Not just ghostlands, the exodar too. Once upon a time my explorer buddy and I flew between them. On the way back we did and died in the void, but the map thought we are in alterac
@@ragemalachiSilvermoon too. I once got disconnected while wall-walking in there then when I logged back in,I was in some nebulous zone far off the east of Hellfire Penninsula, walking around on thin air.
r u dumb or something, u r talking like you are doing this for the 1st time. we r in the dungeon, without being in the dungeon; really? u use "textured" alot which means u have a problem with language. what you really mean is not "textured" what you meant to say is uninstanced. i suggest going to an english lang school or something,that should fix your problems. cheers.
@@Tamamo-no-Bae yeah it'd be mostly details but that's also the case for raids/content that has been updated, like Zul'Gurub I find it interesting to know which version is it because it may say if they are still working on those off map version or not, is it like an old copy they keep just in case, ect... Why in the first place those are here instead of their own instance. What are they doing with it, I wonder.
@@sha1060 I genuinely do not remember any layout or map changes between the raid and dungeon. It was a level/mob change mostly. Although I could be wrong. and indeed...It does remain a big mystery why it was added, perhaps they considered allowing flying during Cata's development?
@Tamamo-no-Bae It might be the case. If you compare the pre- and post-cataclysm minimap of this zone on old.wow.tools/maps/Expansion01 you will see they cleaned up the shoreline too. It kinda reminds me of Stratholme: the city is there and the shoreline is cleaned up, but you can only peek at it (normally).
@@Broockle True. I've never heard of anyone getting into trouble for being in a zone like this, unless it was people that managed to get to GM Island back in the day. I should probably say you're somewhere blizzard doesn't expect you to be.
@@TheRockinDonkeyonly time people got in trouble was back when you could climb the clock towers in Arathi Basin and thus jump outside the starting gates and be at a capture point before the battle begun. Granted, it's very easy to tell who does this, and it is an unfair advantage, so quick and easy report for cheating. I know a couple streamers did this, but more to explore the outer mountain ranges surrounding the basin rather than gaining any actual unfair advantage.
I remember this place. I explored that area a long time ago, years ago. Forgot it til I saw your vid. Good job. There's another place just between Mulgore and Stone Talon Mtns, a valley where the rabbits and small critters are having a war and they carry knives, axes, etc.. It's interesting too. Be well.
I didn't know about the little valley, but it's interesting the animals are at war there because there's a small group of critters in Mulgore that are wearing helmets. What a weird little Easter egg for an area the player is unlikely to ever find!
yea a lot of people don't realize the amani forest/mountains are supposed to be a real place, not just an instance. but was victim of tbc era design. Maybe at one point it could have been an open world location, but got boiled down to the instance version. Most of those troll city/dungeon places have open world versions now.. this is one of the only that don't, officially at least :)
The best days I ever had in WoW were back in Wotlk and Cata, when my friends and I had a guild specifically for finding and doing things like this. The days of using levitate to glitch up any vertical face were glorious.
We loved doing this back in classic, here are some examples: -Hyjal was a favourite place to climb into, over time some of th exploits got fixed, but we always found new ways to enter. -You could go through the portal from inside Deadmines instance without loading out, using mage blink ability. The mage had to aggro a few mobs however, then use blink. The mobs then would be used for feral charge from druids in the party for similar effect after which everyone else involved would die, the druid combat rez someone who can normal rez and then that guy rez everyone else up. The outside seemed to be a great void, but if you brought slowfall potions (noggenfogger for instance) and used them you would land in water, then could explore a weird place with some assets placed and a continent in the middle. - Zul'Gurub has old ZG behind it similar to this one. -Dancing Troll Village -Ironforge Airfield -You could also climb behind AQ20 and AQ40 (and this worked before the dungeons were opened as well) Unfortunately you could not cheat the Gong, there as invisible walls in front of the actual portals.
You keep saying "untextured" when you probably mean "unpopulated". Untextured would be just things built, with white color on all surfaces, because they have no texture. They place has no mobs, so it's unpopulated.
This bothered me immensely and I'm glad you said it. People constantly use "texture" wrong in a ton of game asset videos and it drives me bonkers. It's just a word that randomly trips people up.
So far, every Troll dungeon (that represents a city) is represented in the outside world: Zul'Farrak, Zul'Gurub, Zul'Aman, Atal'Dazar. Drak'Theron, Gundrak, and the Temple of Atal'Hakkar aka Sunken Temple are not cities, but temples. and thus are not represented in the outside world I think is a realy cool detail that, despite the zone not having flying, thus the open world dungeon not being accesible, they still added it!
I bet the development process for open-air instances is to start with the open world map, so that the dungeon will look right in context, and then copy the area around it to a new map file for the instance version at some point. Usually they do that copy when the map itself is most of the way done, but sometimes there are pretty big discrepancies that are left over.
@@DontMindMe1986 In the case of ZF i think there was a fp that took you over on a side, sure, but no flight paths ever took you over ZG and much much less ZA. In fact, most people don't even know there IS an actual outside world instance for ZA.
Finally a fellow explorer who also found the hidden ZA❤ im chilling there from time to time 😂 I still remember when I was showing it to my guild to hold a guild meeting and everyone was like "No way that existed all the time" 😂
I kind of doubt that Blizzard will be modifying this version of Quel'Thalas because they've basically said it would be connected to EK. Makes more sense to me that they would either start with a whole new EK continent and update it all, or more likely, just add the new and improved Quel'Thalas zones to the existing Cata EK and then update other stuff from there.
Makes sense, it is probably a way to speed up loading as the assets are already present in the area so it can be preloaded. This is probably similar to how video games load objects ahead of time out of bounds and then bring them into view when needed
I once played on a private cata server where flying was enabled in Quelthalas, Ghostlands and Exodar. Was a nice perk, I saw what you're filming with my onw eyes, with a flying mouunt :D Was pretty cool.
Used to spend hours just looking at stuff with eagle eye/farsight back in the day. There was a macro that let you recast from where you were so you could go anywhere. It didn't even port you out of places since your character wasn't actually there. Used it to look around hyjal before it was finished and going out to the edges of the map where the ocean just stopped etc. There was also a gap in the wall at the caverns of time where you could get under the map. Also found a hole in the mountains in DF but these days you pretty much instantly get dc'd for being out of bounds.
I wonder if Zeb'Watha (a troll village Eversong woods, if you look at the Eversong zone map it shows a same gateway as Zul'Aman in Ghostlands - the gate itself was replaced by a mountain in 4.0.3 and it only remains on the map) makes a comeback in Midnight. It might be either another entrance to Zul'Aman which is supposed to be huge or another part of the troll lands which are not in game now. All in all, looking at the possibilities of what Midnight might bring, and as a Blood Elf player, I support the idea of building a wall and making the Amani trolls pay for it.
I really want a full Amani troll zone or maybe even multiple zones in Midnight. They're such an important part of the lore, and the original WoW manual shows their territory being almost as large as Quel'Thalas itself, so it's be great to see its true glory reflected in-game.
I remember getting a copy of a vanilla WoW shard server off TPB over a decade ago. I noclipped around everywhere exploring since you couldn't actually play the game due to the way the scripting was server side.
This reminds me of when I was bored pre-TBC and decided to see if it was possible to swim around the northern edge of the Eastern Kingdoms. I started out in The Hinterlands aiming to see if I could come around to Tirisfal and just kept on swimming. I hit fatigue plenty of times, but there was typically just a tiny patch of ground I could catch on or shallows that I could hang out on every so often until the fatigue meter reset. Eventually, my luck ran out and couldn't avoid fatigue any more. IIRC, I made it to around the northern horn (would check the map often to see how I was doing) before I died. Took like 40-45 minutes.
You need to level Northrend engineering to get the parachute and macro that to your vengeful retreat. It's very useful for exploring and can be used in instances.
I think you're thinking of a hunter's disengage + parachute to travel far. As a DH, that isn't really necessary. You can just use your normal abilities in the following order: double jump > glide > vengeful retreat > glide again and with that, you'll be flying at 250% movement
Untextured, in the exploring community, means if it's flat or if it's got details. I know that doesn't make ANY sense if you know what textures are. But they've always been described that way. Unpopulated is the correct term, absolutely.
Fun fact you can do this with ZG in vanilla by jumping up cliffs to drop down behind the portal, the whole instance is just like ZA just chilling there with no NPCs
i sort of did this back in BFA with 2 of my rogue buddies using grappling hook and goblin gliders. Took a different route but got to an edge of the map that had a crazy astral-purple effect going on. Took some great shots and made awesome memories with frands. i love exploring
I spent much of Wow's early years exploring stuff like this. Mages had a good set of tools for getting through invisible walls, but we had to be a lot more careful and wait for a lot more cooldowns. It was really nostalgic watching this.
random exploring to find easter eggs used to be one of my favorite parts of the game. clipping through the walls into strat and the naxx ship, dancing troll village, gnomish airport, the sandbar in the ocean, Gillie Jim's Isle, clipping under the floor of the world , the hidden room inside the rock in Org. I didnt know about this one though because I hated activision and quit the game a long time ago. This is cool
back in the days in legion i used these methods too to reach almost impossible spots to explore. double jump, glide, dash etc, that was awesome in that way :)
You'll find with a majority of raids they contain a good chunk of the surrounding zones. AQ ZG and Kara all do this, as did Hyjal (kara actually contains ZG since they're so close together) . Vanilla Naxx did this as well except saphs room and KTs room were located in winterspring from memory. Using a map viewer reveals some pretty interesting things how the devs stiched areas and raid rooms together.. Edit: Nvm i see you already knew about naxx in one of your other videos. Good stuff. Exploring WoW is good fun :)
Part of me is scared of these vids because I don't want them to ever patch this lol. But man this is one of my favorite places to glitch out of the map. There's just so much wow development history in one place. I've only ever been told by a GM to stay out of these places once ages ago but it was more like.. hey you know there's a reason this stuff is jank on the other side of bounds. Just so you know, you're not supposed to see this.. Wink wink. Fun stuff.
Lol. I'm glad I'm not the only one exploring these areas, it's my favorite "hidden" zone to just sit and afk in. Did this with Sunwell Plateau, Old Hillsbrad Foothills, Hyjal Summit, and Ulduar also.
Brings back some memories. I found this out back in pandaria by using some "game mechanics" to bug through the invisible wall. Until this day my favorite place to bug through is Silvermoon City. There are countless of ways to clip through and it's just an awesome experiances.
I've played on Cairne since 2010, but I'd be afraid to go out of bounds ever since, the first time I played, I fell off a cliff trying to find a giant spider. I died but was in the sea and could not get back to my character because I was OOB. So I basically floated around as a wisp for ages until I figured out how to get back to the land of the living.
For a race that's been deemed "primitive," the Forest Trolls were actually quite advanced, especially when having more magical power that the High Elves had previously and making Troll Destroyers for Doomhammer's Horde.
Trolls don't have their own city in WoW -> Entire Zul'Gurub and Zul'Aman sit vacantly for years -> Blizzard does nothing. I've never witnessed another company this inefficient at writing and so oblivious to blatantly obvious potential in my life.
Dude, you missed out big time! Right around this part of the video (19:10) where you start exploring the Eastern Plaguelands area, it'll actually allow you to use a FLYING mount. Go behind the portal again and try it out if u wanna see for yourself :)
@@AllThingsNerdChannel This video is just an example of it: ruclips.net/video/4qMVL4u6SAA/видео.html but I know from personal experience you're able to fly all around the dark texture of the map in "Eastern Plaguelands"
Neat to see! More content that i missed. I was in the Navy, and missed so many expansions. But i kept my subscription active! Then, i got out of the NAVY and started school. I basically forgot World of Warcraft until Battle For Azeroth. I made a Tauren Paladin during that expansion. Tanked a mythic!
I don't know if you can still get behind the portal, but there's an uninstanced version of Stratholme behind it in the overworld. Glitched behind it a long time ago using mage blink on the dungeon portal.
Fun Fact: your theory was right btw its planned version. in ghostlands version of Zul Aman dungeon there are extra and uncomplete sections spreaded back of the "dungeon" but yeah it was bizzare experience for me too
Oh. I did an event there for the remembrance of Zul'jin's passing last 13th of November. Been that way a while, but a new video on how to actually get there is nice because I had to rely on a friend with a Warlock to get everyone in due to a lot being outdated XD
Just discovered your channel and I love watching that kind of content after a long day of work and when I'm off to sleep :) earned yourself a subscriber, keep up the chill exploration videos ! and don't be scared of making them longer when necessary, i'm definitely interested !
For a long time, whenever one of my new toons would start to get near the cathedral in Stormwind, I'd get a "discovered crypts" or something. I started to move each new toon towards that area, from different directions,to try to get a general location. It is NOT the crypts you enter beneath the Cathedral. I suspect there is another 'Kara Crypts" type zone down there, only never before entered by a player. The doors behind the grills, down in the canals, would seem to back this theory up. A second Stormwind dungeon, never completed, or perhaps an extended part of Stockade never completed / attached.
Very good exploration video. I appreciate that you left the original game audio, instead of adding stupid music. Also you seem to be the king of wall jumping it seems. I used to do this back in 2007, but nowadays I just can't be bothered. A tip: The toy "Artist's Easel" and the darkmoon seesaw toy can sometimes be used to overcome (invisible) walls. Also the cushion toys, sometimes you can place them on the other side of a wall and then right-click them.
A lot of dungeons and raids before flying were mocked up like this. After flying was added to the original continent they patched up a lot of the missing walls and weird normals (in 3D design terms, when you only render one side of a plane). There's some wild ones you still need to break the game to get into. Stratholme you can see the old intention for it to be the lead up to Naxxramas much like how Black Rock Depths is to Molten Core.
There’s a way to use Stratholme in northern Eastern Plaguelands, to get you to the hidden zone just north of the Stratholme dungeon. REALLY cool area. Highly recommended
i know a lot of these places because i used to make custom content for private servers, one of my proudest creations was that old deadmines had weird floating crystals and stuff above it and the cave didnt have a true roof yet, just a dark texture covering the hole on top. so i made an extension to deadmines by building an elevator that went up and had a whole defias "wizard tower" experience built to explain all the floating crystals and spheres lol
In classic, you can get behind the zul’gurub instance and see an older version of it as well. It’s a fairly simple jump on the left side of the entrance pathway in the hills. A few drops down some water falls later and you can explore the dungeon
When in out of bounds places , your hearthstone still works if you get stuck. don't always have to alert Blizzard that you were out of bounds by having them unstick you lol . try your hearth next time
Have you tried using vengeful retreat as the first jump over a long gap? The same way hunter would jump, rotate their character around fast, and disengage. It would give you a little more height and alot of speed
if you wanna do that type of exploring i highly recommend you to swap to tank (vengeance) they have probably the best mobility in the game and they have a spell called infernal strike which allows you to jump really easily on those little mountains. Overall, gives you way more verticality
Very cool. I also love my DH (I prefer Veng, for the targeted leaps, though) for getting into 'places'. You really should have goblin gliders with you, or a tinkered cape. You go a lot further with those than with your wings. They are disabled in dungeons / raids though.
I hadn't known until now that Taliesin Jaffee also voiced the male Nelf demon hunter! Oddly fitting considering Liam O' Brien voices Illidan -- keeping it in the Critical Role family :D
the things DH is good for, lol. lovely class, love the mobility and little gimmicks. top 3 for sure. you can also do this by going to isle of queldanas and jumping via the walls and stuff near that "dead scar" in front of the raid. i actually fell through at one point and glitched my character out, couldn't login for a good couple minutes. it was fun using the statues on the side trying to get up on the walls.
Some history: there actually wasn't a copy of Zul'aman back there until somewhere around cataclysm. When BC launched there was also another troll gate identical to Zul'aman further north. I think they planned initially to launch the whole troll half of quel'thalas, but then significantly down scoped before launch. In cata they started to add it and they removed the north gate because they wanted to put flying into Quel'thalas but it was down scoped again. Hopefully Midnight will finally rectify all these wrongs.
I remember running this a long time ago back when it was a level 70 - 10-man raid near the end of Burning Crusade, doesn't look like its changed much, back then PVP gear was amazing for tanks as Resilience did the same thing as Defense did and was still usable outside of PVP but had much higher damage stats (Cause tanks normal "tank gear" had like..nothing in terms of damage, 5 dailies as a prot warrior took a few hours)
First . if it has textures it is not un-textured as you said repeatedly Second - its its not secret city, just a dungeon Third - its same with zul gurub, you can take a way on the right side of entrance (across the hill) and enter old zul gurub
Have you tries to out of bound the Scholomance dungeon ? You can get out of this instance by jumping behind "Kirtonos the Herald". Its a boss. I made it and i explored all around the area.
Not bad. Of course i use the hunter's Eagle Eye and have a better look around places you cant nonrmally reach. And man, there are still some interesting things to see.
Have you ever jumped out the one window about half way up the 10-man raid of Kara? There's part of an unpopulated troll village on the other side of that window that I think might have been meant for use in Zul'Gurub. A demon hunter is the best for doing this because it's also possible to get over a mountain and get into an unpopulated version of Darkshire in Duskwood. There is a youtube video about it. Ok, just found out you did a video about it as well LOL
I explored this zone way back during cata. I remember becoming able to fly when leaving the ghostlands Channel, so I was able to explore everything with a flight mount including silvermoon. I Wonder if this is still possible, hoped you would try in your exploration.
Great video, good to see others fully realising DH's potential :D Although I have a question, shouldn't vengeance be better for exploring? Havoc is mobile too, but the way you can leap with the tank spec seemed far more useful to me
I tried both extensively and Havoc was much better for scaling the walls you have to scale to get here. Vengeance gets told there's no path available a frustrating amount here.
Years ago there was a point far in the southeast here where you could actually fly up on a flying mount. I used to go to world height there on my mage, fly towards the middle, and slowfall at flight speed to just float across the zone way up high
Cool! Just a minor point, not that it matters too much but if you Ghost rez it does damage to all the gear in your bags. You probably don't have a shortage of gold but something that's not necessarilyy obvious.
Fun Fact: Ghostlands is on the Outland map. You're essentially just REALLY far away from Hellfire and Netherstorm
Not just ghostlands, the exodar too. Once upon a time my explorer buddy and I flew between them. On the way back we did and died in the void, but the map thought we are in alterac
@@ragemalachiSilvermoon too. I once got disconnected while wall-walking in there then when I logged back in,I was in some nebulous zone far off the east of Hellfire Penninsula, walking around on thin air.
r u dumb or something, u r talking like you are doing this for the 1st time. we r in the dungeon, without being in the dungeon; really? u use "textured" alot which means u have a problem with language. what you really mean is not "textured" what you meant to say is uninstanced. i suggest going to an english lang school or something,that should fix your problems. cheers.
wat!?..... how far? 😆
@@Broockle very.
Fun fact: This back area with a Zul'aman copy was only added with Cataclysm.
It didn't exist in Wrath or TBC.
So it would be only the dungeon version, and not the raid version (tho, I don't remember if there was any difference really)
@@sha1060In terms of map they are the same.
@@Tamamo-no-Bae yeah it'd be mostly details but that's also the case for raids/content that has been updated, like Zul'Gurub
I find it interesting to know which version is it because it may say if they are still working on those off map version or not, is it like an old copy they keep just in case, ect...
Why in the first place those are here instead of their own instance. What are they doing with it, I wonder.
@@sha1060 I genuinely do not remember any layout or map changes between the raid and dungeon. It was a level/mob change mostly.
Although I could be wrong.
and indeed...It does remain a big mystery why it was added, perhaps they considered allowing flying during Cata's development?
@Tamamo-no-Bae It might be the case. If you compare the pre- and post-cataclysm minimap of this zone on old.wow.tools/maps/Expansion01 you will see they cleaned up the shoreline too. It kinda reminds me of Stratholme: the city is there and the shoreline is cleaned up, but you can only peek at it (normally).
You know you're somewhere blizzard doesn't want you when you bring up the map and it's just the whole continent
Blizzard really doesn't mind as much as other devs 😅
Those chest high invisible walls is all they do to stop you.
Done that a few times haha
@@Broockle True. I've never heard of anyone getting into trouble for being in a zone like this, unless it was people that managed to get to GM Island back in the day. I should probably say you're somewhere blizzard doesn't expect you to be.
@@TheRockinDonkey o dang ye, I heard of those islands forever ago 😆
@@TheRockinDonkeyonly time people got in trouble was back when you could climb the clock towers in Arathi Basin and thus jump outside the starting gates and be at a capture point before the battle begun. Granted, it's very easy to tell who does this, and it is an unfair advantage, so quick and easy report for cheating. I know a couple streamers did this, but more to explore the outer mountain ranges surrounding the basin rather than gaining any actual unfair advantage.
I remember this place. I explored that area a long time ago, years ago. Forgot it til I saw your vid. Good job. There's another place just between Mulgore and Stone Talon Mtns, a valley where the rabbits and small critters are having a war and they carry knives, axes, etc.. It's interesting too. Be well.
I didn't know about the little valley, but it's interesting the animals are at war there because there's a small group of critters in Mulgore that are wearing helmets. What a weird little Easter egg for an area the player is unlikely to ever find!
I discovered that area also. I've since wondered if that was some sort of alpha test site for pet battles, before they settled on the current format.
@@sikhandtakerakhuvar9678lol pet wars
It's nice seeing new people coming into the wow space.
yea a lot of people don't realize the amani forest/mountains are supposed to be a real place, not just an instance. but was victim of tbc era design. Maybe at one point it could have been an open world location, but got boiled down to the instance version. Most of those troll city/dungeon places have open world versions now.. this is one of the only that don't, officially at least :)
Oh interesting! I’ll have search some more!
It was supposed to be a massive expanse of troll land, if I understood correctly.
@@AllThingsNerdChannelthe keywords is Torwatha gate.the gate magically and suddenly and all of types of ly,went missing.
The best days I ever had in WoW were back in Wotlk and Cata, when my friends and I had a guild specifically for finding and doing things like this. The days of using levitate to glitch up any vertical face were glorious.
This channel is a goldmine for out of bounds explorations. I wish other MMOS had those secrets like WoW has.
We loved doing this back in classic, here are some examples:
-Hyjal was a favourite place to climb into, over time some of th exploits got fixed, but we always found new ways to enter.
-You could go through the portal from inside Deadmines instance without loading out, using mage blink ability. The mage had to aggro a few mobs however, then use blink. The mobs then would be used for feral charge from druids in the party for similar effect after which everyone else involved would die, the druid combat rez someone who can normal rez and then that guy rez everyone else up. The outside seemed to be a great void, but if you brought slowfall potions (noggenfogger for instance) and used them you would land in water, then could explore a weird place with some assets placed and a continent in the middle.
- Zul'Gurub has old ZG behind it similar to this one.
-Dancing Troll Village
-Ironforge Airfield
-You could also climb behind AQ20 and AQ40 (and this worked before the dungeons were opened as well) Unfortunately you could not cheat the Gong, there as invisible walls in front of the actual portals.
Classic was good times!
There also was an easy way to get under stormwind back then but I guess it was fixed, at least in retail
@@Ravenhill171 Right, also same for Ogrimmar it was funny because I ended up doing PvP both under Ogrimmar and inside the Caverns of Time as well.
@@Ravenhill171 And Ironforge.
Don't forget the room under ironforge.... Don't forget the catacombs underneath Karazhan
You keep saying "untextured" when you probably mean "unpopulated". Untextured would be just things built, with white color on all surfaces, because they have no texture. They place has no mobs, so it's unpopulated.
Lmao
Yeah I meant to say unpopulated 😂. I don’t know why my brain keeps going to the word untextured.
@AllThingsNerdChannel you've heard it from other explorers. It used to be used a lot to describe areas of flatness between zones.
This bothered me immensely and I'm glad you said it. People constantly use "texture" wrong in a ton of game asset videos and it drives me bonkers. It's just a word that randomly trips people up.
imagine running across a weird cult of demon hunters just chillin out of bounds like kings in the game :P
So far, every Troll dungeon (that represents a city) is represented in the outside world: Zul'Farrak, Zul'Gurub, Zul'Aman, Atal'Dazar.
Drak'Theron, Gundrak, and the Temple of Atal'Hakkar aka Sunken Temple are not cities, but temples. and thus are not represented in the outside world
I think is a realy cool detail that, despite the zone not having flying, thus the open world dungeon not being accesible, they still added it!
I bet the development process for open-air instances is to start with the open world map, so that the dungeon will look right in context, and then copy the area around it to a new map file for the instance version at some point. Usually they do that copy when the map itself is most of the way done, but sometimes there are pretty big discrepancies that are left over.
I think they like to make it look nice when you fly over on the flight path.
@@DontMindMe1986 In the case of ZF i think there was a fp that took you over on a side, sure, but no flight paths ever took you over ZG and much much less ZA. In fact, most people don't even know there IS an actual outside world instance for ZA.
Finally a fellow explorer who also found the hidden ZA❤ im chilling there from time to time 😂 I still remember when I was showing it to my guild to hold a guild meeting and everyone was like "No way that existed all the time" 😂
Last month I came here for the first time because I learned my warrior leap can get past the invisible walls. I took screen shots to show the guild.
Haha imagine exploring this and then you find a whole group of ppl chilling there
@@nautili5666 "Fancy meeting you here"
I kind of doubt that Blizzard will be modifying this version of Quel'Thalas because they've basically said it would be connected to EK. Makes more sense to me that they would either start with a whole new EK continent and update it all, or more likely, just add the new and improved Quel'Thalas zones to the existing Cata EK and then update other stuff from there.
Makes sense, it is probably a way to speed up loading as the assets are already present in the area so it can be preloaded. This is probably similar to how video games load objects ahead of time out of bounds and then bring them into view when needed
Your right! I didn’t think about it that way.
I once played on a private cata server where flying was enabled in Quelthalas, Ghostlands and Exodar.
Was a nice perk, I saw what you're filming with my onw eyes, with a flying mouunt :D Was pretty cool.
They need to make ZA a M+. It was kinda the original M+ time trial like dungeon. It deserves its time to shine again
Zul'Aman had it's time already multiple times, same as Kharazan. tBC, Cata+ classic versions. So, people pretty much cleared that a lot of time.
You’re like the Bob Ross of WoW exploration - I love it. 😂
Used to spend hours just looking at stuff with eagle eye/farsight back in the day. There was a macro that let you recast from where you were so you could go anywhere. It didn't even port you out of places since your character wasn't actually there. Used it to look around hyjal before it was finished and going out to the edges of the map where the ocean just stopped etc. There was also a gap in the wall at the caverns of time where you could get under the map. Also found a hole in the mountains in DF but these days you pretty much instantly get dc'd for being out of bounds.
I wonder if Zeb'Watha (a troll village Eversong woods, if you look at the Eversong zone map it shows a same gateway as Zul'Aman in Ghostlands - the gate itself was replaced by a mountain in 4.0.3 and it only remains on the map) makes a comeback in Midnight. It might be either another entrance to Zul'Aman which is supposed to be huge or another part of the troll lands which are not in game now. All in all, looking at the possibilities of what Midnight might bring, and as a Blood Elf player, I support the idea of building a wall and making the Amani trolls pay for it.
I really want a full Amani troll zone or maybe even multiple zones in Midnight. They're such an important part of the lore, and the original WoW manual shows their territory being almost as large as Quel'Thalas itself, so it's be great to see its true glory reflected in-game.
Always loved the starting zones in reversing and Ghostlands! Maybe we can get a revisit
@@NeverThatx2 Blood Elf Heritage armor questline has you revisit the Ghostlands so...there is a little bit.
Your trumpie joke was not funny
@@illidanstormrage2334 >read the comment
>ignore everything
>get upset about a joke
I can tell you're running on two braincells
I remember getting a copy of a vanilla WoW shard server off TPB over a decade ago. I noclipped around everywhere exploring since you couldn't actually play the game due to the way the scripting was server side.
This reminds me of when I was bored pre-TBC and decided to see if it was possible to swim around the northern edge of the Eastern Kingdoms. I started out in The Hinterlands aiming to see if I could come around to Tirisfal and just kept on swimming. I hit fatigue plenty of times, but there was typically just a tiny patch of ground I could catch on or shallows that I could hang out on every so often until the fatigue meter reset. Eventually, my luck ran out and couldn't avoid fatigue any more. IIRC, I made it to around the northern horn (would check the map often to see how I was doing) before I died. Took like 40-45 minutes.
You got into Quel'danil Lodge, cool.
You need to level Northrend engineering to get the parachute and macro that to your vengeful retreat. It's very useful for exploring and can be used in instances.
I know, I really need to! Been meaning to do this.
I think you're thinking of a hunter's disengage + parachute to travel far. As a DH, that isn't really necessary. You can just use your normal abilities in the following order: double jump > glide > vengeful retreat > glide again and with that, you'll be flying at 250% movement
@@generalgrievous3731 Chute comes out faster and then you still have your two rushes to change direction. It makes it tighter.
@@sdnw1840 Ah I see
You keep saying "un-textured" but I'm not sure you know what that means....
Yep since it was all textured I'm not sure what he meant either?
Untextured, in the exploring community, means if it's flat or if it's got details. I know that doesn't make ANY sense if you know what textures are. But they've always been described that way. Unpopulated is the correct term, absolutely.
I had a "derp" moment when you said you were jumping up the wall, left me wondering "why not just fly?"... then I remembered what zone you were in :D
Haha!
so glad I got to see this before midnight rework of my favorite zones Ghostlands and Eversong.
Yes! Excited for what’s to come in Midnight
You say "untextured" but it is textured 😅 did you mean un/non-instanced?
Came here to comment this. The untextured remark several times made me question my sanity :D
Will be meaning untextures as in not proper complete texture. No water where there should be etc
Fun fact you can do this with ZG in vanilla by jumping up cliffs to drop down behind the portal, the whole instance is just like ZA just chilling there with no NPCs
I thought I was the only player who pushed the boundaries like that. I find it fascinating and clearly quite a few of the rest of you do. ❤
i sort of did this back in BFA with 2 of my rogue buddies using grappling hook and goblin gliders. Took a different route but got to an edge of the map that had a crazy astral-purple effect going on. Took some great shots and made awesome memories with frands. i love exploring
Good stuff, so much fun to explore!
I spent much of Wow's early years exploring stuff like this. Mages had a good set of tools for getting through invisible walls, but we had to be a lot more careful and wait for a lot more cooldowns. It was really nostalgic watching this.
random exploring to find easter eggs used to be one of my favorite parts of the game. clipping through the walls into strat and the naxx ship, dancing troll village, gnomish airport, the sandbar in the ocean, Gillie Jim's Isle, clipping under the floor of the world , the hidden room inside the rock in Org. I didnt know about this one though because I hated activision and quit the game a long time ago. This is cool
back in the days in legion i used these methods too to reach almost impossible spots to explore. double jump, glide, dash etc, that was awesome in that way :)
You'll find with a majority of raids they contain a good chunk of the surrounding zones. AQ ZG and Kara all do this, as did Hyjal (kara actually contains ZG since they're so close together) . Vanilla Naxx did this as well except saphs room and KTs room were located in winterspring from memory. Using a map viewer reveals some pretty interesting things how the devs stiched areas and raid rooms together..
Edit: Nvm i see you already knew about naxx in one of your other videos. Good stuff. Exploring WoW is good fun :)
Haha thanks! :)
Thank you for letting me explore with you.😄 This was my favorite activity in WOW (and few other games) - going where no one thought it was possible. 😊
Part of me is scared of these vids because I don't want them to ever patch this lol. But man this is one of my favorite places to glitch out of the map. There's just so much wow development history in one place. I've only ever been told by a GM to stay out of these places once ages ago but it was more like.. hey you know there's a reason this stuff is jank on the other side of bounds. Just so you know, you're not supposed to see this.. Wink wink. Fun stuff.
Back in WoD when I used to play retail, I remember the most fun thing was parkour in Silvermoon City with my friends, it was a daily thing.
This is why wow is so cool, nearly 20 years later and people still finding cool secrets!!
Finally got a good video recommended
Good job 🕺🏽🥲🤗🎮
Lol. I'm glad I'm not the only one exploring these areas, it's my favorite "hidden" zone to just sit and afk in. Did this with Sunwell Plateau, Old Hillsbrad Foothills, Hyjal Summit, and Ulduar also.
This was the resting place for my demon hunter back when I quit retail at the start of Classic. Very cool place to explore!
That's cool, I wish they had adopted the idea that you could always enter it without having to sneak behind it.
I remember walljumping and jumped inside the instance portal before the raid got released back in the days. That was really cool.
Brings back some memories. I found this out back in pandaria by using some "game mechanics" to bug through the invisible wall.
Until this day my favorite place to bug through is Silvermoon City. There are countless of ways to clip through and it's just an awesome experiances.
Oh nice! Good times :)
I've played on Cairne since 2010, but I'd be afraid to go out of bounds ever since, the first time I played, I fell off a cliff trying to find a giant spider. I died but was in the sea and could not get back to my character because I was OOB. So I basically floated around as a wisp for ages until I figured out how to get back to the land of the living.
For a race that's been deemed "primitive," the Forest Trolls were actually quite advanced, especially when having more magical power that the High Elves had previously and making Troll Destroyers for Doomhammer's Horde.
Trolls don't have their own city in WoW -> Entire Zul'Gurub and Zul'Aman sit vacantly for years -> Blizzard does nothing. I've never witnessed another company this inefficient at writing and so oblivious to blatantly obvious potential in my life.
Dude, you missed out big time! Right around this part of the video (19:10) where you start exploring the Eastern Plaguelands area, it'll actually allow you to use a FLYING mount. Go behind the portal again and try it out if u wanna see for yourself :)
Ah snap! Thank you! I didn't know :)
Do you remember the exact spot? I'm went behind the portal and went all around can't find it.
@@AllThingsNerdChannel This video is just an example of it: ruclips.net/video/4qMVL4u6SAA/видео.html but I know from personal experience you're able to fly all around the dark texture of the map in "Eastern Plaguelands"
Neat to see! More content that i missed. I was in the Navy, and missed so many expansions. But i kept my subscription active! Then, i got out of the NAVY and started school. I basically forgot World of Warcraft until Battle For Azeroth. I made a Tauren Paladin during that expansion. Tanked a mythic!
I don't know if you can still get behind the portal, but there's an uninstanced version of Stratholme behind it in the overworld. Glitched behind it a long time ago using mage blink on the dungeon portal.
I'm really glad I found your channel. I love watching you explore like this. Makes me feel like I'm adventuring with you.
Thank you so much! It's great to have you along for the adventure :)
These dungeons and raids have to be somewhere but I wouldn't have expected this. Nice find!
Thanks!
Fun Fact: your theory was right btw its planned version. in ghostlands version of Zul Aman dungeon there are extra and uncomplete sections spreaded back of the "dungeon" but yeah it was bizzare experience for me too
The entrance between Ghostlands and Eastern Kingdoms always gave me fear when I cross it.
Why do you keep saying "un-textured"? Do you mean un-instanced?
Yeah by accident lmao
I love Zul'Aman & Zul'Gurub! Troll Lore and the raids / themes are my favorites!
Heck yeah! :)
Oh. I did an event there for the remembrance of Zul'jin's passing last 13th of November. Been that way a while, but a new video on how to actually get there is nice because I had to rely on a friend with a Warlock to get everyone in due to a lot being outdated XD
i remember emulating my own 3.3.5 server and flying around the world with GM commands to explore places like this... good ol days
That sounds fun! I need to do this
Just discovered your channel and I love watching that kind of content after a long day of work and when I'm off to sleep :)
earned yourself a subscriber, keep up the chill exploration videos ! and don't be scared of making them longer when necessary, i'm definitely interested !
For a long time, whenever one of my new toons would start to get near the cathedral in Stormwind, I'd get a "discovered crypts" or something. I started to move each new toon towards that area, from different directions,to try to get a general location. It is NOT the crypts you enter beneath the Cathedral. I suspect there is another 'Kara Crypts" type zone down there, only never before entered by a player. The doors behind the grills, down in the canals, would seem to back this theory up. A second Stormwind dungeon, never completed, or perhaps an extended part of Stockade never completed / attached.
Very good exploration video. I appreciate that you left the original game audio, instead of adding stupid music. Also you seem to be the king of wall jumping it seems. I used to do this back in 2007, but nowadays I just can't be bothered. A tip: The toy "Artist's Easel" and the darkmoon seesaw toy can sometimes be used to overcome (invisible) walls. Also the cushion toys, sometimes you can place them on the other side of a wall and then right-click them.
A lot of dungeons and raids before flying were mocked up like this. After flying was added to the original continent they patched up a lot of the missing walls and weird normals (in 3D design terms, when you only render one side of a plane). There's some wild ones you still need to break the game to get into. Stratholme you can see the old intention for it to be the lead up to Naxxramas much like how Black Rock Depths is to Molten Core.
There’s a way to use Stratholme in northern Eastern Plaguelands, to get you to the hidden zone just north of the Stratholme dungeon. REALLY cool area. Highly recommended
i know a lot of these places because i used to make custom content for private servers, one of my proudest creations was that old deadmines had weird floating crystals and stuff above it and the cave didnt have a true roof yet, just a dark texture covering the hole on top.
so i made an extension to deadmines by building an elevator that went up and had a whole defias "wizard tower" experience built to explain all the floating crystals and spheres lol
In classic, you can get behind the zul’gurub instance and see an older version of it as well. It’s a fairly simple jump on the left side of the entrance pathway in the hills. A few drops down some water falls later and you can explore the dungeon
When in out of bounds places , your hearthstone still works if you get stuck. don't always have to alert Blizzard that you were out of bounds by having them unstick you lol . try your hearth next time
I'm always surprised how much of this game is explorable, without hitting an invisible wall.
Yeah DH makes it so :)
Have you tried using vengeful retreat as the first jump over a long gap? The same way hunter would jump, rotate their character around fast, and disengage. It would give you a little more height and alot of speed
if you wanna do that type of exploring i highly recommend you to swap to tank (vengeance) they have probably the best mobility in the game and they have a spell called infernal strike which allows you to jump really easily on those little mountains. Overall, gives you way more verticality
Loving these explorations vids mate, keep up the good work
Thank you! :)
Zull'Gurub works the exact same way. It's a lot easier to get into jus by flying.
Very cool. I also love my DH (I prefer Veng, for the targeted leaps, though) for getting into 'places'. You really should have goblin gliders with you, or a tinkered cape. You go a lot further with those than with your wings. They are disabled in dungeons / raids though.
I hadn't known until now that Taliesin Jaffee also voiced the male Nelf demon hunter! Oddly fitting considering Liam O' Brien voices Illidan -- keeping it in the Critical Role family :D
the things DH is good for, lol.
lovely class, love the mobility and little gimmicks.
top 3 for sure.
you can also do this by going to isle of queldanas and jumping via the walls and stuff near that "dead scar" in front of the raid.
i actually fell through at one point and glitched my character out, couldn't login for a good couple minutes.
it was fun using the statues on the side trying to get up on the walls.
Fun watch! Thank you for sharing your adventure! :)
Some history: there actually wasn't a copy of Zul'aman back there until somewhere around cataclysm. When BC launched there was also another troll gate identical to Zul'aman further north. I think they planned initially to launch the whole troll half of quel'thalas, but then significantly down scoped before launch. In cata they started to add it and they removed the north gate because they wanted to put flying into Quel'thalas but it was down scoped again. Hopefully Midnight will finally rectify all these wrongs.
Agreed! I love the troll stuff in Wow. Give us a troll part of Quel'thalas and bring back Zul'jin from the dead and I will be a happy boy.
I remember running this a long time ago back when it was a level 70 - 10-man raid near the end of Burning Crusade, doesn't look like its changed much, back then PVP gear was amazing for tanks as Resilience did the same thing as Defense did and was still usable outside of PVP but had much higher damage stats (Cause tanks normal "tank gear" had like..nothing in terms of damage, 5 dailies as a prot warrior took a few hours)
Hahaha, you have the same spirit I had in WoW with my mage and his Blink. Always looking were we don't suppose need to go, lol... 🤣😈
This is such old news so sorry...
First . if it has textures it is not un-textured as you said repeatedly
Second - its its not secret city, just a dungeon
Third - its same with zul gurub, you can take a way on the right side of entrance (across the hill) and enter old zul gurub
Have you tries to out of bound the Scholomance dungeon ? You can get out of this instance by jumping behind "Kirtonos the Herald". Its a boss. I made it and i explored all around the area.
I have! Made a video on it :)
Not bad. Of course i use the hunter's Eagle Eye and have a better look around places you cant nonrmally reach. And man, there are still some interesting things to see.
Have you ever jumped out the one window about half way up the 10-man raid of Kara? There's part of an unpopulated troll village on the other side of that window that I think might have been meant for use in Zul'Gurub. A demon hunter is the best for doing this because it's also possible to get over a mountain and get into an unpopulated version of Darkshire in Duskwood. There is a youtube video about it. Ok, just found out you did a video about it as well LOL
Had no idea you could get back here either. :D
Just found you, looking forward to what you will do, thumbs up from me always, and Subscribed Bud❤
I remember getting over the wall back in TBC before ZA launched to get a sneak peak. Was disappointed I just found some mountains I couldn't get over.
Super cool find! Thanks for sharing 😊
So cool
Does this guy not know what a texture is? He is completely surrounded by a fully textured environment
I think he meant unpopulated or un-instanced?
Didn’t expect the Uncle Rico “ovr thim mowntens” reference
Very cool. Thank you for sharing this.
The out of nowhere napoleon dynamite reference made me spit my drink laughing 13:35
I explored this zone way back during cata. I remember becoming able to fly when leaving the ghostlands Channel, so I was able to explore everything with a flight mount including silvermoon. I Wonder if this is still possible, hoped you would try in your exploration.
:)
peak dh gameplay
Great video, good to see others fully realising DH's potential :D
Although I have a question, shouldn't vengeance be better for exploring? Havoc is mobile too, but the way you can leap with the tank spec seemed far more useful to me
Good point! I’ll have to test for future videos, thank you for the comment. :D
I tried both extensively and Havoc was much better for scaling the walls you have to scale to get here. Vengeance gets told there's no path available a frustrating amount here.
Years ago there was a point far in the southeast here where you could actually fly up on a flying mount. I used to go to world height there on my mage, fly towards the middle, and slowfall at flight speed to just float across the zone way up high
Yeah I think they patched it unfortunately
They did, sadly :(
Cool! Just a minor point, not that it matters too much but if you Ghost rez it does damage to all the gear in your bags. You probably don't have a shortage of gold but something that's not necessarilyy obvious.
Great content ! Keep up the good work man !