I like pressing ctr+h on my nodes to keep them tidy and compact. Would take the monster of an input and turn it into beautiful little bit of information coming in. 17:42 I see you, when you do it off screen. But you don't mention the fact that you slay these monsters off screen. One of the best things that took me so long to learn.
Been looking for a nice procedural text morph for ages... you are a godsend! Also -- if you could do a text outline-stroke and fill procedural geometry nodes set up too, that'd be awesome
Brilliant!!!! Before watching your vid, I'd been struggling to find a way of morphing texts. I'd followed the same path until got stuck trying to figure out how to get a way to find the number of curve circles I'd need to reshape the strings. Your aproach to solve it is so clever. And your attention to details is fascinating. Love the pace of your explanations too. So I'm eager to get some more of your tutorials. Thank you so much for taking the time of doing it!
Thank you! I'll confess that the curve circle solution was super elusive at first. Lots of trial and error. There's actually a little grace note you can add - if you randomly delete splines from all those "fake" duplicate lines you can randomize which splines morph into which. Otherwise with longer lines the morphs can get a bit too uniform for my liking. I was going to do a follow up video but I've been off-grid tracking cryptids in the great forests of England (I didn't see any sadly but I did get into an altercation with a sassy badger) though it should be super easy to work out from what I've already explained. Good luck fellow morpher!
Brilliant! Nicely done, (although I'm having to get used to feeling toon-threatened by your tone) ... The arithmetic of the implicit index-wrangling between the splines and the duped circles was elided like a TRUE ARTIST! I had to get the pencil and paper out for that part.
Nice! I had been looking for something that would allow for multiple strings in geometry nodes. Inventive solution! I wish they would implement something like a string array though, so that you can just select a string based on an index.
One thing I wish could get added to Blender is a way to have variable lists as an input for geomtry nodes, especially for strings. There's already the index switch that can do it, but you have to add and set the options on the node itself which is a bit annoying if you want to have multiple objects use the same geometry node input.
So blender doesn't have an...import node type of tool? There must be some thing to read externally generated data. Even an image is full of bit map data...can't that be split up into individual pieces and referenced? ...thus your original remark above. Maybe you gotta to think out of the ----box---- cube. I'm still trying to organize/figure out a way to lay out this collection of..."stuff"...in a way that my tendencies tend to understand and thus apply.
Why didn't I discover your channel sooner, this was both informative and hilarious. Your narration reminds me very much of that in the game Horace (not the goes skiing one, the more recent platformer with the depressive robot). Absolutely brilliant stuff, if a little beyond my Blender capabilities.
Thank you. Oddly I was definitely a Horace Goes Skiing child but I’ve never heard of the most recent one. Sounds like it might be my kind of thing. And don’t do down your blender skills! I mean… I think it’s pretty miraculous you could even type this comment given you’re a dog
Excellent... I'm glad I made the correct choice to navigate, after subscribing @ "Think Like a Geometry Node" to the beginning of your journey. My goal involves...much from Blender, and the beginning paths have been fraught with version "differallities" and "non'clicking-creator" presentations. Oh sure...You may be suggested that, "This was made for you in mind" but eventually the luster, or lack of, is bleeding through the white wash and the energy loss by osmosis results as me trying to stay awake in an opium den next door to a Pink Floyd tribute. And what is more amazing the context here addresses half...maybe not half...a large portion of the content to be included. ------be careful man...don't jinx this-----
Awesome stuff! I decided to follow along and build this for my own future videos as a unique way of doing the subtitles to my shorts. Coincidentally, I found two improvements you can make, one of which spares you the "hacky bit of wiring" and gives you the proper, procedural approach which copies only the exact amount of position data needed, and all of that in just 4 nodes. And since I wanted to share with you, I made a short about it: ruclips.net/user/shortsoJRRudkk4kg?feature=share feel free to integrate this into your node group.
This sounds amazing. There’s nothing quite like nodal reduction. Tried your link but it appears to be private. Any chance of setting that goodness free?
Sorry for the slow reply, I only just saw this. Great tweaks! I'm definitely incorporating them ... though I discovered the "fractional" option after I made the tutorial and felt somewhat ridiculous having not noticed it before.That's the blender journey I suppose. So glad you're getting such great use out of the tutorial!
One of the best tutorials I've ever watched in my life, 👍🏼👍🏼
Thank you! This is one of the best comments I've ever read in my life, 🕺🏻🕺🏻
I love your style. The level of detail in your explanations is exceptional. Thank you.
Thanks! Glad to hear you like our genre. Explaining is like hot sauce - it’s crucial, but the wrong quantity can ruin everything!
I like pressing ctr+h on my nodes to keep them tidy and compact. Would take the monster of an input and turn it into beautiful little bit of information coming in. 17:42 I see you, when you do it off screen. But you don't mention the fact that you slay these monsters off screen. One of the best things that took me so long to learn.
Been looking for a nice procedural text morph for ages... you are a godsend! Also -- if you could do a text outline-stroke and fill procedural geometry nodes set up too, that'd be awesome
te amo blenders que hacemos en el camino, gran trabajo y arte!
Brilliant!!!!
Before watching your vid, I'd been struggling to find a way of morphing texts. I'd followed the same path until got stuck trying to figure out how to get a way to find the number of curve circles I'd need to reshape the strings. Your aproach to solve it is so clever.
And your attention to details is fascinating. Love the pace of your explanations too. So I'm eager to get some more of your tutorials. Thank you so much for taking the time of doing it!
Thank you! I'll confess that the curve circle solution was super elusive at first. Lots of trial and error. There's actually a little grace note you can add - if you randomly delete splines from all those "fake" duplicate lines you can randomize which splines morph into which. Otherwise with longer lines the morphs can get a bit too uniform for my liking. I was going to do a follow up video but I've been off-grid tracking cryptids in the great forests of England (I didn't see any sadly but I did get into an altercation with a sassy badger) though it should be super easy to work out from what I've already explained. Good luck fellow morpher!
Brilliant! Nicely done, (although I'm having to get used to feeling toon-threatened by your tone) ... The arithmetic of the implicit index-wrangling between the splines and the duped circles was elided like a TRUE ARTIST! I had to get the pencil and paper out for that part.
One of the best tutorials on Geo Nodes; Magic!
Thanks Jan! We try to make magic but the good kind, not the kind with annoying guys doing card tricks on the street
this is super cool! I like your style cant wait to watch more!
Thanks! Our epic blender quest will continue very soon …
Nice! I had been looking for something that would allow for multiple strings in geometry nodes. Inventive solution! I wish they would implement something like a string array though, so that you can just select a string based on an index.
love ur tutorial so so much!
I love it so much ❤
Thank you, this is exactly what i wanted, Great video! :)
Great video! Code Bullet vibes
Thanks. Hadn’t heard of them but I like the look of their tubing!
One thing I wish could get added to Blender is a way to have variable lists as an input for geomtry nodes, especially for strings. There's already the index switch that can do it, but you have to add and set the options on the node itself which is a bit annoying if you want to have multiple objects use the same geometry node input.
Isn't there a spreadsheet thing in Blender?
"Think Like a Geometry Node"
@modifyman6977 That's just to read the attributes. You can't use it as an input.
So blender doesn't have an...import node type of tool?
There must be some thing to read externally generated data. Even an image is full of bit map data...can't that be split up into individual pieces and referenced?
...thus your original remark above.
Maybe you gotta to think out of the ----box---- cube.
I'm still trying to organize/figure out a way to lay out this collection of..."stuff"...in a way that my tendencies tend to understand and thus apply.
@@modifyman6977 As far as I know, it doesn't without having to modify the node setup itself or having a hundred separate inputs...
Congrats and many thanks for this first class tuto : now I understand the world ! ( at least the one of curves jostling through geometry nodes).
If you look at life through the jostle of wiggly lines everything makes total sense
Much appreciate the quality of the tutorial. You really can tell how you love doing these
Thank you. My hope is that tutorials can be both informative and passionate about the making of things at the same time
this is amazing, please make more!
Thanks! Don’t worry. There’s more coming
Man I love your style ❤
Thank you ☺️
Wow!!! what is that?? That is blendericious🎉
Woah!!! Blendtastic gratitude to you my blendatious friend 🥳
WOW!
Why didn't I discover your channel sooner, this was both informative and hilarious. Your narration reminds me very much of that in the game Horace (not the goes skiing one, the more recent platformer with the depressive robot). Absolutely brilliant stuff, if a little beyond my Blender capabilities.
Thank you. Oddly I was definitely a Horace Goes Skiing child but I’ve never heard of the most recent one. Sounds like it might be my kind of thing. And don’t do down your blender skills! I mean… I think it’s pretty miraculous you could even type this comment given you’re a dog
"back and to the left" 🔫🌳 🤣
Excellent...
I'm glad I made the correct choice to navigate, after subscribing @ "Think Like a Geometry Node" to the beginning of your journey.
My goal involves...much from Blender, and the beginning paths have been fraught with version "differallities" and "non'clicking-creator" presentations.
Oh sure...You may be suggested that, "This was made for you in mind" but eventually the luster, or lack of, is bleeding through the white wash and the energy loss by osmosis results as me trying to stay awake in an opium den next door to a Pink Floyd tribute.
And what is more amazing the context here addresses half...maybe not half...a large portion of the content to be included.
------be careful man...don't jinx this-----
yeah amazing ...Thanks for tut...Master
brilliant!
that was beautiful, thanks :)
thank you, glad you enjoyed it! *_*
Wooooooooow
thank yooooooooou
You can make a religion out of this channel
It’s not the destination that counts - but the blends we made along the way …
8:0:1 wouldn't "Fraction" do the right thing here?
Yes. I was very young when I made this video and hadn't properly explored the math node options
Awesome stuff! I decided to follow along and build this for my own future videos as a unique way of doing the subtitles to my shorts.
Coincidentally, I found two improvements you can make, one of which spares you the "hacky bit of wiring" and gives you the proper, procedural approach which copies only the exact amount of position data needed, and all of that in just 4 nodes.
And since I wanted to share with you, I made a short about it:
ruclips.net/user/shortsoJRRudkk4kg?feature=share
feel free to integrate this into your node group.
This sounds amazing. There’s nothing quite like nodal reduction. Tried your link but it appears to be private. Any chance of setting that goodness free?
@@harryblends Oops, my bad. It's published now so give it another go!
Sorry for the slow reply, I only just saw this. Great tweaks! I'm definitely incorporating them ... though I discovered the "fractional" option after I made the tutorial and felt somewhat ridiculous having not noticed it before.That's the blender journey I suppose. So glad you're getting such great use out of the tutorial!