What classes do you want to see? Also I'd like to thank Dungeon Hunter VI for making this video possible, use my link to install Dungeon Hunter VI for Free: dhskol.onelink.me/c9XC/dnmhiybf & Get a special starter pack worth $50 [Available for the next 30 days]
I personally don’t think Blademaster should be a warrior off shoot. To me, it’s part warrior, rogue, monk, and most of all survival hunter (minus the pet). My current Blademaster is a survival hunter. I really DO want a Troll Shadowhunter though.
I can see a warden as a mid range character with them throwing their weapon like boomeranging hitting multiple targets but also having melee attacks mixed in.
I'm honestly disappointed I would rather them make some Like dark ranger it's own class. I mean when will we ever get another range class like that again
they really missed oppoturnity to make Warden a rogue sub-class. also I think Blizz also should added Witch doctor and Priest of the moon as a Priest hero class instead of Oracle and Archon. And of course we must have blade master.
Definitely, but I don't think it is a missed opportunity. They very heavily implied that the current 39 class list is a placeholder at the moment and they are very open to feedback, so it could look significantly different once the expansion is out.
@@wladynoszhighlights5989 necromancer was actually a launch class in original WoW, that was removed during the early beta. In fact, it was so late in development that Necro was scrapped that necromancer is on the original WoW box art on the back with the other characters facing a bronze dragon.
Non of these are hero classes, your just getting some slightly themed passives. Reminds me of WoD where they also slightly altered the main abilities as you lvled up instead pf getting new abilities.
they’re not just passives, they said they want to have it differentiate from normal spells. Plus if it’s evergreen I can see them expanding on it over time
no. they're 90% passives and 1/2 additional spells per spec. There's already way too much button bloat in this game to be adding more than 1/2 per new talent tree.@@xaoc6084
Won't lie, it just sounds like reskins/renames of the old specs than actual hero specs/sub-specs. For example Warrior's new specs sound like Protection, Arms and Fury respectively, but with fancy names.
@@Chitown18 Yeah I saw that. My issue is it's still a work in progress, so the concern of them being renames of old specs may still be valid depending on how things develop.
For monk I'd really like to see them explore the scarlet crusade monk stuff, I think a holy damage based monk spec would be sick and fill that vibe that diablo monk brings
A problem I see with this is each hero spec seems to be for just one of the class specialization, rather than being able to mix and match. This thought is only based off there being the same amount of hero classes as specializations
I think shadow hunters should be a glaived rogue spec...since there's really only 1 class using glaive, it really limits the need for glaives overall. Race specifically seeing axethrowers would be cool too. If they did necros, i do feel itd be an easier conversion for deathknights, but it should be a caster spec for that class. How horde got vulpiran over ogres is a bit of a mystery to me as well as they are literally part of the horde races from the rts. With that race alone, you get an array of different specs.
I hope they don’t “play it safe” I’d love to see a ranged “necro” hero spec It would also be cool if they changed up armor and equitable weps through passives in the hero trees
this is crazy news :) i always wanted to see my blood death knight as a damagedealer with blood related damage spells. so a vampire deathknight or something like that would be awesome. i also thought frozen deathknight would fit more as a tank/paladin role than dps. this looks promising.
Samurai for Monk or Blade Master for Warrior would be cool. Every other mmo has some sort of Samurai like class and they’re always fun. Especially GW2 and FFXIV. These trees are small so it’s not unrealistic to think they could drastically change them in between patches or replace them in between expansions
this is great... now we just Paladin ability appearances to change to match the race/customization options(manari getting a fel effect void elves getting a void effect etc.) and the possibility for any race to be a paladin
Mages really should have a proper Blood Mage spec. Kael'thas / the blood mage kit from Warcraft 3 had multiple spells from both Fire Mage and Warlock. It'd be so unbelievably cool to have the middle ground class finally added. Flamestrike, Fireball, Phoenix, Banish, Polymorph, Mana Drain, Blink, Incinerate, Rain of Fire, Healthstones, Mana Gems, Summoning Circles, etc. There's so much potential for a hybrid class that takes influence from Arcane, Fire, and Shadow Magic. Here's to hoping enough people want it too.
Normally in lore a necromancer is a mage who dabbles in necromancy. Correct me if I’m mistaken. Also, I’m shocked not to see a shadow hunter. Zuljin was one. Although I’m sure you could somehow fit witch doctor, shadow hunter, and necromancer into a class of its own abilities wise, but armor class would get in the way. I feel which doctor would fit better with shaman. warriors definitely deserve blade master. Warden feels more rogue. Necromancer, play style wise, fits better with warlock. However I would really like to see how it would spice up mage. Just some of my thoughts. Love your work Doron
What I got out of the info from Blizzcon that you might be missing is every new "hero" class really just looks like an upgrade to each class spec's talents. Templar is an powered up Ret pally. Nothing says new specs or new classes, just making existing specs into hero-class strength
Trinkerer class has been what I’ve waiting for years. If you played Warhammer online, it’s a bit like the engineer class. However with BFA and the advent of azerite, I see tinkerers being able to harness that power and re-introduce “mech suits” and it be a tanky spec. Nothing too crazy lore wise considering the goblins and the gnomes leader both have a Mech suit; the best that money (goblins) can buy and the best that alliance can muster (Mechognomes and Gomes). I have an idea for 2 other specs too! Based specifically on played Warcraft lore (no comics). I would also love to see the Vrykul race used too!
So regarding Sunfury (most likely the Fire/Arcane Hero Spec), the Sunfury were the Blood Elf forces that followed Kael'thas to Outland and joined up with the Illidari. Not sure how they're going to make that work, but there is lore there.
Listening to this video it sounds like you believe each spec gets only 1 hero spec. But from the introduction video, the specs will have a choice between 2 of the options. Balance and guardian will be able to choose Elunes chosen, resto and balance will be able to choose Keeper of the Grove.
I think the Colossus Warrior could be kind of cool if they play on being a BIG MASSIVE warrior. Either you have abilities that change your size, or you PERMANENTLY are a bigger version of your race.
Seeing how as there are “hero classes” for each of the existing specializations, seems like they will just be alternate advancement tracks for their respective spec.
Spellbreaker, bruh. They're forgetting the troops from Warcraft 3. There needs to be a fucking Gun based hunter spec. Like sniper or something. Pandaria had those rifles.
Yeah, I don't think we'll be getting ANY of these things. It'll just be a few talents and we'll be forced to pick the best one for whatever activity we're doing, or we'll get kicked from the group.
The thing is WoW has a million lore classes, personally I think this is the best compromise. I don't think it is fair to say it is just a few talents. It is sure more realistic than adding 15 new classes which would be a balancing nightmare. This is the closest we can get to getting a bunch of lore classes playable.
@@Doronsmovies Then they should design them in a way that is not about numbers. Personally, I think the best way would be to make these mostly cosmetic changes. Let's invent some dark paladin type of thing for the sake of simplicity, exclusive to retribution. This dark paladin spec would change the appearance of all your spells, let's say instead of yellowish tint they're now more dark purple or even black. In addition to that, the talents would give you certain utilities that would give the appeal to these specs, instead of just reskins of spells. Like let's say for dark hunter, the disengage would now be more like that Sylvanas banshee thing she does in BFA cinematic. I was thinking these hero talents should be more along those lines, instead of creating a balancing nightmare, add fantasy appeal elements
@@ararune3734Far too generic. Having it be only cosmetic makes it broad and bland. Having to cater for “meta” is something which occurs in every single game. It’s just a consequence of modern gaming play styles
@@xaoc6084 It's irrelevant whose fault it is, bottom line is it reduces the number of options and makes it appeal to fewer players. Compare classic to cataclysm. In classic in terms of class balance and you'll see there were no unviable specs, most classes had quite similar numbers, more classes were appealing. I specifically said mostly cosmetic, not only cosmetic. Using the example of Dark Ranger, like I said, Disengage is an example where the ability could be made so much cooler and have more utility. That's just 1 example on how you could upgrade abilities, the cosmetic aspect comes in because it would just look ridiculous without the visual theme updated.
Tinker I think wouldn’t be able to fit into any one of the existing classes, it really would have to be its own thing to actually work, that being said I hope we see it in its entirety one day, as for hero talents, I love all the ideas thrown out, one that was never mentioned was shadow-hunter which would fit perfectly for Hunter as it’s the most iconic troll specific class aside from witch-doctor(which I feel that fits better for shaman rather than priests personally)
yeah tinker ought to be its own class. Also maybe because it still weirds me out that only ONE class in the game uses ranged weapons at all, and even then only for 2 of its specs. tinker would be perfect, and hell the Evoker augment spec is a good sign that its possible to create a more mechanically unusual class that doesnt fall square into the holy trinity, which would be perfect for tinker that could be very utility based (just like engineering's main selling point is the utility more than the gear)
@@thorveim1174 yes 100% agree, I’m hoping the evoker is a sign more creative classes are in the works like the tinker, and again agree it would provide a perfect Segway to introduce finally another class that uses ranged weaponry like the hunter, I personally also still think a new spec (or maybe with the intro of these hero specs) we see maybe the rogue allowed to use ranged once again at the least.
I know plenty of people already said it and blizz is open to feedback, i just find it so weird that they got so many right on the nose like-Sunfury, Keeper of the Grove, Druid of the Claw, Farseer, Shado-Pan, Dark Ranger. But then completely miss ones like BLADEMASTER, Warden, Shadowhunter (or Witch Doctor), Spellbreaker, and Farstrider (ive been waiting for anything even a title for Farstrider since Blood Elves came out). My hope is that they just continue to add additional hero specs across the 3 new expands.
These don't sound like additional classes, rather they sound like renaming of the specs or as names tied to "advancing" (leveling up or something similar) a class in the associated spec. I say this because the class specs and the names given for these additional classes tie together in what the spec focuses on already. For instance, a hellcaller would be destruction warlock, soulweaver would be an affliction warlock, and a diabolist is a Demonology warlock. They just sound like fancy titles tied to class specs.
Sorry bro, but through the whole video it seemed to me you didn't understood the concept AT ALL! "The voidweaver is obviously the shadow priest". No, it's not 😵💫 Voidweaver will be one of two hero classes available, as we can only guess now, to the shadow priest AND to the discipline as well, as they also use shadow and void. Hero classes are not new specs, they're means to further extend specs we already have, and it was explained two specs of already existing classes will share one of two choices.
But.. its not. You can see from the druid examples they gave.. a "hero class" which.. gets some more effects for stuff like stellar flare. So what.. a vampire dk will have some passives where already existing spells leech? I think calling any of it hero classes is completely over the top
You may be thrilled to learn that Beast Mastery is already a hunter spec! All jokes aside, I agree with most of what you listed here. Those more race-specific classes would be cool additions if applied correctly; a troll witch doctor is cool, a gnome witch doctor feels wrong. Even the mountain thane and dark ranger feel odd as options for all races. While I'm stoked at their addition, I can see trouble where I might have to choose between a (dwarven) mountain thane or an (orcish) blademaster on my worgen warrior who I want to represent the bloodfang pack.
if these new spec don't change the playstyle of the class, like making the beast master a melee tank with pets or the survival a 2 hander or back to ranged weaps with something unique i think this is just another 10 more talents that every expansion had.
I don't understand the obsessing with the "Beast Master" hero class when hunters LITERALLY have Beast Mastery spec, which gives you all the abilities that the WC3 character had.
i wish they would added 3 subspecs for each spec which means 9 subspecs for all 3 specs instead of just 3 , sure it's alot of work but the options of customization could be amazing
for warrior id love to see them expand on the more rage based elemental theam or like warriors have thunder clap , storm bolt id love to just have one with flashy skills like take the idea of a totem barb from D&D but i know that wont happen because we have shammy
vampire death knight, because blood DKs didnt have enough self-healing XD And yes rider of the apocalypse does suggest a form of mounted combat, which is a good fit since the warcraft death knights were almost always riding horses and DKs all have a passive related to their ground mount. Also would be a form of cavalry character that no class fills currently, and would be a great way to turn the usual "DKs have low mobility" completely on it's head. What i'd love to see though would be a more rune-centric tree, maybe with the ability to runeforge certain pieces of armor on top of the weapon and trigger additional effects when using runes (or hell maybe keeping them, like a buff that stacks the more runes you have that arent recharging). also having them race-specific is very good on paper, but not sure how that would impact balance especially as there is no way every race would get access to interesting talents for every role their class can fullfill. Like, the San'layne pretty much screams "elf" but then what about blood DKs that arent elves? Would they be stuck without talents that (possibly) best encourage their spec? especially true with races that dont have much lore related to a given class spec (like forsaken with non-shadow priest specs or worgen in general that have little representation for anything out of warriors or maybe druids where they could have a proper pack form that other races just wouldnt be able to control). that why overall I prefer more hero specs that eitehr arent tied to a specific race at all, or that could reasonably be taught to any race that can use the class also to keep in mind is that the hero specs will be, at release, a tiny tree with only 10 talents you can pick in it, so I have my doubts that they will completely change how a class plays
I might be in a minority but I want to see a minstrel/bard class. I know it doesn't really fit the games theme but I've always loved music themed magic classes.
I may have missed this in the lore already, how can players use void power and not be corrupted by it, like literally every other character in game does when they use void?
I don’t know. If each speck has one hero class for it then it isn’t really a new class in any description of. In order for this to make sense, each spec would have to have optional hero classes rather than just one hero class perspective, because why would anybody not play the hero class?
I want to be a warden so bad dude; first time I saw them I was hooked their armor, weapons the hole gig. I would also love to be a Necromancer because.... well, it's cool I mean come on who does not want to summon hordes of the dead to rush and destroy your enemy.
The rogue hero classes don't seem that generic to me. At least not the first 2. Deathstalker is a class we know from the Forsaken, and a trickster is something I have an idea of what entails, unlike the more vague "fatebound".
Classes I think would be cool would be knight, runemaster, blood mage. Race specific classes that where promised many a years ago would be amazing. Necromancer and Litch for the Undead, Blood Mage for the Blood Elves, Shadow Hunter and Witch Doctor for the Trolls, Mountain King for the Dwarves, Warden for the Night Elves, Knight for the Humans.
It sounds like they are mostly just updating the Name of the class specializations. Such as Storm breaker just sounds like a grander name for elemental. If that is what they are doing the better do a major update to the trees
I think some of the the names feel as if they should be a "bridging sub-duel class" like rather than making (3) for each class type, with a choice or 2 based on spec, imstead have enough of them so that you have maybe 2 or 3 options for each class, but certain classes are sort of clustered so can choose from something traditionally available to a different class. Eg chosen of elune could be available between druids and priests creating your potm, san'lyn available between death knights, priests and warlocks creating your necromancers, sentinal available between hunter, warrior and rogue even, available. It would make it a bit more fresh rather than them giving us access to enhanced spells that we could already use in another spec of the same class. Like i like the idea of the hero talents, its a step in the right direction for sure. feels like this would be a missed opportunity if they release it as its currently been shown though.
the "Arcane warrior" would be an awesome spec for mages, turns Intel to Strenght (not literally), and can cast some barriers to compensate for their low HP.
I'd come back for Necromancer. Its easy to think of a mirror for Warlock where instead of Fire its Disease (nature) and/or Frost for Shadow if you want to push it. Moreover that Succubus-Banshee etc pet mirrors would be the core. I always thought it was weird for the Horde to Warlocks and would have mirrored the class at launch, but that's neither here nor there.
These specializations need to change how a class plays. For example a Warden can allow a Rogue to wear Mail/Plate armor. Battle Mage would wear Plate A Blademaster Monk could wield Two Handed Swords and gain movesets based around it. Then some classes would do the opposite: Death Knight Necromancer would make it so you can only wear cloth, But you'd gain more abilities with spells. Warriors could have a Cavalier spec that's about mounted combat. Same with Paladins having a Crusader spec that does the same with the new DK Riders spec. If WoW wants to make these specs good, that's how they'd have to do it.
Do you understand that this would require them to make so many new sets and gear? It's unlikely to happen. If a Rogue can wear mail or plate, then just that one requires dozens upon dozens new sets to fit not just the theme, but also the stats. Although stats could be solved if they just allowed some sort of reforging again.
Not true???? Plate gear already has optional states for int for Hpally. Mail has agility options for shaman. etc. All they would have to do is make primary stats increase defensive stats. (assuming they wanted to go down that route). But it would cause so many balancing issues giving range classes the highest grade of armor lol (plate)@@ararune3734
Blade Master instead of Colossus, I actually like Slayer (huge fan of Gotrek Gurnisson). Unpopular opinion but I think Warden fits best in Demon Hunter. And I would like to see Witch Dr in Priest. Great video!
Here comes another one... Circle Decay druids. A bit like circle of spore druids. Druids that are all about tecay, fungus etc. make them benefit from dead alies and enemies around.
I'm still of the opinion that blade master is a monk, warden is a hunter, and wich doctor is a shaman. Blademasters in lore are shamanic warriors that call apon the elements to quicken their feet and strengthen their strikes, warden abilities are already in the hunter tree including stealth, and wich doctor has less priestly abilities and more spiritual and (and also shamans have the hex ability, get frogged). But yeah, and when it comes to the generic nature of the warrior and rogue, it's hard to make something more original with such a basic stable class.
Maybe I am off but most of this just seems like new names for specs, which isn't really a new thing or new classes. Also I feel like some of these should be race specific, like dark ranger, sentinel, or anything really that was or is a specific unit of a race.
I remember ppl arguing in RP server (AD) if a Tempar RP theme is actually legit in WoW... i guess Blizz just gave us the answer, in the most clear possible way! 🤫
Am I missing something or are the talents mostly just passive stuff? Based on what they showed I didn’t see a real “new” ability. The grove warden just buffs treants, not like they added new nature spells. So I wouldn’t get overhyped for these. They will be mostly passives that allow you to further specialize a damage type. Don’t get me wrong I hope I’m wrong but from what we have seen I don’t think they are going for huge changes with these talents.
Diabolist doesn't belong there, this isn't the Diablo universe, there's no devil in WoW. Probably something more attached to the technology of the legion would be better. To give Warlocks a different feel, but essentially the same. Like having your Fel Golems have that metallic look.
I’d like to see, Spirit Champion Warrior, Shadow Ascendant Priest, Runemaster/Bone Crusher Monk, Savagekin Druid, Dragonsworn Evoker, Auradin Paladin, Magister Mage and Nethermancer Warlock.
All I want is Axethrower, Necromancer and Bard which we didn't get so I'm dissapointed in this expansion. Also 4 th specializations would have been more interesting to me cause specializations actually change a lot in the gameplay these hero talents just seem like very vague and what if you don't want to be one of those hero classes?
I have a feeling that Lightsmith will be like Grand Artificer Romuul. Someone who tinjers with Light-based crystal tech, y'know? Also for hunters, I'm super happy to see Dark Rangers and Sentinals, but what I really want is to see hunters have the choice between dual wielding weapons or a two-handed weapon for Survival. Rexxar is the posterboy for survival hunters and he uses two axes instead of a spear, so why can't we?
What classes do you want to see? Also I'd like to thank Dungeon Hunter VI for making this video possible, use my link to install Dungeon Hunter VI for Free: dhskol.onelink.me/c9XC/dnmhiybf & Get a special starter pack worth $50 [Available for the next 30 days]
I personally don’t think Blademaster should be a warrior off shoot. To me, it’s part warrior, rogue, monk, and most of all survival hunter (minus the pet). My current Blademaster is a survival hunter. I really DO want a Troll Shadowhunter though.
I can see a warden as a mid range character with them throwing their weapon like boomeranging hitting multiple targets but also having melee attacks mixed in.
@@jonny8638 that would be awesome
I'm honestly disappointed I would rather them make some Like dark ranger it's own class. I mean when will we ever get another range class like that again
@@tangofett4065blademaster should be a warrior spec. Kinda like arms or like agility warrior. I would love to see it. So iconic hero of the series
they really missed oppoturnity to make Warden a rogue sub-class. also I think Blizz also should added Witch doctor and Priest of the moon as a Priest hero class instead of Oracle and Archon. And of course we must have blade master.
Definitely, but I don't think it is a missed opportunity. They very heavily implied that the current 39 class list is a placeholder at the moment and they are very open to feedback, so it could look significantly different once the expansion is out.
Seers too. The Orcs and Tauren definitely have them, maybe the Trolls too.
Necromancer as well, I think they actually planned it for wotlk but got put aside because of the Death Knight
@@wladynoszhighlights5989 necromancer was actually a launch class in original WoW, that was removed during the early beta.
In fact, it was so late in development that Necro was scrapped that necromancer is on the original WoW box art on the back with the other characters facing a bronze dragon.
I would rather a Necromancer is a class within itself as they have a lot of customisation and broad amount to expand upon
Non of these are hero classes, your just getting some slightly themed passives. Reminds me of WoD where they also slightly altered the main abilities as you lvled up instead pf getting new abilities.
they’re not just passives, they said they want to have it differentiate from normal spells. Plus if it’s evergreen I can see them expanding on it over time
no. they're 90% passives and 1/2 additional spells per spec. There's already way too much button bloat in this game to be adding more than 1/2 per new talent tree.@@xaoc6084
For Warlock, it’d be cool if they had a Necrolyte spec. I’ve always liked the idea of being one.
Good idea but not really a class people know of
That's what affliction locks are.
The most important one missing to me is the Shadowhunter
This, forget dark rangers, give me my Shadow Hunter
Agreed.
Might go for rogue though ? I mean either survival or sub ?
Probably for the midnight expansion
It's great but we need an Elune priest and Loa priest ones, could be night warrior if too Simliar to balance, so excited about sentinels though
Loa priest is up there for me
I agree with the first two, but night warrior is supposed to be an aspect of Elune, which would make the night warrior trivial lore wise.
@@SwagimirPutin true yeah would be bad for lore.. insted could be army of the dark moon which are the people who saw the night warrior ritual
@@AstralHealthGuy That could work!
Won't lie, it just sounds like reskins/renames of the old specs than actual hero specs/sub-specs. For example Warrior's new specs sound like Protection, Arms and Fury respectively, but with fancy names.
Their was litteraly a talent tree with like 5-6 spells on it …I doubt it’s full on new spec prolly skins for current spells
@@Chitown18 Yeah I saw that. My issue is it's still a work in progress, so the concern of them being renames of old specs may still be valid depending on how things develop.
For monk I'd really like to see them explore the scarlet crusade monk stuff, I think a holy damage based monk spec would be sick and fill that vibe that diablo monk brings
Also a mix b/t monk and ehn shaman, Elemental fist weaver or a "bender" of sorts.
A problem I see with this is each hero spec seems to be for just one of the class specialization, rather than being able to mix and match.
This thought is only based off there being the same amount of hero classes as specializations
I think shadow hunters should be a glaived rogue spec...since there's really only 1 class using glaive, it really limits the need for glaives overall. Race specifically seeing axethrowers would be cool too. If they did necros, i do feel itd be an easier conversion for deathknights, but it should be a caster spec for that class. How horde got vulpiran over ogres is a bit of a mystery to me as well as they are literally part of the horde races from the rts. With that race alone, you get an array of different specs.
I hope they don’t “play it safe”
I’d love to see a ranged “necro” hero spec
It would also be cool if they changed up armor and equitable weps through passives in the hero trees
this is crazy news :) i always wanted to see my blood death knight as a damagedealer with blood related damage spells. so a vampire deathknight or something like that would be awesome. i also thought frozen deathknight would fit more as a tank/paladin role than dps. this looks promising.
Samurai for Monk or Blade Master for Warrior would be cool. Every other mmo has some sort of Samurai like class and they’re always fun. Especially GW2 and FFXIV.
These trees are small so it’s not unrealistic to think they could drastically change them in between patches or replace them in between expansions
this is great... now we just Paladin ability appearances to change to match the race/customization options(manari getting a fel effect void elves getting a void effect etc.) and the possibility for any race to be a paladin
Mages really should have a proper Blood Mage spec. Kael'thas / the blood mage kit from Warcraft 3 had multiple spells from both Fire Mage and Warlock. It'd be so unbelievably cool to have the middle ground class finally added.
Flamestrike, Fireball, Phoenix, Banish, Polymorph, Mana Drain, Blink, Incinerate, Rain of Fire, Healthstones, Mana Gems, Summoning Circles, etc. There's so much potential for a hybrid class that takes influence from Arcane, Fire, and Shadow Magic. Here's to hoping enough people want it too.
Normally in lore a necromancer is a mage who dabbles in necromancy. Correct me if I’m mistaken. Also, I’m shocked not to see a shadow hunter. Zuljin was one. Although I’m sure you could somehow fit witch doctor, shadow hunter, and necromancer into a class of its own abilities wise, but armor class would get in the way. I feel which doctor would fit better with shaman. warriors definitely deserve blade master. Warden feels more rogue. Necromancer, play style wise, fits better with warlock. However I would really like to see how it would spice up mage. Just some of my thoughts. Love your work Doron
I was about to say, 'did you mean Vol'jin?', but then again Zul'jin also qualifies well too
What I got out of the info from Blizzcon that you might be missing is every new "hero" class really just looks like an upgrade to each class spec's talents. Templar is an powered up Ret pally. Nothing says new specs or new classes, just making existing specs into hero-class strength
Trinkerer class has been what I’ve waiting for years. If you played Warhammer online, it’s a bit like the engineer class. However with BFA and the advent of azerite, I see tinkerers being able to harness that power and re-introduce “mech suits” and it be a tanky spec. Nothing too crazy lore wise considering the goblins and the gnomes leader both have a Mech suit; the best that money (goblins) can buy and the best that alliance can muster (Mechognomes and Gomes). I have an idea for 2 other specs too! Based specifically on played Warcraft lore (no comics). I would also love to see the Vrykul race used too!
So regarding Sunfury (most likely the Fire/Arcane Hero Spec), the Sunfury were the Blood Elf forces that followed Kael'thas to Outland and joined up with the Illidari. Not sure how they're going to make that work, but there is lore there.
Listening to this video it sounds like you believe each spec gets only 1 hero spec. But from the introduction video, the specs will have a choice between 2 of the options. Balance and guardian will be able to choose Elunes chosen, resto and balance will be able to choose Keeper of the Grove.
I think the Colossus Warrior could be kind of cool if they play on being a BIG MASSIVE warrior. Either you have abilities that change your size, or you PERMANENTLY are a bigger version of your race.
Can't wait to sport it on my gnome
“We could get necromancers!”
-Every video about the coming expansions, when classes are brought up
Seeing how as there are “hero classes” for each of the existing specializations, seems like they will just be alternate advancement tracks for their respective spec.
You are the reason i can work 8 hours with my adhd
Spellbreaker, bruh. They're forgetting the troops from Warcraft 3. There needs to be a fucking Gun based hunter spec. Like sniper or something. Pandaria had those rifles.
Yeah, I don't think we'll be getting ANY of these things. It'll just be a few talents and we'll be forced to pick the best one for whatever activity we're doing, or we'll get kicked from the group.
The thing is WoW has a million lore classes, personally I think this is the best compromise. I don't think it is fair to say it is just a few talents. It is sure more realistic than adding 15 new classes which would be a balancing nightmare. This is the closest we can get to getting a bunch of lore classes playable.
@@Doronsmovies Then they should design them in a way that is not about numbers. Personally, I think the best way would be to make these mostly cosmetic changes. Let's invent some dark paladin type of thing for the sake of simplicity, exclusive to retribution. This dark paladin spec would change the appearance of all your spells, let's say instead of yellowish tint they're now more dark purple or even black. In addition to that, the talents would give you certain utilities that would give the appeal to these specs, instead of just reskins of spells.
Like let's say for dark hunter, the disengage would now be more like that Sylvanas banshee thing she does in BFA cinematic.
I was thinking these hero talents should be more along those lines, instead of creating a balancing nightmare, add fantasy appeal elements
The idea of there being a “meta” isn’t blizzards fault, it’s community driven and meta exists in almost any game.
@@ararune3734Far too generic. Having it be only cosmetic makes it broad and bland. Having to cater for “meta” is something which occurs in every single game. It’s just a consequence of modern gaming play styles
@@xaoc6084 It's irrelevant whose fault it is, bottom line is it reduces the number of options and makes it appeal to fewer players. Compare classic to cataclysm. In classic in terms of class balance and you'll see there were no unviable specs, most classes had quite similar numbers, more classes were appealing.
I specifically said mostly cosmetic, not only cosmetic. Using the example of Dark Ranger, like I said, Disengage is an example where the ability could be made so much cooler and have more utility. That's just 1 example on how you could upgrade abilities, the cosmetic aspect comes in because it would just look ridiculous without the visual theme updated.
Tinker I think wouldn’t be able to fit into any one of the existing classes, it really would have to be its own thing to actually work, that being said I hope we see it in its entirety one day, as for hero talents, I love all the ideas thrown out, one that was never mentioned was shadow-hunter which would fit perfectly for Hunter as it’s the most iconic troll specific class aside from witch-doctor(which I feel that fits better for shaman rather than priests personally)
yeah tinker ought to be its own class. Also maybe because it still weirds me out that only ONE class in the game uses ranged weapons at all, and even then only for 2 of its specs. tinker would be perfect, and hell the Evoker augment spec is a good sign that its possible to create a more mechanically unusual class that doesnt fall square into the holy trinity, which would be perfect for tinker that could be very utility based (just like engineering's main selling point is the utility more than the gear)
@@thorveim1174 yes 100% agree, I’m hoping the evoker is a sign more creative classes are in the works like the tinker, and again agree it would provide a perfect Segway to introduce finally another class that uses ranged weaponry like the hunter, I personally also still think a new spec (or maybe with the intro of these hero specs) we see maybe the rogue allowed to use ranged once again at the least.
I know plenty of people already said it and blizz is open to feedback, i just find it so weird that they got so many right on the nose like-Sunfury, Keeper of the Grove, Druid of the Claw, Farseer, Shado-Pan, Dark Ranger. But then completely miss ones like BLADEMASTER, Warden, Shadowhunter (or Witch Doctor), Spellbreaker, and Farstrider (ive been waiting for anything even a title for Farstrider since Blood Elves came out). My hope is that they just continue to add additional hero specs across the 3 new expands.
These don't sound like additional classes, rather they sound like renaming of the specs or as names tied to "advancing" (leveling up or something similar) a class in the associated spec. I say this because the class specs and the names given for these additional classes tie together in what the spec focuses on already. For instance, a hellcaller would be destruction warlock, soulweaver would be an affliction warlock, and a diabolist is a Demonology warlock. They just sound like fancy titles tied to class specs.
they aren't classes, they are Hero specs. i dont know why he keeps saying classes.
Kao i uvek, odlican! Svaka cast za klip, ovo bi bilo jako dobro, inace! :D
What if there was a Koomer Class? Exclusive to Humans, Dwarves, Orcs, and Tauren?
Wouldn't it be exclusive to draenei?
Wtf is a koomer? Like a chronic masturbator?
Sorry bro, but through the whole video it seemed to me you didn't understood the concept AT ALL! "The voidweaver is obviously the shadow priest". No, it's not 😵💫 Voidweaver will be one of two hero classes available, as we can only guess now, to the shadow priest AND to the discipline as well, as they also use shadow and void. Hero classes are not new specs, they're means to further extend specs we already have, and it was explained two specs of already existing classes will share one of two choices.
Ps "beast master beast mastery hunter" would sound lame af
Still can't believe the chose dark ranger over shadowhunter
But.. its not. You can see from the druid examples they gave.. a "hero class" which.. gets some more effects for stuff like stellar flare. So what.. a vampire dk will have some passives where already existing spells leech? I think calling any of it hero classes is completely over the top
The fact that it’s evergreen makes me think they’ll lean more heavily into developing this over time
You may be thrilled to learn that Beast Mastery is already a hunter spec!
All jokes aside, I agree with most of what you listed here. Those more race-specific classes would be cool additions if applied correctly; a troll witch doctor is cool, a gnome witch doctor feels wrong. Even the mountain thane and dark ranger feel odd as options for all races. While I'm stoked at their addition, I can see trouble where I might have to choose between a (dwarven) mountain thane or an (orcish) blademaster on my worgen warrior who I want to represent the bloodfang pack.
A spell-casting Dps specialization using the Light(no shadow) for Priest will make sense.
if these new spec don't change the playstyle of the class, like making the beast master a melee tank with pets or the survival a 2 hander or back to ranged weaps with something unique i think this is just another 10 more talents that every expansion had.
Blood Mage, Wizard and Sorcerer for the Mage. Some of the Hero Talents should be shared between classes.
I don't understand the obsessing with the "Beast Master" hero class when hunters LITERALLY have Beast Mastery spec, which gives you all the abilities that the WC3 character had.
i wish they would added 3 subspecs for each spec which means 9 subspecs for all 3 specs instead of just 3 , sure it's alot of work but the options of customization could be amazing
for warrior id love to see them expand on the more rage based elemental theam or like warriors have thunder clap , storm bolt id love to just have one with flashy skills like take the idea of a totem barb from D&D but i know that wont happen because we have shammy
I’m putting “Drowned Priest” out there. I want them to lean more into water themed priests from BofA.
I'll like a dark paladin sub-class, made be like how the blood knights used to take the light or a void type of paladin would be cool.
Could be a Dark Knight like Garithos?
That's basically what a Death Knight is. But I imagine they'll keep adding specs
Void type would be too far fetched as it would need an complete overall of the class
I think race specific stuff would be super cool, like vindicator, but i guess that's huge amount of work
The Scalecommander seems like a more weapons oriented version of an Evoker. I hope that is the case.
How did they not put in Blademaster. Also , Void Elf DH needs to be a MUST HAVE.
vampire death knight, because blood DKs didnt have enough self-healing XD And yes rider of the apocalypse does suggest a form of mounted combat, which is a good fit since the warcraft death knights were almost always riding horses and DKs all have a passive related to their ground mount. Also would be a form of cavalry character that no class fills currently, and would be a great way to turn the usual "DKs have low mobility" completely on it's head. What i'd love to see though would be a more rune-centric tree, maybe with the ability to runeforge certain pieces of armor on top of the weapon and trigger additional effects when using runes (or hell maybe keeping them, like a buff that stacks the more runes you have that arent recharging).
also having them race-specific is very good on paper, but not sure how that would impact balance especially as there is no way every race would get access to interesting talents for every role their class can fullfill. Like, the San'layne pretty much screams "elf" but then what about blood DKs that arent elves? Would they be stuck without talents that (possibly) best encourage their spec? especially true with races that dont have much lore related to a given class spec (like forsaken with non-shadow priest specs or worgen in general that have little representation for anything out of warriors or maybe druids where they could have a proper pack form that other races just wouldnt be able to control). that why overall I prefer more hero specs that eitehr arent tied to a specific race at all, or that could reasonably be taught to any race that can use the class
also to keep in mind is that the hero specs will be, at release, a tiny tree with only 10 talents you can pick in it, so I have my doubts that they will completely change how a class plays
Love these. I feel they will be a fun way to introduce more talents in the new expansion.
I remember hero classes being talked about 10+ years ago xD 🎉
And yet... no Tinker
I might be in a minority but I want to see a minstrel/bard class. I know it doesn't really fit the games theme but I've always loved music themed magic classes.
Bards. I just want real Bards. And for the Scarlet Crusade to rule Azeroth. Is that so much to ask?
Me too
Race specific specifications would be a fun twist
I may have missed this in the lore already, how can players use void power and not be corrupted by it, like literally every other character in game does when they use void?
Beast master has been a thing since vanilla my man, and the survival hunter revamp in legion is basically a Rexxar style beast master.
Does that mean it’s replacing current specs? (which I’m not okay with) or is it an extension of your current spec?
I don’t know. If each speck has one hero class for it then it isn’t really a new class in any description of. In order for this to make sense, each spec would have to have optional hero classes rather than just one hero class perspective, because why would anybody not play the hero class?
My first thought is they are just going to rename present talent specs and add the hero skills tree.
I want to be a warden so bad dude; first time I saw them I was hooked their armor, weapons the hole gig.
I would also love to be a Necromancer because.... well, it's cool I mean come on who does not want to summon hordes of the dead to rush and destroy your enemy.
Please don't scare blizz off of herald of the sun. If I don't get to be Day Man I will absolutely riot
Ah, yes. The wampires. They cry at their enemies.
Hmm. Sounds cool on paper and amazing from a lore standpoint. Also sounds like a balancing nightmare.
Cant wait to be a Stormbringer! I just want to be a lightning god
The rogue hero classes don't seem that generic to me. At least not the first 2. Deathstalker is a class we know from the Forsaken, and a trickster is something I have an idea of what entails, unlike the more vague "fatebound".
Horsemen of the apocalypse death knight remembers me to Darksiders
cant wait for 3 more preist healer classes
Classes I think would be cool would be knight, runemaster, blood mage. Race specific classes that where promised many a years ago would be amazing. Necromancer and Litch for the Undead, Blood Mage for the Blood Elves, Shadow Hunter and Witch Doctor for the Trolls, Mountain King for the Dwarves, Warden for the Night Elves, Knight for the Humans.
I would really love a hero of the storm zul'jin kind of playstyle for hunters :) i would start playing fulltime
It sounds like they are mostly just updating the Name of the class specializations. Such as Storm breaker just sounds like a grander name for elemental. If that is what they are doing the better do a major update to the trees
I hope that we get beast masters and blade masters along with a half org half ogre race. It would be so cool to play as the same race as rexxar.
Warcract 3 had Satur Hellcallers. Could be interesting to which parts they take from them
That’s gonna be a hell of a task to balance out
Definitely but who knows how much of an impact these new talents will have on gameplay.
I think some of the the names feel as if they should be a "bridging sub-duel class" like rather than making (3) for each class type, with a choice or 2 based on spec, imstead have enough of them so that you have maybe 2 or 3 options for each class, but certain classes are sort of clustered so can choose from something traditionally available to a different class. Eg chosen of elune could be available between druids and priests creating your potm, san'lyn available between death knights, priests and warlocks creating your necromancers, sentinal available between hunter, warrior and rogue even, available. It would make it a bit more fresh rather than them giving us access to enhanced spells that we could already use in another spec of the same class. Like i like the idea of the hero talents, its a step in the right direction for sure. feels like this would be a missed opportunity if they release it as its currently been shown though.
Imagine serpent form from wailing caverns....
the "Arcane warrior" would be an awesome spec for mages, turns Intel to Strenght (not literally), and can cast some barriers to compensate for their low HP.
I'd come back for Necromancer. Its easy to think of a mirror for Warlock where instead of Fire its Disease (nature) and/or Frost for Shadow if you want to push it. Moreover that Succubus-Banshee etc pet mirrors would be the core. I always thought it was weird for the Horde to Warlocks and would have mirrored the class at launch, but that's neither here nor there.
These specializations need to change how a class plays.
For example a Warden can allow a Rogue to wear Mail/Plate armor. Battle Mage would wear Plate
A Blademaster Monk could wield Two Handed Swords and gain movesets based around it.
Then some classes would do the opposite:
Death Knight Necromancer would make it so you can only wear cloth, But you'd gain more abilities with spells.
Warriors could have a Cavalier spec that's about mounted combat. Same with Paladins having a Crusader spec that does the same with the new DK Riders spec.
If WoW wants to make these specs good, that's how they'd have to do it.
Do you understand that this would require them to make so many new sets and gear? It's unlikely to happen. If a Rogue can wear mail or plate, then just that one requires dozens upon dozens new sets to fit not just the theme, but also the stats.
Although stats could be solved if they just allowed some sort of reforging again.
Not true???? Plate gear already has optional states for int for Hpally. Mail has agility options for shaman. etc. All they would have to do is make primary stats increase defensive stats. (assuming they wanted to go down that route). But it would cause so many balancing issues giving range classes the highest grade of armor lol (plate)@@ararune3734
Blade Master instead of Colossus, I actually like Slayer (huge fan of Gotrek Gurnisson). Unpopular opinion but I think Warden fits best in Demon Hunter. And I would like to see Witch Dr in Priest. Great video!
if death knights get necromancers when that rightfully belongs to us warlocks i will riot
Not liking something without seeing what it is is crazy
Here comes another one... Circle Decay druids. A bit like circle of spore druids. Druids that are all about tecay, fungus etc. make them benefit from dead alies and enemies around.
Why not give warlocks the necromancer hero spec? It makes more sense since both necros and locks have similarities.
I'm still of the opinion that blade master is a monk, warden is a hunter, and wich doctor is a shaman. Blademasters in lore are shamanic warriors that call apon the elements to quicken their feet and strengthen their strikes, warden abilities are already in the hunter tree including stealth, and wich doctor has less priestly abilities and more spiritual and (and also shamans have the hex ability, get frogged). But yeah, and when it comes to the generic nature of the warrior and rogue, it's hard to make something more original with such a basic stable class.
Maybe I am off but most of this just seems like new names for specs, which isn't really a new thing or new classes. Also I feel like some of these should be race specific, like dark ranger, sentinel, or anything really that was or is a specific unit of a race.
Would love for them to bring back something like gladiator stance as we had in WoD. Personal favorite ;?)
I remember ppl arguing in RP server (AD) if a Tempar RP theme is actually legit in WoW... i guess Blizz just gave us the answer, in the most clear possible way! 🤫
Am I missing something or are the talents mostly just passive stuff? Based on what they showed I didn’t see a real “new” ability. The grove warden just buffs treants, not like they added new nature spells. So I wouldn’t get overhyped for these. They will be mostly passives that allow you to further specialize a damage type.
Don’t get me wrong I hope I’m wrong but from what we have seen I don’t think they are going for huge changes with these talents.
They aren't new classes. They're just an extra few traits. God damn, could you title bait any harder?
@doron lightsmith sounds supercool to me, makes me think of the frogemasters of Castlevania but than light versions.
I want a ranged warrior spec! We had Axe throwers and spear throwers in Warcraft 3, give us a thrown weapons master!
Diabolist doesn't belong there, this isn't the Diablo universe, there's no devil in WoW. Probably something more attached to the technology of the legion would be better. To give Warlocks a different feel, but essentially the same. Like having your Fel Golems have that metallic look.
I’m sure balancing for pvp won’t be a problem….
I want a headhunter class for my trolls :))
I’d like to see, Spirit Champion Warrior, Shadow Ascendant Priest, Runemaster/Bone Crusher Monk, Savagekin Druid, Dragonsworn Evoker, Auradin Paladin, Magister Mage and Nethermancer Warlock.
Rider of the apocalypse sounds cool
10:49 “Void Weaver” Madam Web
All I want is Axethrower, Necromancer and Bard which we didn't get so I'm dissapointed in this expansion. Also 4 th specializations would have been more interesting to me cause specializations actually change a lot in the gameplay these hero talents just seem like very vague and what if you don't want to be one of those hero classes?
Not sure if bards have a place in warcraft lore.
For fighter blademaster, cavalier (mounted combat), gladiator, and Maybe Scqrlet Crusader (could fit paladin or fighter)
Augmentation evoker to bard would make sense i think
I have a feeling that Lightsmith will be like Grand Artificer Romuul. Someone who tinjers with Light-based crystal tech, y'know?
Also for hunters, I'm super happy to see Dark Rangers and Sentinals, but what I really want is to see hunters have the choice between dual wielding weapons or a two-handed weapon for Survival. Rexxar is the posterboy for survival hunters and he uses two axes instead of a spear, so why can't we?