Cliff Scene Breakdown: Blender 4.1 - Made with Geometry Node Assets

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  • Опубликовано: 23 июл 2024
  • It's a foggy morning. A man climbs above the mist and hurries into a hut, precariously perched atop a cliff. This is a breakdown of a blender scene I made. It was imagined as a kind of digital diorama, and as a test subject to use all my tools on together.
    For more about me, check out my website:
    danielhickox.com
    Join the LooseEdges Discord Server:
    / discord
    My tools can be purchased from these links:
    blendermarket.com/creators/da...
    danielhickox.gumroad.com/
    I have made a number of tools for Blender:
    DJH Geometry Node Assets
    Since their addition to Blender I have been gradually making and incorporating procedural tools into my workflows. With the addition of the Asset Browser and Geometry Node Assets, --and mostly to end the endless pain of browsing and appending--I began organizing my best nodes into an asset collection. This project is the result of that effort and currently contains 65 modifiers/nodes that are generally aimed at reusability and versatility.
    TerraNode - Node-Based Terrain Modifiers
    When making terrain, I often want to place details where I find them important, but I usually do not want to take the time to sculpt every little mound and rivulet . . . To marry those two contradictory facts, I made the TerraNode modifiers.
    Bake Batcher - Collection Based Baking
    Because I got fed up with manually setting up each bake, editing dozens of settings, painstakingly selecting objects, baking each map separately, saving each image, and fifty other frustrations, I made DJH Bake Batcher. An addon that makes baking standard PBR assets feel more like pressing F12 to render a scene, and less like a marathon of details. Bake Batcher removes headaches by sacrificing the flexibility of customizing a ton of settings, for the speed and convenience of baking in a single click.
    0:00 render
    0:45 breakdown
    Music:
    I Just Wanna Be Great - NEFFEX
    Parasail - Silent Partner
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Комментарии • 3

  • @vizdotlife
    @vizdotlife 3 месяца назад

    Nice work! Thanks for sharing.

  • @sander-wit
    @sander-wit 3 месяца назад

    Awesome work! Great demo of your tools man. This was rendered in Eevee right?

    • @looseEdges
      @looseEdges  3 месяца назад

      Yes, Eevee. I think it would still be rendering if I used cycles. :)