Starfield: My Honest Thoughts on the Showcase
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- Опубликовано: 11 сен 2024
- Here's some thoughts on the recent Starfield showcase. The event went into a lot of detail on the new space game, and I wanted to share some thoughts on the things that stood out the most to me.
Starfield Showcase: • Starfield Direct - Gam...
Music: Epidemic Sound
#starfield
Game just looks like it'll have pretty much everything I've been hoping a space game might implement. Even if the individual parts aren't the most polished or there's some Bethesda jank and clunkiness, I'm just excited for all of these elements to exist in one package.
Even if their is jank / bethesda-esque bugs I'll just RP it into my character and blame it on their "Space Madness."
And on top of that, the modding potential
@@NewMateo Ha! Love it
@RedBloodCell this has me excited. The mods will be next level. So much potential with how moddable Bethesda games are
*everything but co-op / mp
I think they've got a very clear idea of what they wanted to achieve, and stuff like seamless transitions just don't have a worthwhile cost/benefit for a Bethesda RPG. Which is fine by me. The stuff they do think is important like the world building, environments, combat, exploration, customisation, all look great. The teaser for "magic" (or psi abilities or whatever it is) was fun.
Idc about seamless transitions as long as I. Can fly around the whole planet
@@BGIANAKy Planets are separated in different landing zing of varying size. You won't be able to fly around no planet or moon. You'll click on a landing zone and a cutscene will bring you there from space.
@@BGIANAKy Well, you can't here, but you can fly around the planet from outside the planet via space.
@@captainharlock3998 where did you hear this?
@@captainharlock3998 incorrect, you can walk around the entire planet, you should never read anything positive or negative into anything Todd says. When he says the exploration is more focused on landing and looking around (vs a smaller, one map Skyrim/etc.) that's not him saying you cannot walk around the planet and have to land over and over again or that its "smaller" zones of landing. He has said, clearly, in other interviews/press that you can land anywhere you want on the planet - and they pushed the whole "fast travel back to ship" because you can jet pack very far away.
I was born in the wrong era.
I will never get to explore the galaxy. Visit other worlds. Crew my own ship.
More then anything I wish I lived in a time where that was possible if it even is.
But Starfield is the game I feel like is the game I've waited my entire life for.
I dont need it to be perfect. I just want to feel like it's my own story in a galaxy that feels alive.
If it does that...I will be indescribably happy.
I think we'll be very happy with it, Skyrim in Space!
@@StuartGT No Mans Skyrim!
Perhaps we'll even get a VR port, that way we'll really be able to live that dream
true feel the same, i have my hopes for this game
hehe^^ I gotcha man... I kinda feel the same =D
Dude - it’s SO cool to see where you’re at now. From your first streams covering ED, where everyone was intrigued by your intellectual paced tone, to you now having 300K subscribers…well done! 👏
Given that the presentation was a 45 minutes sales pitch, I felt like Bethesda were pretty restrained with the hyperbole. Looks fantastic.
I've been following you for a long time now. Loved all your Elite Dangerous content. Can't wait to see all of the Starfield content you'll be making. o7 CMDR
love your conclusion about the telekinetic powers being similar to shouts from Skyrim, my thoughts exactly!
yeah right? I just shat myself too
I think we all expect a healthy amount of Bethesda clunkiness at first on such an ambitious and large project - but that hasn’t deterred or ruined anything in the past (ie Skyrim). This is their baby and it’ll be fantastic. ESPECIALLY once mods start being made and turn this into an entirely new and exciting beast.
Btw, love your updates as usual. I look forward to hearing more as time goes by!
Starfield looks better than I thought it would. I still have concerns regarding performance and optimization. Also, the future of Elite Dangerous is looking even more dire.
What has me excited about star field isn't the game itself but what it could be potentially with mods
this exactly... plus beth games tend to release broken until the unofficial patch is made
Maybe mods will give us ground vehicles eh?
@@CasepbX yuppp, ground vehicles, player homes, new companions, potential seamless planetary landings years down the line 🤯🤯
A elder scrolls planet hopefully
I know people like skyking and elianorah (I think that's how you say her name) who are pretty big players in the Skyrim modding community, said they can't wait to start with starfield. So there's hoping a lot of the other known modders follow suit and this game can have the extended life because of modding like Skyrim has.
Yeah on the planetary landings, I think a game like Star Citizen is going for something very different than a more narrative RPG feel Bathesda games go for. So cutscene landing is probably more appropriate for a game like Starfield, whereas full immersion is better for a game like Star Citizen.
Did they say "cut scene landing" or "cut scene transition"??
@@lordfraybin I don't think it's contested, but I don't recall where that was confirmed.
@@Daniel-Strain I can see cutscene transition to atmosphere, where different mechanics kick into gear, but you can still fly your ship and land where you want.
Hopefully.
If not? Perhaps that's something we can mod in?
@@lordfraybin that's not going to be a thing in Starfield.
Flying around is not in not in this game.
They said "NO ground vehicles, no fly around".
The moment you are in orbit of a planet you will choose "landing" and see a cutscene with your ship coming down from 50 meters to the ground and land automatically.
From that moment later the ship can't move unless you do the reverse procedure and leave seeing the landing in reverse.
And mods will need a lot of time to come....
The big problem is not the automated cutscene landings.
The big issue is that if you can't fly around and there are no vehicles it means the "planet" is just a restricted area that you can walk around. Like in Fallout 4 you have a restricted city area map that you can go around by feet but no vehicles.
A dream game for many of us. I was hyped before but damn they delivered and more, the game looks breathtaking.
I watched the whole 45 mins of Starfield Direct twice of so good it was :D
i loved the dev that just liked looting sandwiches and had a special hold just for them.. LOL
Learning about some of the limitations of the game has made me more optimistic, actually. BGS is a big studio and they've been working on this game for a long time, but they don't have infinite resources. Just from a quick google, BGS has 420 employees, RSI 600, CDPR 1000, and Rockstar 4,800.* We've all seen games which try to do everything and the result is endless delays or worse. The big question is did they efficiently spend those resources on things which make the game fun to play (for me).
Having a smaller number of planets, many of which are pretty simply procedurally generated and barren, having a pretty simple flight model, not having seamless flight from land to space, etc. Should have saved a lot of effort which has hopefully been spent on the things which make Bethesda games fun. When they were first showing off the huge size of the game I was a bit worried but I think they can pull this off. I hope.
* Yeah those numbers don't tell you all that much. Different numbers of those employees are involved in game production. They work on multiple projects at once with varying numbers assigned to each. They have contractors and contracted third party studios, etc.
I think the help they got from ID Software regarding the FPS model has really made a noticeable difference on how fluid and satisfying the on foot combat will be. It looks much slicker now than the previous gameplay showcase.
ID didn’t help with combat, they mostly helped with graphics
@@uajrh1 combat can be part of he graphic engine and how it handles it.
@@TheMash84 it’s been stated that Bethesda improved their own combat, while ID helped on the graphics side of the game
I love everything I see in that showcase. I'm rather pedantic and usually there's always something I don't really like but so far... There's nothing. It just looks SO SO good!
I'm not one who goes into hype mode easily, so I'll just wait until it drops, but you can be assured I'll pick it up as soon as I can and jump right in!
I actually need those 60 FPS though, because 30 FPS make me nauseous. Like, for real. I'm on PC though and hopeful.
I’m completely satisfied if they deliver what they showed us. I do however hope for terrain vehicles to get around a planet vs always on foot. Todd did state that there was plenty they couldn’t show us so here’s to finding out what we don’t know yet!
I do get the feeling they would have shown those if we had them. But maybe as DLC?
If it’s as good as the demonstration suggests, Bethesda will have absolutely earned my money for the first time in a decade.
@@OneBiasedOpinion Agreed, however they earned my money through that special edition controller. I went ahead and ordered it lol!
@@alexlyster3459 I agree that it probably won’t be there, perhaps in DLC some day, but if the game is shipping at the quality we just saw then I’m completely satisfied with what we’re getting day 1
Vehicles or atmospheric flight can be theoretically in mod, but the basic framework(not engine) of the game limits their use quite a bit, because you can only explore planets 1km² area around your ship, and that's a terrible shame
If they add planet surface travel via ship and atmospheric landings...this game will have everything you need to truly have a clear game of the decade award. Maybe it comes out as a patch later or DLC maybe....shame they don't have either.
Vehicles or atmospheric flight can theoretically be a mod, but the basic framework of the game limits their use quite a bit because you can only explore planets 1km² area around your ship, so you don't need vehicles
There is a mod for ground vehicles and flight mode in Fallout NV (2010 Gamebryo Engine)
Maybe if the modders made their own big map to explore.. Then it could "just works" :D
I personally found Starfield Direct to be overwhelming. The sheer scale and scope of Starfield is way beyond my wildest expectations and fully erases the memory of '76.
After spending 3,500 hours in Fallout 4, one thing is for certain is that I am going to thoroughly explore all of the systems before I finish the main storyline.
Looking forward to amassing a fleet of spaceships, visiting each of the faction worlds, kicking some serious ass and of course finding and mining the best resources, plus having a relationship or two, especially that woman from Constellation, then when the time comes do it all again with mods. Pre-ordering the ultimate edition and getting one of those controllers too. Life is too short to be critical of the little things.
I'm glad that they're going back to what made them popular. There's honestly nothing like a Bethesda RPG. What I love about Bethesda games is that everything can be interacted with. Even the most basic items you find throughout the world can be interacted with and they actively encourage modding. People give Bethesda a lot of shit but their games have given me countless hours of entertainment and I look forward to doing the same in Starfield. I feel like they know how to properly execute the open world design over most other studios. Bethesda games are the only games I played where I truly can feel lost due to the overwhelming amount of side quests and world building that's in them
For me, I never take showcases at face value, particularly on AAA titles these days. Day One, with few exceptions, is inevitably a train wreck. However, most tend to claw their way back to acceptable, but it can take time. That said, I am indeed waiting anxiously for this one, as Bethesda does tend to put together some interesting sandboxes to play in. But what really sells me is Bethesda's commitment to the modding community, and how that will play out with this title. I can imagine, and in some cases have even heard rumblings, that a good number of modders are chomping at the bit to get their hands on this one. The potential should be (no pun intended) astronomical. Looking forward to this one.
I think that 30 fps is perfectly fine so long as resolution and frames are consistent. If the game is immersive, then the difference between 30fps and 60fps isn't noticeable without seeing them side-by-side. A great game won't suffer from 30fps.
I.e. Red Dead 2 and Plague Tale Requiem. Could not have cared less they were 30fps.
To me, the main campaign story with the Constellation Group finding alien artifacts and solving the mystery is what is drawing me in. I'll almost certainly stay as close to that path as the game allows.
I’ve been watching your videos for a few years now and this is the first time I actually see your face; it’s nice to be able to put the face and voice together. You have an amazing voice, very pleasant. Keep up the good work!!!
Damn it man, I never manage to watch your videos until the end in one go.. The voice is so damn soothing I always doze off :D So I usually watch them 2-3 times from different time stamps LMAO. And this is coming from a straight man with wife and a kid.
I think the most important part is that this looks like a complete game, with a lot of fun things to do, and it looks quite smooth. ED has barely content and can get very stale fast, and SC devs are still unsuccessfully trying to get the fundamentals right.
You should try X4 while you wait for starfield.
Scratches a lot of space game itches 😄
I feel the same as you about ED and SC.
That, I *will* grant Starfield…even if that comes with the usual Bethesda caveats.
keep in mind, the biggest hurdle is MULTIPLAYER for these games. Bethesda took 8 years to kind of sort of get the star citizen like grand scale and thats just singleplayer. Star citizen literally has to make their own tech that has never been tried before for their vision of the game and that will take forever.
@@paco1022 you sound like nobody had ever made a multiplayer game before... that's nothing new in the gaming world either. and plenty of people won't care about MP, especiallly when there's nothing to do
@@rybuds47just picked up x4 last month and i’m addicted. I downloaded interworlds and yea it’s my fav space game now
Can't agree more with the point of atmospheric flight not really adding anything but time to the game. I've played, and play Elite, and Starcitizen and as it stands now I prefer the Freelancer way, which is what Starfield uses. The only curve ball to this is No Man's Sky as it does atmospheric flight well, and combat.
my fear is these planets won't be fully explorable. Landing is a cutscene, so you land in an area, and I'm betting you won't be able to go beyond the 'map' of the area. So, I won't be able to go from one location to the other side of the planet in one walk, like say Star Citizen.
You are correct.
They have said it many times.
My guess landing and exploration will be like in Mass Effect Andromeda (minus the ground vehicle), with a cutscene with the ship go from clouds to ground and after that it is just a fixed "structure" you can use accordingly while you walk in a 1x1 kilometer restricted area or a bit larger.
@@hariszark7396 mood killer.
Game of the Decade for sure.
D o n t expect anything. Havent you learned? Let it flow naturally. Its nothing but a mirage as of today. Nobody knows what its gonna be like...
Always thought you'd look like Dominic littlewood with that awesome voice lol,
I wasnt sold on the game but that showcase is exactly what it needed
Great vid!
I am a bit worried about the AI. From the clips, it looks like enemies are quite dumb, tho it is a bit too early to tell. I hope they improve the enemy AI from how it was in their past games.
I'm glad you put emphasis on "Not a simulator." That's crucial for those looking to invest. It's an RPG at its core. That we expect the following:
1. No lateral or vertical thrusting - I have seen no evidence of either. The flight model may more resemble No Man's Sky, or Star Wars: Squadrons.
2. No physics mode - No assistance off/ decoupled (Newtonian) modes.
3. No free flight space flight mode - It might just be that you only go to space as a means of going to a new destination, or an objective. Possibly not unlike Destiny's "Return to orbit" option, or Mass Effect's cutscenes of your ship leaving the port and exiting to space, where you then choose on the map your new destination. Space flight may only occur when you have a mission to track a target, or situation to load into.
In a nutshell? Starfield may just be a Skyrim, whereby the means of travelling to another planet is met with a space flight cutscene or loading screen and you are then dropped into a holding area called "space" with your ship seemingly traveling, until you choose a destination to transition to on foot. It's possible it may not even be as dynamic as No Man's Sky's handling of ship to space transition. That said? Until I see/ hear exactly how it works, depends on how quickly I throw down for this game. Just another Skyrim? I can wait a few months. Full-on space to ground flight? I'm in right now.
I am pretty convinced that the lack of any (mentioned) land vehicles is for a good reason: no seamless transition between land tiles.
They have mentioned how they can procedurally generate these land-tiles, which are then "wrapped around" a planet. But I have never heard them say anything about travelling seamlessly between landtiles. So I expect that we can't.
Picking a landing spot means picking a tile. And the landing/takeoff option then works as a teleport (=loadingscreen) between that landtile and space. Same as a door teleported you inside/outside of a room in skyrim. This was called "scenes" (IIRC, or was it "world spaces"?) in the creation-kit, so the core design would actually fit. I expect we will either have to take off and land again in order to go to another landtile, even one right next to the current one - or, the edge of one landtile teleports you to the next tile.
Of course, I don't know how large these tiles are, so maybe not a big problem. But I expect you would just hit an invisible wall at some point.
Adding land vehicles would only make players hit it sooner - so we don't get them.
Adding atmospheric flight, sooner still - so we don't get that either.
So I fear this is an architecural limit, which can't just be modded in, or added as a DLC. Hope I am wrong, though.
It would not totally ruin my experience, though. I just hope everyone keeps their expectations in check on this issue.
The Starfield Direct was really cool, but I still have big questions. Here's just one. Why did they chose to not create a practical ship and use that to demonstrate how the gameplay systems all work together? They could have turned the starter ship into something like a dedicated bounty hunter and shown us the non-lethal detainment of a criminal from contract acceptance to detainment and delivery to prison. But they didn't. They showed us a lady who likes to make ships that look like platypuses, and we got a giant mech ship. I don't get it, and it makes me a bit wary.
I just want to say. Finally I can see who is behind this soothing voices of Obsidianart..👍👍👍
Incredible showcase indeed.
Way better than last year, however I'm really worried about planet exploration like you pointed out, seeing that we can't fly ships on planets, and there was no planetary vehicles shown.. this might hinder the space exploration aspect that was soo good in Elite Dangerous per example.
Other than that it seems like it's going to be an amazing wrpg in space, so still hyped for it.
Bethesda already has the first expansion named. They promised they will deliver an incredible amount of content, so I imagine things like that will come.
Also mods
It could be like last year's LEGO Star Wars: The Skywalker Saga where you only get to fly around in the space outside of the planet, jump between those spaces, then land on planets via a cutscene...
I played Elite Dangerous for three years and there wasn't much of anything on many of the planets. Maybe the odd outpost which looked like all the others, but that freedom is pointless if there's nothing there to look at.
@@Seussenshmirtz To me it seems like that's what it is. You can jump between solar systems and within those solar systems you can fly in space, but not in atmosphere of the planets. To me that makes the whole "1000 planets" pretty redundant. I'd much rather have 3 - 5 planets that are fully explorable and have multiple cities etc within one solar system. You're just hopping between different places and in the end the gameplay is going to be about going across the solar system to another planet just to get some different resource, and that's gonna take 10 minutes to do + waiting for some long loading screens most likely. That's not fun gameplay to me. It's like getting a coffee from a coffee shop and you have to go to the grocery store to get sugar for your coffee because they don't offer it at the coffee shop.
@@Crusina Imagine if they made an expansion that adds vehicles and a new faction of racing enthusiasts who organize events in different planets, with a Forza Horizon like questline, where you compete to unlock new vehicles and customize them.
I want some kind of hardcore difficulty but without enemies being bullet sponges. I hope we'll have a realistic difficulty, if not at launch, at least some time later.
Me too, if not the modding community created the first Skyrim version and fallout 4 has mods to balance the horridly not balanced survival difficulty.
I just want the survival mechanics while also being able to change the game difficulty in general to where it doesn’t effect the survival aspects. Fallout New Vegas did it really well in my opinion.
It’d be a big missed opportunity if not, all that detailed food and no depth to it would be a shame.
Lol can you imagine a survival mode where it you get shot even once it puts a hole in your suit and you start taking suffocation damage or radiation poisoning until it's patched up? Having to carry duct tape or something to do quick patches until you can get back to your ship or something?
The only thing I really want to know is, what does the game offer if you're really not interested in combat or violence? Their last game that may have had a passable answer to that may have been Morrowind.
You might want to have a look at Subnautica.
Im gonna have SO much fun with this game even in vanilla, gonna go absolutely crazy with mods after my first playthrough.
masturbation chronicles.
Maybe in 2-3 years after the big patch that will fix most of the bugs.
We have to remember that this game is not for our community, but it's instead for the general public. It has to appeal to the masses more than us. If too much detail is added, the general public will not take time to learn the mechanics.
Todd Howard said he played and went on a landed enemy ship and while he was on it, it took off into space. This means we can walk around the ship while in space which was something I was concerned about. Otherwise they are just glorified bases.
My concern is that they announced the power management as if it was some incredibly deep and revolutionary element of space combat. My guess is this will be very basic
More than any other kind of discussional video on starfield with yours i feel like I can sip tea and further sink in my recliner, cheers
I loved almost everything in the showcase. The one thing that I'm really disappointed about is the apparent lack of ground transport. No Mans Sky came out many years ago, and is able to not only provide a lot of cool ground transport (that's fun to use), but the ability to call your ship to your current location. Bethesda seems to only offer two options: walk back to ship or fast travel to it. That's kinda crappy in my opinion. Other than that, I was very happy.
Absolutely the same, You can land with loading and cut-scene, and explore area only 1km² around your ship, so you don't need vehicles.. "free open world" big shame
What is really wholesome is that the ships and buildings/enviroments look so very "plausible". Not even gonna mention the endless modding potential for adding an almost endless amount of content. The prospects are vertiginous....
Based on what I saw in the showcase, Starfield looks to have everything I ever wanted from Elite Dangerous. 😅
Given how on the ground appears to work like Fallout 4, which I enjoyed, my biggest concern was in space.
Ship building looks like a super detailed version of the Kingdom Hearts gummi ships which I like.
Ship combat looks like a midpoint between Elite and NMS which could be really fun depending on where that midpoint is.
Boarding ships makes me think of Assassins Creed Black Flag or Pillars of Eternity 2 which were both a lot of fun.
Overall, I have raised from cautiously optimistic to all aboard the hype train.
I'm really glad to see your face for the first time. I've always wondered who this special voice comes from! Thank you so much for your great contents, and I wish you all the best as always.
Even 30fps is still faster than any human can blink, which is on average 5.9 times per second if done purposefully, over 6 times slower. If you blink (which you will) you won't miss anything in Starfield, even if you do get some mascara in your eye
Thanks for this great video! You have been my go to for information since the ED days, even when you 'ramble' your delivery is so level headed, smooth, and easy to follow and i really appreciate it.
So, I noticed that transport, once you're on a Planet, other than by foot wasn't shown/highlighted in the showcase. That pretty much tells me that Planets are NOT fully realised and we really are going to be exploring artificially limited "areas" for sure. Not sure how I feel about that, I didn't mind in Skyrim...
Yes, you can explore area only 1km² around your ship..
As I've got Bethesda's Oblivion: Skyrim on PS4 VR that's amazing "can alter in the settings so you don't teleport for movement" will be waiting for a bit to see if a VR version comes out for it, but it looks fab! Great video Obsidian 👍
I was very impressed. I don’t even play these type of RPG’s but I’m going to give this a try. Very ambitious project.
I'm old enough to not get excited, hold, back, not pre-order and wait. It's never failed me.
So there’s ship interiors? Awesome. *Stares at Frontier*
Interiors and recruitable crew! This could be seriously fun.
The gun play and combat looks so much smoother and more polished than the initial gameplay showcase months ago
For a while, I've been wanting a sandbox style with a real lived in feel. Like the inhabitants feel real and react to you over time like they have memories and hear things about you. I've heard about the AI mod for NPCs in Skyrim. It would be great for these games to do that, and then the world/galaxy/etc would feel more alive. I like the approach they're taking with this, but having the added sim like Elite would, as well as some clever NPC work would be the holy grail for me.
Constantly speeding from a station in Elite? The controller remember you and give you a crappy docking assignment, or charge you more. Want missions and mysteries? Talk to the NPCs and they will respond appropriately. It's something these LLM "AI" are actually good at generating and "remembering".
The fact that Starfield will allow modding and SC and ED don’t will take quite a bite out of future player growth for the latter two.
I kinda mind not having seemless space to surface play, only because I REALLY love the atmospheric entry/exit phase.
I love Kerbal SP because I can make any hunk of metal, strap a rocket on it, and see how it flys. It looks cool, and when I can adjust it, then I really enjoy it.
On that note... I think NMS atmosphere entry is overdone, and SC has it about right.
I'd like to experience that. Maybe a generated loading screen of us landing at the location we pick? More than what Destiny gives us, that'd be a disappointment to me.
Vehicles or atmospheric flight can theoretically be a mod, but the basic framework of the game limits their use quite a bit because you can only explore planets 1km² area around your ship, so you don't need atmospheric flight..big shame
It will be interesting to see how planet exploration works.
Tod did say the worlds are basically 1 kilometre tiles stitched together. However, I'm unsure if that means the worlds are generated 1km at a time or the tiles are basically 1km sized maps the player is bound to.
It's unclear but I hope it's not the latter.
If there are no vehicles and no fly around it means the "planet" is a fixed "x by x" area you can walk to.
My guess is you can walk about 10 minutes to a straight line and reach the end of the map.
The reason I left ED after a 1000+ hours was there was no cabin to chill out in when out in the dark and landed on a planet.
I’m not hyped up for Starfield but cautiously excited for it
simple solution: dont play it.
@@Propagandest don’t tell me what to do
@@ramonyt3902 oh I’m not. Just offering a simple solution. :)
@@Propagandest well I appreciate your solution. But I have a better idea: I won’t buy this right away. I’ll sit and wait for reviews before considering.
I think all anyone is looking for from this game , is a Deeper No Man's Sky. Something with a plot. An endless sandbox like NMS is relaxing and can be fun, but there are times you want narritive breadth more than small scattered lore snippits. I think Starfield will scratch alot of peoples itches. Hopefully they use some procedural generation on those "unessential" worlds that dont contain storyline elements.
One thing I noticed is that there are no scenes in the SF videos that show any sort of harsh weather on planets. No rain, no snow storms, no strong wind storms, etc. Makes me wonder if hostile weather conditions will be part of the game. At least these are quite good in Star Citizen, if anything.
Regarding the frame rate, it was a bit confusing but I think Todd Howard was saying that internally the game can actually run above 30 fps on console sometimes reaching 60 fps, but they’re choosing to lock it to 30 to save that head room to cover the possible intense situations which can arise in this kind of emergent gameplay. Starfield on pc will be a different beast and I’m sure will run above 60 if you have the hardware for it.
Unpopular opinion: I'll be happy with no seamless landing/takeoffs. This is going to play a lot more like an RPG than a space sim, and I want to be able to get into and out of various game loops quickly. If I only have 3 hours per day of play time, I don't want 1/3 of that (or more) taken up by having to fly through atmosphere and looking for a suitable, interesting place to land. There's a significant amount of downtime in space sims, which is fine for immersion, but Starfield isn't that kind of game. I worry for the typical internet backlash when people think they're getting A only to get B, even though it was clear they would only get B. Time will ultimately tell.
Either way, if the final game runs anything like the preview (I have my doubts), it should be an absolute blast to play and I cannot wait!
My dream of being a space pirate and being able to board a disabled ship is enough for me, can't wait to do so while playing the theme of Mouretsu Pirates: Abyss of Hyperspace in the background.
I liked the style of the Starfield showcase, they didn't seem to over-hype it.
The biggest take-away for me was that despite there being "flyable ships", the vast majority of the gameplay will take place on-foot, like Skyrim and Fallout. My read was that your ship(s) will largely function as a mobile base, as well as being the "fast-travel" mechanism, with the "fast travel" interspersed with RNG encounters usually involving a bit of NMS/Everspace ship pew-pew. I like the idea you can dock with other ships, whether it's for peaceful purposes or for breaching and boarding.
The vistas shown had some "stunners"; I quite like what I've seen of the character generation and traits.
- I'm certainly looking forward to getting my hands on Starfield and attempting to play through the main storyline.
Starfield definitely looks like it will be "its own thing" amongst the current stable of space games. In terms of overall gameplay, I think its 'closest match' is going to be NMS.
- It appears like it will offer things that might take _some_ disgruntled E:D and SC players away from those games, at least for a time, but ultimately I see E:D, SC (and Squadron 404, _if_ that shows up this decade), NMS and Starfield as distinctly and sufficiently different offerings.
One critique:
- Considering the generally high quality visual "finish" of everything shown so far, there was one jarring feature: The character faces: They're a bit "bug eyed" aren't they? The facial hair on the player / NPC avatar models looked so bad, it was comical; You can see why Chris Roberts and co. made a lot of noise about modelling hair and "Moist Eyeballs" for SC/Squadron 404 🤣
Been a follower for a long time for elite dangerous, but been absent since space legs update. Think it's the first time I've seen your face. You don't really look how you sound but I guess who does. Nice to see you covering another game
the 30-60fps thing isn't just about a constant 30 or 60. They probably optimized the hell out of it in terms of frametimes and 1 / 0.1% lows so that it feels really smooth. That does matter more imo
I am quite excited for the combat. It looks like it was inspired by the combat in Wolfenstein Young Blood
I am totally fine with the transition from space to planet surface being a cutscene. Would I like to have full-sized planets one day with full flyable transitions? Of course! But I don't think we're close to that yet technologically with that being the main focus of the game engine.
This is a Bethesda game, and they already announced its using a variation of the skyrim engine. So we should expect to be able to get into orbit using a bucket.
indeed, some people think starfield will be space sim like star citizen or elite, it's not.
from the beginning of the presentation we can see that we cannot manually land on planet enter its atmosphere etc, the landing is automated by cutscene after we pick a landing point. i also doubt we can explore the solar system manually (travel from one planet to another).
Well, it was clear from the first announcement of the game it would be not a space sim. Bethesda never has made sims, so why should they start with that here? Right, makes no sense. But I'm find with that, for space "sims" I have other games. I also like NMS, so no problem with more arcade.
How many times have we wrote in the Frontier forums for Outposts and mining??? And here it is in Starfield I’m sold on that alone
Even if it comes out day one as a broken game, the moders will fix it in time. If the ship combat is too limited, the game fans will upgrade it very soon after launch with a mod.
Nice to see your face, Mr. Ant, after years of watching your Elite: Dangerous & NMS videos. I'm trying to decide, do I get a next gen XBox, or jus upgrade my pc's processor? Anyhow, thank you for the time you spend sharing your thoughts w/ all of us. ❤
Looks GORGEOUS, I hope we can get starfield VR soon. I’ve always loved Bethesda RPGs since oblivion and fallout 3, it’s been amazing playing Skyrim and fallout in VR. I just hope we get that privilege with starfield. I worry it would be too graphically demanding atm.
This game just looks like everything I've wanted out a space game... a universe I can live in!
I was definitely born at the wrong time... the only thing I want to do in my life is captain my own ship & explore the unknown.
really looking forward to seeing how the modding scene looks in 5 years, im expecting mods that add new ship parts and let you accurately recreate ships like the Millennium Falcon and Serenity
If Skyrim is anything to go by; Big T*tty galore and a ship that looks like Thomas the tankengine.
I hope Starfield releases with native flight stick support. I went through a lot of trouble acquiring a pair of VKB Gladiators for SC but, given all the problems with SC, they haven't seen much use.
Me too!
You could try X4 while you wait.
I have my twin sticks set up with the trackir 5.
Nice flight model and decent Ai makes pretty endless fun.
An actual Tony Z economy running in realtime.
It's helping me stay occupied while CIG flounder around.
Not sure I think the controls are definitely designed for controller first and foremost I’m sure mod support will be added anyway
The only thing that hasn't been confirmed yet is if there's a land vehicle or speed bikes to ride on. That would be incredible.
I'm hoping for that. If not, I'm sure there will be mod..maybe even have Vasco transform in to a land speeder 😅
They said "NO vehicles".
What are you wondering about?
@@hariszark7396 I must have missed that confirmation, but future dlc could do it..if all else fails, mods to the rescue
@@HawkPlayzGamez if you're willing to wait for a mod or a not that possible dlc...it's fine by me.
Personally I wait for the reviews and gameplay videos AND the bug fixing patch and THEN I will consider getting this game.
@@HawkPlayzGamez Vehicles or atmospheric flight can theoretically be a mod, but the basic framework of the game limits their use quite a bit because you can only explore planets 1km² area around your ship, so you don't need vehicles
definitely looking forward to the modding starfield will have
It won't have modding.
@@peoplez129Lmao
I just wonder if the planet surface will be recreated each time you land and explore, or if the landscape and POIs stay the same throughout your playthrough once they are generated for you.
Good question.
I would assume it'd all be saved to your save file once generated, otherwise building your outposts couldn't work.
Plus it would be extremely weird to visit one time and there's a big spacer punk base then you come back later and it's all vegetation and plants.
I don’t understand how these things work exactly, but my feeling is that that the terrain will be generated by a seed and that seed will recreate the planet the same each time. As for random events and things like random settlements, I have a feeling they might not reappear necessarily. Who knows.
When you leave the proc.gen 1km² area around your ship.. It will be deleted, except when you build a base or it's hand crafted content. but you can build a limited number of bases of about 30. In this way, you can really have 1000 planets/worlds, but rather as an illusion of the size of the game world, which actually exists only on the map (except for manually created locations: cities, etc.)
So hyped!
Are you going to do any playthrough streams??
One of the positives of Bethesda being owned by MS is that it will be on Game Pass day one for Xbox and PC, so if anyone has serious doubts they can buy a month of that to play it, or get a discounted month if it's their first time on Game Pass. And those that do pre-order the premium edition will be able to give us some reviews of it with 5 days early access to the game.
Need to be seriously good in other areas if it doesn't have srvs, orbital approach and flying around surface.
Those are some of the things I love about Ellie dangerous.
Vehicles or atmospheric flight can theoretically be a mod, but the basic framework of the game limits their use quite a bit because you can only explore planets 1km² area around your ship
The outline sounds like what we hoped ME:A could be.
Here’s hoping.
Beth games are usually great, but there are definitely a lot of crazy expectations out there. I expect nothing more than Fallout 4 in space, with higher detail, better animations, and some new, and some refined mechanics, which tends to happen with every new generation of their games.
I am about the same, Fallout 4 cell engine in space with the latest refinements. I am interested to see how base building plays out because that is what kept me playing F4 and eventually with mods. I hope the Fallout Who dev makes a mod for SF.
@@eltreum1we've got the long road of modding to look forward too. At least with modern PC's the constant loading screens shouldn't be too bad.
One core reason why I am not really worried about the game is the fact that I can't even imagine a state of the game so bad, that mods can't fix it.
Anyone else notice in the recent space combat footage, the graphics have been severely reduced. A year ago I think, the trailer they released showed amazing special effects, especially with bullets and sparks and pieces of ship coming off as you were shooting it. In this demo release, it was much much less effects.
Seamless transitions are great for a sense of scale.
Just an FYI to try and set expectations which Bethesda are terrible at doing.
1. Ships can only land at pre set landing zones.
2. There are no vehicles to traverse the planet
3. You will not be able to explore the planet, just the instance around the landing zone.
im feeling a NMS mixed with star citizen - elite - everspace 2 vibe from this with added features of procedural generation and different customization with all the AAA games advertised out there that have had a rough launch i share the opinion you have of keeping expectations in check good video m8 cheers!!
I was super hyped for Star field. But I won’t spend 100’s of hours in anything 30seconds. Such a pity
Loved that starfield showcase impressed about a space game compared to the masterpiece star citizen but starfield literally takes the best concepts from all space games and even some shooters
Great reporting and sharing your feelings about whatever it is that you are putting out there. I'm very excited for Starfield. I'm getting a LITTLE bored with ED, so this will be a nice change of pace. Keep doing what you do, my brother!
I’ve never EVER been this excited for a game. The closest thing I can remember was halo 2 back in the day.
Yeah I know I’m jumping the gun, but I really feel like this will be my favorite game of all time!
your point about landing the ship and then not being able to fly around the planet is well taken. it begs the question if they have ground vehicles. in the showcase, there is no sign of player usable ground vehicles or atmo vehicles (like a helicopter, etc). all the exploration/resource collection is done on foot - no mining vehicles or rovers. with the loose inventory system, it's probably not needed, but i would still like to have a hover bike or some kind of rover to traverse longer distances. i also don't see where any of your companions accompany the player - it seems like they are only on the ship(s) or in an outpost. so doesn't look like that cowboy character or the robot would be coming along to help fight.
Thinking on past releases, it's interesting how Zenimax had Skyrim, and I feel like with the attempts to be acquired by Microsoft, they were trying to bolster revenue (just like Reddit is trying to do with their IPO). We had the multiple versions and re-releases of Skyrim in the past ten years, we had the spinoffs with the mobile market on Bethesda properties (Fallout Shelter, ES Blades), and they then tried to monetize mods in Skyrim after the initial sales were done.
Follow this up with the Fallout 76 product which was their first attempt at a live-service game with significant recurring monetization (which seemed to work.)
Given the feeling I have with that history, Starfield is not only a fairly old idea for the studio, but I have the strong feeling that this is treated very much like Skyrim and other offline singleplayer games Bethesda is known for. I expect jankiness, especially given that they re-wrote some of the engine for this project, but none of the red flags I saw for Fallout are present here.
the fact that you mentioned freespace gets you my like :p