I truly believe Pixel streaming will be the RUclips 2.0 In this tutorial i will show you how to easily pixel stream your #unrealengine5 scene using #arcanemirage use coupon code JSFILMZ20 if you want to upgrade to the paid version
Man… Im a senior archviz, but I’m joining in a completely new world since I decide to learn UE. A lot of crazy news that I have no idea what it is, and same time exciting to learn so many cool things! Thanks!
Wow!!! This is awesome Bro!!! This is definitely bringing the future of this 3D experience into our hands now. I can see sooooo many applications for this. Thanks for sharing this.
@@Jsfilmz You definitely cover the best and quality stuff!!! Keep on doing what you do and I promise you the money will come. You are adding great value to this industry!!!
@@Arcane_Mirage I am looking forward to testing your services for vtubing, virtual tours, virtual events, virtual theater, gaming, and 3D products demos, running on UE5 servers from web browser. Your service offering has a lot of options for content creators.
I still wish Epic would bring back the HTML5 build option to UE, some things can (and should) be able to run on the client browser while others would benefit using the Pixel streaming system (with hosts like Arcane Mirage)
wow that's very interesting especially your thoughts about how it's possible to link your live mocap performance within your instanced game. (did i hear that correctly?). Anyway would love to see you explore that further. kinda like code miko but on steroids.
I see where you're coming from in term of this being the future of entertainment, but I still believe that some of the current tech needs to become ubiquitous first like VR or to be able to do more with less in terms of graphic capabilities like with AMD and their Fidelity upscaling. This does look promising.
This is absolutely great. Thanks for sharing! Just a query. Can more than one person log-in at the same time in Pixel Artificer ? Or is it only one person at a time?
Hi @gmaximuz, yes! Each person that goes into an experience has their own separate instance running, so there can be multiple instances of the same project running at once with no problem whatsoever.
@@Arcane_Mirage Thank you for the response. This will definitely be a great game changer for game developers. The pricing looks very reasonable and I am sure it will come down further in the future. Should be subscribing soon.
This is very interesting, I work with pixel streaming platforms as well. Do you know how many lights can this platform support? And baked lights or real-time lights?
Hi @15tino75, come try us out and see for yourself, as JSFilmz said, it may be enough for it to work fluently. Also, take into account that if you work with people from around the world they will experience it at their internet speeds, so we may still be a viable solution for you!
I don't think there are more than one or two users, is that allow simultaneous access? For example, if one user is playing, can't another person intercept the input?
Hello, how are you? I'm talking to you about Argentina, sorry for my English, but I'm using the translator. First of all, congratulations for everything you do. I love it and I feel very motivated. I'm just about to start a personal musical project. There are some questions I want to ask you. 1 How many people can enter at a time? 2 With what plan can I have this service on my own domain? 3 I have a Mac, could I do the compilation the same? thanks and regards
Hi @unterspace we thank you for your interest in Arcane Mirage. 1) You can have thousands of instances running at the same time with no problem. 2) As of now, you get the Embed feature from tier 2 - "Reality Weaver" 3) Unreal Engine doesn't support cross-compile to linux from mac. Follow us for updates, we will tell when Mac is supported!
thanks for the contribution, but I didn't quite understand what you mean in point 2! now if on mac I can not ,if my project I take it to a windows computer if it works?@@Arcane_Mirage
If my math is correct then the 1750 token option is only 1 player for roughly 29 hours.. when there are roughly 730.5 hours in a month.. the issue its tough to have an ever living experience for even one person. Though 0.01 for a token and that's about roughly a min of time is very cheep in this space
yea eventually these prices will go down its only expensive now because its still a small niche and cloud servers are so expensive Just wait 5-10 years
Do you know if multiple people can look at the same URL link simultaneously? So far this has been a deal breaker when trying to host Pixel Streaming files
Hi @peterjoslyn1 we can handle thousands of instances of the same project at the same time with no problem. Each person is in its own personal instance, having its own personal experience. We do also offer the multiplayer feature at one of our tiers if you do want more than 1 person per instance. Come check us out!
Hi @davidMRZ, we can have thousands of instances running at the same time, no problem. Are you coming in with projects for many people? If so, talk to us, we can make a plan tailored to your needs!
@@Arcane_Mirage thank you for your reply, I am working on a massive residential project that includes 5 big towers. I will talk to my client and get back to you. Thanks
does this supports using microphone and keyboard inputs from the browser because I could find only one pixel streaming provider who offer this option with no complex scripting or anything called Vagon but it too expensive.
Hey @hasansefakapar7262 you can enable/disable the Capture Mouse cursor on your project upload, or later after having uploaded it. In the "My Studio" tab, you can select your project and enable/disable the Mouse Capture feature at any time. For any more doubts come to our official channels!
Hey @mulagraphics, we are here to simplify the process and level the playing field by giving access to everyone to something that’s really complicated. If you are able to set it up and have this up and running by yourself then by all means you should do it. Yet, we hope you try us out and give us a chance, we are here to help.
@@Jsfilmz We will, and right now Multiplayer is supported by the platform! Though it needs to be analyzed on a case by case basis, since we need to understand how the project is approaching the architecture of the multiplayer functionality and align that with our team.
I truly believe Pixel streaming will be the RUclips 2.0 In this tutorial i will show you how to easily pixel stream your #unrealengine5 scene using #arcanemirage use coupon code JSFILMZ20 if you want to upgrade to the paid version
This is amazing! A new way to show work in progress demos of your games, for example.
absolutely no need to install exe. can you imagine a racing car game pixelstreamed? oof go try it its free use my coupon code if u wanna upgrade
Man… Im a senior archviz, but I’m joining in a completely new world since I decide to learn UE. A lot of crazy news that I have no idea what it is, and same time exciting to learn so many cool things! Thanks!
welcome to the jungle
Hey @arxpert2876, since you are in archviz you should definitely come to see the projects on our site.
We hope to showcase yours soon!
Incredible brotha, Ive been waiting for this. Remember when we did the first dance experience in UE with multiple people logged in, sheesh great shit!
exactly bro exactly we were ahead of the game now im playin catch up
@@Jsfilmz 1 token for 1 minute? In 1 day there are 1440 minutes, so in 1 month the cost what is? 2500$?
Thanks for these breakdowns bro. I don't do this type of work but I like knowing about it.
Unbelievable,! Can't wait for this to get going!!
Hey @peterbmusic, we are already working, come show us what you got!
Man this is soooo useful!!!!! Thank you so much for showing it!
Wow!!! This is awesome Bro!!! This is definitely bringing the future of this 3D experience into our hands now. I can see sooooo many applications for this. Thanks for sharing this.
hey man you know i only cover the awesome stuff. Thats why im still broke AF 😂 im picky with what i share
@@Jsfilmz You definitely cover the best and quality stuff!!! Keep on doing what you do and I promise you the money will come. You are adding great value to this industry!!!
Hey @blackicetechnologies Thanks for the support! Care to tell us what applications you are thinking about?
@@Arcane_Mirage I am looking forward to testing your services for vtubing, virtual tours, virtual events, virtual theater, gaming, and 3D products demos, running on UE5 servers from web browser. Your service offering has a lot of options for content creators.
I still wish Epic would bring back the HTML5 build option to UE, some things can (and should) be able to run on the client browser while others would benefit using the Pixel streaming system (with hosts like Arcane Mirage)
Yup definitely the future
"Game" changer? :) I think so! Awesome tech!
I completely agree with you! The hardest part of this is Packaging, I still can't get my project to package properly. The standalone crashes
wow that's very interesting especially your thoughts about how it's possible to link your live mocap performance within your instanced game. (did i hear that correctly?). Anyway would love to see you explore that further. kinda like code miko but on steroids.
yes you can xsens works on packaged game since its livelink
thanks brother
Amazing stuff bro
Thanks for the visit
Nice !
I see where you're coming from in term of this being the future of entertainment, but I still believe that some of the current tech needs to become ubiquitous first like VR or to be able to do more with less in terms of graphic capabilities like with AMD and their Fidelity upscaling.
This does look promising.
This is absolutely great. Thanks for sharing!
Just a query. Can more than one person log-in at the same time in Pixel Artificer ? Or is it only one person at a time?
multiplayer is possible with the chat with us option i believe
Hi @gmaximuz, yes! Each person that goes into an experience has their own separate instance running, so there can be multiple instances of the same project running at once with no problem whatsoever.
@@Arcane_Mirage Thank you for the response. This will definitely be a great game changer for game developers. The pricing looks very reasonable and I am sure it will come down further in the future. Should be subscribing soon.
This is very interesting, I work with pixel streaming platforms as well. Do you know how many lights can this platform support? And baked lights or real-time lights?
i have both in this scene but i havent tested fully if i get rtxdi working its game over
mann that would be amazing! I will be getting a look at this! @@Jsfilmz
Hey @jorgebayuelo, there are no special rules to take into consideration about lighting. You can use either Lumen or Baked Lights, it’s alright!
have you tried setting up your own PC locally and have that pixel streaming to your clients
Looks amazing - how fast is your interenet ? In Australia we are slow man :(
hahaha man thats too bad i have fiber here
i have 44 down and 15 up - Pixel streaming wouldnt work well on those speeds would it ? @@Jsfilmz
@@15tino75those arent bad go to their website and try they got free samples
Hi @15tino75, come try us out and see for yourself, as JSFilmz said, it may be enough for it to work fluently. Also, take into account that if you work with people from around the world they will experience it at their internet speeds, so we may still be a viable solution for you!
I don't think there are more than one or two users, is that allow simultaneous access? For example, if one user is playing, can't another person intercept the input?
Hello, how are you? I'm talking to you about Argentina, sorry for my English, but I'm using the translator. First of all, congratulations for everything you do. I love it and I feel very motivated. I'm just about to start a personal musical project. There are some questions I want to ask you.
1 How many people can enter at a time?
2 With what plan can I have this service on my own domain?
3 I have a Mac, could I do the compilation the same?
thanks and regards
Hi @unterspace we thank you for your interest in Arcane Mirage.
1) You can have thousands of instances running at the same time with no problem.
2) As of now, you get the Embed feature from tier 2 - "Reality Weaver"
3) Unreal Engine doesn't support cross-compile to linux from mac.
Follow us for updates, we will tell when Mac is supported!
thanks for the contribution, but I didn't quite understand what you mean in point 2!
now if on mac I can not ,if my project I take it to a windows computer if it works?@@Arcane_Mirage
u forgot to mention that people shoul enable pixel streaming plugin
If my math is correct then the 1750 token option is only 1 player for roughly 29 hours.. when there are roughly 730.5 hours in a month.. the issue its tough to have an ever living experience for even one person. Though 0.01 for a token and that's about roughly a min of time is very cheep in this space
yea eventually these prices will go down its only expensive now because its still a small niche and cloud servers are so expensive Just wait 5-10 years
If that long. Where are all those stadia gpus? Those aren't currently being used 😂
$35 dollars or whatever it was for unlimited pixel steaming
@@TheShoes43hahahaa
Yep, the tech is not new. The problem is to have servers that would handle a massive demand for a reasonable price.
Do you know if multiple people can look at the same URL link simultaneously? So far this has been a deal breaker when trying to host Pixel Streaming files
yes
Oh wow, this could be very special then, if it works and is cost effective@@Jsfilmz
Hi @peterjoslyn1 we can handle thousands of instances of the same project at the same time with no problem. Each person is in its own personal instance, having its own personal experience.
We do also offer the multiplayer feature at one of our tiers if you do want more than 1 person per instance.
Come check us out!
Any limits on how many people can lunch the project at the same time?
dont think so but i didnt have enough token to try to share to others lol
Hi @davidMRZ, we can have thousands of instances running at the same time, no problem.
Are you coming in with projects for many people? If so, talk to us, we can make a plan tailored to your needs!
@@Arcane_Mirage thank you for your reply, I am working on a massive residential project that includes 5 big towers. I will talk to my client and get back to you. Thanks
does this supports using microphone and keyboard inputs from the browser because I could find only one pixel streaming provider who offer this option with no complex scripting or anything called Vagon but it too expensive.
keyboard yes i havent tried microphone
it's hard to install it. People have no idea how to run linux SDK. They keep getting errors and reinstalling like loop holes.
can you embed the stream on your own website???
watch the video
can I use this for mobile browser?
Already works in VR?
not yet
How can I hide the mouse cursor?
did u have capture mouse enabled when you uploaded?
Hey @hasansefakapar7262 you can enable/disable the Capture Mouse cursor on your project upload, or later after having uploaded it.
In the "My Studio" tab, you can select your project and enable/disable the Mouse Capture feature at any time.
For any more doubts come to our official channels!
For VR Mode its doesn't Work
Nice video. but, you can do this with your own hosting server- one-time yearly payment fee
hahahha and run it locally? i tried trust me bro even with good internet it sucked with 12 people in it
Hey @mulagraphics, we are here to simplify the process and level the playing field by giving access to everyone to something that’s really complicated. If you are able to set it up and have this up and running by yourself then by all means you should do it. Yet, we hope you try us out and give us a chance, we are here to help.
@@Arcane_Miragenow we gotta show em the multiplayer capability :)
@@Jsfilmz We will, and right now Multiplayer is supported by the platform! Though it needs to be analyzed on a case by case basis, since we need to understand how the project is approaching the architecture of the multiplayer functionality and align that with our team.
@@Jsfilmz ok lol