Halo ODST VR Devlog #9

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  • Опубликовано: 14 ноя 2024

Комментарии • 20

  • @elgato1752
    @elgato1752 Месяц назад +3

    holy, textures look amazing my dude

  • @sinisterisrandom8537
    @sinisterisrandom8537 Месяц назад +3

    This is cool. The Ammo counter certainly needs a lot of time to brew.

  • @Prophet659
    @Prophet659 2 месяца назад

    This is amazing work so far keep it up

  • @Aussie_Grunt
    @Aussie_Grunt 2 месяца назад

    Keep up with the work, can't wait to see the next devlog!

  • @IOSALive
    @IOSALive 2 месяца назад +1

    Michael Scott, I can't get enough of your content, so I subscribed!

  • @Gaslamp99
    @Gaslamp99 2 месяца назад

    Beautiful work, brotha. Love to see it!!

  • @MRKsteels
    @MRKsteels 2 месяца назад +2

    please make sure to optimize it and add a graphics menu , too many halo fan games dont do it

  • @ALTEMERI
    @ALTEMERI Месяц назад

    this looks awesome!

  • @broodleh
    @broodleh 2 месяца назад +1

    LETS GOOOOOOO

    • @iamtibit
      @iamtibit  2 месяца назад

      @@broodleh What is your discord?

    • @broodleh
      @broodleh 2 месяца назад

      @@iamtibit it should be broodleh#3013

  • @Carnyzzle
    @Carnyzzle 2 месяца назад

    my Quest 2 has been waiting for something like this

    • @iamtibit
      @iamtibit  2 месяца назад

      @@Carnyzzle As of now I do not plan on releasing this on the quest platform due to quality constraints. I will try my best however it just doesnt seem possible for the quality im trying to aim for.

    • @Carnyzzle
      @Carnyzzle 2 месяца назад +1

      @@iamtibit I play using virtual desktop so I can still run it either way

  • @AkillezMight
    @AkillezMight 2 месяца назад

    Yoooooh 😏😁🫨Good job bro

  • @VestalVids
    @VestalVids Месяц назад

    i swear if the drop pods arent shaky and intense

  • @BackSpace101
    @BackSpace101 2 месяца назад

    Cool

  • @PapaBoneyinVR
    @PapaBoneyinVR Месяц назад

    Hey there, I would love an explanation on how you pulled off the emissive reflection from the ammo indicator on to the gun, or is it just a point light? I read on a comment from one of your other videos that you are using URP for the project, which I don't think supports realtime emissive lighting? It looks too good to just be a point light, so what sort of magic did you pull here? Thanks!

    • @iamtibit
      @iamtibit  Месяц назад

      A script that handles the emissive value of the material for the display and the spotlight that has a very short-range w/ no shadows. Really easy and performant.

    • @PapaBoneyinVR
      @PapaBoneyinVR Месяц назад

      @@iamtibit idk why I always forget about spot lights for this sort of thing, thank you for the info!