Soulash 2 Tutorial: Settlement Management

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  • Опубликовано: 19 июн 2024
  • In this tutorial, we'll talk about Settlement Management introduced in the v0.8 major update.
    Soulash 2 is a sandbox RPG game where you can create your own stories in procedurally generated living worlds. It's available on Steam and Itch.io.
    store.steampowered.com/app/23...
    #rpg #rpggames #rpggame #sandboxgame #fantasy #roguelike #soulash #gametutorial #gametutorials
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Комментарии • 17

  • @midazail
    @midazail 18 дней назад +3

    Finally, we can make our kind of Rimworld/Dwarf Fortress experience of cataclysmic ending to campaign)

  • @Kicicle
    @Kicicle 19 дней назад +3

    Yay, thank you for adding settlement management, been looking forward to it ❤

  • @awkwardtree1834
    @awkwardtree1834 18 дней назад +2

    An exciting update! Will start playing again soon.

  • @aduck5639
    @aduck5639 6 дней назад +1

    It would be really nice if there was some grade between the initial settlement and the 10,000 step. My carpenter can build all these buildings and stock it with food but not even a single person can live there unless I throw 10,000g into the river? would be nice if there was some intermediate step(s).

  • @indiemaze
    @indiemaze 19 дней назад

    I was looking forward to this moment!!

  • @zerorecon6260
    @zerorecon6260 16 дней назад +1

    Just came across this game and saw the roadmap post very excited to be a litch and necromancy

  • @weeaboobaguette3943
    @weeaboobaguette3943 11 дней назад +1

    Does hiring a recruit, going to a settlement, and removing from party makes the recruit part of it ?
    Obviously not great for your own, but i kinda want to artificially turbocharge pop growth in my hometown.
    Also, what if you transplant multiple families of another species, like two or more 5+ strong families of goblins into a rashimi town, what happens concerning births and whatnot ?
    What about bone wraiths, do they actually need a bone cauldron mechanically to grow pop ?

    • @wizardsofthecode7923
      @wizardsofthecode7923  11 дней назад +1

      They won't join the town, but should linger in the area if you want to hire them again. Maybe later we'll make them join the military company.

  • @TomTrustworthy
    @TomTrustworthy 17 дней назад +5

    Very nice feature!
    As a person that is not into creating buildings, is there or will there be prefab structures? Or even better the option to have a 'builder' in our town and tell them we need 3 houses and a wheat farm and they take care of it over time?

    • @wizardsofthecode7923
      @wizardsofthecode7923  17 дней назад +2

      I don't plan it right now, but we'll see. In theory it shouldn't be difficult to add the ability to use existing racial prefabs, but it would be a pretty substantial extra menu to clutter the game.

    • @TomTrustworthy
      @TomTrustworthy 17 дней назад +3

      @@wizardsofthecode7923 Maybe even just have a way to queue buildings you want. Let the AI decide where they are placed and all that.
      Rather than us choosing where it goes. Less UI that way maybe.

  • @keyleewillson1099
    @keyleewillson1099 12 дней назад

    Is there a way to get caravans to come to your settlement? Or just resources out gold in?

    • @wizardsofthecode7923
      @wizardsofthecode7923  12 дней назад +1

      You can send from your settlement to another your settlement, but from NPC towns you'll need to trade manually with a family and instead of backpack select delivery to town.

    • @keyleewillson1099
      @keyleewillson1099 11 дней назад

      @@wizardsofthecode7923 thank you!

  • @MrVladiebaddie
    @MrVladiebaddie 17 дней назад +1

    It seems really weird that you can't introduce new crops to a region that can support them.

    • @wizardsofthecode7923
      @wizardsofthecode7923  17 дней назад

      Maybe we'll go into terraforming one day, but for now all world tiles are bound by the natural resources that spawn per biome.

  • @iuric.528
    @iuric.528 19 дней назад +1

    10k for a leve 2? It's farming time 😎