@rayh966 I'd love to see his take on different lockpicking mini games in video games. Granted, none of them are remotely accurate, but I wonder which approach he'd find most fun/interesting?
kAN: "There's 100k combinations, haha!" Trapdoor: "Only 720." Yannic: "Nah, just 64." kAN: "Ooops, only 32." Trevor McNally: "You can open kAN's combination lock with another kAN's combination lock..."
Shouldn't it be the probability of the 6 options, which lowers each time you select one, since each option can only be selected once? Like drawing cards from a deck. So 6*5*4*3*2 = 720.
100 000 different possibilities! No wait, 64 possibilities. No no no, it's 32 possibilities... lol Not gonna lie I'm a bit disappointed by kAN, isn't he supposed to have studied engineering or something like that?
Yeah, if it was just a matter of whether or not to run through a checkpoint, then it'd be 32, cause it would just be 6 switches in any order. But because the order matters and you need to go through all of them, it's 720.
Haheee ( hi I’m the lock picking lawyer, today I’m playing this game called zeepkist, someone wanted to be tricky with this letter I got, ahh I see the guys name is kan for this game on this paper) I tried to impersonate him
10:04 that would be, if you have to get a combination of levers or something. The six checkpoints in order would be 6 possible gates * 5 possible gates *4*3*2*1
You first have 6 options. Then 1 gate has been used, so you have 5 options left, then 2 gates have been used, so you have 4 options... and so on, until you have no options left. In total, you have 6 * 5 * 4 * 3 * 2 * 1 = 6! = 720 possible paths.
Yannic needs to add a "sudden death" mechanic. When the timer runs out, you can't start a new attempt, but it doesn't actually end the map until the sudden death timer runs out. Have it configurable for something like 0-60 seconds by the host, or something.
There should be a trigger so that when a ball falls in the wrong order, there's a fail indicator,. Like, drop a bunch of balls into the map or something, when the player gets the order wrong.
your combination lock is actually a permutation, permutation formula is n!/(n-r)! n is the set size and r is the sample size if n =r than it reduces down to a simple factorial of n! so you have a set six 6 check points and you have to select all 6 of them, so it be 6!/(6-6)! or simply 6!
kAN, as a person who also studied engineering in Canada, I know you took a course on probability. What you have built is actually a permutation lock as the order matters. As such, the number of ways to arrange 6 unique objects is 6!. There are 6 options for the first spot, 5 for the second spot, etc.
It would be 64 (or 32) combos only if you could set them all to 0 or 1 and there was a set order of those digits. But as it's a diminising choice of 6 then 5 and so on, it's 6! (Factorial) or 720
1 digit lock of 1 through 1: - 1 (1 possibility) 2 digit combo of 1 through 2: - 1,2 - 2,1 (2 possibilities) 3 digit combo of 1 through 3: - 1,2,3 - 1,3,2 - 2,1,3 - 2,3,1 - 3,1,2 - 3,2,1 (6 possibilities) 4 digit combo of 1 through 4: - 1,2,3,4 - 1,2,4,3 - 1,3,2,4 - 1,3,4,2 - 1,4,2,3 - 1,4,3,2 - 2,1,3,4 - 2,1,4,3 - 2,3,1,4 - 2,3,4,1 - 2,4,1,3 - 2,4,3,1 - 3,1,2,4 - 3,1,4,2 - 3,2,1,4 - 3,2,4,1 - 3,4,1,2 - 3,4,2,1 - 4,1,2,3 - 4,1,3,2 - 4,2,1,3 - 4,2,3,1 - 4,3,1,2 - 4,3,2,1 (24 possibilities) 5 digit combo of 1 through 5: (not listing them all cause it's 120 possibilities) 6 digit combo of 1 through 6: (Again, not listing. Answer is 720 possibilities) You can just type [number of gates]! into a calculator to get the answer. But if you want to do it mental math, it's the previous answer multiplied by the current digit. Start at 1. 1x1 = 1 1x2 = 2 2x3 = 6 6x4 = 24 24x5 = 120 120x6 = 720 Alternatively you can just do 1*2*3*4*5*6. . . but that's just harder for me personally. It's the same thing, but I just break it down into bitesize steps. Hope this was easy to follow. If anyone needs help understanding any of this, I will be answering any replies to this comment. Long story short. Kan needs to work on his understanding of factorials and of binary encoding. Because only a 2 combination lock uses binary (since he accidently mislabeled it as such at one point). 6 combination lock is hex encoding.
It's 6! (6 Factorial). It's not binary (and therefore not 2^6). It would be, if you would go through the same order of checkpoints and only had a choice of going through each of them or not. However, at the start you have not a choice of one or off, but between 6 checkpoints. Afterwards, you can go through only 5 checkpoints, then 4, and so on. Since the order matters, you cannot deduplicate anything, so you're left with 6*5*4*3*2*1 = 720. That one dude in the chat was correct with 720 combinations.
kAN had been threatening this (specifically, threatening Dapper) for years. I wondered how long it would take him to do this now that Logic is in the game
You have 32 combinations but 720 permutations, permutation means that order matters (which here it does), combination don't count different orders of the same set (which is not what you have here)
Make a Trivia or quiz based race track (entering the correct gate builds a bridge to continue or does not kill you in an elaborate way). You can have Left be Yes and Right be no and questions be about Zeepkist, Scrap Mechanic, or logic. Ex: On the side we see in signs "when" "did" "Zeepkist" "Release" and flashing on either side would be "2021" and "2024" Ex: "What" "Is" "The" "First" "Scrap Mechanic" "Tool" and flashing on either side or checkpoint would be the answer choices Ex: "Left Track is victory" and on the right is "Left Track lies" (answer is the right track) Not a hard track but a fun one. Should not take too long to make, and there are some basic level obstacles in between each question. To make it more difficult, the correct path will drop a ball in an increasingly large and gate into an And Gate. You need to answer all the and gates 100% correctly to unlock the finish To make a troll, have one subjective question or trick question "Which game is obviously better" or "Left tells lies, Right tells lies" or "English or Spanish" that does not connect to anything. The gate its connected to is an OR and not an AN so in Photo mode it looks wrong but is actually right/ does not matter.
you have 6 options for the first checkpoint, 5 for the second, 4 for the third, etc. So yes, it is 6 factorial. It would be 2^6 if you have a long track and have to basically choose one of two paths six times.
Yannic making some wholesome derby game and kAN over here like an evil Oprah. "You can get wrecked, you can get wrecked, you can all get wrecked." Just handing out evil tracks for everyone.
With this, you can make a quiz adventure track. multiple option gates at each checkpoint. If they select the wrong answer/gate you can have a logic that drops cats onto the track slowing the racer down. Or if you really want to get fancy give them lives. With the balls as logic when the player goes through the wrong gate a ball drops down into a tube that rolls to the finish. If 3 balls get stacked at the end of the track then the path to the finish gets blocked.
It'd be 2^6 (64) if each of the gates was an on/off toggle rather than requiring an order (that is, if the combo were a byte string rather than a sequence). However, because each checkpoint must be used exactly once, the 6! number should be correct.
You should make a logic Indiana Jones course where more and more Boulder dispensers are activated. You can be evil and make it a giant speed check in that if you stray from the line too much you get buried. Love you videos
Just a head's up: here in Melbourne, a purple lid wheely bin is for glass recycling. Also, not really a combination lock. It's more a 6 digit code lock.
i wish dapper and kosmo where here to complain xD that'd have been funny. also i see what you did with the alternating colors. purple/yellow orange/blue and red/green are opposed from each other on the color wheel!
Typing this after watching the intro so I'm not sure how much of this was discussed. This is as brilliant as it rude lol. It's exciting to see this the creativity the new features have added, but this seems more like and endgame single player level on a puzzle world. If you are looking to sell this idea you should include hints around the map for people to scavenge at the very least. This seems more like starting portal with all the gels and walkways on level one. Also, is there a way to kill the player if a ball falls out wrong? That would atleast let people know they did the wrong thing.
This is indeed a cool concept, but I think some hints are required. Alltough there are only 720 combinations instead of 100k, but testing every combination would require up to 24 hours, if each try would take around 2 minutes.
Fun concept, however not so fun for colorblind. Can still probably figure it out in photomode and figuring out the logic. Though if you make more like this in the future, you might include some sort of symbol above the gates so those who are color seeing deficient can have something else to go by than just color.
It'd be cool to revisit this idea, but build hints around the map so people can figure out the combo themselves a bit easier. It was cool checking the balls, but going in and out of photo mode is annoying, I think it'd be nicer to be able to figure out while driving.
You can open a Zeepkist combination lock with another Zeepkist combination lock. A Kan Zeepkist combination lock can be broken by waiting for him to reveal the password.
Cool concept, implementation could've been neater. It'd be cool if you could see the balls fall into place as you drive (think of 6 holders above the exit where the balls fall when they're triggered, showing that your triggering the code correctly), so you know when you've messed up and need to restart. Edit: Yeah the plinko board idea. Need better visual output for the user.
It is 6 factorial. Don't think of it as options for each checkpoint. Think of it as the order in which you go through them. First checkpoint - 6 options. 2nd checkpoint - 5 options as 1 is already taken. then, 4, then 3, then 2 then 1. That gives 6! options.
I love the concept of open-world-ish logic/puzzle tracks, but I do wish it was reasonable to 'solve' in the time given - either while traveling around or even just through photomode. Here the invisible walls and heavily offset AND gates make it kinda... impossible. Your train maps though? Very possible to figure out, and nice variety in the routes you can take. Still, super cool to see what's possible (and how)
So... The math errors. At first, there was some confusion involving a base-10 system, which obviously screwed things up. They're binary gates (but that's not really relevant in the end). Then he tried a binary system. Binary can model the function of each gate, hence the confusion, but not the operation of the sequence. First, it assumes the possibility of 2 (binary) states on each gate, when in reality, all of them had to be activated. Next, he forgot to consider the reduction of the sample space as each gate was eliminated after being triggered. In short, he falsely attributed the variability to the state, rather than the sequence. It's basically the difference between 6 switches and 6 buttons, when you think about it. At first, there are 6 gates, 6 potential options. After choosing one, there are 5 more the choose from. Then 4, then 3, then 2, and then you're left with just one. This is the 6! (720) which was mentioned but later overlooked.
This could be so much easier if Yannic would just have an option to order checkpoints. Although I guess the wait time for the balls to reach the gate wouldn't be a thing then. But that is definitely something that Yannic should put in. I thought about that years ago when one of them (I think kAN) made the track that was just a simple oval with 12 gates, 3 on each end/side of the oval, but the catch on that one was that while you could do them all in any order, you have to figure out the fastest way to do all 12. But having ordered checkmarks would be nice too.
Lock Picking Lawyer has entered the race.
"Nothing on one. Little click on two..."
OHNO RUN XD
🤣🤣🤣
How ridiculous would it be if he picked up the game just to point out the flaws in kAN's track and did it in-game.
@rayh966 I'd love to see his take on different lockpicking mini games in video games. Granted, none of them are remotely accurate, but I wonder which approach he'd find most fun/interesting?
kAN: "There's 100k combinations, haha!"
Trapdoor: "Only 720."
Yannic: "Nah, just 64."
kAN: "Ooops, only 32."
Trevor McNally: "You can open kAN's combination lock with another kAN's combination lock..."
There are 46656 combinations, I did the maths.
@@jakefirth2557 There's 720 = 6*5*4*3*2.
@@jakefirth2557 wrong math lol
@@jakefirth2557 It would only be 46656 if he could repeat a gate in the combo. Since any gate can only be used once it is 720.
@@jakefirth2557 Maths? Just call it "axiom" at that point, as the math was wrong. And with an axiom you don't need proof of being correct.
“I think this is the most complicated thing you can do with simple logic.”
Minecraft redstoners: *and I took that personally*
The entire semiconductor industry: *hold my beer* (I can't take it into the cleanroom).
Shouldn't it be the probability of the 6 options, which lowers each time you select one, since each option can only be selected once? Like drawing cards from a deck. So 6*5*4*3*2 = 720.
Correct! Though in kANs defense doing math while racing AND making a video is hard 😂
I belive so
@@Mythotix being a youtuber and doing math is hard unless you're a dedicated math channel...
That's correct. It's the number of permutations of 6 objects.
100 000 different possibilities!
No wait, 64 possibilities. No no no, it's 32 possibilities... lol
Not gonna lie I'm a bit disappointed by kAN, isn't he supposed to have studied engineering or something like that?
If you keep revising your math, eventually the track becomes impossible to fail.
It still had 6! Combinations, so that would be 720.
First, you have 6 checkpoints to choose, then 5, 4, 3, 2, 1.
Errr, except 6! = 720...
isnt it 720?
@@gerryiles3925Sorry, forgot the 4 while counting
You have to go trough all 6 gates, all of them unique. So, yeah. 6! (720) it is!
Yeah, if it was just a matter of whether or not to run through a checkpoint, then it'd be 32, cause it would just be 6 switches in any order. But because the order matters and you need to go through all of them, it's 720.
The Lockpicking Lawyer should play this 😂🤣
Haheee ( hi I’m the lock picking lawyer, today I’m playing this game called zeepkist, someone wanted to be tricky with this letter I got, ahh I see the guys name is kan for this game on this paper)
I tried to impersonate him
10:04 that would be, if you have to get a combination of levers or something.
The six checkpoints in order would be 6 possible gates * 5 possible gates *4*3*2*1
You first have 6 options. Then 1 gate has been used, so you have 5 options left, then 2 gates have been used, so you have 4 options... and so on, until you have no options left.
In total, you have 6 * 5 * 4 * 3 * 2 * 1 = 6! = 720 possible paths.
Yannic needs to add a "sudden death" mechanic. When the timer runs out, you can't start a new attempt, but it doesn't actually end the map until the sudden death timer runs out. Have it configurable for something like 0-60 seconds by the host, or something.
There should be a trigger so that when a ball falls in the wrong order, there's a fail indicator,. Like, drop a bunch of balls into the map or something, when the player gets the order wrong.
The second logic was added, kAN never left his computer
All the puzzle maps youve made lately are what finally made me decide to buy zeepkeist, once i can afford it
Your comment was stolen by a bot, found yours to reply and like so you can get boosted a lil
Reply boosting to beat the bot, because this is bottom comment at time of typing.
RUclips really has to fix the bot problem.
@@randomuser9590 agreed
Uniqe. Adds logic to zeepkist
kAN. Im about to make this mans entire career
Uniqe: What have I done?!
His name is pronounced "unique", but it's spelled "Yannic"
@@Tahgtahv didnt know and was to lazy to check XD
It 6 factorial because it includes the sequence so its (6 choices) * (5 choices) * 3 * 2 * 1 = 720
Bro forgot 4 lol
@@indominusrex2859 So he 4-got?
@@MinalkraI feel sorry 4 him
I will never 4give you for that
4 get all this and 4 give him already
What you should have done is hide the code in the name of the map, give it some gibberish but each word represents the colour in this position
Like his murloc maze ffrrllrrr!
@@Netreader I thought more of „put your other ball right goal“ but generally yes
Good idea. There needs to be some clue or players would never figure it out.
your combination lock is actually a permutation, permutation formula is n!/(n-r)! n is the set size and r is the sample size if n =r than it reduces down to a simple factorial of n! so you have a set six 6 check points and you have to select all 6 of them, so it be 6!/(6-6)! or simply 6!
kAN, as a person who also studied engineering in Canada, I know you took a course on probability. What you have built is actually a permutation lock as the order matters. As such, the number of ways to arrange 6 unique objects is 6!. There are 6 options for the first spot, 5 for the second spot, etc.
Would be cool if Yannic added a map like this to adventure mode, but the combination was hidden in other maps
Crowdstrike mentioned, funny IT guys assemble!
sleep deprived IT guys assemble...
It would be 64 (or 32) combos only if you could set them all to 0 or 1 and there was a set order of those digits.
But as it's a diminising choice of 6 then 5 and so on, it's 6! (Factorial) or 720
Pushing the limits of zeepkist logic?! I think youve barely scratched the surface! Im looking forward to all your future creations in V16!
1 digit lock of 1 through 1:
- 1
(1 possibility)
2 digit combo of 1 through 2:
- 1,2
- 2,1
(2 possibilities)
3 digit combo of 1 through 3:
- 1,2,3
- 1,3,2
- 2,1,3
- 2,3,1
- 3,1,2
- 3,2,1
(6 possibilities)
4 digit combo of 1 through 4:
- 1,2,3,4
- 1,2,4,3
- 1,3,2,4
- 1,3,4,2
- 1,4,2,3
- 1,4,3,2
- 2,1,3,4
- 2,1,4,3
- 2,3,1,4
- 2,3,4,1
- 2,4,1,3
- 2,4,3,1
- 3,1,2,4
- 3,1,4,2
- 3,2,1,4
- 3,2,4,1
- 3,4,1,2
- 3,4,2,1
- 4,1,2,3
- 4,1,3,2
- 4,2,1,3
- 4,2,3,1
- 4,3,1,2
- 4,3,2,1
(24 possibilities)
5 digit combo of 1 through 5:
(not listing them all cause it's 120 possibilities)
6 digit combo of 1 through 6:
(Again, not listing. Answer is 720 possibilities)
You can just type [number of gates]! into a calculator to get the answer. But if you want to do it mental math, it's the previous answer multiplied by the current digit. Start at 1.
1x1 = 1
1x2 = 2
2x3 = 6
6x4 = 24
24x5 = 120
120x6 = 720
Alternatively you can just do 1*2*3*4*5*6. . . but that's just harder for me personally. It's the same thing, but I just break it down into bitesize steps.
Hope this was easy to follow. If anyone needs help understanding any of this, I will be answering any replies to this comment. Long story short. Kan needs to work on his understanding of factorials and of binary encoding. Because only a 2 combination lock uses binary (since he accidently mislabeled it as such at one point). 6 combination lock is hex encoding.
I bet Dapper will make a track where a super shortcut opens after you pass it so you have to backtrack to get it
It's 6! (6 Factorial).
It's not binary (and therefore not 2^6). It would be, if you would go through the same order of checkpoints and only had a choice of going through each of them or not.
However, at the start you have not a choice of one or off, but between 6 checkpoints. Afterwards, you can go through only 5 checkpoints, then 4, and so on. Since the order matters, you cannot deduplicate anything, so you're left with 6*5*4*3*2*1 = 720. That one dude in the chat was correct with 720 combinations.
kAN had been threatening this (specifically, threatening Dapper) for years. I wondered how long it would take him to do this now that Logic is in the game
I really love that Kan's been growing in his track making skills!
You have 32 combinations but 720 permutations, permutation means that order matters (which here it does), combination don't count different orders of the same set (which is not what you have here)
Make a Trivia or quiz based race track (entering the correct gate builds a bridge to continue or does not kill you in an elaborate way). You can have Left be Yes and Right be no and questions be about Zeepkist, Scrap Mechanic, or logic.
Ex: On the side we see in signs "when" "did" "Zeepkist" "Release" and flashing on either side would be "2021" and "2024"
Ex: "What" "Is" "The" "First" "Scrap Mechanic" "Tool" and flashing on either side or checkpoint would be the answer choices
Ex: "Left Track is victory" and on the right is "Left Track lies" (answer is the right track)
Not a hard track but a fun one. Should not take too long to make, and there are some basic level obstacles in between each question.
To make it more difficult, the correct path will drop a ball in an increasingly large and gate into an And Gate. You need to answer all the and gates 100% correctly to unlock the finish
To make a troll, have one subjective question or trick question "Which game is obviously better" or "Left tells lies, Right tells lies" or "English or Spanish" that does not connect to anything. The gate its connected to is an OR and not an AN so in Photo mode it looks wrong but is actually right/ does not matter.
Cant wait to see Kan makes an MMORPG in zeepkist
since you mentioned plinko board .... make a pyramid-shaped plinko board where you have to land the ball on the edge to win
Crowdstrike comment was lethal 🤣 great video
Congrats on your marriage kAN!
you have 6 options for the first checkpoint, 5 for the second, 4 for the third, etc. So yes, it is 6 factorial. It would be 2^6 if you have a long track and have to basically choose one of two paths six times.
Kan: "Pushing the limits of logic via password"
Dapper: "Oh my, good sir... Let me show you a game within a game within a game..."
~Kosmo 😥
Yannic making some wholesome derby game and kAN over here like an evil Oprah.
"You can get wrecked, you can get wrecked, you can all get wrecked."
Just handing out evil tracks for everyone.
With this, you can make a quiz adventure track. multiple option gates at each checkpoint. If they select the wrong answer/gate you can have a logic that drops cats onto the track slowing the racer down. Or if you really want to get fancy give them lives. With the balls as logic when the player goes through the wrong gate a ball drops down into a tube that rolls to the finish. If 3 balls get stacked at the end of the track then the path to the finish gets blocked.
bruh made this ten times more complex than it had to be to accomplish the same thing. he was really working hard to keep his mind off the wedding lol.
also kosmo called this scenario when you first talked logic in zeepkist when dapper was doing his shenanigans.
It'd be 2^6 (64) if each of the gates was an on/off toggle rather than requiring an order (that is, if the combo were a byte string rather than a sequence). However, because each checkpoint must be used exactly once, the 6! number should be correct.
"You made a combination lock, and then you ruined yourself."
You should make a logic Indiana Jones course where more and more Boulder dispensers are activated. You can be evil and make it a giant speed check in that if you stray from the line too much you get buried. Love you videos
Using a similar method you could create a checkpoint-less map that doesn't have an end unless you drive through a narrow path/route.
"Ah Kan, why did you do that Thing, you such a doo doo head!"
-the average fan of Kan apparently.
I wanted to finish the video, but the horrifically incorrect math was too physically painful for me.
All you need to pick a kan lock is another kan lock. - McNally
Just a head's up: here in Melbourne, a purple lid wheely bin is for glass recycling.
Also, not really a combination lock. It's more a 6 digit code lock.
i wish dapper and kosmo where here to complain xD that'd have been funny.
also i see what you did with the alternating colors. purple/yellow orange/blue and red/green are opposed from each other on the color wheel!
I'm now just waiting for Dapper to make a combination lock enabled cheese.
The kAN logic fire is back baby!
Omg kan! Wow! The ending! 😂😂 gg!
With so many balls this Video should be sponsord by manscaped
Kan, the point is to watch others be faster than you. So good job actually 😂😂❤❤
There aren't 100,000 possibilities, there are only 6!
welcome back married man
KAN: "All the comments are going to be telling me how I shouldn't have shared the combination to the lock"
The comments: *MATH*
Congratulations! 🎉
Yes! welcome back to the racing. Is Track mania out of your list to play? It might be interesting with your zeepkist experience.
Typing this after watching the intro so I'm not sure how much of this was discussed. This is as brilliant as it rude lol. It's exciting to see this the creativity the new features have added, but this seems more like and endgame single player level on a puzzle world. If you are looking to sell this idea you should include hints around the map for people to scavenge at the very least. This seems more like starting portal with all the gels and walkways on level one. Also, is there a way to kill the player if a ball falls out wrong? That would atleast let people know they did the wrong thing.
kan: security is creating a password and giving it to everyone
Attack the D point!
I wonder what will happen
This is indeed a cool concept, but I think some hints are required. Alltough there are only 720 combinations instead of 100k, but testing every combination would require up to 24 hours, if each try would take around 2 minutes.
Race the ball in the tube!
Glow in the dark putt putt tracks.
Given the failed balls fall down, you could add a lower trigger that kills the player or signals that they failed.
kAN worried comments were going to roast him for giving away the combination, but really, we're roasting him for not being able to math.
Congratulation kAn !🎉
🤣 In the end, kAN got screwed!
this is a password protected zeepkist track, it can be opened using a password protected zeepkist track
Fun concept, however not so fun for colorblind. Can still probably figure it out in photomode and figuring out the logic. Though if you make more like this in the future, you might include some sort of symbol above the gates so those who are color seeing deficient can have something else to go by than just color.
It'd be cool to revisit this idea, but build hints around the map so people can figure out the combo themselves a bit easier. It was cool checking the balls, but going in and out of photo mode is annoying, I think it'd be nicer to be able to figure out while driving.
This is the funniest vid Kan made just because of the wrong math.
How does it feel to be married kAN?
Like buying a Dishwasher and a Sandwich Grill
Gotta ask him once the 3rd wedding ring appears... His ring, her ring.. and the suffering
Damn did not expect to found the "wife bad" crowd in Kan's comments
Well, he's suddenly obsessed with locks, so...
@dhalav it's a traditional trolling
You can open a Zeepkist combination lock with another Zeepkist combination lock.
A Kan Zeepkist combination lock can be broken by waiting for him to reveal the password.
Cool concept, implementation could've been neater. It'd be cool if you could see the balls fall into place as you drive (think of 6 holders above the exit where the balls fall when they're triggered, showing that your triggering the code correctly), so you know when you've messed up and need to restart.
Edit: Yeah the plinko board idea. Need better visual output for the user.
The amount of confusion I experienced racing this track during this recording...my brain...
you locked your house and gave everyone a key
Pain that cooked hard 😂😂😂😂
The funniest part about his math is that a 6 digit combination has 1 000 000 combinations, not 100 000 as kAN said :D
It is 6 factorial.
Don't think of it as options for each checkpoint.
Think of it as the order in which you go through them.
First checkpoint - 6 options.
2nd checkpoint - 5 options as 1 is already taken.
then, 4, then 3, then 2 then 1.
That gives 6! options.
I love the concept of open-world-ish logic/puzzle tracks, but I do wish it was reasonable to 'solve' in the time given - either while traveling around or even just through photomode. Here the invisible walls and heavily offset AND gates make it kinda... impossible.
Your train maps though? Very possible to figure out, and nice variety in the routes you can take.
Still, super cool to see what's possible (and how)
Kan have made his promise a reality.
He did sat when logic was put into the game, he will put a password track.
So... The math errors.
At first, there was some confusion involving a base-10 system, which obviously screwed things up. They're binary gates (but that's not really relevant in the end).
Then he tried a binary system. Binary can model the function of each gate, hence the confusion, but not the operation of the sequence. First, it assumes the possibility of 2 (binary) states on each gate, when in reality, all of them had to be activated. Next, he forgot to consider the reduction of the sample space as each gate was eliminated after being triggered.
In short, he falsely attributed the variability to the state, rather than the sequence.
It's basically the difference between 6 switches and 6 buttons, when you think about it.
At first, there are 6 gates, 6 potential options. After choosing one, there are 5 more the choose from. Then 4, then 3, then 2, and then you're left with just one. This is the 6! (720) which was mentioned but later overlooked.
In the words of Mark "well it depends "
Congratulations mister married man!!!
How did the wedding go?
Aw, I'ma gonna be like the one saying, kan you are being such a poopy head!
Fun vid none the less, well done!
This could be so much easier if Yannic would just have an option to order checkpoints. Although I guess the wait time for the balls to reach the gate wouldn't be a thing then. But that is definitely something that Yannic should put in. I thought about that years ago when one of them (I think kAN) made the track that was just a simple oval with 12 gates, 3 on each end/side of the oval, but the catch on that one was that while you could do them all in any order, you have to figure out the fastest way to do all 12. But having ordered checkmarks would be nice too.
Oh Kan, you're such a poopy head
- Yannic 2024
Next video is gonna be making a game of snake in zeepkist Wich you have to win in order to win
*Permutation, not combination.
How come I see dappers content all the time but it's from last year
BUT THE FIRST TIME I WATCH YOU
10:19, 3 is 6 combos (123, 132, 213, 231, 312, 321)
🎉🎉🎉🎉🎉🎉🎉🎉🎉
CONGRATULATIONS
🎉🎉🎉🎉🎉🎉🎉🎉🎉
"Kan you're such a poopie head"
Hes back, how was/ is the honeymoon
“cuz balls LOL”
Kan’s math isn’t mathing
You can pick it by just seeing which ball stays in place which will take maximum 5+4+3+2+1=15 tries
You basically started basic programming logic at this point
good video thanks for posting it