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Space Engineers - How to Build Walkers Episode 2
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- Опубликовано: 16 авг 2024
- Leave a like if this helped you out!
The second of four episodes on how to create walking machines.
How to Make a Mech World:
steamcommunity...
Music:
Hero Theme - MK2
Stranger In the Way - RAGE
00:00 Intro
00:17 Step 4
01:10 Red/Blue Concept
02:30 Red/Blue Examples
07:00 Controlled Movement Technique
09:17 Quadruped Legs
12:05 Red Part Limitation
15:38 Biped Legs
19:21 Final Leg Checks
20:34 Apology
#spaceengineers #blackarmor #walker
Its been 1 year man, we need you.
I'll never stop waiting
This guy is the most underrated gamer on the planet
O7
Where is episode three its been 8 months
@@V0dka- 9 by now
It. Has. Been. A. Whole. Year. Noe
Wheres episode 3? This guy is pretty great at details and teaching procedures, love your work
Most people who play this game are just playing "Ship builders", but BlackArmor is one of the few who actually play "Space Engineers"
Subgrids are my jam
@@BlackArmor718 Klang's mercy upon you, and godspeed.
While watching your video on walker setup in Space Engineers, you somehow also taught me the basics of animation that I've spent years trying to grasp.
This is not only a great tutorial on SE design, but an incredible lesson on the basics of walk cycle design.
I'm going to be on the lookout for more of your videos just due to the sheer talent you have with explaining an incredibly complicated subject in such a concise and relatable manner.
That’s awesome, I never really thought about it that way but it would transfer over well. Hope you enjoy the rest of the videos
I've been trying to design an IRL hexapod and i realised that the design concepts are actually really helpful for physical, real world design with added challenge, as using the guidance aids that IRL bots would have, is computationally expensive, manually controlling mechs helps you get a feel for what you're actually building and how it would walk if you're controlling it with raw input and very basic timing; SE is actually a really good simulator for these!
As someone with an IRL quadruped mech I can say it isn't as complicated as you think ;)
@@NyeMechworks as someone who’s good at making but not coding, can I ask for your help with making hexapods?
Sir you are one of the best technical builders on SE, and have some of my favorite videos. I just want you to know that no matter how few or many views/subs you have your work is greatly appreciated!
Thanks Zack! Good news is they keep going up!
@@BlackArmor718 i second this , ive watched so many YT over the years and while many have helped in a few different ways , this last play through is so much more fun with all your new ideas your giving me ! i love it and appreciate it ! 07
@@Cmdr_V O7
@@BlackArmor718 what do you mean when you say 07?
@@NowThatsRadio It's a salute emote
Im less then 5 mins in, and I got to say the amount of work that goes into every detail of this design process is breathtaking! This type of presentation should be used more often.
Edit: and just finished the video, and yup, this shit is the goat on the subject matter.
I'm really glad to hear it's evident
I've been wanting to build a mech forever and i finally managed to thanks to these tutorials , fantastic work.
Glad to hear it
Studied animation and walk cycles a few years back, and never truly internalized it, but this video just made me realize a few things.
Man, I thought I was watching a game, instead I was schooled. Have a sub.
I’ve recently gotten space engineers and I would just like to say it’s an amazing game. And people never stop amazing me with their beautiful creations. But one thing is certain, where have you gone? We need episode 3 and we love your content. Just come back to us. We miss the Black Armor that used to be.
Father algorithm showed me this.. And I love it! There seems to be no 3&4 episodes yet. Hope they come one day..
Editing and transitions were top notch, not to mention the incredibly crucial information provided in this video.
Cant wait for the next episode! I've been able to make sweeping leg walkers for awhile but not in line ones. The Red and Blue colors definitely helped.
Good to hear this!
it's been 4 months and im gonna die if this 3rd episode doesn't arrive, i hope everything is okay with you armor, hope to see another video from you man :) keep safe bro
Lol I’m deployed
@@BlackArmor718 fuck 😂
@@BlackArmor718 what war if i can ask? Becuse im very worried
@@BlackArmor718 I assume they didn't let you bring your gaming computer then. Where are you fighting?
@@mrmarci417you don’t need to go to war to be deployed. Biased on his PFP he’s airforce I think? So he could be on a aircraft carrier or in base somewhere.
Just starting out. Thank you so much for your videos they've helped me understand what actually i need to do. Cant wait for your safe arrival home!
Hey thanks for the comment!
How do you keep the parameters for the red parts the same when you also need to make clearance?
My small grid mechs run into problems with tipping or skidding/sliding.
My best results come when I keep my parameters relatively close and manually walk it. (No timers)
Timers work but are slow and scripting is the next boss battle I tackle.
Essentially how would you go about making the red part "return" after you make clearance? I have to walk manually and use q / e to keep from hopping/sliding too much.
@@MetaMelonColley There isn't a reason to manually walk without using timers, as they can be adjusted to an optimal delay for the best walking. You would need extra buttons on the hot bar to return the red parts if you want to do it manually. If you are sliding around then your leg joints are moving too fast and I'd suggest cutting your rpms in half.
Loving seeing you back in full swing can't wait for episode 3+4
No need to apologize when the tutorials quality and information are this exceptional! My leg rotations are based off of RPMs matching well with degrees per second within timing instead of just forward and rear parameters, so, Seeing other work arounds within in a leg structures build is nice. Can't wait for the next one, idk if you will touch back on balancing adjustments but learning some timing sequences will be the next big help. Any of your tutorials will be worth the wait with this quality and effort
Thanks for saying that!
"My leg rotations are based off of RPMs matching well with degrees per second within timing instead of just forward and rear parameters, so, Seeing other work arounds within in a leg structures build is nice"
Can you elaborate on this sentence so I can fully understand it?
@@BlackArmor718To clarify a little bit I'm mostly speaking of bipedal but your leg adjustments were either within the builds limits, close to reference or as you see fit. For me right now my red or blue parts move "as I had said" Meaning a blue or red part that needs to swing between 30° in one second needs to be at 5RPM to do so. 15°per sec is like 2.5rpm and etc.... This is used within my timing setup and the leg positioning. If my blue hip piece needs to swing between 60°, forward to back, over 2 seconds then it needs to be at 5rpm for the 30°per sec, and then my timers need to reverse it every 2 seconds. You haven't gotten into timer blocks so I'm not quite sure how your leg set up fits within a timer block rotation. Learning from you right now seems like I'm going to have a lot more leeway on leg positioning, since you were able to move your foot into a more level position. Then I've just got to go back to balancing... Space engineers is all about testing adjusting and fine-tuning in small increments so I'm mostly understand how you're going about this
@@Rushx364x Ok I see, seems like you're sticking to angles that can be easily converted to whole rpm numbers for timing calculations.
I don't worry much about what angles I use, since trial and error is so easy in the game, i'll adjust my rpm speeds little by little until they sync with the timer delays
@@BlackArmor718 Exactly my point, you seem have a lot more room for leeway with that. I may be able to crack the rest of a mad cat/timberwolfs actual leg rotation with or without a mix of this and your timing adjustments possibly... This might be useful or useless to you but, Have you ever considered or used rotors stacked? Unfortunately its a little more unstable or joggly... The new rotation I've been working on uses that in at least the hip joint or cab/blue piece connection, allowing me to do one speed, x2 speed or stop within its swinging rotation of the joint.
@@Rushx364x Have dabbled with stacked rotors but I ended up either going with piston supports if I was using them for torque or I just change the speeds using timers if I wanted different rpms. I have a lightning saix with a run mode that uses a lot of that. Honestly it was such an intense setup I don’t remember everything I did now
This is blowing my mind and I am learning more than just "how to make a mech" the possibilities of this game are near endless and this has inspired me to think bigger knowing do what you can do in this game.
I need to learn mech making. Mechs are the coolest thing I like playing with in that game.
Two years... we will never stop waiting.
Haha thanks
I stopped 'playing' SE a few weeks ago because i just got bored with the lack of goals. I say that to highlight how impressed and awed i am with the amount of time and effort put into the builds on display. Stunning effort.
I appreciate the comment Sean
I'm pretty new to SE, joined up with the Playstation release, and I've been interested in the game's mechanical side, despite Clang's curses. Even if I could've figured this process out on my own, it's better this way where I can watch someone with experience walk through the process, so I'm happy to watch this series. I think the red/blue parts distinction is extremely helpful, and thank you so much for putting this together!
I've been inspired by some of the enemy designs in Generation Zero (despite that game's other shortcomings), particularly the Russian's "Wolf" unit. It's a quadruped sporting one hip and one knee joint, with tank treads along the underside of the forelimbs. Thanks to this, the Wolf rides low to the ground using the treads when on patrol, with its legs folded and giving opponents the impression that it's basically an APC with mortar pods and a few deployable gyro robots. Then, when sufficiently threatened, the Wolf stands up on all fours, revealing a minigun in addition to its true form.
In the previous tutorial, you mentioned using wheels' impact resistance to combat Clang's cruelty. Just think though: a quad-walker/rover hybrid!? I don't even care if that's the best ground vehicle for any given job, it sounds cool as hell and I want to build one, maybe even build a drone variant that automatically switches to quad mode when it's under attack.
Yay more mechs I'm going to spend the next few days making them
honestly dont know who else knows exactly how to explain this for me, anxiously waiting on ep 3 and 4, this gave me hope and inspiration for my first and current mech project being, a Warhound titan from Warhammer 40K, so far have the main part of the torso (body, head and arms/guns) just needed to watch these to understand how the hell legs work lol, and so far its helping tons
Thanks for letting me know! Good to hear
These mechs are frickin awesome
Keep up the good work on teaching us! Really appreciate the breakdowns on each video. Please take your time!
Thanks Turok!
When you bless us with your returnal, perhaps space engineers 2 will be out and we can get even better walkers.
I don't know for how long deployments last, but I'm guessing it is not less than 2 years.
Stay strong my guy.
Thanks!
Ohh noooo, the video was so detailed and well presented it took to long. Now we have to watch another two excellent tutorial videos.... What tragedy!
(In case anyone missed it, this statement is satirical. Keep up the great work BlackArmor)
Will do!
This is so helpful as Mechs are a thing I really wanted to understand and incorporate to space engineers to my world, this is so helpful I can finally build the things I need. Thank you.
I got into this game recently and I’ve always loved mechs so I was so happy when I found your videos! I CANNOT WAIT FOR PT 3 AND PT 4. You are a truly awesome person. 👍
Glad you enjoy it!
Following along like the fledgling engineer I am. Wanted a 6 leg sweeper, but this video is showing me I need to start with 4 legs. I'm looking forward to the timer block portion!
You don’t have to start with 4, 6 would actually be simpler to work with
Been waiting for this upload. Thanks for all of this help. I’m brand new to SE and have been building some ships for a fleet and wanted to give it ground deployment. You’ve been one of the most helpful people, posting these great videos with nothing back asked. I’ve subscribed and hope to continue watching these impressive videos ♥️
Thanks for the sub! I’ll keep pushing them out as time allows
Can't wait for episode 3 ! This helps so much ! Thank you
You’re welcome
@@BlackArmor718 7 month later: where E3? :D
@@BlackArmor718 9 months l8er: where E3? D:
@@BlackArmor71810 months later, where's E3? :(
Still deployed
When You start following a tutorial to find you can only do half of it. Cant wait for the next Episode. Keep up the good work
Yeah sorry, I figured better something than nothing since my timeline won’t let me finish it right now
One of the best video on Space Engineer technique EVER. Congrats
Appreciate it Eric!
I'm also loving these BA, I've made my own little utility mech with your info from just the world save you made forever ago! This is nice though to be able to see the whole process done!
I'm glad to hear the world is still going strong
This was tremendous. Thank you. I thought scripts were a pre-req, like even if I got it figured out, it wouldn't work well. This not only show you how to build, it simplifies the thought process as to what each part is doing.
This almost makes me not want Keen to someday implement prefab legs with variable sliders for joints, stride lengths, etc that would take out the guesswork. Amazingly creative and informative.
Take out the “work” haha. I doubt they will ever add that anyways
Very good information. Looking forward to the 3rd installment. Always had an interest in mechs.
Ok, I know your whole thing is mechs but hear me out, this could be a fun thing.
Basically, its a ship design. But, the whole thing is designed in several seperate segments that all connect together into a single crafted. This would be most likely be accomplished with a merge block and advanced rotor (merge block to make it a single craft, advanced rotor to connect the conveyor system).
The ship would come apart as the following segments: The engine(s), the cockpit, the wings, and the weapon systems if there are any. The reason for doing this in the first place would simply be to make repairs easier. Like, instead of having to grind away an entire chunk of the ship just to repair a few reactors that got damaged and then having to build it all back up, you could instead just disconnect the right wing segment or pull out the cockpit and boom, there's the damaged part. Then you just slot em back into place afterward and your done.
This system could also allow for high modularity too, making it easy to swap out hydrogen engines for atmospheric or even ion engines. Or swapping out the guns for missiles or Cannons, and swapping out light armor wings for heavy armor wings. Plus, it doesn't even need to just be a ship, it could be a rover, a mech, a drone, hell it could even be a base!
Idk tho, I'm just rambling now haha 😅. But hey, if you like it try it out, who knows, might work.
Thanks for opening my eye's alot,
Now I get a grip at what to do, when making a mech, I have a few designs in mind...
Awesome glad to hear it
these videos are amazing! thank you for being such a positive influence in the community! looking forward to the next video.
Appreciate it Steve
im deffintly gonna use these videos once all three are out. ive watch 1 and 2 but im gonna watch them again along side the third so i dont forget
It's a bit funny that i saw this video pop up only after my comment on the first episode, but I'll stay with what i said :) again Keep up the good work!
This series has made me build my first Walker, it is slow and primitive, but it works, I’m calling it the Beetle Rocket Artillery.
How did you set up the timers?
Timer 5 starts forward leg movement, at the same time, it triggers Timer 6 which loops the process by reversing Leg Movement and triggering 5. Timer 7 and 8 are the same but with the hinges.
So 5 and 6 are forward and 7 and 8 is vertical movement, but I don’t know how to make all the legs be on the ground or if I just need the walker to be taller. It occasionally starts walking backwards after stopping the move cycle.
@@hunt5344 make 5 start 6 and 7. make 6 start 5 and 8. Also make 5 do the same thing as 7 and make 6 do the same thing as 8. (As in, whatever 8 does, add those actions to 6 as well, in addition to the other things 6 does)
Some day...the sky will flame as a sign: the 3rd episode will come.
P.S. Your vidio editing is awasome. You are really amazing at building and teaching it! Keep doing, will wait as long as needed to see more of your stuff!
P.S.S. English is my second language so sorry for errors if they are in the comment.
Thanks buddy
Absolutely great explanation.
Wanted to let you know that I didn’t even know mechs were possible in space engineers and you have opened my eyes, would love to see a part 3 and 4 soon if you have the time, really curious about how to set up the timers and scripts, not sure how to do it, thanks for all the great content, just found your channel and can’t watch anything else
Thanks friend, when I finally make it back home I can work on them
Brilliant videos BlackArmor!
So much hard work! Thank you!
Appreciate it!
Absolutely love this but its a shame i cant find any other tutorials that explain it like you so im just going to hold out until you post or i figure it out but in other words im so glad i found your content and wish you luck
I will come back to it when my deployment is over
This is amazing. This series deserves sooooo much more attention. Lol i need a part 3
I’d like one too
I would higly recommend using Build Vision, it's much easier to set rotors and pistons. Great video by the way
:( really was hopping for the other episodes, that is a insane good job right there
One day I hope
Ahah i've just gotten up to the stage of my mech design where I need that timer section BA. I neeeeeeeeed part 3 :)
Excellent video just like part 1 I look forward to seeing episode 3
Here’s an idea. Do a live stream or two, where you build one large walker while incorporating live feedback and suggestions from the viewer. Where the mech is designed mostly by you and your loyal viewers!
That’s sounds like good fun honestly if I ever get the free time. But I’m active duty with two toddlers haha
@@BlackArmor718 you could make it a mini-series of streams, where in each stream you just prioritize on part, maybe in the first you decide on the size, shape, style, and other details, while in each of the others you focus on on part for that stream!
@@randallvolk8437 Good idea
Thanks for the series, lots of information! For those on PC willing to use a mod, I highly suggest Build Vision. It allows you to tweak all the values and name of components from outside the ship, just by looking at the part. It's super helpful for complex builds and I can't play without it now lol
Thank u Master Walker for the tutorials
You're welcome
Why the HELL are the views so low?! Such a good tutorial!
Oh no episode 3, I guess I'll try figure it on my own, those videos were quite educational.
Hope to continue it when I return
Dude... your awesome, I wanna make a urbie in space engineers now when I can't even figure out merge blocks and rotors.
Thank you for the second vid
Would you consider a nomad survival series? Turning the initial pod into a walker, and slowly building a full size mobile base
Turning the drop pod into a walker sounds entertaining at least. I don’t have time to do a series
Anyone else click Like at the start of BlackArmor vids because they know it's gonna be good anyway?
Helps me out a lot
thanks for the video's on building walker in SE will wait for the 3 video also thank you for your service and sacrifice stay safe
You are the best engineers bro
production quality is insane!
Great series so far!
Cant wait for the third part. I couldnt wait and figured alot out my self but would still be nice to see how you do it.
Can't wait for part 3, have a warlord titan just ready to come to life.
I wonder if adding hip twist and tilt could further enhance walk cycles and lead to better walking or running. It's likely an absolute beast to do though.
You could add it, wouldn’t help with the friction problem for running though.
speaking of the upcoming Timers ! i realy wish times had tools/functions , of sequential, wait, loop and goto tab
Um sp happy you mad this thank you for taking time out of you day for this video
Very impressive, great work!
We’ve been left high and dry. Waiting for what is never to come
this has helped me to understand alot on mech building man . thanks alot. also is part 3 on the way soon
awesome content, love your factory areas and surroundings!
AWESOME THANKS FOR THIS I JUST HAPPEN TO LOOK HOW TO LEVEL UP MY PLAYING EXPERIENCE IN SE!!! THANK YOU!
i havent watched the first part nordo i own space engineers but im already here so i might as well keep watching the video
You don't own space engineers **yet** :)
@@BlackArmor718 i will admit its on my wishlist
My favorite thing to do with things that have sub grids, is to make them have an obvious power source to blow up and watch fall apart (or ragdoll)
Where have you gone? Also, amazing tutorial.
Part 3 please, I love your tutorials and presentation it is very good
i think a really cool mech design would be a strandbeest. i have a computer now so i might try and get the game when its on sale and read your world someday
YEEEEESSSSSS!!!! The GOAT dropped another one!!!
To save you from moving your mouse back and forth, on all the on/off or open/closed or whatever switches in the build screen, you don't have to move your mouse to the button you want to push. Just click the switch and it'll toggle
Yeah, I realize this...just a habit
Found this in my recommended and now I'm building a mech lol
This is the overall goal :)
its funny . i finnally gotten a pc so when the game goes on sale i can check out your world finally
I know why your biped feet keep tripping, the foot is at too low of an angle to the ground, so it drags along instead of going over, for proper clearance it should point the "toes" as high up as he rotor would allow.
Also, the mech swaying when moving can be counteracted with a cockpit and foot being on sideways hinges though it won't work on heavier designs, i still recommend it, as it bring a lot of character and extra clearance to a 4 joint walker.
Can't wait for part 3!!!!!
You should try and recreate the wolverine out of the command and conquer franchise that would be so cool
You sir are a god
That feeling when your legs finally move all perfectly synced like you want, and somehow nothing exploded in the process, is a good feeling.
Indeed
I don’t know what your talking about when my creations explode it means they are doing what I expect and I know how to fix it
You've never got to making e3 and e4? Sad. I was hoping for some eye opening ways to control to legs. Correct me if I'm wrong but the software that controls motion logic is the hard part of robotics.
Oh well... I guess I'll have to write it myself. Thx for the animation tips though. You've given me inspiration to work on my 8 legged spider mech again. (Last time I've tested it, it broke it's legs, the testing pad and my soul. :) )
P.S. You can play this game in many different ways:
-Normal survival.
-Survival with overengineering stuff.
-Mess around with automation of survival tasks.
-Automate things in creative and pretend like you're doing it for survival.
-Build things in creative and think that they're cool.
-Build actually cool things in creative.
-Learn C#, minimize the game and spend most of your time in Visual Studio writing scrips.
For thouse that curious the last one goes like this:
1) Playing the game for half an hour.
2) "That's annoying to do! I want it to happen automatically!"
3) Opens VS.
4) "It should be possible to make it work for any ship with minimal setup."
5) Two days later. -"It's finally working as I wanted it to!"
6) "Save and exit the game".
7) Some time later open the game and go to step 1. xD
I’m deployed
@@BlackArmor718 No reason to stop making videos!
JK. Be safe dude.
very cool, I want to continue
Keep up this amazing work!
Do you play survival too or just create in creative mode? I'd honestly love to see a playthrough going from more economical/mining aspect to base building to mech and ships. Anyways, your vids are 10/10, keep up the good work
Occasionally, but its a whole different game playing survival
Thank you
is it possible to use magnetic blocks to walk up a vertical wall?
Yes