This came out at 2:00 in the morning for me. I immediately checked to see if you had made a video reacting to the weapon showcase. In my world, this weapon, and you go hand-in-hand. We need a Ruri's Gunlance event Quest.
Nah nah nah, this was planned by Capcom. They knew how important this video was, so they made sure to release it when there was nothing to distract from it.
Joke's on you, the ig vid should have been longer then. Unless they are truly erasing areal from the game. In World the absolute worst dps regardless of build, excluding deliberately using shit ammo like level 1 on a gun, was areal IG. Seriously, showing one areal combo would have only cost them like 5 seconds so why the fuck not when they spent way too much time reminding us that this is assist type kinsects again?
Finally, someone pointed out that the sound design of the game from the current reveals are phenomenal. I've been talking about this to my friends and they didn't notice it at first, something just felt "a bit different". When they realised it, it was the sound. The hits of the weapon, the slams of the monster, everything just feels OOMF. So good!
I know, right? I really tried to love Rise and Sunbreak but I couldn't stand the sound efects, like the weightless hit of the longsword or the "ping" when you block with the shields. The sound effects on this game are awesome!
I love how Capcom started with Greatsword, so everyone assumed they'd be going down the list of weapons in their usual display order. "Ah, so Longsword's next, then SnS , right?" Then Capcom just came out and said "Fuck it. Heavy Bowgun by itself, no Light Bowgun. Insect Glaive. _Gunlance."_ It's like they're intentionally being as out of pocket as possible. Who wants to place bets on Hunting Horn being next?
I’m fairly certain the thing at 16:31 is a Clash like the Great Sword and HBG had, difference being Chatacabra is trying to body press you whereas Doshaguma tries to bite you. I feel like if the Gunlance was fighting a Doshaguma they’d shove the shield in the mouth and then blast the side of their face Notably Insect Glaive didn’t show a Clash because it doesn’t have a Guard which is mentioned on the website, “Cannot Guard”
Hyup, that's my read. They haven't gone into the specific mechanics of the Clash yet, so I think you're probably on point with that interpretation. Potentially they knew that GS clash animation would be some phenomenal trailer bait, but in play it's pretty samey across the board, just a cool thing that happens sometimes.
@@Taurusus It gives shielded weapons more to do since weapons without Guards tend to be running around a whole bunch whereas the big heavy slow tanks can really feel like absolute walls in battle which I think is a good contrast
I love that they’ve brought over so many Frontier gunlance moves :) I am very happy Btw, 6:26 the shelling-steps were in Frontier and iirc Earth, Heaven, and Storm style had it. However, they had to be done after a hop. They also didn’t consume sharpness or ammo. 7:11 The forward horizontal slash followed by the full burst is also a move from Frontier. Normal, Long, and Wide each had a different full burst follow-up as well. The one shown in this demonstration looks similar to the Long ammo follow-up, where the hunter performs a full burst without slamming.
I love how they’ve done the weapons so far. It seems that we get all of the flashiness of rise but we get the deliberateness and the slower speed of older games
the comment on sound is on point. In all the trailers so far this is the thing that impress me the most. All the sounds feels so satisfying and crisp. From the monster grunts to explosions they seem to really have put a big emphasis on sound design in this game
The reason this is so hype is that the moveset actually feels like the devs played the weapon and figured out what would fit into the new game with it. Only good decisions were made. GL is known for meatier, heavier slams than regular lance's pokes, so they leaned into that with those up/down full burst slaps. Of course shelling has recoil, so why couldn't the recoil propel you sideways as a dodge? The focus mode attack is for targeting weak spots, but shells ignore weak spots, so instead of using some kind of shelling attack that would feel disjointed with the game's design, they used the non-shelling part of your Wyrmstake that still cares about hitzones as a basis for the focus mode move. Smart design all around, and the best part is that the weapon doesn't seem to have any extra maintenance like Iceborne, Rise, and Sunbreak gave it. GL might seriously go from one of my least played weapons to one of my most played if this keeps up.
I also really love how they leaned more into the lance aspect of the weapon with all the defensive buffs and options they gave it. It now has a counter, better sidesteps, and guard points; it's awesome! Seems like both evade and guard gunlancing will probably be viable in Wilds!
right?? that sidestep shell is my highlight honestly. If we hit by recoil anyway why don't we have move that sidestep us with shelling??? And also I like how now there's more way for us to shell, not the usual poke poke shell anymore. That aerial shell also fun, and that double full-burst-to-wyrmstake is gamechanger for big buck damage at small amount of time.
After I watched the Gunlance video, I immediately thought of you, lol. I stopped playing Monster Hunter games quite a while ago, and I also stopped following MH content on RUclips since then. Just now, when I clicked on this video and heard you say "Shields up, Ironbreakers!", I got chills. It reminded me of the days when I used to watch tons of RUclips videos about tips and tricks, builds, guides, and speed runs. In that one moment, hearing you say that, I felt like I relived all those experiences. It was an amazing feeling, and I'm really looking forward to Wild and your videos about it. Thank you so much!
I fell in love with the gunlance in World. In previous MH games I was almost exclusively a LS main. MHW was the first time I said, "screw it I'm gonna go out of my comfort zone." When the beta's for the game came out, I took that time to learn how to play all the different weapons. Gunlance was my first new main weapon, and since then I've never gone back to LS. I would pick up SnS about mid way through base world as well and that became my new main weapon. Then I learned Hunting Horn, then Hammer. I now know how to play all the weapons. And can say that I have mastered SnS, and can play HH, IG, hammer, and GL to an advanced level. But gunlance was my first exploration. It popped my MH cherry and led me to become a top tier hunter. This looks like it might be the best Gunlance has ever been. I am stoked to return to this weapon.
When i saw the trailer on the MH channel i figured Ruri would be very happy, and that smirk at the start says it all. Now i hope us Charge Blade mains will eat just as well.
Gunlance is looking absolutely amazing this time around and as a fellow ingot armor enjoyer that armor set looks incredible with these new graphics, so shiny.
The moment GL trailer dropped, I was immediately waiting for you to chime in. Sidenote: I love how many replies on twitter(currently known as x) that where just about how you where gonna eat this up lol.
GL has been advertised to be a more offensive version of Lance, but since it doesn't have the sticking power of Lance with all its counter moves GL ended up being actually less offensive and being highly dependent on big openings. In the vid there are instances where the shield shines for a bit, maybe it's a guard point or something like adept style from GU. Regardless, counter moves for weapons with an actual shield is very very welcome.
1:27 Ruri: Time is valuable... Ruri: uses one of the slowest and lowest overall dps weapons in the game... Gunlance: takes the most time to explain because it's a rework... Ruri: happier than any child on Christmas... At least its an amazing tanker in World, but now it looks like a phenomenal weapon in Wilds. No longer is it just a run, poke, boom weapon, but an absolute meat grinder. While I never touched GL, I'm happy Ruri's main gets the rework it deserves. Edit: auto-correct messed some words up
For once I’m also looking forward to seeing the Lance, surely they must be as fun as gunlance. Let us unite as lancers and show the others what we’re made of!
@@grubbyarmadillo9863 I have a feeling it's going to be a lot more brutal in its usage given how visceral the clutch-claw counter was in World, and how the other weapons are shaping up. Super excited to see it! Really hope they give us some stronger options for counters, like a big hit and multi-hit option, respectively.
Super hyped for this!! Also, absolutely loved your initial reaction to all the new stuff! Like a kid in a candy store being given a massive bag and being told to fill it with whatever they want, haha.
Im really excited by the sound design in these past few weapon showcases and i can not wait to hear what a swinging the Hammer will sound like in this game.
YOOOO FRONTIER GUNLANCE BLAST SWEEP AND BLAST DASH EVADES?! FINALLY! Frontier gunlance was simply phenomenal! So hoping that we get elemental shelling like in frontier.
i just love how they incorporated the evade lance playstyle as part of the gunlances gameplay and being able to do an upswing aerial fullburst after it is just icing on cake
A couple of things that Ruri didn’t mention for Gunlance (sacrilege, I know): The maximum charge of the presumed Charged Shell has a massive recoil animation. This precludes repeated use of the same move in the same position, but also moves your character back significantly, so it can also be used to evade a counterattack. When the hunter crouch-blocks and the shield glows white, there’s a ping sound and she links it directly into a Slam attack, which presumably links into a Full Burst. This sort of block doesn’t exist in Iceborne and Sunbreak.
single and double shell evades come from frontier btw. Also in world you can move while guarding, but not charge shells at the same time. Also also you can get faster followups after perfectly timed guards with a certain skill but you don't have a specific followup move (which is a very common thing in frontier parrying). Also also also in world normal reload has an awkward diagonal guard point but fast reload doesn't. Also *4 I think the final move in the trailer is the clash finisher
I'll be honest, i'm a charge blade main player, but by your reaction it got me so hyped that i CAN'T wait to see what Capcom is going to show for the weapon. Hehe
I've mained gunlance in a few games, but I mostly transferred over to horn for world and rise. If we can freely swap weapons like they've shown with our lil raptor riders, I'm absolutely going to love life. Bringing my two favorite weapons of the series along at once would be a dream, and I can't wait to see the horn update with how amazing this looks. We're eating good today folks.
There are many similarities in the moveset with frontier, that also is true for SnS. I'm glad they're adding stuff from frontier that are many great things in that game that were poorly executed that could fit well here.
Hi! Switch axe user here, when they do a weapon overview of my beloved weapon I will be either jumping in joy or staring in wonder about how to utilize any new combos.
Man, it is so nice to see a Monster Hunter veteran (and also the biggest Gunlance finatic in the community) react to this video. I've seen other reactions, but most of them are people that got introduced through World/Rise, so they don't understand the sheer scope and significance of just how much love they gave the gunlance in this preview. It's so wholesome 🥰
I love GL, but what makes the weapon clunky is not the moveset or the design, but the weapons. Capcom makes 3 types of shelling, and 99% of the time, only one is good. Also, there is like 2 GL that can get to the max level of said shelling, making me feel like having "the illusion of choice". Many weapons have a lot more viable choices, and GL feels much more limited.
there are quite a few viable options with all the shelling types. You need to understand that people saying something is viable or not online are just people, they are not the developers giving a breakdown of every possible weapon and circumstance with factual information. most of the time something gets deemed 'bad' it's because it does less damage in an area, but it's always in a vacuum scenario, and doesn't mean it is actually bad either, for example wide has the worst fullburst damage but excels while the monster is moving around with no commitment with high shell damage. the damage you lose is made up for in uptime. not using element or status is because theres a vocal monitor circle jerk of the anit slaplance community who refuse to use the rest of the moveset unless it leads to shelling (fullburst loops) just to spite endgame build meta leading to slaplance only. it's poke and rising slashes benefit a lot from element, way more than lance did in world cause of an element penalty it had. In world the real issue was that raw was meta for most weapons regardless of the class, cause of the title updates adding weapons that outclassed previous ones, the 'limted selection of gunlances' as you put it applied to most weapons cause of how skills worked and the title updates. im not only avoiding the great girros gl cause of shelling level, im using frostfang's cause it's way stronger and better sharpness and affinity. if I'm getting faster kills with a safi normal using it's whole moveset than I was with long charged spam then clearly viability is not the issue here. (before fatalis gl of course cause that thing is broken)
"That was the charged shell from the star-YOU CAN MOVE WHILE CHARGING SHELLS !... are they blocking while they're... oh my god..." Normal reaction to the hunter using 100% of their brain when using a gunlance for the first time in the entire franchise
To me Gunlance has always felt more like Lance with the option of a Gun... Now it is starting to truly feel likes it own weapon with the shelling combos making it even more distinct from the Lance. Loving the new upwards full barage which will be great against aerial monsters like Rathalos :)
@@Owl-yc2yu I'm almost certain that lance will have some absolutely brutal moves this time around. This is the same team that designed the clutch claw counter, and all the weapons seem to be leaning into wildly (heh, get it?) brutal movesets for this game. Super excited to see what they cooked for it! For all we know, it might have the best clash attack in the game or something, both in terms of damage and visuals.
@@energyvanquish I truly hope it has at least one, even if it's exclusive to focus mode or something. I also really hope it has a true counter like longsword where it can counter anything regardless of guard level
OMG!!! I'm so happy to see new MH content. Can't wait to see Lance as well. Love ya, Ruri, and happy to see how happy you are when you're making these videos.
I adore that halfway through the first viewing, you completely forget to read the subtitles out loud and just give in to complete glee and excitement. As soon as I saw they posted this, I was waiting for this video lol
your energy and excitement at the new moves is very contagious, I watched the official video before your reaction so I knew it would be enthusiastic haha.
Ruri, I’ve been a gunlance main since world, and I have always admired you since I first watched your videos trying to learn to use different weapons before coming to my precious baby GL. Truly, this has been such a shot of dopamine I feel like I want to dance in place and run a victory lap around the house. So excited ima burst like a firecracker! This was greater than getting any monster intro, or getting a monster I want to see return do I can fight it for myself. I’m so pumped!
Gunlance was my first weapon in base world that I really liked but it just was too slow and lacked mobility and didn’t feel great when the monsters started getting faster. after I started to learn how to play more weapons I couldn’t get back into it. I’m so glad it looks more mobile with a few of the new attacks. I might main it again if it feels as good as it looks
Out of all the weapon overviews so far, the gunlance was clearly the most different / most changed. That’s super exciting and inspires hope that other weapons may have unique changes. Also, everyone talking about the drill, did you see like the second to last attack is some sort of flamethrower slice?!
So GL has a counter, extra mobility and a drill attack......i am scared to see the lance trailer, cause i fear it will get done dirty and at that point why even bother playing lance anymore. Happy for my GL players out there but boy am i pessimistic for lance Also Rurikhan i think the last part was a clash.....you know holding the monster in it's place like GS and HBG did
Not sure if you noticed but second time we see charged shells it ticks FIVE times rather than three. People online are speculating that rather than traditional charge levels this is actually loading multiple shells at once, which - in turn - could signal removal of shelling types in favor of unified shelling.
MY GUNLANCE IS THE DRILL THAT WILL PIERCE THE HEAVENS
Believe in the Gunlance that believes in Gunlance
GIGA GUNLANCE BREAKERRRRRRRRRRRRR !!!!!!!!!!!!
Lance: AM I A JOKE TO YOU?
Lol GurenLagan
don't believe in yourself believe in me who believes in you
I've seen little children on Christmas less excited than Ruri seeing the new gunlance drill attack
i feel exactly like that
Its so fun watching other people get so giddy about this game. Im so READY
You should buy them better presents then.
This came out at 2:00 in the morning for me. I immediately checked to see if you had made a video reacting to the weapon showcase.
In my world, this weapon, and you go hand-in-hand. We need a Ruri's Gunlance event Quest.
It's cute that you think it's just him.
The focus attack using the wyvernstake as a drill just got pretty much every gunlance mains' neurons activated
It activated mine and I’m not even a gunlance main 😂
My first thought was: RIP sharpness 🤣
We see boom, we happe
As soon as the trailer dropped I was all “Rurikhan is gonna eat this up!!!”
look who had no family obligations the moment the gunlance video came out!
Nah nah nah, this was planned by Capcom. They knew how important this video was, so they made sure to release it when there was nothing to distract from it.
Or the gunlance video is that important, that it has a higher priority
The gunlance is family too so it's the same kind of obligation.
That smirk in the beginning got me laughing already lol
went in to comment this xD
You know he's a happy Funlancer because you can see that grin in the very first second.
was gonna comment that xDDDDD
Rurikhan talking about Bow: 🫥
Yeah😂.
Capcom made the Gunlance Video longer as a joke about its longer hunting times. 😂
Dang 😂
lmfaooo
Oof
Joke's on you, the ig vid should have been longer then. Unless they are truly erasing areal from the game. In World the absolute worst dps regardless of build, excluding deliberately using shit ammo like level 1 on a gun, was areal IG. Seriously, showing one areal combo would have only cost them like 5 seconds so why the fuck not when they spent way too much time reminding us that this is assist type kinsects again?
@@jockpackage1770 It's aerial.
Finally, someone pointed out that the sound design of the game from the current reveals are phenomenal. I've been talking about this to my friends and they didn't notice it at first, something just felt "a bit different". When they realised it, it was the sound. The hits of the weapon, the slams of the monster, everything just feels OOMF. So good!
I know, right? I really tried to love Rise and Sunbreak but I couldn't stand the sound efects, like the weightless hit of the longsword or the "ping" when you block with the shields. The sound effects on this game are awesome!
When you load the fuel onto the bowgun it makes a little click sound when it locks in, it sounds so good.
I love how Capcom started with Greatsword, so everyone assumed they'd be going down the list of weapons in their usual display order. "Ah, so Longsword's next, then SnS , right?"
Then Capcom just came out and said "Fuck it. Heavy Bowgun by itself, no Light Bowgun. Insect Glaive. _Gunlance."_
It's like they're intentionally being as out of pocket as possible. Who wants to place bets on Hunting Horn being next?
But now that we've just got Gunlance maybe HH would be too predictable. I'm guessing SnS next.
Rolling dice.
My headcannon is that they're just throwing darts at a board 🤣
@@BaronSterling maybe LBG next?
I mean, they were like this for Rise *and* Sunbreak too. I don't think either of them started with Greatsword, either!
I’m fairly certain the thing at 16:31 is a Clash like the Great Sword and HBG had, difference being Chatacabra is trying to body press you whereas Doshaguma tries to bite you. I feel like if the Gunlance was fighting a Doshaguma they’d shove the shield in the mouth and then blast the side of their face
Notably Insect Glaive didn’t show a Clash because it doesn’t have a Guard which is mentioned on the website, “Cannot Guard”
Hyup, that's my read. They haven't gone into the specific mechanics of the Clash yet, so I think you're probably on point with that interpretation. Potentially they knew that GS clash animation would be some phenomenal trailer bait, but in play it's pretty samey across the board, just a cool thing that happens sometimes.
@@Taurusus It gives shielded weapons more to do since weapons without Guards tend to be running around a whole bunch whereas the big heavy slow tanks can really feel like absolute walls in battle which I think is a good contrast
I woke up to this like 40 mins ago and I just flipped out in my bed of the sheer of awesomeness in it.
I love that they’ve brought over so many Frontier gunlance moves :) I am very happy
Btw, 6:26 the shelling-steps were in Frontier and iirc Earth, Heaven, and Storm style had it. However, they had to be done after a hop. They also didn’t consume sharpness or ammo.
7:11 The forward horizontal slash followed by the full burst is also a move from Frontier. Normal, Long, and Wide each had a different full burst follow-up as well. The one shown in this demonstration looks similar to the Long ammo follow-up, where the hunter performs a full burst without slamming.
Were those used for damage or just like an added bonus when you're repositioning?
@@Owl-yc2yu if you mean the shell-step, they did not do damage.
The very first millisecond after clicking the video and seeing Ruri's victorious smile tells you the whole story..
“Time is the most important currency”
Watch them make both the bow and longsword trailers 2 mins long just to mess with Rurikhan😂
@@angelomendoza6666 Based on that time for Bow and Longsword. Charge blade is gonna be like 3 minutes long.
@@davidperin9938 there’s no 15th weapon trailer, it’s gonna be charge blade part 2 😂
I love how they’ve done the weapons so far. It seems that we get all of the flashiness of rise but we get the deliberateness and the slower speed of older games
@@maxlilico5375 yeah really digging the weightiness coming back. Rise was too fast for my taste, but it's nice they brought in some flashy moves
Look at that smile on his face, today is a good day
Oh hi yian garuga
Gunlance mains eating GOOOOOD
the comment on sound is on point. In all the trailers so far this is the thing that impress me the most. All the sounds feels so satisfying and crisp. From the monster grunts to explosions they seem to really have put a big emphasis on sound design in this game
The reason this is so hype is that the moveset actually feels like the devs played the weapon and figured out what would fit into the new game with it. Only good decisions were made. GL is known for meatier, heavier slams than regular lance's pokes, so they leaned into that with those up/down full burst slaps. Of course shelling has recoil, so why couldn't the recoil propel you sideways as a dodge? The focus mode attack is for targeting weak spots, but shells ignore weak spots, so instead of using some kind of shelling attack that would feel disjointed with the game's design, they used the non-shelling part of your Wyrmstake that still cares about hitzones as a basis for the focus mode move.
Smart design all around, and the best part is that the weapon doesn't seem to have any extra maintenance like Iceborne, Rise, and Sunbreak gave it. GL might seriously go from one of my least played weapons to one of my most played if this keeps up.
I also really love how they leaned more into the lance aspect of the weapon with all the defensive buffs and options they gave it. It now has a counter, better sidesteps, and guard points; it's awesome! Seems like both evade and guard gunlancing will probably be viable in Wilds!
right?? that sidestep shell is my highlight honestly. If we hit by recoil anyway why don't we have move that sidestep us with shelling???
And also I like how now there's more way for us to shell, not the usual poke poke shell anymore. That aerial shell also fun, and that double full-burst-to-wyrmstake is gamechanger for big buck damage at small amount of time.
Seems like everyone is hype for the new weapon moves. You love to see every main excited for Wilds!
Still waiting for the Switch Axe. Dear MH dev, please cook with the Switch axe
@@M00mberi wanna see how they can go even more insane than RiseBreak Swaxe
@@M00mber I think all weapons are going to feel like new weapons
Except for Lancers. Most I've seen are cautious about their main...
Its 10 seconds longer than the otehr videos to account for the eternity taken for charging a Wyvernfire :P
This is truly a shields up ironbreakers moment
After I watched the Gunlance video, I immediately thought of you, lol. I stopped playing Monster Hunter games quite a while ago, and I also stopped following MH content on RUclips since then. Just now, when I clicked on this video and heard you say "Shields up, Ironbreakers!", I got chills. It reminded me of the days when I used to watch tons of RUclips videos about tips and tricks, builds, guides, and speed runs. In that one moment, hearing you say that, I felt like I relived all those experiences. It was an amazing feeling, and I'm really looking forward to Wild and your videos about it. Thank you so much!
2:50 the face of pure joy 😊 happy for you dude :)
the smile on ruri's face tell the whole story 😅
After watching this, I feel like GL will definitely move to the "Advanced Weapons" category. This looks insane!
Ruri, the entire monster hunter playerbase heard you jump out of bed the moment this trailer dropped.
I fell in love with the gunlance in World. In previous MH games I was almost exclusively a LS main. MHW was the first time I said, "screw it I'm gonna go out of my comfort zone." When the beta's for the game came out, I took that time to learn how to play all the different weapons. Gunlance was my first new main weapon, and since then I've never gone back to LS. I would pick up SnS about mid way through base world as well and that became my new main weapon. Then I learned Hunting Horn, then Hammer. I now know how to play all the weapons. And can say that I have mastered SnS, and can play HH, IG, hammer, and GL to an advanced level. But gunlance was my first exploration. It popped my MH cherry and led me to become a top tier hunter. This looks like it might be the best Gunlance has ever been. I am stoked to return to this weapon.
Was waiting for this weapon preview. Did not disappoint. Can’t wait to see what playstyles and builds you come up with!
When i saw the trailer on the MH channel i figured Ruri would be very happy, and that smirk at the start says it all. Now i hope us Charge Blade mains will eat just as well.
Gunlance is looking absolutely amazing this time around and as a fellow ingot armor enjoyer that armor set looks incredible with these new graphics, so shiny.
The moment GL trailer dropped,
I was immediately waiting for you to chime in.
Sidenote: I love how many replies on twitter(currently known as x) that where just about how you where gonna eat this up lol.
I think that last attack is the grab finisher of when a monster grabs you, like the GS in Doshoguma's mouth
3:15 the sheer joy and emotion here are what i expected😂😂😂
I was waiting for your reaction, Frontier GL let's go!
I mean, if it has elementally infused shelling that would be pretty sick
@@prettyboyvolf3364 That would be insane for Wilds.
Look at ruri face, it's like he got brought to a toy store when he was a child.
I been waiting for you reaction ever since the trailer rolled to see the smile, man I loved it . Cant wait to test the new gunlance!
I did not expect to get such a dopamine boost today. This was such a surprise
I can't wait to see what they did with my baby the hunting horn!
WE FINALLY HAVE GUARD COMBOS
GL has been advertised to be a more offensive version of Lance, but since it doesn't have the sticking power of Lance with all its counter moves GL ended up being actually less offensive and being highly dependent on big openings. In the vid there are instances where the shield shines for a bit, maybe it's a guard point or something like adept style from GU. Regardless, counter moves for weapons with an actual shield is very very welcome.
1:27 Ruri: Time is valuable...
Ruri: uses one of the slowest and lowest overall dps weapons in the game...
Gunlance: takes the most time to explain because it's a rework...
Ruri: happier than any child on Christmas...
At least its an amazing tanker in World, but now it looks like a phenomenal weapon in Wilds.
No longer is it just a run, poke, boom weapon, but an absolute meat grinder.
While I never touched GL, I'm happy Ruri's main gets the rework it deserves.
Edit: auto-correct messed some words up
idk about pre worlds but in worlds it was in the middle of the pack in dps and in rise was lowest if not one of them
The gunlance looks absolutely amazing now. I'm so happy for you, Ruri. :D
Capcom didn't just cook, they went Gordon Ramsay on the Gunlance!!! I'm so happy for my shield brothers out there. Excited to see the Lance now.
They better not screw up the Lance
@@grubbyarmadillo9863 we need drill back
For once I’m also looking forward to seeing the Lance, surely they must be as fun as gunlance. Let us unite as lancers and show the others what we’re made of!
@@grubbyarmadillo9863 I have a feeling it's going to be a lot more brutal in its usage given how visceral the clutch-claw counter was in World, and how the other weapons are shaping up. Super excited to see it! Really hope they give us some stronger options for counters, like a big hit and multi-hit option, respectively.
I was waiting for your reaction video, I KNEW you'd point out a bunch of details I would not notice, much thx.
Damn, homie was smiling as the video started. Yeah he’s eating good
Super hyped for this!!
Also, absolutely loved your initial reaction to all the new stuff! Like a kid in a candy store being given a massive bag and being told to fill it with whatever they want, haha.
Im really excited by the sound design in these past few weapon showcases and i can not wait to hear what a swinging the Hammer will sound like in this game.
Love that Ruri is like a little kid that has given a new toy lol
YOOOO FRONTIER GUNLANCE BLAST SWEEP AND BLAST DASH EVADES?! FINALLY! Frontier gunlance was simply phenomenal!
So hoping that we get elemental shelling like in frontier.
i just love how they incorporated the evade lance playstyle as part of the gunlances gameplay and being able to do an upswing aerial fullburst after it is just icing on cake
A couple of things that Ruri didn’t mention for Gunlance (sacrilege, I know):
The maximum charge of the presumed Charged Shell has a massive recoil animation. This precludes repeated use of the same move in the same position, but also moves your character back significantly, so it can also be used to evade a counterattack.
When the hunter crouch-blocks and the shield glows white, there’s a ping sound and she links it directly into a Slam attack, which presumably links into a Full Burst. This sort of block doesn’t exist in Iceborne and Sunbreak.
doesn't the lance's guard counter make their shield glow white when you activate it in IB?
single and double shell evades come from frontier btw. Also in world you can move while guarding, but not charge shells at the same time. Also also you can get faster followups after perfectly timed guards with a certain skill but you don't have a specific followup move (which is a very common thing in frontier parrying). Also also also in world normal reload has an awkward diagonal guard point but fast reload doesn't. Also *4 I think the final move in the trailer is the clash finisher
The smirk in the beginning of video, the flabbergasted face of seeing new combo, plus in-depth breakdown on very frame.
Yup, that's hype. Alright.
Always loved the gunlance and they made it so much more cooler
At this point I won't be surprised if charge blade video is 1 hour lmao
There he is!! Man I was so excited to see your reacton to this the moment I saw the video.
Here's hoping our cousin lance bros get as much moveset upgrade as we do
I’m a casual gunlance user at most. (Hammer main) and I got as excited for that as Ruikhan did! Looks SICK!
Bruh the smirk in the beginning lmao. All of us Gunlance mains eating so good rn
I'll be honest, i'm a charge blade main player, but by your reaction it got me so hyped that i CAN'T wait to see what Capcom is going to show for the weapon. Hehe
oh boy I'ma CB main and I think GL is going to be the second weapon. Poor bird
The Glow-Up is REAL. Almost makes me wanna pick up Gunlance.
I just love how subtle the special effects are. No distraction, just you and the monster. It looks just so amazing.
gunlance is my secondary weapon and i freaking love this now i'm really hyped for my main, i wanna see my hunting horn where is it!!
Hell yeah, fellow HH main! 🎵🎶
Love it when capcom showed love to all these weapon not just LS, but again i think people are gonna lose their shit when CB and LS overview come out.
I've mained gunlance in a few games, but I mostly transferred over to horn for world and rise. If we can freely swap weapons like they've shown with our lil raptor riders, I'm absolutely going to love life. Bringing my two favorite weapons of the series along at once would be a dream, and I can't wait to see the horn update with how amazing this looks. We're eating good today folks.
There are many similarities in the moveset with frontier, that also is true for SnS. I'm glad they're adding stuff from frontier that are many great things in that game that were poorly executed that could fit well here.
Hi! Switch axe user here, when they do a weapon overview of my beloved weapon I will be either jumping in joy or staring in wonder about how to utilize any new combos.
Same for me when Charge Blade comes out.
Man, it is so nice to see a Monster Hunter veteran (and also the biggest Gunlance finatic in the community) react to this video. I've seen other reactions, but most of them are people that got introduced through World/Rise, so they don't understand the sheer scope and significance of just how much love they gave the gunlance in this preview. It's so wholesome 🥰
I love GL, but what makes the weapon clunky is not the moveset or the design, but the weapons. Capcom makes 3 types of shelling, and 99% of the time, only one is good. Also, there is like 2 GL that can get to the max level of said shelling, making me feel like having "the illusion of choice". Many weapons have a lot more viable choices, and GL feels much more limited.
Also the fact that they seem to think gunlance needs a nerf when it gets buffed and shelling being hard to boost
there are quite a few viable options with all the shelling types.
You need to understand that people saying something is viable or not online are just people, they are not the developers giving a breakdown of every possible weapon and circumstance with factual information.
most of the time something gets deemed 'bad' it's because it does less damage in an area, but it's always in a vacuum scenario, and doesn't mean it is actually bad either, for example wide has the worst fullburst damage but excels while the monster is moving around with no commitment with high shell damage.
the damage you lose is made up for in uptime. not using element or status is because theres a vocal monitor circle jerk of the anit slaplance community who refuse to use the rest of the moveset unless it leads to shelling (fullburst loops) just to spite endgame build meta leading to slaplance only.
it's poke and rising slashes benefit a lot from element, way more than lance did in world cause of an element penalty it had.
In world the real issue was that raw was meta for most weapons regardless of the class, cause of the title updates adding weapons that outclassed previous ones, the 'limted selection of gunlances' as you put it applied to most weapons cause of how skills worked and the title updates. im not only avoiding the great girros gl cause of shelling level, im using frostfang's cause it's way stronger and better sharpness and affinity.
if I'm getting faster kills with a safi normal using it's whole moveset than I was with long charged spam then clearly viability is not the issue here. (before fatalis gl of course cause that thing is broken)
So hyped for this. This makes me so hyped up for the changes with standard lance!
I was excited for this 🤣
Ruri! you got me into Monster Hunter with your training vids for World and now you've addicted me to GUNLANCE! HYPE!!!
"That was the charged shell from the star-YOU CAN MOVE WHILE CHARGING SHELLS !... are they blocking while they're... oh my god..."
Normal reaction to the hunter using 100% of their brain when using a gunlance for the first time in the entire franchise
I really love your exited reactions! Happy Rurikhan is the best!
WE EATING WELL
BEAUTIFUL
To me Gunlance has always felt more like Lance with the option of a Gun... Now it is starting to truly feel likes it own weapon with the shelling combos making it even more distinct from the Lance.
Loving the new upwards full barage which will be great against aerial monsters like Rathalos :)
Wait for the lance showcase to have the exact same moveset except no shelling lol
@@Owl-yc2yunoooo
@@Owl-yc2yu I'm almost certain that lance will have some absolutely brutal moves this time around. This is the same team that designed the clutch claw counter, and all the weapons seem to be leaning into wildly (heh, get it?) brutal movesets for this game. Super excited to see what they cooked for it! For all we know, it might have the best clash attack in the game or something, both in terms of damage and visuals.
@@atomicbanana55I’m betting it’s gonna have really beefy counters now
@@energyvanquish I truly hope it has at least one, even if it's exclusive to focus mode or something. I also really hope it has a true counter like longsword where it can counter anything regardless of guard level
OMG!!! I'm so happy to see new MH content. Can't wait to see Lance as well. Love ya, Ruri, and happy to see how happy you are when you're making these videos.
I'm not a gunlance player, but when I saw the weapon trailer I knew I had to come here and experience the hype vicariously through Rurikhan!
As a GL user this is so awesome! LFG Just helped some people last night while rocking my GL tanked every move Glavenus had and punished him for it!
The last bit may be the clash counter, as you see the monster doing a seemingly clashable attack, and up till now the guarded weapons can do clashes
Rurikhan!!! we’re so back with MH!!!! so excited to see your vids
I am manifesting the 2 minute charge blade overview
The pure joy on your face is addictive. This looks almost like a complete rework of the gunlance.
I adore that halfway through the first viewing, you completely forget to read the subtitles out loud and just give in to complete glee and excitement.
As soon as I saw they posted this, I was waiting for this video lol
your energy and excitement at the new moves is very contagious, I watched the official video before your reaction so I knew it would be enthusiastic haha.
Rurikhan looks like a kid in a candy store during that first watch lol.
Ruri, I’ve been a gunlance main since world, and I have always admired you since I first watched your videos trying to learn to use different weapons before coming to my precious baby GL. Truly, this has been such a shot of dopamine I feel like I want to dance in place and run a victory lap around the house. So excited ima burst like a firecracker! This was greater than getting any monster intro, or getting a monster I want to see return do I can fight it for myself. I’m so pumped!
Iron Breakers, this is happening!!!! GL in da house
I've been a hammer main since gen 3, but this is looking like my possible main for wilds, depending on how they handle hammer
1:53 we can see you've already watched the video lol
Gunlance was my first weapon in base world that I really liked but it just was too slow and lacked mobility and didn’t feel great when the monsters started getting faster. after I started to learn how to play more weapons I couldn’t get back into it. I’m so glad it looks more mobile with a few of the new attacks. I might main it again if it feels as good as it looks
I never played any MH game, but in almost every game I play as a paladin and this looks like to be my shit!
join the hunt bro, and keep an eye on the next few day video release cuz there's also a lance weapon in the game :)
Someone's about to become a Paladin of Gun!
Out of all the weapon overviews so far, the gunlance was clearly the most different / most changed. That’s super exciting and inspires hope that other weapons may have unique changes.
Also, everyone talking about the drill, did you see like the second to last attack is some sort of flamethrower slice?!
Look at that smile!
More shelling, and more moveset shelling intergration? Most excellent!
So GL has a counter, extra mobility and a drill attack......i am scared to see the lance trailer, cause i fear it will get done dirty and at that point why even bother playing lance anymore. Happy for my GL players out there but boy am i pessimistic for lance
Also Rurikhan i think the last part was a clash.....you know holding the monster in it's place like GS and HBG did
let them cook, if they give gl 'an extremely underused weapon' this much attention then they won't skip out on lance
@@petercottantail7850 dont they rework GL every single game though. Also lance is literally the least used weapon
Your reaction should be used by Capcom. Literally. That would be the best advert for this upcoming gem of a game :) Best wishes to You man.
Not sure if you noticed but second time we see charged shells it ticks FIVE times rather than three. People online are speculating that rather than traditional charge levels this is actually loading multiple shells at once, which - in turn - could signal removal of shelling types in favor of unified shelling.
I watched the preview video right away and I just knew which parts would give the best reactions!!!