I think the idea behind the experimenting with recipes is to make you think through what items might make that recipe, thus teaching you the recipe in short-term memory. Unfortunately, the recipes are often not intuitive enough...
I figured this to be the case upon trying it with recipe minigame enabled and disabled. Engaging with the recipes in the minigame seems to help remember some of the ingredients better. But probably only if you're actually thinking as to how they fit into the item, for mnemonics
I was hoping the recipe thing was more like I get to decide what materials go into a crafting recipe. All things being equal I could decide which I would rather use for any particular craft.,
Sandbox settings CAN be altered later on, here is how: - go into the save folder of your world and make a copy of the original sandbox ini file (as a backup, just in case). If your world has default settings, the sandbox ini file will be empty. - start a new world, adjust your sandbox options how you like them to be - go into the save folder of that new world, copy the sandbox ini file and paste it into the folder of your first world (overwrite the original sandbox ini file of your first world).
Another handy tip about breaking things: Broken weapons can't get MORE broken, and even though they do a lot less damage, they do still break down objects in the environment. It can be handy to keep a broken weapon on hand as a resource collecting tool. It's slower than using your good weapon, but you're generally going to want that damage more in fights anyway.
Better tip. Dont use weapons to break crates or PC's at all. Use the vacuum. It shreds most breakables extremely quickly and also sucks up the items into your inventory right away. Fastest way to farm computers and other crates.
Seconding the use of the vacuum. It is MUCH better than having a weapon (broken or not) dedicated to breaking crates/computers/whatever. Charging stations are everywhere and the vacuum can also be used as a free kill on pests. Only downside is not getting free melee exp.
Great tips. Here's what made me restart the game: 1. When I learned that you can gain building experience by "repackage" furnitures and hammer for disasembling them. Simply disasembler everything you see, the loot will never disappear 2. The big paper-cabinets have the largest storage capacity. Repackage them instead of building boxes for storage 3. Carying a lot of stuff will give you Strength XP (between the yellow markers) 4. You can chain cables with batteries
@perandersson3977 you can chain cables just with having some plastic scrap in your inventory, just click on any surface near the power source/output point, you bastard
1. Loot does despawn if its not in a container, but loot is infinite in the portals so its not important even if it does 2. the storage crates you build can be stacked on top of each other giving far more space then any container in the game.
under the office where you got the basic backpack, is a tunnel where you get a security backpack with more slots. Just break the Windo and take the ladder down.
Small bladder is presented as a negative perk, but as the only way to acquire one of the two ingredients used for soil bags, which are used to make those really powerful mug grenades. I always take it. It's secretly a good perk.
@@dankrigby5621 you can build a toilet you can harvest it from, but if you don't go to the toilet in time you'll just er.. drop it on the floor, and if you have some scrap plastic in your inventory you can pick it up in a little plastic bag.
Good tip for anyone new watching this video! Crafting benches will make an area 'safe' so in the mid to latter sections of the game take a few along with you, kill enemies and then put a crafting bench down, makes multiple runs to trading stations so much easier! Specially in the labs!
The best spot i found to build is above the office space you take the lift up and the jump to the duct area with a power plug so you can put a bench down
My crew is playing the game again since another buddy just picked it up and we're making our base up there in the rafters. Its such a fun base location and makes for some great shenannigans
There is a secret area under where you got your basic bag in the offices with a bigger security bag. Just hop on to ledge at the back of that little office and climb down a ladder and it takes you in to a tunnel and the bag is in the room with a pest
When it comes to washing, you can use fountains or pools or other sources of 'tainted water'. That electrified floor is a great way to kill some Security Robots for their CPUs when you're ready to build the Hacking Tool. Using the Makeshift Crossbow and supplying it with Makeshift Bolts helps level a lot of categories at once. While the character is bad at jumping, you can repackage furniture and 'climb' it to reach areas early.
one thing i didnt pick up on till late game. you can have multiple bases spread around the compound, just set a few tesla turrets facing inwards and they will stay safe during raids.
resources do NOT respawn unless you change it in settings. The only way to get infinite resources is via the portal worlds, which reset every few nights.
I'm on a non modified save and a good chunk of the resources are 100% respawning. It seems to be based mostly on time, because I have had stuff spawn on the floor of my base constantly, and there is a desk outside my base that always has pens and rubber band balls on it. The desks other large set piece/storage objects and tools don't respawn as far as I can tell, but ground loot like staplers, rubber band balls, paper, plastic trays, test tubes, and pens I have all seen respawn plenty. There is actually a little store room in the kitchen going through reception that I have consistently come back to for test tubes, glass, and a few other random things. Mostly test tubes seem to spawn there.
@@IndyColaTTV nope resources do not respawn at all under any circumstances unless in a portal. u changed your setting or u saw where some shelf items respawned after the big update, which u didnt because this comment was before the big update xD
@Odyssey636 they very much did on my unmodified playrhrough. If this is the case, it must have been a glitch of some sort because I assure you it got very annoying finding paper and binders all over the floor of my little encampment constantly because I broke the table they were spawning on
@@Odyssey636I literally just watched stuff spawn in front of my eyes in the cafeteria on a fresh world after I broke the item. It has an animation and audio so you are wrong.
It's not really a negative, but coworkers are kind of terrifying, I'm just doing my thing during the dark, and I turn to grab some scrap and I get jumpscared by this guy that silently approaches me in the dark. Maybe it would be less scary if they were walking around with flashlights or something like that, but they don't really serve any purpose in the first place, especially since feeding them doesn't really give you anything useful.
Managed to catch him in a door way with the pest nest located near the main portal. Then proceeded to hit him about 50 time till he dropped his skull nothing interesting yet just way too creepy and he was broken to the point he was just zooming around on all 4s
@@stephenopitz3106 hes not broken, hes supposed to bet that way. you can find info about him in an email on a laptop. i bet hes gonna get some more features and lore later on too
i just tested this be setting the game to always night in the sandbox setting, it does turn off, there is a vent on the floor passed it that can be broken that leads to items
Recently they added xp bonuses for each of the roles so going for Lab Assistant or Intern is not as temping now that you can use the roles to level faster in a chosen skill.
two things the area you showcased is right next to the easiest to get early game security backpack, and the images also unlock journal entries about the enemies/world. the main penalty for dying is loss of durability on weapons very harsh with the non craftable guns.
I've been trying to power level construction just so I have a better chance to repackage these. ALSO putting things in your hotbar makes them weigh SIGNIFICANTLY less. Useful for water coolers, filing cabinets, most furniture in general.
if you go down the ladder outside the room at 8:21 there's a little room with a security backpack in it, has 3 more slots than the basic backpack you said to pick up right above it lol edit, I also recommend just using desk legs to break stuff, that way you don't break your main weapons all the time, and you can just package desks real quick to get a new one if it breaks (the desk will break most of the time and drop one instead of packaging)
What software did you use to film this video? I'm trying to make a tutorial on how to get to the control room, but nvidia instant replay doesn't save, and shadowplay doesn't work.
How do you actually upgrade the crafting bench? I have the materials for one of the upgrades, but it says I have 0 out of 5. (Or just 0 out of what ever it’s asking for, but it’s literally in my inventory) I don’t understand lol
I've been trying to drag those recipe items into the brain mini game for 10 minutes now and it will not do anything please help it is actually driving me nuts because I played the demo and never had an issue with it, but now the actual game is like no you're stuck at level 1
how do we get food? i cant cook anything since all the stoves are broken and i cant find a wrench to fix them. we already looted all the food dispensers.
Read computer terminals or grab tech loot and you should pick up an idea for a Makeshift Stove. You'll also need a Frying Pan and/or Pot for cooking. You can then preserve the food by placing it in a refrigerator. Both the stove and fridge require power though, so you'll want a battery to keep the fridge cold at night and possibly a power strip depending on the plugs near your bench.
@@drorion95 To be fair, some of the stoves are broken. When that happens the icon will turn into a pipe wrench and a prompt will say something like "Requires a Reinforced Hose".
If you cannot find a bed or large couch nearby you can also simply sit on benches for a partial rest. Basically it will drop you from the 'rest in 90 seconds or DIE' state to the first tier of noticeable fatigue, but takes half a minute or so to do so.
I was using a battery and chopinator (bring a hammer too). Set the chopinator in front of the robot in its pod and the battery slightly behind but dont connect it yet. Smack the robot in its pod til its comes out then quickly power the chopinator with the battery. Then just repair the chopinator with the hammer, making sure to keep the robot on the opposite side of the chopinator and presto. I was able to kill all 3 robots in the office sector in a single day on day 2 using this method.
Late response but it's genuinely broken. Have no clue on the multiplier but current end-game entities almost die from a single lightning spear headshot, with most dying from a secondary non stealth attack. The Carbon Pickaxe can one-shot some stuff but most of the relevant things seem to be resistant to blunt so the damage on it might look "fake" because of weird results where the Lightning Spear can outdmg it.
yes, youll need to build a pest trap, and then wait for a pest to step into it. afterwards youll need to feed it nachos (they only like nachos AFAIK), and after approximately 3 nachos he will be your pet and you can pet him and make him follow you around.
Fully playable, just a touch clunky and unoptimized. From what I've read it isn't particularly optimized yet so it only hits 30 fps consistently on steam deck. It does have full controller support, but menus just use a joystick controlled cursor instead of proper d-pad support.
I'm playing on the OLED, works flawless. The graphical settings can be adjusted, I'm getting constant 60 fps with everything on medium, excepted for textures and effects on high. Would recommend setting the right trackpad to mouse.
What do you mean it's just not worth it to guess the items needed for the recipes?? They are needed to make the recipes and you get recipes when you place them. What more do you want?? It's like saying it's not worth it to eat and drink because you don't get extra bonuses other than being full and satiated. It's foolish.
you misunderstood me, i meant as in its not worth the gameplay mechanic? its uneeded and adds nothing to teh game unless they are going to allow random crafting like say for example minecraft and learning recipies yaself? in abiotic you do it once then never again? its redundent
@@Jade-PG Well in that case I have to disagree again. It's a system put in the game to prevent players from just rushing through the game with just a torch and a knife. You feel its redundant because you are one of those players who pick up everything and bring it back to base. As the game is intended to be played. It's a system that forces you to gather stuff. But I agree. A more interesting system of making you pay for your recipes would be welcome. But there aren't that many options. The recipes would have to be monster drops or simply found around the map.
@@CT2507 na i got no problem discovering new recipies its literally teh mini game thats just redundent? if it offered an xp boost if you guessed correct 1st time? it would be something worthwhile but teh actual clicking and moving stuff to find and unlock is just time consuming rather then interesting, henc ewhy i said it wasnt worth it, not teh actual unlocking of cours ethats needed lool but the mini game itself
@@Jade-PG Now it is you who misunderstand me. Lol... The minigame is there to ensure you have materials gathered! Or you could just rush through the game never collecting stuff. It's not supposed to reward you. Getting a recipe unlocked is reward enough in itself. I understand that once you've unlocked a recipe, the minigame is redundant, but hopefully they will change this with the full release. Easiest way to change the mechanics is probably as you said to just give the player some extra xp.
@@CT2507 The minigame is there to ensure that you gatherd the materials? It could also work by just giving you the recipe, if you just once collected all the items you need for that item.
I think the idea behind the experimenting with recipes is to make you think through what items might make that recipe, thus teaching you the recipe in short-term memory. Unfortunately, the recipes are often not intuitive enough...
I figured this to be the case upon trying it with recipe minigame enabled and disabled. Engaging with the recipes in the minigame seems to help remember some of the ingredients better.
But probably only if you're actually thinking as to how they fit into the item, for mnemonics
I was hoping the recipe thing was more like I get to decide what materials go into a crafting recipe. All things being equal I could decide which I would rather use for any particular craft.,
Sandbox settings CAN be altered later on, here is how:
- go into the save folder of your world and make a copy of the original sandbox ini file (as a backup, just in case). If your world has default settings, the sandbox ini file will be empty.
- start a new world, adjust your sandbox options how you like them to be
- go into the save folder of that new world, copy the sandbox ini file and paste it into the folder of your first world (overwrite the original sandbox ini file of your first world).
Another handy tip about breaking things: Broken weapons can't get MORE broken, and even though they do a lot less damage, they do still break down objects in the environment. It can be handy to keep a broken weapon on hand as a resource collecting tool. It's slower than using your good weapon, but you're generally going to want that damage more in fights anyway.
i knew this but i needed to know about it anyways because i wasn't for certain so thanks
Also can repair some stuff with duct tape if you right click it
Better tip. Dont use weapons to break crates or PC's at all. Use the vacuum. It shreds most breakables extremely quickly and also sucks up the items into your inventory right away. Fastest way to farm computers and other crates.
Seconding the use of the vacuum. It is MUCH better than having a weapon (broken or not) dedicated to breaking crates/computers/whatever. Charging stations are everywhere and the vacuum can also be used as a free kill on pests.
Only downside is not getting free melee exp.
Great tips. Here's what made me restart the game:
1. When I learned that you can gain building experience by "repackage" furnitures and hammer for disasembling them. Simply disasembler everything you see, the loot will never disappear
2. The big paper-cabinets have the largest storage capacity. Repackage them instead of building boxes for storage
3. Carying a lot of stuff will give you Strength XP (between the yellow markers)
4. You can chain cables with batteries
@perandersson3977
you can chain cables just with having some plastic scrap in your inventory, just click on any surface near the power source/output point, you bastard
1. Loot does despawn if its not in a container, but loot is infinite in the portals so its not important even if it does
2. the storage crates you build can be stacked on top of each other giving far more space then any container in the game.
@@rdmanom7431 loot is infinite in the portals , thats what i want to hear :D
under the office where you got the basic backpack, is a tunnel where you get a security backpack with more slots. Just break the Windo and take the ladder down.
bruh. I went from the other way by ziping down to those rails omg xD
Small bladder is presented as a negative perk, but as the only way to acquire one of the two ingredients used for soil bags, which are used to make those really powerful mug grenades. I always take it. It's secretly a good perk.
so, how do you harvest your "ingredient" after youve gone to the toilet? or is there a special toilet where it can be harvested?
@@dankrigby5621 shit your pants...
@@dankrigby5621 you can build a toilet you can harvest it from, but if you don't go to the toilet in time you'll just er.. drop it on the floor, and if you have some scrap plastic in your inventory you can pick it up in a little plastic bag.
Good tip for anyone new watching this video! Crafting benches will make an area 'safe' so in the mid to latter sections of the game take a few along with you, kill enemies and then put a crafting bench down, makes multiple runs to trading stations so much easier! Specially in the labs!
The best spot i found to build is above the office space you take the lift up and the jump to the duct area with a power plug so you can put a bench down
My crew is playing the game again since another buddy just picked it up and we're making our base up there in the rafters. Its such a fun base location and makes for some great shenannigans
Same
There is a secret area under where you got your basic bag in the offices with a bigger security bag. Just hop on to ledge at the back of that little office and climb down a ladder and it takes you in to a tunnel and the bag is in the room with a pest
When it comes to washing, you can use fountains or pools or other sources of 'tainted water'.
That electrified floor is a great way to kill some Security Robots for their CPUs when you're ready to build the Hacking Tool.
Using the Makeshift Crossbow and supplying it with Makeshift Bolts helps level a lot of categories at once.
While the character is bad at jumping, you can repackage furniture and 'climb' it to reach areas early.
one thing i didnt pick up on till late game. you can have multiple bases spread around the compound, just set a few tesla turrets facing inwards and they will stay safe during raids.
resources do NOT respawn unless you change it in settings. The only way to get infinite resources is via the portal worlds, which reset every few nights.
I'm on a non modified save and a good chunk of the resources are 100% respawning. It seems to be based mostly on time, because I have had stuff spawn on the floor of my base constantly, and there is a desk outside my base that always has pens and rubber band balls on it. The desks other large set piece/storage objects and tools don't respawn as far as I can tell, but ground loot like staplers, rubber band balls, paper, plastic trays, test tubes, and pens I have all seen respawn plenty. There is actually a little store room in the kitchen going through reception that I have consistently come back to for test tubes, glass, and a few other random things. Mostly test tubes seem to spawn there.
@@IndyColaTTV nope resources do not respawn at all under any circumstances unless in a portal. u changed your setting or u saw where some shelf items respawned after the big update, which u didnt because this comment was before the big update xD
@Odyssey636 they very much did on my unmodified playrhrough. If this is the case, it must have been a glitch of some sort because I assure you it got very annoying finding paper and binders all over the floor of my little encampment constantly because I broke the table they were spawning on
@@Odyssey636I literally just watched stuff spawn in front of my eyes in the cafeteria on a fresh world after I broke the item. It has an animation and audio so you are wrong.
@@towel1454 literally none of my stuff respawned, yall are lying
It's not really a negative, but coworkers are kind of terrifying, I'm just doing my thing during the dark, and I turn to grab some scrap and I get jumpscared by this guy that silently approaches me in the dark. Maybe it would be less scary if they were walking around with flashlights or something like that, but they don't really serve any purpose in the first place, especially since feeding them doesn't really give you anything useful.
I get pens and the occasional stapler if you feed him 3 different types of meat, not that you really need those items but I have too much meat anyway
The guy started talking about his larvae when I first encountered him, so uh...yeah. Think there's more to him than meets the eye.
Managed to catch him in a door way with the pest nest located near the main portal. Then proceeded to hit him about 50 time till he dropped his skull nothing interesting yet just way too creepy and he was broken to the point he was just zooming around on all 4s
@@stephenopitz3106 hes not broken, hes supposed to bet that way. you can find info about him in an email on a laptop. i bet hes gonna get some more features and lore later on too
I read somewhere that if you don't feed them for long enough they start to steal from you. Not sure of the validity of that however.
At 4:35 that big fan in the ductwork. When the power shuts down at night, does that stop also?
i just tested this be setting the game to always night in the sandbox setting, it does turn off, there is a vent on the floor passed it that can be broken that leads to items
It is really good way to get an anvil early for the repair and salvage station
@@RachniThane p sure there is an anvil in that room behind the fan so you can get one on the first night without venturing into level 3
@@RachniThane TY good sir!
Okay, so this is super singleplayer friendly. Looks like i buy it.
Recently they added xp bonuses for each of the roles so going for Lab Assistant or Intern is not as temping now that you can use the roles to level faster in a chosen skill.
two things the area you showcased is right next to the easiest to get early game security backpack, and the images also unlock journal entries about the enemies/world. the main penalty for dying is loss of durability on weapons very harsh with the non craftable guns.
Below where you found this first backpack there is a hidden tunnel you can find behind that room over the edge with a larger backpack hidden there.
Pack up large file cabinets to bring back to base to use as storage. Don't destroy them!
I've been trying to power level construction just so I have a better chance to repackage these.
ALSO putting things in your hotbar makes them weigh SIGNIFICANTLY less. Useful for water coolers, filing cabinets, most furniture in general.
If you go back to the room with the spinning fan, wait for the power to go out, you can go in that room
if you go down the ladder outside the room at 8:21 there's a little room with a security backpack in it, has 3 more slots than the basic backpack you said to pick up right above it lol
edit, I also recommend just using desk legs to break stuff, that way you don't break your main weapons all the time, and you can just package desks real quick to get a new one if it breaks (the desk will break most of the time and drop one instead of packaging)
That's what I do. Carry a table leg for busting stuff.
4:05 Would love you to do a traits guide. I have some ideas for what is good, but I am interested to get perspectives really looking at it.
I know they’ve had a few updates so this might be known now but the recipe mini game gives you crafting xp
you can shoot those nets at the tougher creatures early on to take em out more risk free! :)
What software did you use to film this video? I'm trying to make a tutorial on how to get to the control room, but nvidia instant replay doesn't save, and shadowplay doesn't work.
A lot of people use OBS
The research minigame gives crafting exp for a certain starting job: The Paratheoretical Physicist
Thank you sooo much JAde for posting these videos
Trans kinematic researcher is the best job, with only the sneaky lab assistant coming in close second
How do you actually upgrade the crafting bench? I have the materials for one of the upgrades, but it says I have 0 out of 5. (Or just 0 out of what ever it’s asking for, but it’s literally in my inventory) I don’t understand lol
you need to get ya overall crafting skil up i think, check ya skills page and see
@@Jade-PG I just got over crafting 2 and it started working, but didn't know why. Though it was bugged lol Thanks for ur help!
thanks j for guide i,ve been using your videos along time now all the best
I've been trying to drag those recipe items into the brain mini game for 10 minutes now and it will not do anything please help it is actually driving me nuts because I played the demo and never had an issue with it, but now the actual game is like no you're stuck at level 1
flippy dudes dont open doors, kicking the door open (at least for me) insta kills them.
This game is very fun! Glad I decided to pick it up!
how do we get food? i cant cook anything since all the stoves are broken and i cant find a wrench to fix them. we already looted all the food dispensers.
there are other ovens in offices eventually you cant take one home or craft one yaself you need to explore more and gather stuff
Read computer terminals or grab tech loot and you should pick up an idea for a Makeshift Stove. You'll also need a Frying Pan and/or Pot for cooking. You can then preserve the food by placing it in a refrigerator. Both the stove and fridge require power though, so you'll want a battery to keep the fridge cold at night and possibly a power strip depending on the plugs near your bench.
@@Jade-PGyou can totally craft a stove
The stoves sre not broken. You need a pan to cook. Place the pan on stove and then the meat on the pan.
@@drorion95 To be fair, some of the stoves are broken. When that happens the icon will turn into a pipe wrench and a prompt will say something like "Requires a Reinforced Hose".
How do you sleep or rest?
You have to find/build a bed, or a 3 seat couch. You hold down E and youll lay down.
If you cannot find a bed or large couch nearby you can also simply sit on benches for a partial rest. Basically it will drop you from the 'rest in 90 seconds or DIE' state to the first tier of noticeable fatigue, but takes half a minute or so to do so.
Where do I get a screw driver to repair stuff?
There's lots of screwdrivers all over in tool box, you need hammer to repair furniture, and repair bench to repair gear
Anyone know a good way to kill robots faster. We have only killed 3 so far. I use the crossbow and my friend was using a spear.
Yeah, use the electrified water near where you can drop down into level 3 from some crawl vents. It kills them in a handful of zaps.
Make traps
I was using a battery and chopinator (bring a hammer too). Set the chopinator in front of the robot in its pod and the battery slightly behind but dont connect it yet. Smack the robot in its pod til its comes out then quickly power the chopinator with the battery. Then just repair the chopinator with the hammer, making sure to keep the robot on the opposite side of the chopinator and presto. I was able to kill all 3 robots in the office sector in a single day on day 2 using this method.
Best way is to use the nail traps. Just place 3 or 4. They can be recharged with a box of nails and the box does not even dissapear.
@@Ronesbywhere did you find the hammer so early on?
Thank for this review.
Now I know it NOT multi-player/friend only.
I CAN PLAY SOLO
Great guide Jade 👍
how good is sneaking in the game?
Late response but it's genuinely broken. Have no clue on the multiplier but current end-game entities almost die from a single lightning spear headshot, with most dying from a secondary non stealth attack. The Carbon Pickaxe can one-shot some stuff but most of the relevant things seem to be resistant to blunt so the damage on it might look "fake" because of weird results where the Lightning Spear can outdmg it.
Bro did you just refer to the cream of the crop as some wrestler from wwf? The audacity.
Thanks!
Anybody know how to get pet animal ?
yes, youll need to build a pest trap, and then wait for a pest to step into it. afterwards youll need to feed it nachos (they only like nachos AFAIK), and after approximately 3 nachos he will be your pet and you can pet him and make him follow you around.
This work on the deck?
Fully playable, just a touch clunky and unoptimized.
From what I've read it isn't particularly optimized yet so it only hits 30 fps consistently on steam deck. It does have full controller support, but menus just use a joystick controlled cursor instead of proper d-pad support.
It works completely fine on deck for me
I'm playing on the OLED, works flawless. The graphical settings can be adjusted, I'm getting constant 60 fps with everything on medium, excepted for textures and effects on high.
Would recommend setting the right trackpad to mouse.
What do you mean it's just not worth it to guess the items needed for the recipes?? They are needed to make the recipes and you get recipes when you place them. What more do you want??
It's like saying it's not worth it to eat and drink because you don't get extra bonuses other than being full and satiated. It's foolish.
you misunderstood me, i meant as in its not worth the gameplay mechanic? its uneeded and adds nothing to teh game unless they are going to allow random crafting like say for example minecraft and learning recipies yaself? in abiotic you do it once then never again? its redundent
@@Jade-PG Well in that case I have to disagree again. It's a system put in the game to prevent players from just rushing through the game with just a torch and a knife. You feel its redundant because you are one of those players who pick up everything and bring it back to base. As the game is intended to be played. It's a system that forces you to gather stuff.
But I agree. A more interesting system of making you pay for your recipes would be welcome. But there aren't that many options. The recipes would have to be monster drops or simply found around the map.
@@CT2507 na i got no problem discovering new recipies its literally teh mini game thats just redundent? if it offered an xp boost if you guessed correct 1st time? it would be something worthwhile but teh actual clicking and moving stuff to find and unlock is just time consuming rather then interesting, henc ewhy i said it wasnt worth it, not teh actual unlocking of cours ethats needed lool but the mini game itself
@@Jade-PG Now it is you who misunderstand me. Lol...
The minigame is there to ensure you have materials gathered! Or you could just rush through the game never collecting stuff. It's not supposed to reward you. Getting a recipe unlocked is reward enough in itself. I understand that once you've unlocked a recipe, the minigame is redundant, but hopefully they will change this with the full release. Easiest way to change the mechanics is probably as you said to just give the player some extra xp.
@@CT2507 The minigame is there to ensure that you gatherd the materials? It could also work by just giving you the recipe, if you just once collected all the items you need for that item.
is that a RAT