Improving the Extrude Node - Blender Geometry Nodes

Поделиться
HTML-код
  • Опубликовано: 8 июл 2024
  • The Extrude Mesh node is a key part of many potential setups, eventually I decided to pack a few of my favorite improvements into a custom extrude node.
    For more about me, check out my website:
    danielhickox.com
    Join the LooseEdges Discord Server:
    / discord
    My tools can be purchased from these links:
    blendermarket.com/creators/da...
    danielhickox.gumroad.com/
    ============CHAPTERS=============
    0:00 the node
    1:52 overview
    3:08 mode select
    4:20 index output
    6:04 the repeat zone
    11:56 set position
    16:16 in conclusion
    ====================================
    I have made a number of tools for Blender:
    Strands: A GeoNodes Library
    Do you ever add ropes, chains, wires, or other long thin and flexible objects to your scenes? Strands is a GeoNode Asset Library, containing a set of modular modifiers to help you do exactly that. The modifiers assist with placing curves in your scene, appending additional details to them, and meshing those curves into ropes, braids, or chains.
    DJH Geometry Node Assets
    Since their addition to Blender I have been gradually making and incorporating procedural tools into my workflows. With the addition of the Asset Browser and Geometry Node Assets, --and mostly to end the endless pain of browsing and appending--I began organizing my best nodes into an asset collection. This project is the result of that effort and currently contains 65 modifiers/nodes that are generally aimed at reusability and versatility.
    TerraNode - Node-Based Terrain Modifiers
    When making terrain, I often want to place details where I find them important, but I usually do not want to take the time to sculpt every little mound and rivulet . . . To marry those two contradictory facts, I made the TerraNode modifiers.
    Bake Batcher - Collection Based Baking
    Because I got fed up with manually setting up each bake, editing dozens of settings, painstakingly selecting objects, baking each map separately, saving each image, and fifty other frustrations, I made DJH Bake Batcher. An addon that makes baking standard PBR assets feel more like pressing F12 to render a scene, and less like a marathon of details. Bake Batcher removes headaches by sacrificing the flexibility of customizing a ton of settings, for the speed and convenience of baking in a single click.
  • РазвлеченияРазвлечения

Комментарии • 2

  • @quackers969
    @quackers969 3 дня назад +1

    Nice vid!
    Had the idea of making this kind of node floating around in my head for a few days now, so the timing of this video was just really fortunate. ^^
    12:52 Bit of a tip, but you can actually set Position as a default input. It's under the "Default Input" option under Min and Max. It's a 4.1 addition afaik, so that avoids the whole magic number shenanigans. Vector sockets should have Position & Normal, and Integer sockets should have Index and Index/ID available as default inputs.

    • @looseEdges
      @looseEdges  3 дня назад

      Yo! That's sick. I must have missed that in the release notes.