Idea: Distraction: HP: infinite (but does not do damage to base) Speed: Fast Immunities: none Ability: N/A Description: this enemy may seem impossible to defeat but it’s all just a trick to distract the towers while the other enemies slip by, plus this enemy does zero damage to your base.
Suggestion: Distorters. 1000 HP, 600 Shield, 10% Defense. Ability: Can Fuse with 2 other Distorters to gain Health and shield. Speed: Very Fast. 2 Fused Distorters: 1500 HP, 1000 Shield. Speed: Fast. Defense: 25%. 3 Fused Distorters: 3000 HP, 1500 Shield. Speed: Average. Defense: 50%. Immunities: Fire, Shock, Energy. The Distorters Combine by being Closer together. For example: if a freezer were to stop a distorter in its tracks while another distorter catches up, it fuses. wave appearance: Wave's 34-Up. Can be Summoned by Uber Mysteries and Ultra Mysteries. Commander's Voice Line when Encountering the Distorters. "New Threat Approaching! These foes Can Fuse to become Stronger and can gain more benefits! Don't use stunning units against these guys! They will get close enough to fuse! We're going to need some heavy damage here!"
Giving more rewards than polluted is insane considering this seems a good but easier than polluted Also had some ideas for enemies you could add Darksteel fodder: Hp: 250 speed: slow defense: 30% Properties: Lead, toxic stun and fire immune Darksteel warrior: Hp: 1500 speed: average defense: 45% Properties: lead, same immunities as darksteel fodder Darksteel Charger: Hp: 10000 shield: 5000 speed: above average, (very fast once shield breaks) Properties: lead, fire toxic ice and stun immune Darksteel protector Hp: 500 shield: 50 speed: very fast (immobile once shield breaks) Properties: lead, tank, immune to everything besides explosions Ability: when shield is broken becomes immobile to absorb damage Blitzer: like a circuit but stronger Hp: 3000 speed: extremely fast No properties Ability: on death turn nearby non boss enemies into overcharged (overcharged are blitz with only 1000 hp and fast speed that buff nearby enemies speed on death) Levitator: mid game flying enemy Hp: 300 speed: fast Properties: fly Fallen floater: support enemy that causes enemies near him to fly Hp: 5000 speed: slow Properties: fly immune to ice fire and poison Ability: causes any enemies nearby it to float until it is killed giving said enemies the fly property Darksteel angel: late game heavy flying enemy Hp: 30000 speed: slow Properties: lead fly Abilities: darksteel spear barrage: throws 3 darksteel spears at towers Darksteel spear snipe: throws a single spear at a far away tower, can hit cliff towers, killing them instantly, cannot hit towers within 30 studs
This is so underated. I mean the ideas are just amazing.You should change speed to very slow on the awakend lord usually major bosses are that speed.Cuz if it has 750K *and* is only slow is just kinda unfair.Also Nioce reference (If it was intended to look like a headcrab) 1:26 Also it’s rly cool that ur using old enemies. Amazing job!U r a legend!
i have a suggestion robot boss hp: 50000 speed: fast shield: 7500 Ability: when the robot boss is at 30000 or 20000 hp it will slowly spawn little skippers there hp: 3000 there speed: as a normal zombie shield: 2500 Ability: they will shot a freeze blast at one of your troops stuntding for 4 seconds same with the robot boss but 8 seconds insted of 4 rule of both the robot boss and the little skippers: ones they die they will come back after 5 rounds
I also made a custom enemy one time in my mind. Name: Absorber Speed: *very* slow Shield: 50,000 Health: 75,000 Attributes: 100% defense, tank Immunities: fire
U should have added wave entries but it’s still good u also could have included a specific music and played that instead of Polluted Wastelands Music mabye state what ability does and 450k health isn’t to hard this is similar to badlands but without tri lane
Wait isn't the boss awakened Lord so does that mean when he's at low health he would be like "YOU CAN'T STOP ME, I'M THE AWAKENED LORD, I'M THE KING" and goes on full rage mode which makes all the Guardian stronger and the Lord gains a bit more health and has a 20% shield, plus when he's dead yet get rewarded with a tower like awakened tower or just a skin called awakened accelerator or scout, cowboy, engineer something like and you could choose the rarity of the skin or tower.
You shouldnt get gems other than hardcore, and jts also heavily unbalanced like hardcore (like 20 hp extra fast, seriously?). Honestly make the wave reward like 500 then calculations and that zo u have a 50% CHANCE at beating unlike hardcore, also should def be possible duo at minimum and if not then it would be unbalanced since it would require basically hardcore strats to beat. Thanks for reading my useless rant
If this mode was cannon, what would be the strategy? I’m guessing hard mode towers like accelerator and engineer or probably others that have good range damage and melee like gladiator?
Enemy idea: Fallen Warrior Hp: 350 Shield Hp: 400 Speed: As fast as a speedy (fast) Defense: 60% Immunities: Burn, poison, Abilities: 2 Fallen Slash: swings the sword stunning the nearest tower every 5 seconds. If any tower is too far From fallen warrior, (Atleast 5 studs away) the fallen warrior will keep running until they can stun a tower. Fallen Armor: When shield health is lost, The armor breaks resulting in Fallen Warrior losing all defense. Appearance: The fallen warrior looks like a warrior but with fallen colors. Mostly black With some neon cyan and purple on the armor. Armor material is partially Granite. With mostly metal. It has a very long and thick sword, with neon blue in the center. Summoned by: Mystery Boss, Mystery, Fallen King. It cannot be summoned unless game is at atleast wave 28. Fun facts: The Fallen King Summons Fallen warriors instead of fallens. This enemy replaces the hazard from fallen mode. So it spawns on wave 28. This enemy only exists in enemies beta.
Suggestion: Name: dread Hp: 5k Immune: fire, shock Speed: average Ability #1: health regeneration for 50 hp each 2 seconds Ability #2: spawns 50 dreadlings Ability #3: spits at towers and poisons them slowing their firerate Ability #4: can have a 72% chance of disguising one of the fast enemies with the same stats but not the disguised stats tho Extra: Name: dreadling Hp: 500 Speed: very average Immune: none Ability #1: health regeneration with 10 hp regen gaining and regenerates each 1 second
Yo, is it okay if I can make an video with this idea? I will give your credit obviously, but this seems to have blown up and I could use a really good video idea, so can I use this idea (I already said it I know) and I will give you credit-?
im guessing some of your characters are dead or mutated OR infected like elite strong is scout but his skull is showing up to be honest i really liked your art style count me in 300th sub :D
There should be a modifer called build up rage it have 20% change to in rage a enemies specifically teh old enemies that you used its makes them faster and have 1.25× hp
my version of chaos mode: Starting cash: 1.5k Abnormal Reborn: 15 hp | First Appearance: Wave 1 Abnormal Speedy: 12 hp | First Appearance: Wave 3 Hardened Zombie: 26 hp | | First Appearance: Wave 4 Ravaged Boss: 470 hp | First Appearance: Wave 7 Cloaked: 25 hp | First Appearance: Wave 9 Nano Bots: 35 hp | First Appearance: Wave 10 | Abilities : On death causes ALL enemies around to regenerate 10 lost hp. Cloner: 1.5k hp | First Appearance: Wave 12 | Abilities : Spawns 5 Plated Skeletons every 10 seconds (FROM CLONER ONLY) Plated Skeletons: 125 hp | First Appearance: Wave 12 Chaos: 400 hp | First Appearance: Wave 14 Chaos Titan : 5.5k hp | First Appearance: Wave 17 | Abilities: Every 10 seconds does a stomp ability which stuns towers for 7 seconds Cloaked Reaper : 2.5k hp | First Appearance: Wave 18 Virus : 2.5k hp | First Appearance: Wave 21 ----------------------------------------------------------------------MINI BOSS--------------------------------------------------------------------------------------- Chaos Machine : 20k hp | First Appearance: Only Wave 23 | Abilities: Every 10 seconds does a stomp ability which stuns towers for 10 seconds, Shoots 5 missiles stunning 5 towers (or more with aoe) for 20 seconds ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Reinforced Anomalies : 1k hp | First Appearance: Wave 24 ---------------------------------------------------------------------MINI BOSS--------------------------------------------------------------------------------------- The Nexus: 70k hp | First Appearance: Wave 26 | Abilities: Flying Detection | The Nexus Beam : Shoots a laser beam which on impact stuns 5 towers near the beam, primarily targets most expensive towers, stuns towers for 40 seconds and has a 20% chance of killing the tower ----------------------------------------------------------------------------------------------------------------------------------------------- Reborn Tank: 15k hp | First Appearance: Wave 27 | Abilities: CHAOS RAGE: Once hitting 1k hp, it will go into "CHAOS RAGE", making it go 2x as fast with 9k added health, making it 10k hp Nano Machines: 5k hp | First Appearance: Wave 29 | Abilities: Same as Nano Bots but pretty much regenerates 5k lost hp AND gives a 50% shield Explosive Titans: 10k hp | First Appearance: Wave 30 | When killed, it will explode all towers in a 5 stud range for 15 seconds, has a 5% chance at killing the tower ---------------------------------------------------------------------MINI BOSS--------------------------------------------------------------------------------------- Chaos Guardian: 175k hp | First Appearance: Wave 33 | Abilities: Stomp : Pretty explainable, lasts for 10 seconds | Missile Barrage: Shoots 20 missiles at the most expensive towers, has a stun time of 30 seconds and has a 40% chance to kill towers, has aoe | Slash and Burn: Slashes all towers nearby for 15 seconds, has a 20% chance to kill towers ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Titanic Skeletons: 20k hp | First Appearance: Wave 34 (SPAWNED FROM CLONERS AND WAVES) Chaos Cloner: 70k hp | First Appearance: Wave 34 | Abilities: Spawns 3 Titanic Skeletons at 20k hp Reborn Chaos: 25k hp | First Appearance: Wave 36 | Abilities: Slash: Slashes 3 nearby towers with a 100% kill rate ----------------------------------------------------------------------MINI BOSS------------------------------------------ Legion X: 500k hp | First Appearance: Wave 37 | Abilities: Laser cannon: Shoots a laser cannon with AOE, max towers it can hit is 8, 100% kill rate | Stomp: 20% kill rate, stuns for 45 seconds | Chaos Core: At 10k hp, Spawns 10 Reborn Chaos and 2 Chaos Cloners, all get 70% shield --------------------------------------------------------------------------------------------------------------------------------- Wrecked Titan: 50k hp | First Appearance: Wave 39 | Abilities: Stomp: stuns towers for 15 seconds ---------------------------------------------------------------FINAL BOSS----------------------------------------------- Monarch Of Anarchy: 3.5 million hp | First Appearance: WAVE 40 | Abilities: Stomp: 40% chance of death | Sword Barrage: Spawns 3 Chaos Guardians | Ranged Ambush: Spawns Spears in the air, attacks 10 towers at a time, stuns towers forever | The Final Dawn: At 100k hp, he stomps and kills EVERY single tower on the map, you get 100,000$ left only to kill him, he spawns 5 chaos machines and makes a run to the base, going almost the same speed as a Abnormal Speedy --------------------------REWARDS---------------------------- 25,000 Coins 1.5k gems 6k XP Driller Tower ------------------------------TOWER---------------------------- ONLY CAN PLACE 5 DRILLERS Driller Level 0: Damage 6 | 0.2 Firerate | Range 7 | HD: NO | FD: NO | BASE LEVEL COST: 1.5k Lvl 1: Reinforced Plating | Damage 10 | Firerate 0.2 | Range 7 | HD: NO | FD: NO | COST: 500 Lvl 2: Chaos Energy | Damage 24 | Firerate 0.158 | Range 7 | HD: NO | FD: NO | COST: 1,000 Lvl 3: Lava Resilient | Damage 38 | Firerate 0.158 | Range 14 | HD: YES| FD: NO| COST: 5,000 Lvl 4: Obsidian Powerhouse | Damage 65 | Firerate 0.108 | Range 14 | HD: YES | FD : NO | COST 28,000 Lvl 5: Center Of The Universe | Damage 95 | Firerate 0.108 | Range 14 | HD: YES | FD: NO | COST: 60,000 Lvl 6: Driller of Anarchy | Damage 120 | Firerate 0.108 | Range 14| HD: YES | FD: NO | COST 90,000 goodbye
Blighted could be spawn by necromancer 2, at wave somewhere it spawns 5 necromancer 2 At that time blighteds havent got a nerf , 2k+ hp(as i remember) zombie and fast
Ima make my own version. = Elite Mode = *Wave 1 - 3 Armored Zombie - 12 health Speed - Average Immunity - Stunning - 3 - 5 Light - 1 Health Speed - EXTREMELY FAST , way too fast. Immunity - Energy , Fire , Ice. - 6 - 9 Warhead - 10 Health Speed - Average 60% Defense - 10 - 12 Destroyer - 200 Health Speed - Kinda Fast 20% Defense Ability - Picks up blocks and bashes them at nearby towers which stuns for a long time or throws it at far away towers which stun for a little bit - 13 - 14 Blinder - 20 Health Speed - Fast 1% Defense Ability - Uses a smoke launcher that relases Blinding smoke that blinds everything in range ( big range ) , this doesnt affect towers with hidden detection but Blinder runs faster in the smoke -15 - 20 Spreader - 20 Health Speed - Fast Ability - When destroyed theres a 99% chance a Destroyer spawns , but it aint any normal destroyer its a Destroyer Half Spreader so when that gets killed 3 more mini spreaders spawn which ahve a 50% chance to spawn Light or Warhead - 21 - 22 Jagged Abomination - 3000 Health Speed - Slow Makes all towers deal only 1 damage Ability - When killed releases a mind manipulating gas which makes towers in its range hostile and attack other towers and stun them ( the effect happens for 5 seconds ) - im lazy , 10 likes for part 2? thanks for the few likes , ima make part 2 - 22 - 25 Calamity-Bringer - 10000 Health Speed - Slow 60% Defense Ability - Has smoke grenades on his vest that automatically release gas which makes him a hidden , the grenades run out after 10 seconds , but he also has grenade launchers on his back which manipulate's the towers minds and makes em attack other tower , effect lasts for 5 seconds , he also has a smoke launcher which he shoots at other enemies to make them hidden give them 90% defense and also make them 1.5x faster , when he reaches 2000 health his speed becomes fast and releases poison gas which makes him even faster , when dead , a giant nukes in his heart explodes making all the enemies in the wave a hidden and 30% faster. - 30 ( 25 - 29 just spawns random enemies which i just told , im sure you can imagine it ) Necro-Mania Wave! This wave spawns 3 necromancer bosses with 1000 health , spawns one calamity bringer , and "Awakened Grave-Digger" - Awakened Gravedigger Stats : 40,000 HP , Speed - Extremely Slow , 20% Defense , Immune to everything except ice ( sledger is good counter ) , ability : Spawns 10 Spreaders and 10 Blinders with 20% extra speed. - 34 - 40 Inter-Galactic Circuit - 500 Health Speed - 5x faster than light Makes all towers deal 3 Damage Ability - spawns Mini-Circuits with a lil bit lower speed than Light which make him faster and the speed boost can also stack. - Wave 48 - 50 Poison Angels - 30,000 Health Speed - Extremely Slow Flying Enemy Ability - Flight , wings cannot be broken + it can do an attack where it releases a huge wing explosion that blinds towers and makes enemies around faster , this blinding effect can last for 30 seconds , it also effects nearby cliff towers - Wave 50! Hybrid Boss - 130k Health Speed - Average Immunity to everything except explosions bullets and lasers Ability 1 - MeltDown - Spawns 5 Molten Guards Ablity 2 - Awakened Fallens - Spanws 5 Fallen Heros and fallen guardians Ability 3 - Doubling The Trouble - Does ability 1 and 2 at the same time which releases a shockwave stunning every tower including cliff tower Ability 4 - Nuclear Strikes - Strikes Radioactive lightning to cliff towers and ground towers which also releases a poison that manipulates the towers mind to attack other towers ( effect lasts 3 seconds ) Ability 5 - Unconscious Carrying - when reached 50k Health , it spawns Poison Angels to carry him which brings his speed to Fast level , the angels can be killed but will take some time Ability 6 - Summoning Blackhole - when reached below 10k health , he will go even faster but the poison angels die off , he will use this ability which sucks exactly 3 towers and destroys them forever , and the place they got placed in is not available Ability 7 - When dead , he will spawn 20 Lights with 3 Hp , When that gets killed , you win Reward - 5k Coins , 150 gems* GG
I like how this mode includes removed enemies
Yeah Is cool
Yea
And enemies from
Tower battles and tower battles battle front
@@theunforgiving4423 that’s just
Inspiration
Still
Idea:
Distraction:
HP: infinite (but does not do damage to base)
Speed: Fast
Immunities: none
Ability: N/A
Description: this enemy may seem impossible to defeat but it’s all just a trick to distract the towers while the other enemies slip by, plus this enemy does zero damage to your base.
Sorry I make Tank 2 Alike El goblino,because Idk what I add in head tank 2 then I add horn.Sorry Everyone.
It’s ok :D
Ou could of added a cyber version of the tank
With tubs and metal plating over it body
The polluted wastelands music makes it so good! Good job.
Thx
@@_syuri7676it is impossble for them to add gem and if they will it will be 50 or less
@@_syuri7676and the xp is too much
@@Mohammed-do3diits called impossible for a reason
@@Mohammed-do3di🤓and the xp is too much
I swear, this mode is made to bully electroshoker and toxicgunner, those shock and poison immunites hit different
i know right
Eat the former gods
this is actually pretty cool ngl
There’s modifiers here by the way, like all of them are replaced with enemies based on harder versions. And capped health on 300.
beta mode lol
@@_syuri7676 Not enemies beta, there are no breakers, it changes stats of enemies too. It's some sort of another special mod. Also HP locked (300)
@@geri3245 i miss old enemy😔
@@geri3245 the tank 2 had the enemies beta model btw, so did boomer 2
Of course the one fanmade mode called impossible is actually balanced
No this doesn't seem ba
Balanced at all
@@sciencemoth8669 there is something called the edit button
@@sciencemoth8669it kinda is actually
@@Lightingboiiii no it's not. I have coded td games a long time ago and this isn't anywhere near balanced
*Immunites poison*
Me:i fail to see the problem
I mean, I guess its immune to Jester's 3rd bomb ?
And toxicgunner
This is the enemies from Polluted wastelands 2 + removed enemie from 2019
i miss old enemy removed
If there is a multiplier enemy like in TDX, this is really impossible.
Imagine the ultra mystery spawning a void reaver as soon as it spawns
Suggestion:
Distorters.
1000 HP,
600 Shield,
10% Defense.
Ability: Can Fuse with 2 other Distorters to gain Health and shield.
Speed: Very Fast.
2 Fused Distorters: 1500 HP, 1000 Shield. Speed: Fast. Defense: 25%.
3 Fused Distorters: 3000 HP, 1500 Shield. Speed: Average. Defense: 50%.
Immunities: Fire, Shock, Energy.
The Distorters Combine by being Closer together.
For example: if a freezer were to stop a distorter in its tracks while another distorter catches up, it fuses.
wave appearance: Wave's 34-Up.
Can be Summoned by Uber Mysteries and Ultra Mysteries.
Commander's Voice Line when Encountering the Distorters.
"New Threat Approaching! These foes Can Fuse to become Stronger and can gain more benefits! Don't use stunning units against these guys! They will get close enough to fuse! We're going to need some heavy damage here!"
Giving more rewards than polluted is insane considering this seems a good but easier than polluted
Also had some ideas for enemies you could add
Darksteel fodder:
Hp: 250 speed: slow defense: 30%
Properties: Lead, toxic stun and fire immune
Darksteel warrior:
Hp: 1500 speed: average defense: 45%
Properties: lead, same immunities as darksteel fodder
Darksteel Charger:
Hp: 10000 shield: 5000 speed: above average, (very fast once shield breaks)
Properties: lead, fire toxic ice and stun immune
Darksteel protector
Hp: 500 shield: 50 speed: very fast (immobile once shield breaks)
Properties: lead, tank, immune to everything besides explosions
Ability: when shield is broken becomes immobile to absorb damage
Blitzer: like a circuit but stronger
Hp: 3000 speed: extremely fast
No properties
Ability: on death turn nearby non boss enemies into overcharged (overcharged are blitz with only 1000 hp and fast speed that buff nearby enemies speed on death)
Levitator: mid game flying enemy
Hp: 300 speed: fast
Properties: fly
Fallen floater: support enemy that causes enemies near him to fly
Hp: 5000 speed: slow
Properties: fly immune to ice fire and poison
Ability: causes any enemies nearby it to float until it is killed giving said enemies the fly property
Darksteel angel: late game heavy flying enemy
Hp: 30000 speed: slow
Properties: lead fly
Abilities: darksteel spear barrage: throws 3 darksteel spears at towers
Darksteel spear snipe: throws a single spear at a far away tower, can hit cliff towers, killing them instantly, cannot hit towers within 30 studs
i like this idea too, so much creative dude congradulations!!!
This is so underated.
I mean the ideas are just amazing.You should change speed to very slow on the awakend lord usually major bosses are that speed.Cuz if it has 750K *and* is only slow is just kinda unfair.Also Nioce reference (If it was intended to look like a headcrab)
1:26
Also it’s rly cool that ur using old enemies.
Amazing job!U r a legend!
What about gunslinger?
Actually its not it re colours enemies and doesnt have a good idea for the name like random.
uhh why amazing.you make you leave youtube?
amazing.You
amazing.you
Nice to see soul stealer awaken fallen king
This is basically the new fallen rework plus hardcore
The tank has 7300 health in fallen rework while the tank in impossible mode has 8000hp
Tank 2 looks like buff el goblin
I like this but I think awk fallen king would be a better fit
i have a event sugestion "The Retro Event" like ye idk the retro enemyes so can u make them? THX!
u predicted it lol
must of the enemies is from pw2 but 5% less hp butt the final boss more easier then nuclear monster and i like you restored some enemies from old tds
Return of Enemy
Yo if u do tower battles robotic mode ill sub🥺
800th sub! Earned it :)
i have a suggestion
robot boss hp: 50000 speed: fast shield: 7500
Ability: when the robot boss is at 30000 or 20000 hp it will slowly spawn little skippers there hp: 3000 there speed: as a normal zombie shield: 2500
Ability: they will shot a freeze blast at one of your troops stuntding for 4 seconds same with the robot boss but 8 seconds insted of 4 rule of both the robot boss and the little skippers: ones they die they will come back after 5 rounds
Tbh if you made molten boss,grave digger,and fallen king in this mode and remake it into a slight stronger enemy i would like it even more.
2:04 nah bro
it's kinda look like el goblino from doors
0:00 if your health is 300 then it’s already a modifier: hp locked
ok what is that lock hp?
@@_syuri7676 Health always starts at a certain number no matter player level.
@@tornadojack8170 ok
man why u didnt add at what waves they appear?
forgot
I think the old enemies should be fallens,like:Fallen Carrier,Fallen Controlled,Fallen Witch Doctor and etc...
el goblino 2:03
2:03 nah el goblino was pumping iron while waiting for floor 2💀
Stun for 15 seconds is crazy💀
Try to make a unique tower after beating impossible mode, because it's really hard.
I also made a custom enemy one time in my mind.
Name: Absorber
Speed: *very* slow
Shield: 50,000
Health: 75,000
Attributes: 100% defense, tank
Immunities: fire
This mode is amazing! Like deleted enemies, This mode really good wanna play it
New:oh look nice fanmade tank!
Og:i have seen that years ago
2:48
Bro really designed a creeper as a enemy
Its a old enemy are you not a og bruh
@@williamrusselledgarokomala6118 he was making a joke bruh do you have a sense of humour bruh
i found out some of these are from 2019-2020 example: controlled from 2019
Nice but no hate if you could add something called an enemy plane it would sound good
plane?
@@_syuri7676 yes i know it sounds weird
Nice fan made
U should have added wave entries but it’s still good u also could have included a specific music and played that instead of Polluted Wastelands Music mabye state what ability does and 450k health isn’t to hard this is similar to badlands but without tri lane
I like how elite strong comes after the necromancer that can spawn him
Wait isn't the boss awakened Lord so does that mean when he's at low health he would be like "YOU CAN'T STOP ME, I'M THE AWAKENED LORD, I'M THE KING" and goes on full rage mode which makes all the Guardian stronger and the Lord gains a bit more health and has a 20% shield, plus when he's dead yet get rewarded with a tower like awakened tower or just a skin called awakened accelerator or scout, cowboy, engineer something like and you could choose the rarity of the skin or tower.
what do u use to draw / trace them?
You shouldnt get gems other than hardcore, and jts also heavily unbalanced like hardcore (like 20 hp extra fast, seriously?). Honestly make the wave reward like 500 then calculations and that zo u have a 50% CHANCE at beating unlike hardcore, also should def be possible duo at minimum and if not then it would be unbalanced since it would require basically hardcore strats to beat.
Thanks for reading my useless rant
This should be added to tds
I think awkened will be the most annoying enemy since it like circuit well that more like the nerved circuit but more stronger
harder than hardcore imagine no medic
Spam Heal ability lol
@@_syuri7676jsvrbdadljvdlhdlhdjlwdljldjkdlhazkhcalhagkaskhcaqkhhsakhcwkhfsvksvkkscshlaogagiafuiafyoagiagiaohcLhvalvzalbavkajvaivaivavjaciaiggagiagigahiaiggaigagiaviaguaucucaigCdjkkxjdjdjdjdjdjfhfhdhdheidjfyfjfjfjfjfjjcjjjjkj
@@brians_army huh
@@_syuri7676 e
E
Yo, i would love to animate and script your models. they look rlly cool
The thing that’s actually impossible is how fast most of the enemies here are going
think aoe is best choice
commander takes fallen mode wave 20 seriously
"quick and tough enemies are coming in quick!"
Why is tank 2 looks like el goblino from door
yea smiliar but it's different
normal smiliar tower battles normal.
really good it's like hardcore but a little easier really good hand congratulations and I hope the creators of Tds add it the ideas are really good
actually no this is way harder
It depends on wave format, income, and other things
Wave 3 already has like 100+ hp bruh that’s impossible for any tower 0:40
I hope this becomes a actual gamemode
Then you need lv 70+ for voting it
Who remembers the OG impossible mode? Where it was grave keepers molten titan and fallen king bunched up into one mode?
was it insane mode?
fallen king dont have on insane mode....... is frost hero
@@igoremenino does frost hero count as a boss because he has alot hp
@@williamrusselledgarokomala6118 more like a miniboss
If this mode was cannon, what would be the strategy? I’m guessing hard mode towers like accelerator and engineer or probably others that have good range damage and melee like gladiator?
awakened guardian is basically soul stealer
"literally back to 2019" ah mode but its really good ngl
Unlocked secret tower:🤫
final boss:
APEX PREDATOOOOOOR!!!
What waves?????
45
Alright noice! Also I’m gonna try making something like this since I got flipa clip
Why does tank 2 look like el goblino
if thi gamemode release first its hatd but last people are starting to make strat so you can win it easily
its sick i wish devs added that
I like how you make speedy higher hp than normal
Enemy idea:
Fallen Warrior
Hp: 350
Shield Hp: 400
Speed: As fast as a speedy (fast)
Defense: 60%
Immunities: Burn, poison,
Abilities: 2
Fallen Slash: swings the sword stunning the nearest tower every 5 seconds.
If any tower is too far From fallen warrior, (Atleast 5 studs away) the fallen warrior will keep running until they can stun a tower.
Fallen Armor: When shield health is lost, The armor breaks resulting in Fallen Warrior losing all defense.
Appearance: The fallen warrior looks like a warrior but with fallen colors. Mostly black With some neon cyan and purple on the armor. Armor material is partially
Granite. With mostly metal. It has a very long and thick sword, with neon blue in the center.
Summoned by: Mystery Boss, Mystery, Fallen King. It cannot be summoned unless game is at atleast wave 28.
Fun facts:
The Fallen King Summons Fallen warriors instead of fallens.
This enemy replaces the hazard from fallen mode. So it spawns on wave 28.
This enemy only exists in enemies beta.
u should have added crystallite, yk that rlly op carrier that was in sfoth event
I will take inspiration from this for my fan made mode in tds custom game modes creator
Music?
This should be added when on mega server basically all mode will become elite mode
It would've been funnier if it was literally impossible as in it sends fallen king on wave 1 and commander says what did you expect
cant forget the tank2 in the icon is el goblino buffed
You're good keep it up❤
Suggestion:
Name: dread
Hp: 5k
Immune: fire, shock
Speed: average
Ability #1: health regeneration for 50 hp each 2 seconds
Ability #2: spawns 50 dreadlings
Ability #3: spits at towers and poisons them slowing their firerate
Ability #4: can have a 72% chance of disguising one of the fast enemies with the same stats but not the disguised stats tho
Extra:
Name: dreadling
Hp: 500
Speed: very average
Immune: none
Ability #1: health regeneration with 10 hp regen gaining and regenerates each 1 second
Great reward, if this mode exist I can grind for g crate and engineer at the same time
theres actually an impossible mode now! its called act 3
Bro. This is the new fallen mode with hidden wave
@@AlanElBlanco this is fanmade mode.
@@_syuri7676 Yes i know but they are similar
@@AlanElBlanco I'm make remake soon.
Tank 2 is probably originated from El Goblino in DOORS
Man you atleast gotta tell what waves they appear
smiliar wave fallen maybe.
Yo, is it okay if I can make an video with this idea? I will give your credit obviously, but this seems to have blown up and I could use a really good video idea, so can I use this idea (I already said it I know) and I will give you credit-?
lol the bosses rage mode immunities means accl and ranger don’t work on it 😂
Yea yea try use engineer
im guessing some of your characters are dead or mutated OR infected like elite strong is scout but his skull is showing up
to be honest i really liked your art style count me in 300th sub :D
There should be a modifer called build up rage it have 20% change to in rage a enemies specifically teh old enemies that you used its makes them faster and have 1.25× hp
We need medic army with this one🔥🔥🔥🗣️🗣️🗣️
my version of chaos mode: Starting cash: 1.5k
Abnormal Reborn: 15 hp | First Appearance: Wave 1
Abnormal Speedy: 12 hp | First Appearance: Wave 3
Hardened Zombie: 26 hp | | First Appearance: Wave 4
Ravaged Boss: 470 hp | First Appearance: Wave 7
Cloaked: 25 hp | First Appearance: Wave 9
Nano Bots: 35 hp | First Appearance: Wave 10 | Abilities : On death causes ALL enemies around to regenerate 10 lost hp.
Cloner: 1.5k hp | First Appearance: Wave 12 | Abilities : Spawns 5 Plated Skeletons every 10 seconds
(FROM CLONER ONLY) Plated Skeletons: 125 hp | First Appearance: Wave 12
Chaos: 400 hp | First Appearance: Wave 14
Chaos Titan : 5.5k hp | First Appearance: Wave 17 | Abilities: Every 10 seconds does a stomp ability which stuns towers for 7 seconds
Cloaked Reaper : 2.5k hp | First Appearance: Wave 18
Virus : 2.5k hp | First Appearance: Wave 21
----------------------------------------------------------------------MINI BOSS---------------------------------------------------------------------------------------
Chaos Machine : 20k hp | First Appearance: Only Wave 23 | Abilities: Every 10 seconds does a stomp ability which stuns towers for 10 seconds, Shoots 5 missiles stunning 5 towers (or more with aoe) for 20 seconds
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Reinforced Anomalies : 1k hp | First Appearance: Wave 24
---------------------------------------------------------------------MINI BOSS---------------------------------------------------------------------------------------
The Nexus: 70k hp | First Appearance: Wave 26 | Abilities: Flying Detection | The Nexus Beam : Shoots a laser beam which on impact stuns 5 towers near the beam, primarily targets most expensive towers, stuns towers for 40 seconds and has a 20% chance of killing the tower
-----------------------------------------------------------------------------------------------------------------------------------------------
Reborn Tank: 15k hp | First Appearance: Wave 27 | Abilities: CHAOS RAGE: Once hitting 1k hp, it will go into "CHAOS RAGE", making it go 2x as fast with 9k added health, making it 10k hp
Nano Machines: 5k hp | First Appearance: Wave 29 | Abilities: Same as Nano Bots but pretty much regenerates 5k lost hp AND gives a 50% shield
Explosive Titans: 10k hp | First Appearance: Wave 30 | When killed, it will explode all towers in a 5 stud range for 15 seconds, has a 5% chance at killing the tower
---------------------------------------------------------------------MINI BOSS---------------------------------------------------------------------------------------
Chaos Guardian: 175k hp | First Appearance: Wave 33 | Abilities: Stomp : Pretty explainable, lasts for 10 seconds | Missile Barrage: Shoots 20 missiles at the most expensive towers, has a stun time of 30 seconds and has a 40% chance to kill towers, has aoe | Slash and Burn: Slashes all towers nearby for 15 seconds, has a 20% chance to kill towers
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Titanic Skeletons: 20k hp | First Appearance: Wave 34 (SPAWNED FROM CLONERS AND WAVES)
Chaos Cloner: 70k hp | First Appearance: Wave 34 | Abilities: Spawns 3 Titanic Skeletons at 20k hp
Reborn Chaos: 25k hp | First Appearance: Wave 36 | Abilities: Slash: Slashes 3 nearby towers with a 100% kill rate
----------------------------------------------------------------------MINI BOSS------------------------------------------
Legion X: 500k hp | First Appearance: Wave 37 | Abilities: Laser cannon: Shoots a laser cannon with AOE, max towers it can hit is 8, 100% kill rate | Stomp: 20% kill rate, stuns for 45 seconds | Chaos Core: At 10k hp, Spawns 10 Reborn Chaos and 2 Chaos Cloners, all get 70% shield
---------------------------------------------------------------------------------------------------------------------------------
Wrecked Titan: 50k hp | First Appearance: Wave 39 | Abilities: Stomp: stuns towers for 15 seconds
---------------------------------------------------------------FINAL BOSS-----------------------------------------------
Monarch Of Anarchy: 3.5 million hp | First Appearance: WAVE 40 | Abilities: Stomp: 40% chance of death | Sword Barrage: Spawns 3 Chaos Guardians | Ranged Ambush: Spawns Spears in the air, attacks 10 towers at a time, stuns towers forever | The Final Dawn: At 100k hp, he stomps and kills EVERY single tower on the map, you get 100,000$ left only to kill him, he spawns 5 chaos machines and makes a run to the base, going almost the same speed as a Abnormal Speedy
--------------------------REWARDS----------------------------
25,000 Coins
1.5k gems
6k XP
Driller Tower
------------------------------TOWER----------------------------
ONLY CAN PLACE 5 DRILLERS
Driller Level 0: Damage 6 | 0.2 Firerate | Range 7 | HD: NO | FD: NO | BASE LEVEL COST: 1.5k
Lvl 1: Reinforced Plating | Damage 10 | Firerate 0.2 | Range 7 | HD: NO | FD: NO | COST: 500
Lvl 2: Chaos Energy | Damage 24 | Firerate 0.158 | Range 7 | HD: NO | FD: NO | COST: 1,000
Lvl 3: Lava Resilient | Damage 38 | Firerate 0.158 | Range 14 | HD: YES| FD: NO| COST: 5,000
Lvl 4: Obsidian Powerhouse | Damage 65 | Firerate 0.108 | Range 14 | HD: YES | FD : NO | COST 28,000
Lvl 5: Center Of The Universe | Damage 95 | Firerate 0.108 | Range 14 | HD: YES | FD: NO | COST: 60,000
Lvl 6: Driller of Anarchy | Damage 120 | Firerate 0.108 | Range 14| HD: YES | FD: NO | COST 90,000
goodbye
0:29 nah cause why does he looks like my pfp 💀💀😱🗣🔥
Tower from this mode: elite accelerator
Level 0:
20 dps
Hidden dection
15 range
Level 1:
29 dps
Hidden dection
Ability: drone force
Drones:
12 dps
14 range
Ability cooldown: 43 seconds
Range: 24
Level 3:
Hidden dection
60 damage
70 range( he can see the whole map)
Ability 2: geared up (damage increased to 200 for 34 seconds)
Ability 2 cooldown: 100 seconds
Level 4:
Damage 150
Hidden dection
Ability: drone force
Ability 2: geared up
Level 5:
380 damage
Hidden dection
Ability: drone force
Ability 2: geared up
Level 6:
500 damage
Hidden dection
Gives hidden dection to near by towers
Ability: drone force
Ability 2: geared up
Level 7:
Hidden dection
500 damage
Ability: drone force
Ability 2: geared up
Buffs: gives hidden dection to towers and a 50% cash buff
Starting cost: $5,000
Total cost: 150,000
how the hell this this fair, trash concept, to unbalanced
@@justaguy4575 the point of this tower is that that it’s suppose to have these stats, the mode is called impossible mode you dingus
@@ImthinkhesBen it doesnt even seem that hard lol
I think this is too overboard and 2 ability and cash buff is too Good u got to nerf the damage and remove ability 2
@@ImthinkhesBen you are the dingus these stats are unbalanced
Blighted could be spawn by necromancer 2, at wave somewhere it spawns 5 necromancer 2
At that time blighteds havent got a nerf , 2k+ hp(as i remember) zombie and fast
Towerr:Slayer
no lvs,costs 20K to place,10 range,400dps
thats just op
Enemies beta:
Ultra mystery = ultra breaker2
Hazmat=rusher
Tank2=abomation
Uber mystery= uber breaker4
Fallen templar= warden
Carrier= slime
Fallen warden
I think the ninjas should stun tower with the Shuriken‘s
Egg after solo only using scout and minigunner :ez
dang it i must grind this mode fast as possible
sounds like a super beefed up hardcore-softh-polluted wasteland mix
i just love how very fast enemies have only 1 keg
awakened fallen king is better lolol (great job making it, its might be hard but the loot is w)
Ima make my own version.
=
Elite Mode
=
*Wave 1 - 3
Armored Zombie - 12 health
Speed - Average
Immunity - Stunning
-
3 - 5
Light - 1 Health
Speed - EXTREMELY FAST , way too fast.
Immunity - Energy , Fire , Ice.
-
6 - 9
Warhead - 10 Health
Speed - Average
60% Defense
-
10 - 12
Destroyer - 200 Health
Speed - Kinda Fast
20% Defense
Ability - Picks up blocks and bashes them at nearby towers which stuns for a long time or throws it at far away towers which stun for a little bit
-
13 - 14
Blinder - 20 Health
Speed - Fast
1% Defense
Ability - Uses a smoke launcher that relases Blinding smoke that blinds everything in range ( big range ) , this doesnt affect towers with hidden detection but Blinder runs faster in the smoke
-15 - 20
Spreader - 20 Health
Speed - Fast
Ability - When destroyed theres a 99% chance a Destroyer spawns , but it aint any normal destroyer its a Destroyer Half Spreader so when that gets killed 3 more mini spreaders spawn which ahve a 50% chance to spawn Light or Warhead
-
21 - 22
Jagged Abomination - 3000 Health
Speed - Slow
Makes all towers deal only 1 damage
Ability - When killed releases a mind manipulating gas which makes towers in its range hostile and attack other towers and stun them ( the effect happens for 5 seconds )
-
im lazy , 10 likes for part 2? thanks for the few likes , ima make part 2
-
22 - 25
Calamity-Bringer - 10000 Health
Speed - Slow
60% Defense
Ability - Has smoke grenades on his vest that automatically release gas which makes him a hidden , the grenades run out after 10 seconds , but he also has grenade launchers on his back which manipulate's the towers minds and makes em attack other tower , effect lasts for 5 seconds , he also has a smoke launcher which he shoots at other enemies to make them hidden give them 90% defense and also make them 1.5x faster , when he reaches 2000 health his speed becomes fast and releases poison gas which makes him even faster , when dead , a giant nukes in his heart explodes making all the enemies in the wave a hidden and 30% faster.
-
30 ( 25 - 29 just spawns random enemies which i just told , im sure you can imagine it )
Necro-Mania Wave!
This wave spawns 3 necromancer bosses with 1000 health , spawns one calamity bringer , and "Awakened Grave-Digger"
-
Awakened Gravedigger Stats : 40,000 HP , Speed - Extremely Slow , 20% Defense , Immune to everything except ice ( sledger is good counter ) , ability : Spawns 10 Spreaders and 10 Blinders with 20% extra speed.
-
34 - 40
Inter-Galactic Circuit - 500 Health
Speed - 5x faster than light
Makes all towers deal 3 Damage
Ability - spawns Mini-Circuits with a lil bit lower speed than Light which make him faster and the speed boost can also stack.
-
Wave 48 - 50
Poison Angels - 30,000 Health
Speed - Extremely Slow
Flying Enemy
Ability - Flight , wings cannot be broken + it can do an attack where it releases a huge wing explosion that blinds towers and makes enemies around faster , this blinding effect can last for 30 seconds , it also effects nearby cliff towers
-
Wave 50!
Hybrid Boss - 130k Health
Speed - Average
Immunity to everything except explosions bullets and lasers
Ability 1 - MeltDown - Spawns 5 Molten Guards
Ablity 2 - Awakened Fallens - Spanws 5 Fallen Heros and fallen guardians
Ability 3 - Doubling The Trouble - Does ability 1 and 2 at the same time which releases a shockwave stunning every tower including cliff tower
Ability 4 - Nuclear Strikes - Strikes Radioactive lightning to cliff towers and ground towers which also releases a poison that manipulates the towers mind to attack other towers ( effect lasts 3 seconds )
Ability 5 - Unconscious Carrying - when reached 50k Health , it spawns Poison Angels to carry him which brings his speed to Fast level , the angels can be killed but will take some time
Ability 6 - Summoning Blackhole - when reached below 10k health , he will go even faster but the poison angels die off , he will use this ability which sucks exactly 3 towers and destroys them forever , and the place they got placed in is not available
Ability 7 - When dead , he will spawn 20 Lights with 3 Hp , When that gets killed , you win
Reward - 5k Coins , 150 gems*
GG
E
and buffed towers 💪
farm: level 1
50$
cost:250$
farm:lv 2
125$
cost:200$
farm:level 3
450$
cost:500$
farm: level 4
850$
cost:1,000$
farm: level 5
1,750$
cost:1,700$
scout: level 1
dmg: 1
fire rate: 1s
cost:300$
scout: level 2
•Can see hiddens
range: 10
fire rate: 0.8s
cost:650$
scout: level 3
dmg: 2
range: 13
cost:1,500$
scout: level 4
dmg: 5
fire rate: 0.3s
range: 18
cost:4,500$
sniper: level 1
dmg:8
fire rate: 4s
•flying detection
cost:500$
sniper: level 2
dmg: 10
range: 28
fire rate: 3.8s
•hidden detection
cost: 1,000$
sniper: level 3
dmg: 18
range: 30
fire rate 3.32s
cost: 3,500$
sniper: level 4
dmg: 50
range: 44
fire rate: 2.5s
cost:8,500$
soldier: level 1
dmg: 1
burst count: 4
fire rate: 0.45s
cooldown: 1s
range: 15
cost: 525$
soldier: level 2
dmg: 2
range: 17
•hidden detection
cost:1,100$
soldier: level 3
burst count: 6
fire rate: 0.3s
cost:3,000$
soldier: level 4
dmg: 6
fire rate: 0.25s
burst count: 8
cooldown: 0.5
cost:6,200$
militant: level 1
dmg: 2
fire rate: 0.3s
range: 18
cost: 1,450$
•hidden detection
militant: level 2
dmg: 4
range: 20
cost:2,750$
militant: level 3
dmg: 6
fire rate: 0.15s
range: 20
cost:6,500$
militant: level 4
dmg: 10
fire rate: 0.1s
range: 26
cost: 8,650$
demoman: level 1
splash dmg: 5
fire rate: 2.85s
explosion range: 6.5
range: 10
cost: 650$
demoman: level 2
splash dmg: 10
aim time: 0
fire rate: 2.55s
cost:1,250$
demoman: level 3
explosion range: 8.5
fire rate: 1.45s
range: 15
splash damage: 15
cost: 3,125$
demoman: level 4
splash dmg:38
fire rate: 1s
range: 18
cost:9,000$
freezer: level 1
dmg: 1
freez time: 1.5s
fire rate: 2.35s
range: 10
cost: 800$
freezer: level 2
dmg: 2
freezing time: 1.75s
• hidden detection
cost: 1,450$
freezer: level 3
fire rate: 1.5s
range:16
cost:3,050$
•hidden detection
freezer: level 4
dmg:3
•chain dmg
freezing time: 2.5s
fire rate: 1.25s
range:15
cost:6,000$
freezer: level 5
•Ice Age
freezing enemies 15 at range for 4sec. after that they slow down by 35% for 8sec
cooldown ability: 45sec
new weapon: mini ice cannon
splash dmg: 5
freezing time: 4s
fire rate:0.75s
burst count: 6
range: 18
cost:11,250$
shotgunner: level 1
dmg: 2x7
fire rate: 1.5s
range:8
cost:750$
shotgunner: level 2
dmg: 4x10
fire rate: 1.25
• hidden detection
cost: 2,000$
shotgunner: level 3
dmg: 6x12
range: 10
pierce:3
cost:5,500$
shotgunner: level 4
dmg: 8x16
fire rate: 0.95s
range: 15
pierce:4
cost: 16,000$
paintballer: level 1
spash dmg:2
fire rate:1.5s
range: 15
explosion range: 3
painballer: level 2
fire rate:1s
range: 18
•hidden detection
cost: 1,150$
paintballer: level 3
splash dmg:5
explosion range:5
cost:1,800$
paintballer: level 4
•slow enemies
range: 20
fire rate: 0.8s
4,350$
paintballer: level 5
•paint storm
paint storm ranges 20
it slows every enemies around him
and deals 5 dmg per 2s
poison dmg
•new weapon
paint cannon
•chain
splash dmg: 7
fire rate: 0.55s
explosion dmg: 8
cost: 8,250$
hunter: level 1
dmg:5
fire rate: 2.3s
range:18
hunter: level 2
• hidden detection
dmg: 10
range: 20
fire rate: 1.85s
hunter: level 3
•flying detection
dmg: 18
range: 24
fire rate: 1.45s
hunter: level 4
dmg: 40
range: 30
fire rate: 1.25s
I ain’t reading allat
Jagged abomination and intergalactic circuit are literally impossible to kill
The first enemy is litera husk + abnormal
The models were so creative
So the brute is like a fallen titan instead of like a rock throwing tank
Wait where is the wave for them to show up
sorry i cant add because im to lazy but next time i will remake and add