Do you ever think about how the cockatrices in Ogre Battle 64 fly, so if there was ever a map maker for that game, someone could just load up a level where it's all raven/vultan-led flying cockatrice units set to go straight to your base? (I watched my little brother build a gorgon + two cockatrice unit that existed just to get sent against enemy cockatrice units.)
lol, can't say I blame your little brother for doing that. I personally always made a Golem unit to deal with cockatrices (2 golems + enchanter/paladin with 1 golem in the back so the leader can't be targeted or 1 golem, 1 cockatrice, paladin/enchanter). Better to have a way to wall those jerks than to not have a counter to them at all. It's just a shame that it looks like there's no "hard counter" unit formation for that trollish 2 gladiator 2 shaman unit. At least with what we've seen. I can imagine that there'll be more units like that later; this is just the beginning. lol
@@DevilKillerJCS I'd always use the Hollowed Shield you get with Troy for cockatrice units, so I was caught a bit off guard when I did the all-female army run and nobody could equip it. Diana's can equip the Celestial Veil that prevents petrify, too, which made them my go-to in the late game. Before that, I did the two golems + a leader in the front row with the golem behind them to keep'em safe.
I had planned on leaving this stage alone until after the full game released, but after seeing this video, I decided to put together a test build to tackle the Shaman boss. My focus was to avoid group freeze attacks and items that temp boost the squad stats. I ended up with a team of 4 that did initial damage of over 150hp. The team was a Thief in the front middle stealing PP from front row twice using carnelian pendant, Shaman in back left cursing back row to lose 1PP and sorcerous connection to boost my wizard, Hunter in back middle for flame arrows, and Wizard in back right for fireball & fire burst skills. If you remove the hunter (so only 3 members), the strategy still works but takes an extra round or 2 to kill the back shamans. For their exact weapon and trigger condition setup, I posted pictures on my twitter account. I also did a video capture within the switch and posted it after the screenshots.
I beat this enemy by boosting a Griffon Knight’s damage with Dancer’s Bracelet to get rid of the Shamans, then focused down the Gladiators one at a time with Burning.
What's awesome is that there's been over a dozen suggestions for ways to get past these guys, and they've all utilized entirely different mechanics. Gotta love the mechanical density at play here.
This fight looks kind of hard. But there's one I had trouble with, but only tried once. It's one of these quick Blitz maps. But there's a choke point you have to get through and there are two wizard parties that drop the fire AOEs and spam double magic support every fight. They're also in towers so you can't bleed their stamina.
Did you put a lapis on Aubin? Its worth noting that any ability that says "triggers at end of battle" can only trigger once no matter how many passive points you have. So lapis isnt useful for Housecarls or Soldiers until they get a second passive/or you give them one with an item. I kniw cause I did the same thing hoping Aubin could do 3 attacks and my disappointment was immeasurable
So this is the sure fire way to take out all the enemies, outside of the boss. Use your Cav unit against the archer squad, and send out a griffin team (you need 2 griffins minimum) towards the Radiant Knights and take out the healers afterwards with the same team. Griffin knights will always 1RKO that radiant team if they are of equal level. There was two ways that I did to beat this boss. 1st time: Use high initiative mage to burn the Shamans, and thieves to throw poison bombs. If you don't outspeed the DOTs will be useless. 2nd time: Come back later when you're level 15+ and just plow throw them... even then it'll take several rounds, but the damage will at least stick. make sure you have like about 2 minimum lvl 15+ squads. And pull back any teams you no longer need.
Dude, theres a watch tower right there... Just put a unit with 2 archers on them and proceed to spam battles with the boss. Losing doesnt batter as long as you're not dying. As soon as the shamans die from teh arrows the fight is over.
@@pedrofranco3504 I don't know what difficulty you're playing but archer support does so little damage that you shouldn't even rely on it. the damage is calculated roughly 30% of the archer leads damage + small percentage extra per archer in each team, and bosses on forts take an additional 50% less damage from supports. You'll run out of time before you can even take them out.
@@takarahayashi4124 Im playing in the highest difficulty. Look, archer assist deals 30% of the leaders attack +5% per archer. Magicians are weak to arrows and there is a gigantic bow somewhere with 17 ATK. I beat the map exacly as I told you: 4 Archers garrisoned and two full units spamming the fight and it wasnt as frustrating because the shamans die in two assists.
Pretty much cleared it out, just this map and Scarlett left at the time. This was one of the Speedrun files. I like to play underlevelled, and this fight was meant to see how far you could stretch the gap, or just rely on supports. You could do pretty damn well regardless, it turns out.
So I havent gotten too far in the vid yet but my guess would be Travis to steal passives, at least one spear user (maybe Clive) since they are lined up behind each other and maybe Rolf to aim specifically at the Shamans? That's if you only have 3 in your squad (which all mine are just 3) Also Clive can charge, use that to speed to the boss
I think you are wrong because this was no problem for you. I went in with 3 characters. I think its hard to lose if you have 4. I cleared everything in one shots, but exchanged team comps constantly to no avail til I lose.
It's a contextual mini brick wall for many, and it sticks out compared with other small maps in the area. It wasn't a challenge because I ambushed the shield buffers ahead of time, and used items to break down the rest. Many skipped this one for better or worse.
Ochlys is no more than 30 Divine Shards to clear her mission (as long as you recruited Sharon). Haven't tried to get her for any less like 28 or 29. And yes the biggest trolling in that fight is that a level 10+ Cleric is the key, and not for healing sake 😂
another troll fight is one where they have a knight in the front and 3 radiant knights. Now 1st off you may be thinking easy i spam magic and absolutely desimate the knight. Then you realize each of them come with 2 magic nullifies and are now forced to out heal there heals with raw physical dmg
There are millions of ways to deal with this, it super easy. - double support from archer Or - use your shaman to remove bulk up + 2 wizard/thieves for burn/poison Or - Lv 10 Cleric + any skill that target full column like knight lv 10 skill It Easy, this game is made to always swap formations.
Depends on the squad. 4 playthrough now, sometimes that's worked, sometimes it hasn't. There's a specific break point when it tips. I heard this one come up a decent bit in comments, though.
Want to beat this stall then take out them clerics but then shamans I had two thieves steal both gladiators pp with Joseph then had archer and mage leaders on other squads for range support lol f tht fight
Regular squad in "The Resistance Lives On" in Elheim, upgraded Shaman too 😂😂😂
Do you ever think about how the cockatrices in Ogre Battle 64 fly, so if there was ever a map maker for that game, someone could just load up a level where it's all raven/vultan-led flying cockatrice units set to go straight to your base?
(I watched my little brother build a gorgon + two cockatrice unit that existed just to get sent against enemy cockatrice units.)
The only way to counter a Death Chicken is more Death Chicken 🐔🐔
lol, can't say I blame your little brother for doing that. I personally always made a Golem unit to deal with cockatrices (2 golems + enchanter/paladin with 1 golem in the back so the leader can't be targeted or 1 golem, 1 cockatrice, paladin/enchanter). Better to have a way to wall those jerks than to not have a counter to them at all.
It's just a shame that it looks like there's no "hard counter" unit formation for that trollish 2 gladiator 2 shaman unit. At least with what we've seen. I can imagine that there'll be more units like that later; this is just the beginning. lol
@@DevilKillerJCS I'd always use the Hollowed Shield you get with Troy for cockatrice units, so I was caught a bit off guard when I did the all-female army run and nobody could equip it. Diana's can equip the Celestial Veil that prevents petrify, too, which made them my go-to in the late game. Before that, I did the two golems + a leader in the front row with the golem behind them to keep'em safe.
Tactics Ogre/Ogre Battle is back! This might turn out to be a good year, after all! At least for games....
Here's hoping the politics don't get in the way. That's just it's own dumpster fire over there that we try to ignore.
@CoffeePotato I see what you mean... it has been horrible...
I had planned on leaving this stage alone until after the full game released, but after seeing this video, I decided to put together a test build to tackle the Shaman boss. My focus was to avoid group freeze attacks and items that temp boost the squad stats. I ended up with a team of 4 that did initial damage of over 150hp.
The team was a Thief in the front middle stealing PP from front row twice using carnelian pendant, Shaman in back left cursing back row to lose 1PP and sorcerous connection to boost my wizard, Hunter in back middle for flame arrows, and Wizard in back right for fireball & fire burst skills.
If you remove the hunter (so only 3 members), the strategy still works but takes an extra round or 2 to kill the back shamans. For their exact weapon and trigger condition setup, I posted pictures on my twitter account. I also did a video capture within the switch and posted it after the screenshots.
Good Stuff!
I beat this enemy by boosting a Griffon Knight’s damage with Dancer’s Bracelet to get rid of the Shamans, then focused down the Gladiators one at a time with Burning.
What's awesome is that there's been over a dozen suggestions for ways to get past these guys, and they've all utilized entirely different mechanics. Gotta love the mechanical density at play here.
I just used a cleric with lapis and that debuff remover
That'll definitely do wonders here.
You took my comment literally!!!!!!!! Easiest way to deal with these units is a level 10 Cleric.
For sure.
19:33 and this is why I always had a Golem squad in OB64.
Absolutely. They're the new golems.
As expected zenobi- i mean zenorian knight.
I remember clear that with 2 pike, travis & the old boy with bulky attack fire support from archer.
This fight looks kind of hard. But there's one I had trouble with, but only tried once. It's one of these quick Blitz maps. But there's a choke point you have to get through and there are two wizard parties that drop the fire AOEs and spam double magic support every fight. They're also in towers so you can't bleed their stamina.
The trick for that one is use the item that avoid the assist damage and one shot the guardian after that it is easy.
Make Joseph as leader, the magic assist now tickle
Josef and Shamans can tank that stuff like nothing, but I recall just outrunning it with cavalry.
Did you put a lapis on Aubin? Its worth noting that any ability that says "triggers at end of battle" can only trigger once no matter how many passive points you have. So lapis isnt useful for Housecarls or Soldiers until they get a second passive/or you give them one with an item. I kniw cause I did the same thing hoping Aubin could do 3 attacks and my disappointment was immeasurable
Yeah, I was hoping to turn him into an automated slapchop too 😂. No, he got a red this time for more Crush stun.
So this is the sure fire way to take out all the enemies, outside of the boss. Use your Cav unit against the archer squad, and send out a griffin team (you need 2 griffins minimum) towards the Radiant Knights and take out the healers afterwards with the same team. Griffin knights will always 1RKO that radiant team if they are of equal level.
There was two ways that I did to beat this boss.
1st time: Use high initiative mage to burn the Shamans, and thieves to throw poison bombs. If you don't outspeed the DOTs will be useless.
2nd time: Come back later when you're level 15+ and just plow throw them... even then it'll take several rounds, but the damage will at least stick. make sure you have like about 2 minimum lvl 15+ squads. And pull back any teams you no longer need.
Dude, theres a watch tower right there... Just put a unit with 2 archers on them and proceed to spam battles with the boss. Losing doesnt batter as long as you're not dying. As soon as the shamans die from teh arrows the fight is over.
Yup, but it's the leader that's the issue on many quicker runs. Realistically the rewards mean circling back is just easier, but it's fun to theorize.
@@pedrofranco3504 I don't know what difficulty you're playing but archer support does so little damage that you shouldn't even rely on it. the damage is calculated roughly 30% of the archer leads damage + small percentage extra per archer in each team, and bosses on forts take an additional 50% less damage from supports. You'll run out of time before you can even take them out.
@@takarahayashi4124 Im playing in the highest difficulty. Look, archer assist deals 30% of the leaders attack +5% per archer. Magicians are weak to arrows and there is a gigantic bow somewhere with 17 ATK. I beat the map exacly as I told you: 4 Archers garrisoned and two full units spamming the fight and it wasnt as frustrating because the shamans die in two assists.
Have you tried a full 6 person team?
You can't get past 4 in the demo, unless the folks that managed to cheat it found a way.
When does job change happen? Looks like lvl 20? Wish there was more and different branches per class.
I think folks discovered it was 25 through cheats somehow, but I intentionally didn't look into that. I want surprises.
@@CoffeePotato yeah looks like we get to see 2 job change till 50. Im excited for this game. It overshadows FF7 Rebirth lol.
Dude, just how far on the map are you? You got under leveled characters, no winter you're hitting like a feather plushie
Pretty much cleared it out, just this map and Scarlett left at the time. This was one of the Speedrun files. I like to play underlevelled, and this fight was meant to see how far you could stretch the gap, or just rely on supports. You could do pretty damn well regardless, it turns out.
So I havent gotten too far in the vid yet but my guess would be Travis to steal passives, at least one spear user (maybe Clive) since they are lined up behind each other and maybe Rolf to aim specifically at the Shamans? That's if you only have 3 in your squad (which all mine are just 3)
Also Clive can charge, use that to speed to the boss
Pretty close, some support and explosives got involved, as well as a fun tricky ambush ok the radiants.
Travis,clive,ochlys,and sharon helped me delete these clowns
I think you are wrong because this was no problem for you. I went in with 3 characters. I think its hard to lose if you have 4. I cleared everything in one shots, but exchanged team comps constantly to no avail til I lose.
It's a contextual mini brick wall for many, and it sticks out compared with other small maps in the area. It wasn't a challenge because I ambushed the shield buffers ahead of time, and used items to break down the rest. Many skipped this one for better or worse.
Ochlys is no more than 30 Divine Shards to clear her mission (as long as you recruited Sharon). Haven't tried to get her for any less like 28 or 29. And yes the biggest trolling in that fight is that a level 10+ Cleric is the key, and not for healing sake 😂
"Did you bring the Debuff Off Button? No? Bring the Debuff Off Button." 😆
Protip: Use a level 10 Cleric.
Yup, that's in the video.
another troll fight is one where they have a knight in the front and 3 radiant knights. Now 1st off you may be thinking easy i spam magic and absolutely desimate the knight. Then you realize each of them come with 2 magic nullifies and are now forced to out heal there heals with raw physical dmg
By total fluke, last run I was testing mass deployment of Viper fangs. Fighters and Fangs with Spear Backup do pretty good there.
@@CoffeePotato my solution was running 2 warriors and using there armor ignore to wittle it down.
There are millions of ways to deal with this, it super easy.
- double support from archer
Or
- use your shaman to remove bulk up + 2 wizard/thieves for burn/poison
Or
- Lv 10 Cleric + any skill that target full column like knight lv 10 skill
It Easy, this game is made to always swap formations.
Depends on the squad. 4 playthrough now, sometimes that's worked, sometimes it hasn't. There's a specific break point when it tips. I heard this one come up a decent bit in comments, though.
Want to beat this stall then take out them clerics but then shamans I had two thieves steal both gladiators pp with Joseph then had archer and mage leaders on other squads for range support lol f tht fight
It's a funny sudden spike, I love those.