It's not the FOV, since the FOV just determines how wide your view is. It's actually the size of the camera itself that causes this. The camera is much bigger then your head, much bigger then it should be. The best way to describe it would be like this: Imagine putting a miniature camera in a miniature world, it would look lifesize. Now if you were to double the size of that camera, suddenly the miniature would look twice as small as before. The opposite would happen if you halved the size, everything would be twice as big. Subnautica's camera just doesn't match up to the size of your head.
@@etgamer4life984 true, but that's mostly in how you see distance Like a dolly zoom in movies, moving the camera forward while increasing the field of view squashes the percieved distance, and the opposite stretches. So yea it does distort, but fov doesnt make things appear smaller, just more stretched/further
I’ve always found it very strange how everything seems smaller than it actually is when viewed through the player camera. Like you said, it might have to do with the FOV, but in that case wouldn’t the devs want to make the models seem *bigger* than they actually are?
I believe that the main contributor to the size issue is the fact that Ryley can swim at like 5 meters per second or something crazy like that. Same with the fish, those move way too fast for their size. If you slow down the player and increase the FOV, the actual sizes can be much more apparent.
You can measure it easily. It's 10 m/s. I learned this by having to go up and down for air - 500 meters down, you need 50 seconds, but I put in an extra ten just to be sure. @@EndoCrazy
The no water mod helps with scale a lot. It shows you how deep down you actually are and shows you how tall the foliage can be since your camera height is accurate. Floating around with very alien size references doesn't help either
i was going to point out how such rapid changes in pressure would probably kill Riley and then realized he can also swim at 1,400 meters perfectly fine
Yeah, but with more realistic player speed and pressure effects the game would be too frustrating for most. There is actually a command that enables punishment for rapid ascent and, after you try it out, you most probably will understand why that isn't a full feature.
Late comment but the speed of which he accelerates depends on the size of the planet, more being the gravity of the planet. I’m guessing that the planet is smaller which allows him to go up quicker, but you do jump regularly so it is kinda weird
I think the scale problem in game might be because you are always swimming, and most creatures you probably don't get up in their face. At least partly.
Something that you might want to consider is that in reality it's hard for people to really compare sizes properly. It deals with our perspective. We typically don't perceive something that is absolutely huge as being so when we are right next to it. A good example of this is that most dolphins are much bigger than humans but we don't perceive it as so even if we are right next to them.
Dolphins definitely come to mind. People think they're the size of big dogs or even humans. They're the size of horses! I've been with them in the water twice, it's shocking how huge they are up close.
Great video Aci, i really like that you put the sizes of creatures in the game into perspective as it adds even more room for fear in the game- which is definitely part of the fun, keep up the great work👍
I think it's a bit more complicated than that, at least for the non-leviathan creatures. You see, the FOW and camera size doesn't make creatures seem smaller than they are but that's the proper size the devs intended. To show this, the edible fish can be grabbed while playing and we can see they fit in Riley's hand easily but if we look at their in-game size like Aci just did they are almost a feet long, easily 3 times larger. Or the Bleeder also appears much larger when comparing sizes like this whereas during gameplay it's just the size of a big leech. I think the devs made the FOW and camera size the way it is so we get a more cinematic, more atmospheric view of the environments for better gameplay, but this also made the creatures appear small so they had to increase their actual in-game size to equalize it. If we go by the size of the Peeper for example it's about 3 times larger in the FOW than it is when grabbed, going by this the Sandshark shouldn't be as large as a Megalodon but more like a reefer or bull shark, the Blood Crawler appears gigantic whereas it probably shouldn't be larger than a king crab or spider crab. I hope this was understandable.
size is weird because you dont stand on the ground so you have no idea how big the player model is, if you try to line up the player model with the ground to make it seem like youre standing youll see that grass in grassy platos is as tall as you.
I played Subnautica in VR for the first time this week, after seeing the previous size comparison video (and having completed the game outside VR). Everything is indeed enormous! I used to think the Ghost Leviathan was just cool looking. Now I never want to see it approach again!
One reason this happens is since your body isn’t usually defined in the water, you never know your actual height until you are on land, which is one reason why I realized how huge reefbacks actually were. The reefback surfaced the top part of its body out of the water, so I thought it would be funny to climb it. But when I compared the tiger plant, and other flora to my height. *I uninstalled*
someone may have said this as it's quite an old video, but you could spawn a big thing and stand at the tail of it and check your coordinates. Then go to the head and check the coordinates again. Each coordinate step is one meter.
its something about the water that makes stuff feel smaller than it actually is, as ghost leviathans look TERRIFYING when you are in a habitat looking outside
If you have access to a vr headset, vr gives you a more accurate idea of scale. For example, you would not think it, but a peeper is the size of your face despite being a “small” fish.
I think why everything looks different in size not just in Subnautica but every game I've seen on videos or played myself is because we humans have 2 eyes so that helps us see things in 3D, the camera acts as only one eye, so it's really hard to tell how big the thing is. I've read the comments and seen people say that in VR everything looks properly sized
If you compare the peepers size in 3rd person to what it looks like in 1st. And then look at the peeper when you hold it in your hand. The size looks correct from 1st person to the in-hand viewmodel. However the 3rd person size does not match up. (in 3rd person the peeper is the same size as your head, if not bigger, which is obviously not how big they actually are since you can hold them in 1 hand. All the creatures in Subnautica are scaled up. They are larger in the 3D world so that it will look correct in 1st person. This was done to deal with the challenge that perspective becomes in a huge murky world where scale is hard to work out. Just making the models all bigger by a percentage was the best option. So any sizes given based on the 3rd person view or using that to visualize how large the creatures are is technically incorrect. At least if/when you're talking about cannon and not the gameworld itself. Only sizes that would be accurate in-world would be those given by the PDA. Just keep in mind Subnautica never intends for you to be able to view creatures in 3rd person. (VR does not show you the "true size". Its just a side effect of being able to properly perceive depth. Scaling all the creatures back down to cannon sizes, just for VR, would probably be a waste of resources). So yeah, people keep basing the "true sizes" off of how big they are in 3rd person. Even though 3rd person is not the intended way to view the world and makes peepers look bigger than your head. Its clear everything in the gameworld is scaled up bigger than what they should be so that it will look accurate in 1st person. Or else peepers would be impossible to catch. Reapers are 12 m and look 12m in 1st person. But in 3rd they look 55 (apparently). If they made them 12 m in 3rd person they would have looked way too small in 1st person. Its a clever way the developers got around the scale issue that goes way over peoples heads for some reason. Unappreciated genius. The side effect of that genius is that now we're stuck with crap loads of people claiming creatures are bigger than they really are. And when you point out that size isn't accurate to what we see in game or in the PDA they respond: "BuT WhEn YoU Go In ThIrd PeRsoN..." I don't want to be rude, genuinely, but it just gets on my nerves when people spread misinformation about classic beloved games. 3rd person is not part of the game. VR is a gimmick, a very fun gimmick, but a gimmick nonetheless and is also inaccurate to the actual sizes of these awesome creatures. Enough of this. I beg of you. Or else this mindset might spread like a disease and people will claim that the citadel in HL2 is actually really small because, "iF YoU NoCliP To ThE sKyBoX", its only 2,5 meters.
a huge part of the issue is the grab distance and the distance you can interact w objects is far too great. its as if the player character has an 8 meter bubble around him which makes everything else feel smaller by comparison. In the end it doesnt matter what the actual size of a character model is that is arbitrary and relative. We understand space and depth by comparing objects around us. When you make every signle small fish in the game bigger than the players head, but you cant go up close to it, and when you make it so the player interacts w objects 8 feet away, and then you combine that w the fact that the whole thing is underwater w out any real earth/human reference points, and it is no wonder subnautica has soooo many size issue discrepencies and everything feels 10x smaller than it is supposed to be.
Okay, for some reason this makes me wanna see a Reaper compared to a, I dunno, Metal Gear RAY (which could actually be fitting considering RAY is able to swim)
I think the size problem is more about your brain not being able to measure the length to ground from the camera as measurement for your body length like in any above water games
I know this video is 2 weeks old but u should try subnautica VR its hard to play but if you learn how to its pretty easy and you can see how big everything is trust me
You have the same thing in ark Running around in first person or on a big animal and things look way smaller. Wolfes look like a big dog and are really bigger than the player!
I assume everything in the game is scaled up so that it looks as big, I don't think the blood crawler would really be that big, but in order to make it look right they need to scale it up
It’s actually the opposite as the creatures in game are scaled down as the camera is actually bigger that Riley in game and since the camera is bigger than Riley in comparison everything seems just a tiny bit smaller than it should but if you look at any of the in game models as he’s shown in the video and compare them with the ingame notes you’ll see that the creatures are actually smaller like for example the reaper leviathan is supposed to be like 55 meters long which is 180 ft obviously it’s huge but it doesn’t come off as that huge in game because it’s scaled down
Playing the game in VR as opposed to pancake mode gives you a more realistic experience when it comes the true scale of things. I think it’s because you actually have depth perception. You’ll just have to cope with the weird controls.
It's not the FOV, since the FOV just determines how wide your view is.
It's actually the size of the camera itself that causes this.
The camera is much bigger then your head, much bigger then it should be.
The best way to describe it would be like this:
Imagine putting a miniature camera in a miniature world, it would look lifesize.
Now if you were to double the size of that camera, suddenly the miniature would look twice as small as before.
The opposite would happen if you halved the size, everything would be twice as big.
Subnautica's camera just doesn't match up to the size of your head.
The fov does cause some distortion tho
I understood it but i also understood: the player cannonically has huge anime eyes which translates too huge camera
@@etgamer4life984 true, but that's mostly in how you see distance
Like a dolly zoom in movies, moving the camera forward while increasing the field of view squashes the percieved distance, and the opposite stretches.
So yea it does distort, but fov doesnt make things appear smaller, just more stretched/further
@@kaulis6524 oh senpai reaper, come to riley-chan UwU
Interesting, so the true problem is that the camera is too big and thus makes everything look much smaller?
I’ve always found it very strange how everything seems smaller than it actually is when viewed through the player camera. Like you said, it might have to do with the FOV, but in that case wouldn’t the devs want to make the models seem *bigger* than they actually are?
how can you write a comment 21hour before the video got uploaded HOW
@@dinofyfy1579 they’re a member so they get vids early
Why is this comment 30h younger than the video 🙁
Ya our human eyes see things way bigger then it is most of the time
Yes
The best way to see the correct size is to use vr (yes subnautica has vr support)
whaaaat? can you play it on oculus? ( im guessing no)
@@Potato_El_Great you can, but it’s not fun to play without modifications, there’s no hand tracking and your cam can get misaligned easily.
yup
JackSepticEye did a video on Subnautica VR ages ago. Even through the video and without VR you can see how much larger everything is
@@Potato_El_Great i mean if you count link as on oculus than yes, but its not on the stand alone headset sadly but damn is it scary
I believe that the main contributor to the size issue is the fact that Ryley can swim at like 5 meters per second or something crazy like that. Same with the fish, those move way too fast for their size. If you slow down the player and increase the FOV, the actual sizes can be much more apparent.
the top comment explained the reason
yeah, considering how fast you can surpass a reaper with seaglide, the seaglide probably moves at like 20m/s
You can measure it easily. It's 10 m/s. I learned this by having to go up and down for air - 500 meters down, you need 50 seconds, but I put in an extra ten just to be sure. @@EndoCrazy
@@Aethuviel thx
The no water mod helps with scale a lot. It shows you how deep down you actually are and shows you how tall the foliage can be since your camera height is accurate. Floating around with very alien size references doesn't help either
the measurement in this game is weird. no way in hell can this man ascend 10 meters in a second. THATS MORE THAN 30 FEET
i was going to point out how such rapid changes in pressure would probably kill Riley and then realized he can also swim at 1,400 meters perfectly fine
Yeah, but with more realistic player speed and pressure effects the game would be too frustrating for most. There is actually a command that enables punishment for rapid ascent and, after you try it out, you most probably will understand why that isn't a full feature.
He can't. Only with the seaglide.
@@haikarawalker6996 the game did ask you to craft some deep diving suit and a rebreather before you can reach that depth tho
Late comment but the speed of which he accelerates depends on the size of the planet, more being the gravity of the planet. I’m guessing that the planet is smaller which allows him to go up quicker, but you do jump regularly so it is kinda weird
If you play the game in VR, then everything is to scale.
can confirm
Dear god.
And because of this it's so much more terrifying. My dumbass also decided to install persistent reapers along side the vr play through.
OMG CLUMSY NINJA Bro, I never completed this game! Such a staple of my childhood 😭
I think the scale problem in game might be because you are always swimming, and most creatures you probably don't get up in their face. At least partly.
Something that you might want to consider is that in reality it's hard for people to really compare sizes properly. It deals with our perspective. We typically don't perceive something that is absolutely huge as being so when we are right next to it. A good example of this is that most dolphins are much bigger than humans but we don't perceive it as so even if we are right next to them.
Dolphins definitely come to mind. People think they're the size of big dogs or even humans. They're the size of horses! I've been with them in the water twice, it's shocking how huge they are up close.
Honestly the best way of reiterating a fact I’ve ever seen, way to go Aci
Great video Aci, i really like that you put the sizes of creatures in the game into perspective as it adds even more room for fear in the game- which is definitely part of the fun, keep up the great work👍
As a subnautica VE player, everything is as massive as he says it is in game.
I sooo wanna play subnautica vr
@@Parodox from what I heard setting it up sucks and the gameplay isn't very good
@@haka-katyt7439 Idm its more for the experience
I think it's a bit more complicated than that, at least for the non-leviathan creatures. You see, the FOW and camera size doesn't make creatures seem smaller than they are but that's the proper size the devs intended. To show this, the edible fish can be grabbed while playing and we can see they fit in Riley's hand easily but if we look at their in-game size like Aci just did they are almost a feet long, easily 3 times larger. Or the Bleeder also appears much larger when comparing sizes like this whereas during gameplay it's just the size of a big leech.
I think the devs made the FOW and camera size the way it is so we get a more cinematic, more atmospheric view of the environments for better gameplay, but this also made the creatures appear small so they had to increase their actual in-game size to equalize it. If we go by the size of the Peeper for example it's about 3 times larger in the FOW than it is when grabbed, going by this the Sandshark shouldn't be as large as a Megalodon but more like a reefer or bull shark, the Blood Crawler appears gigantic whereas it probably shouldn't be larger than a king crab or spider crab. I hope this was understandable.
size is weird because you dont stand on the ground so you have no idea how big the player model is, if you try to line up the player model with the ground to make it seem like youre standing youll see that grass in grassy platos is as tall as you.
Yeah, the entire world is larger so we often don’t have a good size reference for what’s “human” sized unless we do something like this video.
also you never see how tall the player itself is
>be living in hungary
>unfortunately donation in this area/region is unavailable
classic hungary moment
Best way I've found to truly experience the size of everything in Subnautica is to play the VR version - it is mind-blowingly epic.
Aci I recently found a time capsule of yours and it said that I should inform you if someone found it so yeah there you go
0:10 the voices in my head
love the video man, your doing a great thing fundraising :)
The blood crawler is god damn huge
I dont know if aci new this but an even better size reference is the actual command (sizeref)
He said sizeref in the video
So now the sizes are pretty... Aci-rate?
Nice one, lmfao
edit it and makie it Aci-rate sounds a little better
@@leduckified1534 Sorry, after The Great Fiasco of 2005, I promised myself I'd never take advice from a duck again.
@@ClausCorbett do it
@@knockoutanimatez-h4p @leduckified1534 you guys win
If you've ever played Subnautica in vr then the size does look right to what was shown.
Learning that blood crawlers are larger than the player is ABSOLUTELY HORRIFYING
I played Subnautica in VR for the first time this week, after seeing the previous size comparison video (and having completed the game outside VR). Everything is indeed enormous! I used to think the Ghost Leviathan was just cool looking. Now I never want to see it approach again!
Maybe there's a way to change the player imbeded camera, and speed if needed to change the overall look of the size.
For those of us who have played this game in VR we KNOW everything is massive.
Now now, hear me out...
A Subnautica horror movie.
One reason this happens is since your body isn’t usually defined in the water, you never know your actual height until you are on land, which is one reason why I realized how huge reefbacks actually were. The reefback surfaced the top part of its body out of the water, so I thought it would be funny to climb it. But when I compared the tiger plant, and other flora to my height.
*I uninstalled*
the real size of the void chelicerate is fucking terrifying. build a couple base pieces or go above water to see it.
someone may have said this as it's quite an old video, but you could spawn a big thing and stand at the tail of it and check your coordinates. Then go to the head and check the coordinates again. Each coordinate step is one meter.
Play it in vr, you'll have the true scale of things jumping right to your face.
Best gaming experience for a long time.
play the game in VR and you wll realise just how big those things are
Aci we love your videos!!
Don't listen to the haters🤣❤
its something about the water that makes stuff feel smaller than it actually is, as ghost leviathans look TERRIFYING when you are in a habitat looking outside
If you have access to a vr headset, vr gives you a more accurate idea of scale. For example, you would not think it, but a peeper is the size of your face despite being a “small” fish.
Obviously you're not gonna truly understand what a 55 meter leviathan means on a 2d screen, but in vr you can shit your pants at full scale
I think why everything looks different in size not just in Subnautica but every game I've seen on videos or played myself is because we humans have 2 eyes so that helps us see things in 3D, the camera acts as only one eye, so it's really hard to tell how big the thing is. I've read the comments and seen people say that in VR everything looks properly sized
I knew these sizes were about right cause i played it one time in vr, and evrything is so freaking huge
It would be cool if subnautica 3 lets us see the actual size in game, would definitely make the game more scary and the creatures as well
If you compare the peepers size in 3rd person to what it looks like in 1st. And then look at the peeper when you hold it in your hand. The size looks correct from 1st person to the in-hand viewmodel. However the 3rd person size does not match up. (in 3rd person the peeper is the same size as your head, if not bigger, which is obviously not how big they actually are since you can hold them in 1 hand. All the creatures in Subnautica are scaled up. They are larger in the 3D world so that it will look correct in 1st person. This was done to deal with the challenge that perspective becomes in a huge murky world where scale is hard to work out. Just making the models all bigger by a percentage was the best option.
So any sizes given based on the 3rd person view or using that to visualize how large the creatures are is technically incorrect. At least if/when you're talking about cannon and not the gameworld itself.
Only sizes that would be accurate in-world would be those given by the PDA. Just keep in mind Subnautica never intends for you to be able to view creatures in 3rd person.
(VR does not show you the "true size". Its just a side effect of being able to properly perceive depth. Scaling all the creatures back down to cannon sizes, just for VR, would probably be a waste of resources).
So yeah, people keep basing the "true sizes" off of how big they are in 3rd person. Even though 3rd person is not the intended way to view the world and makes peepers look bigger than your head. Its clear everything in the gameworld is scaled up bigger than what they should be so that it will look accurate in 1st person. Or else peepers would be impossible to catch. Reapers are 12 m and look 12m in 1st person. But in 3rd they look 55 (apparently). If they made them 12 m in 3rd person they would have looked way too small in 1st person.
Its a clever way the developers got around the scale issue that goes way over peoples heads for some reason. Unappreciated genius.
The side effect of that genius is that now we're stuck with crap loads of people claiming creatures are bigger than they really are.
And when you point out that size isn't accurate to what we see in game or in the PDA they respond: "BuT WhEn YoU Go In ThIrd PeRsoN..."
I don't want to be rude, genuinely, but it just gets on my nerves when people spread misinformation about classic beloved games. 3rd person is not part of the game. VR is a gimmick, a very fun gimmick, but a gimmick nonetheless and is also inaccurate to the actual sizes of these awesome creatures.
Enough of this. I beg of you. Or else this mindset might spread like a disease and people will claim that the citadel in HL2 is actually really small because, "iF YoU NoCliP To ThE sKyBoX", its only 2,5 meters.
I think subnautica vr gives a better first person representation of size
You could tell how big they are playing in vr
I tried 1 time and even the life pod was like 2 times larges than I thought
Iirc they are bigger because of the insane speed the player swims at. If you were slower you would get the whole scope of the size
This is one of the scariest parts of the game because I did not know the creatures are that big
when u go into vr you rlly see the size and its crazy
Aci, I've been a subjective can since 2019. I love your videos and they are one of my favorite subjective things to watch.
-A Fan
Sry subnautica fan
Ah yes a subjective can (please don't edit to change it is funny)
It really shows the size well in VR
Remember the No-Water playthrough by Bacon?
Imagine if he had gone into the blood caves
playing in vr actually makes everything to scale. trust me on that.
a huge part of the issue is the grab distance and the distance you can interact w objects is far too great. its as if the player character has an 8 meter bubble around him which makes everything else feel smaller by comparison. In the end it doesnt matter what the actual size of a character model is that is arbitrary and relative. We understand space and depth by comparing objects around us. When you make every signle small fish in the game bigger than the players head, but you cant go up close to it, and when you make it so the player interacts w objects 8 feet away, and then you combine that w the fact that the whole thing is underwater w out any real earth/human reference points, and it is no wonder subnautica has soooo many size issue discrepencies and everything feels 10x smaller than it is supposed to be.
It might honestly just be that the camera used for the player is too big
@@Telesto_Timelost ummm no, its the factors i just said. It mostly has to do w distances.
You really cant tell how big everything is in Minecraft until you play in vr
play subnautica in VR and you can feel how big is everything
I felt the same, I feel massive then it actually should be
I think it's because the camera size, not the fov
🐟
🐟
🐟
@@Orang_Julius 🐟
🐉+🐟=reaper leviathan
🐟
Okay, for some reason this makes me wanna see a Reaper compared to a, I dunno, Metal Gear RAY (which could actually be fitting considering RAY is able to swim)
I think the size problem is more about your brain not being able to measure the length to ground from the camera as measurement for your body length like in any above water games
I know this video is 2 weeks old but u should try subnautica VR its hard to play but if you learn how to its pretty easy and you can see how big everything is trust me
You have the same thing in ark
Running around in first person or on a big animal and things look way smaller. Wolfes look like a big dog and are really bigger than the player!
yea for example a anky looks kinda small but then if u realize its as big as the normal player size its kinda massive
I assume everything in the game is scaled up so that it looks as big, I don't think the blood crawler would really be that big, but in order to make it look right they need to scale it up
That's okay, you go on acting like you were right all along.
well no, cuz they could fix it if they want to
It’s actually the opposite as the creatures in game are scaled down as the camera is actually bigger that Riley in game and since the camera is bigger than Riley in comparison everything seems just a tiny bit smaller than it should but if you look at any of the in game models as he’s shown in the video and compare them with the ingame notes you’ll see that the creatures are actually smaller like for example the reaper leviathan is supposed to be like 55 meters long which is 180 ft obviously it’s huge but it doesn’t come off as that huge in game because it’s scaled down
Playing the game in VR as opposed to pancake mode gives you a more realistic experience when it comes the true scale of things. I think it’s because you actually have depth perception. You’ll just have to cope with the weird controls.
This but with the Below Zero creatures.
I thought things looked smaller when I was playing. Guess it is normal.
People were really saying that the reaper leviathan was as big as the statue of liberty 💀
it is larger
One problem with the intro is that the comments were in dark mode
I knew it was the right size in the first place the perspecded of the game is weird that’s why everything looks smaller
I have a question for you aci , what type of creature is your character?
Just a merman :)
@@Aci_yt :)
what if for subnautica 3 that you have video's about what if they added a mission to fully fix the aruora and use it to get around the map
. . .
Ok, so, repair is not a feasible situation, but retrieval and salvage is likely.
Imagine trying to bring up and repair the titanic.
Great video man 👍
The cyclops is actually one Meter smaller than the reaper
Guys ssj I have a solution. It's called vr. Just make sure not to get a heart attack.
you can see the true size in VR i thing
Imagine if there was a mod which shows the real size of creatures.
There are on nexus. Qcreature resize or something. I made my leviathans 3x and they are massive
What’s the size of a P pack because I want to know what it has a bigger answer
Maybe there can be a mod that fixes the size ? Or maybe they look bigger in vr ? Idk I'm just guessing
I think it seems smaller because the default player speed is too fast maybe
i want to donate but i can't
My man is using his 3070 for 1080p try 1440p you will love it
Easy solution. Just play in VR. They did the scaling much better.
You can see things at right size in VR but thas scari
I think you got The intro scale wrong
I personally agreed with the sizes since I mess with freecam,
Crashfish have more HP then Reefbacks :)
#Cuddlefish
I know, I always talk about this! Why does it look so much smaller! It’s kinda annoying :/
Why is there no mod to fix the issue and show the creatures' true sizes?
FINALLY SOMEONE POINTED THAT OUT
Aci you always make me laugh
you just now realized that?
ok ok ok, could you spawn the sizeref command in a base to see how large it is?
why does the blood crawler look smaller than you when it's taller than you
Anyways just don't mind the curse word at the end of my sentence.
Great video. Sorry about all the homophobic comments you've been getting. It's sad that some people act like a twat towards others.
just play in vr then you really see how big it is
I love you Aci!! From Philippines
love your vids
Where is the huge worm !!!!
In vr u can see the size
You got sea emperor right
Yeah they really need to fix the FOV
but no fr. 30 meters felt like 3
blood crawler just *T a l l* they're the same size as normal cave crawler.