"Magicka" for the Nintendo 64

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  • Опубликовано: 30 сен 2024
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    I show you how the magic system for my original Nintendo 64 game will work.
    Patreon: / jameslambert
    Video game art done by Pyroxene: x.com/pyrox3ne

Комментарии • 182

  • @thomassynths
    @thomassynths 2 дня назад +153

    If you use all symbols at once, you get Captain Planet!

    • @thekillingspoon
      @thekillingspoon 2 дня назад +2

      Seriously, though, that’d be an awesome easter egg!

    • @Typocat
      @Typocat 21 час назад

      Maybe make it based on the layers of earth too! Fire (core), earth (crust), water (soil/sea) and life = Planet spell

  • @UnderSampled
    @UnderSampled 2 дня назад +98

    You should add a conditional symbol in addition to the recast one, so we can start figuring how to make your magic system turing complete! 😆

  • @palanijohnson1651
    @palanijohnson1651 2 дня назад +72

    This reminds me of Noita’s wand building mechanic. Its really like a programming language and you can do some crazy stuff with it. Theres even conditional spells that i never personally figured out.

    • @T3sl4
      @T3sl4 2 дня назад +6

      Or maybe Transistor function()s, depending on how developed (how many, how many combinations) the system is.

    • @backlogpanic7967
      @backlogpanic7967 2 дня назад +3

      The magic system kinda feels like it could be a mix between Gunstar Heroes, and Treasure of the Rudras.

  • @keyboard_g
    @keyboard_g 2 дня назад +39

    I appreciate that the microphone is not even plugged in.

    • @adesignersperspective
      @adesignersperspective День назад +13

      and is disassembled by the end. was hoping he'd just start holding a banana instead as it progressed.

    • @zakkiblakk
      @zakkiblakk Час назад

      Came here to make this comment, I like how it got progressively less "microphone-y" lol

  • @junbird
    @junbird 2 дня назад +20

    Very cute gameplay idea. Also, it's impressive how N64 graphics with no AA manage to replicate the specific look and feel of polygonal NDS games.

  • @KrakenCasting
    @KrakenCasting 2 дня назад +52

    Lames Jambert can't figure out how he wants to hold the microphone. 😂 Game looks like fun!

  • @seeranos
    @seeranos 2 дня назад +13

    Your recast symbol could be a time symbol, then “life + time” could be the equivalent of “death”

    • @kimgkomg
      @kimgkomg 18 часов назад

      And it kills you instantly

  • @Freddisred
    @Freddisred 2 дня назад +6

    The VR magic system might be really fun for a Paper's Please style of wizard desk job or something, less intense action and more a game that intentionally becomes a chaotic struggle to manage.

  • @AntmanIV
    @AntmanIV 2 дня назад +5

    I know you're looking to simplify, but I jumped to changing fire/ice to an increase/decrease plus a temperature. The increase/decrease runes could have interesting interactions with the rest of the spells.
    Looks good so far though!

  • @wolfsquatch
    @wolfsquatch 2 дня назад +8

    Incredible work. I wish I could do software on the n64 as easily as I can do hardware lol

  • @symys6738
    @symys6738 2 дня назад +28

    Yesss you’re the few RUclipsrs I have the bell on for. Love your videos thanks for making them. It’s clear you have a lot of passion and tonnnn of skill!

    • @EtanMarlin
      @EtanMarlin 2 дня назад

      oooo thanks for reminding me

  • @legice
    @legice 2 дня назад +13

    A few things I learned from watching the video.
    1. Wow the mic quality is the same, regardless of where the mic is... you are holding an unconnected mid upside down... you bastard! :D
    2. I think you just figured out how to make an actualy good VR naruto game, with the gestures/grip/finger positions...

  • @RupeeRhod
    @RupeeRhod День назад +3

    an easy way to make a progression system is to make the "wizard" learn how to make longer spells over time, so at first maybe it can only be 4 symbols long, then 6, 8, etc. these can be unlocked through levels, shrines, etc. whatever in word / mechanic based solution you need. But it'd allow the player to want to keep playing to become more powerful and see what spells can be made next.

  • @Kaedevirus
    @Kaedevirus 2 дня назад +3

    There's a great game which uses glyph drawing for magic system called "Arx Fatalis"

  • @karlminton3257
    @karlminton3257 11 часов назад +2

    I can't keep subscribing James, I'm as subscribed as physically possible

  • @adesignersperspective
    @adesignersperspective День назад +3

    i was hoping by the end of this video you would have given up on even pretending to hold the microphone and just started holding a banana instead.

  • @MyAmazingUsername
    @MyAmazingUsername 2 дня назад +2

    This looks very interesting. For the Life element, maybe have green particle sparkles with a few green leaf sprites?

  • @michaelkindt3288
    @michaelkindt3288 2 дня назад +2

    @7:18-.-They could just be like plants, but rocky.

  • @MaterialBlade
    @MaterialBlade 2 дня назад +2

    I was hoping you would eventually be holding something else to replace the mic, like a banana

  • @JoylessBurrito
    @JoylessBurrito 23 часа назад +1

    What about symbols for "self" and "other"? Or "inner" and "outer"? I feel like something like that could add a lot of complexity

  • @ElickFlash
    @ElickFlash 2 дня назад +3

    Hey James, do you plan on releasing an Engine Tool set that allows us to make n64 Games easier like GB Studios after you finish this game? cause I'd love to make a Demake of a game I'm working on, it's just trying to hard code from C for a Artist first guy is a bit daunting...

    • @james.lambert
      @james.lambert  2 дня назад +4

      The project is currently open source. I will probably keep the engine open even if the specific assets for my game aren't

    • @ElickFlash
      @ElickFlash 2 дня назад +1

      @@james.lambert Interesting! Got to take a look into that repo.

  • @Extner4
    @Extner4 2 дня назад +1

    How do you make all the combinations? Surely they're not hardcoded right?

  • @ChunkySteveo
    @ChunkySteveo 2 дня назад +3

    Where did you get your T-shirt, James?

  • @the_kovic
    @the_kovic 2 дня назад +1

    I'm thinking the recast symbol could be cut and implemented by writing the same symbol twice but that might make it harder for you to implement the spell language lexer.

    • @james.lambert
      @james.lambert  2 дня назад

      I think this is a good idea. I may just have life life be that replacement

  • @michaelkindt3288
    @michaelkindt3288 2 дня назад +1

    Your game idea seems really interesting. I would love to try it.

  • @TheDNAstrands
    @TheDNAstrands 22 часа назад +1

    Noita, but 3D and for the N64. Nice

  • @niceleverace
    @niceleverace 2 дня назад +1

    You should have a feature where you can quick select spells you've made.

  • @theexile4694
    @theexile4694 2 дня назад +6

    Keep living the dream James. At least one of us can.

    • @spyfoxguy
      @spyfoxguy 2 дня назад +1

      Every day is a new beginning, friend.

  • @PavelShevchuk
    @PavelShevchuk 2 дня назад +1

    This is definitely Transistor's spell building system

  • @chopczyk374
    @chopczyk374 2 дня назад +1

    that is a innovatory way of holding a mick

  • @direct3d
    @direct3d 3 часа назад

    i'm so excited for this james!!!! thanks for keeping us up to date with your game and other dev endeavours, everything you make is so awesome!!!

  • @henryfleischer404
    @henryfleischer404 22 часа назад

    I'd like to see a video about how you set up the collision. I've been working on an FPS, and I had issues with the player going through walls when traveling about about mach 0.5, and floors when going transonic. So I ended up making all projectiles moving raycast objects (I'm using the Godot engine), that point towards their next position.

  • @eraser400
    @eraser400 10 часов назад

    This is really amazing, James. Love your work, man, keep it up! Can't wait to see more 😁

  • @Transgenic86
    @Transgenic86 14 часов назад

    The most confusing part about this video is the microphone. Are you just holding it for fun or something? It clearly isn't recording what you're saying.

  • @afroteddybear
    @afroteddybear День назад

    Adding Life to the other elements could create a “spirit summon”.
    Imagine chaining Life -> Wind -> fire ->.life-> earth -> Fire, and it summons a turret with 2 flame rock attacks before terminating.

  • @TylerKostuch
    @TylerKostuch День назад

    This actually reminds me of the magic system from LostMagic, a Nintendo DS game from 2006, here's a random video I found demonstrating combining different elemental symbols to perform attacks. ruclips.net/video/C9sIUDDXpxA/видео.html
    Overall, a very cool idea and I hope you continue developing it. It would be cool if the symbols were bound to the different C buttons, so for example, press Up C opens all the Fire symbols, Right C is all the Ice, etc etc. It would be a lot faster to "type" if it was essentially menus with four options, like selecting an attack from Pokemon Stadium. You then could hide a secret spell in the game through arrow directions or something.

  • @angst_
    @angst_ День назад

    Maybe there's some sort of trade-off. Like Fire spell is a short low-damage spell, but it can be held continuously, and Wind Fire is stronger and longer, but is a quick burst of fire?
    I also love the idea of a complicated interaction system like mtg where you can make complex combos!

  • @SillyOrb
    @SillyOrb 2 дня назад

    Ice + Fire + Earth + Life = Golem?
    The idea is, that Ice and fire make water, which mixed with earth makes clay, that is animated by life.
    It might not be alive, but by moving, it could be used as a decoy or a distraction. Adding air / wind at the end might even make it walk forward, so puzzles and combat encounters could be built around that.
    PS: The microphone joke was very funny. 😁

  • @goofyblocks
    @goofyblocks 23 часа назад

    that vr magic system would be really cool in a massive fantasy mmorpg, where you actually have to seek out the knowledge to be a master wizard, vs other skills where you just fight and find loot to level up. I obviously know its impossible to make a game of that scale on your own, I just pointing out how cool it is as a concept

  • @Precel42
    @Precel42 21 час назад

    Reminds me of Robotrek which has a crazy system of building characters and actions, some very broken

  • @nintendo4life132
    @nintendo4life132 2 дня назад

    Nice visual graphics design. It may need more development for the character animation. For me, I've been puzzling my mind is how far the N64 graphics can reach. Was wondering if it could use glow effects without image texture. Make like small fog area point walking into the shadow. Or make the ray of light a better effect without sharp polygon edges

  • @chickendoodle32
    @chickendoodle32 2 дня назад

    An “inverse” symbol might be cool. On its own it might do something like take nearby spells and ‘invert’ them, whatever that means-return them to magica? Reverse their effects? Turn them around? Those all seem like combos. Inverse + life, life + Inverse, and fire + Inverse, respectively-but eh

  • @patrickkrenz515
    @patrickkrenz515 2 дня назад

    I really like the idea of like, EA Skate "Flickit" controls. Several years ago when the Skate series seemed entirely dead (and the sucessors like Skater XL and Session were not really a thing yet) I was screwing around with a similar system in Unity and gave up on it after realizing how difficult it was and how bad at coding I was/am.
    I ended up taking the basic foundation and using it for ball throwing mechanics in a bowling game. I don't remember exactly how it worked, but it felt surprisingly decent when played on phones to control throw speed, spin, and release. I took specific inspiration from the Nintendo DS version of EA Skate (Skate it).

  • @Azazelea
    @Azazelea 2 дня назад

    I love this so much!!! I love the programming way the magic system is working its so good
    I do have a question: I'm sure you've already considered it, but I'm curious what your thoughts on including a self-targeting rune (Self? Soul?) It might increase complexity (having to do self-wind instead of just wind) but I feel like it might provide more interactions. I dunno! You know more than me, so im curious about your thoughts

  • @sleepynuigurumiamalgamation
    @sleepynuigurumiamalgamation 2 дня назад

    Cool vid. It might look good when using fire that your turn speed is reduced. Also for the wind fire on rock I could see a slight rocket exhaust look could be a more asethic diffrence.
    The start vr symbol drawing suprised me a lot due to one of my favorite Minecraft mod is about drawing a significant amount of symbols on a traigonal based grid to code spells:"Hexcasting", Notably it has a really cool VR addon mod which kinda resembles that.
    Its gets lots more into direct vector math, iterating with lists, & slightly creepy lore. & less projectiles.

  • @blackerking
    @blackerking 21 час назад

    Magic spelling with drawing letters sound like arx fatalis (arx libertatis is the opensource version of it).

  • @qwfp
    @qwfp 2 дня назад

    Obviously you're making a game about programming spells ;p
    Looks really interesting!
    I wonder how approachable it will be for non-programmers, but on second thought I think that there's enough of the nerds (at least 70 thousand!) that it's ok to stay in that niche

  • @Yewtewba
    @Yewtewba День назад

    If it were me trying to do it, I'd try not to limit the player combined with trying to have a shatter system. I'd picture someone creating a cluster bomb, but then someone would make it go exponential and crash the system. If you make things linear you can have them do an unlimited amount of wacky shit and it'll be fun to see what you do with it

  • @emiliocespedes3685
    @emiliocespedes3685 2 дня назад

    I'm really happy you started this new project! Please enjoy the process, don't worry that much about being consistent with the videos, keep it fun for you 🤓😋

  • @Arakus99
    @Arakus99 День назад

    Have you played Arx Fatalis? Had a symbol drawing system sorta like the VR one

  • @Argoon1981
    @Argoon1981 2 дня назад

    This is so cool! I really like the spells mixing idea and even thou, I'm sure some other game exists with that already, the idea most be rare enough because, I don't recall any games using that spell system.
    Btw that drawing symbols in the air idea, can be fun, it was the entire spell system of Arx. :)

  • @KrocCamen
    @KrocCamen 2 дня назад

    When you mentioned ice being more practical than water, it occurred to me that a better way to frame what the magic is doing is manipulating the scale of something, rather than being an element itself -- i.e. fire and ice magic are just both ends of "manipulating temperature" and that wind is an increment of kinetic energy. "Earth" is manipulating solidity, which would also unlock the opposite of solidifying -- evaporating. This idea of manipulating scales would allow for a magic modifier that inverts the outcome of a spell. This may be useful in gating the gameplay so that spell capability is unlocked as you go.

  •  2 дня назад

    Slime Heroes have something similar, but with modifiers on weapons. Like Hurricane + Comet creates spinning projectiles.
    Iron pineapple reviewed it in their latest video, ruclips.net/video/crT8t4e16ME/видео.html

  • @marshallr2001
    @marshallr2001 2 дня назад

    The bright blue bar would probably burn my eyes staring at a CRTV lol. Definitely curious to see where HUD design will go. Would absolutely play this in its current state just for the fun of it lol

  • @kitsunelunari
    @kitsunelunari День назад

    The magic system sounds similar to something I had in mind a couple decades ago, but despite making games now, I've always just felt it would be too complex for anything but an RPG (which I don't feel like making) still using all the rest of the lore though

  • @TheRichPoorMan
    @TheRichPoorMan День назад

    Your earth mechanics create an inconsistency that could be very confusing for players. If you cast frost or fire on their own, you shoot them out, but if you cast air or earth on their own you cast them on yourself, but if you cast earth anywhere in your spell, it overrides and becomes the terminus, but it doesn't cast upon yourself like pure earth would. So the terminus of a multispell doesn't match the properties of what the pure spell would do, but only for earth.

  • @BeefJerkey
    @BeefJerkey 2 дня назад

    With the non-filtered textures, and the amount of textures, this looks more like a PS1 game. Without all the warping.

  • @keyboard_g
    @keyboard_g 2 дня назад

    It would be cool to project life into environment object, like Scribblenauts. Or bring back dead enemies to fight for you.

  • @asher3311
    @asher3311 День назад

    the 3d environment looks so pretty, the super saturated cartoony colors kind of remind me of a lot of 3ds games which i like

  • @SolidIncMedia
    @SolidIncMedia 2 дня назад

    Make the life rocks scream in agony and question its existence like Michael Reeves' Roomba that swears when it bumps into things?

  • @Sunburst_No
    @Sunburst_No 2 дня назад

    Why don't they ever make water elements work as high pressure water? Like... You can cut steel with it. Water can be unbelievable destructive

  • @Lieroid
    @Lieroid 2 дня назад

    This seems very cool, but I wonder, how will you make it so that a player won't just be able to randomly stack a bunch of spells and stumble into a really op one without really understanding the magic system? It seems like it would be far too easy to just get something broken by chance and never grow to understand the systems deeper or use any of the less op spells and experiment, thus robbing a lot of the fun.

  • @echodff
    @echodff 2 дня назад

    Growth and Shink. If you shrink the air trail, your character just farts. Growth for big boulders.

  • @darklyo3784
    @darklyo3784 День назад

    What if you do fire life and that basically gives you a timer and if you die before the timer runs out you get brought back to life, so basically it's a phoenix down

  • @BromTeque
    @BromTeque 2 дня назад

    Feels like a bit of a flawed system if almost every new combination is a direct upgrade to a previous spelll. E.g. just fire will be obsolete the second you get access to wind.

  • @buzinaocara
    @buzinaocara День назад

    The idea of drawing spells is very promising. Perhaps what it needs is to be condenced down into solving ipad pannel puzzles on a deserted island.

  • @angst_
    @angst_ День назад

    I played a ton of magicka 1 with my friend. It gets really hard and you have to learn all the protective wards and stuff. It was very fun.

  • @nintenjo64
    @nintenjo64 2 дня назад

    Keep it simple :) one problem Magika had was it almost got too many combos and options that you simply couldn’t remember them all. 😅

  • @antcosentino27
    @antcosentino27 День назад

    I'd love to hear more about the assets and animations for each spell/element and how they were designed/programmed. They're gorgeous for a game that is at this stage of its life.

  • @radioJim
    @radioJim 2 дня назад

    This project is really cool, and I'll definitely be following progress on it! Another game that this system brings to mind is Kirby 64, where you can combine power-ups of Bomb, Burn, Cutter, Ice, Needle, Spark, and Stone with each other and even themselves to amplify the single-element effects.

  • @throplad
    @throplad 2 дня назад

    Your 3D symbol drawing game reminds me of the magic system in Arx Fatalis - great game where the magic feels cumbersome at first and intuitive once you get used to it

  • @james14294
    @james14294 2 дня назад

    Seeing as it seems to be more your version of things, it should be called My-gicka instead of Magicka (because thats the name of a game already)

  • @gsestream
    @gsestream 20 часов назад

    sounds like noita's wand symbol system. elemental pets. sounds like a puzzle game, with combat.

  • @dandaye3258
    @dandaye3258 2 дня назад

    Hopefully we can save formulas we make And the npcs explain what they do. And blah blah. Loooks great

  • @Sugar3Glider
    @Sugar3Glider 2 дня назад

    7:25 There used to be robots before Christ. They would wind twine around a wheel axle and could use pegs to change directions. The strings are pulled by a weight and thus run the program they were wound to perform.

  • @raztaz826
    @raztaz826 День назад

    Ice-wind-life snowball. Life-wind= passing wind 💩. jk Looks like it will be a fun game!

  • @vystaz
    @vystaz 2 дня назад

    the easiest way to introduce game balance is to limit the number of symbols you can build with and upgrade it as you play the game. magicka should have done this so you don't figure out the steam beam within the first 20 minutes and use it to wipe the game from then on.

  • @Sinistar1983
    @Sinistar1983 День назад

    Dude, the model work is incredible. I'd love to see some of the tricks/techniques used to create the looks.

  • @kadagaden
    @kadagaden День назад

    This looks great so far, keep up the good work! I'm looking forward to the devlogs and progress on this!

  • @dottedboxguy
    @dottedboxguy 2 дня назад

    i feel like to make the system more approachable, you shouldn't give everything to the player at first, make them earn the elements, or at least acquire them in a "tutorial" section at the beginning, as it is in magika

  • @nomenclate4396
    @nomenclate4396 День назад

    God if I can buy this in a cartridge format once it’s ready that would be dope

  • @aBucketOfPuppies
    @aBucketOfPuppies 2 дня назад

    Love the modular spell design! Does the game pause while you craft spells, or is there a hot swap mechanic?

  • @PrettyBlueThings
    @PrettyBlueThings 21 час назад

    This looks and sounds great! Following with great interest ❤

  • @SaulFemm
    @SaulFemm 2 дня назад

    Can we talk about the slowly disappearing microphone?

  • @misterwabo
    @misterwabo 2 дня назад

    While the idea sounds kinda cool, as a proper game it still sounds kinda clumsy but you might be able to get away with it if there's a proper unlocking mechanism that progressively teaches the player but most of all, open environments that make use of the systems and have areas only accesible in creative ways. You will need the player feel smart. That's the actual challenge 😅

  • @kyeperson8041
    @kyeperson8041 2 дня назад

    Magician's Quest for the DS has a similar magic combination system where you'd go to a school and learn spell combinations. Knowledge based progression is the best!

  • @-_._._-
    @-_._._- 2 дня назад

    James looks like he's always staring into a bright light and has to squint to see anything at all. What a tortured existence that must be.

  • @witchymary1037
    @witchymary1037 2 дня назад

    This sounds great! Do you plan on releasing PC binaries for this as well or only as an n64 rom?

  • @DamianReloaded
    @DamianReloaded 2 дня назад

    I don't know how you plan to implement it in the final version, but having the spells work as a combo of button presses, a la morrtal kombat is tested to be fun, maybe flash the symbol each button represent somewhere on the screen as they are pressed to trigger muscle memory. Have a button that enables/disaables magic casting so that the same buttons can be used for something else when not casting magic. my2s

  • @walksanator
    @walksanator 2 дня назад

    Time to mention hexcasting (a minecraft mod)
    Another rune based magic system

  • @radish64
    @radish64 2 дня назад

    reminds me a little bit of witch hat atelier's magic system, looking forward to seeing more of this !

  • @Typocat
    @Typocat 21 час назад

    I will for sure play this when its out! Also, I would play on the oculus one too

  • @davidmcgill1000
    @davidmcgill1000 2 дня назад

    Sounds like you're recreating Quest 64 honestly.

  • @darkveri3964
    @darkveri3964 2 дня назад

    This looks really sick! The genre the N64 was lacking most of its life was a good RPG, this looks like it will be a great rps game for the system.

  • @KoalaTContent
    @KoalaTContent 2 дня назад

    7:18 To answer your concerns about living rocks; The rocks explode on impact so you don't have to worry about it!

  • @Ensign_games
    @Ensign_games 2 дня назад

    okay, if my game gets popular enough I will let you do a port for the N64

  • @Teh_Random_Canadian
    @Teh_Random_Canadian День назад

    Hey you ever thought of live-streaming some of your gamedev?

  • @zach.0
    @zach.0 2 дня назад

    LIving rocks? Hm, sounds like little golem buddies to me.

  • @AfonsodelCB
    @AfonsodelCB День назад

    looks a bit janky at the moment, should turn out well with lots of play testing

  • @octagear
    @octagear 2 дня назад

    I love how you just keep going - very curious what this will turn into ;)