How I optimized Portal to run on the Nintendo 64

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  • Опубликовано: 30 сен 2024
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    Here I talk about how I optimized the game, the challenges with rumble pak, and translations
    Video edited by Joseph Lambert
    Latest Portal 64 ROM Download
    github.com/lam...

Комментарии • 1,1 тыс.

  • @hangry3102
    @hangry3102 10 месяцев назад +2051

    I like that you're not just making Portal on the Nintendo 64, you're actually trying to make it a good, polished game. That's commitment and you have my full respect.

    • @LutraLovegood
      @LutraLovegood 10 месяцев назад +19

      It's already a good game, and optimizing for old consoles is an important point of any retro port.

    • @hangry3102
      @hangry3102 10 месяцев назад +53

      @@LutraLovegood Yeah, my point is that where a lot of people might've stopped early on just to make a proof of concept, he's putting the time and effort into making the game as good and fully realized as possible.

    • @Mainyehc
      @Mainyehc 10 месяцев назад +15

      @@hangry3102it is, in fact, so good, that it almost doesn’t look like a demake.

    • @LutraLovegood
      @LutraLovegood 10 месяцев назад +3

      @@hangry3102 Ah, true. I see what you mean now.

    • @unrealengine1enhanced
      @unrealengine1enhanced 6 месяцев назад

      yes sir!
      this guy is a god of n64, like i wanna be for ue1.

  • @Imgema
    @Imgema 10 месяцев назад +1066

    The latest version has some nice improvements not shown in this video. The portals are now more rounded and less angular than before. And the Portal Gun looks much nicer.

    • @dacueba-games
      @dacueba-games 10 месяцев назад +12

      That's awesome.

    • @Perfektionist
      @Perfektionist 10 месяцев назад +7

      I wanted to suggest to him that he increases the portal edge count. If your statement is true it would be awesome!

    • @zach.0
      @zach.0 10 месяцев назад +16

      That's great. I always thought that they looked a little too simple for what N64 games really look like.

    • @nutzeeer
      @nutzeeer 10 месяцев назад +4

      cant the portal gun be replaced with a 2D gif?

    • @Banzeken
      @Banzeken 10 месяцев назад +14

      @@nutzeeerNo offence, but where is the fun in that? Besides, turning the gun into an animated texture will eat into the already limited texture cache.

  • @apolloforabetterfuture4814
    @apolloforabetterfuture4814 10 месяцев назад +2894

    It would be so awesome if this got an official steam release supported by valve someday. This is such a cool project

    • @TFSned
      @TFSned 10 месяцев назад +147

      Even though it would never happen, I'd love to see this brought to Switch through NSO as well.

    • @MasterThief117
      @MasterThief117 10 месяцев назад

      Valve would probably be on board with this, but Nintendo would probably try suing everyone involved in the project, including all of us who watched these videos. Fuck Nintendo!

    • @4zy1
      @4zy1 10 месяцев назад +5

      It would be so cool.

    • @konpet4248
      @konpet4248 10 месяцев назад +140

      how would that happen? Emulator? Why would you run the game through an emulator? The point of this is to run on the n64, and that (to my knowledge) would be kinda hard to do through steam, no?
      (Btw I'm not saying this isn't a cool project, in fact it's an awesome project. Optimization can almost be considered a lost art form at this point. Seeing these kinds of projects is really refreshing to see. Also I'm a homebrew fan)

    • @georgejpg
      @georgejpg 10 месяцев назад

      @@konpet4248 yeah, it would need to be emulated. it wouldn't make any sense to put it on steam lol

  • @SystemDryfter
    @SystemDryfter 10 месяцев назад +276

    You are doing some awesome work here my good sir. Seeing an old system like an N64 playing ANY game from that era is just nutty to watch. Can't wait to watch more updates!

    • @3ofSpades
      @3ofSpades 10 месяцев назад +6

      I’m not gonna lie to you. The cake is a lie.

    • @hangry3102
      @hangry3102 10 месяцев назад +10

      In my eyes this is also just a testament to how truly basic Valve games are, especially for being "modern revolutionary titles." They are at their cores, very simple games with simple mechanics that are fitting for a Nintendo 64 game. If you destroy Portal's graphics, sound design and animations, you could easily pass it off as a retro game. What made Valve games a revolutionary standard going forward was pretty much everything besides the core gameplay. FPS mechanics, puzzles, and platforming have all been done well enough before. It was the creative level design/traversal, the immersive "no cut-scenes" narrative that enhances the players personal involvement, and the physics/AI that made the game feel more alive, and of course the graphics. Strip those away and you'd basically have a Nintendo 64 game. And Portal is perfect for that, being one of the most basic Valve games there is. I'm most impressed with how he worked out the portals themselves, that probably would've been a nightmare to program for any og Nintendo 64 game developer at the time.

    • @SystemDryfter
      @SystemDryfter 10 месяцев назад

      @@hangry3102 Couldn't agree more to your whole comment.
      Having played Half-Life: Alyx, it shows even more.

    • @Twiddle_things
      @Twiddle_things 10 месяцев назад +1

      ​@@hangry3102 the story as well. I fucking love HL2 man that game is a writer's wet dream

  • @terablast
    @terablast 10 месяцев назад +204

    The timing of GLADOS is incredible at 5:50 😂
    "I did it with a naïve approach" followed by "No one will blame you for that"

  • @facundopignanelli
    @facundopignanelli 10 месяцев назад +67

    RE: The spanish dub, that is how it sounds in the game. What's 'weird' about it is that the original spanis release of portal had a TTS voice that everyone hated so Valve hired some spanish voice actress to re-record the lines.

    • @BlondLeso
      @BlondLeso 10 месяцев назад +9

      Huh!!! interesante, sabia que el doblaje español de portal 1 sonaba extraño, pero no tenia idea de que la version con text to speech era oficial, recuerdo haber descargado el juego pirata alguna vez y venia con las voces españolas tts, y creí que era... no sé, una traducción no oficial jajaja

    • @facundopignanelli
      @facundopignanelli 10 месяцев назад +5

      @@BlondLeso si, el primer doblaje oficial fue con Loquendo. Después lo cambiaron.

    • @reu193
      @reu193 10 месяцев назад +2

      @@BlondLeso Yo también xD, siempre pensé que era una versión pirata modificada por algún motivo, no tenía ni idea de que originalmente fuera loquendo

  • @Vitoreo
    @Vitoreo 10 месяцев назад +196

    If I remember correctly Portal 1 would have rumble events at certain points where the lights flicker, elevators other scripted events. If you play porta 1 with a controller you could match those events in the 64 version!!

  • @SirGoonsquire
    @SirGoonsquire 8 месяцев назад +7

    Welp

  • @eduardog3000
    @eduardog3000 10 месяцев назад +41

    9:27 RIP to the hours it will take to find the cause of that little bug.

    • @WeiserMaster3
      @WeiserMaster3 10 месяцев назад

      what happened? I'm confused 😂

    • @JohnPCosta-nc1el
      @JohnPCosta-nc1el 9 месяцев назад +2

      Visual glitch on the emancipation grill

  • @xernerac
    @xernerac 10 месяцев назад +419

    I feel like the portal 1 test chambers would lend themselves reeeeeally well to binary space partitioning. If it works, that would be an almost unbeatable culling method

    • @SuperSmashDolls
      @SuperSmashDolls 10 месяцев назад +85

      Good idea. Source Engine is entirely BSP-based, actually!

    • @TinyDeskEngineer
      @TinyDeskEngineer 10 месяцев назад +60

      Especially considering Source maps literally already use BSP.

    • @xernerac
      @xernerac 10 месяцев назад +27

      @@TinyDeskEngineer Newer source games kinda ditched it, but I really think it would do wonders on the original portal. I mean, most maps in portal are geometrically simpler than quake maps.

    • @xernerac
      @xernerac 10 месяцев назад +13

      @@SuperSmashDolls In source, the BSP part was only really used much in the older games. Newer games sometimes ditched it entirely. But considering most portal maps are geometrically simpler than quake maps, culling would be supercharged by BSP

    • @TinyDeskEngineer
      @TinyDeskEngineer 10 месяцев назад +42

      @@xernerac Unless you're referring to Source 2, there is literally not a single Source game that does not use BSP. Some newer games like CS:GO usually use significantly more static props over solid brushes in maps than older games, but those newer games still use BSP.

  • @lfarrocodev
    @lfarrocodev 10 месяцев назад +124

    In the regular "retail" version of Portal some subtitles for GladOS are not present (that seems to happen it a voiceline happens too shortly after another one). In your version that doesn't happen, so I guess that you are some steps ahead of Valve!

    • @stevethepocket
      @stevethepocket 10 месяцев назад +16

      I wonder if he'll fix the part where GLaDOS says "You will be baked, and then there will be cake" but the caption says "You will be baked [static] ...cake". For that matter, we never did settle which was a mistake, the caption or the voice clip not being edited to include the static.

    • @calmarfps
      @calmarfps 10 месяцев назад

      It was a bug in "1.0" fixed later on by Volvo ;p

    • @lfarrocodev
      @lfarrocodev 10 месяцев назад

      @@calmarfps it seems that the bug came back in the "companion" edition (switch) : (

  • @Zeru64_
    @Zeru64_ 10 месяцев назад +20

    10:20 Fantastic! You remained resolute and resourceful in an armosphere of extreme pesimism.

    • @protocetid
      @protocetid 10 месяцев назад +1

      This has got to be the best way to describe making Portal for the N64.

  • @myztklk3v
    @myztklk3v 10 месяцев назад +23

    im more impressed that you passed the puzzle by manually booping the box through the hole instead of just shooting a portal through there.

  • @RedLuigiE
    @RedLuigiE 10 месяцев назад +4

    I hate the AI voice but it was worth sitting through for the creativity of the writing. Great job lol

  • @Imgema
    @Imgema 10 месяцев назад +51

    This update made the game file 3x bigger. It's already bigger than your average 32MB game like Zelda or Perfect Dark. I assume that;s because of the translated audio files?
    If the game gets bigger it will probably surpass the biggest N64 games at 64MBs. Not sure if all emulators or everdrive style carts will handle this. Maybe split the translated patches?

  • @tymekin5106
    @tymekin5106 10 месяцев назад +10

    This could be the first N64 game that can be played in Polish :>

  • @AnityEx
    @AnityEx 10 месяцев назад +4

    Spanish speaker here, iirc that's just the dubs problem, that is the original one, that is why I played it in English most of the time

  • @Alexander-ix2jp
    @Alexander-ix2jp 10 месяцев назад +21

    I like how ppl are making games for retro consoles. I have been wishing for this to happen for the last decade now, and here we are. I'd literally purchase newly developed retro games for these old(er) consoles, because I grew up with these machines and like to share the nostalgia with my kids nowadays. Thx!

  • @CheesyX2
    @CheesyX2 10 месяцев назад +61

    What you and Kaze do with the N64 is nothing other then amazing. You two should make a collab project and show off whats really possible on the N64. Just insane, i really can't express how impressed i am by your work.

    • @LavaCreeperPeople
      @LavaCreeperPeople 10 месяцев назад

      Did the N64 really have lots of untapped potential?

    • @xGMV
      @xGMV 10 месяцев назад +6

      Yes, a lot. It was very powerful, held back by early 3D days and of course the cartridge storage space. I can't wait to see what unfolds from these projects.@@LavaCreeperPeople

    • @LanceThumping
      @LanceThumping 10 месяцев назад +5

      @@LavaCreeperPeople Based on what Kaze has done and shown it appears that at least early titles left a lot on the table. The graphics and performance improvements he's made to Mario 64 are insane.

    • @LavaCreeperPeople
      @LavaCreeperPeople 10 месяцев назад

      @@LanceThumping EPIC

    • @54356776
      @54356776 10 месяцев назад +4

      ​@@xGMV
      Memory was a huge drawback also as far as I remember right? Even with the expansion it was still very megre.

  • @soviut303
    @soviut303 10 месяцев назад +212

    It would be fun to add an "N64 mode" where you reduce the draw distance and turn on depth fog. Make it feel like you're playing Portal on the Turok engine.

    • @mageenderman
      @mageenderman 10 месяцев назад +56

      Wdym "N64 Mode" ..It's running on an N64

    • @memeboy8207
      @memeboy8207 10 месяцев назад +5

      As in classic n64 fog

    • @soviut303
      @soviut303 10 месяцев назад +17

      @MariaFlores-KAII ...I know. Did you read the rest of my post? I'm saying that this game looks decidedly unlike an N64 game because it has a long draw distance and no depth fog. So making a mode that simulates it would be fun(ny).

    • @soviut303
      @soviut303 10 месяцев назад +5

      @@mageenderman read the words directly after "n64 mode" which explains what I mean!

    • @Imgema
      @Imgema 10 месяцев назад +30

      @@memeboy8207 There is no "classic N64 fog". Most good N64 games didn't even have fog, it was only the popularity of the Turok games that created this meme. And similar games on other consoles at the time also had fog/pop-up so it wasn't even a N64 exclusive thing. In fact, N64 games on average had better draw distances than games on PS1 and especially the Saturn.

  • @AFourEyedGeek
    @AFourEyedGeek 10 месяцев назад +4

    Do you think about how aomething like this would have been accepted if released back in the day? Say 1999? Obviously technically impressive, but the type of game (puzzle) on the N64, with that humour?

  • @noellewastaken
    @noellewastaken 10 месяцев назад +20

    As a Spanish speaker, I regret to inform you that unfortunately that is Glados' spanish voice. All Valve games that have a Spanish dub were recorded in Spain, which has a very different accent to the Spanish spoken in United States, Mexico, and most of Latin America. (We also hate it here in Mexico, in fact there is a fan-made mod in the works for a proper Latin American dub)

    • @dniwetamp
      @dniwetamp 10 месяцев назад +1

      Can confirm that it's the exact same situation for her russian voice

    • @C.I...
      @C.I... 10 месяцев назад

      Maybe it was for the Spanish people in the country the language comes from? Just a thought.

  • @davidmacdonald9159
    @davidmacdonald9159 10 месяцев назад +48

    So incredible that you did all the translations. I know it's not the most impressive part of this, but it means a lot to so many people. That being said, I have been following this project the whole way and am so excited to see how fast it's running. Keep up the amazing work!

    • @LutraLovegood
      @LutraLovegood 10 месяцев назад +4

      It actually is the most impressive part. Not every retro port comes with extra languages and QoL.

    • @unleashy6164
      @unleashy6164 10 месяцев назад +4

      he didn't write all the translations, the game just pulls them from valve's portal VPK files

  • @Turabbo
    @Turabbo 10 месяцев назад +22

    Congrats on the sponsor! Listening to other people refactor their own code is nice and cathartic lol

  • @dyscotopia
    @dyscotopia 10 месяцев назад +49

    As an electronic musician I know how noticeable a 10ms delay can be so I salute your efforts on minimizing it

  • @KhaoMortadios
    @KhaoMortadios 10 месяцев назад +79

    Tiny thing to consider in language selection: Including a separate Spanish translation for Latin America is _awesome_ . But simply calling it "Latam" feels kind of confusing when Brazil is also a part of Latam. They speak Portuguese.

    • @tyjuarez
      @tyjuarez 10 месяцев назад +11

      the standardized abbreviations for Latam Spanish and Castellano tend to be spa-419 and spa-ES, which is also kinda confusing.

    • @JorgetePanete
      @JorgetePanete 10 месяцев назад +2

      Awesome indeed, I'm tired of most things conflating Spanishes

    • @bbrr12
      @bbrr12 10 месяцев назад +1

      Andddd? He could just add Portuguese and called it that, there's also a few countries that don't speak spanish nor Portuguese but since you don't care about them you just make it a: "Brazil it's left out"

    • @KhaoMortadios
      @KhaoMortadios 10 месяцев назад +2

      ​@@bbrr12 This is not twitter and I don't hate waffles.

  • @ILostMyOreos
    @ILostMyOreos 10 месяцев назад +4

    >turns on compiler optimizations
    >Refuses to elaborate further
    >portals out

  • @GermanMR
    @GermanMR 10 месяцев назад +4

    The Spanish dub is ok, she just sounds weird in portal 1

  • @Sulphur_67
    @Sulphur_67 10 месяцев назад +3

    you used ai for the cave jhonson introduction?

  • @abramhansen
    @abramhansen 10 месяцев назад +21

    Still the coolest coding project on RUclips

  • @SuperCityscan
    @SuperCityscan 10 месяцев назад +5

    I bet people will try to mod Half-Life or Half-Life 2 on N64 with this

  • @buddeman27
    @buddeman27 10 месяцев назад +13

    I've always loved this whole thing since it was created, cuz when i was in high school, i used my N64 Controller one day to beat Portal... good times
    looking forward to playing this

  • @andresbravo2003
    @andresbravo2003 10 месяцев назад +80

    If Valve will ever see it and acquired it, this is canon. Optimized for N64 can be great for improving frame rates.

    • @LutraLovegood
      @LutraLovegood 10 месяцев назад +11

      It's great for running on the N64, but PC Portal was already lightweight.

  • @moosetwin9023
    @moosetwin9023 10 месяцев назад +18

    that AI intro was uncanny in a bad way

    • @4zy1
      @4zy1 10 месяцев назад +3

      cry about it

  • @FlamJongUn
    @FlamJongUn 10 месяцев назад +2

    I see that the translation in my language is way off (google translated?). How can I help?
    Edit, I saw I have to go on github. May I do this over the weekend?

  • @RicardoRamosRetrocomputacao
    @RicardoRamosRetrocomputacao 10 месяцев назад +7

    Hey man, I've been following your videos for a while, I'm Brazilian and I can translate anything from English to Brazilian Portuguese. I checked on github but found only "extra" menu files.

  • @axa993
    @axa993 10 месяцев назад +12

    I will never get over how insanely good this looks and runs.

  • @BSEUNHIR
    @BSEUNHIR 10 месяцев назад +16

    All I know about N64 optimization is that you likely want to optimize for size, because the memory is so incredibly slow and handling anything entirely in cache is a massive win. Talk to Kaze for sure, unless you have already :)

    • @avasam06
      @avasam06 10 месяцев назад +12

      Rambus must go vroom vroom

  • @dannhan3104
    @dannhan3104 8 месяцев назад +2

    Dang, it's sad that it got shot down

  • @vaakdemandante8772
    @vaakdemandante8772 10 месяцев назад +8

    Comedic AND engineering value of this project is off the charts :D

  • @paulbunting4260
    @paulbunting4260 10 месяцев назад +2

    So why not contact the developer and let them decide if a .z64 version should be commercially available?
    Most users of n64 flashcarts won't want to go through this complicated process in creating a compatible rom file.
    Despite this, many thanks for your contribution in creating this.
    Many Thanks!

  • @Chriva
    @Chriva 10 месяцев назад +3

    "That's a new bug" :D

  • @coreblaster6809
    @coreblaster6809 10 месяцев назад +8

    This is wild, most projects like this end way sooner and don't make it nearly this far, good job man

  • @ReachEvilCity
    @ReachEvilCity 10 месяцев назад +4

    I have literally never seen someone solve that test chamber that way

    • @protocetid
      @protocetid 10 месяцев назад +1

      twist: He genuinely couldn’t beat that test chamber in the original, and he subtly changed the geometry in his version so that he solve it that way.

  • @account0199
    @account0199 10 месяцев назад +2

    Jesus man, his name is HACKGRID, like... Hagrid, but a hacker not hackergrid

  • @dogbone10
    @dogbone10 10 месяцев назад +14

    Not a fan of the AI, would've much preferred a cave Johnson impression even if it was cheesy or bad. Maybe I just hate AI

    • @jaze3870
      @jaze3870 5 месяцев назад +1

      Get ready for the future then cause you’re gonna hate it lol

  • @darkfalzx
    @darkfalzx 10 месяцев назад +2

    Hey, maybe you should reach out to, like Limited Run Games? It's a crapshoot, for sure, but there is a possibility Valve'd be open to allowing this to exist as an official release!

  • @feplays007
    @feplays007 10 месяцев назад +6

    Fantástico e fascinante! É uma sobrevida para o N64 e também uma forma de preservação do console, porque projetos assim exploram além dos limites do que era possível fazer na época da geração do console.

  • @maxchrome_
    @maxchrome_ 8 месяцев назад +2

    Rest in Peace

  • @RoseTheVideomancer
    @RoseTheVideomancer 10 месяцев назад +4

    This is super rad but the actors for a lot of valve games have asked people not to use AI replication of their voices.

  • @DiThi
    @DiThi 10 месяцев назад +1

    The first spanish dubbing was THAT bad. They did it correctly for Portal 2 and I'm not sure if they re-did Portal 1 or if I've imagined it.

  • @8-bitcentral31
    @8-bitcentral31 10 месяцев назад +9

    Amazing! Awsome to see the project coming along.

  • @TheRealVitz
    @TheRealVitz 10 месяцев назад +2

    First video I've seen on this project and thus far I can only conclude that you are a wizard.

  • @qwertymonsta
    @qwertymonsta 10 месяцев назад +4

    Your work is impressive, good job.
    I also love the dobsonian in the back!

  • @IAhmadGT
    @IAhmadGT 10 месяцев назад +2

    Woah how did you get the the aperture science music?
    Also can't wait for portal 2 64

  • @GraniteFaun
    @GraniteFaun 10 месяцев назад +3

    Dude people are doing things i would just dreamt of 10-20 years ago

  • @OllarProductions
    @OllarProductions 10 месяцев назад +2

    Are you going to add the Glados and escape sequence battle or just the normal test chambers?

  • @starfox300
    @starfox300 10 месяцев назад +3

    It's crazy to think some madman could have theoretically created Portal 25 years ago

    • @TheEthanEdge
      @TheEthanEdge 10 месяцев назад

      I was thinking that but i doubt it.

    • @starfox300
      @starfox300 10 месяцев назад

      @@TheEthanEdge why? The technology was there

  • @maxito9984
    @maxito9984 10 месяцев назад +1

    10:40 that's normal, i have beaten the game multiple times in spanish and it has always sounded like that

  • @benjaminaburns
    @benjaminaburns 10 месяцев назад +3

    What do you use to profile the game? Is that on hardware? I'm involved in the N64 decomp scene and would love more technical details about that kind of thing.

    • @mikafoxx2717
      @mikafoxx2717 9 месяцев назад

      You basically just run timers on your different subroutines. Print them to screen or whatever.

  • @LandonEmma
    @LandonEmma 10 месяцев назад +1

    I’ve been watching this since the project started! Amazing

  • @segaboy9894
    @segaboy9894 10 месяцев назад +4

    Your next project should be porting the already decompiled Ocarina of Time to the Sega Saturn.
    This.... THIS... would be legendary.

    • @protocetid
      @protocetid 10 месяцев назад +1

      Could the Saturn handle it? I saw someone recreate SM64’s castle grounds in the 3D platformer they created for the system and it didn’t look as good as it does on the N64. SM64 is probably the more realistic port.

    • @segaboy9894
      @segaboy9894 10 месяцев назад

      @@protocetid If Tomb Raider works on 32x, I think it's possible.

    • @protocetid
      @protocetid 10 месяцев назад

      @@segaboy9894 The way the developer of CubeCat spoke about the trials and tribulations of getting the SM64 map working makes me believe OoT is too tall an order for Saturn. I’m not a developer by any means, I’d like to see an expert weigh in on the matter.

    • @protocetid
      @protocetid 10 месяцев назад

      @@segaboy9894 ruclips.net/video/kgdcbncPouY/видео.htmlsi=1Px_Ru23h6_Y5jIF

    • @segaboy9894
      @segaboy9894 10 месяцев назад +1

      @protocetid Well, I'm looking at Portal for N64 right now so... But, I'm with you - I'd like to hear from an expert.

  • @emekaasiegbu3697
    @emekaasiegbu3697 10 месяцев назад +1

    0:36 GREEK LANGUAGE DETECTED‼️‼️‼️⚠️🗣️
    PROUD GREEK HERE WATCHING 🇬🇷🇬🇷🇬🇷🇬🇷🇬🇷🏛️🏛️🏛️WHERE MY GREEK PEOPLE AT❕⁉️⁉️⁉️⁉️

  • @GamePath
    @GamePath 10 месяцев назад +3

    I'm so glad I stumbled upon your project, and it looks like now your channel is growing! That's awesome!

  • @bananachild1936
    @bananachild1936 9 месяцев назад +1

    Who did the J.K Simmons impression for the intro of this video? Because it actually really sounds like him doing the voice. I'm hoping it's not AI synthesized audio.

  • @CoalBones
    @CoalBones 10 месяцев назад +7

    perfectly good skit ruined by ai voices 💀

  • @mekoway
    @mekoway 10 месяцев назад +2

    You look like security guard from fnaf movie

  • @__Obscure__
    @__Obscure__ 10 месяцев назад +6

    The easy way to complete Chamber 9: Get yourself and the cube up on the platform in front of the orange portal. Shoot the blue portal through the hole above the material emancipation grill. Pick up the cube and walk through the orange portal.

    • @Muskelhias
      @Muskelhias 10 месяцев назад +4

      i hope James was joking :D

    • @ZedDevStuff
      @ZedDevStuff 10 месяцев назад

      Funny how another guy who played it did the same thing

    • @__Obscure__
      @__Obscure__ 10 месяцев назад +2

      @@Muskelhias I hope he was too, but he seemed rather serious in his confusion.

    • @Zeru64_
      @Zeru64_ 10 месяцев назад +2

      I really think it was a joke in the test being "impossible" according to the GLaDOS dialog.

  • @gusgarrison9211
    @gusgarrison9211 10 месяцев назад +1

    As much as I love this project, I really don't appreciate the use of AI-generated JK Simmons. I hope you don't refrain from using it in future videos.

  • @heyitsvikingz
    @heyitsvikingz 10 месяцев назад +7

    I actually quite liked the Spanish GLaDOS not sounding quite right, like it's a different AI entirely

    • @MrCantStopTheRobot
      @MrCantStopTheRobot 10 месяцев назад +3

      Of course it's different. It's not an AI anymore...
      It's an IA.

  • @SergiusOnesimus
    @SergiusOnesimus 10 месяцев назад +1

    Oh, you should've definitely tried the Russian voiseover. The thing is so bad it is just brilliant.
    (We only got an actual good voiceover made by fans like last year)

  • @shampwho2271
    @shampwho2271 10 месяцев назад +9

    Cave Johnson intro absolutely killed me. So blown away by the whole project. Great job.

  • @Michelle4PTG
    @Michelle4PTG 10 месяцев назад +1

    This is very impressive, Keep up the awesome work. 😺😺❤️❤️

  • @Spo8
    @Spo8 10 месяцев назад +4

    As always, thanks for the cool development updates. And don't give up, I know some day you'll figure out those puzzles!

  • @BHSilver
    @BHSilver 10 месяцев назад +1

    OK... So, at the start of 2:45 ish, to about 5:47 I LEGIT thought you were being all fancy with what you were wearing, a nice suit n' tie.. I just noticed its not. lol. Nice jacket and shirt, I totally thought it was a Suit. lol.

  • @CharlesVanNoland
    @CharlesVanNoland 10 месяцев назад +4

    IME, at least coding in C on x86/x64 for 30 years, the most common cause of bugs when you disable debugging options (and enable compiler optimizations) is a lack of variable initialization. Usually I'll initially write perfectly fine code, but later I'll come back to some code and add a few things and re-use existing variables that didn't need to be initialized for what they were originally used for, but then I'll insert code before that which re-uses the vars and for some reason, some how, make the assumption that the variable is initialized to zero. This code works fine in debug builds, but causes issues on release builds because those uninitialized vars have random values in them leftover from previous functions manipulating their variables on the stack, and it's always super tricky to track down without debugging enabled.

  • @Raspredval1337
    @Raspredval1337 10 месяцев назад +2

    you can try UB sanitizers to pinpoint potential release bugs

  • @RMDetho
    @RMDetho 10 месяцев назад +3

    The bounding volume check, while in 3d, sounds a lot like the Doom's BSP tree in a nutshell. Very cool approach!

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 10 месяцев назад

      So like Quake ? I think that Valve built upon Quake.

    • @RMDetho
      @RMDetho 10 месяцев назад

      @ArneChristianRosenfeldt quake came from Doom.
      Doom used BSP tree hierarchy to determine what needs to be rendered on the screen, which sector is visible etc, same as James' approach here.
      I can't say much for quake's rendering as I have less experience/knowledge with quake compared to doom

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 10 месяцев назад

      @@RMDetho It is called B Space P. Doom actually uses B Areas P tree. Quake uses the BSP as described in the academic article John Carmack got it from. I would have been so cool if OpenGL had supported hierarchical z buffer from the start to check if a node is visible.

    • @RMDetho
      @RMDetho 10 месяцев назад +1

      @@ArneChristianRosenfeldt binary space partitioning, I'm aware, I use the similar approach for some of my development

    • @EnderKittynet
      @EnderKittynet 10 месяцев назад

      the original portal uses bsp

  • @bigduke5902
    @bigduke5902 10 месяцев назад +1

    Holy shit, man, you understand the N64 hardware today better than NIntendo themselves did 27 years ago!!!

  • @james.lambert
    @james.lambert  10 месяцев назад +9

    Play World of Warships here: wo.ws/47grrw6
    Thank you World of Warships for sponsoring this video.
    During registration use the code HSF2023 to get for free: 200 doubloons, 1 million credits, 7 Days of Premium Account time, HSF commander Misaki Akeno, and HSF commander Irizaki Mei.
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  • @shock9616
    @shock9616 10 месяцев назад +2

    10:10 I have never seen Chamber 09 solved that way before lol 😅

  • @lukapogo
    @lukapogo 10 месяцев назад +7

    the work you've put into this is absurd

  • @gamerxt333
    @gamerxt333 10 месяцев назад +2

    Shouldnt the gun shake when going thru the grid before the elevator ? Or is that simply with the sequel...
    Also I wonder if the gun could be slightly more detailed ? Unless not really.

  • @masky9219
    @masky9219 10 месяцев назад +3

    AI voice in intro...

  • @whamer100
    @whamer100 10 месяцев назад +1

    i haven't checked in on this project in a while, and... WHAT THE HECK IT JUST LOOKS LIKE PORTAL NOW WTF

  • @GadgetUK164
    @GadgetUK164 10 месяцев назад +3

    Totally incredible =D Brilliant intro too!

  • @samuel7998
    @samuel7998 10 месяцев назад +2

    The Glados voice in spanish is accurate with the actual game. For some reason Valve made spanish glados sound a lot more robotic. But it does sound the same as in the game.

    • @jamesrdorn
      @jamesrdorn 10 месяцев назад

      I didn't expect the voice, so I laughed my tail off for several minutes when I heard it. Hola!

  • @Redmage913
    @Redmage913 10 месяцев назад +4

    Nice! This sounds related to the Mario Minecraft mod; I saw SwankyBox’s videos on that mod, involve breaking a massive block to create more blocks that make more blocks, creating a freeze if too many boxes exist.

  • @jorge1995xd
    @jorge1995xd 10 месяцев назад +1

    Cuando termines ese port a n64 del portal podrias hacer otro port pero en la Nintendo GameCube estaria de putisima madre la verdad xd espero lo puedas hacer algun dia un saludo y abrazo sigue asi crack chau.

  • @GeekBastion
    @GeekBastion 10 месяцев назад +3

    It's crazy that you were able to make this, N64 is one of the hardest consoles to develop for and to emulate as well

  • @hyakin7818
    @hyakin7818 10 месяцев назад +1

    Now that this is finished
    What about porting half life to n64
    I'm just joking

  • @-austinfelts
    @-austinfelts 10 месяцев назад +10

    Still watching but that intro is just amazing! Keep up the seriously amazing work. You and everyone working to bring this together deserve a big round of applause

    • @Wtdtd
      @Wtdtd 10 месяцев назад +1

      to me the intro is a turn off.

    • @-austinfelts
      @-austinfelts 10 месяцев назад +1

      at first I thought it was just audio pulled from the game but then realized it was custom. Is it just "too much" for you? Curious why you dislike it@@Wtdtd

    • @Wtdtd
      @Wtdtd 10 месяцев назад +1

      @@-austinfelts It lands in the uncanny valley for me.

  • @adrian6098
    @adrian6098 10 месяцев назад +1

    Venimos a apoyarte vimos tu gran trabajo con Faku peralta eres todo un crack te admiramos dejamos nuestros likes. Salu2

  • @MBCollector672
    @MBCollector672 10 месяцев назад +7

    Not gonna lie, having what sounds like an AI Cave Johnson voice at the beginning of the video made me very uncomfortable. This game is awesome, but with this video I'm struggling to get over the AI stuff at the beginning, to be honest.

    • @djmips
      @djmips 10 месяцев назад

      Yeah that was neat but also gave pause for thought.

    • @noble00006
      @noble00006 10 месяцев назад +1

      Mate if that made you uncomfortable for the entire video life is going to get very very disagreeable for you in the next few years.

  • @toainsully
    @toainsully 10 месяцев назад +1

    It's only a matter of time until Half-Life gets optimized to run on Nintendo 64

  • @cmd.ada.
    @cmd.ada. 10 месяцев назад +5

    hell yeah that intro was great

  • @mmmkmkay3416
    @mmmkmkay3416 10 месяцев назад +2

    Nice, Port Halo CE next 👍

  • @maximpikalev9538
    @maximpikalev9538 10 месяцев назад +13

    FYI voice actors typically don't appreciate having their voice synthesized with AI and you could get in considerable trouble

    • @skylure7124
      @skylure7124 10 месяцев назад +5

      I agree, I thought at first that it may've been a cool audio mashup, but was pretty disappointed to see that James had used an AI fake

    • @MBCollector672
      @MBCollector672 10 месяцев назад +5

      Glad to hear I'm not the only one who felt very weird about this lol

    • @AllahDoesNotExist
      @AllahDoesNotExist 10 месяцев назад +1

      Can't trademark a timbre.

    • @maximpikalev9538
      @maximpikalev9538 10 месяцев назад +3

      @@AllahDoesNotExist you seem to be confusing "trademark" for "copyright" first of all, and second - even though as of right now there are no legal reprecussions to using AI replicas of people's voices, this is very likely to change in the future. aside from the law both individuals and companies can act on their own accord and bring consequences to your actions, such as putting you on a blacklist. I don't think valve or the voice actor will appreciate this usage of AI if they became aware of it and it's even less likely they will promote the product associated with this (such as making it a semi-official steam release, as suggested by another commenter)

    • @AllahDoesNotExist
      @AllahDoesNotExist 10 месяцев назад +2

      @@maximpikalev9538 First of all, Allah does not exist.
      Therefor copyright laws are unjust.

  • @pedroflores5836
    @pedroflores5836 9 месяцев назад +1

    The spanish voice Sound perfect, this is the voice for glados in spanish, nice game

  • @VioletGiraffe
    @VioletGiraffe 10 месяцев назад +1

    Optimization doesn't *create* bugs, it only exposes bugs that are already there but hidden.