New In Houdini 20: Cloud Workflow

Поделиться
HTML-код
  • Опубликовано: 22 окт 2024

Комментарии • 26

  • @MathiasJ89
    @MathiasJ89 9 месяцев назад +1

    Very well explained and with loads of tips. Thanks!
    For some reason even though I used your settings, my physical light is looking warmer than yours, and the sky background looks more cyan.
    Are you using colour correction/transform somewhere?

  • @kimi-yoshiaoki9516
    @kimi-yoshiaoki9516 4 месяца назад +4

    If you are trying to do 'real world' clouds with all the subtle details of realistic convection and decay. simulation is still the way to go.

    • @jbdh6510
      @jbdh6510 3 месяца назад

      have you maybe a good tutorial for that?

    • @테드옹
      @테드옹 22 дня назад

      maybe we can feed that density field into simulation?

  • @philippwelsing9108
    @philippwelsing9108 9 месяцев назад +1

    NICE, thank you guys!

    • @ACES-BRAZIL
      @ACES-BRAZIL Месяц назад

      And to think that all this will end...
      Let's go with a click, with artificial intelligence!

  • @MrKarolWlodarczyk
    @MrKarolWlodarczyk 7 месяцев назад

    awesome, thanks!

  • @Samofthebus
    @Samofthebus 2 месяца назад

    Hi ! Thanks for this tutorial. But I wonder, there is a way to render that on Arnold with a volume shader without to see weird big voxels on the screen? Thanks for any help

  • @5DNiq
    @5DNiq 2 месяца назад

    Hey ... thanks for the tut. Quick question: if I'm translating (fast) the OBJ node containing the cloud how do I get motion blur on it? Can't seem to get it to work.

  • @shadownukegamz1794
    @shadownukegamz1794 8 месяцев назад

    Really love your content, how would I go about making a large scale cloud environment any advice?

  • @syntheticperson
    @syntheticperson 9 месяцев назад

    Very helpful. Thanks!

  • @JWPanimation
    @JWPanimation 5 месяцев назад

    Thanks!

  • @michaelkessler1075
    @michaelkessler1075 9 месяцев назад

    Awesome walkthrough!! my vdb activate doesn't seem to scale the wispy bottom. The bounding box scale but the volume inside is unaffected.

  • @vytasrauckis6703
    @vytasrauckis6703 9 месяцев назад

    Forever newbie here. How do you switch from the viewport being on SOP Import to just View? I see your cursor go to the viewport and it just changes to View.

  • @JennaLee-ko1md
    @JennaLee-ko1md 6 месяцев назад

    Love you thanks!!!

  • @apzzpa
    @apzzpa 9 месяцев назад +1

    Hey, how are you getting the shading of the cloud in the viewport to have different shadows and such? Mine is just uniformly white as though there is no light source

    • @felixxia3604
      @felixxia3604 8 месяцев назад +1

      add a light source in the viewport. move it to the side and up a bit.

  • @nickcentanni1500
    @nickcentanni1500 9 месяцев назад

    I've watched quite a few Houdini 20 cloud tutorials now and what no one seems to talk about is the render noise problem. Even with the nVidia denoiser enabled, the final render is grainy. I'm able to fix this in post, but is there any way to push Karma to render it without the grainy noise in the first place? I've bumped volume limits, and path trace samples and fiddled with the shader with no luck so far.

    • @akshaykale_
      @akshaykale_ 5 месяцев назад

      Please let me know if you have any solution, my renders are too noisy.

    • @ankipruthi
      @ankipruthi 2 месяца назад

      Well, a volume limit of 25 is actually fairly high. One cheat to fix the noise problem is to reduce your volume limit to 3 and then to brighten up the now darker cloud, reduce your shadow density as well. This ought to reduce noise somewhat and 256 samples + denoiser should look a lot better now.

  • @KaoukabiJaouad
    @KaoukabiJaouad 9 месяцев назад

    great stuff, there is some bits that you can't find anywhere on the internet, i liked the shading part a lot.

  • @AshR6-y3e
    @AshR6-y3e 9 месяцев назад

    Can you plz make a tutorial video on material x room node

  • @Lowlet1
    @Lowlet1 8 месяцев назад +1

    Sadly this is not realistic at all. I'm not sure it's possible to get realistic results by just mixing some procedural noises without any sim.

    • @dreamsprayanimation
      @dreamsprayanimation 8 месяцев назад

      Why not?

    • @CinemaZiggy
      @CinemaZiggy 8 месяцев назад +1

      Depends on who you’re trying to get to suspend their disbelief. It’s not scientifically accurate however it’s definitely visually accurate enough for a general audience. It is also faster than simulation so for certain projects I can see some preferring this for other projects it may not work.

  • @khomatech6428
    @khomatech6428 4 месяца назад

    Please auto-tune these videos.