This is the last video I'll be posting on this channel l before I become a married man. For those of you who have been along for the ride all these years, thank you. It means more than you know. Married or not, I'm not going anywhere. Here's to many years more with you all.
In a lot of ways this feels like a fire emblem fan game, with presentation that a lot of us fans have been dreaming of for years. The game has been a lot of fun so far, VanillaWare has truly delivered another great game
“I haven’t completed the game yet because I’m getting married” Yeah that’s DEFINITELY a bad reason to have not beaten the game In all seriousness this time though, good for you Mangs, hope the wedding goes well for you
Every since Google coupled youtube music with youtube premium I don't get ads on youtube and I don't think I could ever go back. I am a crazy music lover and always subscribed to their music service. Google play music which I was subscribed to from inception until they merged us into youtube music and then added youtube premium to it. So for me, youtube is an ad free experience aside from in video ads just because I already want to subscribe to youtube music. Its an incredible bonus and I hope they never change it.
In an era where top dev game company's are creating floppy games left and right, Vannilaware dares to stand out and do whats right by delivering a dedicated finished and furnished product.
Ah yes, Unicorn Overview EDIT: FYI the original title didn’t say Unicorn Overlord, instead saying Overview, which is why I said this in the first place
I had to stop playing the demo after 90 minutes or so because I knew it was going to be a game I would really like, which is turned out to be true, ending up starting over from the beginning like you. I've sunk a lot of time into it since and have a ways to go. 13 Sentinels: Aegis Rim, their previous game had a much more complex story so I kind of wonder if the more simple plot with UO was VW giving themselves a bit of a break in a way. I'm happy that the game seems to be doing well, hopefully there's extra content added down the line with post launch updates. DLC would be nice too.
I beat the game last night on Expert. I really liked the story, despite the complaints people have had. I think the game is a 10/10. Gameplay is extremely fun and there is a lot of experimenting potential with the teams and items. Minor story spoilers ahead! As you would expect, after the demo ending, you are given the opportunity to go to different conquered nations. In each nation, you find out the reason why they are under Zenoiran control. While it doesn't flesh out the characters a lot, it does add some really cool plot points that I wish were included in the demo content. In any case, this is where the story becomes less one-note and goes from 8/10, like Mangs is saying here, to a 10/10 like I felt. There is also a hidden difficulty that makes it a little more difficult and introduces pseudo perma-death. While not Conquest Lunatic levels of difficulty, it still provides a lot of fun.
@dentrust270 Yeah, there were a lot of mechanics that can make snowballing in the game really easy. They really needed to improve some of the AI to be a bit more tricky. Have them adjust their AI, for example, to snipe out squishy units. I also wish they would have added a map editor to the game.
@@DifferentialFEQ Actually my 2 squishy squads were dying quite a lot, but my cavalry squad with a healer and Alain and Virginia as tanks + healer were destroying everything. My only complaint is that new units with their generic squads can die from any enemy and they are useless on their map.
I would've also hoped that the Empire would've actually tried to retake lost settlements so it becomes less of a grab and grab but more of a tug of war where you actually have to put up even a slight defense instead of having them sit and take it.
It's basically a superior Fire Emblem 1. It's better then the original first game and crappy DS remake. That first island shore map felt like a sort of homage to the first FE game funny enough.
Can confirm, strategy is way more important than levels, especially late game. I cleared the full level 50 arena with a level 35 squad, and especially the later nations throw very interesting squads at you that will stop some of the popular "op squads".
Once you figure out how to build good squads and what classes go with what missions tend to feel kinda samey. I really enjoyed my entire 60 hour playthrough, but I doubt I'll go back as I feel like I kinda "solved" the game.
It took a lot of willpower to force myself to stop playing. One of the most addicting strategy rpg games I’ve played since Dragon Force, Ogre Battle, and Langrisser. This is already my game of the year. Also, grinding out those phantom missions (with the yellow flags) helps net you a lot of resources so you don’t have to go all over the map to farm.
So there actually is some minor resource overlap between nations. I distinctly remember needing Elf scrap metal in Angel land to finish a town and I had to travel to Elf land to get it because I hadn't stationed a guard there. So there is a little overlap!
Look into Symphony of War if you're looking for something similar. Overcorn Unilord would absolutely go so hard on PC, but it's unfortunate Vanillaware absolutely refuses to develop for PC.
I tried the demo because of the hype, I loved it, it is good but it can be repetitive after some time so in my opinion it is a very good game but you have to play it slowly, no doing long sessions or it becomes a bit boring
It's fun at first but becomes too easy and tedious over time which could be handled if the story wasn't so generic. Besides that beautiful art and good music otherwise a mid game for me 6.5/10
the story ISN'T GENERIC! it still has some depth to it despite being a simple story and how is it easly? bastorias and albion are really hard to gloss threw, is just YOU a skiller player who think it is, and there is also true zenorian with is incredibly hard and how is the game mid? is not mid at all, is fantastic with that battle mechanics
14:40 That kind of talking about the past for character backstory is pretty much failing at "show don't tell", because it's basically just the characters reading the backstory wiki/design documents to you thinly veiled in a "Remember when ..." instead of having it come up naturally in a more relevant context. That's why it's always so dry. It's bascially like the characters reading their wiki page to you.
The setting-appropriate charactres and storylines are such a refreshing change from the unhinged cringe lunatics of Fire Emblem Engage. The game is just such a joy to play.
Fun game that looks gorgeous, I just wish it was a little more challenging. I have the opposite complaint to you saying the amount of systems are overwhelming and there should be less, I think that its a shame that there's so many systems but not much of a incentive to really use them. Playing on expert its felt at times that the game sort of plays itself once you've set up decent squads and AI, I wish there was more incentive to change the squads and AI each map. I've also not completed the game yet though so hopefully it requires a bit more thought in the endgame.
Gotta agree. While there's so many options in the game, ultimately, 99% of them are pointless compared to "put overpowered unique characters with the best equipment together and steamroll the game with a superteam". Things like the mercenary system and stamina and the units countering other units, all these other things seem to be saying "Build a diverse set of teams", but in reality, "Alain and Rosalinde murder everything while you use stamina recharge valors on them" is the most effective solution to 99% of problems.
Did you try true zenoiran difficulty yet? Also, this is a programming game at the heart of it. If you don't like this kind of gameplay, it's not going to click with you.
@@MNtoCali I actually kept my switch in Airplane mode, to be able to play the original Expert difficulty. And also all the items are missing their descriptions so you have to figure out what they do by trial and error. :P
I beat the game, I binged it HARD between 4 days of play and completed it around the 60-65 hour mark. Now, I WAS playing on Normal, I was wary about the Real Time aspects and just running out of time, especially since my preferred playstyle in Fire Emblem games is to methodically clear the entire map so I don't miss any of the limited EXP or items, so I expected to run into the Time Limits a lot more often than I did (most maps I cleared before hitting 25% of the time spent, the rest before 50%). I'm taking a break to play other games (Dragon's Dogma 2 comes out literally tomorrow) and give my partner a chance at the game... I really enjoyed the game. The game doesn't end quite how you suspected, but I won't spoil exactly how. I'm pleased with the departures from the expectation I did get though, even if a lot of it was extremely predictable, but that just means it's foreshadowed well really. I'm annoyed at how little some of the regional units actually impact the story outside of their region or even sometimes mission, because the game had to allow for you to do things in any order (with enough grinding), it means that once you leave Drakenhold, basically none of the characters you got there get to DO anything anymore. Any character that was missable or optional can't impact the story in other areas because you may not have them, it's really frustrating when you have SUCH a large cast. I get the limitations, but it's still extremely frustrating, especially when you fall in love with a character or two and they only show up for like, 2 missions. It's funny you mention Scarlett being a Romantic Interest, as that actually is a mechanic and even a plot point! Which is something I am kinda mixed on... You're able to "S Support" with anybody (barring maybe your generics) and it has mechanical effects. I don't really like it being a semi-forced mechanic you have to interact with, I don't like romance stuff being forced upon me in my games, but I also have to hand it to Vanillaware that EVERYONE has a unique dialogue with you for it AND it's fully voiced AND they get scenes in the final mission!
Unfortunately the *writing* is shaping up to be the weakest part of this game. It reminds me a bit of Engage's writing in that it really seems to set out with 0 ambitions for it's story, aswell as just lacking creativity. My other big gripe is the locking of the *highest difficulty* behind a full playthrough. Don't assume people are too dumb for a challenge. Some people want the maximum challenge from the start for the steepest learning curve. It also looks like they're missing at least 1 more difficulty. Judging on how easy expert mode is the final difficulty will be either also too easy to reach Fire Emblem maddening/lunatic mode for min-maxers, or if it does the game will be missing a difficulty between that and expert.
Yeah. It is nowhere near as offensive as Engage's writing. I didn't want to die reading through the plots and Rapports. The only part of the writing that felt like a LolCowlizer Moment is the one Eflheim Dialogue where they said "nothing with that" when regarding the Dark Elves. As if there is a reasonable in universe reason for Elf on Elf Racism.
Oh yeah i've beaten it, trying some stuff in the coliseum. There is SO MUCH to do that any JRPG enjoyer for full sidequest completer will have an amazing time, from liberating the villages to mining the treasure maps.
Play 13 sentinels (probably on your own is a better idea than streaming). All missions are defend characters, with these feeling of real time but pausing strategy. I really love that game P.D i finally catched you! Maybe I can be around some streams!
I’m absolutely loving this game, the aesthetics, gameplay, presentation and everything else is so great, Unicorn Overlord is the best 2D game in a very very long time, the amount of care and quality is just incredible! The demo was very promising for being 8 hours long and it really did live up to the hype! It might just be the most replayable demo! I’ve never played a Vanillaware game but perhaps I’ll check out their other games in the future.
I was very disappointed by this game. The tactics just feel like fishing for favorable results. Adjust tactics, check battle result, rinse and repeat until satisfied. Should've just made it a true autobattler imo.
While there is a lot of fanservice in Unicorn Overlord that I can admit, it's no where near as overt and gratuitous as Vanillaware's older games, especially Dragon's Crown.
I have only two real complaints with the game, and only 1 is about gameplay. The first is that i HATE how people call this a spiritual successor to Fire Emblem, when they have next to no actual gameplay elements in common! Fire Emblem is turnbased, where this is more pausable RTS... The gameplay issue i have is one thing that Fire Emblem and XCOM nails really well: If an attack is not 100% accurate, it's 50% accurate! By this i mean that any hit has potential to not do the damage it says it will in the forecast, but in this game, what you see is what you get, and all you really need to worry about is if one of your units in a squad die during a turn and you need to use an item afterwards... But with no actual time penalty for using as many items as you want with the game paused, it's barely an issue, since any squad has access to your full inventory at all times. This is such a big flaw compared to games like XCOM and Fire Emblem, where the consumeables either need to be juggled around and lose actions in Fire Emblem, or be VERY limited in use like in XCOM, where you usually only get 1 use of an item or ability per mission. Other than those two relativly minor complaints all things considered, i'm having a lot of fun with it! And according to my PS5, i'm only 26% through the game!
14:30: Yes, most of the rapports are actually VERY VERY boring, but there are a few diamonds in the rough, for example: A rapport between Ithilion and Railanor talking about how Ithilion feels oddly comfortable in Bastorian soil. Depending on when you unlock this rapport, it eventually reveals in a different quest later on that the bestrals of Bastoria were actually elves, those who didn't come evacuate to Elheim when the Zenoirans came down to invade, by which around that time the ancient elves of Bastoria used a crystal called the Bastorian Blue to transform themselves into animal-humanoid hybrids called bestrals in order to overpower the Zenoirans. This is also hinted at the fact that Yunifi, the first human being you encounter in Bastoria, has elf ears. No one really wonders why until the entire thing about Morard being a former human-turned werelion comes into play. Basically, if the Bastorian Blue is able to transform him into a werelion, then the reverse could be the same for Yunifi. Basically the rapport was a good worldbuilding reference to something that you would never truly pick up anywhere else, because not even the game's historical archives records it for you.
from what I got from the demo, at least at the beginning of the game, it´s almost crucial to play at the highest difficulty that is available. I tried it at normal and felt bored as there was no challenge at all, but once I turned it to hard, the game became interesting. Not too hard, but challenging enough. And something I don´t like is that the battle-expectation screen seems to take in if a unit will miss or not. Especially when there is a 50/50 Chance that attacks could hit or miss, I feel that this gives you too much information before you commit to combat. Also, while auto automating your stuff can be welcome for some players, I feel like it takes away from a game. That´s what I disliked with Xenoblade 3 as well, where I just pressed auto optimize and never even thought about what would be good or not...
Definitely will be picking the game up after beating the demo, but Dragons dogma 2 is too close for it to be a right now purchase. Enjoy my time, but I am genuinely curious why they allow you to recruit units when the game throws so many unique units at you that there is no room for basic units most of the time. Or am I just I overlooking something?
The support/rapport conversations feel more tacked on than anything and it's a shame. You can tell they wanted you to do a marriage thing with any character akin to fire emblem protagonists since awakening. And seemingly they wanted supports to work mechanically similar to fire emblem granting stats as your support levels go up, and they wanted you to be able to use any character you want in any team. Unfortunately the conversations got the short end of the stick on their budget. There are too many characters that only share one base level conversation that goes nowhere, or implies a followup but never gets one. There are plenty that don't have 3 stages in general, and even some of the characters that do get very poor uninteresting supports about food or a shared interest. This also does somewhat extend to the marriage system as well. Some characters were not given the time of day and it shows. Often these are the ones Alain only gets 1 conversation with, and they have nothing to expand on. A shame too as these characters are mostly very interesting, with the only forgettable characters usually being some of the last ones you add to your army. Most of them have pretty great established relationships that would have been amazing to explore. I would love to see Vanillaware receive funding to add an update to the game to expand on rapport alone. Or to make a sequel that has more attention given to it anyways.
Beat the game with a level 21 squad! The ending was not satisfactory. For reasons that will be known to people who pulled off the same stunt. Not knocking on the game though. My fault for trying to be clever. And skip half the story.
I have the exact same problem with this game, there is just to many options and I feel like I'm spending too much typing organizing items and sqauds than actually playing the game! It's hurt by how many new units you get as it starts becoming a chore.
This game has been highly addicting. The music is great, the different ways you can combine abilities and units is really fun to experiment and play with while you try to build your dream team of characters.
Currently having completed the Bastorias arc, I can wholeheartedly agree that this game is pretty great Sure, the story is nothing too special, especially if you're familiar with stuff like Fire Emblem, and it's very easy to become overpowered with the right team comps, but it's a lot of fun building said powerful teams, and of course it looks and sounds amazing as well I highly recommend at least giving it a shot
Mangs you should get dragons dogma 2 it's a very good community that has been waiting for a game for 12 years. Please consider it if anything it will get good content guarantee
the game looks amazing and i always loved the Ogre battle 64 style of gameplay, however, all the gripes with grinding and bad plot is what pushes me back, maybe someday if it's on sale or something.
You want to know how I feel about this game? I haven't lost my social life to a game for a long ass time. Been watching a lot of Unit and Team Build Videos and grinding for Coliseum Coins to get more busted gear for my Teams. Some of my units are unoptimized and have fallen off and I am currently in Albion. I have been focusing on AoE Builds with use of Buffs and Debuffs. Frozen and Stun are the best statuses to inflict and thus the best Conferals to use. My only issue is something I didn't find out till recently and it is that Daman Mills voices Auch in this game. I had a tough time finding the voice cast before and when this game got released and I would have otherwise not bought it Day 1. I feel that Atlus did this on purpose if you ask me. Yeah. Otherwise this game sure plays like Ogre Battle even if the story is not up to the level of Tactics Ogre. The dialogue has not offended me as much as Engage did. The only real LolCowlizer Moment is in Elfheim where someone in the continent went "Not that that is a problem" in regards to Dark Elves. That sure made me roll my eyes as even on their "Best Behavior" they cannot help themselves.
I actually baught this game because of you and im halfway through. I have to say im not disappointed. So in otherwords thank you for your recommendation!
If you like tactical gameplay that gives the player a lot of freedom, you'll like this game. If your main focus is a good story and/or waifu simulator, look elsewhere or wait for a sale.
Proper support convos are really something I miss in this game As for the tactics vs grind: Let's just say I reached Arena rank 4 with units at lv 20 and below :D From my experience the best way to optimise squads is making a base concept and from there you watch battles actively and if something doesn't work or could be improved you change that one thing, rinse and repeat It takes a while but it works, however it really doesn't incentivise changing the actual squads around since that's the main bulk of the work Lastly my main gripe so far is that there is literally no incentive to pick the 'decline' option in any of the dialogue cboices which makes them more annoying than interesting
Playing on expert, my complaint is just that you level up way too fast. I played all the main and sub quests in order and even skipped some liberation quests for later, but I still constantly over level until the very end of the game when I finally get to fight the enemies on level ground. I’m surprised that you say this game needs grinding…
As someone who is usually turned off by too much fanservice, I do not really mind the way UO does it. It is not "in your face" forcing you to pay attention to it, it does not lead to any forced relationships or sudden sexual encounters, heck nobody even acknowledges it in-universe, it is just...there, and that is fine. Heck, I often forget about it amid how great the gameplay itself is.
I have an annoying nitpick that I can’t get over, which is making me not pick it up atm. I like the gameplay, but I hate their combat camera…I hate how it does so many jumps, zoom ins, zoom out, look at the enemy side, then back at your side…. REALLY wish they’d add a fixed, zoomed out camera for the combat. It would go a long way for me.
There are multiple endings for scarlett in the save scarlett mission depending on the time it took you to save her. Eg. There is a bad end for scarlett when you save her when you are already lvl 40
@@DankbeastPaul No, not really. You could beat that one high level dude and power level at the sigil at Sorm using the Sellsword's summon warriors valor skill.
@@DankbeastPaul The summon warriors valor skill summons a team that is on same level of the enemies on the stage. So, you have some mooks you send to soften up the enemies and then have your one team go in for the kill.
I'm curious how we played differently that required grinding? I'm 60 hours into Expert, and after the first 15 or 20, I've been perpetually over-leveled for the next battle, and always able to complete new deliveries immediately after liberating towns, with few enough exceptions to count on one hand... I haven't been doing the repeatable missions either 🤔 I've heard this complaint from a few people, so I don't think you're just doing it wrong or something, I'm just wondering what I'm doing differently that worked so well for me.
It's funny, because I really struggled against the final boss in the demo. XD Edit: I haven't finished the game, but I am enjoying it. It isn't an amazing game, but it is an addicting game.
I loved the game and its ending, by how i like things, I say the story is wholesome, i know modern people hate that aspect of stories these days but its a nice game with great characters, I was benevolent so I recruited everyone like I was Liu Bei. BENEVOLENCE!
As a D&D player, I’m loving the game. Yeah, some stuff is generic and predictable, but sometimes that doesn’t matter. Bad ass axe wielding Dark Lord supported by mysterious evil caster? Heck yeah, I’m in. Hell, when I fought Galerious, he maliciously beat back most of my squads and it took a team effort to take him down, so even in the demo he was a challenge. At least for me, and I knew he wasn’t gonna stay dead and expected a ritual of empowerment (again, fantasy tropes I never dislike so long as the characters are likable).
I've played roughly up to where you left off in the streams and I'm loving the game. Sure it's predictible and the story is not very original, but I still enjoy it and I like some of the characters a lot. And the gameplay is really fun, I like exploring, farming items and promoting my units. I will very soon be able to have 5-people units and it's gonna be a headache to manage the new teams but I'm looking forward to it
Unit comp and tactics far outweight levels. I finished the Coliseum with a level 20 Rogue and some level 15 spellcasters. Coliseum goes all the way to level 40. Yes, you don't need to defeat enemies, only survive with less damage, but it still shows how good squad and item synergies can carry a team way above their weight class.
Im currently playing the demo and honestly even on expert its pretty easy i havent needed to deploy josef outside of the required deployments so the promise of a harder difficulty is exciting. Despite not being particularly hard the gameplay is addicting and i feel rewarded for taking the time to think out my actions and balance my units. Definitely going to buy it once i have some disposable income
Starting area isn't exactly difficult. Especially because the enemy formations early on plain sucks. They don't utilize archers nearly as much, no real flier squadrons. Even Drakenhold which is theoretically a second intended location will start throwing wrench at the major strategies used early on. Especially Cavalry squads since fliers who are intended counters are just plentiful there. You'll also learn wonders of Dual Shamans dropping your damage to a single point.
My read of the Galareous fight was a little different than Mangs's... The voice told Alain to wake up, but he wasn't resurrected or revived. Galerius just didn't bother to finish Alain off in the first place. Reason Scarlett survived, Galerius actually wanted her to live. He could take the portion of her essence that he needed wirhout killing her, so he did so. He didn't need to kill Alain, so he didn't... Noth that he cares whether either of then or anyone for that matter, lives or dies, but it seemed to me that he perhaps saw both main characters as people who would be useful to him later. . . I also find it interesting that, while Scarlett was hos target, he seemed legitimately surprised that Alain was the one coming to her rescue. He knew who Alain is, and definitely was expecting to run into him sooner or later, but this was sooner than he expected. So there's some potential foreshadowing in Galareous sparing Alain... but it's also entirety plausible that he really wants both of these kiddos dead, but he's unwilling to actually kill them before he's sure he doesn't need them for anything else. And I do think he believes he's gonna need Alain for something else later.
I think they always intended Galerius to be the boss of that early area, and not just because of the demo. My reasoning is that the two bosses for other kingdoms that I've beaten so far were unique "Dark _____" classes which appear at the bottom of the class compendium (or whatever it's called) and also show up at the top of the box art with Galerius. There are two more of those characters for the other two kingdoms, and Galerius is left for Unicornland, both the initial completion and the final level 40 area in Unicorn Castle.
I have been devouring this game. It’s my first strategy RPG. I can see its flaws, but it’s just so FUN. Tweaking the programming, trial and error squad building. Neat maps with some interesting layouts (that only SOMEtimes can be cheesed by sending fliers to the end…yeah. As I said it is not without flaws). Amazing time with this game and a very solid 8/10 for me as well.
This is the last video I'll be posting on this channel l before I become a married man. For those of you who have been along for the ride all these years, thank you. It means more than you know. Married or not, I'm not going anywhere. Here's to many years more with you all.
Congratulations
Congrats on getting married.
Congratulations Mangs.
Congrats Mangs
Congrats mangs
In a lot of ways this feels like a fire emblem fan game, with presentation that a lot of us fans have been dreaming of for years. The game has been a lot of fun so far, VanillaWare has truly delivered another great game
Real ones know it's an ogre battle game
Sad part about this game, is that is not on PC
“I haven’t completed the game yet because I’m getting married”
Yeah that’s DEFINITELY a bad reason to have not beaten the game
In all seriousness this time though, good for you Mangs, hope the wedding goes well for you
I know he sounded very disappointed by it lol
"I do have one big complaint..."
RUclips immediately cuts to an ad.
Every since Google coupled youtube music with youtube premium I don't get ads on youtube and I don't think I could ever go back. I am a crazy music lover and always subscribed to their music service. Google play music which I was subscribed to from inception until they merged us into youtube music and then added youtube premium to it.
So for me, youtube is an ad free experience aside from in video ads just because I already want to subscribe to youtube music. Its an incredible bonus and I hope they never change it.
In an era where top dev game company's are creating floppy games left and right, Vannilaware dares to stand out and do whats right by delivering a dedicated finished and furnished product.
Ah yes, Unicorn Overview
EDIT: FYI the original title didn’t say Unicorn Overlord, instead saying Overview, which is why I said this in the first place
More like Unicorn Overrated
@@evanseifert8858 No, more like Unicorn STFU
@@evanseifert8858More like Unicorn STFU
@@evanseifert8858More like Unicorn S T F U
@@evanseifert8858boooo
Overcorn Unilord is amazing everyone, definitely worth it
Colosseum is great because it is pause from what you usually do, it allows you to test your squads AND gives you small rewards for winning.
With a big final reward. And I emphasize BIG.
I had to stop playing the demo after 90 minutes or so because I knew it was going to be a game I would really like, which is turned out to be true, ending up starting over from the beginning like you. I've sunk a lot of time into it since and have a ways to go. 13 Sentinels: Aegis Rim, their previous game had a much more complex story so I kind of wonder if the more simple plot with UO was VW giving themselves a bit of a break in a way. I'm happy that the game seems to be doing well, hopefully there's extra content added down the line with post launch updates. DLC would be nice too.
If you didn't know, @mangs, you can speed up the battle animations without skipping by holding down the right trigger button on a switch.
I beat the game last night on Expert. I really liked the story, despite the complaints people have had. I think the game is a 10/10. Gameplay is extremely fun and there is a lot of experimenting potential with the teams and items.
Minor story spoilers ahead!
As you would expect, after the demo ending, you are given the opportunity to go to different conquered nations. In each nation, you find out the reason why they are under Zenoiran control. While it doesn't flesh out the characters a lot, it does add some really cool plot points that I wish were included in the demo content. In any case, this is where the story becomes less one-note and goes from 8/10, like Mangs is saying here, to a 10/10 like I felt. There is also a hidden difficulty that makes it a little more difficult and introduces pseudo perma-death. While not Conquest Lunatic levels of difficulty, it still provides a lot of fun.
I finished on Expert as well, and i think its still quite easy, some missions pushed at my limits but the rest wasnt hard.
@dentrust270 Yeah, there were a lot of mechanics that can make snowballing in the game really easy. They really needed to improve some of the AI to be a bit more tricky. Have them adjust their AI, for example, to snipe out squishy units. I also wish they would have added a map editor to the game.
@@DifferentialFEQ Actually my 2 squishy squads were dying quite a lot, but my cavalry squad with a healer and Alain and Virginia as tanks + healer were destroying everything. My only complaint is that new units with their generic squads can die from any enemy and they are useless on their map.
I would've also hoped that the Empire would've actually tried to retake lost settlements so it becomes less of a grab and grab but more of a tug of war where you actually have to put up even a slight defense instead of having them sit and take it.
Ah yes! Unicorn overlord! The best fire emblem i have ever played ❤
It's basically a superior Fire Emblem 1. It's better then the original first game and crappy DS remake. That first island shore map felt like a sort of homage to the first FE game funny enough.
Can confirm, strategy is way more important than levels, especially late game. I cleared the full level 50 arena with a level 35 squad, and especially the later nations throw very interesting squads at you that will stop some of the popular "op squads".
Once you figure out how to build good squads and what classes go with what missions tend to feel kinda samey. I really enjoyed my entire 60 hour playthrough, but I doubt I'll go back as I feel like I kinda "solved" the game.
It took a lot of willpower to force myself to stop playing. One of the most addicting strategy rpg games I’ve played since Dragon Force, Ogre Battle, and Langrisser. This is already my game of the year. Also, grinding out those phantom missions (with the yellow flags) helps net you a lot of resources so you don’t have to go all over the map to farm.
Me, who didn't know grinding the trials got you resources; THANK YOU FOR POSTING THIS FRIENDO!
@@QuickSilverKitsune Technically the stationed guards gather resources after every battle.
God bless dungeon fighter artists
I actualy didn't do Scarlet mission in the demo. I did everything I could before and demo just ended after some sidequest.
The worst part about this game? Having to choose 1 out of the countless amazing waifus
The real struggle
This game has same sex options too.
@@Elementardarkness no.
You ain't told a lie! I'm in the middle of choosing 3 waifus!😂
@@Elementardarknessif you choose the boys, its just bro moments with alain tbh.
this game looks good, too bad it will not come on pc
emulators my friend, emulators
I mean I played on PC on 8K resolution 60 FPS, SMAA.
If you know, you know
So there actually is some minor resource overlap between nations. I distinctly remember needing Elf scrap metal in Angel land to finish a town and I had to travel to Elf land to get it because I hadn't stationed a guard there. So there is a little overlap!
the unsullied and meager timber and scraps were used everwhere for me
How dare you get married and have a happy life
If only it was on PC
Look into Symphony of War if you're looking for something similar.
Overcorn Unilord would absolutely go so hard on PC, but it's unfortunate Vanillaware absolutely refuses to develop for PC.
Emulation go brr
@@WildBandit300 ;)
Emulator
Honestly, I’ve seen so many people praise this game, I’ll probably buy it.
seeing so many people hype it makes me not want to buy it. i think it wont live up to the hype.
You will not being disappointed I find myself playing for hours without realizing it.
I tried the demo because of the hype, I loved it, it is good but it can be repetitive after some time so in my opinion it is a very good game but you have to play it slowly, no doing long sessions or it becomes a bit boring
@summerwinter89 you realize theres a free demo?
@@summerwinter89People hyping a game generally makes me less interested in it, especially when the fanboys get annoying about it.
It's fun at first but becomes too easy and tedious over time which could be handled if the story wasn't so generic. Besides that beautiful art and good music otherwise a mid game for me 6.5/10
the story ISN'T GENERIC! it still has some depth to it despite being a simple story
and how is it easly? bastorias and albion are really hard to gloss threw, is just YOU a skiller player who think it is, and there is also true zenorian with is incredibly hard
and how is the game mid? is not mid at all, is fantastic with that battle mechanics
14:40 That kind of talking about the past for character backstory is pretty much failing at "show don't tell", because it's basically just the characters reading the backstory wiki/design documents to you thinly veiled in a "Remember when ..." instead of having it come up naturally in a more relevant context. That's why it's always so dry. It's bascially like the characters reading their wiki page to you.
The setting-appropriate charactres and storylines are such a refreshing change from the unhinged cringe lunatics of Fire Emblem Engage. The game is just such a joy to play.
Fun game that looks gorgeous, I just wish it was a little more challenging. I have the opposite complaint to you saying the amount of systems are overwhelming and there should be less, I think that its a shame that there's so many systems but not much of a incentive to really use them. Playing on expert its felt at times that the game sort of plays itself once you've set up decent squads and AI, I wish there was more incentive to change the squads and AI each map. I've also not completed the game yet though so hopefully it requires a bit more thought in the endgame.
Gotta agree. While there's so many options in the game, ultimately, 99% of them are pointless compared to "put overpowered unique characters with the best equipment together and steamroll the game with a superteam". Things like the mercenary system and stamina and the units countering other units, all these other things seem to be saying "Build a diverse set of teams", but in reality, "Alain and Rosalinde murder everything while you use stamina recharge valors on them" is the most effective solution to 99% of problems.
well said. it becomes a simulator once you get set up and i didnt feel rewarded for pushing mechanics anymore than i had to
Did you try true zenoiran difficulty yet?
Also, this is a programming game at the heart of it. If you don't like this kind of gameplay, it's not going to click with you.
They made Expert easier on launch because they added another difficulty after. So the game is pretty easy first time through.
@@MNtoCali I actually kept my switch in Airplane mode, to be able to play the original Expert difficulty. And also all the items are missing their descriptions so you have to figure out what they do by trial and error. :P
I beat the game, I binged it HARD between 4 days of play and completed it around the 60-65 hour mark. Now, I WAS playing on Normal, I was wary about the Real Time aspects and just running out of time, especially since my preferred playstyle in Fire Emblem games is to methodically clear the entire map so I don't miss any of the limited EXP or items, so I expected to run into the Time Limits a lot more often than I did (most maps I cleared before hitting 25% of the time spent, the rest before 50%). I'm taking a break to play other games (Dragon's Dogma 2 comes out literally tomorrow) and give my partner a chance at the game...
I really enjoyed the game. The game doesn't end quite how you suspected, but I won't spoil exactly how. I'm pleased with the departures from the expectation I did get though, even if a lot of it was extremely predictable, but that just means it's foreshadowed well really. I'm annoyed at how little some of the regional units actually impact the story outside of their region or even sometimes mission, because the game had to allow for you to do things in any order (with enough grinding), it means that once you leave Drakenhold, basically none of the characters you got there get to DO anything anymore. Any character that was missable or optional can't impact the story in other areas because you may not have them, it's really frustrating when you have SUCH a large cast. I get the limitations, but it's still extremely frustrating, especially when you fall in love with a character or two and they only show up for like, 2 missions.
It's funny you mention Scarlett being a Romantic Interest, as that actually is a mechanic and even a plot point! Which is something I am kinda mixed on... You're able to "S Support" with anybody (barring maybe your generics) and it has mechanical effects. I don't really like it being a semi-forced mechanic you have to interact with, I don't like romance stuff being forced upon me in my games, but I also have to hand it to Vanillaware that EVERYONE has a unique dialogue with you for it AND it's fully voiced AND they get scenes in the final mission!
Oh cool, another game that we can't play on pc. Guess i've to become sail in order to play it.
Congrats on getting Married
Unfortunately the *writing* is shaping up to be the weakest part of this game. It reminds me a bit of Engage's writing in that it really seems to set out with 0 ambitions for it's story, aswell as just lacking creativity.
My other big gripe is the locking of the *highest difficulty* behind a full playthrough. Don't assume people are too dumb for a challenge. Some people want the maximum challenge from the start for the steepest learning curve. It also looks like they're missing at least 1 more difficulty. Judging on how easy expert mode is the final difficulty will be either also too easy to reach Fire Emblem maddening/lunatic mode for min-maxers, or if it does the game will be missing a difficulty between that and expert.
Yeah. It is nowhere near as offensive as Engage's writing. I didn't want to die reading through the plots and Rapports. The only part of the writing that felt like a LolCowlizer Moment is the one Eflheim Dialogue where they said "nothing with that" when regarding the Dark Elves. As if there is a reasonable in universe reason for Elf on Elf Racism.
Oh yeah i've beaten it, trying some stuff in the coliseum.
There is SO MUCH to do that any JRPG enjoyer for full sidequest completer will have an amazing time, from liberating the villages to mining the treasure maps.
Play 13 sentinels (probably on your own is a better idea than streaming).
All missions are defend characters, with these feeling of real time but pausing strategy.
I really love that game
P.D i finally catched you! Maybe I can be around some streams!
I'm not fond with how much exposition the dialogue has, especially the rapports.
I love the game but the final boss is hard as hell.
I’m absolutely loving this game, the aesthetics, gameplay, presentation and everything else is so great, Unicorn Overlord is the best 2D game in a very very long time, the amount of care and quality is just incredible!
The demo was very promising for being 8 hours long and it really did live up to the hype! It might just be the most replayable demo! I’ve never played a Vanillaware game but perhaps I’ll check out their other games in the future.
As someone who played and enjoyed Ogre Battle 64 and FE Three Houses, this game looks PERFECT!
I was very disappointed by this game. The tactics just feel like fishing for favorable results. Adjust tactics, check battle result, rinse and repeat until satisfied. Should've just made it a true autobattler imo.
While there is a lot of fanservice in Unicorn Overlord that I can admit, it's no where near as overt and gratuitous as Vanillaware's older games, especially Dragon's Crown.
I have only two real complaints with the game, and only 1 is about gameplay.
The first is that i HATE how people call this a spiritual successor to Fire Emblem, when they have next to no actual gameplay elements in common! Fire Emblem is turnbased, where this is more pausable RTS...
The gameplay issue i have is one thing that Fire Emblem and XCOM nails really well: If an attack is not 100% accurate, it's 50% accurate! By this i mean that any hit has potential to not do the damage it says it will in the forecast, but in this game, what you see is what you get, and all you really need to worry about is if one of your units in a squad die during a turn and you need to use an item afterwards... But with no actual time penalty for using as many items as you want with the game paused, it's barely an issue, since any squad has access to your full inventory at all times.
This is such a big flaw compared to games like XCOM and Fire Emblem, where the consumeables either need to be juggled around and lose actions in Fire Emblem, or be VERY limited in use like in XCOM, where you usually only get 1 use of an item or ability per mission.
Other than those two relativly minor complaints all things considered, i'm having a lot of fun with it! And according to my PS5, i'm only 26% through the game!
I'm glad you're enjoying this one Mangs! You can speed up the animations with R2 on the PS5.
14:30: Yes, most of the rapports are actually VERY VERY boring, but there are a few diamonds in the rough, for example:
A rapport between Ithilion and Railanor talking about how Ithilion feels oddly comfortable in Bastorian soil. Depending on when you unlock this rapport, it eventually reveals in a different quest later on that the bestrals of Bastoria were actually elves, those who didn't come evacuate to Elheim when the Zenoirans came down to invade, by which around that time the ancient elves of Bastoria used a crystal called the Bastorian Blue to transform themselves into animal-humanoid hybrids called bestrals in order to overpower the Zenoirans. This is also hinted at the fact that Yunifi, the first human being you encounter in Bastoria, has elf ears. No one really wonders why until the entire thing about Morard being a former human-turned werelion comes into play. Basically, if the Bastorian Blue is able to transform him into a werelion, then the reverse could be the same for Yunifi.
Basically the rapport was a good worldbuilding reference to something that you would never truly pick up anywhere else, because not even the game's historical archives records it for you.
from what I got from the demo, at least at the beginning of the game, it´s almost crucial to play at the highest difficulty that is available. I tried it at normal and felt bored as there was no challenge at all, but once I turned it to hard, the game became interesting. Not too hard, but challenging enough.
And something I don´t like is that the battle-expectation screen seems to take in if a unit will miss or not. Especially when there is a 50/50 Chance that attacks could hit or miss, I feel that this gives you too much information before you commit to combat.
Also, while auto automating your stuff can be welcome for some players, I feel like it takes away from a game. That´s what I disliked with Xenoblade 3 as well, where I just pressed auto optimize and never even thought about what would be good or not...
Definitely will be picking the game up after beating the demo, but Dragons dogma 2 is too close for it to be a right now purchase. Enjoy my time, but I am genuinely curious why they allow you to recruit units when the game throws so many unique units at you that there is no room for basic units most of the time. Or am I just I overlooking something?
The support/rapport conversations feel more tacked on than anything and it's a shame. You can tell they wanted you to do a marriage thing with any character akin to fire emblem protagonists since awakening. And seemingly they wanted supports to work mechanically similar to fire emblem granting stats as your support levels go up, and they wanted you to be able to use any character you want in any team.
Unfortunately the conversations got the short end of the stick on their budget. There are too many characters that only share one base level conversation that goes nowhere, or implies a followup but never gets one. There are plenty that don't have 3 stages in general, and even some of the characters that do get very poor uninteresting supports about food or a shared interest.
This also does somewhat extend to the marriage system as well. Some characters were not given the time of day and it shows. Often these are the ones Alain only gets 1 conversation with, and they have nothing to expand on.
A shame too as these characters are mostly very interesting, with the only forgettable characters usually being some of the last ones you add to your army. Most of them have pretty great established relationships that would have been amazing to explore.
I would love to see Vanillaware receive funding to add an update to the game to expand on rapport alone. Or to make a sequel that has more attention given to it anyways.
Beat the game with a level 21 squad!
The ending was not satisfactory. For reasons that will be known to people who pulled off the same stunt. Not knocking on the game though. My fault for trying to be clever. And skip half the story.
I have the exact same problem with this game, there is just to many options and I feel like I'm spending too much typing organizing items and sqauds than actually playing the game! It's hurt by how many new units you get as it starts becoming a chore.
This game has been highly addicting. The music is great, the different ways you can combine abilities and units is really fun to experiment and play with while you try to build your dream team of characters.
Currently having completed the Bastorias arc, I can wholeheartedly agree that this game is pretty great
Sure, the story is nothing too special, especially if you're familiar with stuff like Fire Emblem, and it's very easy to become overpowered with the right team comps, but it's a lot of fun building said powerful teams, and of course it looks and sounds amazing as well
I highly recommend at least giving it a shot
Recently got to Albion. The Bestrals are really amazing at night with their enhanced mobility and extra AP and PP for some units.
Mangs you should get dragons dogma 2 it's a very good community that has been waiting for a game for 12 years. Please consider it if anything it will get good content guarantee
Vanillaware games gettings W's is always an blessing
the game looks amazing and i always loved the Ogre battle 64 style of gameplay, however, all the gripes with grinding and bad plot is what pushes me back, maybe someday if it's on sale or something.
Yeah, rapports aren’t the best. I at least thought Aramis and Gilbert had some special ones but I guess that’s just because I like them
You haven’t gotten to the good parts/twists in the story to say it’s average.
Oh man, I've been trying to buy a physical copy of this game, but I can't find it anywhere.
Its made by vanillaware the sega studio that made 13 sentinels and dragons crown.
You want to know how I feel about this game? I haven't lost my social life to a game for a long ass time. Been watching a lot of Unit and Team Build Videos and grinding for Coliseum Coins to get more busted gear for my Teams. Some of my units are unoptimized and have fallen off and I am currently in Albion. I have been focusing on AoE Builds with use of Buffs and Debuffs. Frozen and Stun are the best statuses to inflict and thus the best Conferals to use. My only issue is something I didn't find out till recently and it is that Daman Mills voices Auch in this game. I had a tough time finding the voice cast before and when this game got released and I would have otherwise not bought it Day 1. I feel that Atlus did this on purpose if you ask me. Yeah. Otherwise this game sure plays like Ogre Battle even if the story is not up to the level of Tactics Ogre. The dialogue has not offended me as much as Engage did. The only real LolCowlizer Moment is in Elfheim where someone in the continent went "Not that that is a problem" in regards to Dark Elves. That sure made me roll my eyes as even on their "Best Behavior" they cannot help themselves.
If u ask me I give this game 100/10 comperate to any series fire emblem 😊
I actually baught this game because of you and im halfway through. I have to say im not disappointed. So in otherwords thank you for your recommendation!
If you like tactical gameplay that gives the player a lot of freedom, you'll like this game. If your main focus is a good story and/or waifu simulator, look elsewhere or wait for a sale.
Havent watched fully but Imma just say that heck yeah its great. So great, I havent touched my other games and have neglected them.
GOTY hands down. dragons dogshit aint got NOTHIN on this absolute masterpiece. (i have 80 hours in)
Proper support convos are really something I miss in this game
As for the tactics vs grind:
Let's just say I reached Arena rank 4 with units at lv 20 and below :D
From my experience the best way to optimise squads is making a base concept and from there you watch battles actively and if something doesn't work or could be improved you change that one thing, rinse and repeat
It takes a while but it works, however it really doesn't incentivise changing the actual squads around since that's the main bulk of the work
Lastly my main gripe so far is that there is literally no incentive to pick the 'decline' option in any of the dialogue cboices which makes them more annoying than interesting
Playing on expert, my complaint is just that you level up way too fast. I played all the main and sub quests in order and even skipped some liberation quests for later, but I still constantly over level until the very end of the game when I finally get to fight the enemies on level ground. I’m surprised that you say this game needs grinding…
As someone who is usually turned off by too much fanservice, I do not really mind the way UO does it. It is not "in your face" forcing you to pay attention to it, it does not lead to any forced relationships or sudden sexual encounters, heck nobody even acknowledges it in-universe, it is just...there, and that is fine. Heck, I often forget about it amid how great the gameplay itself is.
Congratulations 🍾🎉🎊 on the marriage
says its grindy....just got me even more tempted , love me some grind, but damn, the wallt does not cooperate lately lol, def. on my to buy list asap
I have an annoying nitpick that I can’t get over, which is making me not pick it up atm. I like the gameplay, but I hate their combat camera…I hate how it does so many jumps, zoom ins, zoom out, look at the enemy side, then back at your side….
REALLY wish they’d add a fixed, zoomed out camera for the combat. It would go a long way for me.
There are multiple endings for scarlett in the save scarlett mission depending on the time it took you to save her. Eg. There is a bad end for scarlett when you save her when you are already lvl 40
Wait, really? Huh, talk about in-game deadlines.
@@nicodalusong149I mean, to get to lvl40 before rescuing Scarlett you would have to basically beat the entire game while actively ignoring her quest
@@DankbeastPaul No, not really. You could beat that one high level dude and power level at the sigil at Sorm using the Sellsword's summon warriors valor skill.
@@nicodalusong149 there's no chance you would know to do that on your first playthrough though, that's some serious metagaming
@@DankbeastPaul The summon warriors valor skill summons a team that is on same level of the enemies on the stage. So, you have some mooks you send to soften up the enemies and then have your one team go in for the kill.
I’m mean I hope it’s good. I just barely got my game so I’m really hoping it’s good… based from the demo of course!
I'm curious how we played differently that required grinding? I'm 60 hours into Expert, and after the first 15 or 20, I've been perpetually over-leveled for the next battle, and always able to complete new deliveries immediately after liberating towns, with few enough exceptions to count on one hand... I haven't been doing the repeatable missions either 🤔
I've heard this complaint from a few people, so I don't think you're just doing it wrong or something, I'm just wondering what I'm doing differently that worked so well for me.
I wanna buy, but I am gonna wait for a discount or something.
It looks like darkest dungeon meets fm so does it have liked that darkest dungeon for gameplay where you have to attack back rubs and front rows
What
@@blackdragoncyrus I should delete this I posted it when I was kind of drunk
It's funny, because I really struggled against the final boss in the demo. XD
Edit: I haven't finished the game, but I am enjoying it. It isn't an amazing game, but it is an addicting game.
Congratulation to getting married Mangs i hope all the happiness in the world for you and your wife 🎉🎊🥳
Pretty ironic that the final video Mangs posts as a single man is about a game that has such an interesting focus on marriage itself.
I loved the game and its ending, by how i like things, I say the story is wholesome, i know modern people hate that aspect of stories these days but its a nice game with great characters, I was benevolent so I recruited everyone like I was Liu Bei. BENEVOLENCE!
Lu Bu has entered the chat.
RT will fast forward during combat animation
As a D&D player, I’m loving the game. Yeah, some stuff is generic and predictable, but sometimes that doesn’t matter. Bad ass axe wielding Dark Lord supported by mysterious evil caster? Heck yeah, I’m in. Hell, when I fought Galerious, he maliciously beat back most of my squads and it took a team effort to take him down, so even in the demo he was a challenge. At least for me, and I knew he wasn’t gonna stay dead and expected a ritual of empowerment (again, fantasy tropes I never dislike so long as the characters are likable).
there’s a reason why he let you live and in fact he wouldn’t mind for you to cut him down.
I've played roughly up to where you left off in the streams and I'm loving the game. Sure it's predictible and the story is not very original, but I still enjoy it and I like some of the characters a lot. And the gameplay is really fun, I like exploring, farming items and promoting my units. I will very soon be able to have 5-people units and it's gonna be a headache to manage the new teams but I'm looking forward to it
It is a great game congratulations!
Unit comp and tactics far outweight levels.
I finished the Coliseum with a level 20 Rogue and some level 15 spellcasters.
Coliseum goes all the way to level 40. Yes, you don't need to defeat enemies, only survive with less damage, but it still shows how good squad and item synergies can carry a team way above their weight class.
Im currently playing the demo and honestly even on expert its pretty easy i havent needed to deploy josef outside of the required deployments so the promise of a harder difficulty is exciting. Despite not being particularly hard the gameplay is addicting and i feel rewarded for taking the time to think out my actions and balance my units. Definitely going to buy it once i have some disposable income
Trust me when I say the game gets much harder as you go further into it
Starting area isn't exactly difficult. Especially because the enemy formations early on plain sucks. They don't utilize archers nearly as much, no real flier squadrons. Even Drakenhold which is theoretically a second intended location will start throwing wrench at the major strategies used early on. Especially Cavalry squads since fliers who are intended counters are just plentiful there. You'll also learn wonders of Dual Shamans dropping your damage to a single point.
I finished the game about 35 hours in with everything done, not as hard as it seems
Will you ever check out athena crisis? Most interesting advanced wars clone
Also congrats on your marriage
My read of the Galareous fight was a little different than Mangs's... The voice told Alain to wake up, but he wasn't resurrected or revived. Galerius just didn't bother to finish Alain off in the first place. Reason Scarlett survived, Galerius actually wanted her to live. He could take the portion of her essence that he needed wirhout killing her, so he did so. He didn't need to kill Alain, so he didn't... Noth that he cares whether either of then or anyone for that matter, lives or dies, but it seemed to me that he perhaps saw both main characters as people who would be useful to him later. . . I also find it interesting that, while Scarlett was hos target, he seemed legitimately surprised that Alain was the one coming to her rescue. He knew who Alain is, and definitely was expecting to run into him sooner or later, but this was sooner than he expected. So there's some potential foreshadowing in Galareous sparing Alain... but it's also entirety plausible that he really wants both of these kiddos dead, but he's unwilling to actually kill them before he's sure he doesn't need them for anything else. And I do think he believes he's gonna need Alain for something else later.
There is actually some overlap of ressource, not a lot but metal scrap and i think unsullied timber is used in some of drakenhold and elheim cities
I think they always intended Galerius to be the boss of that early area, and not just because of the demo. My reasoning is that the two bosses for other kingdoms that I've beaten so far were unique "Dark _____" classes which appear at the bottom of the class compendium (or whatever it's called) and also show up at the top of the box art with Galerius. There are two more of those characters for the other two kingdoms, and Galerius is left for Unicornland, both the initial completion and the final level 40 area in Unicorn Castle.
im still at mere lvl 10, great game. but not even played with the tactics really yet
Easily my goty
I beat Unicorn Overlord at 58 hours with the best ending. And there is post-game content.
Is it any good? My GOTY so far! I doubt DD2 will change that
Biggest tip I can give, make sure to not skip the tutorial on 'tactics' it is vital.
Early GOTY candidate, easily
Best of the Year
Been thoroughly enjoying this game, its been a blast to playthrough. Hyped to hear your full thoughts once you beat the game!
I have been devouring this game. It’s my first strategy RPG. I can see its flaws, but it’s just so FUN. Tweaking the programming, trial and error squad building. Neat maps with some interesting layouts (that only SOMEtimes can be cheesed by sending fliers to the end…yeah. As I said it is not without flaws). Amazing time with this game and a very solid 8/10 for me as well.
Congrats on the upcoming wedding!