I gotta go soon to work, but I quickly comment for the algorithm definitely gonna watch this later. As it can teach quite a few useful things, like rotation to linear motion.
one of the best explanations of mechanical rigging. well done dear Johnny! I had to do some mechanical rigging a couple of months ago and got confused and just copied what was in the tutorial and didn't understand the reason behind the Stretch bone. now I know why!
This looks like a really interesting tutorial once again. I haven't had time to go through it yet, but when scrolling through it quickly I see you're using bones as an aramature. Do you explain in the video why this is a preferred method over just 'regular' parenting and/or using copy rotation constraints? (I will watch it anyway, but this is the first question that came to mind, so I thought I'd throw it out there).
@@JohnnyMatthews I am pretty sure you will. I really appreciate your iterative (is that a word?) approach to these tutorials. It helps with mentally aligning my brain to problem solving. 'Now the gears move together, but they have to move in opposite directions, but now the big gear turns too fast, so we need to divide the speed by 2' etc. It's a really instructive way of instructing instructions!
I try to err of the side of 'teaching' rather than just 'showing'. They both have their place, but I want folks to leave knowing why they did things rather than just that they were mimicking my movements.
I gotta go soon to work, but I quickly comment for the algorithm definitely gonna watch this later. As it can teach quite a few useful things, like rotation to linear motion.
Hope you enjoy!
Very clear, easy to follow and useful video.
This could have gone messy so fast, but it worked out fine. 😊
Trust me, my first version in development was a nightmare 🤣
one of the best explanations of mechanical rigging. well done dear Johnny!
I had to do some mechanical rigging a couple of months ago and got confused and just copied what was in the tutorial and didn't understand the reason behind the Stretch bone. now I know why!
I'm glad it made sense!
Great stuff, Johnny.
Thanks 🙏
I'm sorry I can only give you one thumbs up. Great tut Johnny.
Thank you!
Awesome!
Thank you :)
This looks like a really interesting tutorial once again. I haven't had time to go through it yet, but when scrolling through it quickly I see you're using bones as an aramature. Do you explain in the video why this is a preferred method over just 'regular' parenting and/or using copy rotation constraints? (I will watch it anyway, but this is the first question that came to mind, so I thought I'd throw it out there).
Yeah, I do, hopefully well enough 🙂
@@JohnnyMatthews I am pretty sure you will. I really appreciate your iterative (is that a word?) approach to these tutorials. It helps with mentally aligning my brain to problem solving. 'Now the gears move together, but they have to move in opposite directions, but now the big gear turns too fast, so we need to divide the speed by 2' etc. It's a really instructive way of instructing instructions!
I try to err of the side of 'teaching' rather than just 'showing'. They both have their place, but I want folks to leave knowing why they did things rather than just that they were mimicking my movements.