10:20 in the map you can check what they sell, who you can hire, or what you still need to bring depending on the type of facility without fast traveling by pressing the "details" button and navigating the tabs there, potentially saving you a pointless fast travel for no good reason
Levels work based on the Growth Settings, there's a primary and secondary focus, depending on the focus setting of the character their stats will ALWAYS level the same. We'll have to wait for datamining to see the charts themselves. In any case I've tested this, I recruited two griffon knights with the same exact settings and they always level up the exact same. You can also change Unique characters settings and colors with a magic mirror you can buy at a special black market shop.
@@takarahayashi4124 I have given him so much favoritism and put him in Alain's unit with Chloe too and he is just so squishy he dies. His initiative is so low as well that Warding Slash is useless. He has blocked one ranged attack so far. Compared to every other character I have they are all better than him. Why did they make him so bad? He can't tank and can't deal damage. I hope at level 15 when he gets stun he will be worth it.
@@takarahayashi4124 apparently he is Hardy Offensive so I don't understand why he is so bad. He has 9 less HP than Alain when both are level 4. Also way lower Evasion, Initiative, and Guard Rate. Super sad. Evasion makes sense being lower but his Guard Rate and HP should be higher. Also since his main skill basically needs to be used first to work low Initiative really sucks.
@@quickpawmaud its probably because his class is underwhelming, fighters are just generic front liners without anything separating them from other front liners. you'll probably have to experiment with different weapons and accessories to make him better.
I’m glad you’re having as much fun with UU as I am. I wanted you to share one of my favorite builds, was a Sanguine Blade Lex at 2 in the Front Row with Chloe and Sharon at 1 and 3 at the back row. I bought Chloe the band that gives Inspiration to buff Lexs attack all so he could do massive damage and heal to full health at the end of any battle.
This game is awesome I love how it's not only one build will work game. Plus if you pay attention to the game teaches you a team comp that you can try. Already played the demo twice and told my girl good bye on March 8😂
The depth of the build crafting between the gear, unit composition, and full gambit/skill customization is absolutely insane. I can't even grasp how multiplayer battles are gonna play out in the full game. I am already cackling at some of the busted combinations I have been able to come up with. I AM IN LOVE WITH THIS GAME!
Charge is explained in the game tips. The unit essentially spends an entire round of initiative charging the skill and cannot perform any passive skill or guard during the charge at the end of which they do their skill and continue future rounds of initiative normally provided they still have AP/PP.
I am not sure if everyone didn't know but in order to use things like arrow or magic strike during a fight, you need to set the other team with the archer or mage as the leader or the choice won't appear. And the generic recruit can't build rapport with and thus don't need to bother to station them and waste the gift on them. I suggest buying all the available flowers asap when gotten a new town as I am not sure if the stocks will regenerate with time or progress in the game as they are good to get those rapport points. I notice some combination will work better and sometime won't get any damage and kills all the enemies during a fight. I believe the ranking on the stats might determine which stats will gain or gain more when we level up. I find the game have a lot of mechanics and lore to learn and understand in order to get better at it. The behavior or the condition of the skill is pretty important to take note just before the battle to see if the formation of need some adjustment to excel in it as some will work better and some won't. Overall, I find the game very good to play and need a lot of time to excel in it.
There are 2 different red circles on enemy outposts. The other one lets u know when a big move is coming (ie an archer raining arrows on an area in the overworld)
The game keeps the time running if you restart the stage but will reset if you load a save. I got all the way to the stage to rescue scarlet, though I was a bit under leveled
3 thiings for me next vids wise: 1. gambit discussion. go over each character if possible. discuss your gambits and why. 2. 3 team comps. discuss purpose/usage and why. 3. buildcraft. for generics for each class, what stat growths to go for. among the significant useful equips in the game, who to give to and why. this i think is the meat and potatoes of the game. eventually, i think a tier list would be useful too or discussing underrated/overrated units. like for me i like having a mage on my teams to get past armor. josef and other cavalry are really strong. tank units i think are overrated (like hodrick) but still useful. basically, i'd rather have someone like josef or alain who has offense and can tank (not as good as hodrick) vs. someone like hodrick who can tank but has shitty offense. i also found the thief (forgot his name) quite useful/underrated.
@@scorpionchiThe hammer warriors are actually useful once you hit level 10. The have the same Assault skill as Cavalries that gives them AP every time they get a kill.
I played the demo and loved it, can't wait for the full release. One thing I hope is that the game has other mission objectives besides kill boss. Some defend maps, or protect a unit or get to a spot in a certain amount of time would be cool.
I put Mordon ,Hordick and a Gladiator as Chungus Squad XD Gave the stat drops to the Gladiator and he MOWED! Never mind Armored enemies getting *hammered* out of the fight...
My only question after playing the demo is are item drops from bosses always the same. Some missions as soon as I beat the boss I got a brown beret or bronze bangle. But I got a Flame bow from the hunter boss and a flame staff from Auch, which have fantastic synergy but I haven't seen anyone else using them in a unit. So I'm wondering if maybe I'm just blessed on drops or no one else recording cares to use this combo
I disagree with the Governor system being unrealistic. Governors are more akin to feudal lords, being most of the time with you and checking on the town on occasion. I also have a tendency to put characters that have connections to the town in question, like Lex in the town near the cathedral, Mordon in Barbatimo, Yalna in her witch hamlet, etc.
The fact you can rearrange your units between battles is SO GOOD... Chloe, Shield Chungus only lost 2 HP, *LEX IS DYING!* (Switched them around) Thanks, Chloe. HELLA GRATEFUL.
Love your Unicorn Overlord videos! Would love for you to cover some more opinion based stuff, like favorite characters/classes/abilities and that sort of stuff. Not necessarily what is the best just what you are vibing with and why that is!
I found a crazy build for Clive. I think he is the strongest unit. I gave him the True Strike lance and set it to only be used against scouts at priority 1, then his assault attack to target lowest HP for priority 2, disabled his level 10 attack, then gave him the increased PP shield, and the Pursuit ring so he gets 2 extra attacks, then disabled his guard skill. Stick him in back row and I put him with Alain and Chloe. They completely wreck everything. Gave Alain the magic sword and only uses magic attack against armors then Chloe has cavalry and flying effectiveness.
Yeah, Clive seems absolutely monstrous. Finding ways to break assaulting Lance will be so satisfying, and I wonder how effective a three stacked cavalry squad with him would be, especially early game. Although having a tank for him is definitely important due to lances and their cav effectiveness bonus.
This game reminds me of a JRPG version of a Paradox strategy game like Europa Universalis in the fact that the game has some daunting looking menu's and depth.
Can't wait for vanillaware to do this art style in their future survival horror stealth game with og metal gear, contra, tom clancy, clock tower, resident evil, silent hill, shinobi, red ninja and sekiro inspired game. I mean the story telling masterpiece without the time travel or multi dimensional world gates. That one. It'll be fire!!! 🔥🔥🔥
There’s structures with aoe abilities too. One mission had heals and the other shrine had a thunderstorm dmg aoe. Oh and forts have different level characters and towns take more to finally upgrade and station. But they allow you to hire most to all units. And a lot to buy.
Other than the setting the archer or mage as the leader, please note on the distance of the that unit. I suggest let the attacking get some distance and do a group movement toward that enemy and attack it for best effects.
@@Tachuya112 On the playstation, I think it's pressing square to turn it on but if option is not there, then there should be 2 issue which is either that unit didn't set the archer or mage as the leader or too faraway.
Hi TianiumLegman, i would like to ask some questions about the demo and Unicorn Overlord. Are there Classes of 1 just sex or classes are divided like a male healer and female healer or Male fighter and female fighter? Are Angels and Elves a race or Angels are supposed to be "Pegasus Knight" units no matter the class? Do characters have personality or they are just dolls to be played with it? Is there difference between males and female units in uniforms? Are Males just piles of armor and fabric and female just a cute/hot waifu?
Some classes are gender exclusive, some can be both. Not sure which ones exactly yet. Elves and Angels are their own races that seem to have a few of their own special classes. Characters thus far have personality, tho there's only been so much room to see it in the demo. There's some differences for some male and female characters, but not others. Soldiers, for example, look largely similar for both, whereas Sellswords have very different designs but with similarly rough and tumble appearances.
This is a comment based on the claim that you could recruit every possible PC in this game, but also on how… not urgent the main plot feels with it? But, I wonder: how much of the entire story content can be done before you rescue Scarlett? Because it humours me that Renault is just dallying around in that fort (instead of ferrying her to Emperor-I-will-not-respect-his-fake-name), and I honestly ponder if it’s possible to completely break sequence by doing nearly everything else first… I don’t know, it’s just funny to me.
Aside from visual fidelity, not much. Load times remain low on the Switch and it runs at a locked 60, but the console can only output 1080p as compared to the PS5's 2K output. Hero portraits and battle models look much more crisp on PS5 because of this, but for gameplay purposes the builds are near identical.
@@TitaniumLegman I suggested that they let us name the units on the Unicorn Overlord subreddit and a lot of people came out of the woodwork to defend this crappy decision that makes no sense.
ngl I was sleeping on this game till I played the demo. holy fk I see the hype now. I think at first the game has a lot of numbers and interface on the screen which initially turned me away. but now that I've tried the demo all the information on screen is helpful rather than intimidating. I wonder if they can allow an option to reduce the amount that is shown, just to not turn away players who are new to the genre
One thing that has annoyed me is that units like Rolf when you first meet him has 2 other units with him. I was expecting to gain them as well as Rolf. But you don't you loose them after the mission. Kind of lame.
@@Ramsey276one I know how to build him he just is not very good. He relies on using weapon skills because Warding Slash sucks for him as his initiative sucks so he won't go before the enemies to benefit from defense buff. Later his stun is probably going the same way. Meanwhile Alain does everything Lex tries to do but better. If you give Lex the Sanguine Sword and disable Warding Slash and also give him Gauntlets he is decent but the poor evasion and initiative really hurts him. So before being a little shit who trolls people maybe you should learn more about the game and which characters are more useful than others.
@KaosuAiden Alain also blocks arrows as well as any attack on an ally not just arrows. He just doesn't nullify the damage like Lex does but archers are not dangerous to Alain anyway so the damage is negligible.
10:20 in the map you can check what they sell, who you can hire, or what you still need to bring depending on the type of facility without fast traveling by pressing the "details" button and navigating the tabs there, potentially saving you a pointless fast travel for no good reason
I prefer to call them royal taille instead of taxman. After all they are vassel showing their appreciation for your hard work in free their lands.
Levels work based on the Growth Settings, there's a primary and secondary focus, depending on the focus setting of the character their stats will ALWAYS level the same. We'll have to wait for datamining to see the charts themselves. In any case I've tested this, I recruited two griffon knights with the same exact settings and they always level up the exact same. You can also change Unique characters settings and colors with a magic mirror you can buy at a special black market shop.
What settings did they give Lex to make him suck so bad?
@@quickpawmaud i wish i knew, his settings is total 💩
edit: actually, let me go to try it on him lol
@@takarahayashi4124 I have given him so much favoritism and put him in Alain's unit with Chloe too and he is just so squishy he dies. His initiative is so low as well that Warding Slash is useless. He has blocked one ranged attack so far. Compared to every other character I have they are all better than him. Why did they make him so bad? He can't tank and can't deal damage. I hope at level 15 when he gets stun he will be worth it.
@@takarahayashi4124 apparently he is Hardy Offensive so I don't understand why he is so bad. He has 9 less HP than Alain when both are level 4. Also way lower Evasion, Initiative, and Guard Rate. Super sad. Evasion makes sense being lower but his Guard Rate and HP should be higher. Also since his main skill basically needs to be used first to work low Initiative really sucks.
@@quickpawmaud its probably because his class is underwhelming, fighters are just generic front liners without anything separating them from other front liners. you'll probably have to experiment with different weapons and accessories to make him better.
I’m glad you’re having as much fun with UU as I am. I wanted you to share one of my favorite builds, was a Sanguine Blade Lex at 2 in the Front Row with Chloe and Sharon at 1 and 3 at the back row. I bought Chloe the band that gives Inspiration to buff Lexs attack all so he could do massive damage and heal to full health at the end of any battle.
UU?
UO.
Ultima Online?
This game is awesome I love how it's not only one build will work game. Plus if you pay attention to the game teaches you a team comp that you can try. Already played the demo twice and told my girl good bye on March 8😂
The depth of the build crafting between the gear, unit composition, and full gambit/skill customization is absolutely insane. I can't even grasp how multiplayer battles are gonna play out in the full game. I am already cackling at some of the busted combinations I have been able to come up with. I AM IN LOVE WITH THIS GAME!
Charge is explained in the game tips. The unit essentially spends an entire round of initiative charging the skill and cannot perform any passive skill or guard during the charge at the end of which they do their skill and continue future rounds of initiative normally provided they still have AP/PP.
I am not sure if everyone didn't know but in order to use things like arrow or magic strike during a fight, you need to set the other team with the archer or mage as the leader or the choice won't appear. And the generic recruit can't build rapport with and thus don't need to bother to station them and waste the gift on them. I suggest buying all the available flowers asap when gotten a new town as I am not sure if the stocks will regenerate with time or progress in the game as they are good to get those rapport points. I notice some combination will work better and sometime won't get any damage and kills all the enemies during a fight. I believe the ranking on the stats might determine which stats will gain or gain more when we level up. I find the game have a lot of mechanics and lore to learn and understand in order to get better at it. The behavior or the condition of the skill is pretty important to take note just before the battle to see if the formation of need some adjustment to excel in it as some will work better and some won't. Overall, I find the game very good to play and need a lot of time to excel in it.
There are 2 different red circles on enemy outposts. The other one lets u know when a big move is coming (ie an archer raining arrows on an area in the overworld)
Treasure hunting and the journal doors or whatever they are is interesting side stuff.
That stage at 9:30 was the perfect one to talk about item limits...I spent so much of my demo time on this stage...so many deaths...
The game keeps the time running if you restart the stage but will reset if you load a save. I got all the way to the stage to rescue scarlet, though I was a bit under leveled
I didn't realize that! Thanks for the tip@@gabrielr7511
3 thiings for me next vids wise:
1. gambit discussion. go over each character if possible. discuss your gambits and why.
2. 3 team comps. discuss purpose/usage and why.
3. buildcraft. for generics for each class, what stat growths to go for. among the significant useful equips in the game, who to give to and why.
this i think is the meat and potatoes of the game. eventually, i think a tier list would be useful too or discussing underrated/overrated units. like for me i like having a mage on my teams to get past armor. josef and other cavalry are really strong. tank units i think are overrated (like hodrick) but still useful. basically, i'd rather have someone like josef or alain who has offense and can tank (not as good as hodrick) vs. someone like hodrick who can tank but has shitty offense. i also found the thief (forgot his name) quite useful/underrated.
the people with the hammer i find the useless
@@scorpionchiThe hammer warriors are actually useful once you hit level 10. The have the same Assault skill as Cavalries that gives them AP every time they get a kill.
just got Bruno, still to work stuff out but im here each for each vid. still so much to work out, havent scratched the surface at 3hrs in
Went back and looked at some of my stuff. Item use limit does only seem to be on the highest difficulty.
I played the demo and loved it, can't wait for the full release. One thing I hope is that the game has other mission objectives besides kill boss. Some defend maps, or protect a unit or get to a spot in a certain amount of time would be cool.
I can't remember if Ogre Battle had that...
Tactics Ogre did, but that's a different game
XD
Dude. You are on FIRE with these vids!
I put Mordon ,Hordick and a Gladiator as Chungus Squad XD
Gave the stat drops to the Gladiator and he MOWED!
Never mind Armored enemies getting *hammered* out of the fight...
My only question after playing the demo is are item drops from bosses always the same. Some missions as soon as I beat the boss I got a brown beret or bronze bangle. But I got a Flame bow from the hunter boss and a flame staff from Auch, which have fantastic synergy but I haven't seen anyone else using them in a unit. So I'm wondering if maybe I'm just blessed on drops or no one else recording cares to use this combo
Drops appear static. The items you're speaking of, I used near the tail end of my first demo run and they are indeed very strong together.
I disagree with the Governor system being unrealistic. Governors are more akin to feudal lords, being most of the time with you and checking on the town on occasion. I also have a tendency to put characters that have connections to the town in question, like Lex in the town near the cathedral, Mordon in Barbatimo, Yalna in her witch hamlet, etc.
Same here!
Reminds me of what I can get for those Delivery quests...
I know you said stationing a guard seemed a bit odd at first, but what’s even more odd is that you can swap and take off gear for abducted units.😂
Yeah, this is something I discovered when I accidentally transferred Scarlet's ribbon to Sharon. 😂
Looting is weird?
O
M
G
They didn't block THAT?!
First Speedrun strat GO!
(Guest character fleecing)
XD
The fact you can rearrange your units between battles is SO GOOD...
Chloe, Shield Chungus only lost 2 HP, *LEX IS DYING!*
(Switched them around)
Thanks, Chloe. HELLA GRATEFUL.
Love your Unicorn Overlord videos! Would love for you to cover some more opinion based stuff, like favorite characters/classes/abilities and that sort of stuff. Not necessarily what is the best just what you are vibing with and why that is!
I found a crazy build for Clive. I think he is the strongest unit. I gave him the True Strike lance and set it to only be used against scouts at priority 1, then his assault attack to target lowest HP for priority 2, disabled his level 10 attack, then gave him the increased PP shield, and the Pursuit ring so he gets 2 extra attacks, then disabled his guard skill. Stick him in back row and I put him with Alain and Chloe. They completely wreck everything. Gave Alain the magic sword and only uses magic attack against armors then Chloe has cavalry and flying effectiveness.
Yeah, Clive seems absolutely monstrous. Finding ways to break assaulting Lance will be so satisfying, and I wonder how effective a three stacked cavalry squad with him would be, especially early game. Although having a tank for him is definitely important due to lances and their cav effectiveness bonus.
This game reminds me of a JRPG version of a Paradox strategy game like Europa Universalis in the fact that the game has some daunting looking menu's and depth.
I
Am
LOVING
this new Ogre Battle!!
Might finally join the Gamer Diet Club!
Can't wait for vanillaware to do this art style in their future survival horror stealth game with og metal gear, contra, tom clancy, clock tower, resident evil, silent hill, shinobi, red ninja and sekiro inspired game. I mean the story telling masterpiece without the time travel or multi dimensional world gates. That one. It'll be fire!!! 🔥🔥🔥
Appreciate your videos as usual. Also that thumbnail chick has me acting unwise. 👀
YOU ARE AWESOME! ❤❤❤
I’m just played this demo holy sh8t this game is addictive. I have always enjoyed SRPGs but this unique spin on it is soooo good.
[Time remaining: 2:00:01]
"How long have I- 8:53 AM?! I started at 1AM...
@@Ramsey276one it should be up now I don’t know when it ends but u get like 7-8 hours and it’s amazing
@@Getdown8319 Fully agree!
There’s structures with aoe abilities too.
One mission had heals and the other shrine had a thunderstorm dmg aoe.
Oh and forts have different level characters and towns take more to finally upgrade and station. But they allow you to hire most to all units. And a lot to buy.
I cannot figure out how to use certain class effects
Such as ranged assist from Rolf
Enemies keep hitting me with arrows like I want that
You have to have an assisting class like archers or mages as the leader, then if you fight an enemy in range you can toggle on or off assist
Leader being the key here
Ah I must have it toggled off
Need to figure out how to toggle it on then
Other than the setting the archer or mage as the leader, please note on the distance of the that unit. I suggest let the attacking get some distance and do a group movement toward that enemy and attack it for best effects.
@@Tachuya112 On the playstation, I think it's pressing square to turn it on but if option is not there, then there should be 2 issue which is either that unit didn't set the archer or mage as the leader or too faraway.
It's time to put my taxman across the map so we can get wealthy... i mean, use the money for the war effort..
Class tier guide
Hi TianiumLegman, i would like to ask some questions about the demo and Unicorn Overlord.
Are there Classes of 1 just sex or classes are divided like a male healer and female healer or Male fighter and female fighter?
Are Angels and Elves a race or Angels are supposed to be "Pegasus Knight" units no matter the class?
Do characters have personality or they are just dolls to be played with it?
Is there difference between males and female units in uniforms? Are Males just piles of armor and fabric and female just a cute/hot waifu?
Some classes are gender exclusive, some can be both. Not sure which ones exactly yet. Elves and Angels are their own races that seem to have a few of their own special classes. Characters thus far have personality, tho there's only been so much room to see it in the demo. There's some differences for some male and female characters, but not others. Soldiers, for example, look largely similar for both, whereas Sellswords have very different designs but with similarly rough and tumble appearances.
@@TitaniumLegman Thanks for the info. It help me a lot.
@@ghostrouxinol6169 no problem! If you play the demo I hope you enjoy. 😁
@@TitaniumLegman I just dont like playing demos
@@ghostrouxinol6169 nothing wrong with that, I respect it.
This is a comment based on the claim that you could recruit every possible PC in this game, but also on how… not urgent the main plot feels with it? But, I wonder: how much of the entire story content can be done before you rescue Scarlett? Because it humours me that Renault is just dallying around in that fort (instead of ferrying her to Emperor-I-will-not-respect-his-fake-name), and I honestly ponder if it’s possible to completely break sequence by doing nearly everything else first… I don’t know, it’s just funny to me.
I’m loving my thief unit three thief’s in one unit are great for cutting down mage units
I feel like there's good potential for a lot of triple threat units, to really stack up on what they're good at.
What game should I play that's similar to this while waiting ?
Ogre battle 64
If Ogre Battle is on the Switch SNES emulator, go for it!
Is there any major difference between the versions? Other than the switch is portable ?
Aside from visual fidelity, not much. Load times remain low on the Switch and it runs at a locked 60, but the console can only output 1080p as compared to the PS5's 2K output. Hero portraits and battle models look much more crisp on PS5 because of this, but for gameplay purposes the builds are near identical.
My only gripe is that you cannot name yourself the generics T.T
besides that, this game is gold
Today I found out that this game is only releasing on consoles. I was quite looking forward to it. My day is ruined.
Will the PS5 demo progress transfer over to the main game?
Yea
So, do you actually name the recruits or is there only a pool of names to choose from? Cause that’s pretty lame if it’s the latter.
Only a pool of names, it's a shame.
@@TitaniumLegman oh that’s a bummer to be sure.
@@TitaniumLegman I suggested that they let us name the units on the Unicorn Overlord subreddit and a lot of people came out of the woodwork to defend this crappy decision that makes no sense.
ngl I was sleeping on this game till I played the demo. holy fk I see the hype now. I think at first the game has a lot of numbers and interface on the screen which initially turned me away. but now that I've tried the demo all the information on screen is helpful rather than intimidating. I wonder if they can allow an option to reduce the amount that is shown, just to not turn away players who are new to the genre
One thing that has annoyed me is that units like Rolf when you first meet him has 2 other units with him. I was expecting to gain them as well as Rolf. But you don't you loose them after the mission. Kind of lame.
Yeah, I found that odd as well.
I heard the game will have some kind of multiplayer, any info on that?
All we know is that there's online PVP that you can get rewards from to use in the campaign, but we haven't heard anything for months.
@@TitaniumLegmanOH
+7 scripts?!
Man I hate the time limit. Why couldn't they just let us have the first chapter? I already preordered the game. Also they made my boy Lex suck.
Squad building issue
XD
@@Ramsey276one I know how to build him he just is not very good. He relies on using weapon skills because Warding Slash sucks for him as his initiative sucks so he won't go before the enemies to benefit from defense buff. Later his stun is probably going the same way. Meanwhile Alain does everything Lex tries to do but better. If you give Lex the Sanguine Sword and disable Warding Slash and also give him Gauntlets he is decent but the poor evasion and initiative really hurts him. So before being a little shit who trolls people maybe you should learn more about the game and which characters are more useful than others.
@@quickpawmaud meant it as a joke, but you made your choice
*Skill Issue* felt a bit too bland
@quickpawmaud4284 he's for blocking arrows... a unit can't do anything and Alain doesn't do that... specifically the assist blocking
@KaosuAiden Alain also blocks arrows as well as any attack on an ally not just arrows. He just doesn't nullify the damage like Lex does but archers are not dangerous to Alain anyway so the damage is negligible.