The Tarrasque - Monsters, Misguided #1
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- Опубликовано: 11 сен 2024
- In this first episode of the new series, I go over the Tarrasque and it's properties, as well as a story about a guy who was able to successfully capture one.
Sorry this one is a bit late. After this I should be back on the weekly upload schedule.
My Patreon is open now! Head on over here for details.
/ kanekuo
Songs in the video
Turtle Spa - Hans Zimmer
Chez Olaf - Thomas Newman
Assassins Breathe - Daniel Pemberton
Legend of the Sword - Daniel Pemberton
From Past to Present - Jeremy Soule
Welcome to the fold
Zee Bashew equal parts nervous and excited!
Hey it Zee also known as the guy that did the animated spellbook
Shameless sponser
i like your vids
Oh yeah, blame the poor terrasque! He was innocent, just chilling in his subterranean room when a semi reptilian, drunk monkey created an area of dead magic. He pops his head up to see just what the F is going down and gets blamed for all the resulting destruction. Poor form, Dingo, poor form.
Ah yes, the Tarrasque, I was banned from singing Karaoke because of this thing.
You're here too!? Oh my god, what is happening!??
Just don't cast dancing lights.
well, if you weren't such a show off that tarrasque would be still inside the ground causing earthquakes and stuff.
That durned wild magic...
But Felix planned the Tarrasque right? 🤔
"Joke characters turned realistic are often some of the best I've seen."
Case in point: Scanlan Shorthalt.
DotsPerMeter The Adventure Zone cast.
Maybe my players paladin or bard will be like that some day
That is very true lol
Do you spice?
You beat me to this comment
How to beat Tarrasque:
1. Run
2. Open literal portal to Hell itself
3. Run farther
Gehenna is the domain of the Daemons, not the devils. You're thinking of Baator.
Ask to the local King: Okay, who is the biggest baddest dragon on your kingdom and how much youre willing to pay him, also send two archers on hippogriffs to distract the thing.
I know an easier, and more confuseing way
-step1/1 : create of destroy water somwere inside of the tarrasque
4) Be a rogue to run farther
Yup, despite their immense strength, size, and resistances and hp regen, they lack one thing: Speed. They can only move what was it, 25 ft a round?
First question to ask yourself when fighting a Terrasque: How many continents do I have in between myself and the Terrasque? If the answer is less than one, try to change that answer as quickly as possible.
alright, I followed your advice, the answer is now negative one, as I am inside the tarrasque, what is the next question?
@@forestcaine hope ya got him
That is atypical. Ordinarily grappling does not involve a saving throw, hence why it's such a staple to enlarge PCs to grapple big monsters.
@@Neutral_Tired underground....
@@TheFirstLanx what about the beast reverse grapple or throwing you off and then curve stomping you in the curent terrain
Followup campaign where the residents of Gehenna angrily seek out the poor bastard who threw The Tarrasque at them.
*former residents
Most are actually now residents of the astral plane
Gahenna is an eternal battlefield filled with dead goblinoids and orcs. They might see it as a welcome change of pace.
@@beastwarsFTW You're thinking of Acheron, the D6 dimension, Gehenna is the volcano Mario Galaxy one
I wound't even count with Gehenne being there anymore.
So Jerome flipped the standard procedure on its head. Instead of moving himself away from the Tarrasque he simply moved the Tarrasque away from himself!
“Let’s jut take the Tarrasque and push it somewhere els!”
-Patrick
I mean, my solution has always been yeeting it into the plane of shadows - over time, it actually erased it from existence!
So literally ignore it until the problem disappears
What's the name of the spell he used?
@@buttersnow8707
As far as I am aware, it drains them of everything, even life essence.
Ballsy
TL:DR
Deal with the Tarrasque by *yeeting* that mf into The Nine Hells. He's Asmodeus' problem now.
Think about what a dastardly DM would do though... Devil Tarrasque.
have it come back with a collar with a cutesy nametag around its neck and Asmodeus riding on it's back.
I just imagine his daughter giving it braids
Just imagine this:
Asmodeus: My unholy legions, we are finally ready to begin the invasion of- UNHOLT SHIT, WHAT THE FUCK IS THAT?!??!!!
You mean Asmodeus’ pet now
"Joke characters that turn realistic is often the best I've seen"
Raise a glass to our boi Scanlan
Pichu in smash ultimate
So... I threw the Tarrasque at my players in a Pathfinder Mythic campaign. They were level 14, Mythic 7, and had a month to prepare.
The Wizard finished it in one round by teleporting TO THE MOON. He had spent two weeks preparing a chasm that was at a livable temperature with breathable air, so that it was q valid teleportation target.
Basically, the Tarrasque popped that little bubble and promptly suffocated. Of course, that doesn't kill it, but it does make it hibernate until it can breathe again.
Badass
You should have narrated the day that the moon crashed into the Earth and it awoke.
@@connorschultz380 Not bad, but instead, there's now a wizard temple on the moon in my world with the Tarrasque sleeping in it. >:)
The Kars treatment
@@joaovitorpinheironasciment1893 Wizard probably didn't even loose a hand doing it.
“Gone mad with the power of 5 attacks per turn” it’s too real
Golden Boy dual wielding L3+ fighters whenever they use action surge.
I mentioned that and no one said anything in reply! :(
I always liked to describe my Archer as firing six arrows at once when using action surge, and them homing -somehow- on the enemy he targets. It's a funny image.
20th level fighters hate him
-Have a party of only Clerics.
-All of em summon celestial spirits.
-Play The Last Stand at full volume.
-Observe the carnage.
I once wanted to do a Tarrasque mid campaign encounter to chase off everyone and destroy a city and make it a hook for them to find a way to beat it later on. I made it appear at the end of a session as a cliffhanger and planed to end there.
I prepared in advanced a 7th level teleport spell scroll for them in order to escape. Then the wizard decided to cast the reduce spell on everyone and use the spell scroll to teleport inside the Tarrasque.
This shouldn't have worked for multiple reasons the reduce spell lasts for only 1 min and it only makes you small there is no air inside it. But I liked the idea so next session instead of a mad dash to leave a falling city like I planed I made a inside the body campaign to destroy its hart and brain.
That sounds fucking amazing
classical JRPG stuff^^ nice!
very homebrew, but exactly in the spirit of D&D.
Bowser’s Inside Story but fucking metal.
Holy fuck, this is amongst the best of things.
"What to do when dealing with a Tarrasque: turn to page 87 'Hopeless situations'." (Flips to page)
*What to do if you find yourself stuck with no hope of rescue: Consider yourself lucky that life has been good to you so far. Alternatively, if life hasn't been good to you so far, which given your present circumstances seems more likely, consider yourself lucky that it won't be troubling you much longer.*
"...Crap."
To my understanding the best way to kill the Tarasque is to send it to Tiamat and her legions of dragons, and let them kill it.
508hunter that is very specific
There's a wide array of demons and devils that can kill the Tarrasque in 5E easily. They should have given it magical attacks.
*Teleport it to Ysgard. They’ll know what to do.*
@@over18irish 5e tarrasque is gimped to shit. Partly because of power creep. Frankly I believe it deserbes to reclaim its place as the greatest threat with actual numbers attached to it in the game.
Or it kill them. Win-win either way.
Damn, tried to figure out of you could solo a Tarrasque without any special abilities or magical items.
But sadly the result is only a draw, as in an indefinite fight. Wait, no. I stand corrected. You can kill a Tarrasque. Because it is not immune to exhaustion. You still need a lvl20 character to pull it off tho.
Here's the deal:
IF you are alone, that means the Tarrasque will attack you 6 times. (5 on his turn one at the end of yours) Assuming the legendary action attack is the most powerful one and going by avarage damage, the Tarrasque will deal 2 bite, 2 claw, one horn and one tail attack. ON avarage this means 184 nonmagical damage on every turn. Two attempts to grapple and restrain and one attempt at knocking prone.
So this is what you do:
You bring a lvl 20 circle of the moon druid. You should be able to succeed the saving throw for Frightful presence fairly easily (you have +11 on the roll assuming 20 wisdom).
You assume Water Elemental form at the start of your turn. Water elemental has resistance to nonmagical physical damage and immunities to grappled, restrained, prone and exhaustion. It has 228 effective health (114×2 because of resistance), which means that on avarage your elemental form will hold from the end of your turn until the start of your next turn and you will be affected by neither effects the Tarrasque can instill on you. The only risk you take is that you have to reroll the widom saving throw for frightful presence every 24 hours.
So to win, all you have to do is when your turn starts, you use your bonus action to leave water elemental form, then use your full action to assume it again, regaining all hit points.
Because you have the Archdruid class feature, you can use wild shape an unlimited amount of times and because you are immune to exhaustion while in elemental form, your character will tire considerably less than the Tarrasque will. So you just repeat this until the Tarrasque dies of exhaustion.
a level one peasant can construct a trap hole to do fall damage
use acid in the hole
yes it's a big hole but you can kill the thing and engulf the corps in acid
preventing it from healing and getting back up
now just fill the hole and you defeated the thing with one pleb level 1 PC
@@ryanflorian2047
But it's easier to have a few hundred _dig_ the hole to start with, then use them as screaming bait floating over said acid filled hole to attract the tarasque.
Okay, but how long does a fight need to last to cause exhaustion?
@@nullpoint3346 LOL evil I like it
screaming goats for highest effect
ruclips.net/video/nlYlNF30bVg/видео.html
I prefer to say necromancer, create undead to produce allips and problem solved
Party was level 17, and sent to fight a Tarrasque? Surely that’s not too difficult, that’s nearly godlike. Right?... right?
Tyler it depends on which edition it's in
Every edition nerfs the Tarrasque slightly more
@@Deathnotefan97 In 5th edition, it can't even regenerate. That's pretty much it's signature power, so I have no idea what they were thinking.
@@-d_9894 agreed my group defeated one at level 13. back in ad&d general rule was ya need a wish to kill it kill it
@@aions_end Keep in mind that the tarrasque has a movement speed of 40 and a reach of 10 feet. I'd reccomend having at least 2-3 possible exits planned out.
Nice, good ol kiki
One of my campaigns revolves around a small party of petty criminals raising a baby Tarasque
That’s awesome
Three Men and a Baby Tarrasque
Okay, well, my Patreon WOULD be open, but the sites undergoing maintenance. Sooo, just give it a sec.
E: Alrighty, it's up now. Check it.
Hypocritical
Would you do videos of other people's stories?
A level 6 Celestial Pact Warlock with a Flying Carpet or Broom of Flying could easily beat a Tarrasque with Sacred Flame. Even with Advantage it has no bonus to Dexterity Saves. It wouldn't be quick and there would be a ton of collateral damage but since it only has a 3 in Intelligence it won't be concocting any crazy plans.
I’d like to remind people that despite all their immunities they are still vulnerable to seduction
I feel like that wouldn't be any better especially for the person that seduces it
Thank god our DM has a succubus to seduce anyone
Well... Now the only problem is, is it male or female?
Bard time
@@SneccTheSnake doesn't matter
"It's like my grandma always said: start big and with as many teeth and as much resemblance to the apocalypse as possible."
Your grandma's metal af.
One of my favorite campaign hooks is "The path of the tarasque." The setup is that the Tarasque woke up, tore a path of destruction across the land, and vanished. The party is hired to travel and document the route it took. The party always knows which way they have to go, there's always something new to see, and the environments have something going on because the Tarasque did things like expose ancient tombs, break natural barriers that kept warring tribes apart, diverted rivers, etc.
I have a solo quest where a player essentially grinded as a wizard necromancer until he was level 20, then multiclassed until he was 120, the was able to one punch a tarrasque.
you spent half a year on a solo? 120 sessions?
sounds like BS seeing as wiz can't solo for shit
you punch for 900+?
@@ryanflorian2047 yes, he sent his minion undeads (skeletons, ghouls, zombies, etc.) to fight for him, and he would get the xp instead of them, and I never said 120 sessions, i said 120 lvls. and it was 4 hours every night for 2 months, so 248 hours of gameplay. and when he multiclassed, he would multiclass every 20 lvls, so he was a wizard paladin monk rogue warlock sorcerer..... whatever. and yes, with a 9th lvl spell slot spell to bonus his rogue sneak attack and monk melee it would deal about 2000 damage.
@@ryanflorian2047 also, wizard necromancers are the only good solo wizards, as they make their own friends to fight with them
@@raylordofkhalah28
an epic level rogue of 40 will only have a 20d6 sneak attack
that is 60 average
damage for a monk never increases after level 20 so you got 2d10
not even a power attack with -100 attack would get you to the amount of damage needed with only +200
+undead are the weakest monsters in the game with a Devourer being the strongest
but it's intelligent so you can't even fully control it
mindless undead are easily countered with Command Undead (a 2end spell slot)
with even intelligent undead being countered with it listening to suggestion
so it's pointless to use mindless undead
any level 1 with a 50 charge wand of Command Undead can defeat a caster specializing in undead
the wand is cheap as fuck so a farmer can afford one
the thing has reach of 20ft so any melee attack turns into you getting swallowed whole on its opportunity strike
of which it has 3 of so around 12d8+51 + the full attack of 6 attacks + the swallowed whole damage
it's basically instant death for anything charging at it
you can't even touch the monster no matter what level you are
so I'm calling total BS on that
@@ryanflorian2047
Actually a farmer wouldn't be able to afford one, (example) 5 gp is a life-time reserve for them.
You need to go over tarrasque swarms
Those are two words that should never, ever be said together in the presence of a DM.
@@geoffreyprecht2410
(Menacing chuckling)
You fool, WHAT HAVE YOU DONE
Thanks for the idea. That'll be a fun one.
Heh, nice! I'm always complaining about how weak the tarrasque is (seriously it dies to even the smallest armies in history if you give those armies a couple of thousand gp of magic arrows, never mind the city guard of a moderate city). Tarraque swarms sound like a great way to make them meaningful. Maybe they need a fly speed?
Legend says that once a Cleric was able to befriend a Tarrasque (with the power of God)
Would you by any chance mean Saint Martha because if so finally someone mentioned her
Did the cleric have anime on their side too?
@@Primarch_Sanguinius no anime wouldn't have worked sadly but God made it so and well that dude led around the behemoth (a rampaging beast that no one could control) around with a nose ring soo I don't think anime would of helped
Then DM started to panic, not wanting PC to have Tarasque as a pet, he had it killed by the villagers.... not even using magical weapons but normal sticks and rocks. Yeah, that DM kinda sucked.
Immediately liked and subscribed. And they say comments are just as important, so here it is. Absolutely wonderful style, humor, it's all on point. I will be waiting for that next video. That being said, take your time; the insanely high quality is the most attractive quality.
"Gone mad with the power of having 5 attacks per turn, your teammate turns against you." That THAT. Is gold.
I've just started playing DND about 2 months ago.
As a new player my DM suggested I try a not too complicated class to play as.
I went with the fighter class.
I'm Pertinax a Wild Elf, Fighter 300+ years old hailing from deep within the Forest of Chult (Forgotten Realms 3.5)
Next the DM said I needed a back story...
Pertinax left his home in the Forest to see the world he didn't get very far and stumbled upon a dwarven Nudist settlement where he learnt the art of getting high off mushrooms.
Fast forward 150 years.
Pertinax grew tired of conventional mushroom usage and started opting for suppository means.
Shortly after his experimentation began
He was kicked out of the settlement for indecent use of a certain fungi.( He tried to get the whole settlement of their tits during the great mushroom festival with an illegal spore he had cross bred himself.)
Aptly named the Pertiguy!
What has made playing this character interesting is the fact that the DM has been kind enough to allow Pertinax to scavenge for all kinds of mushrooms. Most of these mushrooms I have in my inventory will either send you into a mad frenzy or give you great insight with huge physical and charismatic -s
Great character, stupid but the best kind of stupid!
That is GLORIOUS
"Start big and with as much teeth and resembling the apocalypse as possible!" My grandma said that too!
Tarrasque 101
*RUN AWAY!*
I love this!!!!
That story was beautiful, and the illustrations are so so so fun!!
This is incredible! Loved hearing all about the party you had, especially with the lovely artwork surrounding it. RIP that kenku ranger though
It's really cool to see a new animated series related to DND. There simply is not enough of them on RUclips. Looking forward to more of your work!
Great mixture of art and script! Loving your YT channel
i love this art style, i really wanna be able to eventually get this kind of fluidity and expressiveness with my own art. damn
Can't wait for more, love the detailed yet simple drawings.
TY for the skyrim music, memories.
How 2 kill tarrasque: Wish for it's immortality to be removed, wait for a day where the divination wizard rolls 2 low rolls for portent, fly over it and spam save or suck spells till it uses all of its legendary resistances, then use a save or die spell on it and fudge its rolls
ruclips.net/video/vIrOHuvMktM/видео.html
I first watched this video when I was JUST getting into D&D and I couldn’t comprehend the exact magnitude of this creature. Dude. 4 years later. _And now I know._
Man! Can't wait for more episodes! Not even done and I love it.
Transcendent joke characters are often so fun. To this day, my favorite character I’ve played has been Toox, the half demon vampire changeling rogue that was literally made to be the most edge lord thing I could think of on short notice because it was supposed to be a one shot. She became such a fun character, and I will forever miss that campaign.
This was a really great video, fun and engaging! I love how the video dedicates enough time discussing the monster itself and also with a really cool anecdote. Keep up the amazing work!
I remember reading this great story about a setting where some heroes chained down the Tarrasque, and then a city was built pretty much on top of it based on mining and harvesting Tarrasque parts and selling them across the world for exorbitant amounts of money.
So as a dm if you want to implement scp-682 into the game you can Just steal the tarrasque his stats
And add a fuck ton of regen.
@@Marx_D._Soul it had regen in 3.5
@@involuntaryascetic3602 I am well aware of that. However, the target demographic for this video (players who are new to DnD) most likely do not. Throw in the fact that the most notable feature of SCP-682 is his hyper-adaptive immortality, which would best be represented by regeneration (although, not most accurately, as that would make him frustratingly unkillable) and it's clear why I made my comment.
well, frustratingly unkillable does pretty much describe scp-682
@@Scourge728 scp 2995 would want to have a word with you.
I would just like to add that animals who are covered from head to toe in spikes are usually evolved that way to deter larger predators from eating them.
That means there's something out there that feeds on tarrasque's. (Assuming we go with the story that the tarrasque is just one of many from a different planet).
Which is just... fun.
the tarrasque was originally made as a way for some god to literally erase all life on certain planets when the time was right
not a evolved herbivore.more of a more potent xenomorph aparently
Amazing first episode!
Heard a story in the comments on Dingo Doodle's channel where someone's mom basically overhealed the Tarrasque to death by opening a gate to a dimension that heals you, but if you're already full health it starts to stress your body and eventually you explode. That's how she killed it.
So having watched your crit role animations before but having never subscribed, this video popped up in my recommended. What ensued was a quick debate over whether I checked it out or not (I generally don't look at recommended videos). I'm glad I did because this was pretty damn good. So I've subbed now and I'm looking forward to seeing more in the future.
I love the idea of tarrasques being more elemental. I like to imagine them as being manifestations of the chaotic nature of the Elemental planes.
I love your art style and your story telling skills. Have I been charmed?
This reminds me so much of that one scp:682 log file where the foundation tried yeeting it into a different dimension.
This was really entertaining! Glad I've found you and can't wait for more! owo
Also my gosh this art is some of the best I’ve ever seen out of RUclips animation
Would summoning something from a Parallel universe (and breaking the forth wall) be a good idea to defeat it. Perhaps summoning oh I don’t know the monster hunter version of a t-rask called deviljho?
There's actually a Monster Hunter PDF drifting around the internet somewhere that takes a few Monster Hunter monsters(including the wonderful Deviljho) and gives them stats and abilities. It's fan made and therefore isn't perfect, but with a few touch ups it could be a wonderful thing to just dump on a terrasque's head.
Kyle Stanley XD perfect
If all else fails feed it to 682
@@foxydash9992 At this point, I wouldn't be surprised if 682 is a deformed Tarresque
Inspired by Animated Spellbook?
Excellent episode, and I love the longer-form style with the real game insert. Can't wait to see where this series goes!
First episode! Whoo!
some of the highest quality D&D content Ive seen, and the pictures are really well drawn
Ooooohh the skyrim music, really great video
I'll always remember the moment, my hodgepog build of a bladesinger finally made sense, and I proceeded to 1 turn what was ment to be an end of these characters world reset.
There is a weakness. Holy water and a saint.
Also a women named Maria that important
I know someone who technically defeated 3 and is hunting a fourth. He uses a cloak of many things. One of his friends has a magic stitching ability that allows the creation of additional, empty patches of fabric for the cloak. Using 6 patches on one terrasc, he was able to fuse them together and create a terrac patch.
Love me some life lessons. This is amazing
This is my first video from you, fantastic. Excellent storytelling, awesome visuals and actually funny as hell.
Cant wait to binge all your content.
This is a great series! Consider me a new fan!
Last week we played a level 20 oneshot where we fought a tarasque. One of the characters was Armadillo, a goblin monk on a quest to avenge the death of his pet chicken. He ended up taking out the tarasque with half its HP, by getting really lucky with a Quivering Palm.
+1 for King Arthur legend of the sword Run Londinium soundtrack :D
Thank you for your work on this! Can't wait for more of these, Your videos are top notch!
King Arthur music! Heck yeah!
Imagine turning a Tarrasque into one of those creature statues that you can command. But the downside is that it looses a ton of it's size, so while it still has it's stats, it's only big enough to be a mount, familiar, or a lap pet.
Subscribed, because that was awesome.
If you like joke characters turned into fleshed out people, then I have good news. A couple years ago, I started making stupid-looking miis on my 3ds. Eventually, I started making them into smash bros fighters, and gave them backstories and personalities. I then created an entire alternate universe based off of those miis that explained how each one was created and why. I’m planning on releasing a book on that later, but I haven’t started yet.
EPIC
Threw one at a party that had a dullahan cavalier with a lance that they had been charging their entire life with their soul. They charged the monster and crit on the attack. The resulting blast of psychic and necrotic energy blasted a hole through the tarrasques chest but also backlashes onto the dullahan mortally wounding them. Their last words as they died in the paladin's arms?
"Worth it."
Yay
I play 3.5, so whenever I see the Tarrasque portrayed as an apocalypse I roll my eyes.
Ha nope
*giant circle door opens*
my dad is running a heist campaign rn, and the level 5 party is about to have a simple bank robbery interrupted by a tarrasque. this is gonna be fun.
Lit :D
This is a great video. My poor party has to deal with a modified tarrasque who has a breath attack and can teleport to any location.
lol scanlan
I don't know why but throwing it into the realm of chaos sounds like more fun.
What's the fire guy
He was a Genasi, the flaming head was for flavor I'm pretty sure
You sir, had my attention, but now you’re have my subscription. Well done, that was incredible.
Pause the video at 13 seconds.
I was curious, now I'm not.
So recently, a player in a campaign I'm watching casted time stop, casted another spell that created a massive chunk of iron, cast another spell to morph the iron into a pebble, tossed the pebble in the Tarrasque's mouth, undid timestop, and undid the morph spell. Tarraseque's head exploded!
Looks beautiful! love your voice and your drawings
I once had a group and the forest near the town they lived was magical. It was indeed ancient natural magic from creation's time, woven by druids long gone when the group played. Legend told no one could ever come out of it. The kingdom whom the town belonged used it as a ban, casting people there to never come back. Of course the group was cast there at a moment. It was a senseless maze of trees and groves, with faries and all sorts of magical threats. It was needed some 3 or 5 sessions for them to find out my crazy cheat code out, but they did. Some many sessions after that they found out that the forest was in fact a jail for the Tarrasque, preventing him from destroying the world. Another group I had some 20 years after that was cast on the same forest. This time I managed to use the Tarrasque as he was far away at the skyline, coming towards the group as they sorted out how to exit said forest. Fun times.
I added an old character of mine into an rp with my partner as a joke. He was supposed to be this social recluse playing video games through a portal in this medieval style world.
6 years later he is the general of the army, has loved and lost several times (one of which was the previous Empress), and is one of the characters with the most emotional weight in our entire character list.
Our current plot line involves him dealing with all of the "demons" haunting him. Between losing the love of his life of 60 years (they're dragons so they live long lives), barely winning a decades long war at the cost of his glory and the death of thousands, and so much more, we figured it's time he finally stops pretending he's ok and has a plot arc that has him deal with his shitty mental state.
You saying joke characters turned serious are some of the best ones reminds me of the story Bonzi the sad clown as well as the story of Bram the honorary wizard.
i also love the Legend of the Sword music XD
Tarrasque - depending on your edition, party strengh and DM's mood it can be either a challenge, The Problem, or Rocks Fall...
Use sickening radience: after 40-9 turns, it will reach 6 exaustion and die.
Dim light spreads within a 30-foot radius sphere centered on a point. The light spreads around corners.
When a creature moves into the area for the first time on a turn or starts its turn there, it must pass a Constitution save or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim light in a 5-foot radius that prevents invisibility. The light and exhaustion go away when the spell ends.
It's a 4th level spell.
"Joke characters turned realistic are often some of the best I've seen"
*Cough*Takko*CoughCough*
I had a party employ a very similar strategy. for this special one-shot, all the player were controlling adult dragons, and the were summoned forth the stop the rise of the Tarrasque. They quested for an retrieved an artifact that would transport any and all living beings in a half mile radius to a random plane. also did I mention that in this one-shot the Tarrasque was triple its normal size? Long story sort the Tarrasque ended up in Carceri. This same artifact resulted in one of the dragon being sent to Sigil, the City of Doors.
Skyrim's soundtrack in the back really giving me good nostalgia vibes
In a campaign I set up, there is a region of land surrounding the capital of the human kingdom that is filled with Tarrasques. To get to the capital, you must use a teleportation circle to get from The Citadel to The Capital. The beasts can’t enter into either city due to defenses set up, and the forests that border the Citadel create a natural barrier between the land of Tarrasques and the rest of the world due to them being a one way portal into the fey wilds.
It's a common misconception that the appearance of the Tarrasque means apocalyptic doom. In reality it's just a living, breathing creature with its own sleep cycle, and when it awakens, it's just hungry. All it takes is a wish spell to stop the Tarrasque's regeneration (no a kill wish will never work on this thing), and that's how you truly defeat if you managed to land a proper hit (note: it also takes a wish spell to restore the Tarasque's healing factor).
rest in peace, kenku ranger ): my kenku rogue died last session and they’re so fun to play. RIP alabaster
I have a joke character in mind for my first ever play of D&D. It’s a Scottish accented Lizardfolk that uses a cheese wheel on a chain as a weapon. He shouts absurdities at his enemies, yes.
How I (sorta) dealt with a tarrasque:
I got the brilliant idea one time on roll20 to take my level 5 character into a nearly completed campaign. One of my characters flaws was that he’s rather stupid and frequently tries to bite off more than he can chew. So he charged at the tarrasque before him. My party immediately started sending a ton of don’t die related spells my way (i.e. shielding, hp up, etc.). And I start hacking away at the tarrasque. The don’t die spells did their job and over the course of several in game hours I’d damaged it for about 120 hp total. The only reason we were able to come up with a better plan is because my character finally heard the party shouting to retreat.
Secret Tip to fighting the Tarrasque, curtesey of Lucky the Halfling Barbarian: the Tarrasque only gets one of it's five attacks a turn if you're inside it's mouth :D Further, a lenient DM will forgo the attack roll because you can't miss if it's got you entirely surrounded (and you're already inside it's chitinous armor plating). Don't fail the save to not get swallowed though.