Soulash 2 Tutorial: Settlement Management
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- Опубликовано: 19 июн 2024
- In this tutorial, we'll talk about Settlement Management introduced in the v0.8 major update.
Soulash 2 is a sandbox RPG game where you can create your own stories in procedurally generated living worlds. It's available on Steam and Itch.io.
store.steampowered.com/app/23...
#rpg #rpggames #rpggame #sandboxgame #fantasy #roguelike #soulash #gametutorial #gametutorials Игры
Finally, we can make our kind of Rimworld/Dwarf Fortress experience of cataclysmic ending to campaign)
Yay, thank you for adding settlement management, been looking forward to it ❤
An exciting update! Will start playing again soon.
It would be really nice if there was some grade between the initial settlement and the 10,000 step. My carpenter can build all these buildings and stock it with food but not even a single person can live there unless I throw 10,000g into the river? would be nice if there was some intermediate step(s).
I was looking forward to this moment!!
Just came across this game and saw the roadmap post very excited to be a litch and necromancy
Does hiring a recruit, going to a settlement, and removing from party makes the recruit part of it ?
Obviously not great for your own, but i kinda want to artificially turbocharge pop growth in my hometown.
Also, what if you transplant multiple families of another species, like two or more 5+ strong families of goblins into a rashimi town, what happens concerning births and whatnot ?
What about bone wraiths, do they actually need a bone cauldron mechanically to grow pop ?
They won't join the town, but should linger in the area if you want to hire them again. Maybe later we'll make them join the military company.
Very nice feature!
As a person that is not into creating buildings, is there or will there be prefab structures? Or even better the option to have a 'builder' in our town and tell them we need 3 houses and a wheat farm and they take care of it over time?
I don't plan it right now, but we'll see. In theory it shouldn't be difficult to add the ability to use existing racial prefabs, but it would be a pretty substantial extra menu to clutter the game.
@@wizardsofthecode7923 Maybe even just have a way to queue buildings you want. Let the AI decide where they are placed and all that.
Rather than us choosing where it goes. Less UI that way maybe.
Is there a way to get caravans to come to your settlement? Or just resources out gold in?
You can send from your settlement to another your settlement, but from NPC towns you'll need to trade manually with a family and instead of backpack select delivery to town.
@@wizardsofthecode7923 thank you!
It seems really weird that you can't introduce new crops to a region that can support them.
Maybe we'll go into terraforming one day, but for now all world tiles are bound by the natural resources that spawn per biome.
10k for a leve 2? It's farming time 😎