[KOF2002DCC 20th Anniversary Edition] 18 May

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  • Опубликовано: 1 окт 2024
  • Added so many combos, thanks to KO.
    Combos by ALX, may borrow ideas and combos from other combo makers
    Edit by ALX
    BGM: KOF2001 AST (NESTS SAGA) Nerichagi [Seoul Road] / Ending (Pleasure) / Staff Roll BGM
    Recommend watching this video in 1080p60
    Please do not reupload. If you would like others to watch, please share this video to others.
    I hate to do this, but reupload without permission gives me no choice but to add watermark in the video.
    Even though it's me that started the project, it clearly becomes the culmination of community effort.
    It's nice to meet so many friends along the road, without my friends this couldn't be done.
    Thanks to all of you, which I may or may not name, from bottom of my heart.
    All combos in this video are legit, i.e. no cheat or hack.
    However, Dip Switch 1-6 (Health Lock) is heavily involved during the setup of Ground Fireball glitch, and was frequently used for other setups to prevent possible health lost. Some combos require Dip Switch 1-5 (Infinite MAX activation meter) or 1-7 (Auto-fire, which allows Angel to do Unchain Combos in the corner) turned on to be possible.
    Full setups were recorded and stored separately.

Комментарии • 7

  • @aluoaniki
    @aluoaniki  Год назад

    Transcript:
    00:03 #01 [34 Hit Count retain]JC(Crossup,Back)~Close D>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~Dash 2C>ABC(Hero>Standard)~2C(0)>236K~AC·BD·ABC
    00:22 #02 JC(Crossup,Back)~Close D>236K(1)>ABC(Standard>Hero)~Forward 2C>QM~Forward 2C>ABC(Hero>Standard)~Dash 236K(2nd hit)~236K~AC·BD·ABC
    00:40 #03 [3rd mode]MAX Activate~6BC6C(Counterattack)~Small Jump JD(Back)~Close D(1)>ABC(3rd>Standard)~Close D>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~5C>6BC6C
    01:00 #04 [Used 3rd mode 6A]C Throw
    01:06 #05 [Setup Crystal Shoot,3rd mode]JD(Crossup,Back)~Close D>236C(1)>ABC(3rd>Standard)~2C>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~Dash~2Bx2>Close B>6BC6C(2,水晶追射打断)~AB受身~大跳J236236P
    01:22 #06 63214K(Counterattack,Standard>3rd)~2D(0)>6A~6A~236B(1)>ABC(3rd>Standard)~236K(1)>>5K>>9K>>2K
    01:33 #07 [3rd mode]2C(Crossup)~236D(1)>ABC(3rd>Standard)~Close D>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~Dash 2C>214C~214A>SC J236236A
    01:47 #08 [3rd mode,Softlock]Vertical Jump JC(Crossup)~Close D>236C(1)>ABC(3rd>Standard)~2C>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~Dash 2C>ABC(Hero>Standard)~236K(2nd hit)>>5K>>3K>ABC(Standard>Hero)~44 J236236A
    02:02 #09 [Underground bug,3rd mode]5CD(CH)>J236236A~2C(0)>6A~6A~214C(2nd hit)>ABC(3rd>Standard)~Backward 236K>>9K>>2K
    02:12 #10 [Yamazaki's Speedup bug,Hero]MAX Activate~236D~5D>214C~5C>214C~Forward 5B>ABC(Hero>Standard)~Far A>2B>{Light attack} 236K>>5K>>8K~236K(2nd hit)~236K~236K>>5K(0)>>9K>>2K(0)~AC·BD·ABC
    02:34 #11 [Joe's 2D hurtbox,3rd mode]Close C(Crossup)>214C(1)>ABC(3rd>Standard)~Close D>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~Dash 2B>2Ax3>Far B>236236AC
    02:48 #12 [Yamazaki's Speedup bug,Optimal Softlock]Far C>ABC(Standard>Hero)>5D>ABC(Hero>Standard)>(Forward Close D>ABC(Standard>Hero)~5D>ABC(Hero>Standard))x2~(Dash /Forward Far D>ABC(Standard>Hero)~5D>ABC(Hero>Standard))x2~(Forward Far C>ABC(Standard>Hero)~5D>ABC(Hero>Standard))x2~(Forward 2C>ABC(Standard>Hero)~5D>ABC(Hero>Standard))x2~Close D>214214B
    03:03 #13 [Free Hit bug]6A(Free Hit,3rd>Standard)~Close D(1)>ABC(Standard>Hero)~2C>QM~2C~236C>SC 236236AC
    03:16 #14 [Free Hit bug]214214K(1,Free Hit trigger throw bug,Standard>3rd)~Reverse Jump JC~Close A>214C(1)>ABC(3rd>Standard)~2C>236K>>5K>>3K>ABC(Standard>Hero)~5D>214A>SC J236236P
    03:31 #15 [Optimal Softlock,3rd mode]Vertical Jump JD~2C>632146A(0)~2C>236C(1)>ABC(3rd>Standard)~Forward 2C>236K(1)>ABC(Standard>Hero)~2C>QM~Backward Far C(0)>236C>ABC(Hero>Standard)~236K>ABC(Standard>Hero)~236A
    03:41 #16 [Optimal Softlock]Vertical Jump JB~Close D(1)>632146P(0)~Forward 2C>236C(1)>ABC(3rd>Standard)~Close D(1)>QM~Forward Close A~Close D(1)>236K>>5K>SC AC·BD·ABC
    04:00 #17 [Optimal Softlock,3rd mode]Vertical Jump JC~2C>236C(1)>ABC(3rd>Standard)~Forward 2C>236K(1)>ABC(Standard>Hero)~5D>ABC(Hero>Standard)~Forward Far A>QM~Forward 2C>236K>>5K>ABC(Standard>Hero)~Re High Jump JA>J236236P
    04:14 #18 [Optimal Softlock,3rd mode,Joe's 2D hurtbox]Vertical Small Jump JB(CH)~Close D>236C(1)>ABC(3rd>Standard)~2C>236K(1)>ABC(Standard>Hero)~Forward~2Ax3>2A(CH)>5A(CHx2)>QM~Forward 2C>ABC(Hero>Standard)~Backward 2C(0)>236K(1)>>5K>>3K>ABC(Standard>Hero)~J236236P
    04:29 #19 [3rd mode]JA~Close D(1)>632146P(0)~Close B>QM~Forward Close D(1)>632146P(0)~Close D(1)>236A(1)>ABC(3rd>Standard)~Close D(1)>236K>>5K>ABC(Standard>Hero)~2Bx2>5A(1)>6BC6C
    04:45 #20 [Throw seal,3rd mode]JC~(Close D(1)>632146P(0))x5~Close C>QM~Dash~Close D(1)>236A(1)>ABC(3rd>Standard)~Close D(1)>236K>>3K>ABC(Standard>Hero)~5D>236B
    04:56 #21 [Yamazaki's Speedup bug,Throw seal,Optimal Softlock,3rd mode]Softlock传递~(2C>632146P(0))x74~2D>214A
    05:18 #22 [Optimal Softlock,4th mode]Defend Maxima's Close D~5CD(CH)>QM~5Bx3>236K~(5B>236K)x2~5B>63214K~Forward Close D>236K~Forward~2Bx3>236K~(2B>236K)x2~2B>63214K~Forward Close D>236K~Forward~2Ax3>236K~(2A>236K)x2~2A>63214K~Forward Close D>236K~Forward~5Ax2~(5A(1)>236K)x3~5A>63214K~Forward Close D>236K~(5C>236K)x2~5C>214214K
    05:37 #23 [4th mode]MAX Activate~(2C(Guarded)>63214K)x6~2C(Guard Break)>63214K~(2C>63214K)x6~(2C>63214K)x6~(2C>236K)x4~2C>ABC(4th>Hero)~(214C~2C)x2~236C~5C>3B(0)
    05:59 #24 [Altered Hit bug,Optimal Softlock]236K(Altered Hit,Standard>3rd)>QM~Close D>236C(1)>ABC(3rd>Standard)~2C>236K(1)>ABC(Standard>Hero)~2C>ABC(Hero>Standard)~2D(0)>236K>ABC(Standard>Hero)~214A>SC J236236P
    06:12 #25 [Ramon's Throw bug,Optimal Softlock,3rd mode]Vertical Small Jump JD(CH)~2C>632146P(0)~Far C>QM~Dash Close A>632146P(Trigger Throw bug)~Dash Close C(Crossup)>6A~6A~236D(1)>ABC(3rd>Standard)~236K(1)>ABC(Standard>Hero)~High Jump J236236P
    06:25 #26 [Altered Hit bug,Optimal Softlock,3rd mode]236C(1,Trigger 632146P)~Forward Close D>236C(1)>ABC(3rd>Standard)~Close D(1)>ABC(Standard>Hero)~2C>QM~Forward 2C~236C>ABC(Hero>Standard)~236K(1)>>5K>SC AC·BD·ABC
    06:45 #27 [Infinite Gauge bug,Ground Fireball bug,Kensuu's Throw bug,Hero mode]MAX Activate~6BC6C(1,reduced recovery by throw bug)~5D>QM~Dash 5D>6BC6C(1,Trade with Ground Fireball,Hero>Standard)~Dash Close D>236K>>5K>>3K>ABC(Standard>Hero)~5D>QM~Dash 5A~5A~5A(1)>6BC6C
    07:03 #28 [4th mode,Quake Hit bug]5B(Trigger 4th mode D Throw)>QM~Position Adjusting~Mid Jump JB(Crossup,Front)~2Ax14>63214K~(5A(1)>236K)x2~5A(1)>63214K~2C>63214K~2C>ABC(4th>Hero)~Forward 236C>ABC(Hero>Standard)~Dash AC·BD·ABC

  • @Bboyduck
    @Bboyduck Год назад +3

    great job man, nice to see you still labbing the game !

  • @dzeagle2565
    @dzeagle2565 Год назад

    These setups took May's combos to the next level

  • @x-combo
    @x-combo Год назад

    best may

  • @dhalsimindia
    @dhalsimindia Год назад

    WTF😍🥰

  • @hinatahyuga7685
    @hinatahyuga7685 Год назад

    Does anyone know where i could download the game for pc ?

    • @x-combo
      @x-combo Год назад

      in kawaks Official website