The signs on both sides at monza final turn are due to the pit entrance on the right hand side. Similarly with the pit exits when a braking zone or hard corner follows, laguna seca pit exit for example.
I wonder if (franked by Stowe) it's likely to be an overtaking (or lapping) zone, with two cars beside each other, one blocking the marker board on the outside for the car on the inside
All sounds pretty valid. With a lot of Monza I've experienced that that corner has multiple lines depending on car and class. You can hold that hole outside on the corner and keep a lot of speed. You can also hold it in tight and sling shot out. Definitely a True test in a race
A big tip that I’ve learned is that in a large portion or corners without brake boards, there will very often be other “marks” such as permanent tire marks on track, wiggles in the track, or props off to the side of the track. Using a marker for every corner will make you faster than anything else.
Definitely! Hopefully these tips help people get through the horrible initial stages much faster so they can dial into the track's unique features a bit better, like what you mention here
Sometimes the props can even help set a more precise braking point on corners with brake boards. Pouhon at Spa comes to mind, for GT3s I'll use a hole in the fence as my braking marker and not the brake boards.
I don't understand break boards and what they mean in accordance to my cars performance. But! I have noticed there's almost always rubber on the track where I need to begin breaking. Noticing this has helped me more than anything else
Some additional icing on the marker boards cake is the number of boards present. If the corner only has a 100 meter marker, you probably don't need to brake much meaning it's likely not a sharp corner. If it has a 300 meter marker it means significant braking is required and you can expect a sharper turn. If in a lower performance car, brake around the first board, and in high performance use around half the highest board as your no later than point
I'm just begun Simracing and did 200+ laps in Nürburgring and I never knew about this! Going back to Nürburgring made me see things _completely_ differently! I'm currently also doing Suzuka and just shaved _10 seconds_ off my time! Danny Lee, is that your name? You're the hell of a good instructor! Keep on making _these_ kinds of videos! This is what the world needs, not some clickbait nonsense!
What a great video! Another couple of useful tips that helped me to learn a lot of tracks relatively quickly: 1. Watch and follow the dark (rubbered) part of the track - oftentimes it gets much darker before a corner indicating start of the braking zone (when learning the track, brake initially a few meters before the darkest part of the track) 2. On a lot of tracks, end of a curb indicates a good turn-in point (this isn’t as consistent as the other tips tho)
brake boards on both sides of the track = probable overtaking zone. the guy overtaking would be able to estimate the distance to the apex on the inside without having the distortion looking at the brake board on the outside.
All of this got infinitely easier once I switched to VR. Braking zones feel natural, and i can confidently approach a corner I have never seen before. So many tricks you need to rely on for flat screens are suddenly not as important because you have a better sense of speed and depth. Loved the tip about the apex curbing though, will be paying much more attention to that going forward. :)
So true, once I tried racing in VR bracking points, corner apex and everything else was just so much more natural. Especially since I was driving on race track in real life. I borrowed Quest 2 from a friend, after trying it out, I ordered Quest 3 and haven't raced on monitor ever since.
@@BLUE1LE If you mean controller for driving then no, I don't use it, I have simrig with Fanatec CSL DD. I don't even use it in game menu as I mapped everything needed to my wheel
I stumbled across your channel in the past couple of weeks and I've seen a significant improvement in my driving technique and my learning curve has shot up exponentially. As someone who's pursuing a career in Motorsports and enjoys Sim racing as a hobby, this helps me get a better respect for all the drivers and excites me even more to be in the pits one day. Keep up the hard work and keep pumping out these great videos!
OMG I have never heard these rules! This is such a great video. Thanks for putting this together. I have been sim racing now since 2019 mostly single player sometimes with the racing line on for new tracks but just watching this I feel I can go smash my lap times right now. I hope this gets a million views for you. I subbed for more :)
I'm just starting out with sim racing and expecting my first cockpit to arrive soon. This has been one of the best videos I've watched so far. I feel way more prepared now and look forward to my learning experience. Thanks!
I never comment and I tend to just google track guides as I'm on F1. But I've begun to just only rely on the 3 FP sessions each week to learn the track. This video is beyond helpful and it goes way more in depth then just "hop in time trial and go". I very much appreciate it
Single most helpful video I've seen on track driving! I got pretty comfortable on rally sims, where you're expected to listen in real time, rather than "learn" every stage. Knowing I don't have to memorize every single turn at every single track is a huge relief.
Just went into AMS2 after watching this and it was immediately noticeable. Thanks so much. Although Virginia doesn't seem to follow the rules in AMS2 but tried some other stuff and was instantly much more comfortable and enjoyed it much more
Wow dude this was so helpful. I found myself so naturally predicting the next corners int he demo at the end. Cery very well done and beautifully explained. I appreciate it so much
My preferred way of learning a new track is to watch quality onboards first and learn all the corners and approximate braking points and racing lines from the onboard before ever driving on the circuit. I find it a lot quicker that way to get up to speed. Trying to figure out the braking points, the racing line, where you can use the curb where you cant, the gears and everything else is extremely demanding and takes a long time for me. Learning from an onboard i can only focus on memorizing the track, I am not distracted by actually having to drive while learning it. Then when i get on the track, i can start already in correct gears, just do slightly more conservative braking points, but have correct lines everywhere and just focus on getting the car on the limit through each of the corners and push the braking points where they should be. Approach from this video and guessing where the next turn is going to go based on the braking boards would be very dangerous and very slow.
This a great video, I just started Sim Racing to get my son into Karting. After watching your video, I realized I would be able to teach him anything because I knew nothing about racing. So this was an eye opener for me and I know I can sound more knowledgeable and confident when I’m teaching him. Thank you so much. ❤well done. ✅
As someone who picked up my first wheel yesterday (T300RS GT on deep sale) this was extremely useful. Never tried sim racing, or really any racing before. Wanted to get the most out of my VR headset and this seems like a great addition to my ‘toys’ for VR. Thank you 🙏
Good video, thanks. I knew the general concept but putting explicit words to it with this video helps out a ton. All of a sudden so many things just clicked
Here from Gran Turismo 7, and I will say, these tips would be what I would say, but more in depth and understandable… I can confirm the downshifting count does go into subconscious after awhile. Great job explaining, you earned a sub, and I will recommend this to a few friends who are planning on picking up GT7
It's definitely giving me some food for thought when learning new tracks as I've just got a pc , console for 30years 😅, when I'm learning I try to look for the rubbered in tire marks , I find can help with turn in points . Great content for a school day 🤘
Danny let me say, While I have been Sim racing for about three years now, I am still learning, but having fun learning and getting better and faster. But these tips are monumental for me. There are several tracks in ACC that I haven't driven because of uncertainty of turns, curbs or sufficient speed to maintain or decrease to apex correctly (COTA, Donington, Indianapolis and a few others). To the point that my SA suffers because I haven't driven them. But now, with this info, of which some I was aware of, but some info I was not. I think I can drive those tracks with a little more enthusiasm. Thank you. Going to check you channel for set-up help now 😉🤗
Thanks man, I hope it helps a lot going forward! I try to make videos that I wish I'd watched back in the day, these tips would definitely have helped my past self
14:52 You can see three red apex markers on the right, so you can check if you hit the apex accurately. They are even more apparent in the aerial shot which follows. I never noticed them before. Some circuits have a single cone or some other marker at the apex.
Amazing video! That's so logical, yet I've never even thought about those points. I'm sure I will struggle a lot less while learning a new track now. :)
this is a big tip , thanks a lot! I have difficulties to know how much speed and how much brake you need on tracks since there's just so many tracks and im not a hardcore player and not playing routinely enough to remember it all, this help a lot for me to determine how to take those corners, much appreciated!
Sim racing is hard to overcome the first time you learn but to a understandable still point you must always start with low horse powered car like a sedan roadsters civics and that way you will grow a custom to the nature of sim racing and keep in track like Tokyo R246 from GT3 the middle sector is all about generating that momentum get the absolute maximum out of the track limits getting real close to the walls as possible, as a trainee of sim racing is some great fun I've ever had ya'll know feel me?
I wonder if the distance signs on both sides of the track are because there is a lot of side by side racing in that area and both lanes need the signage. Great video btw. Subbed
This is so basic and I can’t believe how useful this was to me. I feel so dumb not realizing much of this after so long online racing. I’ve always tried to memorize the track. Awesome video.
I started playing sim racing this year. Tried a lot of games looking for one that would have a nice career mode, and some tutorials in racing in general, racing line, tracks, braking, car setups, racecraft etc. I find it realy weird that sim racing games doesn't have tutotials and guides like this one. (Sorry for my english)
Back in the 90's there was Microsoft's "Kart Precision Racing". Had a full fledged racing school included in the game including videos, graphs, and pictures. All put together by Bobby Rahal
Congrats for your video! Two things to mention: 1) Clear, concise, easy to understand and 2) 8:01-8:09 No pun intended 😂 Thanks again for the great video, keep it up!
i turn off racing line and use the ai as sort of a guide to see what lines they are taking. This also helps with learning take overs and also how to defend. the racing line is more of a distraction than really looking at your markers and using track visuals ques.
Cracking video - I play mostly rally games and I'm reasonably good, but I really struggle with the likes of F1 2023. I'll be trying the tips here to try and improve my circuit racing. Thank you!
I use both marker en cursussen but there is one not mentioned you can also see inside the turn the darker lines in the track that indicate where most driver drive
Love these rules! Especially the last one, I always turn in way to aggressive even with the racing line. Having a visual clue to help remember, and be thinking GEAR not "The racing line aid isn't red any more"
I like looking at where the dark spots of rubber are like on the exits of turns they will have dark spot where your tire should be ippn the exit also last turn on monza is because theres 2 lines during a battle so you can take it tight on either side it will change your lap start tho but for mid race battling its helpful for a defensive line
something that i learned from GT4 was to use the burnt rubber on the ground to your advantage (when it’s there obviously). haven’t paid attention to it in assetto yet but next time im there i definitely will be.
I think the double markers are placed on the last turn of Monza so you run hard into the last corner. The last corner can be taken inside or outside (more aggressively on the last lap of course).
Im just a joystick amateur, but I have a possibly useful and surely fun to try tip. Buy yourself a good rally sim and put in a decent amount of hours from cockpit view without co-pilot's voice. Codemasters games have procedurally created tracks so you never repeat a curve, except when restarting a run. Of course, you will crash a lot at first. But if you compromise a bit of speed then you will give your eyes and brain enough time to seek for patterns and it eventually starts feeling easier. Then when you come back to circuit racing, learning a new track in just 5 laps will be easy
What I personally find the easiest way to learn a track is to start practising on a rubbered in version, follow the black on the road en then find the brake markers that correspond. Slow down slightly early when the track is clean, but the markers are memorised.
another tip for blind corners is to look for an aiming point that corresponds to the apex you cant see yet. eg a tree, a building, a part of a grandstand, whatever
Great tips for beginners, but I would add that using things like brake markers and cones which are at ground level and are moveable objects - these might be wiped out by cars running wide and may not be there for you to use the next time you come around. I avoid using any ‘moveable’ objects and even more importantly shadows… especially if the race has any amount of in-game time progression, because the shadows created by objects surrounding the track will move as the sun light changes. If I’m not just braking on feel and instinct, then I’ll use my peripheral vision and take cues from landmarks around the barriers/grandstands/pit exits etc… (Just remember don’t use MOVEABLE objects!) ✌🏼
I'm gonna take a guess that the boards are on either side heading into parabolica because it's a passing spot, but different to turn one as it's much wider and you're more likely to get pushed to the right in defense.
i've learned to force myself to drive as i would irl i know most tracks, but with certain cars, or in rally games, i focus really hard on not hitting anything. i pretend like it's my homologated special that i don't want destroyed. then slowly push myself until i've figured out the cars limit. what point traction breaks, how the weight shifts, brake power etc it's way more enjoyable for me if i drive the car with skill. after a while you learn how to manipulate the car instinctually. rally games are the best for this anyway, this logic works on tracks too. pretend like someone handed you the keys to a gr3 but if you wreck it you buy it. run laps with that mindset and itll change your game
For the corner without any indication i'd say Algarve. The first corner do have indication but the second one, a pretty substantial and energic brake zone, don't.
Hey mate, I am a Canadian racing driver and I spend more time at the race track than I do at home in the summer. All of this is to say, I've got a lot of experience in race track events. My local race track keeps adding more and more curbs as needed. You're putting cause and effect backwards. Race tracks didn't always have the kinds of curbs we have now. The curbs aren't there to guide the drivers. Actually, the drivers would have done their racing line with or without the curbs. But, the curbs are meant to help cars to stay on track - it provides tactile feedback of being on the edge of the track without damaging the grass. Race cars damage landscape and especially the edge of race tracks... So curbs aren't there to guide the drivers on which side of the track to be on, but instead that they bump the car onto the track to help prevent landscape damage. One local race track doesn't have enough curbs and I have personally worn away the grass in one spot (the apex) but just trimming close to it, lap after lap after lap.
wow what an amazingly helpful video and so perfectly produced.. The real meat and potatoes without any confusion . I Have not even raced my first sim yet but have so many hours of you tube researching before I make the large purchase.. I was so wondering how the hell you can learn all the circuits .. Your tips are going to make my introduction and journey so much easier.
Thank you! 100%, you are the kinda person I aim to reach with my sim racing guides. It's an amazing hobby/passion and I'm sure that you'll find it fascinating and rewarding, once you find your feet and find your place. My aim is to make sure newer racers don't give up!
I’ve just started sim racing more often now I have a better wheel, never really liked racing when I was using controller, but got a steering wheel years ago, and it has had some good use, though still only couple times a month. Adult life aye. But now got a dd wheel and now picking it up more so and haven’t really stopped in the last few weeks.
Ive noticed there often a light spot in the grass on ACC about where the braking point is. For me personally, i like to go out in a practice session and just drive around the track a few times just to get an idea where im going. There's no need to go out and go balls to the wall on a brand new track cause half the time you end up wrecking and having to start over 😂
Usually I know tracks pretty quickly, especially through gaming or watching races online. When I know a track, than basically i never forget. Where I have sometimes issues with are 'modern' tracks with strange flows. Like the Qatar Losail track which i basically only did in MotoGP games. So crappy with references, while I actually have no problem with f.e. Bahrain or Abu Dhabi. Even though I havent done the Nordschleife, Sepang, Curitiba and Macau tracks for maybe 5-10 years, they I know kinda exactly from my mind still. While I did Qatar much more recent, I know it a lot less. But yeah, i do a lot of different racing on a lot of different tracks which sometimes learn me knew tricks. From MXGP, MESX, MotoGP, DiRT Rally 2.0, Nascar HEAT, etc. One tip I would like to suggest is knowing the gearing for tracks. That you know you need to shift up and down at moments and you can create a nice flow for things. Other tip is just to turn of that racing line. It doesnt help at all using that.
Bro, after this video, i began to be able to use manual gearbox, not to automatic mode, and i was making 1 minute 40 seconds laptime while before i was making 2 minutes 10 seconds
@@rockman1942right now i just began simracing, im using GTR2 and Raceroom, i'm getting asseto corsa soon, thought for some reason, all other simracing games i downloaded aint working, Asseto Corsa Competizione, Le Mans Ultimate, RFactor 2, all of them not working.
@@prothomasgaming I know your comment is about 1 month old, but when you say they’re not working- what do you mean exactly? Do you mean they’re not working as intended or not starting at all? Crashes? Lag?
Some tracks just splatter kerbs everywhere and it doesn't apply very well, but many tracks do follow this logic and it can really help catalogue the track and commit it to memory easier!
It's defo a good tip to turn off the racing line after only a few laps on a new track before you become too reliant on it. for several reasons: if you rely on it, you end up tunnelvisioning that line and not reacting to what other cars around you are doing. good way to be losing safety rating. most racing lines are also very conservative in their estimate of where you should be braking, and early on you will probably be slamming those brakes on hard, and end up releasing and having that awkward coast the last bit into the corner. obviously, this is slow, and also not something you want to do in a pack of cars as it forces other drivers to react. bad for your speed and safety rating. lastly, if you're relying on that line, it'll take you much longer to understand why sometimes you're faster and sometimes slower through the same corner. the line doesn't care about weight transfer, aerowash, or whether traction control is on. sometimes, it can and will lie to you about when you should be back on the throttle, and the sooner you learn that feel, that faster you'll improve
been stuck with using the driving line assist for 2 years. Every time I would turn it off I would struggle on every corner and would spin out a lot. 😅after watching this vid iv not used the assisted line and have won a race and took several seconds off my lap times. Thanks
what I have noticed, if I use a minimap for a track, it takes me much longer to learn a track, than without a map. having no map, forces you to learn faster and you'll not constantly look down to the map, so you'll be more focused on racing ;-)
Tips: Brake board are on the opposite side of a turn Always brake at boards Higher numbers mean brake earlier Low performance cars brake at first board u see High performance cars brake at half that number Curbs are where u r supposed to be Turn in when a curb ends Turn in when u can see the next curb Don't look at ur speed Know which gear u r in Know 2nd 3rd 4th gear, these are the most common required for turns Just notes for my learning
I still use the 3D racing line on the F1 games, but I have my own braking points, most of the time they are never where the dynamic line suggests you brake, I work that bit out in practice, and through a lot of corners I'm pushing the colors off green. The main reason for this is I'm older and I just cant see smaller markers like meter boards before its too late.
on the nurburg ring gp circuit final chicane you can floor it all the way until the 50 meter mark and slam the brake until you hit roughly 135-140kph and make it. 140 is pushing it (At least this works for me on a bmw m4 with acc's default setups and 5tc and abs
@ 4:20 that corner is relatively long and is a good place to dive bomb. Your unwary opponent gets to go the long way around while you sneak up the inside.
Thank you for the video but i'm still not clear on when exactly i should start braking based on the meter boards. I know it would change from GT to F1 cars, but this is something I'm struggling with to know when is the appropriate moment to begin braking and how hard I need to brake
When I was young, I remember playing Grid 2 like 10 years ago and I used to think that these break markers were speed in Km/h, slowing down as the corner appeared XD
I have a question: To attack a curve, do I need to have reference points to do it or do I do it by consciousness "knowing where the Apex is"? What do you recommend? I'm just starting out in this.😅
I don't mind trying to learn a new circuit, but I know this. I turned it off for a few runs in practice on a track that I literally have ran thousands of laps on. And the fall off and the inconsistencies were SO BAD that I painfully hit esc and just put it back on and made peace with feeling like a loser.
The signs on both sides at monza final turn are due to the pit entrance on the right hand side. Similarly with the pit exits when a braking zone or hard corner follows, laguna seca pit exit for example.
If I'm not mistaken it also means the road turns at more than a 90 bend or essentially a U-turn... so, yes hard braking and low gearing.
I wonder if (franked by Stowe) it's likely to be an overtaking (or lapping) zone, with two cars beside each other, one blocking the marker board on the outside for the car on the inside
All sounds pretty valid. With a lot of Monza I've experienced that that corner has multiple lines depending on car and class. You can hold that hole outside on the corner and keep a lot of speed. You can also hold it in tight and sling shot out. Definitely a True test in a race
A big tip that I’ve learned is that in a large portion or corners without brake boards, there will very often be other “marks” such as permanent tire marks on track, wiggles in the track, or props off to the side of the track. Using a marker for every corner will make you faster than anything else.
Definitely! Hopefully these tips help people get through the horrible initial stages much faster so they can dial into the track's unique features a bit better, like what you mention here
Sometimes the props can even help set a more precise braking point on corners with brake boards. Pouhon at Spa comes to mind, for GT3s I'll use a hole in the fence as my braking marker and not the brake boards.
Absolutely. Brilliant instructional video@@dannyleeracing
And then there’s Barcelona-Catalunya…
I‘m yet to find any brakingpoints at some corners
I don't understand break boards and what they mean in accordance to my cars performance. But! I have noticed there's almost always rubber on the track where I need to begin breaking. Noticing this has helped me more than anything else
Some additional icing on the marker boards cake is the number of boards present.
If the corner only has a 100 meter marker, you probably don't need to brake much meaning it's likely not a sharp corner.
If it has a 300 meter marker it means significant braking is required and you can expect a sharper turn. If in a lower performance car, brake around the first board, and in high performance use around half the highest board as your no later than point
This tip is actually really good! This saves me time in where the brakepoint exactly this.
Awesome tip.
Thanks for the tip.
I'm just begun Simracing and did 200+ laps in Nürburgring and I never knew about this! Going back to Nürburgring made me see things _completely_ differently! I'm currently also doing Suzuka and just shaved _10 seconds_ off my time! Danny Lee, is that your name? You're the hell of a good instructor! Keep on making _these_ kinds of videos! This is what the world needs, not some clickbait nonsense!
Thanks so much for your kind comment and for subscribing! Makes it all worthwhile
What a great video! Another couple of useful tips that helped me to learn a lot of tracks relatively quickly:
1. Watch and follow the dark (rubbered) part of the track - oftentimes it gets much darker before a corner indicating start of the braking zone (when learning the track, brake initially a few meters before the darkest part of the track)
2. On a lot of tracks, end of a curb indicates a good turn-in point (this isn’t as consistent as the other tips tho)
This should be the intro for every single sim game out there. Just perfect.
brake boards on both sides of the track = probable overtaking zone. the guy overtaking would be able to estimate the distance to the apex on the inside without having the distortion looking at the brake board on the outside.
Also what do you think about the fact that it could be a multiple configuration circuit ?
All of this got infinitely easier once I switched to VR. Braking zones feel natural, and i can confidently approach a corner I have never seen before.
So many tricks you need to rely on for flat screens are suddenly not as important because you have a better sense of speed and depth.
Loved the tip about the apex curbing though, will be paying much more attention to that going forward. :)
So true, once I tried racing in VR bracking points, corner apex and everything else was just so much more natural. Especially since I was driving on race track in real life. I borrowed Quest 2 from a friend, after trying it out, I ordered Quest 3 and haven't raced on monitor ever since.
yeah irl i feel more comfortable than when i do it in a sim
@@ClioSport2016vcan you use a controller and the quest 3?
@@BLUE1LE If you mean controller for driving then no, I don't use it, I have simrig with Fanatec CSL DD. I don't even use it in game menu as I mapped everything needed to my wheel
Vr and steering wheel got me really into sim racing. Some people think vr is a gimmick. They are missing out.
Definitely one of the best video i have seen, i wish i knew earlier - especially the bit about clues at corner entry signifying late apex
I stumbled across your channel in the past couple of weeks and I've seen a significant improvement in my driving technique and my learning curve has shot up exponentially. As someone who's pursuing a career in Motorsports and enjoys Sim racing as a hobby, this helps me get a better respect for all the drivers and excites me even more to be in the pits one day. Keep up the hard work and keep pumping out these great videos!
OMG I have never heard these rules! This is such a great video. Thanks for putting this together. I have been sim racing now since 2019 mostly single player sometimes with the racing line on for new tracks but just watching this I feel I can go smash my lap times right now. I hope this gets a million views for you. I subbed for more :)
I'm just starting out with sim racing and expecting my first cockpit to arrive soon. This has been one of the best videos I've watched so far. I feel way more prepared now and look forward to my learning experience. Thanks!
So good to hear, I hope you find your feet quickly, but come back for help if you need it!
I never comment and I tend to just google track guides as I'm on F1. But I've begun to just only rely on the 3 FP sessions each week to learn the track. This video is beyond helpful and it goes way more in depth then just "hop in time trial and go". I very much appreciate it
as someone whos simracing setup gets here tomorrow, watching all these videos has helped a ton. see you all on the track!
the double signage is due to that being the first turn from the Starting line. It’s a reference for double file starts.
of all the videos I have watched, this has been one of the best , simple, and effective, no confusion or over technical jargon.
Such a well produced video. Appreciate the effort that goes into these!
Thanks man, it's the folks that take the time to comment that lets me know it's worth it!
Single most helpful video I've seen on track driving! I got pretty comfortable on rally sims, where you're expected to listen in real time, rather than "learn" every stage. Knowing I don't have to memorize every single turn at every single track is a huge relief.
Just went into AMS2 after watching this and it was immediately noticeable. Thanks so much. Although Virginia doesn't seem to follow the rules in AMS2 but tried some other stuff and was instantly much more comfortable and enjoyed it much more
Wow dude this was so helpful. I found myself so naturally predicting the next corners int he demo at the end. Cery very well done and beautifully explained. I appreciate it so much
My preferred way of learning a new track is to watch quality onboards first and learn all the corners and approximate braking points and racing lines from the onboard before ever driving on the circuit. I find it a lot quicker that way to get up to speed. Trying to figure out the braking points, the racing line, where you can use the curb where you cant, the gears and everything else is extremely demanding and takes a long time for me. Learning from an onboard i can only focus on memorizing the track, I am not distracted by actually having to drive while learning it. Then when i get on the track, i can start already in correct gears, just do slightly more conservative braking points, but have correct lines everywhere and just focus on getting the car on the limit through each of the corners and push the braking points where they should be. Approach from this video and guessing where the next turn is going to go based on the braking boards would be very dangerous and very slow.
This a great video, I just started Sim Racing to get my son into Karting. After watching your video, I realized I would be able to teach him anything because I knew nothing about racing. So this was an eye opener for me and I know I can sound more knowledgeable and confident when I’m teaching him. Thank you so much. ❤well done. ✅
Incredible video, boiling down into 20 minutes an insanely helpful bunch of tools that both new and seasoned drivers will find useful!
As someone who picked up my first wheel yesterday (T300RS GT on deep sale) this was extremely useful. Never tried sim racing, or really any racing before. Wanted to get the most out of my VR headset and this seems like a great addition to my ‘toys’ for VR. Thank you 🙏
VR racing makes me want to throw cookies 😢
Good video, thanks. I knew the general concept but putting explicit words to it with this video helps out a ton. All of a sudden so many things just clicked
Absolutely brilliant for new to medium experience racers m8. Nicely done 😊
Here from Gran Turismo 7, and I will say, these tips would be what I would say, but more in depth and understandable… I can confirm the downshifting count does go into subconscious after awhile. Great job explaining, you earned a sub, and I will recommend this to a few friends who are planning on picking up GT7
It's definitely giving me some food for thought when learning new tracks as I've just got a pc , console for 30years 😅, when I'm learning I try to look for the rubbered in tire marks , I find can help with turn in points .
Great content for a school day 🤘
Danny let me say, While I have been Sim racing for about three years now, I am still learning, but having fun learning and getting better and faster. But these tips are monumental for me. There are several tracks in ACC that I haven't driven because of uncertainty of turns, curbs or sufficient speed to maintain or decrease to apex correctly (COTA, Donington, Indianapolis and a few others). To the point that my SA suffers because I haven't driven them. But now, with this info, of which some I was aware of, but some info I was not. I think I can drive those tracks with a little more enthusiasm. Thank you. Going to check you channel for set-up help now 😉🤗
Thanks man, I hope it helps a lot going forward! I try to make videos that I wish I'd watched back in the day, these tips would definitely have helped my past self
14:52 You can see three red apex markers on the right, so you can check if you hit the apex accurately. They are even more apparent in the aerial shot which follows. I never noticed them before. Some circuits have a single cone or some other marker at the apex.
Amazing video as someone just getting into Iracing I cant thank you enough
Amazing video! That's so logical, yet I've never even thought about those points. I'm sure I will struggle a lot less while learning a new track now. :)
These curb and apex tips are soooo helpful. I can’t wait to jump into ACC and test it out!
this is a big tip , thanks a lot! I have difficulties to know how much speed and how much brake you need on tracks since there's just so many tracks and im not a hardcore player and not playing routinely enough to remember it all, this help a lot for me to determine how to take those corners, much appreciated!
Sim racing is hard to overcome the first time you learn but to a understandable still point you must always start with low horse powered car like a sedan roadsters civics and that way you will grow a custom to the nature of sim racing and keep in track like Tokyo R246 from GT3 the middle sector is all about generating that momentum get the absolute maximum out of the track limits getting real close to the walls as possible, as a trainee of sim racing is some great fun I've ever had ya'll know feel me?
This was incredibly helpful. Thank you.
Thank you, really helpful video. I was getting no where with racing line, this will help so much
Glad it seems helpful, let me know if you still struggle!
I wonder if the distance signs on both sides of the track are because there is a lot of side by side racing in that area and both lanes need the signage.
Great video btw. Subbed
it's what i thought as well. that final turn at Monza usually has a lot of wheel-to-wheel racing happening.
These tips are ao good for a newbie like me, thankyou!!!
This is so basic and I can’t believe how useful this was to me. I feel so dumb not realizing much of this after so long online racing. I’ve always tried to memorize the track. Awesome video.
Same I've been playing Gran Turismo since game 1 and this is all new to me. I just used to memorise tracks, especially the ones I really enjoy.
I started playing sim racing this year. Tried a lot of games looking for one that would have a nice career mode, and some tutorials in racing in general, racing line, tracks, braking, car setups, racecraft etc. I find it realy weird that sim racing games doesn't have tutotials and guides like this one. (Sorry for my english)
Back in the 90's there was Microsoft's "Kart Precision Racing". Had a full fledged racing school included in the game including videos, graphs, and pictures. All put together by Bobby Rahal
I bought ACC last night and was feeling a bit overwhelmed. This video is exactly what I needed!
Thanks Danny. These are poignant yet subtle rules that sometimes we just don’t employ. More confident to ditch the line.
Thanks for this video. I’m not much of a roadcourse guy so this helps immensely
Thanks Danny, 4 weeks into my iRacing career and found this very useful
Cheers, glad it seemed helpful - you're at the best point of your iRacing mission to benefit the most from it
I like that at Silverstone, the shorter sausage kerbs almost perfectly align with the apex as well.
Congrats for your video! Two things to mention:
1) Clear, concise, easy to understand and
2) 8:01-8:09 No pun intended 😂
Thanks again for the great video, keep it up!
i turn off racing line and use the ai as sort of a guide to see what lines they are taking. This also helps with learning take overs and also how to defend. the racing line is more of a distraction than really looking at your markers and using track visuals ques.
That's pretty clever
Cracking video - I play mostly rally games and I'm reasonably good, but I really struggle with the likes of F1 2023. I'll be trying the tips here to try and improve my circuit racing. Thank you!
I use both marker en cursussen but there is one not mentioned you can also see inside the turn the darker lines in the track that indicate where most driver drive
Love these rules! Especially the last one, I always turn in way to aggressive even with the racing line.
Having a visual clue to help remember, and be thinking GEAR not "The racing line aid isn't red any more"
I've had my GT Omega ART cockpit and I'm quite happy with it. Solid even with a simucube DD wheel attached.
very helpful video, thank you! will definetly keep watching this series
I like looking at where the dark spots of rubber are like on the exits of turns they will have dark spot where your tire should be ippn the exit also last turn on monza is because theres 2 lines during a battle so you can take it tight on either side it will change your lap start tho but for mid race battling its helpful for a defensive line
something that i learned from GT4 was to use the burnt rubber on the ground to your advantage (when it’s there obviously). haven’t paid attention to it in assetto yet but next time im there i definitely will be.
I think the double markers are placed on the last turn of Monza so you run hard into the last corner. The last corner can be taken inside or outside (more aggressively on the last lap of course).
Im just a joystick amateur, but I have a possibly useful and surely fun to try tip. Buy yourself a good rally sim and put in a decent amount of hours from cockpit view without co-pilot's voice. Codemasters games have procedurally created tracks so you never repeat a curve, except when restarting a run. Of course, you will crash a lot at first. But if you compromise a bit of speed then you will give your eyes and brain enough time to seek for patterns and it eventually starts feeling easier. Then when you come back to circuit racing, learning a new track in just 5 laps will be easy
What I personally find the easiest way to learn a track is to start practising on a rubbered in version, follow the black on the road en then find the brake markers that correspond.
Slow down slightly early when the track is clean, but the markers are memorised.
another tip for blind corners is to look for an aiming point that corresponds to the apex you cant see yet. eg a tree, a building, a part of a grandstand, whatever
Great tips for beginners, but I would add that using things like brake markers and cones which are at ground level and are moveable objects - these might be wiped out by cars running wide and may not be there for you to use the next time you come around. I avoid using any ‘moveable’ objects and even more importantly shadows… especially if the race has any amount of in-game time progression, because the shadows created by objects surrounding the track will move as the sun light changes. If I’m not just braking on feel and instinct, then I’ll use my peripheral vision and take cues from landmarks around the barriers/grandstands/pit exits etc… (Just remember don’t use MOVEABLE objects!) ✌🏼
I'm gonna take a guess that the boards are on either side heading into parabolica because it's a passing spot, but different to turn one as it's much wider and you're more likely to get pushed to the right in defense.
All of your guides are amazing
i've learned to force myself to drive as i would irl
i know most tracks, but with certain cars, or in rally games, i focus really hard on not hitting anything. i pretend like it's my homologated special that i don't want destroyed.
then slowly push myself until i've figured out the cars limit. what point traction breaks, how the weight shifts, brake power etc
it's way more enjoyable for me if i drive the car with skill. after a while you learn how to manipulate the car instinctually. rally games are the best for this
anyway, this logic works on tracks too. pretend like someone handed you the keys to a gr3 but if you wreck it you buy it. run laps with that mindset and itll change your game
Thanks so much, man! This made my life easier.
This is a surprisingly excellent video with great advice for new sim racers. Well done to the author.
Awesome information!!
Superb instructor
im playing acc for the first time and learning the tracks is so hard and i really appreciate ur videos. silverstone is pretty tough to learn
Cheers, appreciate the kind feedback
For the corner without any indication i'd say Algarve. The first corner do have indication but the second one, a pretty substantial and energic brake zone, don't.
All these tips apply to real life too. Thank you.
In iracing you can also follow the rubbered in portion of the track as a sort of racing line.
Good video.
I contemplated including that, but didn't make the cut - definitely a good thing to use and you can see it clearly on some clips
Cheers for watching!
Hey mate, I am a Canadian racing driver and I spend more time at the race track than I do at home in the summer. All of this is to say, I've got a lot of experience in race track events. My local race track keeps adding more and more curbs as needed.
You're putting cause and effect backwards. Race tracks didn't always have the kinds of curbs we have now. The curbs aren't there to guide the drivers. Actually, the drivers would have done their racing line with or without the curbs. But, the curbs are meant to help cars to stay on track - it provides tactile feedback of being on the edge of the track without damaging the grass. Race cars damage landscape and especially the edge of race tracks... So curbs aren't there to guide the drivers on which side of the track to be on, but instead that they bump the car onto the track to help prevent landscape damage.
One local race track doesn't have enough curbs and I have personally worn away the grass in one spot (the apex) but just trimming close to it, lap after lap after lap.
wow what an amazingly helpful video and so perfectly produced.. The real meat and potatoes without any confusion . I Have not even raced my first sim yet but have so many hours of you tube researching before I make the large purchase.. I was so wondering how the hell you can learn all the circuits .. Your tips are going to make my introduction and journey so much easier.
Thank you! 100%, you are the kinda person I aim to reach with my sim racing guides. It's an amazing hobby/passion and I'm sure that you'll find it fascinating and rewarding, once you find your feet and find your place. My aim is to make sure newer racers don't give up!
This helped me out a lot, even though I’m still racing on console and soon will be joining the ranks of PC racers.
I’ve just started sim racing more often now I have a better wheel, never really liked racing when I was using controller, but got a steering wheel years ago, and it has had some good use, though still only couple times a month. Adult life aye. But now got a dd wheel and now picking it up more so and haven’t really stopped in the last few weeks.
After I learned trailbreaking with some cars its way easier to get a good exit and hit the apex ... thabks für this video hope it helps others
Ive noticed there often a light spot in the grass on ACC about where the braking point is.
For me personally, i like to go out in a practice session and just drive around the track a few times just to get an idea where im going. There's no need to go out and go balls to the wall on a brand new track cause half the time you end up wrecking and having to start over 😂
Usually I know tracks pretty quickly, especially through gaming or watching races online. When I know a track, than basically i never forget. Where I have sometimes issues with are 'modern' tracks with strange flows. Like the Qatar Losail track which i basically only did in MotoGP games. So crappy with references, while I actually have no problem with f.e. Bahrain or Abu Dhabi. Even though I havent done the Nordschleife, Sepang, Curitiba and Macau tracks for maybe 5-10 years, they I know kinda exactly from my mind still. While I did Qatar much more recent, I know it a lot less. But yeah, i do a lot of different racing on a lot of different tracks which sometimes learn me knew tricks. From MXGP, MESX, MotoGP, DiRT Rally 2.0, Nascar HEAT, etc.
One tip I would like to suggest is knowing the gearing for tracks. That you know you need to shift up and down at moments and you can create a nice flow for things. Other tip is just to turn of that racing line. It doesnt help at all using that.
Great video mate. Never really paid much attention to the placement.
Bro, after this video, i began to be able to use manual gearbox, not to automatic mode, and i was making 1 minute 40 seconds laptime while before i was making 2 minutes 10 seconds
That's brilliant! Keep it up
What sim are you running
@@rockman1942right now i just began simracing, im using GTR2 and Raceroom, i'm getting asseto corsa soon, thought for some reason, all other simracing games i downloaded aint working, Asseto Corsa Competizione, Le Mans Ultimate, RFactor 2, all of them not working.
@@prothomasgaming I know your comment is about 1 month old, but when you say they’re not working- what do you mean exactly?
Do you mean they’re not working as intended or not starting at all? Crashes? Lag?
That is a great help. It seams quite obvious now but I never really noticed about the apex curbing before. 👍
Some tracks just splatter kerbs everywhere and it doesn't apply very well, but many tracks do follow this logic and it can really help catalogue the track and commit it to memory easier!
@@dannyleeracingthanks
It's defo a good tip to turn off the racing line after only a few laps on a new track before you become too reliant on it. for several reasons:
if you rely on it, you end up tunnelvisioning that line and not reacting to what other cars around you are doing. good way to be losing safety rating. most racing lines are also very conservative in their estimate of where you should be braking, and early on you will probably be slamming those brakes on hard, and end up releasing and having that awkward coast the last bit into the corner. obviously, this is slow, and also not something you want to do in a pack of cars as it forces other drivers to react. bad for your speed and safety rating. lastly, if you're relying on that line, it'll take you much longer to understand why sometimes you're faster and sometimes slower through the same corner. the line doesn't care about weight transfer, aerowash, or whether traction control is on. sometimes, it can and will lie to you about when you should be back on the throttle, and the sooner you learn that feel, that faster you'll improve
Best cornering explanation I’ve seen
Thanks man, I appreciate it and cheers for watching
been stuck with using the driving line assist for 2 years. Every time I would turn it off I would struggle on every corner and would spin out a lot. 😅after watching this vid iv not used the assisted line and have won a race and took several seconds off my lap times. Thanks
You really deserve many more subs. Well done as always!
Thanks man, it's because of folks like you watching and commenting that it would ever be possible
what I have noticed, if I use a minimap for a track, it takes me much longer to learn a track, than without a map.
having no map, forces you to learn faster and you'll not constantly look down to the map, so you'll be more focused on racing ;-)
Both side I think is because of pits Spa has it at the bus stop area, usually before someone takes them out
Oh woof, the pause at 3:49 gives me PTSD. Those death twinkies have been the end of many a good F1 lap for me :D
Tips:
Brake board are on the opposite side of a turn
Always brake at boards
Higher numbers mean brake earlier
Low performance cars brake at first board u see
High performance cars brake at half that number
Curbs are where u r supposed to be
Turn in when a curb ends
Turn in when u can see the next curb
Don't look at ur speed
Know which gear u r in
Know 2nd 3rd 4th gear, these are the most common required for turns
Just notes for my learning
I still use the 3D racing line on the F1 games, but I have my own braking points, most of the time they are never where the dynamic line suggests you brake, I work that bit out in practice, and through a lot of corners I'm pushing the colors off green. The main reason for this is I'm older and I just cant see smaller markers like meter boards before its too late.
The first time driving I usually start braking at the beginning of the kerbs and ajust from there
on the nurburg ring gp circuit final chicane you can floor it all the way until the 50 meter mark and slam the brake until you hit roughly 135-140kph and make it. 140 is pushing it (At least this works for me on a bmw m4 with acc's default setups and 5tc and abs
17 min ago 👀
Would help alot when you are driving on those relatively unknown South American race track on AMS2
@ 4:20 that corner is relatively long and is a good place to dive bomb. Your unwary opponent gets to go the long way around while you sneak up the inside.
I've been sim racing for a few years now, and honestly with heinzsight I should have started following tips like these way earlier.
You've bean wasting way too much time, before
Clear, concise and helpful - many thanks!
Thank you!
Thank you for the video but i'm still not clear on when exactly i should start braking based on the meter boards. I know it would change from GT to F1 cars, but this is something I'm struggling with to know when is the appropriate moment to begin braking and how hard I need to brake
When I was young, I remember playing Grid 2 like 10 years ago and I used to think that these break markers were speed in Km/h, slowing down as the corner appeared XD
Great Tips!
I have a question: To attack a curve, do I need to have reference points to do it or do I do it by consciousness "knowing where the Apex is"? What do you recommend? I'm just starting out in this.😅
I don't mind trying to learn a new circuit, but I know this. I turned it off for a few runs in practice on a track that I literally have ran thousands of laps on. And the fall off and the inconsistencies were SO BAD that I painfully hit esc and just put it back on and made peace with feeling like a loser.