ODST VR Devlog #10

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  • Опубликовано: 20 окт 2024
  • wanted to show an example using the new spectator camera so I can make better recordings. Still working some things out.
    Made a new shader that is based on how halo infinites shader system works.
    Testing out my new 6 way vfx shader using the VFX graph for frag grenades. (Not final)
    Added a fun little toy (just had to do it after i made the shader)
    testing out a few other new weapons such as the Sidekick and the Assault Rifle.
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    Still working on the core gameplay and hope to have a small playtest group by early next year. Debug menu is a top priority for me right now and AI so I will be taking a break from posting these devlogs until I have a more concrete system. Thank you for your kind messages. Please note this project is not associated with 343 in any way and is not guarenteed to release. I will do as much as I can with the time and resources I have. I always appreciate help however note this project is not intended for commerical release and will be avaiable for download (free) if it is completed under the guidelines set by Microsoft and 343 Industries.
    This means all models, SFX, artwork, VFX, animations, etc. must be created or purchased without any files being ripped directly from any games owned by Microsoft or 343i. If you are someone who may have time to contribute please add me on discord @ [ .tibit ].

Комментарии • 2

  • @Carnyzzle
    @Carnyzzle 20 дней назад +2

    always get a laugh at the nerf assault rifle since I actually own one

  • @broodleh
    @broodleh 20 дней назад

    The Nerf Assault Rifle is actually perfect