@@Carnyzzle As of now I do not plan on releasing this on the quest platform due to quality constraints. I will try my best however it just doesnt seem possible for the quality im trying to aim for.
Hey there, I would love an explanation on how you pulled off the emissive reflection from the ammo indicator on to the gun, or is it just a point light? I read on a comment from one of your other videos that you are using URP for the project, which I don't think supports realtime emissive lighting? It looks too good to just be a point light, so what sort of magic did you pull here? Thanks!
A script that handles the emissive value of the material for the display and the spotlight that has a very short-range w/ no shadows. Really easy and performant.
holy, textures look amazing my dude
This is cool. The Ammo counter certainly needs a lot of time to brew.
This is amazing work so far keep it up
Keep up with the work, can't wait to see the next devlog!
Michael Scott, I can't get enough of your content, so I subscribed!
Beautiful work, brotha. Love to see it!!
please make sure to optimize it and add a graphics menu , too many halo fan games dont do it
this looks awesome!
LETS GOOOOOOO
@@broodleh What is your discord?
@@iamtibit it should be broodleh#3013
my Quest 2 has been waiting for something like this
@@Carnyzzle As of now I do not plan on releasing this on the quest platform due to quality constraints. I will try my best however it just doesnt seem possible for the quality im trying to aim for.
@@iamtibit I play using virtual desktop so I can still run it either way
Yoooooh 😏😁🫨Good job bro
i swear if the drop pods arent shaky and intense
Cool
Hey there, I would love an explanation on how you pulled off the emissive reflection from the ammo indicator on to the gun, or is it just a point light? I read on a comment from one of your other videos that you are using URP for the project, which I don't think supports realtime emissive lighting? It looks too good to just be a point light, so what sort of magic did you pull here? Thanks!
A script that handles the emissive value of the material for the display and the spotlight that has a very short-range w/ no shadows. Really easy and performant.
@@iamtibit idk why I always forget about spot lights for this sort of thing, thank you for the info!