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Would making a Mystic character, as an NPC, but with the sheet, be a good encounter for the PCs? Okay, so the Mystic would be the same level as the PCs, but there would only be one. I wouldn’t hold back, but I would give the Mystic an absolute crap AC. Would that be fun, yet challenging in your opinion?
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It's also valid to play in a one-shot where no one has seen a mystic in actual play as well. Because then you can admit with everyone else that it's bulls**t and never touch it again.
Right? It's like someone took Mr Manhattan and all the psychic mutants from Xmen and made them into one character. Edit: Nvm, finished the vid, they are basically all the xmen mutants (I mean in it's entirety not JUST the X-Men) and Mr Manhattan
I'm really new to D&D and only played one session. I barely know anything and most things go over my head. But thank you for trying your best to explain everything. It helps!
You get 3 more things at level 20: 1. Resistance to bludgening, slashing, and piercing damage 2. Immunity to disease and poison damage, as well as the poisoned condition 3. *You no longer age* Let's look at that last one, it doesn't say you can still die of old age like Monk's Timeless Body does, it _only_ says you no longer age, which means that going by RAW, at level 20 a Mystic cannot die of old age So at level 20, a Mystic can: 1. Heal themselves every time they use a discipline, to a max of 7 HP per turn, at the cost of a bonus action 2. Is immune to all disease and poison damage 3. Resists slashing, bludgening, and piercing damage (it doesn't specify non-magical) 4. Cannot die of old age 5. Has a 55%of coming back to life every time they die At this point, you are _literally_ immortal
Don't forget that if the choose adaptive body, then they'll also be able to live without eating, drinking, sleeping, or breathing. And they gain the effects of a long rest by doing 8 hours of light activity (like reading or traveling). So with this you could shove a Lv.20 mystic into a bag of holding and leave them there forever.
I explained I wanted an insanity mechanic when I rolled a 1 or any number dm says. If I get too many, up to the dm discretion, I start developing negative to stats and "quirks." I would have to go on a psychic journey to remove them or find a way to "purify" through dream quests or diving into the subconscious. I find it balances out the risk reward of using the powers.
You know, the level 20 ability sounds like something the monk should have gotten. It makes more sense for a monk to dissolve into the power of ki and recreate itself than for a mystic to think itself back to life.
The problem is, is that a 50% chance to just say 'No, that's not happening' to Death is a complete narrative breaker. Especially because its only cost is time. Taking The Tomb of Annihilation as an example, why should a party of mystics be the least bit careful when even the most lethal of traps has a 50-50 chance of being a mild inconvenience at worst.
@@adamloga3788 I feel mystic players wouldn't rely on it. It is still a 50% chance to die normally (and who trusts their dice anyways?) so it would be more like a backup plan rather than the main plan.
Me: "Wow the mystic has so many abilities, well at least we are far in the video-" Jacob at 9:12: "Second level" Me: *Spits out my water* "WHAT THE F- THE VIDEO IS ALMOST OVER!"
How to play Mystic: Step 1) forget to ask your DM. Step 2) build your character. Step 3) roll a new one when the DM calmly explains how utterly broken or pitifully weak you could end up. Step 4) Play a monk.
@@Maximum7077 monks are very powerful, granted you have to build them correctly but they are not to be fucked with. All you need is a high wisdom and dex score tbh, then be whatever you want. The only downside is that there arent much feats that benefit them. (Thats also the reason why i think they are the best class to start learning with)
Had a goblin immortal mystic in one of my parties once.. He was dropped a mile and only took 12 damage, dealing 126 to the enemy boss. We were a lvl 6 party. Level 6. The boss was a lvl 17 shadow sorcerer capable of one hitting any one of us. He had the help of our artificer, who had a mechanical bird that flew him a mile high giving him the drop on the boss (literally). Again, dealt over 100 damage and took 12 (falling was 20d6 and he literally 1/4'd damage while plunging attacking and adding psi to damage somehow). First and only mystic I've seen. The GM had him make a new character, and has banned mystics henceforth.
One time I played a mystic just to piss off my dm and at level one we found a goblin camp so I turned 10 feet tall and stomped them to death it was hilarious
Me: "Pffft. If I played Mystic I'd use my immense tactical knowledge to completely control any encounter!" Me with my Level 2 Barbarian: "........oh crap. I forgot about my one of like three abilities, Reckless Attack!"
I actually did that as a mystic, where all abilities I took were control, support, and battlefield manipulation sorts. Travel times were very nice as we could go places very quickly, but it usually left my character lacking for Psi points. Honestly the most powerful thing about mystic is the sheer variety, not the fact that it does things better than everyone else (it does not). It can just do everything to a very good degree, which is what makes it powerful and would essentially make bards obsolete. The problem? It can do everything. You won't remember half of the things you can do, as you essentially have 70~ spells on hand at level 20. Good luck remembering all of them. Homebrew rule that's pretty good for mystics is that they can only cast on a discipline they're focused on, meaning they essentially need to use a bonus action to switch to another 5 part spell list and cannot start incredibly stupid combos.
Meanwhile I'm here with my barbarian always forgetting those rage damage resistances... And the advantage from Danger sense. Pretty much half of my abilities.
I was doing the math a mystic multiclass becomes a god. Straight up I turned a paladin into an undying monster with ranged attacks, the ability to fly, summon fire storms, regenerate health and straight up gain armor from losing armor.
I love the level 20 ability (despite making them even harder to kill) because just imagine the mystic dying, then half a year later, the party goes to a tavern, and the guy they saw die is behind the counter serving drinks
And he's giving you a free drink...and you can see the real bartender bound and gagged under the counter...and your barbarian teammate says the free drink tastes funny ("wait you accepted the drink from him?")
How to make an immortal character: Play a halfing mystic Reach level 20 Get the lucky feat Get the immortality boon Get a high level wizard to cast Wish on you so your lucky feats apply to when you die. Boom, immortal. Only downside if you’ll never have friends again.
How to achieve semi-immortality: Be a High Elf Druid or Monk, eventually achieve Timeless Body (and avoid dying in combat), then you get 7,500 years potential:) Another even greater version be an Astral Elf version as above then go back to Astral Plane!
Yeah you get a lot but at 1st level you have max of 4 psi points and can spend a max of 2 on any 1 discipline. And you don't get anything back till long rest. Most of their stuff is a minimum of 2 pain points anyways.
I'm currently a level three kobold intent on becoming a black dragon. I am a mystic, and I'm basically evil Yoda. It's going real well for the dm. I might die soon if he doesn't find some low sodium salt.
12:40 This is some bbeg material: you thought you had killed me? Let me respawn in your house 2 days later, behind you, fully healed and with all the loot you couldn't get because I had randomly disappeared
Ugh... I love the theme of the Mystic. I love the idea of being able to tap into psionic abilities being a reflection of your 'inner self'. Maybe it's just me, but I've always had a soft spot for such abilities because I've also had a soft spot for all things far realm affiliated. Basically, I really wish there was a *balanced* version of this. Pact of the Old one Warlock feels really weak, but at least in UA the sorcerer has a psionic option. I fully acknowledge that this class is busted af btw.
Im happy Psionic Soul is being published in Tasha's albeit in a form we've yet to see. But I was scared they wouldn't be bold enough to go in on Psionics in this book.
This is my Mystic REWORKED Nerfs NO 50/50 REVIVE AT LEVEL 20 LV 20 Instead has a Mystic be able to slowly restore hp like the lv 2 skill. Mystics CANNOT choose another discipline. Mystics CANNOT regain the same amount of Hp by using powers, they will only restore hp by half the pp used. This is a lv 20 skill. Mystics can only sacrifice their HP to use powers when they run out of PP; naturally this will not restore HP. PP now acts like a second HP pool, it can only be regained if: You get Temporary HP or heal more than max HP, which heals PP for the respective amount, this means you cannot get Temporary HP unless you have FULL PP You take a short rest, which heals like HP where you roll a second set of Hit Dice to determine PP restored. You take a long rest, which restores all PP If you try to substitute a stat check for another check, you now must spend PP Many powers cost more a bit more PP Each Path has a bit more versatility to choose from to compensate for 1 path only Some smaller Powers are made universal, such as weak damage powers and weak support Some Powers are buffed, others are nerfed Mystic has a slightly increased max PP Mystics gain a slow flying speed at level 12
@@spacegamer267 ......they can't the closest thing I can think of to that ability is the clone spell which is only available for wizards and cost 3000 gold per use and with that you lose all your equipment uou had on you
@@spacegamer267 that requires you to spend 1500g every 10 days just in case you happen to die(which if your 20th level should not be something likely to happen even if your up against 2 tarrasque)
All the players: Gets into a little circle to talk about what to do next All the players: "We get on a line, side by side, and start dancing and singing Macarena." Universe: *FUCKING EXPLODES*
@@Maximum7077 maybe it's because wizards have to pick and stick with it while it seems mystics can change it like a wizard prepares the spells of the day.
@@nathanschubert3048 mystic has to stick with his disceplines aswell and cant recover spellslots on a short rest or change his disceplines. They also are way weaker in the later game.
If I saw this and I was dming I would get 1000 mindfleyers and have them get you under 100 hp and then use power word kill Edit: also make sure pc get sent straight to the ninth level of hell
Here's a fun little tidbit for anyone playing a Mystic. A Pearl of Power is a magic item that restores one spent third level spell slot once per day. According to the Wu Jen description, that's the equivalent of 5 Psi Points. My DM allowed it ;-)
@@theawkwardpotato1973 Well, that campaign is over. Besides, when I took advantage of Mystic being OP, it was always for the good of the party and to help others rather than for my own personal glory. I had turns in the spotlight, but I never denied anyone else theirs.
I started back in the ancient days of 2e, and remember how basically everyone I ever knew banned psionics the moment they glanced at the pscionics handbook. Nice to see things haven't changed that much.
@@alienbastard55 they actually first came into concept in go dnd (0e) and where also broken their, the only time they balanced psionics was in 4e do compared to what we have in 5e know a days mystic is not that broken in comparison to a optimized character (ie take a crap ton of feats)
I love how he's breaking. This is literally what happened when I tried out this class.... Had to make an entire rework of the class and balance as an apology to my GM.
From the latest UA document: "...we’ve decided to say farewell to the mystic and explore other ways of giving players psi-themed powers" I can hear Jacob's cries of joy from here. XD
Have you seen the UA Psi Classes? Redonkulous. No DM should allow them either It's like they just won't stop making Psi Classes and Psi Theamed powers OP for absolutely no reason. I get trying to make Psi Powers different, but they should'nt be all that different from Spells.
Orc Monk OP. Enhanced movement speed of the monk class + the Orc's Aggression Class Bonus feature means that whatever the enemy is, the Orc is gonna chase it down. Add this plus the Orc's ability to grapple enemies a size difference bigger than it. Plus the monks ability to stun/knock down and move enemies with flurry of blows. Orc Monk's are fucking terrifying when abusing terrain damage or just sheer gravity.
Oh, and also with the aggression+movement speed, a certain point Monks get the ability to walk on water and walk up vertical terrain with no difficulty check. So yeah, that is terrifying. A giant burly Orc(which mine has 20 str and 20 Dex) is sprinting up the side of the mountain to kick an archer square in the face. The archer lets loose an arrow. Monks have ability to grab melee ranged attacks and use them as a monk weapon with a ki point. My Ork Monk Uram, ran up a mountain side, the assassin archer let loose his arrow, Uram caught the arrow with his foot, while continuing the run up the mountain. Once at the assassin, Uram Dolphin kicked the assassin in the chin WITH the arrowhead imbedding into the guy's throat. Then Uram feather fall'd down the side of the mountain.
@@GamerTowerDX We never finished the campaign, and the mystic was pretty powerful. The mystic was also a race which could fly, and the mystic would constantly use this stupid abbility which would switch two people, so she would switch with the enemy while in the air
@@timolanlau7454 can I ask which ability that is? My DM allowed me to play mystic and I want to shock him (I don't think he had any Mystics in his session before).
Bard: does work for the teacher Wizard: studies hard Warlock: bribes the teacher Artificer: writes the material Sorcerer: naturally gifted Druid: wings it Mystic: the teacher
Yeah... that's basically what happened. It took awhile because I'm playing a mystic that's all support and mobility accept for Crown of Disgust. So most of the time I just made the fighter and the barbarian kill things faster or did fun things with Baleful Transposition. Then we hit lvl 9 and I could use World of Horror...and everything went down hill from there... Now I've embraced his hatred and picked up Mastery of Light and Dark. MUHAHAHAHA!
Honestly, I like the idea of a Mystic...a mentalist or psychic. I also like how they have "quirks"...unusual behaviors they must do in order to keep focus. But I do agree...for the sake of balance, they need to adhere to a particular type of subclass...wanna read minds and have telekinesis? Do that. Wanna turn your body into iron or grow into a giant? Do that. Wanna conjure psychic weapons? Do that. Wanna teleport? Do that. ...just don't mix them. It's not only muddled; it's a large part of why Mystic isn't officially accepted. Too much inconsistency. That Level 20 Capstone is pretty cool, though...it has a lot of lore possibility...did the mystic die and rebuild their body through force of will...or did they create an entirely new reality?!
Tony Favilla yeah Psionics need to be categorized better they kind of get everything so there are no archetypes and there should be 100%. DnD in essence is balanced around archetypes and labels they're a part of a classes identity.
Jason Cheng that’s because wizards really aren’t that great.the only thing they really have is arcane recovery, but tbh idk why you wouldn’t just play a sorcerer because they’re just, better
Actually in a game I played with my sister, she was teleported close to another player before we all met, and she convinced him she was a god, and that he should worship her. That was quite interesting to see.
Lol if you truly think that this is overpowered you should playtest. Mystics are only broken if you remove the psi limit and hive them infinite psi points.
@@lorekeeper685 multiple things Psi-limit Low psi-points Gets hit relatively frequantly Has low health Has no surviveability unless the party protects him Dicaplines max out at about the power of level 5 spells The mystic has many spells dicaplines that use the bonus action and because of that can't use it to heal Focusing only gives minor and very specific benafits
It's on DM's Guild FROM WOTC. So it's the same level of official as the Ebberron guide, i'd assume. The nice thing about D&D however, is that you can change and shift around what's official at your leisure.
Just because its "official" doesn't mean its AL legal. Per AL rules you are allowed to use the players handbook plus one other officially published book. Mystic hasn't appeared in any official books (as far as I'm aware of) so its not AL legal. You can do what you want with your home game but dont dont think you can bring that to a game of Adventures Leage.
Barbarian: "Not even my rage can save us." Rogue: "I think this is it guys, I can't damage this enemy. We're all dead." Mystic: "I reject your reality and substitute it with my own." DM: "What?" *Mystic teleports into another plane of existence becuase the party is trash* Wizard, Sorcerer, and Warlock at the same: "OH COME ON!" Bard and Cleric: "Wish I was as cool as that guy."
I had a Mystic in one of my campaigns who was technically 2 characters in one. The player couldn't decide between Mystic and Ranger, so I worked into his backstory that he was in fact 2 souls battling for control over 1 body. In practice, what it meant was that whenever I got sick of his Mysticness, I could just force a Wisdom saving throw which, if failed, would switch him over to the Ranger personality. Made for great roleplay, especially in earlier parts of the campaign when each personality would have no idea what was going on unless they were 'active'.
mystic would actually be pretty good in a demigod/god party but then everybody has to play mystic, of course. tbh all mystics kind sounds like fun. chaotic fun.
I laughed a bit hard when Tim's like "Jacob, it's not that op, it's the weakest ability of them all." Then Jacob loses his shit as I had. lvl 4 you can just be proficient in any saving throws after a quick power nap of thirty minute short rest. That is ridiculous. And it's only 4th level....
It's not ridicilous. Why? That is because you don't know for sure what sort of encounters you will have during the day. However I find it hilarious that you guys don't find paladin's aura as OP....
@@Tespri It is ridiculous, if you notice a pattern of what saves you're dm is mostly using, like dex, con and wis are incredibly common saving throws throughout encounters and adventures. so if you're character is able to switch their saves on the fly by simple going and taking a power nap or just sitting down for half an hour, enjoy some rations and blamo, dude is now able to get proficiency in saving throw of choice. That at level four is really good. Maybe not broken, but incredibly over powered for early level gameplay.
@@NoManLP It's DM dependant, also paladin gives save bonus to literally every saving throw. And again... Mystics are not able to switch their saves on the fly. They cannot do it during the encounter. They actually need to have a long rest before doing so. Geez... Only people who don't know how to build strong characters and don't know much about the classes and game rules get butthurt over mystic. I can build far more powerful builds from official materials than mystic.
@@dgmbomb Again, mystic can't change it on the fly. And paladin provides the same protection to every party member who is close to him. Also I don't care does Jacob like it or not, it's irrelevant. Mystics are just too complex for lower IQ people so they end up overhyping it.
A lot of the Avatar disciplines are pretty close to some of the Jedi mind tricks And one of the Wu Jen disciplines is literally called "Mastery of Force", and if you want to go Sith, Wu Jen's "Mastery of Weather" lets you shoot lighting
i heard the lists of abilities and was thinking "oh yeah, that seems abt what id imagine for this class i guess he'll go more into detail later" then i realised, that was al just what u got at lvl 1
Virgin with no friends vs Chad Druid whose death brings tears to the eyes of the party. Lets be honest its a damn celebration full with 100 dollars worth of champagne, and chocolate cake when a mystic dies
Oh this was hilarious and fun to watch. Also that smug look Tim has as he's just sitting there at the end of the video is perfect. I feel so sorry for you Jacob but it was a funny ride.
To emphasize how op Mystics are, I made an orc mystic, I rolled until I got at least one 3. I put that 3 in intelligence, and with my -2 I now had 1. Despite having a 1 in my primary stat, it never mattered. None of my abilities ever cared about my intelligence score. I played that character for one session before we decided to retcon it all.
Eh, not really, an regular Ork from 40k would probably have an intelligence of 5-6, since they're able to speak. An intelligence of 1 would be a beetle, specifically a Giant Fire Beetle, or a Swarm of Beetles. A 1 intelligence isn't brain dead, it would be like being under the Feeble Mind spell but without the Charisma debuff. Your response to a Wall would be to either go over it, through it, or around it. All without help of any tools, since using tools is a smart thing to do. Playing a Intelligence 1 Mystic wouldn't make the class all that weaker, but it'd make a weak as hell character. Cause you ain't out thinking ANYTHING. Except maybe a rock, though that would quite be challenge.
Depending on your DM, I probably would've ruled that because your Int was 1, you wouldn't have been able to any of the Telepathy ability since Creatures with an Int Score of 2 or lower are incapable of speech. Not to mention, once you hit level 14, you would be subtracting 5 from any damage roll you make for a psionic talent. Not to mention you're Discipline DC would be weak/s**ty & you would be relying heavily on the d20 roll for Discipline Attacks because until you get to Level 17, your Discipline Attack Modifier would go from non-existent to "1" as it's your Proficiency Bonus + Int Modifier. Because your Discipline DC (8 + Prof Bonus + Int Mod) would progress as: 5 -> 6 -> 7 -> 8 -> 9. So unless the NPC's/MoB's roll just as equally as s**ty to combat your very low Discipline DC, they'll pretty much pass it a majority of the time. Honestly, I'm curious as to what your other Stats were at as well as what Talent(s), Mystic Order, & Discipline(s) you took for that initial Session, especially if you started out at level 1 for that initial Session.
I multiclassed mystic with chronomanser. A chronomanser is a homebrew class that lets you control time. Try it yourself if you wish to overthrow the gods
When mystics die, they just wake up on Vormir after having killed their daughter by throwing her off a mountain with a spooky red nazi dude watching on.
me too. in our campaign we play as historical figures from our real world but they can be any race. im playing as mystic Rasputin. I don't do anything game breaky or overtly op just be a real douche and persuade and deceive with my high char and convince them im not a bad guy when im neutral evil and just drink and fuck and the occasional party healing/ buffing to be likeable and needed. its hilarious I don't do anything just plant ideas in my followers heads to take out or remove opposition npcs lol, mean while I don't do anything I just sit back act like "what? what did I do?"oh yea I role play this all in the thickest, deepest Russian accent lol
Funny thing incidentally is that the level 20 ability is actually pretty bad. Sure, it saves you from death, but it's only a 50% chance, and more to point puts you out of action for up to 3 days, potentially more if you respawn somewhere other than where the party is. I actually like the Mystic class myself, but recognise it has some power creep issues.I think Mike Mearls is going in completely the wrong direction by trying to give away some of its abilities to the other classes with his new "Psion" class.
Right it doesn't mean that your party will be there though for all you know since you died the party got TPK'd since you were the only thing keeping such weak infants alive at this point as you take out waves of enemies yourself.
You're absolutely right just a maths error there. It's a 55% chance, since it says 10 or higher. 1 through 9 is a failure, making 9 possibilities for failure. 11 through 20 is a success, making 11 possbilities for success. Total 11 in 20 or 55% chance of coming back to life.
So just on side, normally if you would want something like that you would have to sell your soul to Levistus and then it would be a one time use. So you basically get 55% of the times you should die, the power from a leader of one layer in the nine hells
The worst part is that this video only begins to touch on just how absurdly broken this class is. I saw it in action once in a one off a friend of mine DMed, and it's been banned from sessions either of us DM ever since.
@Ivelios Xilosient It still exists online, and I've seen the occasional player ask about using it. As for when I saw it in action in person, that was back when it was first released as Unearthed Arcana, so at the time none of us realized how absurdly broken it was.
The biggest issue with the Mystic class is that most of the orders are the FOUR psionic classes from 4E... They put FOUR CLASSES into one and added more features! Immortal= Battlemind Wu Jen= Monk Awaken= Ardent All over the place= Psion
It's worse The namesake they took from Pathfinder is only one archtype they just meshed all 10 of Dreamscarred Presses' Psionic classes into one and called it a day Fuck the fuckity that
My group had a fun encounter with mystic.... so thing is one of the other party members had lost his character, and I was curious of the mystics power, so I took him and the DM aside and informed them that the mystic is a pathway to many powerful abilities, many of wich considered... unnatural. Long story short I got DM to agree to let him use a mystic and him to agree mystic was the best choice. So he shows up as this really whimpy naive dude who happens to be a super powerful mystic, with insane intelligence but low in the rest. Basicly he he ends up being really powerful and we are at awe about his powers, he only gets to use ithem like... twice though. We had to take this obviously dangerous barbarian lunatic with us, and eventually we had to split the party in groups of two, wich included the barb (who was an NPC and we had orders to keep an eye on hi mso we coldnt leave him) We decided to have the mystic go with him. The barb betrayed him and attacked, missed all his attacks on the surprise round. Our mystic was like "Oh my, it appears he is trying to kill me...." (he was overly polite) The barb attacks him again (he won initiative, and he is duel wielding... this is the insane part and why our mystic didnt get to use more powers) The barb makes one attack, crits the mystic and rolls incredibly high. He makes his second attack, crits him *again* and rolls just as high. Attacks a third time.... *critting him again* wich killed him. And that is why our mystic didnt last long. It was... kind of interesting of a moment though. Very fascinating.
sisters barbarian is an NPC controller the DM I'm going to make an executive assumption and say that the DM was sick of dealing with the mystic shit or looked it up online and then got terrified of how OP it would be at later levels. I've rarely seen anyone roll three Crits in a row, that shit only happens if you sacrifice your first born to Gary gygax or something
For some people saying 40 disciplines isn't that many, they didn't mention in the vid that each discipline has anywhere from 3-5 effects (not counting psionic focus), so that evens out to about 180-200 individual abilities. A good balance check (in my opinion) is that all of them cost psi points and the talents (cantrips) they have are kinda weak and all require saves. Most classes can use cantrips to have reliable dpr while saving spell slots, but mystics often have to rely on their psi points to get theur damage out. All that being said, my friend is letting me play a mystic in his Homebrew and we all. Hate. It. Don't get me wrong, it's super fun to play. But if I can, at level 5, pump 5 psi points into lethal weapon on a dagger, attack the head boss bad guy of the encounter, crit him (thanks to guiding bolt), and just blow his ass to smithereens, that's where it gets a little...much.
I feel like the only reason I would play mystic is by just making him an idiot who doesn’t know his own potential just so I don’t wind up breaking reality.
After my first run with it (not realizing till during how powerful it was) I now try to make like cool concept mystics that are not aimed at being really strong. I really like some of the abilities of mystic and I just dive into that with full force.
i probably would play mine like one of the Psijic Monks from TES, not really interfering unless absolutely needed. the most religiously rigorous lawful neutral imaginable, basically i'd be playing an NPC at that point, which for the mystic in particular is fine by me.
Honestly, the Level 20 ability is basically flavor. At that point your party should be able to retrieve your body from any point in the multiverse in a matter of hours and cast True Resurrection on you. In fact this ability would probably be more of a hassle than a boon since if you somehow manage to die on an Outer Plane, that means your party is going to have to wait there for 1d10 days to get you.
That ability is beaten entirely by a 13th level cleric plane-shifting themselves back from the after life because fuck you, the rules don't say I can't do it
Strength of mind really isn't that op. Wisdom saving throws are super common, so changing them out for dex or con isn't all that busted. Plus, characters can kind of just do this with the resilient feat.
so the reason whyuits incredibly powerful is its at lvl 2, most races onyl get feats at lvl 4, and most of the time if your not an optimizer they choose abiity score imporvment, not to mention how verstile it is. You can bascially change it if you know what your fighting as Jacob explianed. while yes wisdom is quite common, the ability would stil be powerufl i it was changing con or dex, 2 of the other most common saves. If this wa slike a lvl 6 ability or something they got later and cost to do, it would be fine but its at lvl 2, with no cost other then the replacement of wisdom proficency,
@@prisoner9993 "No cost other than the replacement of the wisdom proficiency" That is the cost, you're giving up what is almost always going to be a better prof for what may circumstantially be a better proficiency, unless anyone knows magic, it's only ever really useful if you make effective use of foreknowledge, which every other class, particularly spell-casters can do, if you want to see no cost, allow me to introduce you to ritual casting
Mystic: More magical than a wizard More fierce than a fighter Who needs healing when death is optional? GM? Lol just as long as they remember their place
I mean they have huge drawbacks. Such as they only learn 11 disciplines by lvl 20, 8 if you take Soul Knife. Then most of your psionic focus's get removed entirely and are uncastable again for an entire day once used and lost. Then you can only use so many psi points per round. Being that most of the psi point costs of your disciplines are 2 or higher, expect a high level Mystic to only be able to cast 3 things in one round which do minor effects. The majority of your damage dealing disciplines are Saving Throws or take nothing, to include every since damaging psionic talent they have. Soul Knife does NOT get to pick how much damage it can do to whatever. As the class reads, you can max out at 7 psi points per casting, and casting 7 psi points into your attack (Which takes up your bonus action) only gives the caster a +4 to BOTH attack roll and damage on a 1d8 weapon. It is psychic damage, however which means not many will resist, however, that means you max out your damage at 7d8 for ONE attack each round. Mystics do not gain the Extra Attack features, so thats extremely garbage. You can concentrate on 9 spells worth 1 psi point each (Meaning they are garbage) which all get dropped and lose thier psionic focus when you fail a concentration check. I think your video's are great, but I think this video is very misleading and will sway people to not even attempt to read and understand the class. It is very strong, I am not arguing this. But it is far from over powered and the other class's, if you are trying to create a mystic similar to one, will always be far more versatile and effective at their respective rolls than the Mystic. Where Mystic's really shine is the ability to use similar features from ALL the class's in a unique way to their advantage.
Download Amino and search to join the Dungeons and Dragons Amino!: aminoapps.onelink.me/4eRt/XPtoLevel3
Also give me a follow while you’re there. Screen Name: Jacob Budz
Have you ever played rouge it’s pretty under whelming
In d&d amino i was the one who made the first quiz
Would making a Mystic character, as an NPC, but with the sheet, be a good encounter for the PCs? Okay, so the Mystic would be the same level as the PCs, but there would only be one. I wouldn’t hold back, but I would give the Mystic an absolute crap AC.
Would that be fun, yet challenging in your opinion?
Thanks for that nod to our Amino group! I’m one of the curators on there and we’ve had a sudden influx of users thanks to this video, 100+ users in the past hour. Much appreciated!!
Question are we making level 20 pc builds?
My favorite mystic build is mystic level 0 so I can get the special ability of still being friends with my DM and other players
That Guy only play mystic in a campaign where you don’t know ANYONE, not your party and definitely not the DM.
Or if you want to get rid of all your friends since they’re uncomfortable To be around
My favorite is also level 0 so I can choose a different class
Level 0 ability is to have friends. This is lost at first level
It's also valid to play in a one-shot where no one has seen a mystic in actual play as well. Because then you can admit with everyone else that it's bulls**t and never touch it again.
*After naming various cool things mystic can have*
"2nd level"
Wait... THAT WAS ALL ON LEVEL 1??!?!!
Chromiako Cosmos
9:15 in
And that’s because we’re so cool.
Right? It's like someone took Mr Manhattan and all the psychic mutants from Xmen and made them into one character.
Edit: Nvm, finished the vid, they are basically all the xmen mutants (I mean in it's entirety not JUST the X-Men) and Mr Manhattan
Yeah it's the same as any other spellcaster what is your point?
Oh no you get cantrips, spells, a passive, and a subclass.
Wow so it's a sorcerer.
I'm really new to D&D and only played one session. I barely know anything and most things go over my head.
But thank you for trying your best to explain everything. It helps!
So Mystic with lucky feat can't die at all statistically..
NO NO NO STOP PLEASE IT DOESN'T HAVE TO BE MORE BROKEN
*Halfling* Mystic with Lucky
This is how you win D&D...
you lose your friends because you chose mystic.
@@ianmillam8793 it can never be too broken
Max level mystic with lucky feat just would never die statistically
At level 20:
If you die, flip a coin, if heads... DON'T
If tails, get buddies to revive you.
Can't wait for players to use this to teleport the mystic into *anywhere* on the plain.
It's not a coin toss, it's a 55% chance, which is better
"UUMMMMmmmMMMmmMMmmmM..... ACuLIy"
Technically, it’s 55/45 chance to not die, in favor of not dying
Flip a coin
If heads? Don't die.
If tails? *Never die*
You get 3 more things at level 20:
1. Resistance to bludgening, slashing, and piercing damage
2. Immunity to disease and poison damage, as well as the poisoned condition
3. *You no longer age*
Let's look at that last one, it doesn't say you can still die of old age like Monk's Timeless Body does, it _only_ says you no longer age, which means that going by RAW, at level 20 a Mystic cannot die of old age
So at level 20, a Mystic can:
1. Heal themselves every time they use a discipline, to a max of 7 HP per turn, at the cost of a bonus action
2. Is immune to all disease and poison damage
3. Resists slashing, bludgening, and piercing damage (it doesn't specify non-magical)
4. Cannot die of old age
5. Has a 55%of coming back to life every time they die
At this point, you are _literally_ immortal
Don't forget that if the choose adaptive body, then they'll also be able to live without eating, drinking, sleeping, or breathing. And they gain the effects of a long rest by doing 8 hours of light activity (like reading or traveling).
So with this you could shove a Lv.20 mystic into a bag of holding and leave them there forever.
I'm making mine in the theme of a vampire. With enough time he might be able to convince the world he is.
I explained I wanted an insanity mechanic when I rolled a 1 or any number dm says. If I get too many, up to the dm discretion, I start developing negative to stats and "quirks." I would have to go on a psychic journey to remove them or find a way to "purify" through dream quests or diving into the subconscious. I find it balances out the risk reward of using the powers.
OK what the fuck
Deathnotefan97 combo a LV.20 mystic with a high level cleric and you WILL NEVER DIE
You know, the level 20 ability sounds like something the monk should have gotten. It makes more sense for a monk to dissolve into the power of ki and recreate itself than for a mystic to think itself back to life.
To be honest the entire Fantasy of Monks and Mystics are really really similar
The problem is, is that a 50% chance to just say 'No, that's not happening' to Death is a complete narrative breaker. Especially because its only cost is time. Taking The Tomb of Annihilation as an example, why should a party of mystics be the least bit careful when even the most lethal of traps has a 50-50 chance of being a mild inconvenience at worst.
@@adamloga3788 I feel mystic players wouldn't rely on it. It is still a 50% chance to die normally (and who trusts their dice anyways?) so it would be more like a backup plan rather than the main plan.
@@intelligence14wisdom22 That may be, but it still makes it SO much harder to have stakes that stick on the DM's end.
Intelligence 14 Wisdom 2 your profile pic lol why is your intellengence so big
Psi points? More like thanos spell slots
THANOS SPELL
THANOS SPELL
THANOS DICE
THANOS DICE
Thanos is a mystic confirmed
@Dicelord N Yeah, so is Jaune's sword
Yeeeeaaaaaa we broke 500 likes thanks boiz!
Me: "Wow the mystic has so many abilities, well at least we are far in the video-"
Jacob at 9:12: "Second level"
Me: *Spits out my water* "WHAT THE F- THE VIDEO IS ALMOST OVER!"
I was like "WHAT THE FUCK?! I THOUGHT THIS WAS ALL LEVEL 10 STUFF?!"
same
Level 20 ability if you die cast Resurrection on yourself 1 2 3 days later
Imagine if he laid out all the benefits of the Cleric's subclasses at level 1.
Cause that's what happened here
Yeah, that's because he counted every benefit for every subclass till level 20 under level 1
20th level Mystic: *dies*
Also the 20th level mystic: No, I don't think I will
OH
I THOUGHT IT WOULD JUST BE SCREAMING FOR 13 MINUTES
THIS IS MUCH BETTER
Was it not?
it kinda was
hey from g+ ruan 👌
Alucard channeled strongly in this comment.
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How to play Mystic:
Step 1) forget to ask your DM.
Step 2) build your character.
Step 3) roll a new one when the DM calmly explains how utterly broken or pitifully weak you could end up.
Step 4) Play a monk.
Then gets told to change again
Donny da zombie somewhat hates stunning strike lol
@@VapricKnight undeservedly. Without it, monk might be the weakest class. My stun is only DC 13 at level 9, so it almost never succeeds
Why a monk ? I thought they would be super weak?
@@Maximum7077 monks are very powerful, granted you have to build them correctly but they are not to be fucked with.
All you need is a high wisdom and dex score tbh, then be whatever you want. The only downside is that there arent much feats that benefit them. (Thats also the reason why i think they are the best class to start learning with)
Had a goblin immortal mystic in one of my parties once.. He was dropped a mile and only took 12 damage, dealing 126 to the enemy boss. We were a lvl 6 party. Level 6. The boss was a lvl 17 shadow sorcerer capable of one hitting any one of us. He had the help of our artificer, who had a mechanical bird that flew him a mile high giving him the drop on the boss (literally). Again, dealt over 100 damage and took 12 (falling was 20d6 and he literally 1/4'd damage while plunging attacking and adding psi to damage somehow). First and only mystic I've seen. The GM had him make a new character, and has banned mystics henceforth.
One time I played a mystic just to piss off my dm and at level one we found a goblin camp so I turned 10 feet tall and stomped them to death it was hilarious
To be fair, if your DM is having your level 6 party fight a 17th level boss, he deserved to watch it get wrecked by a mystic.
@@GhostWriter520 i think the DM had enuf bullshit from him and wantet to demonstrad the bullshit going on for everybody....
so that math seems real off
So that player basically made squee
Bless Tim's wonderful smile at the end
would like but i gotta keep it at 69 though
Thanks for the love
Tim may be my spirit animals
That is the smile you make when you break the game so much that you break the DM
Fun fact: In chemistry, mystics are considered to be halogens.
*Because they're salt-producing*
Nice
Thats a very good one. Good job.
okay wow
I love science puns ;-;
....so much
I thought it would because they react violently but that's good too I guess.
Me: "Pffft. If I played Mystic I'd use my immense tactical knowledge to completely control any encounter!"
Me with my Level 2 Barbarian: "........oh crap. I forgot about my one of like three abilities, Reckless Attack!"
I actually did that as a mystic, where all abilities I took were control, support, and battlefield manipulation sorts.
Travel times were very nice as we could go places very quickly, but it usually left my character lacking for Psi points.
Honestly the most powerful thing about mystic is the sheer variety, not the fact that it does things better than everyone else (it does not). It can just do everything to a very good degree, which is what makes it powerful and would essentially make bards obsolete. The problem? It can do everything. You won't remember half of the things you can do, as you essentially have 70~ spells on hand at level 20. Good luck remembering all of them.
Homebrew rule that's pretty good for mystics is that they can only cast on a discipline they're focused on, meaning they essentially need to use a bonus action to switch to another 5 part spell list and cannot start incredibly stupid combos.
Meanwhile I'm here with my barbarian always forgetting those rage damage resistances... And the advantage from Danger sense.
Pretty much half of my abilities.
@@mazzpsykoziz you think that’s rough? My favorite class is monk, imagine all the shit I forget.
@@supreme_king_obama1158
That you have fists?
@@damianrehbein3992 I forget that rather often as a kensei monk.
I was doing the math a mystic multiclass becomes a god. Straight up I turned a paladin into an undying monster with ranged attacks, the ability to fly, summon fire storms, regenerate health and straight up gain armor from losing armor.
that paladin became so powerful he became as powerful as the god they worship
The next thing they knew that paladin challenge his god saw his new legendary powers and committed suicide
Alternatively i was personally planning on a rogue/mystic multiclass, aka raz from psychonauts. Blindspot is powerful, yo.
What was the Multiclass build?
I'm watching a movie as I read this and one character started screaming 5 seconds after I read this
I love the level 20 ability (despite making them even harder to kill) because just imagine the mystic dying, then half a year later, the party goes to a tavern, and the guy they saw die is behind the counter serving drinks
@Andrew Rios Perfect for roleplay lol
“I thought you died!”
“Sadly yes...but I lived!”
And he's giving you a free drink...and you can see the real bartender bound and gagged under the counter...and your barbarian teammate says the free drink tastes funny ("wait you accepted the drink from him?")
How to make an immortal character:
Play a halfing mystic
Reach level 20
Get the lucky feat
Get the immortality boon
Get a high level wizard to cast Wish on you so your lucky feats apply to when you die.
Boom, immortal. Only downside if you’ll never have friends again.
How to make an immortal character:
Get a high level wizard to cast Wish on you so you're immortal
@@purebloodedgriffin Big Brain Time.
How to achieve semi-immortality: Be a High Elf Druid or Monk, eventually achieve Timeless Body (and avoid dying in combat), then you get 7,500 years potential:)
Another even greater version be an Astral Elf version as above then go back to Astral Plane!
I feel like these videos show Jacob has split personalities based on D&D classes but they only manifest in How to Play videos
That's hilarious
9:14, wait, all that is in the first level?!
Yolo Jocolo he was just going through archetypes, monk has 10+ archetypes
Yolo Jocolo I don’t see why everyone hates mystic so much
not really, they gain most of those abilities at later levels. It was just a summary of each mystic subclass
Mystic is kinda similar to cleric now, where they pick their archetype level 1 and get extra damage 8th level.
Yeah you get a lot but at 1st level you have max of 4 psi points and can spend a max of 2 on any 1 discipline. And you don't get anything back till long rest. Most of their stuff is a minimum of 2 pain points anyways.
"You're no jedi"
Actually... You can build them as one
I'm currently a level three kobold intent on becoming a black dragon. I am a mystic, and I'm basically evil Yoda. It's going real well for the dm. I might die soon if he doesn't find some low sodium salt.
12:40
This is some bbeg material: you thought you had killed me? Let me respawn in your house 2 days later, behind you, fully healed and with all the loot you couldn't get because I had randomly disappeared
I only hope that this old RUclips feel never leaves your channel. It's honestly why I love you guys.
Ugh... I love the theme of the Mystic. I love the idea of being able to tap into psionic abilities being a reflection of your 'inner self'. Maybe it's just me, but I've always had a soft spot for such abilities because I've also had a soft spot for all things far realm affiliated.
Basically, I really wish there was a *balanced* version of this. Pact of the Old one Warlock feels really weak, but at least in UA the sorcerer has a psionic option. I fully acknowledge that this class is busted af btw.
Im happy Psionic Soul is being published in Tasha's albeit in a form we've yet to see.
But I was scared they wouldn't be bold enough to go in on Psionics in this book.
Im happy that in tasha's theres a lot of Psion subclasses now. Rogue even got the mystics Soul Knife
This is my Mystic REWORKED
Nerfs
NO 50/50 REVIVE AT LEVEL 20
LV 20 Instead has a Mystic be able to slowly restore hp like the lv 2 skill.
Mystics CANNOT choose another discipline.
Mystics CANNOT regain the same amount of Hp by using powers, they will only restore hp by half the pp used. This is a lv 20 skill.
Mystics can only sacrifice their HP to use powers when they run out of PP; naturally this will not restore HP.
PP now acts like a second HP pool, it can only be regained if:
You get Temporary HP or heal more than max HP, which heals PP for the respective amount, this means you cannot get Temporary HP unless you have FULL PP
You take a short rest, which heals like HP where you roll a second set of Hit Dice to determine PP restored.
You take a long rest, which restores all PP
If you try to substitute a stat check for another check, you now must spend PP
Many powers cost more a bit more PP
Each Path has a bit more versatility to choose from to compensate for 1 path only
Some smaller Powers are made universal, such as weak damage powers and weak support
Some Powers are buffed, others are nerfed
Mystic has a slightly increased max PP
Mystics gain a slow flying speed at level 12
@@apollyonnoctis1291 I read PP as peepee. Just because of that you get a 10/10!
@@apollyonnoctis1291 FULL PEEPEE! I’m dying! I know it means psi points but this is comedy gold if read right!
Mystic: in the impossible event that you die, you have a 50% to just...not do that
55
And he acts like wizards and sorcerers can't do the same thing
@@spacegamer267 ......they can't the closest thing I can think of to that ability is the clone spell which is only available for wizards and cost 3000 gold per use and with that you lose all your equipment uou had on you
@@jackmakila3776 contingency teleport to a safe place
@@spacegamer267 that requires you to spend 1500g every 10 days just in case you happen to die(which if your 20th level should not be something likely to happen even if your up against 2 tarrasque)
I kinda want to gm a game of 6+ mystics and nothing else and watch the chaos
no you dont
All the players: Gets into a little circle to talk about what to do next
All the players: "We get on a line, side by side, and start dancing and singing Macarena."
Universe: *FUCKING EXPLODES*
Oops, nothing but Mindflayers.
run them through tomb of horrors. without telling them.
If i am the dm they would die, like in the first sesion
He went through all that and then said "2nd level" and I'm just sittin here like what tf
It's because he litteraly went through all mystic subclasses. This "lvl.1" would be litteraly 100 times longer with all wizard subclasses
@@Maximum7077 maybe it's because wizards have to pick and stick with it while it seems mystics can change it like a wizard prepares the spells of the day.
@@nathanschubert3048 mystic has to stick with his disceplines aswell and cant recover spellslots on a short rest or change his disceplines. They also are way weaker in the later game.
@@Maximum7077 ahh, I see. So the worry is more with the multiclass potential for min-maxing then.
My mystic build-
Mystic 1
Rogue 19
Raz from psychonauts.
Wwwwwhhhhhhhyyyyyyyy!!!!!!!!!!
If I saw this and I was dming I would get 1000 mindfleyers and have them get you under 100 hp and then use power word kill
Edit: also make sure pc get sent straight to the ninth level of hell
@@ColdspaceDog where he starts to be the new ruler :D
Here's a fun little tidbit for anyone playing a Mystic.
A Pearl of Power is a magic item that restores one spent third level spell slot once per day.
According to the Wu Jen description, that's the equivalent of 5 Psi Points.
My DM allowed it ;-)
You must have one cool DM to allow you to make Mystic even more OP than it already is.
Epic monsters?
Just multiclass and pack it with variant human but at this point why not just home brew being a god I mean u fuck
Your DM is a fool and I pity him for the pain you will surely put him through.
@@theawkwardpotato1973 Well, that campaign is over. Besides, when I took advantage of Mystic being OP, it was always for the good of the party and to help others rather than for my own personal glory. I had turns in the spotlight, but I never denied anyone else theirs.
I started back in the ancient days of 2e, and remember how basically everyone I ever knew banned psionics the moment they glanced at the pscionics handbook.
Nice to see things haven't changed that much.
I thought they came from 3.5e
@@alienbastard55 they actually first came into concept in go dnd (0e) and where also broken their, the only time they balanced psionics was in 4e do compared to what we have in 5e know a days mystic is not that broken in comparison to a optimized character (ie take a crap ton of feats)
I love how he's breaking. This is literally what happened when I tried out this class.... Had to make an entire rework of the class and balance as an apology to my GM.
How did you go about this? Because I might just do that myself.
Please share your homebrew I have always loved the idea of Psionics but always hate how absolutely overpowered it always is.
No joke, please post your rework on Dungeon Master’s Guild, it would be so useful because I wanna play Mystic but I don’t want it to be OP
Cool profile pic
In order to reword, you need to first even understand the class. most likely you didn't understand said class and had totally wrong view about it.
“While Jacob is having a stroke” my favourite quote
From the latest UA document: "...we’ve decided to say farewell to the mystic and explore other ways of giving players psi-themed powers"
I can hear Jacob's cries of joy from here. XD
MSOGameShow saddness
Homebrewers 103 days later: ...
*no*
Have you seen the UA Psi Classes? Redonkulous. No DM should allow them either It's like they just won't stop making Psi Classes and Psi Theamed powers OP for absolutely no reason. I get trying to make Psi Powers different, but they should'nt be all that different from Spells.
Behold the newest class
Mystic 2
@@alnu8355 Mystic wasn't even broken, it just had too much to begin with.
5e is just poorly made honestly lmao
Can we get “How to play monk” next please?
Yes. I want jacob to fucking go kung fu fighting some fools.
No
"How to play *FIHGTER* "
Orc Monk OP. Enhanced movement speed of the monk class + the Orc's Aggression Class Bonus feature means that whatever the enemy is, the Orc is gonna chase it down. Add this plus the Orc's ability to grapple enemies a size difference bigger than it. Plus the monks ability to stun/knock down and move enemies with flurry of blows. Orc Monk's are fucking terrifying when abusing terrain damage or just sheer gravity.
Oh, and also with the aggression+movement speed, a certain point Monks get the ability to walk on water and walk up vertical terrain with no difficulty check. So yeah, that is terrifying. A giant burly Orc(which mine has 20 str and 20 Dex) is sprinting up the side of the mountain to kick an archer square in the face. The archer lets loose an arrow. Monks have ability to grab melee ranged attacks and use them as a monk weapon with a ki point. My Ork Monk Uram, ran up a mountain side, the assassin archer let loose his arrow, Uram caught the arrow with his foot, while continuing the run up the mountain. Once at the assassin, Uram Dolphin kicked the assassin in the chin WITH the arrowhead imbedding into the guy's throat. Then Uram feather fall'd down the side of the mountain.
I wanna see him go all Kung Fu Panda.
I'm running a campaign for my first time and someone in the party is a mystic.
I'm in grave danger, aren't I?
God i want to know more about this
@@GamerTowerDX We never finished the campaign, and the mystic was pretty powerful. The mystic was also a race which could fly, and the mystic would constantly use this stupid abbility which would switch two people, so she would switch with the enemy while in the air
@@timolanlau7454 LOL, that's hilarious, thanks for explaining.
@@timolanlau7454 can I ask which ability that is? My DM allowed me to play mystic and I want to shock him (I don't think he had any Mystics in his session before).
You need a better friend.
Bard: does work for the teacher
Wizard: studies hard
Warlock: bribes the teacher
Artificer: writes the material
Sorcerer: naturally gifted
Druid: wings it
Mystic: the teacher
You forgot paladin & cleric.....
Haha. Wings. Funny.
@@zionthedragon8866
Paladumbs: The frog to be disceted.
@@zionthedragon8866 Cleric: child of the teacher
@@shotosynthesis312 I guess?
How to play Mystic.
Step 1: Accept that your DM hates you and will regret allowing you to make a mystic.
The end
"Fuck you I'm the DM now." -mystic
Yeah... that's basically what happened. It took awhile because I'm playing a mystic that's all support and mobility accept for Crown of Disgust. So most of the time I just made the fighter and the barbarian kill things faster or did fun things with Baleful Transposition.
Then we hit lvl 9 and I could use World of Horror...and everything went down hill from there... Now I've embraced his hatred and picked up Mastery of Light and Dark. MUHAHAHAHA!
A DM in one of my games allowed it and halfway through the first game he regretted everything.
Knowing it was my first time DMing a fellow DM unleashed this bullshit on me. The ultimate betrayal.
Funnily after people just babbling about mystic how wtfopitis instead of playing one, wait.. that happened long time ago with shaman in wow!
"Hello, I'm the new class. Here's my diss track."
Bards be like
"I'm eating F*CKING mac and cheese, AND NOBODY CAN STOP-"
- some Mystic probably
So the level 20 ability is just Jesus revival powers great.
Haha yup
By level 11 death is usually more of an inconvenience than anything, so it's not a *huge* deal at 20
Minatar blood Hunter
Dragonborn cleric
Moon elf necro
Grey dwarf rogue
And a tefling mystic
(Update)
Animated armor fighter
@Tyler Durden nah It should just be called "fuck you DM"
Before watching this, I had never heard of Mystics. Now Jacob has convinced me that we all need that superb purple energy!
Honestly, I like the idea of a Mystic...a mentalist or psychic. I also like how they have "quirks"...unusual behaviors they must do in order to keep focus.
But I do agree...for the sake of balance, they need to adhere to a particular type of subclass...wanna read minds and have telekinesis? Do that. Wanna turn your body into iron or grow into a giant? Do that. Wanna conjure psychic weapons? Do that. Wanna teleport? Do that.
...just don't mix them. It's not only muddled; it's a large part of why Mystic isn't officially accepted. Too much inconsistency.
That Level 20 Capstone is pretty cool, though...it has a lot of lore possibility...did the mystic die and rebuild their body through force of will...or did they create an entirely new reality?!
"Rebuild body through sheer force of will?" Oh god... A 20th level Mystic is just Doctor Manhattan!
Answer: Depends on how they view the world.
You could say the same thing about wizards and their schools, but noone ever mentions that, not even the video did
Tony Favilla yeah Psionics need to be categorized better they kind of get everything so there are no archetypes and there should be 100%. DnD in essence is balanced around archetypes and labels they're a part of a classes identity.
Jason Cheng that’s because wizards really aren’t that great.the only thing they really have is arcane recovery, but tbh idk why you wouldn’t just play a sorcerer because they’re just, better
"Paladin, cleric, I'm your god now." :D
So next we get a game, where one player character worships another one? hm...
Actually in a game I played with my sister, she was teleported close to another player before we all met, and she convinced him she was a god, and that he should worship her. That was quite interesting to see.
This whole video could have just been him saying "no" and i would be fine with it.
This class is PERFECT for a BBEG in a overpowered Tier 4 campaign full of PC classes
Lol if you truly think that this is overpowered you should playtest.
Mystics are only broken if you remove the psi limit and hive them infinite psi points.
Yaron Singer yah they’re busted dude
@@nicholas3141 I play mystic in my adventure and they are not overpowered.
“Immortal?” More like
*POWER WORD KILL*
Hahahahaha I regain health every time its my turn as a bonus action I should never be below 100 health
Or even better you kill me and I come back 3 days later
**Rolls D20** 15.
you know power word kill doesnt actually ever kill anything right?
@@Xenibalt yeah it's mostly for pesky goblins or obstinate or when you really want to demonstrate your power
Friend: “wow, I wanna play Mystic.”
Me: “Die a violent death”
"But how?"
@@lorekeeper685 multiple things
Psi-limit
Low psi-points
Gets hit relatively frequantly
Has low health
Has no surviveability unless the party protects him
Dicaplines max out at about the power of level 5 spells
The mystic has many spells dicaplines that use the bonus action and because of that can't use it to heal
Focusing only gives minor and very specific benafits
Mystics don't die
@@ravendoesart4243 They do
@@yaronsinger7271 have the mystic team up with a bloodhunter and artificer.
b-b-b-b-b-but.... it's... it's... just unearthed arcana.....
No.
It got put on DM's Guild.
It's official.
Doesn't mean its AL legal
It being put on DMsguild doesn't make it official. There's a lot of homebrew on there.
It's on DM's Guild FROM WOTC. So it's the same level of official as the Ebberron guide, i'd assume.
The nice thing about D&D however, is that you can change and shift around what's official at your leisure.
Just because its "official" doesn't mean its AL legal.
Per AL rules you are allowed to use the players handbook plus one other officially published book.
Mystic hasn't appeared in any official books (as far as I'm aware of) so its not AL legal.
You can do what you want with your home game but dont dont think you can bring that to a game of Adventures Leage.
just have a full game of mystics with different orders.
Barbarian: "Not even my rage can save us."
Rogue: "I think this is it guys, I can't damage this enemy. We're all dead."
Mystic: "I reject your reality and substitute it with my own."
DM: "What?"
*Mystic teleports into another plane of existence becuase the party is trash*
Wizard, Sorcerer, and Warlock at the same: "OH COME ON!"
Bard and Cleric: "Wish I was as cool as that guy."
Oh lol epic
Dungeon masters nice
Mystics are not that powerful and are relatively balanced
@@yaronsinger7271 -a mystic player
Monk: Wait until I'm level 17 you little shit
Like can we talk about Jacobs rapping ability, cause damn that was quality.
"mystics can change reality and the world around them"
so... Doctor Strange, but a class.
I had a Mystic in one of my campaigns who was technically 2 characters in one.
The player couldn't decide between Mystic and Ranger, so I worked into his backstory that he was in fact 2 souls battling for control over 1 body.
In practice, what it meant was that whenever I got sick of his Mysticness, I could just force a Wisdom saving throw which, if failed, would switch him over to the Ranger personality. Made for great roleplay, especially in earlier parts of the campaign when each personality would have no idea what was going on unless they were 'active'.
mystic would actually be pretty good in a demigod/god party
but then everybody has to play mystic, of course.
tbh all mystics kind sounds like fun.
chaotic fun.
Not fun for the DM im gonna tell you that
I guess I now found the class for my Greek myths inspired campaign.
@@GamerTowerDX homebrew cr32 wizard that can cast power word kill and meteor swarm in the first round and have infinite 1st to 3rd level spells
@@GamerTowerDX just any homebrew could be a challenge now that i think about it
Or a Multiclass Party, gains a Mystic level every 4 levels.
So does this mean we'll get a "How to play Artificer" eventually?
Orange Pancake idk, maybe he just wanted to make fun of Mystics. Would watch it though.
I have a player whose an Artificer. I would like to see him cover it.
12:59
Jacob: in a mental breakdown
Tim: [visible happiness]
I laughed a bit hard when Tim's like "Jacob, it's not that op, it's the weakest ability of them all." Then Jacob loses his shit as I had. lvl 4 you can just be proficient in any saving throws after a quick power nap of thirty minute short rest. That is ridiculous. And it's only 4th level....
It's not ridicilous. Why? That is because you don't know for sure what sort of encounters you will have during the day. However I find it hilarious that you guys don't find paladin's aura as OP....
@@Tespri It is ridiculous, if you notice a pattern of what saves you're dm is mostly using, like dex, con and wis are incredibly common saving throws throughout encounters and adventures. so if you're character is able to switch their saves on the fly by simple going and taking a power nap or just sitting down for half an hour, enjoy some rations and blamo, dude is now able to get proficiency in saving throw of choice. That at level four is really good. Maybe not broken, but incredibly over powered for early level gameplay.
@@NoManLP
It's DM dependant, also paladin gives save bonus to literally every saving throw. And again... Mystics are not able to switch their saves on the fly. They cannot do it during the encounter. They actually need to have a long rest before doing so.
Geez... Only people who don't know how to build strong characters and don't know much about the classes and game rules get butthurt over mystic. I can build far more powerful builds from official materials than mystic.
@@Tespri Except Jacob has said he dislikes the aura abilities
Plus Mystic gets it at level 4
Meanwhile Paladin gets it at level 6
@@dgmbomb
Again, mystic can't change it on the fly. And paladin provides the same protection to every party member who is close to him.
Also I don't care does Jacob like it or not, it's irrelevant.
Mystics are just too complex for lower IQ people so they end up overhyping it.
We have a first time player who wants to play mystic in my campaign
Rip
Tell him I said no.
It’s a very creative way to commit suicide.
Oh boy you've gotta share the co murder suicide story
the answer is no
Its like the 5th time im watching this purely for the reactions to the mystic abilities lol
Like fifth time just for the dis track
I never clicked on something so fast before
Hahhah me to!
Nat 20 on the dex check?
GOD DAMN IT JUST DO HOW TO PLAY JEDI!!!
Wait wrong game...
Also wait wait wait wait.
THATS LEVEL ONE?
Imperatoris not exactly, he explained the different orders which are like the mystic subclases but yeah mystics are front loaded
Well, there is a D&D jedi class...
@@Nparalelo
THERE IS???
@@RadiantJo just look it up. Not sure if it's official, but it exists. Someone made it.
A lot of the Avatar disciplines are pretty close to some of the Jedi mind tricks
And one of the Wu Jen disciplines is literally called "Mastery of Force", and if you want to go Sith, Wu Jen's "Mastery of Weather" lets you shoot lighting
Quality entertainment good sir!
I shall lay on hands and restore 7326 points of psychic damage.
i heard the lists of abilities and was thinking "oh yeah, that seems abt what id imagine for this class i guess he'll go more into detail later" then i realised, that was al just what u got at lvl 1
8:20 The Virgin Druid vs THE CHAD MYSTIC
Virgin with no friends vs Chad Druid whose death brings tears to the eyes of the party.
Lets be honest its a damn celebration full with 100 dollars worth of champagne, and chocolate cake when a mystic dies
Oh this was hilarious and fun to watch. Also that smug look Tim has as he's just sitting there at the end of the video is perfect. I feel so sorry for you Jacob but it was a funny ride.
*yells into the void* we need the How To Play Fighter video!
Yeah, the true Hero Class...
TEST YOUR METAL!!
You don’t know how to play Fighter?
Tyler of course I do. Its my favorite class
Tyler I just play pathfinder so dnd is different
Tony Favilla hoorah!
To emphasize how op Mystics are, I made an orc mystic, I rolled until I got at least one 3. I put that 3 in intelligence, and with my -2 I now had 1.
Despite having a 1 in my primary stat, it never mattered. None of my abilities ever cared about my intelligence score.
I played that character for one session before we decided to retcon it all.
To be fair, with a 1 in int, you would have to basically roleplay someone who is braindead.
I still think it's totally unusable tho
I believe he was referring to the Modifier and not the Score
Nope, I was talking about the score.
And that character was very much brain dead. He was essentially just an Ork from 40k.
Eh, not really, an regular Ork from 40k would probably have an intelligence of 5-6, since they're able to speak. An intelligence of 1 would be a beetle, specifically a Giant Fire Beetle, or a Swarm of Beetles.
A 1 intelligence isn't brain dead, it would be like being under the Feeble Mind spell but without the Charisma debuff. Your response to a Wall would be to either go over it, through it, or around it. All without help of any tools, since using tools is a smart thing to do.
Playing a Intelligence 1 Mystic wouldn't make the class all that weaker, but it'd make a weak as hell character. Cause you ain't out thinking ANYTHING. Except maybe a rock, though that would quite be challenge.
Depending on your DM, I probably would've ruled that because your Int was 1, you wouldn't have been able to any of the Telepathy ability since Creatures with an Int Score of 2 or lower are incapable of speech. Not to mention, once you hit level 14, you would be subtracting 5 from any damage roll you make for a psionic talent. Not to mention you're Discipline DC would be weak/s**ty & you would be relying heavily on the d20 roll for Discipline Attacks because until you get to Level 17, your Discipline Attack Modifier would go from non-existent to "1" as it's your Proficiency Bonus + Int Modifier.
Because your Discipline DC (8 + Prof Bonus + Int Mod) would progress as: 5 -> 6 -> 7 -> 8 -> 9. So unless the NPC's/MoB's roll just as equally as s**ty to combat your very low Discipline DC, they'll pretty much pass it a majority of the time. Honestly, I'm curious as to what your other Stats were at as well as what Talent(s), Mystic Order, & Discipline(s) you took for that initial Session, especially if you started out at level 1 for that initial Session.
I multiclassed mystic with chronomanser.
A chronomanser is a homebrew class that lets you control time.
Try it yourself if you wish to overthrow the gods
Dude that's exactly what I wanted to do! Did you took 3 levels in mystic?
Cause they are halfcasters
@@Maximum7077 This was a while ago so I’m not 100% sure but 3 levels mystic dose sound about right
Chronurgy wizard is a class from UA. Not homebrew :D. I think we think of different ones.
11:27 “Does this look like the face of mercy?”
Mystic "soul knife, bitch"
Rouge after tashas Cauldron "I'll be taken that"
I'm turning 40 tomorrow and I've been thinking about my bucket list. On that list is to play D&D with good people and have a blast😄
Happy birthday hope you find a good group
@@ryanrhino2318 Thank You!
I found a good group on roll 20, or try you local game store for adventure league.
@@ryanrhino2318 Hey thanks for telling me about that roll20. I was just checking it out and it looks awesome and easy to use Thanks👍
I started again last fall at 48 after not having played since I was 10. I found a great group on Meetup and am having the time of my life!
When you're watching HOW TO PLAY AS videos by XP to Level 3
And this gem drops in the notification.
So it's the "You've activated my trap card, DM!" class
"my body is a temple that i control"
12:17 Hey, you're finally awake...
When mystics die, they just wake up on Vormir after having killed their daughter by throwing her off a mountain with a spooky red nazi dude watching on.
I once DMed a party of all Mystics, and then there was an NPC Blood Hunter...
I learned my mistake when the level 3 Mystic soloed a Wraith.
"Paladin, Cleric...I'm your god now." Damn, bro!
Seriously this rap had some of your best lyrics.
I’m going to play a lazy mystic. Literally his entire purpose will be to watch back packs. I am excited for this.
me too. in our campaign we play as historical figures from our real world but they can be any race. im playing as mystic Rasputin. I don't do anything game breaky or overtly op just be a real douche and persuade and deceive with my high char and convince them im not a bad guy when im neutral evil and just drink and fuck and the occasional party healing/ buffing to be likeable and needed. its hilarious I don't do anything just plant ideas in my followers heads to take out or remove opposition npcs lol, mean while I don't do anything I just sit back act like "what? what did I do?"oh yea I role play this all in the thickest, deepest Russian accent lol
I love how when cycling through the Avatar options, Jacob says The Last Airbender first. Followed by blue people. Yeah... Last Airbender is better.
Yep, but blue people better than the second series of avatar.
@@zionthedragon8866
_There is no second series of Avatar._
Well, yeah. That's the one people A. Like, and B. Have heard of.
Funny thing incidentally is that the level 20 ability is actually pretty bad. Sure, it saves you from death, but it's only a 50% chance, and more to point puts you out of action for up to 3 days, potentially more if you respawn somewhere other than where the party is.
I actually like the Mystic class myself, but recognise it has some power creep issues.I think Mike Mearls is going in completely the wrong direction by trying to give away some of its abilities to the other classes with his new "Psion" class.
Quick thing, you choose where you respawn.
Right it doesn't mean that your party will be there though for all you know since you died the party got TPK'd since you were the only thing keeping such weak infants alive at this point as you take out waves of enemies yourself.
You're absolutely right just a maths error there. It's a 55% chance, since it says 10 or higher. 1 through 9 is a failure, making 9 possibilities for failure. 11 through 20 is a success, making 11 possbilities for success. Total 11 in 20 or 55% chance of coming back to life.
So just on side, normally if you would want something like that you would have to sell your soul to Levistus and then it would be a one time use. So you basically get 55% of the times you should die, the power from a leader of one layer in the nine hells
Actually you also get resistant to all physical damage and you gain immunity to poison and disease
Personally I can't wait for the remake of this video where it's just a sponsorship, a pause, then white text on a black background:
YOU CAN'T LOL
The worst part is that this video only begins to touch on just how absurdly broken this class is. I saw it in action once in a one off a friend of mine DMed, and it's been banned from sessions either of us DM ever since.
@Ivelios Xilosient It still exists online, and I've seen the occasional player ask about using it.
As for when I saw it in action in person, that was back when it was first released as Unearthed Arcana, so at the time none of us realized how absurdly broken it was.
The biggest issue with the Mystic class is that most of the orders are the FOUR psionic classes from 4E... They put FOUR CLASSES into one and added more features!
Immortal= Battlemind
Wu Jen= Monk
Awaken= Ardent
All over the place= Psion
It's worse
The namesake they took from Pathfinder is only one archtype
they just meshed all 10 of Dreamscarred Presses' Psionic classes into one and called it a day
Fuck the fuckity that
They also took a few classes from 3.5 as well. Soul knife was one I really enjoyed. Was sad they just combined it with the others
Rogue: I you gut you were dead
Mystic: my death was greatly over exaggerated
My group had a fun encounter with mystic.... so thing is one of the other party members had lost his character, and I was curious of the mystics power, so I took him and the DM aside and informed them that the mystic is a pathway to many powerful abilities, many of wich considered... unnatural. Long story short I got DM to agree to let him use a mystic and him to agree mystic was the best choice.
So he shows up as this really whimpy naive dude who happens to be a super powerful mystic, with insane intelligence but low in the rest.
Basicly he he ends up being really powerful and we are at awe about his powers, he only gets to use ithem like... twice though.
We had to take this obviously dangerous barbarian lunatic with us, and eventually we had to split the party in groups of two, wich included the barb (who was an NPC and we had orders to keep an eye on hi mso we coldnt leave him)
We decided to have the mystic go with him.
The barb betrayed him and attacked, missed all his attacks on the surprise round.
Our mystic was like "Oh my, it appears he is trying to kill me...." (he was overly polite)
The barb attacks him again (he won initiative, and he is duel wielding... this is the insane part and why our mystic didnt get to use more powers)
The barb makes one attack, crits the mystic and rolls incredibly high.
He makes his second attack, crits him *again* and rolls just as high.
Attacks a third time.... *critting him again* wich killed him.
And that is why our mystic didnt last long.
It was... kind of interesting of a moment though. Very fascinating.
sisters barbarian is an NPC controller the DM I'm going to make an executive assumption and say that the DM was sick of dealing with the mystic shit or looked it up online and then got terrified of how OP it would be at later levels. I've rarely seen anyone roll three Crits in a row, that shit only happens if you sacrifice your first born to Gary gygax or something
THREE CRITS.. IN A ROW?
The dice told the mystic to fuck off
Mmmm. Psychic Backlash says hi.
For some people saying 40 disciplines isn't that many, they didn't mention in the vid that each discipline has anywhere from 3-5 effects (not counting psionic focus), so that evens out to about 180-200 individual abilities.
A good balance check (in my opinion) is that all of them cost psi points and the talents (cantrips) they have are kinda weak and all require saves. Most classes can use cantrips to have reliable dpr while saving spell slots, but mystics often have to rely on their psi points to get theur damage out.
All that being said, my friend is letting me play a mystic in his Homebrew and we all. Hate. It. Don't get me wrong, it's super fun to play. But if I can, at level 5, pump 5 psi points into lethal weapon on a dagger, attack the head boss bad guy of the encounter, crit him (thanks to guiding bolt), and just blow his ass to smithereens, that's where it gets a little...much.
TrazWolf crits dont work like that, psy weapon is ADDED dmg it doesnt crit
people don't get that at lvl 20 they only have 8-10 disciplines they can use.
I fully expected the video to be like 10 seconds along the lines of
"So you wanna play mystic?"
Zoom in on his face
"DON'T"
End of the video
"You don't get a cool intro"
(gets a music video calling it the superior class)
Waitwaitwait, all that at first level.. Okay, I can see why he's gone mad.
Player: I made a mystic
DM: *So I started blasting*
I feel like the only reason I would play mystic is by just making him an idiot who doesn’t know his own potential just so I don’t wind up breaking reality.
After my first run with it (not realizing till during how powerful it was) I now try to make like cool concept mystics that are not aimed at being really strong. I really like some of the abilities of mystic and I just dive into that with full force.
i probably would play mine like one of the Psijic Monks from TES, not really interfering unless absolutely needed. the most religiously rigorous lawful neutral imaginable, basically i'd be playing an NPC at that point, which for the mystic in particular is fine by me.
Honestly, the Level 20 ability is basically flavor. At that point your party should be able to retrieve your body from any point in the multiverse in a matter of hours and cast True Resurrection on you.
In fact this ability would probably be more of a hassle than a boon since if you somehow manage to die on an Outer Plane, that means your party is going to have to wait there for 1d10 days to get you.
That ability is beaten entirely by a 13th level cleric plane-shifting themselves back from the after life because fuck you, the rules don't say I can't do it
all these years later I still have the mystic stong stuck in my brain...
Strength of mind really isn't that op. Wisdom saving throws are super common, so changing them out for dex or con isn't all that busted. Plus, characters can kind of just do this with the resilient feat.
so the reason whyuits incredibly powerful is its at lvl 2, most races onyl get feats at lvl 4, and most of the time if your not an optimizer they choose abiity score imporvment, not to mention how verstile it is. You can bascially change it if you know what your fighting as Jacob explianed. while yes wisdom is quite common, the ability would stil be powerufl i it was changing con or dex, 2 of the other most common saves. If this wa slike a lvl 6 ability or something they got later and cost to do, it would be fine but its at lvl 2, with no cost other then the replacement
of wisdom proficency,
@@prisoner9993 "No cost other than the replacement of the wisdom proficiency" That is the cost, you're giving up what is almost always going to be a better prof for what may circumstantially be a better proficiency, unless anyone knows magic, it's only ever really useful if you make effective use of foreknowledge, which every other class, particularly spell-casters can do, if you want to see no cost, allow me to introduce you to ritual casting
@@prisoner9993 and I am pretty sure strength of mind is lvl4
Mystic: The class for people who don’t really like playing Dungeons and Dragons.
When you want to play the X:COM board game but your friends won't let you.
mystics have been part of DnD since the first edition.
Tespri And?
Tespri A lot of other dumb shit was in first edition.
@@Tespri that's nice. Still fucking aids class
Mystic:
More magical than a wizard
More fierce than a fighter
Who needs healing when death is optional?
GM? Lol just as long as they remember their place
Wish you would know how wrong you are.
I mean they have huge drawbacks. Such as they only learn 11 disciplines by lvl 20, 8 if you take Soul Knife. Then most of your psionic focus's get removed entirely and are uncastable again for an entire day once used and lost. Then you can only use so many psi points per round. Being that most of the psi point costs of your disciplines are 2 or higher, expect a high level Mystic to only be able to cast 3 things in one round which do minor effects. The majority of your damage dealing disciplines are Saving Throws or take nothing, to include every since damaging psionic talent they have. Soul Knife does NOT get to pick how much damage it can do to whatever. As the class reads, you can max out at 7 psi points per casting, and casting 7 psi points into your attack (Which takes up your bonus action) only gives the caster a +4 to BOTH attack roll and damage on a 1d8 weapon. It is psychic damage, however which means not many will resist, however, that means you max out your damage at 7d8 for ONE attack each round. Mystics do not gain the Extra Attack features, so thats extremely garbage. You can concentrate on 9 spells worth 1 psi point each (Meaning they are garbage) which all get dropped and lose thier psionic focus when you fail a concentration check.
I think your video's are great, but I think this video is very misleading and will sway people to not even attempt to read and understand the class. It is very strong, I am not arguing this. But it is far from over powered and the other class's, if you are trying to create a mystic similar to one, will always be far more versatile and effective at their respective rolls than the Mystic. Where Mystic's really shine is the ability to use similar features from ALL the class's in a unique way to their advantage.
It’s funny, the druid, wizard, and probably cleric are already better classes anyway