3:17 We've had a Starfield "script extender" for many months now. Bethesda had nothing to do with it. What they released was the Creation Kit. 1 Year Later. In the modding circles I interact with there's very little interest in doing anything major with the game. 1 reason is its heavy. The game is massive in file size and to even run the creation kit you need a stronger computer. This is way different than the creation kit for skyrim and fallout 4. For reference I can't run the creation kit beyond 10 fps. A second reason is there isn't a "hidden potential". This is the spark that makes a lot of us willing to make mods of actual quality. Not skin swaps. Not yet another housing pack. When you see something in a game that the developers failed to capitalize on and you think you can. For Starfield, the conversation around it is very muted. I've had a few friends already flake off all together. Best case scenario, you're gonna see a Fallout 4 modding environment imo. It's just not interesting enough to dig into it. 3 - Bethesda aren't being honest about their update plans. We are starting to get into minor reasons now but I know 1 modder (only the 1) who doesn't want to do anything extensive because he doesn't know if the game will break his mod with each update. Especially with shattered space coming, no one knows if it's JUST going to be the 1 isolated planet or if other systems will change along side it. Point I'm making is, don't use mods as the hope you need to make the game fun or playable. And you 100% should not use the "promise" of mods coming to spin yourself up. Be surprised. Not expectant.
Great detail here and appreciate you sharing and putting some misconceptions wrong in my video. Someone else wrote something very similar here but you’ve added some detail on the mechanics of it so appreciate you typing this all up for everyone. Pinning this for everyone to see! Cheers
@@cockneygamer No worries. I've seen players since launch get super excited about Starfield modding thinking that now with Bethesda making the sandbox, everyone was going to jump in and build sand castles. But in truth we have to basically rebuild the sandbox walls by ourselves. The sand is rough on the hands so we have to replace it. Then not everyone can bring a shovel. Then there's many more already building cool sand castles in other boxes. Lots of reasons to bring expectations lower. Hope I didn't sound like too much of an asshole while I explained that lol
No your detail was great. And look, it’s clearly your level of expertise and why I appreciate it. I’m one of those players you mention, in fact I even did a video ages back talking about that very thing so it’s good to get grounded from someone in the know. Not an asshole at all mate, I just want to bring a little light entertainment and pose a few questions so any rebuttal is always appreciated, and you did it fairly and cleanly! Cheers 🍻
I agree, which is why I'm playing without Mods currently. Starfield needs to be a good game "stand-alone", Mods should only add to the overall experience of the game, not make or break it!
I have been thinking.. you could probably mod a law-friendly settled system into Fallout 4. There were battles on the moon before the big war, and speculation (incl. by Tim Caine) that the purpose of the vaults was studies towards a generation ship. There could have been colonies stranded by the war and 250 years of space settlement. Technically, it could start very simply, with a mere teleport mechanic taking you to new locations, eg a dome-covered moon city, or a half completed space arc. The internals of bases could just reuse vault sections. The monsters could just be typical wasteland critters that got there a variety of ways. The "Wanderers" short film by Erik Wernquist has a bunch of other possible solar system sites. Going further, Im guessing a modder could probably mock up some sort of interplanetary travel mechanic. The spaceship could just be a hub location with the only thing that sets it in space is the skybox you see out the window.. Or, since modders were able to introduce cars Im guessing you could mock up a vehicle travelling on a black plain between textured spheres or something like that. Before you get close enough to see that the ground is just more texture, the landing animation could be triggered and you just appear on the closest mapped region on the planet. One thing (of many things) I dont know is whether you could use the FO4 base building by just limiting assets to space-appropriate ones, and whether you can build mars, moon or europa-like terrains using fallout 4 terrain elements, or how hard it would be to extend them.
I enjoyed playing Starfield. I picked it up again when the new rover became a thing. If you like shooting things, this is a game for you. Awesome guns and plenty of ammo everywhere.
Starfield needed: 4x larger cities, 4x more locations on every world, more detail and depth to locations, 4x more weapons, 4x more mods, diverse vehicles, more mature content, more in depth quests, more immersive animations, more purpose to the gameplay loops. LESS SANITATION.
I love starfield. Its game of the decade for me. I love leading a double life. Sometimes im the Mantis, hunting bad guys, solving mysteries, and helping people. Then i send all my "nice" crew mates on holiday and go pirating 😅 Having completed all the hand crafted stuff a few times (i don't go to POIs), i need more story. If shattered space is really a big hand crafted area, i will have so much fun.
At launch, despite bugs, I thought the game was 8-8.5. Sometimes, after completing the game, I was thinking it is 7-7.5. So this number was oscillating between 7-8.5, but I was always optimistic for this title as I saw incredible potential and overall was impressed with what was achieved (scale, proc generation, combat, story, clever ideas etc). There is no way this game deserves less than 7, but I remember when people tried to defend the title, they were eaten alive and laughed at. I remember there was so much hate directed towards this game. It felt very unreasonable as if people just wanted to vent something out. I can only imagine an impact on dev's morale. If IGN gave it 7, fine BGS will take the blow and the feedback, not the end of the world. But why this hate bandwagon on the forums and social media? It created a mess for those who liked the game or were working on it. You do not like the title just move on and pick something else, do not act as if BGS took your life away. There is a way to express criticism without coming off as d. Not that simple I suppose, as folks want to cash out on the drama (ah those free views, nothing brings people together and generates clicks like hate)
Same basically. I gave it a 7.5/10 in the beginning and after completing the game i stood on a solid 7/10. It is a good game. People who dont think Its good is because they feel a let down from bethesda. If it was an indie studio there would be more positive reviews
ITs funny to me that people crap all over IGN, right until they give a score someone desperately wants, then uh oh, suddenly they matter again. Can't have it both ways, and GS, who usually is much harder to please, gave it a better score. But suddenly, that also doesn't count.
I agree. I loved the hand crafted content, but Bethesda thinks waaaay too highly of their generated content. I knew that would suck but I can't believe how bad exploration is. They have to fix this. Modders shouldn't have to!
One year on, and whilst Starfield is by no means perfect, it continues to keep making the right steps. I think I'm one of the few that really enjoyed the game, even with its issues, but it's possibly worth another go with the additions so far. Still hating/loving Starfield? Love Reggie xxx
I feel like Starfield is heading in the right direction. There are some things that can be improved on. I think the outpost needs an overall (my personal opinion).
What do I want from future Starfield projects? ●I want huge aircraft carriers as large as a skyscrapers for huge space battles because in space size matters. ●Battlestar Galactica single pilot style space fighter planes with crazy maneuverability to dock and exit said aircraft. ●Long-lasting damage to ships so I can have a reason to craft parts and spacewalk for repairs as an option. ●Giant customizable spacestations for docking, living and defense.There's nothing that says I own this planet quite like a Giant Spacestation. I wouldn't mind seeing O'Neil Cylinders orbiting around planets either. ●D.F.T. deep field telescopes on my ship and my person to zoom in on distant planets and other objects to far away to detect. ●An end to loading screens. ●Gaint customizable settlements with a butt load of new build items like trade and commercial centers, and livable Habs that can stack to make tall and large livable apartment buildings filled with npcs' that can come to settle, work, and live depending on its growth rate and status. ●Bigger biodomes in said settlements to house parks, plantlife, and wildlife. As well as greenhouses for growing plants. ●Crazy Blade Runner style neon signs for outside building decoration. ●Buildable Streets for vehicle transport. ●Inclosed walkway and elevator builds and inclosed bridge walkways. ● Large NPC settlements across the world so we can fight over resources. ●A merchant system where I can mine resources have them delivered up to my spacestation via an automated transport system and have spacetrucker cargoships take them out of the system automatically while I get paid. ●Deep cave systems with natural underground ecosystems, lighting, water pools, and cave dwelling monsters and other creatures inhabitants on moons and places I least expect. Wherever there's water there's a way. ●Crimson Fleet prison labor camps that I can liberate. ●For my ship to be able to fly or hover across the surface of these planets instead of just takeoff and land. ●More weird creature variants like insects that can swarm to hunt or fungi infectious plants and more mammal variant like creatures. ●Avatar looking plantlife, explorable ocean floors. larger GTA sized cities filled with new quests and side missions. So much space so much potential. I want it all, and don't care about storage, and despite what the haters say, Starfield is the most likely to deliver it.
@@bossredd-77 you never going to get all this in a Bethesda game... But at least in the space sim side, theres one game where you could have carriers with fighters, in fact you can own whole fleets and pilot all the ships from fighters to massive battle ships and build the biggest space stations you can think of... Look for X4 foundations, and go be happy.
@@efxnews4776 Thank you, oh wise Obi-Wan, for being so kind and so benevolent as to go so far far away into Starfields unknowable future just to bring back knowledge that you (sadly*) can not prove and that I, (humbly*) can not disprove. Your words of utter wisdom and concrete assuredness shall forever inspire and motivate my unworthy existence. I shall hurry, post haste, and forget what you recommended. Post Haste....
@@bossredd-77 buddy, you can keep believing Bethesda would give you all what you want or accept, that there's at least some games that would grant to you at least part of part of what you seek, and maybe, just maybe you can find a better game to play...
@efxnews4776 😂😂 But are those better games for me than Starfield, because I am one of those guys that play it and love it. The games as good as it gets on console. In my humble opinion. Mods are great, ship building is topnotch, planets are vast. I just have suggestions for Bethesda to make the game better, in my opinion. Tell me, what's wrong with that?
00:52 Honestly, the most frustrating thing about Starfield, is that it's not too difficult for the game to "turn a corner", it's whether or not Bethesda is willing to do any of the things needed, in a timely manner, and before people like myself stop caring. The REV-8, though extremely cool, is long overdue, and it's not like the fans weren't telling Bethesda this from the very beginning. Sometimes it truly feels like us, the fans, are much better at vocalizing what the game needs then the Developers who creating the f**king thing. It's like we all paid $70 for potential, that may or may not be realized, but it's not like any of these concepts are nebulous or are things we haven't already seen done with older Mods! Bethesda has years of examples to draw from. Bethesda knows for a fact that us fans value immersion, immersion Mods are some of the most popular and highly requested Mods out there, so why the f**k is it taking so long for Bethesda to follow-through with this kind of gameplay? It's so frustrating...
Name a game that you have paid full price for that has a strong foundation even remotely close to Starfield that isn’t a Bethesda game… Name a game that has this strong of modelling support that isn’t a Bethesda game… then name a developer that updates their game so frequently to fix community concerns at the peace that Bethesda is doing it… It’s pretty upsetting and I really feel bad for the developers and all the people that worked so hard on this game. I’ll admit, I jumped on the bandwagon of speaking negatively about this game because people were pointing out obvious flaws of this game that I could relate to but, I can also relate to all of the exceptional positives of the game. For the $80 Canadian I spent on this game I have already played it more than a lot of the other $80 games I have in my Steam library. I’ve returned to the game multiple times over the last year and found some very incredible improvements to the game. Without paying any more money, the game has gotten even more enjoyable and more fun to play. Regardless, if it was missing things from the beginning, for an $80 game it still offered a lot of content. Now it offers a lot more and with creations, it offers far more than most other games already. If that state is still developing for this game and there will be many more beneficial updates in the future. Now take the $80 you spent on Starfield and spend the same $80 on Star Wars outlaws… the value will not feel the same. I promise you that.
I paid the same as you and I haven't played nearly enough to justify the prize. Not even going through Shattered Space will do. Lesson learnt: never pre-ordering a game again, specially if it's from a decadent company with a new IP built on the wrong engine.
Great vid, mate. We need to give kudos to the updates that Bethesda gave. They did not just give us half baked stuff. The local map and the buggy prove this. They were of high quality. I still love this game.
I liked Starfield initially, it has flaws (like any game), but the atmosphere, the total amount of content, the authentic presentation of space, and not some kind of children's, acid cartoon (hello NMS fans) and the presence of a lot of features in my case easily covered the shortcomings. Hate is now selling well, gaining traffic perfectly, Bethesda after F76 was treated skeptically, the cancellation of the release on PS, here is the result... I never understood the opinion that Starfield was a victim of its advertising campaign... Everything that was shown in the presentation of the game is in it. If you saw something more, then it's just time for you to grow up, and not to be a minor, infantile idiot with a sick fantasy
With the new 3d map and recent rover update this game is so much better now especially when exploring unknown planets. I'm a huge scfi fan and I've always wanted a game like this even tho almost all planets are procedurally generated.
I've been having a great time playing Starfield since the update that added mods for consoles. If you're too hung up on exploration, go play NMS. I have over 500 hours in NMS and I'm tired of climbing that hill to find... another hill. That's all exploration amounts to. Sorry. Starfield has actual characters, dialog, story and real combat with real guns. That is fun. If you don't get it, you don't get it. Go play NMS instead. Simple.
@@krono069 Starfield has that realistic feel to it as well. No Man's Sky isn't a bad game at all, eight years later that is, but I can't really ever get past that cartoony feel they went for. Imagine Starfield eight years down the road. Better ship builds, better economics, better gunfights, better storyline, better outpost build and a far better modding community. Starfield > No Man's Sky
Thank you! I’m glad you corrected that, as I recently just reinstalled Skyrim with a load of mods for a potential retro review and I think I’m getting my games crossed! Edit: yes I’m getting confused between the two for sure! www.neowin.net/amp/starfield-now-has-official-mod-support-as-creation-kit-tools-launch-on-steam/
@cockneygamer Nah, that's the same for all Bethesda games. The Creation Kit is a version of Bethesda Game Studio's official in-house software they use to make their games with, slightly altered and released to the public. The Script Extender is a piece of software created by Silverlock and allows modders to extend the scripting capabilities beyond what's already present in the Creation Engine.
@noncompulsoryl well my good man, thank you for sharing and putting me right! I honestly learnt something new today and I’m sure others will too reading this so appreciate you clearing that up! Cheers 🍻
I can only assume like myself most people dragged them selves the first go round, realised or found out on line that all that happens is you start again and uninstalled. I see no compelling reason to reinstall it.
@@garethsnaim8174 Simulation Space games aren't for you then, because I'm hundreds of hours in and have no incentive to uninstall it. Best Bethesda game that guarantees to keep getting better as time goes.
@@bossredd-77 Thats something that does not get brought up very often, I think for better or worse Bethesda targeted the wrong audience with their 'hard sci-fi' aesthetic. I think the skyrim/fallout crowd would have gone for this way more if it had been full NMS pulp wacky sci fi style. I love what they have done with the game visually and will likely be playing it for hundreds of hours over the years.
You are most kind mate, appreciate the comment here. I’m taking a week off now to celebrate my birthday and get wasted in Vegas, but I’ll be back very soon after with more content!
The problem with Starfield is it's abysmally dull characters and quests. Many other letdowns can be fixed with mods and there are already great mods out but then there's also the current issue with the plugin limit where the object record count can overflow after around 100 ESM mods installed and it doesn't look like BGS can fix this. And then the first DLC will be released soon and will add a couple 1000 more records, effectively screwing everyone's installed mod setup.
The issue with all procedurally generated games is that the data it uses is too basic. It needs in depth data and rule sets that creates much more interesting worlds. They need things to explore, find, collect and give wonder. They then need another indepth huge asset library to work with to fill these worlds even if its procedurally generated. All they did was stretch out skyrim over a universe instead of on one map. No mans skys planets are the same. Very limited data set for the generation. They are basically two textures, a tree type model, a rock type model and a grass. Every planet is the same and there is nothing to see or do.
My main issue is the quests design. Most of the secondary quests are not really interesting to say the least ^^ Exploration could be better as well, but this might get fixed in the future
I mod pretty much any game I play, however when talking about the current state of a game, you shouldn't put such a big focus on mods. Modding is inaccessible to most people due to lack of confidence in their own abilities or lack of reading comprehension and modding Bethesda games specifically is a herculean task. Most people watching this video wouldn't even be able to change a single value in a config file.
There is some potential and I liked the terrain generation and the art design. The game still suffers from questionable writing and quest design. A unlocked gore and dismemberment system (like present in their 2 previous games) and more randomized "dungeons" / POIs are what would bring me back to the game.
I really hated Starfield originally but I understand that you could have liked it - considering that to me Redfall was a great experience that I wanted to share with friends who all strangely hated it. But after I had originally returned it, I actually bought the game again from the discount pile for 15 bucks and I think that is good value. 20 bucks would have been a stretch though.
Excellent review! This sums up my feelings pretty well. Currently pretty excited to see what the upcoming update adds to the game. Overall, I want exploration and travel to improve. I'd like to feel like I'm actually flying my ship everywhere I go, instead of simply teleporting from one location to the next.
I liked it overall 7.5 out of ten. Just wish the city’s were a bit bigger and that rover was in the game at the beginning. But better late than never, been havin fun with mods too.
I always hoped for starfield to be truly the game of the decade ,after its launch i saw the potential of it being really an unending game, with the modding community, possibilities would be undless, but that felt veeeery short after Bethesda released CK, and we all just realized how fucking fragile the game engine is, first were all the plugin limitation, and then it was data loading problem, with the game making a mess between the mods and it's own core files ,causing the game to glitch,bug out ,freeze, crash, and in all likely scenario completely die requiring a new install. That was truly disappointing for me, and I don't know if beth could fix all that crap in time.
Jolly good as usual. Speaking as someone who's life (choices) has yet to allow for a good playthrough of neither skyrim nor fallout 4, i'm not going to pick up starfield for probsbly ever. But I enjoyed hearing your thoughts on it.
Got the game to work on my 8 year old rig with a gtx1060. I played it on my series x at launch. But got it for the future mods on pc. I prefer to play with mouse and keyboard. Can't aim with controller anymore and I am getting older. Starfield is what you make of it. And I can see myself having a lot of fun with it the coming years like I did with skyrim. I jusr wish they had a armor and clothing system similar to fallout 4 and cyberpunk 2077. I really want to dress up my character for when I visit a city or go into battle. Why would I wander around in a space suit when I am in one of the major cities. Besides those things this is not a fast paced game. Gotta go slow and I am not used to this anymore. Life got shittier so I can't really put away the worries and loose myself in a game.😢. This is one of those games I would love to escape in because yeah life is just hell and this is a good escape.
It's a decent game held back by a few astoundingly dumb design decisions, such as all companions having the same opinions, significant number of loading screens (just force interiors and exteriors to match for seamless transitions on planets), lack of variety in locations for the procedurally generated exploration, and immersion breaking legendary system over unique weapons. That's a decent list, but they would not have been terribly hard to address. Bethesda didn't understand why Skyrim has such staying power and replaced key parts with MMO style systems so it could support playing the same character for an infinite amount of time. It still has all the freedom of living in another world and better combat mechanics than any previous Bethesda title which saves the game.
I suggest playing after the updates, a lot of this had been worked on. Also, all the the companions have different opinions… just because there are no evil companions doesn’t mean they are the same person.
@@TheParagonIsDead Complete any faction quest, and they will all tell you they wanted you to make the same choice. I don't need evil companions, but I don't think Andreja, Barret, Sam, and Sarah should all have the same opinions. Contrast this to Mass Effect where your companions have varied opinions that match their personalities and backgrounds.
All companions do not have the same opinions. I've been playing with "the gang's all here" mod for more than a week. I have all four constellation members with me at all times & every dialogue choice or decision i make i receive the little pop up for EACH character in the top right. Sometimes they all agree. But it's EXCEPTIONALLY rare.
the people dropping 3/10 scores were totally jumping on the hate bandwagon for some easy clicks, it's not great but not 3/10 bad, a 5/10 for me, the ship building was great.
I enjoyed the time I spent with the game. My biggest and really only complaint was that it didn't have the staying power that their previous games had. By the time I got to 100 hours I felt like I had seen everything the game had to offer instead of the thousands I have put into their past games (and still felt like there was way more to do). Of course for a game made by any other studio this wouldn't even be close to a complaint, but it's different when it comes to BGS games.
I bought Skyrim 4 years after it came out. No reason to do differently with Starfield, I have plenty of other games to play. Hell, I might even go back to Oblivion for a while.
I feel like a game like Starfield needs time to become a great game. Look at no man’s sky, it had problems at launch but a down the road it turned out to be a great game. Bethesda releases games that just need some time to develop. I enjoyed playing Starfield, not as much as I enjoyed playing Skyrim and fallout 4 but thats another story. If Starfield can continue adding new content, it will become a great game.
The game is a 7 at best, and any game shouldn't require mods to be playable. They also didn't even try to hide the load screens, even No Mans Sky was able to not have load screens and Spacebourne 2 was able to hide the load screens and lets you fly the ship in atmosphere and that was originally made by one guy. For me Starfield doesn't have that sense of exploration like Fallout 3/4 or The Elder Scroll series does, you can't just see something in the distance and go to it. You need to go thru a half dozen loading screens to land at a designated spot using a cut scene.
@IAMPAUL2021 welcome to the gang, thank you for your support! More to come for sure (although I’m taking a week off right now for birthday treats in vegas) but hopefully some older videos can tick you over! :-) cheers 🍻
I got Starfield on a 1 month free live pass. One of the first quests i got was the security office in the capital. A fetch quest. I walked out of the office wondering how a simple dead drop pickup would turn out. What amazing twist or turn will it take? I walked 20 metres, pressed the button to pick it up.... then was told to walk back to the office. Will i get pounced upon on the way back? .... nope. I handed it in and the NPC thought i was amazing. It was, without doubt, THE LAZIEST quest i've ever encountered in a so-called AAA, AA, hell, even A game before. Let alone a bethesda game. Then i found planets all had the same bits of random "features" of fuel tanks or depots on them... no matter where you were. Then, when i had another "walk 20m, press button, walk 20m back, quest completed" 'quest' in the freestar capital i was nearly done. Then, when the main quest clashed with the major side quest of the pirates and buggerd up so i couldnt talk to the pirates... something Larien, or a competant company might've anticipated i would do, i said "sod it!" uninstalled and glad i never payed a single penny for it. It felt AI generated and the AI was programmed to use the least processing power possible to save Todd money. Laziest game design ever.
Well, if you do one more of these lame quests, it will unlock a new option to solve a different quest for another npc. Sometimes small things lead to something a bit bigger. Also expecting a shoot out in a plaza full of npcs at the beginning of the game, where you probably don’t have any proper gear for a fight … not an optimal approach to the game
@davidstastny3577 haha, no I just loaded up an old save file to give something a bit more action orientated to see, don’t worry, I played it very normal in my real play through!
@@TotesRandom one more thing about this laziest quest… not only you get a good reputation with the quest giver, the quest - while being pretty simple - leads you to the mast building, where you can pick on other “more interesting quests” such as getting a research data slate for a scientist or even joining the vanguard. The quests are designed by Bethesda to lead you through the world and find new things along the way. You could say the same thing about a much simpler quest to get a coffee to that janitor girl in mast station. again, not much of a reward but the quest leads you to the terracoffee shop where you can find another quest giver. And to buy coffee, which provides some small bonuses. If you cherry pick, then yes - the quest seems simple. And yet they are all well interconnected. This design has always been a part of their formula. To explore and discover. As for the planets, not all of them have the same features. Quite a few planets and moons are untouched by human civilization. Also, those fuel tanks and solar panel arrays and other small structures scattered around POIs quite often serve two purposes, they have a container or two to loot and many also have a sleeping bag and even food, drinks and meds. One may find these just random and stupid, but I personally find them cleverly placed to get credits, gear, resources, food, drinks, meds, ammo and of course the well rested xp bonus. And they also play well with leveling up the scavenging skill. So no, there is no laziness involved but a lot of care.
Did Bethesda make all the outposts and facilities and bases bespoke like they are in Skyrim or Fallout or are they all still templates and cookie cutter? Starfield was proof to me that Bethesda isn't hungry or wanting to be on the bleeding edge anymore just like what happened with BioWare. They're content to roll out a facsimile of what made them awesome in the first place. Look at what Larian did with BG3. BioWare and Bethesda's conversation systems just don't cut it anymore. Heck, even Witcher 3 was the blueprint and after BG3, it's just not the gold standard anymore. BioWare and Bethesda are living in the aughts or 2010's still.
Still cookie cutter as far as I know. Again, we look to the modding community to fix it. Great points too mate, appreciate you taking the time to comment!
Like they are in Skyrim? That’s objectively impossible. They would have to make hundreds of thousands of in depth locations, which can’t be done. However you won’t find ad many repeats of locations anymore. Obviously a small game will have more depth than a huge procedural one…
@@TheParagonIsDead That's my point. It was a step back doing them that way. I remember BioWare getting lambasted with the cookie cutter bases in ME1 and rightfully so. You can't do that after making bespoke places like that in the Fallout and TES franchises for over 2 decades. Bethesda just isn't hungry anymore. They used to influence how the rest of the gaming industry did things. Now they're happy to stick to their archaic formula while studios like Larian dance circles around them.
if the DLCs all add new huge handcrafted maps & well designed NPCs (which have real day / night time behaviours like in Skyrim & F4), than it has chaces to redeem itself (and fixes the characters look, no more agenda pandering & uglyfing)
At this point you build your own game out of starfield with mods. That's what's happening here. They supply a base line story and tools , you mod as you see fit . I think instead of creating entire new worlds , they should just run the dlcs at undiscovered locations . Also yeah the cookie cutter scenarios get a bit tiresome.
For me the dull questing was the breaking point. I could look past the empty worlds and million load screens if the quests were fun and rewarding. Ask anyone why they still play Skyrim or Oblivion and pretty much every answer boils down to the gameplay loop of creating builds around specific equipment they earn. That doesn’t exist in Starfield because there's like 10 guns, none of which are unique, and they follow linear progression so everbody has the same stuff in the end. The only unique stuff I ever found in the game was the Mantis gear but it was so bad I never even used it. I also think this is why modders have mostly just gone back to Skyrim. The foundational gameplay loop of Starfield just isn't there so there's nothing to work with.
I tried again with it recently, it runs better and is less buggy. It's still a slog to play. It's just uninteresting and the gameplay loop feels monotonous
When it first came out people said it "Was a slow start but it picks up", "The game only really starts after 20 hours", "The game got better and better the deeper I got into it". I spent 30 hours playing the game. The performance on my PC was atrocious, I was lucky to hit 30 fps on med-low settings... which is criminal considering it doesn't look much better that Fallout 4. The constant tint the game had was also a turn off but I downloaded a mod to bypass that as well as one to optimize the performance... though the latter mod only partially worked. My biggest issue is the fact that the game is as wide as a universe, but as shallow as a puddle. The amount of distance I have to travel doing just bare minimum fetch quests is horrific. That combined with the lack of POI's and the random generated seeds really makes the game feel hollow. I feel like they could have condensed this game into the size of like 3 planets and a moon and it would've been pretty solid, but instead we got a 30fps loading screen simulator that has some of the most dog shit character animations I've ever seen. Like the game had potential. It had the ability to be extremely interesting, and a breath of fresh air in a genre where only options are "Planet finding simulator", "Wallet emptying simulator", "MMO trader simulators 1 & 2", and "One man tries to make Star Citizen Simulator". Instead they made me feel like I got robbed when I wasn't even the one who spent money on the goddamn game. I don't hate it, but its a concatenation of systems from 15 years ago that have been improved only slightly. It's like if Fallout 76 lost its friends, smoked a bowl, dressed in drag, and started pole dancing on the nose of a space shuttle
@@tomigun6913 Art style wise you are correct, it looks nothing like Fallout 4. As far as graphical fidelity, it’s just Fallout 4 with a couple mods installed. It in no way warrants the absolute dogshit performance that it has.
I was most disappointed with the lack of effort put into space travel. Especially with a previously discovered location, you just open the map and click a button and you're instantly there after a loading screen. Not every an animation of the ship flying to your destination. How did they think this was a good idea?
2000 hour plus veteran of Skyrim and Fallout 4 with over 800 mods each behind me.....Starfield is the only videogame from Bethesda I have actively despised.
why is everyone so impatient about everything? People are acting as if Bethesda can just snap their fingers and poof things into existence AAA devs are still just devs they're not gods they have limitations too The real reason why Indie games have started surpassing AAA titles is because AAA studios have to deal with more bureaucracy leading to these decisions Starfield will get its wings likely after a half decade of bureaucracy filled care tending as far as paid modeling concerns go just stick to Nexus and lovers lab what you can't see can't hurt ya
Sadly I think this is now the norm. I also think new tech is encouraging lazy implementation, namely frame gen and DLSS. I’ve been tempted to do a video on that very topic actually as it feels like a cheat sheet for developers now.
@@cockneygamer It was a sly reference to your own rating. I was having a bit of good natured fun with you. My actual score is 10/10. I agree with literally everything you say. And I thought the Schumer/Robbie joke was hilarious.
For a second I thought you might have been referring to my Black Myth review! Haha. And fear not mate, I never take offence, I always ask you lovely people jest and jibe at me, as you people are what makes the channel so awesome and why I love making content for you all. And I’m usually the guy stuck with Any Schumer... :-(
Release the game. Mr. Howard the game isn't finished yet we still need to fix the bugs and add more features. Ah that's ok. Charge the idiot fans with more money, the modders will fix are game and develop new features for free.
I guess it depends on what you want out of the game. As a story guy, all those updates didn't move the needle for me, since none of them adress the boring presentation of the campaign, the sometimes very questionable ways of how the game forces you back on the path, the none existing consequences for your actions or the dead, robotic stare of the NPCs.
Very fair rebuttal mate. For me I guess the biggest issue is that I just didn’t feel like I was ever in any danger going through space. The survival mechanic actually made me change my play style, where getting food, drink and rest changed it up a bit without being super annoying. The good news is that we are only at year 1. It took cyberpunk and no man’s sky a few years to get to where it finally got to… question is whether Bethesda has that same will power.
Too kind mate, thank you for the kind words. Always love to give balance in any of my videos, but I do truly think there is a lot left to run in Starfield yet. Thanks again
I said this on other videos and I will say it again for me Starfield with all its issues scratches a very specific itch that I have not experienced since playing Freelancer with my dad all those years back on our PC. It's nowhere near a 3/10 , on realease it was a solid 7/7.5 for me and now its a solid 8 its a good game that may become great sometime in the future.
I really enjoyed the game, overall, playing on xbox .... though the sound bug that still crops up every so often is annoying. I'll admit that I am only a casual gamer, however, so don't play a lot of different games to compare it to. Like you, I would give it a 7 or 8 out of 10. And they continue to support and really improve it. The one remaining big weakness in my book is the cookie cutter POI's. They should have introduced at least some randomization within given POI's to make them more interesting, and had more kinds of them as well. I would say that they are on that corner, anyway. (But some of the paid mods are absolutely ridiculous that they are charging for them ... an all black kodama gun skin?"
@@Leo9ine The key ingredient to any good Bethesda game is, the real score isn't given to its release date but how much it has improved afterwards. Starfield is a game that grows and evolves not stagnates and dies a year later.
As a giant space nerd I held off on baldurs gate 3 for starfield. I was so disappointed. I really bought the skyrim adventure in no mans sky space hype and I got a really big loading screen simulator. Im being dramatic, I enjoyed what I played, but I really thought Id be playing it still like skyrim or oblivion or fallout 3. But guess what Im playing this year? No mans sky again. Lol
'Has Starfield Turned A Corner One Year On?'. Well, I didn't buy the game anyway, because after FallOut 4 I vowed I'd never buy another Bethesda game until they moved on from their old janky game engine. So for me, the answer is firmly; No!
I uninstalled mine, I’ve heard mixed results some items & state is better than launch but inherently most seem to think it’s just not worth it to play - interested to see what others think.
I’m sure how it can ‘turn a corner’ it’s crushingly mediocre by design and its core architecture is overly limiting. I kinda enjoyed it but can’t see myself playing it again unless there’s a fallout London size mod. One of my bigger disappointments was the ship design being pretty good but then no real reason to go to space. That could have been so much more. Hopefully a modder will slot an actual space game in there.
“No reason to go to space”… you nailed it. I was thinking, if they removed the space part entirely, and had all the same locations, cities, quests on one big planet, would it have detracted from the game? The brutal truth is probably not. Well said mate.
The empty landscapes dotted with reused assets kill it for me. They should have handcrafted a solar system worth of really interesting planets rather than a whole universe of boring utter crap.
Starfield is solid. I just think theres a HUGE identity issue. It feels like fallout. An easy fix is to do dlc alot. To see what direction fans want. Personally build off of this game but i would ADD. Story cutscenes and make it triple A cinematic. Planets should be fully explorable and planets can be smaller just content filled. Example. Earth mars and the moon. U can travel all over earth, then u travel to mars let it be fully explorable, lively, and unique. Then lets say the moon is a little empty. Release dlc of it slowly becoming populated and finally when its completed let us explore it and also add more planets. If that makes sense. Hopefully you can get the story proper i understand its tough, but let the first few planets be single player and then once we beat the game. Maybe give a multiplayer mode?😊
The game was made to satisfy Microsoft's console dreams. It has all the hallmarks of "designed for controller" and "limited resource computing". That's also why the inventory management was so hard, no multiple select, crude sort feature, etc. And Outpost building doesn't take advantage of mouse keyboard versatility so it's real clunky. On that note, cargo links are still broken after a year. smh.
@@Estupendomagnifico1 Simpletons always overly praising their "nEw fEaTuRe" or "nEw GrApHiC" buzzwords thingy because they know nothing in now game design works.
3:17 We've had a Starfield "script extender" for many months now. Bethesda had nothing to do with it. What they released was the Creation Kit. 1 Year Later. In the modding circles I interact with there's very little interest in doing anything major with the game.
1 reason is its heavy. The game is massive in file size and to even run the creation kit you need a stronger computer. This is way different than the creation kit for skyrim and fallout 4. For reference I can't run the creation kit beyond 10 fps.
A second reason is there isn't a "hidden potential". This is the spark that makes a lot of us willing to make mods of actual quality. Not skin swaps. Not yet another housing pack. When you see something in a game that the developers failed to capitalize on and you think you can. For Starfield, the conversation around it is very muted. I've had a few friends already flake off all together. Best case scenario, you're gonna see a Fallout 4 modding environment imo. It's just not interesting enough to dig into it.
3 - Bethesda aren't being honest about their update plans. We are starting to get into minor reasons now but I know 1 modder (only the 1) who doesn't want to do anything extensive because he doesn't know if the game will break his mod with each update. Especially with shattered space coming, no one knows if it's JUST going to be the 1 isolated planet or if other systems will change along side it.
Point I'm making is, don't use mods as the hope you need to make the game fun or playable. And you 100% should not use the "promise" of mods coming to spin yourself up. Be surprised. Not expectant.
Great detail here and appreciate you sharing and putting some misconceptions wrong in my video. Someone else wrote something very similar here but you’ve added some detail on the mechanics of it so appreciate you typing this all up for everyone. Pinning this for everyone to see! Cheers
@@cockneygamer No worries. I've seen players since launch get super excited about Starfield modding thinking that now with Bethesda making the sandbox, everyone was going to jump in and build sand castles. But in truth we have to basically rebuild the sandbox walls by ourselves. The sand is rough on the hands so we have to replace it. Then not everyone can bring a shovel. Then there's many more already building cool sand castles in other boxes.
Lots of reasons to bring expectations lower. Hope I didn't sound like too much of an asshole while I explained that lol
No your detail was great. And look, it’s clearly your level of expertise and why I appreciate it. I’m one of those players you mention, in fact I even did a video ages back talking about that very thing so it’s good to get grounded from someone in the know. Not an asshole at all mate, I just want to bring a little light entertainment and pose a few questions so any rebuttal is always appreciated, and you did it fairly and cleanly! Cheers 🍻
I agree, which is why I'm playing without Mods currently. Starfield needs to be a good game "stand-alone", Mods should only add to the overall experience of the game, not make or break it!
I have been thinking.. you could probably mod a law-friendly settled system into Fallout 4. There were battles on the moon before the big war, and speculation (incl. by Tim Caine) that the purpose of the vaults was studies towards a generation ship. There could have been colonies stranded by the war and 250 years of space settlement.
Technically, it could start very simply, with a mere teleport mechanic taking you to new locations, eg a dome-covered moon city, or a half completed space arc. The internals of bases could just reuse vault sections. The monsters could just be typical wasteland critters that got there a variety of ways. The "Wanderers" short film by Erik Wernquist has a bunch of other possible solar system sites.
Going further, Im guessing a modder could probably mock up some sort of interplanetary travel mechanic. The spaceship could just be a hub location with the only thing that sets it in space is the skybox you see out the window.. Or, since modders were able to introduce cars Im guessing you could mock up a vehicle travelling on a black plain between textured spheres or something like that. Before you get close enough to see that the ground is just more texture, the landing animation could be triggered and you just appear on the closest mapped region on the planet.
One thing (of many things) I dont know is whether you could use the FO4 base building by just limiting assets to space-appropriate ones, and whether you can build mars, moon or europa-like terrains using fallout 4 terrain elements, or how hard it would be to extend them.
I enjoyed playing Starfield. I picked it up again when the new rover became a thing. If you like shooting things, this is a game for you. Awesome guns and plenty of ammo everywhere.
Starfield needed: 4x larger cities, 4x more locations on every world, more detail and depth to locations, 4x more weapons, 4x more mods, diverse vehicles, more mature content, more in depth quests, more immersive animations, more purpose to the gameplay loops. LESS SANITATION.
And it would have come out at the same time as Star Citizen.
It baffles me how the big cities dont feel like a city, more of a giant business district lol
I love starfield. Its game of the decade for me. I love leading a double life. Sometimes im the Mantis, hunting bad guys, solving mysteries, and helping people. Then i send all my "nice" crew mates on holiday and go pirating 😅
Having completed all the hand crafted stuff a few times (i don't go to POIs), i need more story. If shattered space is really a big hand crafted area, i will have so much fun.
At launch, despite bugs, I thought the game was 8-8.5. Sometimes, after completing the game, I was thinking it is 7-7.5. So this number was oscillating between 7-8.5, but I was always optimistic for this title as I saw incredible potential and overall was impressed with what was achieved (scale, proc generation, combat, story, clever ideas etc).
There is no way this game deserves less than 7, but I remember when people tried to defend the title, they were eaten alive and laughed at. I remember there was so much hate directed towards this game. It felt very unreasonable as if people just wanted to vent something out. I can only imagine an impact on dev's morale.
If IGN gave it 7, fine BGS will take the blow and the feedback, not the end of the world. But why this hate bandwagon on the forums and social media? It created a mess for those who liked the game or were working on it.
You do not like the title just move on and pick something else, do not act as if BGS took your life away. There is a way to express criticism without coming off as d. Not that simple I suppose, as folks want to cash out on the drama (ah those free views, nothing brings people together and generates clicks like hate)
Same basically. I gave it a 7.5/10 in the beginning and after completing the game i stood on a solid 7/10. It is a good game. People who dont think Its good is because they feel a let down from bethesda. If it was an indie studio there would be more positive reviews
ITs funny to me that people crap all over IGN, right until they give a score someone desperately wants, then uh oh, suddenly they matter again. Can't have it both ways, and GS, who usually is much harder to please, gave it a better score. But suddenly, that also doesn't count.
I won’t say it’s turning the corner but it’s heading towards a corner
Lol 😂 true
It's still moving through a tunnel but can't see any light yet.
I agree. I loved the hand crafted content, but Bethesda thinks waaaay too highly of their generated content. I knew that would suck but I can't believe how bad exploration is. They have to fix this. Modders shouldn't have to!
I started playing about 2 weeks ago after building a PC for the first time in ages. I have been enjoying most of it and I am excited for the DLC.
Totally mate. Not a perfect game but certainly good solid fun. Congratz on the new PC!
One year on, and whilst Starfield is by no means perfect, it continues to keep making the right steps. I think I'm one of the few that really enjoyed the game, even with its issues, but it's possibly worth another go with the additions so far. Still hating/loving Starfield? Love Reggie xxx
I feel like Starfield is heading in the right direction. There are some things that can be improved on. I think the outpost needs an overall (my personal opinion).
What do I want from future Starfield projects?
●I want huge aircraft carriers as large as a skyscrapers for huge space battles because in space size matters.
●Battlestar Galactica single pilot style space fighter planes with crazy maneuverability to dock and exit said aircraft.
●Long-lasting damage to ships so I can have a reason to craft parts and spacewalk for repairs as an option.
●Giant customizable spacestations for docking, living and defense.There's nothing that says I own this planet quite like a
Giant Spacestation. I wouldn't mind seeing O'Neil Cylinders orbiting around planets either.
●D.F.T. deep field telescopes on my ship and my person to zoom in on distant planets and other objects to far away to detect.
●An end to loading screens.
●Gaint customizable settlements with a butt load of new build items like trade and commercial centers, and livable Habs that can stack to make tall and large livable apartment buildings filled with npcs' that can come to settle, work, and live depending on its growth rate and status.
●Bigger biodomes in said settlements to house parks, plantlife, and wildlife. As well as greenhouses for growing plants.
●Crazy Blade Runner style neon signs for outside building decoration.
●Buildable Streets for vehicle transport.
●Inclosed walkway and elevator builds and inclosed bridge walkways.
● Large NPC settlements across the world so we can fight over resources.
●A merchant system where I can mine resources have them delivered up to my spacestation via an automated transport system and have spacetrucker cargoships take them out of the system automatically while I get paid.
●Deep cave systems with natural underground ecosystems, lighting, water pools, and cave dwelling monsters and other creatures inhabitants on moons and places I least expect. Wherever there's water there's a way.
●Crimson Fleet prison labor camps that I can liberate.
●For my ship to be able to fly or hover across the surface of these planets instead of just takeoff and land.
●More weird creature variants like insects that can swarm to hunt or fungi infectious plants and more mammal variant like creatures.
●Avatar looking plantlife, explorable ocean floors. larger GTA sized cities filled with new quests and side missions.
So much space so much potential.
I want it all, and don't care about storage, and despite what the haters say, Starfield is the most likely to deliver it.
@@bossredd-77 you never going to get all this in a Bethesda game...
But at least in the space sim side, theres one game where you could have carriers with fighters, in fact you can own whole fleets and pilot all the ships from fighters to massive battle ships and build the biggest space stations you can think of...
Look for X4 foundations, and go be happy.
@@efxnews4776
Thank you, oh wise Obi-Wan, for being so kind and so benevolent as to go so far far away into Starfields unknowable future just to bring back knowledge that you (sadly*) can not prove and that I, (humbly*) can not disprove.
Your words of utter wisdom and concrete assuredness shall forever inspire and motivate my unworthy existence.
I shall hurry, post haste, and forget what you recommended.
Post Haste....
@@bossredd-77 buddy, you can keep believing Bethesda would give you all what you want or accept, that there's at least some games that would grant to you at least part of part of what you seek, and maybe, just maybe you can find a better game to play...
@efxnews4776
😂😂
But are those better games for me than Starfield, because I am one of those guys that play it and love it. The games as good as it gets on console. In my humble opinion. Mods are great, ship building is topnotch, planets are vast. I just have suggestions for Bethesda to make the game better, in my opinion. Tell me, what's wrong with that?
See Space Engineers..
00:52 Honestly, the most frustrating thing about Starfield, is that it's not too difficult for the game to "turn a corner", it's whether or not Bethesda is willing to do any of the things needed, in a timely manner, and before people like myself stop caring. The REV-8, though extremely cool, is long overdue, and it's not like the fans weren't telling Bethesda this from the very beginning.
Sometimes it truly feels like us, the fans, are much better at vocalizing what the game needs then the Developers who creating the f**king thing. It's like we all paid $70 for potential, that may or may not be realized, but it's not like any of these concepts are nebulous or are things we haven't already seen done with older Mods! Bethesda has years of examples to draw from.
Bethesda knows for a fact that us fans value immersion, immersion Mods are some of the most popular and highly requested Mods out there, so why the f**k is it taking so long for Bethesda to follow-through with this kind of gameplay? It's so frustrating...
Name a game that you have paid full price for that has a strong foundation even remotely close to Starfield that isn’t a Bethesda game…
Name a game that has this strong of modelling support that isn’t a Bethesda game… then name a developer that updates their game so frequently to fix community concerns at the peace that Bethesda is doing it…
It’s pretty upsetting and I really feel bad for the developers and all the people that worked so hard on this game. I’ll admit, I jumped on the bandwagon of speaking negatively about this game because people were pointing out obvious flaws of this game that I could relate to but, I can also relate to all of the exceptional positives of the game.
For the $80 Canadian I spent on this game I have already played it more than a lot of the other $80 games I have in my Steam library. I’ve returned to the game multiple times over the last year and found some very incredible improvements to the game. Without paying any more money, the game has gotten even more enjoyable and more fun to play. Regardless, if it was missing things from the beginning, for an $80 game it still offered a lot of content. Now it offers a lot more and with creations, it offers far more than most other games already. If that state is still developing for this game and there will be many more beneficial updates in the future. Now take the $80 you spent on Starfield and spend the same $80 on Star Wars outlaws… the value will not feel the same. I promise you that.
I paid the same as you and I haven't played nearly enough to justify the prize. Not even going through Shattered Space will do.
Lesson learnt: never pre-ordering a game again, specially if it's from a decadent company with a new IP built on the wrong engine.
Great vid, mate. We need to give kudos to the updates that Bethesda gave. They did not just give us half baked stuff. The local map and the buggy prove this. They were of high quality. I still love this game.
For the first 12 months of its life I think it’s pretty impressive to be honest. Appreciate the kind words too, cheers 🍻
I liked Starfield initially, it has flaws (like any game), but the atmosphere, the total amount of content, the authentic presentation of space, and not some kind of children's, acid cartoon (hello NMS fans) and the presence of a lot of features in my case easily covered the shortcomings. Hate is now selling well, gaining traffic perfectly, Bethesda after F76 was treated skeptically, the cancellation of the release on PS, here is the result... I never understood the opinion that Starfield was a victim of its advertising campaign... Everything that was shown in the presentation of the game is in it. If you saw something more, then it's just time for you to grow up, and not to be a minor, infantile idiot with a sick fantasy
With the new 3d map and recent rover update this game is so much better now especially when exploring unknown planets. I'm a huge scfi fan and I've always wanted a game like this even tho almost all planets are procedurally generated.
I hope that bethesda will fix the loading screen one day
Still baffles me that design choice. I bet it’s a simple fix too… but the cut to black constantly is just so dumb.
I love starfield, screw what the mass says
It's a loud minority.
I've been having a great time playing Starfield since the update that added mods for consoles. If you're too hung up on exploration, go play NMS. I have over 500 hours in NMS and I'm tired of climbing that hill to find... another hill. That's all exploration amounts to. Sorry. Starfield has actual characters, dialog, story and real combat with real guns. That is fun. If you don't get it, you don't get it. Go play NMS instead. Simple.
@@krono069
Starfield has that realistic feel to it as well. No Man's Sky isn't a bad game at all, eight years later that is, but I can't really ever get past that cartoony feel they went for.
Imagine Starfield eight years down the road.
Better ship builds, better economics, better gunfights, better storyline, better outpost build and a far better modding community.
Starfield > No Man's Sky
Bethesda released the Creation Kit, they do not make the Script Extender.
Thank you! I’m glad you corrected that, as I recently just reinstalled Skyrim with a load of mods for a potential retro review and I think I’m getting my games crossed!
Edit: yes I’m getting confused between the two for sure! www.neowin.net/amp/starfield-now-has-official-mod-support-as-creation-kit-tools-launch-on-steam/
@cockneygamer Nah, that's the same for all Bethesda games. The Creation Kit is a version of Bethesda Game Studio's official in-house software they use to make their games with, slightly altered and released to the public. The Script Extender is a piece of software created by Silverlock and allows modders to extend the scripting capabilities beyond what's already present in the Creation Engine.
@noncompulsoryl well my good man, thank you for sharing and putting me right! I honestly learnt something new today and I’m sure others will too reading this so appreciate you clearing that up! Cheers 🍻
I can only assume like myself most people dragged them selves the first go round, realised or found out on line that all that happens is you start again and uninstalled. I see no compelling reason to reinstall it.
@@garethsnaim8174
Simulation Space games aren't for you then, because I'm hundreds of hours in and have no incentive to uninstall it. Best Bethesda game that guarantees to keep getting better as time goes.
😂@@bossredd-77
@@bossredd-77 Thats something that does not get brought up very often, I think for better or worse Bethesda targeted the wrong audience with their 'hard sci-fi' aesthetic. I think the skyrim/fallout crowd would have gone for this way more if it had been full NMS pulp wacky sci fi style. I love what they have done with the game visually and will likely be playing it for hundreds of hours over the years.
@@alexgame3357I like the aesthetic personally. I hate the NMS aesthetic.
me either.
LOL your phrases had me locked in the whole time.
great video and good thoughts. Cheers!
Love this vid bro keep going, narration is solid asf
You are most kind mate, appreciate the comment here. I’m taking a week off now to celebrate my birthday and get wasted in Vegas, but I’ll be back very soon after with more content!
@@cockneygamer BE MADLAD BRO HAPPY BIRTHDAY FROM NEW ZEALSND
@@illvillainyac2678 Ah New Zealand! Had no idea we reached so far and wide, LOVE IT!
The problem with Starfield is it's abysmally dull characters and quests. Many other letdowns can be fixed with mods and there are already great mods out but then there's also the current issue with the plugin limit where the object record count can overflow after around 100 ESM mods installed and it doesn't look like BGS can fix this. And then the first DLC will be released soon and will add a couple 1000 more records, effectively screwing everyone's installed mod setup.
If they can't fix the record issue it's going to make modding really dull.
The issue with all procedurally generated games is that the data it uses is too basic.
It needs in depth data and rule sets that creates much more interesting worlds. They need things to explore, find, collect and give wonder. They then need another indepth huge asset library to work with to fill these worlds even if its procedurally generated.
All they did was stretch out skyrim over a universe instead of on one map.
No mans skys planets are the same. Very limited data set for the generation. They are basically two textures, a tree type model, a rock type model and a grass. Every planet is the same and there is nothing to see or do.
My main issue is the quests design. Most of the secondary quests are not really interesting to say the least ^^
Exploration could be better as well, but this might get fixed in the future
I really hope they add a system with a black hole or someone does an unofficial mod of one
I mod pretty much any game I play, however when talking about the current state of a game, you shouldn't put such a big focus on mods. Modding is inaccessible to most people due to lack of confidence in their own abilities or lack of reading comprehension and modding Bethesda games specifically is a herculean task. Most people watching this video wouldn't even be able to change a single value in a config file.
There is some potential and I liked the terrain generation and the art design. The game still suffers from questionable writing and quest design. A unlocked gore and dismemberment system (like present in their 2 previous games) and more randomized "dungeons" / POIs are what would bring me back to the game.
I absolutely hate the vehicle controls but I’m glad they added them. Definitely a wild moment for BGS history
I really hated Starfield originally but I understand that you could have liked it - considering that to me Redfall was a great experience that I wanted to share with friends who all strangely hated it. But after I had originally returned it, I actually bought the game again from the discount pile for 15 bucks and I think that is good value. 20 bucks would have been a stretch though.
Excellent review! This sums up my feelings pretty well. Currently pretty excited to see what the upcoming update adds to the game. Overall, I want exploration and travel to improve. I'd like to feel like I'm actually flying my ship everywhere I go, instead of simply teleporting from one location to the next.
I liked it overall 7.5 out of ten. Just wish the city’s were a bit bigger and that rover was in the game at the beginning. But better late than never, been havin fun with mods too.
Nah, starfield is just getting started 🎉 This last year was Starfields Beta period 😅
😂
I kind of wish they would've ran a actual beta, but I guess they probably had PTSD from Fallout 76
Well i love Starfield and expect to play for years to come ❤👍
I always hoped for starfield to be truly the game of the decade ,after its launch i saw the potential of it being really an unending game, with the modding community, possibilities would be undless, but that felt veeeery short after Bethesda released CK, and we all just realized how fucking fragile the game engine is, first were all the plugin limitation, and then it was data loading problem, with the game making a mess between the mods and it's own core files ,causing the game to glitch,bug out ,freeze, crash, and in all likely scenario completely die requiring a new install. That was truly disappointing for me, and I don't know if beth could fix all that crap in time.
My gut is still telling me it’s a 6/10 due to the fact that it doesn’t have any meaningful exploration, but this is a great video.
Very fair point mate, exploration is absolutely killer (in a bad way) in this game. And appreciate your comment, very kind of you sir
Jolly good as usual. Speaking as someone who's life (choices) has yet to allow for a good playthrough of neither skyrim nor fallout 4, i'm not going to pick up starfield for probsbly ever. But I enjoyed hearing your thoughts on it.
Appreciate it mate, thank you! And Fallout 4 is a good place to start if you ever get those hours!
Got the game to work on my 8 year old rig with a gtx1060. I played it on my series x at launch. But got it for the future mods on pc. I prefer to play with mouse and keyboard. Can't aim with controller anymore and I am getting older.
Starfield is what you make of it. And I can see myself having a lot of fun with it the coming years like I did with skyrim.
I jusr wish they had a armor and clothing system similar to fallout 4 and cyberpunk 2077. I really want to dress up my character for when I visit a city or go into battle. Why would I wander around in a space suit when I am in one of the major cities. Besides those things this is not a fast paced game. Gotta go slow and I am not used to this anymore. Life got shittier so I can't really put away the worries and loose myself in a game.😢. This is one of those games I would love to escape in because yeah life is just hell and this is a good escape.
I started my first playthrough after the release of the vehicle update.
Would love to know what you think so far. As you can see in the comments a very divisive game!
It's a decent game held back by a few astoundingly dumb design decisions, such as all companions having the same opinions, significant number of loading screens (just force interiors and exteriors to match for seamless transitions on planets), lack of variety in locations for the procedurally generated exploration, and immersion breaking legendary system over unique weapons. That's a decent list, but they would not have been terribly hard to address. Bethesda didn't understand why Skyrim has such staying power and replaced key parts with MMO style systems so it could support playing the same character for an infinite amount of time. It still has all the freedom of living in another world and better combat mechanics than any previous Bethesda title which saves the game.
Very well said mate! Great points.
I suggest playing after the updates, a lot of this had been worked on.
Also, all the the companions have different opinions… just because there are no evil companions doesn’t mean they are the same person.
@@TheParagonIsDead Complete any faction quest, and they will all tell you they wanted you to make the same choice. I don't need evil companions, but I don't think Andreja, Barret, Sam, and Sarah should all have the same opinions. Contrast this to Mass Effect where your companions have varied opinions that match their personalities and backgrounds.
@@bjaurelio I haven’t experienced this in 400 hours so idk.
Give starfield some time.
All companions do not have the same opinions.
I've been playing with "the gang's all here" mod for more than a week. I have all four constellation members with me at all times & every dialogue choice or decision i make i receive the little pop up for EACH character in the top right.
Sometimes they all agree. But it's EXCEPTIONALLY rare.
the people dropping 3/10 scores were totally jumping on the hate bandwagon for some easy clicks, it's not great but not 3/10 bad, a 5/10 for me, the ship building was great.
5/10 is fair. Aggressively mediocre.
I'm still waiting to complete the ryujin questline if they ever want to fix it for us xbox players. Still no operative at the meeting point..🤷♀️
Nicely said, thank you 👍👍👍
You are most welcome! 🍻
I love the language in the video...subbed.
Thank you fella, appreciate the support! Welcome to the gang! 🍻
my favorite game ever! i love starfield❤️🔥
Starfield isn't a perfect game, but then again, I'm not a perfect gamer. :D
Name of the piano music in the background of the intro please?
I believe it’s called Gymnopedie (classical music).
I might have the spelling wrong but type that in and you’ll find it!
@@cockneygamer Thanks!
I enjoyed the time I spent with the game. My biggest and really only complaint was that it didn't have the staying power that their previous games had. By the time I got to 100 hours I felt like I had seen everything the game had to offer instead of the thousands I have put into their past games (and still felt like there was way more to do). Of course for a game made by any other studio this wouldn't even be close to a complaint, but it's different when it comes to BGS games.
The games only a year old and things are still being added.
Trust you haven’t. I have 400 hours and I still haven’t experienced the whole game.
"Aaaat the black 'ole " good lord
That Wuhan joke was diabolical lmao
Haha, not the greatest I admit
I bought Skyrim 4 years after it came out. No reason to do differently with Starfield, I have plenty of other games to play. Hell, I might even go back to Oblivion for a while.
I feel like a game like Starfield needs time to become a great game. Look at no man’s sky, it had problems at launch but a down the road it turned out to be a great game. Bethesda releases games that just need some time to develop. I enjoyed playing Starfield, not as much as I enjoyed playing Skyrim and fallout 4 but thats another story. If Starfield can continue adding new content, it will become a great game.
The game is a 7 at best, and any game shouldn't require mods to be playable. They also didn't even try to hide the load screens, even No Mans Sky was able to not have load screens and Spacebourne 2 was able to hide the load screens and lets you fly the ship in atmosphere and that was originally made by one guy. For me Starfield doesn't have that sense of exploration like Fallout 3/4 or The Elder Scroll series does, you can't just see something in the distance and go to it. You need to go thru a half dozen loading screens to land at a designated spot using a cut scene.
If you land on a planet and see sth. in the distance, you can walk to it.
This was hysterical 😂
What this channel is all about. Banter but hopefully with some informative opinions and reviews thrown in on top! Appreciate the comment mate, 🍻
@@cockneygamer Some really good comedy writing mate. It had me howling. Nun’s knickers 😂
Subbed. Keep up the good work.
@IAMPAUL2021 welcome to the gang, thank you for your support!
More to come for sure (although I’m taking a week off right now for birthday treats in vegas) but hopefully some older videos can tick you over! :-) cheers 🍻
There's a corner somewhere and Bethesda seems like they're eyeing it.
I got Starfield on a 1 month free live pass. One of the first quests i got was the security office in the capital. A fetch quest. I walked out of the office wondering how a simple dead drop pickup would turn out. What amazing twist or turn will it take? I walked 20 metres, pressed the button to pick it up.... then was told to walk back to the office. Will i get pounced upon on the way back? .... nope. I handed it in and the NPC thought i was amazing. It was, without doubt, THE LAZIEST quest i've ever encountered in a so-called AAA, AA, hell, even A game before. Let alone a bethesda game. Then i found planets all had the same bits of random "features" of fuel tanks or depots on them... no matter where you were. Then, when i had another "walk 20m, press button, walk 20m back, quest completed" 'quest' in the freestar capital i was nearly done. Then, when the main quest clashed with the major side quest of the pirates and buggerd up so i couldnt talk to the pirates... something Larien, or a competant company might've anticipated i would do, i said "sod it!" uninstalled and glad i never payed a single penny for it. It felt AI generated and the AI was programmed to use the least processing power possible to save Todd money. Laziest game design ever.
Well, if you do one more of these lame quests, it will unlock a new option to solve a different quest for another npc. Sometimes small things lead to something a bit bigger. Also expecting a shoot out in a plaza full of npcs at the beginning of the game, where you probably don’t have any proper gear for a fight … not an optimal approach to the game
@davidstastny3577 haha, no I just loaded up an old save file to give something a bit more action orientated to see, don’t worry, I played it very normal in my real play through!
@@TotesRandom one more thing about this laziest quest… not only you get a good reputation with the quest giver, the quest - while being pretty simple - leads you to the mast building, where you can pick on other “more interesting quests” such as getting a research data slate for a scientist or even joining the vanguard. The quests are designed by Bethesda to lead you through the world and find new things along the way. You could say the same thing about a much simpler quest to get a coffee to that janitor girl in mast station. again, not much of a reward but the quest leads you to the terracoffee shop where you can find another quest giver. And to buy coffee, which provides some small bonuses. If you cherry pick, then yes - the quest seems simple. And yet they are all well interconnected. This design has always been a part of their formula. To explore and discover. As for the planets, not all of them have the same features. Quite a few planets and moons are untouched by human civilization. Also, those fuel tanks and solar panel arrays and other small structures scattered around POIs quite often serve two purposes, they have a container or two to loot and many also have a sleeping bag and even food, drinks and meds. One may find these just random and stupid, but I personally find them cleverly placed to get credits, gear, resources, food, drinks, meds, ammo and of course the well rested xp bonus. And they also play well with leveling up the scavenging skill. So no, there is no laziness involved but a lot of care.
Bro played one quest and said “this is the whole game” 💀
@@TotesRandom
Should've finished the quest genius 😂
For me, with all the mods too, it has. Definitely enjoying it ten folds this time around
Did Bethesda make all the outposts and facilities and bases bespoke like they are in Skyrim or Fallout or are they all still templates and cookie cutter?
Starfield was proof to me that Bethesda isn't hungry or wanting to be on the bleeding edge anymore just like what happened with BioWare. They're content to roll out a facsimile of what made them awesome in the first place. Look at what Larian did with BG3. BioWare and Bethesda's conversation systems just don't cut it anymore. Heck, even Witcher 3 was the blueprint and after BG3, it's just not the gold standard anymore. BioWare and Bethesda are living in the aughts or 2010's still.
Still cookie cutter as far as I know. Again, we look to the modding community to fix it.
Great points too mate, appreciate you taking the time to comment!
Like they are in Skyrim? That’s objectively impossible.
They would have to make hundreds of thousands of in depth locations, which can’t be done. However you won’t find ad many repeats of locations anymore.
Obviously a small game will have more depth than a huge procedural one…
@@TheParagonIsDead That's my point. It was a step back doing them that way. I remember BioWare getting lambasted with the cookie cutter bases in ME1 and rightfully so. You can't do that after making bespoke places like that in the Fallout and TES franchises for over 2 decades. Bethesda just isn't hungry anymore. They used to influence how the rest of the gaming industry did things. Now they're happy to stick to their archaic formula while studios like Larian dance circles around them.
if the DLCs all add new huge handcrafted maps & well designed NPCs (which have real day / night time behaviours like in Skyrim & F4), than it has chaces to redeem itself (and fixes the characters look, no more agenda pandering & uglyfing)
At this point you build your own game out of starfield with mods. That's what's happening here. They supply a base line story and tools , you mod as you see fit . I think instead of creating entire new worlds , they should just run the dlcs at undiscovered locations . Also yeah the cookie cutter scenarios get a bit tiresome.
I loved this game, I’m with you 10 out of 10
For me the dull questing was the breaking point. I could look past the empty worlds and million load screens if the quests were fun and rewarding. Ask anyone why they still play Skyrim or Oblivion and pretty much every answer boils down to the gameplay loop of creating builds around specific equipment they earn. That doesn’t exist in Starfield because there's like 10 guns, none of which are unique, and they follow linear progression so everbody has the same stuff in the end. The only unique stuff I ever found in the game was the Mantis gear but it was so bad I never even used it. I also think this is why modders have mostly just gone back to Skyrim. The foundational gameplay loop of Starfield just isn't there so there's nothing to work with.
It’s stupid how texture mods disable achievements!
Missions still bugged so bad you have to console command to continue the story line... consider that corner still miles away.
I love this game.
There's nothing yet to make me want to re-install the game and use up over 100Gb of precious HD space
It doesn't play on HD
They were running it on their ps4 sponsered pcs. Meanwhile the ps5 scores were 5/10.
0:38 I see what you did there. 😎
A fellow man of banter!
I tried again with it recently, it runs better and is less buggy.
It's still a slog to play. It's just uninteresting and the gameplay loop feels monotonous
Isn't it more buggy with the buggy? Im sorry.
@indigowater2225 don’t be sorry. That’s the sort of dad joke that we can all approve of
@@cockneygamer hahah thanks!
When it first came out people said it "Was a slow start but it picks up", "The game only really starts after 20 hours", "The game got better and better the deeper I got into it". I spent 30 hours playing the game. The performance on my PC was atrocious, I was lucky to hit 30 fps on med-low settings... which is criminal considering it doesn't look much better that Fallout 4. The constant tint the game had was also a turn off but I downloaded a mod to bypass that as well as one to optimize the performance... though the latter mod only partially worked. My biggest issue is the fact that the game is as wide as a universe, but as shallow as a puddle. The amount of distance I have to travel doing just bare minimum fetch quests is horrific. That combined with the lack of POI's and the random generated seeds really makes the game feel hollow. I feel like they could have condensed this game into the size of like 3 planets and a moon and it would've been pretty solid, but instead we got a 30fps loading screen simulator that has some of the most dog shit character animations I've ever seen.
Like the game had potential. It had the ability to be extremely interesting, and a breath of fresh air in a genre where only options are "Planet finding simulator", "Wallet emptying simulator", "MMO trader simulators 1 & 2", and "One man tries to make Star Citizen Simulator". Instead they made me feel like I got robbed when I wasn't even the one who spent money on the goddamn game. I don't hate it, but its a concatenation of systems from 15 years ago that have been improved only slightly. It's like if Fallout 76 lost its friends, smoked a bowl, dressed in drag, and started pole dancing on the nose of a space shuttle
Are you a liar? Fallout 4 looks nothing like starfield
@@tomigun6913 Art style wise you are correct, it looks nothing like Fallout 4. As far as graphical fidelity, it’s just Fallout 4 with a couple mods installed. It in no way warrants the absolute dogshit performance that it has.
@ubisuccle its definitely NOT fallout 4 with a couple of mods either, you lying animal.
Performance is fine. You playing it on nokia.
I was most disappointed with the lack of effort put into space travel. Especially with a previously discovered location, you just open the map and click a button and you're instantly there after a loading screen. Not every an animation of the ship flying to your destination. How did they think this was a good idea?
@Badger17805 bang on point that. It removes that feeling of “discovery” or a possible random event happening.
Great commentary
Thank you mate, appreciate that a lot, 🍻
2000 hour plus veteran of Skyrim and Fallout 4 with over 800 mods each behind me.....Starfield is the only videogame from Bethesda I have actively despised.
why is everyone so impatient about everything? People are acting as if Bethesda can just snap their fingers and poof things into existence AAA devs are still just devs they're not gods they have limitations too The real reason why Indie games have started surpassing AAA titles is because AAA studios have to deal with more bureaucracy leading to these decisions Starfield will get its wings likely after a half decade of bureaucracy filled care tending as far as paid modeling concerns go just stick to Nexus and lovers lab what you can't see can't hurt ya
As long as games like this continue to get support (outside of modding) - companies will never release anything finished
Sadly I think this is now the norm. I also think new tech is encouraging lazy implementation, namely frame gen and DLSS. I’ve been tempted to do a video on that very topic actually as it feels like a cheat sheet for developers now.
@@cockneygamer I'd love to see that video, I'm curious to find out more about that.
Terrific! I give this video a solid 8/10. :)
That’s above average so I’ll take that! Cheers mate!
@@cockneygamer It was a sly reference to your own rating. I was having a bit of good natured fun with you. My actual score is 10/10. I agree with literally everything you say. And I thought the Schumer/Robbie joke was hilarious.
For a second I thought you might have been referring to my Black Myth review! Haha. And fear not mate, I never take offence, I always ask you lovely people jest and jibe at me, as you people are what makes the channel so awesome and why I love making content for you all.
And I’m usually the guy stuck with Any Schumer... :-(
Release the game. Mr. Howard the game isn't finished yet we still need to fix the bugs and add more features. Ah that's ok. Charge the idiot fans with more money, the modders will fix are game and develop new features for free.
I guess it depends on what you want out of the game.
As a story guy, all those updates didn't move the needle for me, since none of them adress the boring presentation of the campaign, the sometimes very questionable ways of how the game forces you back on the path, the none existing consequences for your actions or the dead, robotic stare of the NPCs.
Very fair rebuttal mate. For me I guess the biggest issue is that I just didn’t feel like I was ever in any danger going through space. The survival mechanic actually made me change my play style, where getting food, drink and rest changed it up a bit without being super annoying. The good news is that we are only at year 1. It took cyberpunk and no man’s sky a few years to get to where it finally got to… question is whether Bethesda has that same will power.
Finally a positive video about Starfield, thank you, your last point is incredible
Too kind mate, thank you for the kind words. Always love to give balance in any of my videos, but I do truly think there is a lot left to run in Starfield yet. Thanks again
Still did not fix the ranger quest at the end no ship smh
Modders to the rescue
I said this on other videos and I will say it again for me Starfield with all its issues scratches a very specific itch that I have not experienced since playing Freelancer with my dad all those years back on our PC. It's nowhere near a 3/10 , on realease it was a solid 7/7.5 for me and now its a solid 8 its a good game that may become great sometime in the future.
I really enjoyed the game, overall, playing on xbox .... though the sound bug that still crops up every so often is annoying. I'll admit that I am only a casual gamer, however, so don't play a lot of different games to compare it to. Like you, I would give it a 7 or 8 out of 10. And they continue to support and really improve it. The one remaining big weakness in my book is the cookie cutter POI's. They should have introduced at least some randomization within given POI's to make them more interesting, and had more kinds of them as well. I would say that they are on that corner, anyway. (But some of the paid mods are absolutely ridiculous that they are charging for them ... an all black kodama gun skin?"
I have plenty better space games to play, before even consider give a second chance to Starfield.
I’ve seen some have heavy mods on it now there even a Star Wars starfield mod apparently 😂
Probably gonna get a whole lot of new players soon. They keep screwing with Fallout 76.
I just can't comprehend how a game like this is released. A visceral feeling of "absolutely zero of the people who made this game cared about it"
@@Leo9ine
The key ingredient to any good Bethesda game is, the real score isn't given to its release date but how much it has improved afterwards.
Starfield is a game that grows and evolves not stagnates and dies a year later.
Bro didn’t play.
@@bossredd-77 Then I'll wait 10 years then... while in the meantime something better will come along. Thanks.
Wait for the dlc yall.
also no game has been fixed in only a year.
It rolled out right after BG3. It had no chance last year, no game did.
As a giant space nerd I held off on baldurs gate 3 for starfield. I was so disappointed. I really bought the skyrim adventure in no mans sky space hype and I got a really big loading screen simulator.
Im being dramatic, I enjoyed what I played, but I really thought Id be playing it still like skyrim or oblivion or fallout 3. But guess what Im playing this year? No mans sky again. Lol
'Has Starfield Turned A Corner One Year On?'. Well, I didn't buy the game anyway, because after FallOut 4 I vowed I'd never buy another Bethesda game until they moved on from their old janky game engine. So for me, the answer is firmly; No!
It plays just like skyrim tho
I uninstalled mine, I’ve heard mixed results some items & state is better than launch but inherently most seem to think it’s just not worth it to play - interested to see what others think.
I have a feeling it’s one of those Marmite games!
I’m sure how it can ‘turn a corner’ it’s crushingly mediocre by design and its core architecture is overly limiting. I kinda enjoyed it but can’t see myself playing it again unless there’s a fallout London size mod. One of my bigger disappointments was the ship design being pretty good but then no real reason to go to space. That could have been so much more. Hopefully a modder will slot an actual space game in there.
“No reason to go to space”… you nailed it. I was thinking, if they removed the space part entirely, and had all the same locations, cities, quests on one big planet, would it have detracted from the game? The brutal truth is probably not. Well said mate.
Gymnopédie No. 1 🥰
Good comedy. You got my sub lol
Nope.
The empty landscapes dotted with reused assets kill it for me.
They should have handcrafted a solar system worth of really interesting planets rather than a whole universe of boring utter crap.
Starfield is solid. I just think theres a HUGE identity issue. It feels like fallout. An easy fix is to do dlc alot. To see what direction fans want. Personally build off of this game but i would ADD. Story cutscenes and make it triple A cinematic. Planets should be fully explorable and planets can be smaller just content filled. Example. Earth mars and the moon. U can travel all over earth, then u travel to mars let it be fully explorable, lively, and unique. Then lets say the moon is a little empty. Release dlc of it slowly becoming populated and finally when its completed let us explore it and also add more planets. If that makes sense. Hopefully you can get the story proper i understand its tough, but let the first few planets be single player and then once we beat the game. Maybe give a multiplayer mode?😊
The game was made to satisfy Microsoft's console dreams. It has all the hallmarks of "designed for controller" and "limited resource computing". That's also why the inventory management was so hard, no multiple select, crude sort feature, etc. And Outpost building doesn't take advantage of mouse keyboard versatility so it's real clunky. On that note, cargo links are still broken after a year. smh.
My most accurate description for Starfield is outdated.
I never understand this criticism. As if modern games have better gameplay than older ones.
@@Estupendomagnifico1 Simpletons always overly praising their "nEw fEaTuRe" or "nEw GrApHiC" buzzwords thingy because they know nothing in now game design works.
It was great in the beginning and is only getting better!