Level up your 3D skills in Houdini with gradient FX for C4D Motion Designers

Поделиться
HTML-код
  • Опубликовано: 1 дек 2024

Комментарии • 11

  • @emiliowav97
    @emiliowav97 2 месяца назад +2

    The grouping in Houdini feels very intuitive.
    I’m not finished watching but I’m getting the impression that it will serve as an easy way to assign materials to many specific things that are contained in groups

  • @AngelTorres-jg4tv
    @AngelTorres-jg4tv 2 месяца назад +2

    Yo! this tutorial is so complete!. New things to implement in my next project for sure. Thanks Lega!

    • @lega_xyz
      @lega_xyz  2 месяца назад

      @@AngelTorres-jg4tv thanks Angel! Part 2 will be coming soon.

  • @bharat5194
    @bharat5194 Месяц назад +1

    Amazing stuff

  • @Elysium.4D
    @Elysium.4D 2 месяца назад +1

    I would suggest you blast the points that are == to Cd 0 because by modifying the Pscale you using memory that doesn't show

    • @lega_xyz
      @lega_xyz  2 месяца назад

      @@Elysium.4D thanks for the tip

  • @YentlLega
    @YentlLega 2 месяца назад

  • @chrismaness6358
    @chrismaness6358 2 месяца назад +1

    Are you controlling your texture transitions inside Solaris or back in C4D on your end?

    • @lega_xyz
      @lega_xyz  2 месяца назад

      @@chrismaness6358 this will was all done in Houdini. Lighting and shaders in Solaris with Karma and final composite in After Effects. We will go over how to use the textures in houdini using karma shaders and how we can export custom passes for post in AE. This might be a 3 part video series or 2.

    • @madness_creative
      @madness_creative 2 месяца назад +1

      @@lega_xyz Would love to see this part that's the only thing I get stumped on is the transfer of everything to SOLARIS - I was able to follow this to a T - thanks for all the different versions of this - Loved the VOPs and MOPs approach!

    • @lega_xyz
      @lega_xyz  2 месяца назад

      @madness_creative i will be doing part 2 which will show the integration of these techniques and bringing them into Solaris and applying them to materials in different ways. Hopefully next week I will have part 2. Thanks!