Level up your 3D skills in Houdini with gradient FX for C4D Motion Designers

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  • Опубликовано: 20 окт 2024

Комментарии • 11

  • @bharat5194
    @bharat5194 6 дней назад +1

    Amazing stuff

  • @emiliowav97
    @emiliowav97 24 дня назад +2

    The grouping in Houdini feels very intuitive.
    I’m not finished watching but I’m getting the impression that it will serve as an easy way to assign materials to many specific things that are contained in groups

  • @AngelTorres-jg4tv
    @AngelTorres-jg4tv 24 дня назад +2

    Yo! this tutorial is so complete!. New things to implement in my next project for sure. Thanks Lega!

    • @lega-xyz
      @lega-xyz  24 дня назад

      @@AngelTorres-jg4tv thanks Angel! Part 2 will be coming soon.

  • @Elysium.4D
    @Elysium.4D 22 дня назад +1

    I would suggest you blast the points that are == to Cd 0 because by modifying the Pscale you using memory that doesn't show

    • @lega-xyz
      @lega-xyz  22 дня назад

      @@Elysium.4D thanks for the tip

  • @YentlLega
    @YentlLega 24 дня назад

  • @chrismaness6358
    @chrismaness6358 24 дня назад +1

    Are you controlling your texture transitions inside Solaris or back in C4D on your end?

    • @lega-xyz
      @lega-xyz  24 дня назад

      @@chrismaness6358 this will was all done in Houdini. Lighting and shaders in Solaris with Karma and final composite in After Effects. We will go over how to use the textures in houdini using karma shaders and how we can export custom passes for post in AE. This might be a 3 part video series or 2.

    • @madness_creative
      @madness_creative 24 дня назад +1

      @@lega-xyz Would love to see this part that's the only thing I get stumped on is the transfer of everything to SOLARIS - I was able to follow this to a T - thanks for all the different versions of this - Loved the VOPs and MOPs approach!

    • @lega-xyz
      @lega-xyz  24 дня назад

      @madness_creative i will be doing part 2 which will show the integration of these techniques and bringing them into Solaris and applying them to materials in different ways. Hopefully next week I will have part 2. Thanks!