My Thoughts & Breakdown of Arcadion Light-heavyweight Savage Raids
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- Опубликовано: 8 сен 2024
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No matter how much harder or easier it is, this is just straight up more fun. That's already a move in the right direction.
Exactly. Fun takes precedence over the difficulty. All of Pandemonium was just unfun and exhausting. I still look at P7s and P8s with nothing but distain.
@@Did_No_Wrong P8s was a masterpiece
@@nrssweet4860 the 2nd phase, but not the 1st phase. 1st was such a unnecessary grind of body checks.
@@Did_No_Wrong I hate P3S so much lol, its so awful even despite reclearing many times
Clearing p12s for 8 people already feels like a chore. I guess thats what they notice. hard to prog, but harder to even want to reclear. Even with BIS the bodycheck was a pain.
I really like the dawntrail design philosophy of "mechanics designed to spook you, but are actually simple once you parse them visually". Stuff like the last boss of Tender Valley's conveyor belts, Absolute Authority in the Sphene fight, the exaflares at the start of M4S phase 2 (which Happy saw through almost immediately, good shit), they all are designed to make you panic but then feel really good to do perfectly once you get them down.
Difficult? Yeah maybe not too difficult
Fun? Holy shit yes
And I’ll absolutely take a fun tier (especially a first tier) over a difficult one
You must be in a static with all the fancy leader call outs because it's FAR more difficult to raid savages fighting with players in party finder that wipe you over and over again to the easiest m2s rotten mechanic pull after pull. I guess it's hard to just stand there clock position until 6 seconds. And m3s Fusefield in party finder? You can forget it.
@@jimmorrison4ever529yeah that’s every tier in pf, this is nothing new lol
Id rather have a fun fight than a hard fight. Ngl
Doing m1s in pf, people not being able to get in position based off true north or boss relative has shown me it’s easy for the pros but not the community lol
It's always been like this. Just kick the people who don't understand the mechanics that have been used in every tier since SB
I would never trust party finder as a basis on tier difficulty. Especially m1s. People who can barely even do normal mode can join m1 with nothing stopping them. The point of talking about if a tier is easy or hard is based around people who actually play savage and not just try 1 fight.
@@CWFDSmokeEater To this degree, not always.
People have started to get significantly dumber since EW.
It is not true north vs boss relative that is the problem it is hopping between parties and the strats always being different and when you get into a groove FINALLY in the new party. Some healer who thinks they are better than everyone in the party leaves for another group.
@@koy540 Being able to adapt quickly to differing strats is a valuable skillset that anyone playing in PF should nurture. Heck, would even go as far as saying anyone should nurture that skill set, helps with recovery too.
Yes, it's understandable people do mistakes because of it. But, they did the mistake because they need to practice adaptability more, not because different strats are used.
About M1S Nine Lives, I count she actually spawns a total of 8 clones throughout the fight. Including the boss herself, its precisely nine lives of a cat
Yeah, I noticed that also, it’s a very cool detail
Yeah, we were on Reddit yesterday too
Oh that's kind of neat.
@@SPB___ The fact this was your first thought to comment is peak redditor behavior smh
I had lowkey wondered this. Glad to get an answer~
I may be in the minority of hardcore players that loved the Endwalker savage raids, but I'm really happy to see that these raids are making people happy!
I personally Enjoyed P1,2,5,6,7 8 PT 2, 9, 10, and 12. I hated P8 PT1, and the rest just didn't feel fun moreso than a checkbox.
@@WedgeAntilliespersonally I loved P8S part 1 but that was specifically because it was a door boss haha. If it wasn't I'd be tilted clearing that ngl lol
I did every tier in end walker. It was burnout and drama all the way through tier 2 and tier 3.
That's because two of the worst savage fights ever made were back to back (p6s and p7s). The last tier was saved by p10s or else it would be very forgettable.
So why did you do it then? You some sort of masochist? If you don't enjoy it... Don't do it lul. I don't enjoy pvp, so I just simply don't do it. Same applies here.
@luckytanuki5449 it's not that simple. A lot of people enjoy raiding but not every fight is fun or well designed (p7 especially)
The challenge + fun factor and the idea of pushing your job to its limits within the defined choreography of an individual fight is the draw of savage raiding.
@@IyasuHN2 It is that simple. He said the burn out and drama was the main issue with those raids. Well the solution is to just not do them. Nothing about the difficulty of them or the jobs. If something is difficult in a genuinely frustrating way where it is ruining your mood... Just don't do it.
@@luckytanuki5449 Completionists, ulti raiders and speedrunners disagree. You just built soft. Quitting at the very sight of any negative feeling would stop most people from getting into savage or ex at all.
edit: For some people there's a sense of accomplishment at the end but to be fair not everyone feels that way- so it's really up to the individual to determine what it's worth
They tuned the timing on mechanics / hits to perfection. People don't realize how impressive this is. I play with 160ms and for the first time get away with pixel perfect dodges to keep uptime etc. This wasn't possible before 7.0.
Before I would appear out of the hitbox but still clipped due to lag.
They eliminated this lag somehow and it feels so good I can't be more thankful. Dodging now gives me feelings I didn't know I had..
You need to fix your ping
@@SPB___ Not much you can do when you play from another region. I play with like 250ms ping and have cleared TEA and UWU in PF very quickly, it's not that bad.
I wonder if test teams at SE watch these videos after the stuff they tested releases and look at eachother like..."holy hell.. that is a lot easier than how we did it"
Sometimes they do comment how creative the raid teams are or how PF finds ways to cheese some strats.
The way we do Garuda in uwu is way different than they planned
Neo Exdeath is an example of OP's comment. They didn't think of triangle uptime for Grand Cross Delta, but come a live letter where a team was inside of the instance, they employed the player-made strat because "it was easier than how we intended to have it resolved."
Gordias 4S was another example, though I think they commented how they *didn't* like how players came up with the use of healer LB3 to cheese it.
I got burned out in EW because of all the body checks it was exhausting having to redo an entire fight because on person in pf messed up
That body check after Devour, is pretty brutal.
@@pklifeupa7064 cachexia in p6s one person is out of place and just wipes you. P4s was the same with curtain call though less annoying as if you got there your group was at least competent
Progging anything in PF is exhausting because you get a treadmill of people that have to reprog shit constantly.
@@ArborusVitae very true but at least with less body checks you can drag a corpse through the fight
Also, it makes late reclears a massive pain because you can’t outgear them as much. This tier looks to be a big improvement in that department.
10:09 "I don't want the knock up, I just want to get slammed down"
- Mr. Happy 2024
Hearing Happy talk about what they could've done & how they could've went more ham with these fights if they wanted to, but it being the 1st tier of a new expansion decided against it. Makes me think the 2nd tier & final tier could be where the devs will go ham & creative with mechanics.
Happened with SB, ShB and EW too. The first tier is relatively easier compared to the next tiers with some good fights and some meh fights. EW gave some of the hardest fights and Abyssos destroyed the PF healers since almost every single raid wide gave a DoT, not to mention how they overturned the boss's HP due to the delayed release (they usually calculate HP based on damage the testing team does without materia or food then throw in a few to 5% percent HP).
I still find it funny how in M3 the giant deathwall never gets smaller or changes for a mechanic. The arena just is gigantic for some reason
I'm pretty convinced it's purely for visual reasons, cause if he did lariats off the actual arena box, there'd be a giant man in a tiny arena
'Cause wrassling ring.
i'm not a regular savage player...i'm pretty casual about it. don't do it a lot, only started when the second tier came in our in EW. the first lockout we did for M1S we got to raining cats - so basically almost cleared it. This was week 2 so some people already knew it/cleared it but half of us were new to it completely. challenging of course, but still relatively easy all things considered! i've had a good time and am looking forward to the rest of the fights!
I've already seen people struggle to deal with smaller hitboxes. Tanks that don't know they can move and preposition bosses to help with uptime, melees that don't know how to deal with not being able to do a striking dummy rotation, etc. Not insulting them, but it is what it is.
I think the health the bosses have will probably be fine for the average pf group. Easy dps checks while people learn new skills is probably a net positive for the raid scene.
the boss hp dropping very quickly to me has made prog seem so much more fun just cause you feel as if you blitzing through prog despite it being normal speed of prog, only thing i worry is what kill times will look like in BiS
Everything I am hearing about this raid tier is actually making me want to get back into Savage Raiding. Less body checks, more individually handled mechanics, well paced fights that don't last 14-17 minutes? Sounds great.
Especially all the clips of M4S being an actual good non-door boss fight, since the last time they did that in E8S, it was an absolute trainwreck and was the fight that caused me to stop doing Savage due to how bad it was.
What are body checks?
@@XChronicHash mechanics that require everyone to be alive and doing something specific or its an instant wipe
@@XChronicHash they are usually in the form mechanics where if one person fails, everyone dies.
Now some are great and well designed like Hello World from o12s.
And then there are the terrible ones like Light Rampant from E8s where its clunky and such a visual mess when you fail that you cannot tell what was done wrong and by who.
Yeah this seems to be a lot of peoples opinion
This is my first time in community for a savage raid so I’m really happy this seems to be super positively recieved
First tier being easy is fine
It usually is. Not counting Gordias cause that's a whole different case.
Every tier easy is fine
The real question shouldn't be "is it hard enough?" or "is it too hard?" or "is it too easy?" It should be "is it fun?"
It's insanely difficult in PF. Mechs are easy, but there will always be player number checking very frequenly. 1 bad player can really mess you up.
It took me an entire day to clear M1S alone. :)
Feels like its a nice challenge.
If you do it with 7 other people it goes faster
@@jude2214 heh
I'm in the boat of keep the savages like this and make the ultimate hard and dumb. As an old person I like my savage fun and exciting week 1 then easy farm play once per week with the boys week 2+ and then stop week 8. Ultimate for me is more of the slow burn in which I'll get it down when I get it down.
My main take away is that
A. People are WAY better, just in general, especially week 1 raiders, or anyone whos done DSR/TOP
B. This is preferable for content with a weekly lockout
Nobody wants a Savage tier, with THIS games gear system, potentially take 2-3 weeks, and more importantly, infuriating to reclear.
I think what i like the most about this tier, is theres not a single fights im dreading to reclear, and they'll probably get done pretty quickly.
I might even intentionally join late-prog groups, because the fights are just fun, there arent any nightmare encounters, or boring ones, or just "haha you got 40% of the way in, here is Devour", and you spend 90% of your time waiting for PF to get past the ONE mechanic and do the first 4 mechanics over and over and over.
True, at least i my case once done with p12s, and got everyone their turn, I'm are done. don't want to go back. never joined pf.
what for? if I dont really like the gear and next tier it will be outdated or by relic. I'm glad the chest piece is on 3rd floor. so I can still farm it.
@@rtbear674 Yeah, and i dont even think the gear looks great for this tier, i think the neo kingdom gear is way better than both the raid and tome cap gear. But its just a fun tier.
I think thats something the dev team forgot, alongside making casual content too easy... there is an upper limit.
I think MOST people will agree that TOP went "too far", and P12S also went too far with asinine mechanics that just werent fun to do.
The focus to make content "really hard", inevitably creates content that is not fun, so this tier being maybe a lil easier here and there, is overshadowed entirely by the fact theres not a single mechanic that i would describe as bad or unfun
I think if you're going to have a devour-like mechanic it should be the halfway point. I think Carbie Savage was fine in that regard.
@@rtbear674P12 was a total slog I hated that fight. The left/right wing snapshots being delayed by 3-5 business days really doesn't help lol.
@@Oizys0miseria Yeah, like you can clear, but is it worth to reclear every week for few months? At that level of stress just prog legacy ultimates instead.
Unlike the p12s. Ultimates gives good weapon glam, achievements, titles, frame. and the content won't be outdated in 8 months.
But yeah, maybe it's because it's the first tier. But just like any bell curve, there are only few that's in the absolute bottom that think DT is hard. and there's few that can clear the whole tier in the first 12 hours.
I just beat m3s, and this tier is amazing. I had almost forgotten how fun it was to have to work for uptime, and while there are places for it, the entire party blowing up because 1 person was out of place gets old fast. Anabasios really overdid it with the body checks. Honestly, dps checks don’t seem that different to me, but maybe m4s will change that.
In terms of rankings based on past first tiers:
M1s: best first fight of a raid series in the game. I mean it doesn’t exactly have that much competition, but still.
M2s: third best second fight. Voidwalker pretty soundly beats it, and while it is close, I found Hippokampos a bit more enjoyable with the arena and the knockbacks.
M3s: second best third fight. Halicarnassus is just a great fight, and while Brute bomber has some awesome moments, they could have done a bit more I think. I wasn’t there for living liquid, but in it’s current state, it’s not particularly interesting, even on min item level, but it could have been amazing for all I know, so I’m not counting it.
M4s: Haven’t beaten it yet, so I can’t judge. It has some tough competition though. Titan and Neo Exdeath are some of the best fights in the game. Wicked Thunder has some pretty cool mechanics at the start though, so maybe.
I just say that this is already one of my favorite tiers, because it brings back past tank philosophy. Imagine having to remember mechanics, both its ins and out, and have to move the boss YOURSELF to the RIGHT SPOT to execute correctly. Imagine the boss being movable and increasing uptime based on observation of mechanics. I also love that mechanics can change based on what the player does. I like the concept of Ultimate but the word "hard" always pertains to "mechanic o rigid that if you dont do it the way the devs want you to do it, back to start. No exceptions" and I like just the freedom and personal responsibility of the tier so far.
I think this tier is very fun. not too hard or too easy. it's fun
my time fly so fast. from 6pm to 1am i felt like i just played just 2 hour.
also it's good start for new people who just join FFXIV to know the savage before next tier
in Elemental DC we go same Strat so PF is fine for old and new ffxiv player
easy? looks like i'll go try savage.
no stupid body checks? i'll definitely go try.
Body checks, when used excessively are a lazy way to make fights harder. They serve no purpose other than to burn out players.
The only exceptions are in ultimates and even than that’s debatable-they were absolutely not fun in DSR.
Anyone that says otherwise has never raided in PF
@@paradonyx7987 Yeah, body checks should be sparse since enrages exist. Let me see more of the fight with the 3 people that made it through the mechanic.
Let me feel like we're actually making progress when 6 players survive instead of 4.
@@paradonyx7987Body checks are hit or miss, depends on how clunky or visual clear they are.
Hello World is a body check but its an amazing mechanic due to how polished it is mechanically and how visually clear it is when you mess up.
On the opposite side of the spectrum, you have Light Rampant, an absolute mess of a mechanic where not only is it clunky af but also an absolute visual mess when failed, that makes what could be an okay Savage fight into one of the worst in the game (post-p8s Phase 1 nerf).
@@voistar5387I mean last I checked, e8s is generally considered to be one of the best fights in the game, but I suppose different opinions exist.
@@shawnscouten5184 I always saw e8s as mixed among the community, with some loving it and others despising it.
I was able to clear m1s and m2s as my first in content savage clears so far and I am having a BLAST. Clear parties and reclears have been pretty consistent as long as everyone is clear on the strats in use.
Oh, I like this. The damage you deal during the first form actually matters for the final form.
44:55 The normal mode dashes were actually some of the most fun I've had in the game. I was ZOOMING!
The playability and watchability of these fights was really well done. On top of that, MORE people getting into raiding after EW burnout, having this challenging but very passable savage tier was great. The timeframe was about the same but the AMOUNT of teams clearing in day 1/2 is genuinely a good sign as more people are back into raiding and a lot of them did it consistently. Good balance imo
I wish they had cooked M2S. They could have had her do curtain call at 50% and then done a full phase of her regular mechanics with additional complication. They did so much art and coloring just for a 10% nothing phase.
Somehow it does feels refreshing, maybe because I didn't play savage during Endwalker last tier. I though that was the reason. I really enjoy play on this savage tier so far.
the fights arent bad but pf is so personally it balances out
As someone who has done hardcore raiding like yourself, its nice to see it be cleared relativly quickly. I also like it because, as someone who isnt hardcore raiding now, i feel like while the fights will still be challenging for the average player, i think it allows for more opportunity for more people to clear. Im excited to start my PF fights and to learn the mechanics
Xeems had cleared 3 fights, before i even woke up on patch day lol
This tier was super quick but super fun to watch. I can't wait for the ultimate slugfest and can't wait to see next tier with what the devs have learned from M1-4.
Thr absolute ideal would be more raids that take less time but I'm not confident they have the resources to do that. I would say the raids are balanced well enough assuming .1 patch is packed....but if it isn't people are going to question what they're supposed to be doing in the game.
m1s is by far the hardest in pf since any bot can try it out and trap the party
It’s the first tier of an new expac, it should be expected for it to be a bit on the easier side to ease people into transitioning into harder content. Unrelated but I’m happy that people are finding this tier fun and enjoyable, especially after how intense the last two tiers of EW were.
I haven't seen the enrage for M4s, but all first fight enrages are completely "unique".
M1s breaks all the platforms
M2s makes everyone love her before she kills you
M3s does... that amazing body slam and knocks back everyone.
They all're really unique.
Honestly, I love all of these fights. I do think that SE was playing it a bit too safe because they were returning to uptime being not guaranteed. I bet they over compensate for the next tier anyway though, so I don’t mind.
For fight 3 pnatokrator I think the PF strat will be go to your markers* with healers swapping with melees for uptime.
7:37 I'm glad this is the case. Means that DT will probably have a lot of soloable fights when 9.0 drops.
It's fun, and it's what matters to me. I like this difficulty. 😊
In M1S I went from blind to tethers in a lockout xD
Difficulty isn't the same as fun. These fights are so fun. Last time I had fun on savages were like Eden Verse.
Been taking so long to clear M1, but my hard content career started with Valigarmanda.
Do you think that the m4s dps check could have been done better if Wicked Thunder got some kind of damage reduction during the phase transition?
Ngl first tier in a long time where ive actually really enjoyed all of the fights
I think this tier is the perfect tuning as a PF raider. It feels punishing enough that you can still hit dps checks or wipe but not impossible to grasp conceptually or execute once you understand the placements.
There is no fight this tier that I felt was dreadfully annoying to beat. P10s by comparison was a nightmare with all the body checks. Body check mechs should be reserved at best to the last boss of a tier. Same thing with limit cuts for either third or fourth fights.
Trust me, you'd want this over something like WoW Mythic raiding where the fights are tuned to be unbeatable until some top guild bangs their head against them for a week and then the devs finally hot-nerf them to be clearable.
It was definitely a fun tier. Even if it wasn't very difficult. Witch hunt had me in a choke hold for a hot min though lol
as much as we may like a good challenge, fun > difficulty any day for me. There can be both and they might nail that with Criterion and Ultimate, even the new stuff we haven't seen yet from the explo zone, but for content meant to be farmed for a long time? give me fun!
I think the tier was cleared so fast because there really isn't much of a puzzle element to any of the fights. It's more heavy on the execution side of things since there isn't really a mechanic which is that hard to figure out. Also the DPS checks are beyond lenient. That's my only complaint about the tier. My group killed M4S with four deaths and four damage downs. That shouldn't be happening during week one in my opinion even if it's the first tier of the expansion.
I wont be able to prog at least for this month, but maybe afterwards... At least this'll give me something to look forward to when I go to PF ^^°
Make up your minds people, is Dawntrail too hard or too easy?
Lmao the only people who says it's hard are the spoonfed babies, to everybody else it's never "hard"
Most people find the expansion but be an extremely enjoyable level of difficulty. Not braindead like Endwalker but not brutal. If Dawntrail has an easier Savage than expected I think thats fine. Gives us all more time to do other content or play other games.
I haven't done savages or more than one ex yet but I enjoy the content not being braindead for once
Let's not encourage hive minds now
You're only ever gonna hear the cries, then come the cries to contradict other cries which a % of just cry for the sake of crying.
I really loved m1s. Very cool fight. 2s was ok. I'm not a fan of dodging the hearts. I'd much prefer dodging ground aoes. Just started 3s prog and it seems ok so far. Really hoping 4s is fun. It looks cool. I'd say the tier gets a B+ rating. On a level with Asphodelos and above Eden's Gate imo.
Cant say its too easy. Maybe somewhat easier to catch on the mech and man, iloooove the mechanic combos. Specially m3s, as much as PF grief it, but that fight is just fast paced and fun.
in party finder fight difficulty is not whats burning people out/is unfun. finding players who can do the fight to whats designated in pf consistently is whats burning ppl out. i remember first tier of endwalker. i cleared 1-3 in the first 2 days. had to work a lot after that. and then it took me 6 days of playing 14 hours a day to reclear 1 and 2 in week 2. and while the argument "just get a static it will make it so you are all always on the same prog point" is valid, i was a shiftworker during that time and had different times every week so i personally couldnt.
so even if this is gonna trigger some people but in party finder you fight the community and not the boss.
Absolutely true. I'm still on M1S when I should have already cleared it. That's the downside of MMOs, other people can hold you down on harder content.
@@MB-em9ek yeah its crazy. i've been in kill parties since saturday for m4s. only killed today and barely fucked up (think like 15-20 times in 40+ hours of being in the fight). i got genuinly frustrated and wanted to quit the tier xD
I can only talk about the first fight but even with the considered low health, at least in pf we still hit enrage a few times before clearing. I'm not surprised wf groups didn't but without pots, with more questionable gear, and frankly just not as good of players we had to fight enrage a bit.
Say chat is unbelievably short people don't realize it. It's less than the length of the outside of a large house front to back
So it sounds like it's mainly just an issue with the final boss tuning. I wonder if savage raiders feel like SE perhaps goes a bit too far with their philosophy for the first tier of an expansion. There are only 4 bosses after all, I don't really see the problem with letting the final boss stay on par with where it is during internal testing instead of nerfing it by 10-15% like Happy was talking about.
I'm fine with this level of difficulty, Endwalker was just too exhausting with every fight either being a slog or too punishing even for savage. My static was almost broken by Endwalker so Im glad they made the mechanics more fair than "1 person dies everyone dies."
them developing fights where mechanics wont be seen due to better gear is just a shame. i know this isnt the first time its happened, not by a long shot...but its just sad people wont experience the fights in their whole.
ive been told its recommended to do the final 3.0/4.0 trials on MINE or else it skips dialog and major mechanics?
that being said these fights do look so fun to do
the fight design is kinda easy, which isnt bad, but the damage check is waaay too lenient. I would prefer p4s check or slightly easier. being able to skip whole mechanics week 1 is really weird
I wish I had time to do savage + extremes 😢.
Haven't hopped into the tier yet. This looks so much better than all of the EW tiers, and that is all I care about. EW was boring af, the fights were either boring, or were bad. I'd rather undertuned dps checks and fun fights than whatever the hell EW was. I didn't do the last EW tier because of burnout. The second tier was the worst raiding experience since Gordias, P5S was fine but the rest was honestly just bad, it was so bad that 7/8 of my long term group needed a break. Outside of EW ultimates, I can't think of any combat content that I found to be fun and engaging.
As for if the Ultimate or the next tier have a massive jump in dps checks I'd be fine with it. The focus should be on making the encounters fun first and foremost. If the DPS checks are more tight it'll be fine as long as fun is the first priority.
athena savage was my first tier i've done in the game but i feel this one is more easier xD
I think its about the same difficulty as Asphodelus...maybe a tad easier...more importantly its a super fun raid tier. Thats more important
I heard if you say "too easy" 3 times in a row, yoshi p will appear behind you and force you to do TOP in Partyfinder
I feel like Chain Deathmatch 2 would have been way more fun if people had 0-3 chains instead of just everyone gets 2. Like if you had to get hit by both clones and the boss, or just the boss, or none of them.
That would require 1-3 chains, just because of how the poison is 270°, because if you did have 0 as an option it would mean poison can't cover first safe spot, but that means everyone else has at least 2 chains (ie. impossible to have 1 in that scenario), and that's not much different than how it works currently. To make it always 1-3 would mean you could have poison cover safe spot, and if you have 1 chain you are either in only poison or in the one spot poison isn't covering, and I think that's more interesting and to the spirit of what you're suggesting
I hope that the fights are fun cause just watching the inital prog was kinda...meh. Maybe it's cause I am a veteran raider so really I should have known better than to have higher expectations but Idk. Eden's Gate was the 1st tier I did on launch (Alphascape was already out when I started raiding) and I loved it, it was fun to watch and play. Asphodelos also was really fun to both watch and to play.
I look forward to the other tiers, I hope they ramp it up and don't try to hold back because a tier has to be easier because of its placement in an expansion.
I hope the next ultimate isn't a repeat of TOP. By far the most unfun and least satisfying ultimate.
26:04 It does, yes
Mario Kart is such a shit strat for p2s. The uptime strat where melee and range bait differently is way better.
1:39:35 I don't think thats gonna happen at all, because Ultimate is like a 0.1% content. Everyone that does it KNOWS that the fight will not be as lenient as a Savage.
As for your second point, I think you're overstimating PF skill ceiling. But I do agree that'll be a shock for some other players.
I was really hoping M2 would be hard so I could enjoy memes of savage raiders losing their minds to Bee My Honey while continuously wiping. They should get Mr. Ozma to do all of the raids next tier.
What I'm hearing is that PF clears, will pretend it's spread 100% of the time, and wipe if not.
So, the first Nine-Lives is the same as the Shadow Clone from E10N?
Hp seems low, I don't think they went back to buff boss HP after major jobs buffs
Uhhh mister 23:30, that's 45 degrees, 90 degrees would be the same cardinal.
Once my group got through Witch Hunt on an M4S pull I was chilling after that. Witch Hunt is literally the hardest mech in the whole fight, doubly so if you're melee. I'm glad it was near the beginning.
Great vid
2 hours? Wtf Happy
I would say this new step of them trying to change things up in mechanics is really good. Yes people dont mind a challenge but people don't like the brain drain which this teir has but its not as bad as ew
“People dont mind a challenge” brother, have you seen the forums?
@@Frogstoney Yes, people dont mind a challenge. That forum post is the same few people talking back and forth and still beign drowned out by the people saying they are wrong.
@@Frogstoneylike 20% of people on the forums are trolls since mods wake up like every 8 months. It’s probably not worth it to take them seriously. Like I don’t really think the guy who said he was a “former savage/mythic raider” but then got stuck on the boss in origenics that literally just does left/right cleaves is very trustworthy.
EW's P8S was the worst in EW lol
Seperate comment cos its unrelated to my previous but:
If anyone says this tier is too hard they really need to understand what savage is and not think it is a story mode. This is the bare minimum a savage should be. Any less and it might as well be story mode.
I prefer this way. Let Ultimate be the difficulty one.
M2S to me is insanely easy yet people in pf keep messing up so hit enrage
Easy of what? Try in random pf. M2S dps check is crazy for instance
When I saw Echo survive missing a tower in the final phase of M4 I was blown away honestly. Like... has that been a thing... EVER in a Savage fight?
why is it called Wrath of Zeus? Greek gods are cannon I guess?
I mean, you've fought Hades and Athena.
I'm thinking Zeus may be one of the Ascians we haven't met yet, Yoshi P said that we should revisit the lore of the convocation and the twelve before Dawntrail, amd Zeus would fit the lightning theme of Solution 9.
Hello Haps, just finished the tier blind earlier today and I have the same opinion for Aetherial conversion (literally complained to my static that we had a normal trial mechanic on a 4th floor boss doesn't make sense). It also throw the pace of the fight off (except when it's right before the second mustard bomb, I really like how quick the two chain together). Can't help to notice you also didn't mention the weird 15sec after the first conversion when she just do auto attacks while we burst that makes the pacing so off at this point. Overall cool phase but the pacing hit or miss hard during it.
Suggest you try clearing this week 1 in pf before you consider what's easy and hard Mr Happy. WF raider opinions what's hard or easy is irrelevant when they clear everything in 1-2 days.
I feel like they are making a bigger difference between savage and ultimate. Savage isn't the "big thing" for HC raiders any more. Savage is farmable and weekly reclears in EW were painful. Backloaded fights etc. Ultimate is the big dog now and savage is farmable weekly content to keep subs up.
the slam sucks just as much in M1S cuz it has like a 4-5s stun
i shouldnt be surviving light party stacks with just one other person as a melee dps
I think the difficulty is pretty well balanced so the most crying comes from a few people on both ends of the spectrum who cant have it hard enough or want brain dead fights.
I mean it's the fastest cleared Savage ever made...