- Видео 50
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James Lambert
Добавлен 16 июн 2007
I like coding games and retro consoles.
Here is my Patreon if you want to support the channel
www.patreon.com/JamesLambert
Here is my Patreon if you want to support the channel
www.patreon.com/JamesLambert
Competing Using Unusual N64 Controllers
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Me and my brother compete in various N64 games using weird N64 controllers.
Patreon: www.patreon.com/JamesLambert
and use my code ''24BFC7'' to get $50 off on the C7 ergonomic chair SERIES
FlexiSpot C7 ergonomic chair:
bit.ly/3YEXuTj -US
bit.ly/40DUsRF -Can
Me and my brother compete in various N64 games using weird N64 controllers.
Patreon: www.patreon.com/JamesLambert
Просмотров: 5 997
Видео
"Magicka" for the Nintendo 64
Просмотров 21 тыс.3 месяца назад
Brilliant link to get 30 days free and 20% off an annual subscription brilliant.org/JamesLambert/ I show you how the magic system for my original Nintendo 64 game will work. Patreon: www.patreon.com/JamesLambert Video game art done by Pyroxene: x.com/pyrox3ne
Mouse and Keyboard on the Nintendo 64 | N64 USB V2
Просмотров 29 тыс.5 месяцев назад
I show you how I built a version two of my N64 USB so I can use keyboard and mouse on real Nintendo 64 hardware for a better gaming experience on games like GoldenEye, and StarCraft 64. PCBWay: pcbway.com/g/bmMb8H Patreon: www.patreon.com/JamesLambert
When You Can't Use Unreal Engine To Make A Game
Просмотров 24 тыс.6 месяцев назад
Brilliant link to get 30 days free and 20% off an annual subscription brilliant.org/JamesLambert/ I teach you principles that I have learned over the years to help you succeed in making your own game engine when you can’t use out of box engines like Unity, Unreal Engine, and Gadot. Patreon www.patreon.com/JamesLambert
Powered by N64 Hardware | Mario 64
Просмотров 62 тыс.7 месяцев назад
Brilliant link to get 30 days free and 20% off an annual subscription brilliant.org/JamesLambert/ I teach you how I created a VR rom hack for Mario 64 that runs on real N64 hardware with an Oculus Rift DK1. Rom patch to try it out yourself github.com/lambertjamesd/sm64/releases Get Bzzzt on Steam store.steampowered.com/app/1293170/BZZZT/ Patreon www.patreon.com/JamesLambert VR powered by N64 ru...
Can Portal 64 be saved? - Libdragon
Просмотров 118 тыс.8 месяцев назад
Use my link www.displate.com/jameslambert or my discount code JAMESLAMBERT to access my special promo on all designs 1-2 are 27% OFF 3 are 37% OFF. Available for one week only. Discount applied automatically at check out when using my link, (excl. Limited Editions, Lumino and Textra). Video edited by Joe Lambert The new game I am working on is here github.com/lambertjamesd/spellcraft Patreon li...
VR powered by N64
Просмотров 153 тыс.10 месяцев назад
I used my USB to N64 adapter to connect an Oculus DK1 to my N64 and this was the result. Edited by Joe Lambert
Making an NES to N64 controller adapter
Просмотров 24 тыс.11 месяцев назад
I created an NES to N64 controller adapter so I could play with the power glove. It didn't go so well. Edited by Joe Lambert
Portal 64: First Slice, is out of beta
Просмотров 260 тыс.Год назад
Portal 64: First Slice, is out of beta
How I optimized Portal to run on the Nintendo 64
Просмотров 591 тыс.Год назад
How I optimized Portal to run on the Nintendo 64
What happens if the portal stops moving halfway? | Portal Paradox
Просмотров 32 тыс.Год назад
What happens if the portal stops moving halfway? | Portal Paradox
I fixed the portal gun, added particle effects, and more | Portal 64 0.12.0
Просмотров 76 тыс.Год назад
I fixed the portal gun, added particle effects, and more | Portal 64 0.12.0
How I implemented MegaTextures on real Nintendo 64 hardware
Просмотров 367 тыс.Год назад
How I implemented MegaTextures on real Nintendo 64 hardware
Vertex Lighting, Security Cameras, and More | Portal 64 0.11
Просмотров 162 тыс.Год назад
Vertex Lighting, Security Cameras, and More | Portal 64 0.11
How I added a USB port to the Nintendo 64 (Because I didn't want to buy the mouse)
Просмотров 117 тыс.Год назад
How I added a USB port to the Nintendo 64 (Because I didn't want to buy the mouse)
Portal64 now has a menu and lets you customize controls
Просмотров 43 тыс.Год назад
Portal64 now has a menu and lets you customize controls
Portal 64, The First Slice, is now in beta
Просмотров 98 тыс.Год назад
Portal 64, The First Slice, is now in beta
Chell can now die on Nintendo 64 hardware!
Просмотров 22 тыс.Год назад
Chell can now die on Nintendo 64 hardware!
I rewrote Portal from scratch and solved the Portal Paradox
Просмотров 738 тыс.Год назад
I rewrote Portal from scratch and solved the Portal Paradox
Chell has arrived in Portal64! (and why it is nearly impossible to optimize her mesh)
Просмотров 234 тыс.2 года назад
Chell has arrived in Portal64! (and why it is nearly impossible to optimize her mesh)
How are toon shading and dynamic shadows possible on the N64?
Просмотров 78 тыс.2 года назад
How are toon shading and dynamic shadows possible on the N64?
5 test chambers done but now I am doing something else | Portal64
Просмотров 25 тыс.2 года назад
5 test chambers done but now I am doing something else | Portal64
How can the N64 handle fast moving objects? | Portal64
Просмотров 521 тыс.2 года назад
How can the N64 handle fast moving objects? | Portal64
How can the Nintendo 64 run portal?!? | Portal64
Просмотров 889 тыс.2 года назад
How can the Nintendo 64 run portal?!? | Portal64
Portal Demake for Nintendo 64 | Buttons and Doors
Просмотров 47 тыс.2 года назад
Portal Demake for Nintendo 64 | Buttons and Doors
Portal Demake for Nintendo 64: Portal Gun
Просмотров 209 тыс.2 года назад
Portal Demake for Nintendo 64: Portal Gun
Portal Demake for Nintendo 64: First time walking through portals
Просмотров 22 тыс.2 года назад
Portal Demake for Nintendo 64: First time walking through portals
Portal Nintendo 64 Demake: First Step on Physics Engine
Просмотров 25 тыс.2 года назад
Portal Nintendo 64 Demake: First Step on Physics Engine
Lol ok dude their cartridges were dookie
Exactly, I agree with this solution.
bros playing goldsrc portal
Could use something for analog 3d
Is my guy runnning portal on goldsource?
There can't be moving portals 😐😑😐
Actually, I think it can't be shot like this. Let me explain: so, objects in the world are shot because they have velocity and acceleration in the world and portals and objects are in the same world. But, when we move the portal to the object, the world isn't moving or accelerating towards it and the same with the object. Idk how to explain it more accurately. But it's all about the object speed but the portal
Not gonna lie, it would be super interesting to see virtualized geometry / MegaGeometry/Nanite next xD (same concept just with polygons)
What if the moving portal suddenly stops half way down the cube? Is the cube pulled the rest of the way through? Is it sliced in half? Does it just stay in place?
If an object passed through a moving portal, it would be dissacted into a lot of parts, as the part that passed through the portal is faster than the part that didnt pass trough it
For the record, you are absolutely *not* limited to a 64 MB ROM. That limitation was purely the result of storage back then being expensive, nothing about the console itself prevents larger cartridges, and it will absolutely read a larger ROM (but many emulators will not).
"thats my portal demake" DUDE YOU CANT SAY THAT WITHOUT EXPLAINING THAT SOUNDS SO COOL!
2nd place was a joke, the video about this game has 365,000 views which is more than any video about the other games or about Game Jam itself.
The N64 is arguably the must underutilized game console ever made… that thing was a power house
Steganography in game dev. is an optimization technique where you change all the color channels of a map into black and white details. Then in game engine you can get clever by overlaying already colored objects with those black and white details. It saves a huge amount of memory and enables more detail when used properly.
Wouldn’t it just not work because when I played Portal, whenever a platform I place a portal on moves, the portal disappears.
This is just not how it would work. The cube has no relative momentum to the exit portal. When the originating portal meets the cube, the length of the cube is entering the portal at the speed of the platform, but the cube itself is stationary. The best analogy I can think of is like jumping on a train. Sure you are moving, but if you think about the world moving under you at the speed of the train, once you are on the train, you are stationary relative to the train. The cube has always been stationary relative to the exit port. When you jump into a portal you are moving relative to the exit portal. For our analogy: if you were going too slow for the train, you will hit the back wall. If you were going too fast, you would hit the front wall. But if you are going the same speed (or no relative velocity) then you are stationary once you land on the train.
Rule number 1: Portals cannot move
Is there a way we can see the wire frame for this project?
Pls bring the project back 😢
Man that sucks
Literally the opposite, the portal is just a door way, if a doorway came at you you're not gonna fly out the other side lmao
So of this can be done on n64 what the heck can be done with a 4090
Do I WISH you'd do more graphics programming videos like this! This, along with your MegaTextures demo explainer, have been a source of inspiration for me. The clear editing and the visualizations complement your superb technical speaking!
If same job was done on PS1, can it achieve similar results?
Whats with the staim glass water gun?
"Your table manners are a cryin' shame You're playin' with your food, this ain't some kind of game" - Weird Al Yankovic
Imagine if this was a thing in 1998 That Nintendo Made. The VR Headset Could Use The N64 Hook Ups To Show Display And Mayble Plug In The 2nd port And We Have A VR Cartridge That Plugs to the 64 with a cartridge on top of the vr cartridge and what the vr cartridge does is Put the camera on the Charecters face like Enables a cheat code also Expansion Pak would probaly be required.
I feel like this could run on a 3ds too. Would be cool
My advise is to make a lot of simple games. Easy and simple arcade style games. Projects that can be done within months. Not years. If you have a good budget and tons of time and money, then you can plan out a bigger game that will take years to make. Its also a good idea to hire other talent and such. For example, hire a music guy, hire an art person. When you collaborate with others, the overall game ends up being pretty good.
man, your explanations are great. this video and your portal 64 optimization video are super refreshing to listen to, especially since i've only really thought of memory in more traditional systems contexts
The "anything low quality is a potato" joke really needs to go away.
Rage was a fun game and you could see megatextures at work
Utter bs. Where does cube take energy from to fly like a ball in football? Energy does not appear from nothing, snd nothing gave energy to the cube
If nintendo would've just held off on the virtual boy till the N64 came out we couldve had something worth playing
Such a shame it had to be removed because of nintendo, best of luck with your next project!
The biggest problem of N64 were the blurry ugly textures which kinda ruined every game. I think that using your solution they could have created better games graphics, even not using extremely detailed textures like you did in your demo.
Next video, how i got ray tracing on the nintendo 64
You and Kaze Emanuar should get together and compare and contrast your minds on the N64!
You should make a game like Rust for N64.
a bit late but by the title i thought it was kaze lol
8:36 Casual Weighted Storage Cube behavior. :)
Now try to put one portal through the other
you made portal run on a nintendo 64?!
Good game it was cool!!!!
Portals can’t move
Well actually the portal would disappear and fizzle because a portal has to remain stationary in the z axis
You could always make a game of pool out of this. Have the room be a bar and you can walk around the table.
I just realized that "the first slice" is a reference to the cake so ye
Probaby could have a fade in and out (pop in) feature for the textures. I did this for hl2 maps, you apply the fade in/out to a flat model like a wall with a hd texture on it.