Yeah, I really like what the editor here is doing. The editor explains what is happening or what Scrapman is talking about, and you don't even have to google anything. You get information on the fly!
in case anyone doesn’t know, irl helicopter’s blades are allowed to flop around slightly, this helps reduce the rolling force subject to the rotor from the helicopter moving forward due to a difference in the speed of the air flowing over the blades on either sides of the helicopter
Yes, some plane wings bend(or really flex). I dont know if theres an engineering reason like the one for helicopters. If I had to guess, in some designs, having the wings flex upward slightly, may have been within the acceptable range of structural support, rigidity and flexibility, while also, maybe, adding some minor stability in flight.
@@ShadowWolf2508plays yes, plane wings flex, for different reasons for different types of plane. earliest planes bend their wings to achieve aerial control while modern airliners allow their wings to bend to dampen turbulence and other vibrations. modern airliner’s wings can actually bend quite a lot.
I would like to say thank you to both ScrapMan and his team, for putting in the effort to explain the forces and principals in effect here in a way that makes it easier for most to understand.
It's only a matter of time until Scrapman tries to break the sound barrier with a power coupler plane. And, lemme tell you, trying to do so gets real weird real quick, lol
@@Echo_the_half_glitch Yeah, spaghettification is an easy means of accidentally doing so, but I meant breaking the sound barrier with a vehicle intentionally designed for it. I tried it myself before posting a comment and, while it's definitely possible, it presents some interesting design challenges if you want to keep the coupling-joined wings from spazzing out at those speeds
I had this idea recently, which I thought could turn out pretty cool. You could build some arresting wires, set them up on the aircraft carrier and try landing a plane with a hook into them
Video Idea: Make a plane with power couplers and make it so that the only way to control it is to bend the body parts of the plane using hinges that attached to the power couplers. So it looks like a chinese dragon
I’d love to see some dogfights where instead of being limited functionally, the limits are aesthetic. Such as, you have to build a chinook ( with a basic power core / block limit ) or you have to build a tri-plane, it would be really interesting to see how different people build these different vehicles differently. ( I explained this in a lot more detail in the video ideas discord channel )
Hi scrapman, here to explain game physics again: When parts are welded/glued together, they are treated as a single physics object. HOWEVER, when they are detached via a rope-like joint, they are a separate physics object (similar in nature to the tractor beam thing). Because of this, when you detach wing parts, the force those wing parts isn't being applied to the whole creation, rather just everything that it's directly attached to (where in this case, the laser string is considered "indirect attachment") This explains why you spun out when you detached the top blades from the bottom. This is because the counter torque does not apply between separate physics instances, even when indirectly linked. It also would explain why the wings went up when you slowed the engines down. . . because the upforce of the wings. . . were only being applied to the wings themselves and not the main body. Where wings, by their very nature of being wings, are very light and don't need alot of speed to lift up, if the only thing they have to lift is just the weight of it's own wing'ed self. You can test this analysis by reproducing the top/bottom separation. . . but putting laser string between the bottom blade and the helicopter rotatee part.
Challenge idea: functional parts and couplers only. must have a coupler between any functional blocks. Then after each round the stiffness is decreases. could be a race challenge or combat.
I really appreciate the new editor. They've been here for a while, and its been great. They obviously care for scrap man and his audience. They go out of their way to explain complex concepts in simple ways to make content more engaging. Past that they provide a wonderful viewing experience, all the little things they do stand out. We love you, editor.
I love the explanations the editor gives on why things happen. as well as the brief few seconds of metal music when the power couplers go crazy. makes me chuckle every time. Great job, Editor!
4:25 I love the background music for this bit, whomever edited it is awesome👍 Edit: there are a lot more moments like this, so I just wanna say, I love the editing
Editor is doing so much here. The addition of music when the helicopter goes berzerk. That procession explanation. Upping the game there man! Upping the game!
I love how Trailmakers is becoming more and more of a real life physics simulator, showing all the tiny problems you would have (except for collision and passing through each other) if you made this into a real thing. Trailmakers #1
0:00 to 19:23 best vid in existence 4:26 surprised scrap man 5:52 scrap man disgusted 6:06 intellect scrap man 6:41 super experienced pilot scrap man 9:11 floppy test ??? 9:26 supportive scrap man 9:59 it wurks 16:39 🤓
theoretically you could to the traditional opposing stacked blades with flappy bits if you alternate which segments are power couplers, like the top set of blades could go blade + coupling + blade , and the bottom set of blades could go coupling + blade + coupling, since power coupling don't have collision on their body this might fix the whole spaget issue.
Scrapman. You may or may not be aware of this, wings in trailmakers only apply down force when flipped. Reversing the direction so the down edge is forward still gives lift for some reason, i believe that is part of why pitching forward was so bad, the closer blade to the center of mass is momentarily getting more lift as its closer to the center of rotation
So with power couplers, you can put them side by side or on top of each other to make the bend mostly in only one direction. Side by side and they mostly can only flex up and down. Stacked on top of each other and it mostly only does right and left. If you make a difference in strength you can effect the motion to be twisting or greater in one direction and less in the other
Look at it this way: You may have ''failed'' at creating a helicopter, but you did succeed at creating a new type of ''land''mine which cuts everything to ribbons.
Multi-player challenge: to build drag cars and after each race extend areas of the cars by one powercopling, placement and stiffness chosen by the previous race winner.
Okay so after your floppy plane video I went and immediately built a floppy helicopter. And the part at 7:11 didn't make ANY sense to me, because I didn't run into any of the problems you're having with the blades flexing into each other during pitch and roll maneuvers. And I couldn't figure out why until I realized that we built our flight mechanisms entirely differently. I used a swashplate under the main pair of helicopter rotors, (made simply out of a pair of large driving hinges and then another pair of large driving hinges immediately above it and rotated 90°.) I added a couple of gyro stabilizers to keep the body of the helicopter mostly upright, and then added a pair of horizontal gyros right next to the main rotor assembly to give some extra yaw control. With this arrangement, the moment of precession seemingly doesn't cause nearly as much interaction between the flexing blades. I haven't slept enough in the past few days to be able to sort out why right now, but I think it has to do with how and in what direction and everything that the forces are being transferred from the stator body of the helicopter itself to the rotating bodies of the blades.
I got an idea. I think you should try the parachute thing you did a couple years ago but with power coupler for rope to see how it varies to the solid rope that was used before😁
If you've ever seen those 3D screens that use a rotating blade with LED's. The LED's constantly change colour forming a picture as it spins. You could potentially create patterns with the power couplings with a lot of logic and syncing. Could be an interesting idea if it could work.
Increase distance from bottom set of blades to the body as well. Less likely for blades to catch on the body. Then if you put power couplers there too it might absorb the torque a little in the others direction equaling it out.
Can you build functional gyrocopters in Trailmakers? I don't know the game well enough to know if there's a way to angle a bearing/motor. If you can, a revisit of the floppy plane/helicopter videos with a weird craft that's both could be entertaining.
I got an Idea for the next multiplayer challenge. What if you build planes but paint all the blocks transparent? And maybe disable the lock on for your guns if possible. I feel like that would be a fun one. 😂
7:21 This is how real helicopters control their pitch and roll. They tilt the rotors left and right to pitch forward and backward, and they tilt the rotors forward and backward to roll left and right. Since there is usually only once set of blades, the torque at 90° is unbalanced and quickly dominates the small tilt applied to the rotors.
the detailed editing explanations really makes the videos feel more interesting
THAT WAS SO AMAZING
Yeah, I really like what the editor here is doing. The editor explains what is happening or what Scrapman is talking about, and you don't even have to google anything. You get information on the fly!
The delayed annihilation reference was everything
its so funny the fact that trailmakers isn't completely realistic but you still learn real things, with just using ropes
#NotRopes
#Notropes
@@ThatOneGamer888 no tropes? But I love me some tropes...
#notrope
POWER COUPLERS! sorry it’s a habit.
9:53 the music panning to the left with the blades was a nice touch.
props to whoever edited this!
Now do a dog fight
But dog fights are cruel
A flop fight
@@cheeseman807....... bro what?
Dow no a fog dight
@@willmacdonald3203 i think He thought an actual DOG FIGHT
in case anyone doesn’t know, irl helicopter’s blades are allowed to flop around slightly, this helps reduce the rolling force subject to the rotor from the helicopter moving forward due to a difference in the speed of the air flowing over the blades on either sides of the helicopter
Isn't this also the case for planes? I know plane wings bend a little too but i'm unsure if it's for the same reason.
Yes, some plane wings bend(or really flex). I dont know if theres an engineering reason like the one for helicopters. If I had to guess, in some designs, having the wings flex upward slightly, may have been within the acceptable range of structural support, rigidity and flexibility, while also, maybe, adding some minor stability in flight.
@@ShadowWolf2508plays yes, plane wings flex, for different reasons for different types of plane. earliest planes bend their wings to achieve aerial control while modern airliners allow their wings to bend to dampen turbulence and other vibrations. modern airliner’s wings can actually bend quite a lot.
ik that wings on a plane flop for a reason but im not sure if its the same
@@irrelEvant5352 your question was answered above
9:53 the sound of metal music shifting to the left is such a cool detail, nice job editing
I would like to say thank you to both ScrapMan and his team, for putting in the effort to explain the forces and principals in effect here in a way that makes it easier for most to understand.
PRAISE THE EDITOR!!!! ✨
That delayed annihilation clip brought back so many memories
It's only a matter of time until Scrapman tries to break the sound barrier with a power coupler plane. And, lemme tell you, trying to do so gets real weird real quick, lol
He's already broken the sound barrier with power couplers because of it spaghettifying itself.
But I agree, and that would be pretty cool to see.
@@Echo_the_half_glitch Yeah, spaghettification is an easy means of accidentally doing so, but I meant breaking the sound barrier with a vehicle intentionally designed for it. I tried it myself before posting a comment and, while it's definitely possible, it presents some interesting design challenges if you want to keep the coupling-joined wings from spazzing out at those speeds
i love the newer editing style, it really makes the video a lot more interesting to watch
i love how when the ropes go crazy it just starts playing some mad metal
I had this idea recently, which I thought could turn out pretty cool. You could build some arresting wires, set them up on the aircraft carrier and try landing a plane with a hook into them
My idea if u check previous vids
@@alialbattat958 if you check the previous vids you'll see that on the last like 10 I've already commented this idea
@@alialbattat958or yk multiple people can have the same idea
@@SuprSBG either way, the more people comment this idea the higher the chance he'll do it
Video Idea:
Make a plane with power couplers and make it so that the only way to control it is to bend the body parts of the plane using hinges that attached to the power couplers. So it looks like a chinese dragon
I support this
That does sound like a cool ornithopter.
I am so glad that "delayed annihilation" returned
I’d love to see some dogfights where instead of being limited functionally, the limits are aesthetic. Such as, you have to build a chinook ( with a basic power core / block limit ) or you have to build a tri-plane, it would be really interesting to see how different people build these different vehicles differently.
( I explained this in a lot more detail in the video ideas discord channel )
Hi scrapman, here to explain game physics again:
When parts are welded/glued together, they are treated as a single physics object. HOWEVER, when they are detached via a rope-like joint, they are a separate physics object (similar in nature to the tractor beam thing). Because of this, when you detach wing parts, the force those wing parts isn't being applied to the whole creation, rather just everything that it's directly attached to (where in this case, the laser string is considered "indirect attachment")
This explains why you spun out when you detached the top blades from the bottom. This is because the counter torque does not apply between separate physics instances, even when indirectly linked. It also would explain why the wings went up when you slowed the engines down. . . because the upforce of the wings. . . were only being applied to the wings themselves and not the main body. Where wings, by their very nature of being wings, are very light and don't need alot of speed to lift up, if the only thing they have to lift is just the weight of it's own wing'ed self.
You can test this analysis by reproducing the top/bottom separation. . . but putting laser string between the bottom blade and the helicopter rotatee part.
Challenge idea: functional parts and couplers only. must have a coupler between any functional blocks. Then after each round the stiffness is decreases. could be a race challenge or combat.
person: man i lost my keys and the door is locked
locksmith: have you tried to turn it off and on again?
I really appreciate the new editor. They've been here for a while, and its been great. They obviously care for scrap man and his audience. They go out of their way to explain complex concepts in simple ways to make content more engaging. Past that they provide a wonderful viewing experience, all the little things they do stand out. We love you, editor.
I love the explanations the editor gives on why things happen. as well as the brief few seconds of metal music when the power couplers go crazy. makes me chuckle every time. Great job, Editor!
4:25 I love the background music for this bit, whomever edited it is awesome👍
Edit: there are a lot more moments like this, so I just wanna say, I love the editing
It amazes how bro can just pull out random facts about things that normal people just don’t know. Always puts a smile on my face
I don't know if it would work but tensegrity sculpture would be cool to see!
Having the blades droop like that is actually really realistic since helicopter blades do flex and droop irl
Editor is doing so much here. The addition of music when the helicopter goes berzerk. That procession explanation. Upping the game there man! Upping the game!
I love how Trailmakers is becoming more and more of a real life physics simulator, showing all the tiny problems you would have (except for collision and passing through each other) if you made this into a real thing.
Trailmakers #1
The detailed explanations were very cool, it could be a fun segment in future videos
0:00 to 19:23 best vid in existence
4:26 surprised scrap man
5:52 scrap man disgusted
6:06 intellect scrap man
6:41 super experienced pilot scrap man
9:11 floppy test ???
9:26 supportive scrap man
9:59 it wurks
16:39 🤓
4:43 Trail makers physics at its best
Trailmakers jumpscare
Would love to see the devs add a switch to the power coupler.
Imagine the endless possibilities for multiplayer mayhem!
7:52 A froglike swimmer/boat thing, using how a frog would swim with its back lags as propulsion would be neat to try
theoretically you could to the traditional opposing stacked blades with flappy bits if you alternate which segments are power couplers, like the top set of blades could go blade + coupling + blade , and the bottom set of blades could go coupling + blade + coupling, since power coupling don't have collision on their body this might fix the whole spaget issue.
4:30, the spy theme tune doing the sting just as the blades self destruct 😄
More power coupling stuff:
- spaceships
- submarines
- high seas oriented ships. (Sailboats with floppy masts?)
- something supersonic
- floppy dogfights/battles
- floppy weapons?
That moment when the editor could give an entry-level class in Mechanical Engineering. 😍
make the interior couplings more stiff than the outside ones to make a more natural bend
I was expecting significantly different complications from the planes... but nothing quite like these. Very interesting.
I really liked the diagrams and information in this one!
HIS FACE AT 10:35 REMINDS ME OF THE "No ___?" MEME XDDD
Scrapman. You may or may not be aware of this, wings in trailmakers only apply down force when flipped. Reversing the direction so the down edge is forward still gives lift for some reason, i believe that is part of why pitching forward was so bad, the closer blade to the center of mass is momentarily getting more lift as its closer to the center of rotation
Do a land battle when you can only be in first person in a armoured seat so your only guide to where Yzuei is is auto aim!
Pls read
I really loved the editing in this video, I would love to see more of the diagrams and whatnot!
Let me just say… 10/10 editing this entire video, man. Though this channel never disappoints, this was exceedingly expectations
You should make an aircraft carrier arresting wire with the power couplings
editor made a whole 3D animation, bro needs a raise
i like how when the couplers freak out, they just turn into fire'y noodles of doom lol.
I think an ornithopter dogfight using the power couplings to make the wings would be new and interesting.
I have to commend the editor on doing the research on all of these things to inform us on why things happen
A new era of transportation… *floppy vehicles*
The classic jump scare helicopter 4:27 never gets old.
Scrapman: Intangled
coming in theatres near you 200 BC.
new battle idea.
Floppy Guns: A tank battle but all the guns are mounted to power couplings.
Dude the editing and explanation is awesome! Your my go to morning YT video lol nothing like scrap man and coffee
It would’ve been so much smoother, if you transformed the plane into a helicopter as you Sid it in the intro
The music edit during the spaghetti is my favorite part.
So all a dev needs to do is to add something with wonky physics and watch the content creation scene blow up... got it.
So with power couplers, you can put them side by side or on top of each other to make the bend mostly in only one direction.
Side by side and they mostly can only flex up and down.
Stacked on top of each other and it mostly only does right and left.
If you make a difference in strength you can effect the motion to be twisting or greater in one direction and less in the other
The effect is great the longer(more) couplers
This is the scariest scrapman video for some reason
You guys should do a dogfight where the weapons are attached to power couplers, then decrease their stiffness each round.
Look at it this way: You may have ''failed'' at creating a helicopter, but you did succeed at creating a new type of ''land''mine which cuts everything to ribbons.
Multi-player challenge: to build drag cars and after each race extend areas of the cars by one powercopling, placement and stiffness chosen by the previous race winner.
7:52 when these locked together they looked like a muscle kinda, I wonder if this could be expanded on?
You should give your editor a raise. Dude's awesome!
We need more crash landers…love u
he finished it
11:55 you also have to remember the couplings are increasing the length of the parts, which will mess with the stability.
You should make a tensegrity table with the power coupler
The 3d animations in your latest videos just looks so professional 👍
Okay so after your floppy plane video I went and immediately built a floppy helicopter.
And the part at 7:11 didn't make ANY sense to me, because I didn't run into any of the problems you're having with the blades flexing into each other during pitch and roll maneuvers.
And I couldn't figure out why until I realized that we built our flight mechanisms entirely differently. I used a swashplate under the main pair of helicopter rotors, (made simply out of a pair of large driving hinges and then another pair of large driving hinges immediately above it and rotated 90°.) I added a couple of gyro stabilizers to keep the body of the helicopter mostly upright, and then added a pair of horizontal gyros right next to the main rotor assembly to give some extra yaw control.
With this arrangement, the moment of precession seemingly doesn't cause nearly as much interaction between the flexing blades. I haven't slept enough in the past few days to be able to sort out why right now, but I think it has to do with how and in what direction and everything that the forces are being transferred from the stator body of the helicopter itself to the rotating bodies of the blades.
I got an idea. I think you should try the parachute thing you did a couple years ago but with power coupler for rope to see how it varies to the solid rope that was used before😁
If you've ever seen those 3D screens that use a rotating blade with LED's. The LED's constantly change colour forming a picture as it spins. You could potentially create patterns with the power couplings with a lot of logic and syncing. Could be an interesting idea if it could work.
Increase distance from bottom set of blades to the body as well. Less likely for blades to catch on the body. Then if you put power couplers there too it might absorb the torque a little in the others direction equaling it out.
You've done a plane, and now a helicopter. Now combine the two and do an osprey.
The way whenever it malfunctioned he added heavy metal music in the background!!😂😂😂😂😂😂😂😂
this is soo fun and eucational at the same time
The editor has been killing it lately
It seems like a real possibility of making a pod racer. Power couple a some jet engines with a cockpit dragged behind it.
"It's working, it's working, and yah shouldn't be a proble..." *Helecopter goes BRBRBRBRBRBRBRRBRBRBR*
I spat out my chips seeing it.
good to see delayed annihilation back, its been too long lol
Use power couplers to create Bolas, the thrown weapon with weights on end used to tie up or hit targets
Hmmm Delayed Annihilation... sounds like a cool band name... bit of a throwback
Can you build functional gyrocopters in Trailmakers? I don't know the game well enough to know if there's a way to angle a bearing/motor. If you can, a revisit of the floppy plane/helicopter videos with a weird craft that's both could be entertaining.
Day idk i lost track of asking ScrapMan to ask ChatGPT for the next spleef challenge.
MM idea, power coupling net launcher vs drone attack (or drone swarm attack? Everyone uses power coupling drone formations?)
Using the power couplers make a mono wheel motorcycle, using building blocks that form a circle around your set
Revisiting the catapult or crossbows would be another cool idea.
Man, the editor is doing so much, great job editor.
I got an Idea for the next multiplayer challenge. What if you build planes but paint all the blocks transparent? And maybe disable the lock on for your guns if possible. I feel like that would be a fun one. 😂
You could also Experiment with tanks, that fly.
And fight your friends.
its been a while an air conditioner on a coffee and a nice day watching scarpman
Maybe try a single main prop + tail prop for torque? Seems like that would work better because there’s nothing getting in the way when it flops.
This vid was hilarious! Thanks for making me laugh!
scrapman, mate, if you see this: can we bring back delayed annihilation?
Would definitely like to see if angle sensors update dynamically on floppy parts.
idk why but when the power couplers were like in the middle it was very funny for me
at the end, why not remove the bottom section of propellors so that you only need one set because the four vertical couplings absorb the spinny force?
Gimbal jet parachutes with kinda floppy cords.
When the not rope glitch kicks in, it sounds like the most insane heavy metal song is playing. Look out, Metallica!
7:21 This is how real helicopters control their pitch and roll. They tilt the rotors left and right to pitch forward and backward, and they tilt the rotors forward and backward to roll left and right. Since there is usually only once set of blades, the torque at 90° is unbalanced and quickly dominates the small tilt applied to the rotors.