This is the last video I'll be posting on this channel l before I become a married man. For those of you who have been along for the ride all these years, thank you. It means more than you know. Married or not, I'm not going anywhere. Here's to many years more with you all.
Every since Google coupled youtube music with youtube premium I don't get ads on youtube and I don't think I could ever go back. I am a crazy music lover and always subscribed to their music service. Google play music which I was subscribed to from inception until they merged us into youtube music and then added youtube premium to it. So for me, youtube is an ad free experience aside from in video ads just because I already want to subscribe to youtube music. Its an incredible bonus and I hope they never change it.
“I haven’t completed the game yet because I’m getting married” Yeah that’s DEFINITELY a bad reason to have not beaten the game In all seriousness this time though, good for you Mangs, hope the wedding goes well for you
Ah yes, Unicorn Overview EDIT: FYI the original title didn’t say Unicorn Overlord, instead saying Overview, which is why I said this in the first place
In an era where top dev game company's are creating floppy games left and right, Vannilaware dares to stand out and do whats right by delivering a dedicated finished and furnished product.
Can confirm, strategy is way more important than levels, especially late game. I cleared the full level 50 arena with a level 35 squad, and especially the later nations throw very interesting squads at you that will stop some of the popular "op squads".
I had to stop playing the demo after 90 minutes or so because I knew it was going to be a game I would really like, which is turned out to be true, ending up starting over from the beginning like you. I've sunk a lot of time into it since and have a ways to go. 13 Sentinels: Aegis Rim, their previous game had a much more complex story so I kind of wonder if the more simple plot with UO was VW giving themselves a bit of a break in a way. I'm happy that the game seems to be doing well, hopefully there's extra content added down the line with post launch updates. DLC would be nice too.
So there actually is some minor resource overlap between nations. I distinctly remember needing Elf scrap metal in Angel land to finish a town and I had to travel to Elf land to get it because I hadn't stationed a guard there. So there is a little overlap!
I beat the game last night on Expert. I really liked the story, despite the complaints people have had. I think the game is a 10/10. Gameplay is extremely fun and there is a lot of experimenting potential with the teams and items. Minor story spoilers ahead! As you would expect, after the demo ending, you are given the opportunity to go to different conquered nations. In each nation, you find out the reason why they are under Zenoiran control. While it doesn't flesh out the characters a lot, it does add some really cool plot points that I wish were included in the demo content. In any case, this is where the story becomes less one-note and goes from 8/10, like Mangs is saying here, to a 10/10 like I felt. There is also a hidden difficulty that makes it a little more difficult and introduces pseudo perma-death. While not Conquest Lunatic levels of difficulty, it still provides a lot of fun.
@dentrust270 Yeah, there were a lot of mechanics that can make snowballing in the game really easy. They really needed to improve some of the AI to be a bit more tricky. Have them adjust their AI, for example, to snipe out squishy units. I also wish they would have added a map editor to the game.
@@DifferentialFEQ Actually my 2 squishy squads were dying quite a lot, but my cavalry squad with a healer and Alain and Virginia as tanks + healer were destroying everything. My only complaint is that new units with their generic squads can die from any enemy and they are useless on their map.
I would've also hoped that the Empire would've actually tried to retake lost settlements so it becomes less of a grab and grab but more of a tug of war where you actually have to put up even a slight defense instead of having them sit and take it.
It took a lot of willpower to force myself to stop playing. One of the most addicting strategy rpg games I’ve played since Dragon Force, Ogre Battle, and Langrisser. This is already my game of the year. Also, grinding out those phantom missions (with the yellow flags) helps net you a lot of resources so you don’t have to go all over the map to farm.
Oh yeah i've beaten it, trying some stuff in the coliseum. There is SO MUCH to do that any JRPG enjoyer for full sidequest completer will have an amazing time, from liberating the villages to mining the treasure maps.
I tried the demo because of the hype, I loved it, it is good but it can be repetitive after some time so in my opinion it is a very good game but you have to play it slowly, no doing long sessions or it becomes a bit boring
I beat the game, I binged it HARD between 4 days of play and completed it around the 60-65 hour mark. Now, I WAS playing on Normal, I was wary about the Real Time aspects and just running out of time, especially since my preferred playstyle in Fire Emblem games is to methodically clear the entire map so I don't miss any of the limited EXP or items, so I expected to run into the Time Limits a lot more often than I did (most maps I cleared before hitting 25% of the time spent, the rest before 50%). I'm taking a break to play other games (Dragon's Dogma 2 comes out literally tomorrow) and give my partner a chance at the game... I really enjoyed the game. The game doesn't end quite how you suspected, but I won't spoil exactly how. I'm pleased with the departures from the expectation I did get though, even if a lot of it was extremely predictable, but that just means it's foreshadowed well really. I'm annoyed at how little some of the regional units actually impact the story outside of their region or even sometimes mission, because the game had to allow for you to do things in any order (with enough grinding), it means that once you leave Drakenhold, basically none of the characters you got there get to DO anything anymore. Any character that was missable or optional can't impact the story in other areas because you may not have them, it's really frustrating when you have SUCH a large cast. I get the limitations, but it's still extremely frustrating, especially when you fall in love with a character or two and they only show up for like, 2 missions. It's funny you mention Scarlett being a Romantic Interest, as that actually is a mechanic and even a plot point! Which is something I am kinda mixed on... You're able to "S Support" with anybody (barring maybe your generics) and it has mechanical effects. I don't really like it being a semi-forced mechanic you have to interact with, I don't like romance stuff being forced upon me in my games, but I also have to hand it to Vanillaware that EVERYONE has a unique dialogue with you for it AND it's fully voiced AND they get scenes in the final mission!
Once you figure out how to build good squads and what classes go with what missions tend to feel kinda samey. I really enjoyed my entire 60 hour playthrough, but I doubt I'll go back as I feel like I kinda "solved" the game.
In a lot of ways this feels like a fire emblem fan game, with presentation that a lot of us fans have been dreaming of for years. The game has been a lot of fun so far, VanillaWare has truly delivered another great game
I’m absolutely loving this game, the aesthetics, gameplay, presentation and everything else is so great, Unicorn Overlord is the best 2D game in a very very long time, the amount of care and quality is just incredible! The demo was very promising for being 8 hours long and it really did live up to the hype! It might just be the most replayable demo! I’ve never played a Vanillaware game but perhaps I’ll check out their other games in the future.
Look into Symphony of War if you're looking for something similar. Overcorn Unilord would absolutely go so hard on PC, but it's unfortunate Vanillaware absolutely refuses to develop for PC.
14:40 That kind of talking about the past for character backstory is pretty much failing at "show don't tell", because it's basically just the characters reading the backstory wiki/design documents to you thinly veiled in a "Remember when ..." instead of having it come up naturally in a more relevant context. That's why it's always so dry. It's bascially like the characters reading their wiki page to you.
Fun game that looks gorgeous, I just wish it was a little more challenging. I have the opposite complaint to you saying the amount of systems are overwhelming and there should be less, I think that its a shame that there's so many systems but not much of a incentive to really use them. Playing on expert its felt at times that the game sort of plays itself once you've set up decent squads and AI, I wish there was more incentive to change the squads and AI each map. I've also not completed the game yet though so hopefully it requires a bit more thought in the endgame.
Gotta agree. While there's so many options in the game, ultimately, 99% of them are pointless compared to "put overpowered unique characters with the best equipment together and steamroll the game with a superteam". Things like the mercenary system and stamina and the units countering other units, all these other things seem to be saying "Build a diverse set of teams", but in reality, "Alain and Rosalinde murder everything while you use stamina recharge valors on them" is the most effective solution to 99% of problems.
Did you try true zenoiran difficulty yet? Also, this is a programming game at the heart of it. If you don't like this kind of gameplay, it's not going to click with you.
@@MNtoCali I actually kept my switch in Airplane mode, to be able to play the original Expert difficulty. And also all the items are missing their descriptions so you have to figure out what they do by trial and error. :P
There are multiple endings for scarlett in the save scarlett mission depending on the time it took you to save her. Eg. There is a bad end for scarlett when you save her when you are already lvl 40
@@DankbeastPaul No, not really. You could beat that one high level dude and power level at the sigil at Sorm using the Sellsword's summon warriors valor skill.
@@DankbeastPaul The summon warriors valor skill summons a team that is on same level of the enemies on the stage. So, you have some mooks you send to soften up the enemies and then have your one team go in for the kill.
14:30: Yes, most of the rapports are actually VERY VERY boring, but there are a few diamonds in the rough, for example: A rapport between Ithilion and Railanor talking about how Ithilion feels oddly comfortable in Bastorian soil. Depending on when you unlock this rapport, it eventually reveals in a different quest later on that the bestrals of Bastoria were actually elves, those who didn't come evacuate to Elheim when the Zenoirans came down to invade, by which around that time the ancient elves of Bastoria used a crystal called the Bastorian Blue to transform themselves into animal-humanoid hybrids called bestrals in order to overpower the Zenoirans. This is also hinted at the fact that Yunifi, the first human being you encounter in Bastoria, has elf ears. No one really wonders why until the entire thing about Morard being a former human-turned werelion comes into play. Basically, if the Bastorian Blue is able to transform him into a werelion, then the reverse could be the same for Yunifi. Basically the rapport was a good worldbuilding reference to something that you would never truly pick up anywhere else, because not even the game's historical archives records it for you.
I think they always intended Galerius to be the boss of that early area, and not just because of the demo. My reasoning is that the two bosses for other kingdoms that I've beaten so far were unique "Dark _____" classes which appear at the bottom of the class compendium (or whatever it's called) and also show up at the top of the box art with Galerius. There are two more of those characters for the other two kingdoms, and Galerius is left for Unicornland, both the initial completion and the final level 40 area in Unicorn Castle.
Unit comp and tactics far outweight levels. I finished the Coliseum with a level 20 Rogue and some level 15 spellcasters. Coliseum goes all the way to level 40. Yes, you don't need to defeat enemies, only survive with less damage, but it still shows how good squad and item synergies can carry a team way above their weight class.
This game has been highly addicting. The music is great, the different ways you can combine abilities and units is really fun to experiment and play with while you try to build your dream team of characters.
Im currently playing the demo and honestly even on expert its pretty easy i havent needed to deploy josef outside of the required deployments so the promise of a harder difficulty is exciting. Despite not being particularly hard the gameplay is addicting and i feel rewarded for taking the time to think out my actions and balance my units. Definitely going to buy it once i have some disposable income
Starting area isn't exactly difficult. Especially because the enemy formations early on plain sucks. They don't utilize archers nearly as much, no real flier squadrons. Even Drakenhold which is theoretically a second intended location will start throwing wrench at the major strategies used early on. Especially Cavalry squads since fliers who are intended counters are just plentiful there. You'll also learn wonders of Dual Shamans dropping your damage to a single point.
My read of the Galareous fight was a little different than Mangs's... The voice told Alain to wake up, but he wasn't resurrected or revived. Galerius just didn't bother to finish Alain off in the first place. Reason Scarlett survived, Galerius actually wanted her to live. He could take the portion of her essence that he needed wirhout killing her, so he did so. He didn't need to kill Alain, so he didn't... Noth that he cares whether either of then or anyone for that matter, lives or dies, but it seemed to me that he perhaps saw both main characters as people who would be useful to him later. . . I also find it interesting that, while Scarlett was hos target, he seemed legitimately surprised that Alain was the one coming to her rescue. He knew who Alain is, and definitely was expecting to run into him sooner or later, but this was sooner than he expected. So there's some potential foreshadowing in Galareous sparing Alain... but it's also entirety plausible that he really wants both of these kiddos dead, but he's unwilling to actually kill them before he's sure he doesn't need them for anything else. And I do think he believes he's gonna need Alain for something else later.
I have been devouring this game. It’s my first strategy RPG. I can see its flaws, but it’s just so FUN. Tweaking the programming, trial and error squad building. Neat maps with some interesting layouts (that only SOMEtimes can be cheesed by sending fliers to the end…yeah. As I said it is not without flaws). Amazing time with this game and a very solid 8/10 for me as well.
I actually baught this game because of you and im halfway through. I have to say im not disappointed. So in otherwords thank you for your recommendation!
A good way to deal with missions that you are underleveld for is to use items. Barricades, bombs, traps, use your sellsword's ability to summon troops, man balistae. I have taken care of a number of missions in the beastlands where you need to be in your 30s with level 18 troops.
I think the level difference matters way more early on. I tried to start the elflands before dragonlands and got rocked, but I was able to do a lot of angel missions before beasts, even with the low level warning popping up. Which is good, because even overleveled the beasts beat the tar outta me in a few missions. As for the story there's a few interesting twists, but they're either really backloaded and locked behind marriage or kinda glossed over. I didn't even realize I was talking to some of the dudes from the tutorial squad at first...
I loved the game and its ending, by how i like things, I say the story is wholesome, i know modern people hate that aspect of stories these days but its a nice game with great characters, I was benevolent so I recruited everyone like I was Liu Bei. BENEVOLENCE!
Hey Mangs, i just wanted to thank you for introducing me to Unicorn Overlord. I watched your video on where you mentioned about the games demo and tried it out. As a Fire Emblem fan i fell in love with this game and immediately bought the game once it came out. Ive been playing this game non stop during my spring break and its thanks to you i found this game. Thanks again!!! 😊
Currently having completed the Bastorias arc, I can wholeheartedly agree that this game is pretty great Sure, the story is nothing too special, especially if you're familiar with stuff like Fire Emblem, and it's very easy to become overpowered with the right team comps, but it's a lot of fun building said powerful teams, and of course it looks and sounds amazing as well I highly recommend at least giving it a shot
I've played roughly up to where you left off in the streams and I'm loving the game. Sure it's predictible and the story is not very original, but I still enjoy it and I like some of the characters a lot. And the gameplay is really fun, I like exploring, farming items and promoting my units. I will very soon be able to have 5-people units and it's gonna be a headache to manage the new teams but I'm looking forward to it
I played this game almost as much as you (I think I still have like 1 or 2 missions before completing Dragonland), and I agree with you on most points, the game is certainly grindy but not in an awful way. The defense map in Dragonland is stellar, there's no way around it. It's by far my favorite battle so far, although there's one I really liked too in the first main area (the one where at the end you can get 2 characters including one that joins you only because she thinks Alain is hot) : when you walk around the battlefield before you proc said battle, there's a door where you see an enemy camp on the other side, and when you interact with the door, you have the option to lock it. I was really hoping that this would have an impact on the battle, and it did! Locking the door blocks potential reinforcements and then makes the battle much easier and it's something I really liked: interacting with the world, searching for clues etc can give you advantadges in battle. The game rewards you for going out of the "safe path" and I'm all down for it. Congrats on the wedding Egg!
I was a little hesitant on getting the game because I read a few people saying it's not challenging enough, but knowing there is a higher difficulty level after finishing it is reassuring. On top of that, it looks very much like Ogre Battle and Ogre Battle 64, which I absolutely love, so I'll probably get it.
The people who are complaining about the difficulty don't seem to understand how rock-paper-scissors works. They make a proper comp, equip their units well, position them properly on the battlefield, then complain about the game being too easy, all while being master strategists. It's beyond hilarious.
ive found the difficulty to be just about perfect on expert. its a strategy game, not a fucking dark souls game. it gets significantly harder the more you progress and its truly one of the most well crafted games i have ever experienced in my life.
@@Xoulrath_ Shouldn't it be the other way around, where complaining about the game being easy means they understand the rock-paper-scissor mechanics too well?
Proper support convos are really something I miss in this game As for the tactics vs grind: Let's just say I reached Arena rank 4 with units at lv 20 and below :D From my experience the best way to optimise squads is making a base concept and from there you watch battles actively and if something doesn't work or could be improved you change that one thing, rinse and repeat It takes a while but it works, however it really doesn't incentivise changing the actual squads around since that's the main bulk of the work Lastly my main gripe so far is that there is literally no incentive to pick the 'decline' option in any of the dialogue cboices which makes them more annoying than interesting
Play 13 sentinels (probably on your own is a better idea than streaming). All missions are defend characters, with these feeling of real time but pausing strategy. I really love that game P.D i finally catched you! Maybe I can be around some streams!
I beat it, and yes, the ending was satisfying. It had some cute stuff that, while I assumed X would happen, it turned out X+Y had happened, which was enough for me to be happy that I could see the foreshadowing, but also see that they were trying to do something *slightly* unique. There is a cute little ending too, which I also enjoyed. Overall, it was fun! Definitely planning on replaying it on a harder difficulty (I did my first run on Tactics, because it was the Demo's "Normal") so next I want to do Expert/Zenoiran.
So a little tip for the resources that you seemingly can’t use, you can sell them for profit so you generate extra money every misson, or you can donate them for Honor points which can be used to promote units, unlock more squads, make squads bigger, or hire mercenaries, that last one is more important than you think because hired mercenaries can be used to guard towns, there are more towns then you have units, so if you don’t hire mercenaries you will be loosing out on resources Also another note for extra honor points make sure you kill all enemy units before liberating an area, every unit you kill (note you have to kill them not defeat them so no survivors at the end of the match) will give you honor points, playing on expert doing this it allowed me to field all my units in my party at once before I even reached the swamp witch. And this included a mercenary I hired as part of a side quest
It's basically a superior Fire Emblem 1. It's better then the original first game and crappy DS remake. That first island shore map felt like a sort of homage to the first FE game funny enough.
I have the exact same problem with this game, there is just to many options and I feel like I'm spending too much typing organizing items and sqauds than actually playing the game! It's hurt by how many new units you get as it starts becoming a chore.
@Mangs just letting know sadly the defend map at the dragon region is the only def map that i have seen in the game that i have seem and that i'm on the last area of the angel reagion.
Your point on 5:05 the Materials gathered by your soldiers stationed in Cornia, Drakenhold, Elfheim, Bastorias, and Albion respectively would overlap at some point if you keep on delivering provisions
As a D&D player, I’m loving the game. Yeah, some stuff is generic and predictable, but sometimes that doesn’t matter. Bad ass axe wielding Dark Lord supported by mysterious evil caster? Heck yeah, I’m in. Hell, when I fought Galerious, he maliciously beat back most of my squads and it took a team effort to take him down, so even in the demo he was a challenge. At least for me, and I knew he wasn’t gonna stay dead and expected a ritual of empowerment (again, fantasy tropes I never dislike so long as the characters are likable).
To be fair, Galerius never says Scarlett should be dead, will be dead, or anything like that. He used her to unlock the seal, assuming we'll find out more about that later, and presumably this drained her to exhaustion and she passed out. He says we can have her back now that he's gotten what he wants and says 'if she lives, that is' or something to that effect, which means he saw her slumped on the floor and didn't give a damn to check 😂 just assuming the act may have killed her and if not, oh well.
@@Mangs1337 Galerius says in a previous scene that she'll meet deaths cold embrace soon enough and Renault says he wants to be the one to introduce them, so no implications of the ritual killing her. Its implied they'll dispose of her after its done though, again it could also be taken that Galerius just didn't know whether it would kill her or not.
from what I got from the demo, at least at the beginning of the game, it´s almost crucial to play at the highest difficulty that is available. I tried it at normal and felt bored as there was no challenge at all, but once I turned it to hard, the game became interesting. Not too hard, but challenging enough. And something I don´t like is that the battle-expectation screen seems to take in if a unit will miss or not. Especially when there is a 50/50 Chance that attacks could hit or miss, I feel that this gives you too much information before you commit to combat. Also, while auto automating your stuff can be welcome for some players, I feel like it takes away from a game. That´s what I disliked with Xenoblade 3 as well, where I just pressed auto optimize and never even thought about what would be good or not...
I haven't beaten the game yet, but I think I'm pretty close to doing so. I have 50+ hours and it's just so much fun moving units around and trying different unit formations for the squadrons.
As someone that has already finished the game I think your review is pretty fair and spot on in most aspects. Only point I'd disagree a bit would be that you're overestimating the playtime. It took me like 60 hours to beat the game including all content like town deliveries and sidequests, you'll only get to 100+ if you watch every single combat and grind rapports or just really take your time with everything. Story assessment and prediction is pretty accurate, definitely not a game I'd recommend for the story, but it's not much of a detriment either. My main complaint would be that the game is rather easy, even on Expert or the unlockable True Zenoira difficulty, if you're the kind of guy that really likes to optimize their party and setups at least. Still very fun to tinker with builds and team synergies and lots of enjoyable characters.
the game looks amazing and i always loved the Ogre battle 64 style of gameplay, however, all the gripes with grinding and bad plot is what pushes me back, maybe someday if it's on sale or something.
I'm curious how we played differently that required grinding? I'm 60 hours into Expert, and after the first 15 or 20, I've been perpetually over-leveled for the next battle, and always able to complete new deliveries immediately after liberating towns, with few enough exceptions to count on one hand... I haven't been doing the repeatable missions either 🤔 I've heard this complaint from a few people, so I don't think you're just doing it wrong or something, I'm just wondering what I'm doing differently that worked so well for me.
It's fun at first but becomes too easy and tedious over time which could be handled if the story wasn't so generic. Besides that beautiful art and good music otherwise a mid game for me 6.5/10
the story ISN'T GENERIC! it still has some depth to it despite being a simple story and how is it easly? bastorias and albion are really hard to gloss threw, is just YOU a skiller player who think it is, and there is also true zenorian with is incredibly hard and how is the game mid? is not mid at all, is fantastic with that battle mechanics
It's funny, because I really struggled against the final boss in the demo. XD Edit: I haven't finished the game, but I am enjoying it. It isn't an amazing game, but it is an addicting game.
Playing on expert, my complaint is just that you level up way too fast. I played all the main and sub quests in order and even skipped some liberation quests for later, but I still constantly over level until the very end of the game when I finally get to fight the enemies on level ground. I’m surprised that you say this game needs grinding…
As someone who is usually turned off by too much fanservice, I do not really mind the way UO does it. It is not "in your face" forcing you to pay attention to it, it does not lead to any forced relationships or sudden sexual encounters, heck nobody even acknowledges it in-universe, it is just...there, and that is fine. Heck, I often forget about it amid how great the gameplay itself is.
Glad to see the game hasn't lost its charm after the time spent thus far. I've been on the fence about buying it, but this might make me end up going through with it. That bit about decision paralysis does concern me I will admit. As I've gotten older, when I play games, I noticed I've been spending *way* too much time on things like management of resources, units, inventory, etc. and it seems to keep going up over time. Sometimes I wish more games would be more simpler about such things like FE7, I don't need infinite customization and resources to have a good time (and oftentime the constraints invite interesting ways to handle things with what I have, rather than just fine-tuning/building everything to make every unit an unstoppable demigod or something). Congratulations again on your upcoming wedding Mangs, hope you have a great time in America during your stay!
I started playing the game on normal got I want to say 3/5 of the way through the game before resetting and starting on expert difficulty and MAN am I glad I did, if you play on the lower difficulty, at times the game can feel a little brain dead, however when you go to tactical or expert the game demands you understand how to utilize the tactic systems, and after a while this game started to feel more like a puzzle game first and a strategy game second……which isn’t a bad thing, it’s unique and a different take on the genre, but there is a remarkable dopamine hit you get when you take a weaker unit and get things all in order so that the match starts, griffon in back line immediately takes out enemy cleric, their hunter tries to take out my griffon, but my warrior uses his passive to negate arrows which I preprogrammed to focus on using that when arrows aim at the griffon i. The back line, the housecarl runs forward hitting with a defense debuff attack on the gladiator, to which my warrior hits him for big damage, gladiator does a self heal and tries to attack, my cleric responds by healing my warrior, round ends with Housecarl performing his end of round attack causing the gladiator to loose most of the health his self heal did. All of that was things I had pre planned before I even went into the battle and seeing it come to fruition my team doing massive damage coming out with no damage themselves feels incredible
The setting-appropriate charactres and storylines are such a refreshing change from the unhinged cringe lunatics of Fire Emblem Engage. The game is just such a joy to play.
Congrats on reaching S-level support! --- I downloaded the demo after seeing you play it. Initially, I wasn't sure I'd like the gameplay... But I got hooked and had to buy the game even before I reached the demo's ending because I had run out of time. I really love this game. Now, sure, the story is average and, especially after playing FE and witnessing its amazing character interactions, support conversations in UO are boring. I don't even grind for them, even though that was one of my main interests in FE3H. On a brighter note, I do enjoy the game's complexity. I'm a JRPG player more than a TRPG player (by far) so I can spend hours optimising equipment and skills without getting bored. This said, I'm not trying to optimise damage, but rather build effective squads around a specific character I like or a theme (I have a cavalry squad, an archer +1 tank squad, a debuff squad, an air +1 healer squad, and a couple more that are less defined but just characters/classes I like that work well together). I'm playing on medium difficulty and stomping everything of my level, so I regret not going for hard... I blame that on FE giving me an inappropriate sense of difficulty. That said, I tried going for the elf lands first, but the nice sightseeing trip was cut short after three or four missions I barely managed to win because the enemy having access to promoted classes 3 or 4 levels higher meant I didn't have enough damage and ran out of time, assuming I managed to hard-counter every single fight (otherwise, I'd lose a unit). The game doesn't really let you choose: you're supposed to go to the wyvern lands first, because even if you manage to beat the elven lands, you'll end up completely over-leveled when going back to the former. Even only 3 missions in on the elf side, that got me high enough that I rolled over the whole wyvern campaign. I probably won't replay the game on a higher difficulty, however. I have no issue grinding through a game once, but I hate having to do it again. Unless there's new story bits and (more importantly) some NG+ exclusive characters, then I might consider it.
If you like tactical gameplay that gives the player a lot of freedom, you'll like this game. If your main focus is a good story and/or waifu simulator, look elsewhere or wait for a sale.
You want to know how I feel about this game? I haven't lost my social life to a game for a long ass time. Been watching a lot of Unit and Team Build Videos and grinding for Coliseum Coins to get more busted gear for my Teams. Some of my units are unoptimized and have fallen off and I am currently in Albion. I have been focusing on AoE Builds with use of Buffs and Debuffs. Frozen and Stun are the best statuses to inflict and thus the best Conferals to use. My only issue is something I didn't find out till recently and it is that Daman Mills voices Auch in this game. I had a tough time finding the voice cast before and when this game got released and I would have otherwise not bought it Day 1. I feel that Atlus did this on purpose if you ask me. Yeah. Otherwise this game sure plays like Ogre Battle even if the story is not up to the level of Tactics Ogre. The dialogue has not offended me as much as Engage did. The only real LolCowlizer Moment is in Elfheim where someone in the continent went "Not that that is a problem" in regards to Dark Elves. That sure made me roll my eyes as even on their "Best Behavior" they cannot help themselves.
I am a little begind you in completion yet I agree in almost everything you said. Side note: the Scarlet rescue mission is not the end of the demo, the demo is time locked, I spent all my time on the demo without reaching that mission and I guess some people could speedrun it and get further than that point.
I just wish the world have some sort of level scaling. On RPGs I usually do the path of most resistance so when given the choice I decided to go to the north first and it makes the latter half of the game a cakewalk.
interesting you can enjoy it and give it a 8/10 without really engaging with or enjoying the tactics mechanic at the core of the gameplay! truly everone is different, thanks for the vid and spreading awareness of this game.
This is the last video I'll be posting on this channel l before I become a married man. For those of you who have been along for the ride all these years, thank you. It means more than you know. Married or not, I'm not going anywhere. Here's to many years more with you all.
Congratulations
Congrats on getting married.
Congratulations Mangs.
Congrats Mangs
Congrats mangs
"I do have one big complaint..."
RUclips immediately cuts to an ad.
Every since Google coupled youtube music with youtube premium I don't get ads on youtube and I don't think I could ever go back. I am a crazy music lover and always subscribed to their music service. Google play music which I was subscribed to from inception until they merged us into youtube music and then added youtube premium to it.
So for me, youtube is an ad free experience aside from in video ads just because I already want to subscribe to youtube music. Its an incredible bonus and I hope they never change it.
“I haven’t completed the game yet because I’m getting married”
Yeah that’s DEFINITELY a bad reason to have not beaten the game
In all seriousness this time though, good for you Mangs, hope the wedding goes well for you
I know he sounded very disappointed by it lol
Ah yes, Unicorn Overview
EDIT: FYI the original title didn’t say Unicorn Overlord, instead saying Overview, which is why I said this in the first place
More like Unicorn Overrated
@@evanseifert8858 No, more like Unicorn STFU
@@evanseifert8858More like Unicorn STFU
@@evanseifert8858More like Unicorn S T F U
@@evanseifert8858boooo
Colosseum is great because it is pause from what you usually do, it allows you to test your squads AND gives you small rewards for winning.
With a big final reward. And I emphasize BIG.
In an era where top dev game company's are creating floppy games left and right, Vannilaware dares to stand out and do whats right by delivering a dedicated finished and furnished product.
Can confirm, strategy is way more important than levels, especially late game. I cleared the full level 50 arena with a level 35 squad, and especially the later nations throw very interesting squads at you that will stop some of the popular "op squads".
If you didn't know, @mangs, you can speed up the battle animations without skipping by holding down the right trigger button on a switch.
Overcorn Unilord is amazing everyone, definitely worth it
I had to stop playing the demo after 90 minutes or so because I knew it was going to be a game I would really like, which is turned out to be true, ending up starting over from the beginning like you. I've sunk a lot of time into it since and have a ways to go. 13 Sentinels: Aegis Rim, their previous game had a much more complex story so I kind of wonder if the more simple plot with UO was VW giving themselves a bit of a break in a way. I'm happy that the game seems to be doing well, hopefully there's extra content added down the line with post launch updates. DLC would be nice too.
So there actually is some minor resource overlap between nations. I distinctly remember needing Elf scrap metal in Angel land to finish a town and I had to travel to Elf land to get it because I hadn't stationed a guard there. So there is a little overlap!
the unsullied and meager timber and scraps were used everwhere for me
As someone who played and enjoyed Ogre Battle 64 and FE Three Houses, this game looks PERFECT!
I beat the game last night on Expert. I really liked the story, despite the complaints people have had. I think the game is a 10/10. Gameplay is extremely fun and there is a lot of experimenting potential with the teams and items.
Minor story spoilers ahead!
As you would expect, after the demo ending, you are given the opportunity to go to different conquered nations. In each nation, you find out the reason why they are under Zenoiran control. While it doesn't flesh out the characters a lot, it does add some really cool plot points that I wish were included in the demo content. In any case, this is where the story becomes less one-note and goes from 8/10, like Mangs is saying here, to a 10/10 like I felt. There is also a hidden difficulty that makes it a little more difficult and introduces pseudo perma-death. While not Conquest Lunatic levels of difficulty, it still provides a lot of fun.
I finished on Expert as well, and i think its still quite easy, some missions pushed at my limits but the rest wasnt hard.
@dentrust270 Yeah, there were a lot of mechanics that can make snowballing in the game really easy. They really needed to improve some of the AI to be a bit more tricky. Have them adjust their AI, for example, to snipe out squishy units. I also wish they would have added a map editor to the game.
@@DifferentialFEQ Actually my 2 squishy squads were dying quite a lot, but my cavalry squad with a healer and Alain and Virginia as tanks + healer were destroying everything. My only complaint is that new units with their generic squads can die from any enemy and they are useless on their map.
I would've also hoped that the Empire would've actually tried to retake lost settlements so it becomes less of a grab and grab but more of a tug of war where you actually have to put up even a slight defense instead of having them sit and take it.
I actualy didn't do Scarlet mission in the demo. I did everything I could before and demo just ended after some sidequest.
How dare you get married and have a happy life
It took a lot of willpower to force myself to stop playing. One of the most addicting strategy rpg games I’ve played since Dragon Force, Ogre Battle, and Langrisser. This is already my game of the year. Also, grinding out those phantom missions (with the yellow flags) helps net you a lot of resources so you don’t have to go all over the map to farm.
Me, who didn't know grinding the trials got you resources; THANK YOU FOR POSTING THIS FRIENDO!
@@QuickSilverKitsune Technically the stationed guards gather resources after every battle.
Oh yeah i've beaten it, trying some stuff in the coliseum.
There is SO MUCH to do that any JRPG enjoyer for full sidequest completer will have an amazing time, from liberating the villages to mining the treasure maps.
Ah yes! Unicorn overlord! The best fire emblem i have ever played ❤
Honestly, I’ve seen so many people praise this game, I’ll probably buy it.
seeing so many people hype it makes me not want to buy it. i think it wont live up to the hype.
You will not being disappointed I find myself playing for hours without realizing it.
I tried the demo because of the hype, I loved it, it is good but it can be repetitive after some time so in my opinion it is a very good game but you have to play it slowly, no doing long sessions or it becomes a bit boring
@summerwinter89 you realize theres a free demo?
@@summerwinter89People hyping a game generally makes me less interested in it, especially when the fanboys get annoying about it.
I beat the game, I binged it HARD between 4 days of play and completed it around the 60-65 hour mark. Now, I WAS playing on Normal, I was wary about the Real Time aspects and just running out of time, especially since my preferred playstyle in Fire Emblem games is to methodically clear the entire map so I don't miss any of the limited EXP or items, so I expected to run into the Time Limits a lot more often than I did (most maps I cleared before hitting 25% of the time spent, the rest before 50%). I'm taking a break to play other games (Dragon's Dogma 2 comes out literally tomorrow) and give my partner a chance at the game...
I really enjoyed the game. The game doesn't end quite how you suspected, but I won't spoil exactly how. I'm pleased with the departures from the expectation I did get though, even if a lot of it was extremely predictable, but that just means it's foreshadowed well really. I'm annoyed at how little some of the regional units actually impact the story outside of their region or even sometimes mission, because the game had to allow for you to do things in any order (with enough grinding), it means that once you leave Drakenhold, basically none of the characters you got there get to DO anything anymore. Any character that was missable or optional can't impact the story in other areas because you may not have them, it's really frustrating when you have SUCH a large cast. I get the limitations, but it's still extremely frustrating, especially when you fall in love with a character or two and they only show up for like, 2 missions.
It's funny you mention Scarlett being a Romantic Interest, as that actually is a mechanic and even a plot point! Which is something I am kinda mixed on... You're able to "S Support" with anybody (barring maybe your generics) and it has mechanical effects. I don't really like it being a semi-forced mechanic you have to interact with, I don't like romance stuff being forced upon me in my games, but I also have to hand it to Vanillaware that EVERYONE has a unique dialogue with you for it AND it's fully voiced AND they get scenes in the final mission!
God bless dungeon fighter artists
Once you figure out how to build good squads and what classes go with what missions tend to feel kinda samey. I really enjoyed my entire 60 hour playthrough, but I doubt I'll go back as I feel like I kinda "solved" the game.
I'm glad you're enjoying this one Mangs! You can speed up the animations with R2 on the PS5.
In a lot of ways this feels like a fire emblem fan game, with presentation that a lot of us fans have been dreaming of for years. The game has been a lot of fun so far, VanillaWare has truly delivered another great game
Real ones know it's an ogre battle game
I’m absolutely loving this game, the aesthetics, gameplay, presentation and everything else is so great, Unicorn Overlord is the best 2D game in a very very long time, the amount of care and quality is just incredible!
The demo was very promising for being 8 hours long and it really did live up to the hype! It might just be the most replayable demo! I’ve never played a Vanillaware game but perhaps I’ll check out their other games in the future.
If only it was on PC
Look into Symphony of War if you're looking for something similar.
Overcorn Unilord would absolutely go so hard on PC, but it's unfortunate Vanillaware absolutely refuses to develop for PC.
Emulation go brr
@@WildBandit300 ;)
Emulator
14:40 That kind of talking about the past for character backstory is pretty much failing at "show don't tell", because it's basically just the characters reading the backstory wiki/design documents to you thinly veiled in a "Remember when ..." instead of having it come up naturally in a more relevant context. That's why it's always so dry. It's bascially like the characters reading their wiki page to you.
Fun game that looks gorgeous, I just wish it was a little more challenging. I have the opposite complaint to you saying the amount of systems are overwhelming and there should be less, I think that its a shame that there's so many systems but not much of a incentive to really use them. Playing on expert its felt at times that the game sort of plays itself once you've set up decent squads and AI, I wish there was more incentive to change the squads and AI each map. I've also not completed the game yet though so hopefully it requires a bit more thought in the endgame.
Gotta agree. While there's so many options in the game, ultimately, 99% of them are pointless compared to "put overpowered unique characters with the best equipment together and steamroll the game with a superteam". Things like the mercenary system and stamina and the units countering other units, all these other things seem to be saying "Build a diverse set of teams", but in reality, "Alain and Rosalinde murder everything while you use stamina recharge valors on them" is the most effective solution to 99% of problems.
well said. it becomes a simulator once you get set up and i didnt feel rewarded for pushing mechanics anymore than i had to
Did you try true zenoiran difficulty yet?
Also, this is a programming game at the heart of it. If you don't like this kind of gameplay, it's not going to click with you.
They made Expert easier on launch because they added another difficulty after. So the game is pretty easy first time through.
@@MNtoCali I actually kept my switch in Airplane mode, to be able to play the original Expert difficulty. And also all the items are missing their descriptions so you have to figure out what they do by trial and error. :P
There are multiple endings for scarlett in the save scarlett mission depending on the time it took you to save her. Eg. There is a bad end for scarlett when you save her when you are already lvl 40
Wait, really? Huh, talk about in-game deadlines.
@@nicodalusong149I mean, to get to lvl40 before rescuing Scarlett you would have to basically beat the entire game while actively ignoring her quest
@@DankbeastPaul No, not really. You could beat that one high level dude and power level at the sigil at Sorm using the Sellsword's summon warriors valor skill.
@@nicodalusong149 there's no chance you would know to do that on your first playthrough though, that's some serious metagaming
@@DankbeastPaul The summon warriors valor skill summons a team that is on same level of the enemies on the stage. So, you have some mooks you send to soften up the enemies and then have your one team go in for the kill.
Vanillaware games gettings W's is always an blessing
14:30: Yes, most of the rapports are actually VERY VERY boring, but there are a few diamonds in the rough, for example:
A rapport between Ithilion and Railanor talking about how Ithilion feels oddly comfortable in Bastorian soil. Depending on when you unlock this rapport, it eventually reveals in a different quest later on that the bestrals of Bastoria were actually elves, those who didn't come evacuate to Elheim when the Zenoirans came down to invade, by which around that time the ancient elves of Bastoria used a crystal called the Bastorian Blue to transform themselves into animal-humanoid hybrids called bestrals in order to overpower the Zenoirans. This is also hinted at the fact that Yunifi, the first human being you encounter in Bastoria, has elf ears. No one really wonders why until the entire thing about Morard being a former human-turned werelion comes into play. Basically, if the Bastorian Blue is able to transform him into a werelion, then the reverse could be the same for Yunifi.
Basically the rapport was a good worldbuilding reference to something that you would never truly pick up anywhere else, because not even the game's historical archives records it for you.
I think they always intended Galerius to be the boss of that early area, and not just because of the demo. My reasoning is that the two bosses for other kingdoms that I've beaten so far were unique "Dark _____" classes which appear at the bottom of the class compendium (or whatever it's called) and also show up at the top of the box art with Galerius. There are two more of those characters for the other two kingdoms, and Galerius is left for Unicornland, both the initial completion and the final level 40 area in Unicorn Castle.
Unit comp and tactics far outweight levels.
I finished the Coliseum with a level 20 Rogue and some level 15 spellcasters.
Coliseum goes all the way to level 40. Yes, you don't need to defeat enemies, only survive with less damage, but it still shows how good squad and item synergies can carry a team way above their weight class.
This game has been highly addicting. The music is great, the different ways you can combine abilities and units is really fun to experiment and play with while you try to build your dream team of characters.
The worst part about this game? Having to choose 1 out of the countless amazing waifus
The real struggle
This game has same sex options too.
@@Elementardarkness no.
You ain't told a lie! I'm in the middle of choosing 3 waifus!😂
@@Elementardarknessif you choose the boys, its just bro moments with alain tbh.
There is actually some overlap of ressource, not a lot but metal scrap and i think unsullied timber is used in some of drakenhold and elheim cities
Im currently playing the demo and honestly even on expert its pretty easy i havent needed to deploy josef outside of the required deployments so the promise of a harder difficulty is exciting. Despite not being particularly hard the gameplay is addicting and i feel rewarded for taking the time to think out my actions and balance my units. Definitely going to buy it once i have some disposable income
Trust me when I say the game gets much harder as you go further into it
Starting area isn't exactly difficult. Especially because the enemy formations early on plain sucks. They don't utilize archers nearly as much, no real flier squadrons. Even Drakenhold which is theoretically a second intended location will start throwing wrench at the major strategies used early on. Especially Cavalry squads since fliers who are intended counters are just plentiful there. You'll also learn wonders of Dual Shamans dropping your damage to a single point.
My read of the Galareous fight was a little different than Mangs's... The voice told Alain to wake up, but he wasn't resurrected or revived. Galerius just didn't bother to finish Alain off in the first place. Reason Scarlett survived, Galerius actually wanted her to live. He could take the portion of her essence that he needed wirhout killing her, so he did so. He didn't need to kill Alain, so he didn't... Noth that he cares whether either of then or anyone for that matter, lives or dies, but it seemed to me that he perhaps saw both main characters as people who would be useful to him later. . . I also find it interesting that, while Scarlett was hos target, he seemed legitimately surprised that Alain was the one coming to her rescue. He knew who Alain is, and definitely was expecting to run into him sooner or later, but this was sooner than he expected. So there's some potential foreshadowing in Galareous sparing Alain... but it's also entirety plausible that he really wants both of these kiddos dead, but he's unwilling to actually kill them before he's sure he doesn't need them for anything else. And I do think he believes he's gonna need Alain for something else later.
Its made by vanillaware the sega studio that made 13 sentinels and dragons crown.
Congrats on getting Married
I have been devouring this game. It’s my first strategy RPG. I can see its flaws, but it’s just so FUN. Tweaking the programming, trial and error squad building. Neat maps with some interesting layouts (that only SOMEtimes can be cheesed by sending fliers to the end…yeah. As I said it is not without flaws). Amazing time with this game and a very solid 8/10 for me as well.
I actually baught this game because of you and im halfway through. I have to say im not disappointed. So in otherwords thank you for your recommendation!
the toughest part about being underleveled is the assists spam and managing your stamina
A good way to deal with missions that you are underleveld for is to use items. Barricades, bombs, traps, use your sellsword's ability to summon troops, man balistae. I have taken care of a number of missions in the beastlands where you need to be in your 30s with level 18 troops.
I think the level difference matters way more early on. I tried to start the elflands before dragonlands and got rocked, but I was able to do a lot of angel missions before beasts, even with the low level warning popping up. Which is good, because even overleveled the beasts beat the tar outta me in a few missions.
As for the story there's a few interesting twists, but they're either really backloaded and locked behind marriage or kinda glossed over. I didn't even realize I was talking to some of the dudes from the tutorial squad at first...
Congrats on the upcoming wedding!
I loved the game and its ending, by how i like things, I say the story is wholesome, i know modern people hate that aspect of stories these days but its a nice game with great characters, I was benevolent so I recruited everyone like I was Liu Bei. BENEVOLENCE!
Lu Bu has entered the chat.
Hey Mangs, i just wanted to thank you for introducing me to Unicorn Overlord. I watched your video on where you mentioned about the games demo and tried it out. As a Fire Emblem fan i fell in love with this game and immediately bought the game once it came out. Ive been playing this game non stop during my spring break and its thanks to you i found this game.
Thanks again!!! 😊
Currently having completed the Bastorias arc, I can wholeheartedly agree that this game is pretty great
Sure, the story is nothing too special, especially if you're familiar with stuff like Fire Emblem, and it's very easy to become overpowered with the right team comps, but it's a lot of fun building said powerful teams, and of course it looks and sounds amazing as well
I highly recommend at least giving it a shot
Recently got to Albion. The Bestrals are really amazing at night with their enhanced mobility and extra AP and PP for some units.
Congratulation to getting married Mangs i hope all the happiness in the world for you and your wife 🎉🎊🥳
I've played roughly up to where you left off in the streams and I'm loving the game. Sure it's predictible and the story is not very original, but I still enjoy it and I like some of the characters a lot. And the gameplay is really fun, I like exploring, farming items and promoting my units. I will very soon be able to have 5-people units and it's gonna be a headache to manage the new teams but I'm looking forward to it
I played this game almost as much as you (I think I still have like 1 or 2 missions before completing Dragonland), and I agree with you on most points, the game is certainly grindy but not in an awful way.
The defense map in Dragonland is stellar, there's no way around it. It's by far my favorite battle so far, although there's one I really liked too in the first main area (the one where at the end you can get 2 characters including one that joins you only because she thinks Alain is hot) : when you walk around the battlefield before you proc said battle, there's a door where you see an enemy camp on the other side, and when you interact with the door, you have the option to lock it. I was really hoping that this would have an impact on the battle, and it did! Locking the door blocks potential reinforcements and then makes the battle much easier and it's something I really liked: interacting with the world, searching for clues etc can give you advantadges in battle. The game rewards you for going out of the "safe path" and I'm all down for it.
Congrats on the wedding Egg!
I was a little hesitant on getting the game because I read a few people saying it's not challenging enough, but knowing there is a higher difficulty level after finishing it is reassuring. On top of that, it looks very much like Ogre Battle and Ogre Battle 64, which I absolutely love, so I'll probably get it.
hard mode shouldnt have to be unlocked.
The people who are complaining about the difficulty don't seem to understand how rock-paper-scissors works. They make a proper comp, equip their units well, position them properly on the battlefield, then complain about the game being too easy, all while being master strategists. It's beyond hilarious.
ive found the difficulty to be just about perfect on expert. its a strategy game, not a fucking dark souls game. it gets significantly harder the more you progress and its truly one of the most well crafted games i have ever experienced in my life.
@@Xoulrath_ Shouldn't it be the other way around, where complaining about the game being easy means they understand the rock-paper-scissor mechanics too well?
@@Lexyvil you would think, yet here we are.
Proper support convos are really something I miss in this game
As for the tactics vs grind:
Let's just say I reached Arena rank 4 with units at lv 20 and below :D
From my experience the best way to optimise squads is making a base concept and from there you watch battles actively and if something doesn't work or could be improved you change that one thing, rinse and repeat
It takes a while but it works, however it really doesn't incentivise changing the actual squads around since that's the main bulk of the work
Lastly my main gripe so far is that there is literally no incentive to pick the 'decline' option in any of the dialogue cboices which makes them more annoying than interesting
Play 13 sentinels (probably on your own is a better idea than streaming).
All missions are defend characters, with these feeling of real time but pausing strategy.
I really love that game
P.D i finally catched you! Maybe I can be around some streams!
this is one of the best games I ever played. In an age of AAA-shovelware, this stands out as a polished gem.
I beat it, and yes, the ending was satisfying. It had some cute stuff that, while I assumed X would happen, it turned out X+Y had happened, which was enough for me to be happy that I could see the foreshadowing, but also see that they were trying to do something *slightly* unique. There is a cute little ending too, which I also enjoyed. Overall, it was fun! Definitely planning on replaying it on a harder difficulty (I did my first run on Tactics, because it was the Demo's "Normal") so next I want to do Expert/Zenoiran.
Imagine defeating galerius and the MC goes like time to conquer the world for peace
So a little tip for the resources that you seemingly can’t use, you can sell them for profit so you generate extra money every misson, or you can donate them for Honor points which can be used to promote units, unlock more squads, make squads bigger, or hire mercenaries, that last one is more important than you think because hired mercenaries can be used to guard towns, there are more towns then you have units, so if you don’t hire mercenaries you will be loosing out on resources
Also another note for extra honor points make sure you kill all enemy units before liberating an area, every unit you kill (note you have to kill them not defeat them so no survivors at the end of the match) will give you honor points, playing on expert doing this it allowed me to field all my units in my party at once before I even reached the swamp witch. And this included a mercenary I hired as part of a side quest
mangs, you better give take photos and videos for us all to see! at your wedding congratulations
Been thoroughly enjoying this game, its been a blast to playthrough. Hyped to hear your full thoughts once you beat the game!
It's basically a superior Fire Emblem 1. It's better then the original first game and crappy DS remake. That first island shore map felt like a sort of homage to the first FE game funny enough.
Oh man, I've been trying to buy a physical copy of this game, but I can't find it anywhere.
It's funny that I s ranked reknown in a 32 hours of just grinding. Lol
I have the exact same problem with this game, there is just to many options and I feel like I'm spending too much typing organizing items and sqauds than actually playing the game! It's hurt by how many new units you get as it starts becoming a chore.
@Mangs just letting know sadly the defend map at the dragon region is the only def map that i have seen in the game that i have seem and that i'm on the last area of the angel reagion.
Your point on 5:05 the Materials gathered by your soldiers stationed in Cornia, Drakenhold, Elfheim, Bastorias, and Albion respectively would overlap at some point if you keep on delivering provisions
As a D&D player, I’m loving the game. Yeah, some stuff is generic and predictable, but sometimes that doesn’t matter. Bad ass axe wielding Dark Lord supported by mysterious evil caster? Heck yeah, I’m in. Hell, when I fought Galerious, he maliciously beat back most of my squads and it took a team effort to take him down, so even in the demo he was a challenge. At least for me, and I knew he wasn’t gonna stay dead and expected a ritual of empowerment (again, fantasy tropes I never dislike so long as the characters are likable).
To be fair, Galerius never says Scarlett should be dead, will be dead, or anything like that. He used her to unlock the seal, assuming we'll find out more about that later, and presumably this drained her to exhaustion and she passed out. He says we can have her back now that he's gotten what he wants and says 'if she lives, that is' or something to that effect, which means he saw her slumped on the floor and didn't give a damn to check 😂 just assuming the act may have killed her and if not, oh well.
That's not true. Galerius and Renault repeat many times that Scarlett won't be alive after the ritual.
@@Mangs1337 Galerius says in a previous scene that she'll meet deaths cold embrace soon enough and Renault says he wants to be the one to introduce them, so no implications of the ritual killing her. Its implied they'll dispose of her after its done though, again it could also be taken that Galerius just didn't know whether it would kill her or not.
from what I got from the demo, at least at the beginning of the game, it´s almost crucial to play at the highest difficulty that is available. I tried it at normal and felt bored as there was no challenge at all, but once I turned it to hard, the game became interesting. Not too hard, but challenging enough.
And something I don´t like is that the battle-expectation screen seems to take in if a unit will miss or not. Especially when there is a 50/50 Chance that attacks could hit or miss, I feel that this gives you too much information before you commit to combat.
Also, while auto automating your stuff can be welcome for some players, I feel like it takes away from a game. That´s what I disliked with Xenoblade 3 as well, where I just pressed auto optimize and never even thought about what would be good or not...
I haven't beaten the game yet, but I think I'm pretty close to doing so. I have 50+ hours and it's just so much fun moving units around and trying different unit formations for the squadrons.
there’s a reason why he let you live and in fact he wouldn’t mind for you to cut him down.
As someone that has already finished the game I think your review is pretty fair and spot on in most aspects. Only point I'd disagree a bit would be that you're overestimating the playtime. It took me like 60 hours to beat the game including all content like town deliveries and sidequests, you'll only get to 100+ if you watch every single combat and grind rapports or just really take your time with everything. Story assessment and prediction is pretty accurate, definitely not a game I'd recommend for the story, but it's not much of a detriment either. My main complaint would be that the game is rather easy, even on Expert or the unlockable True Zenoira difficulty, if you're the kind of guy that really likes to optimize their party and setups at least. Still very fun to tinker with builds and team synergies and lots of enjoyable characters.
the game looks amazing and i always loved the Ogre battle 64 style of gameplay, however, all the gripes with grinding and bad plot is what pushes me back, maybe someday if it's on sale or something.
I like that the miniature has a caption that says "is it any good?" like you've not been exclusively playing it since it released.
I'm curious how we played differently that required grinding? I'm 60 hours into Expert, and after the first 15 or 20, I've been perpetually over-leveled for the next battle, and always able to complete new deliveries immediately after liberating towns, with few enough exceptions to count on one hand... I haven't been doing the repeatable missions either 🤔
I've heard this complaint from a few people, so I don't think you're just doing it wrong or something, I'm just wondering what I'm doing differently that worked so well for me.
It's fun at first but becomes too easy and tedious over time which could be handled if the story wasn't so generic. Besides that beautiful art and good music otherwise a mid game for me 6.5/10
the story ISN'T GENERIC! it still has some depth to it despite being a simple story
and how is it easly? bastorias and albion are really hard to gloss threw, is just YOU a skiller player who think it is, and there is also true zenorian with is incredibly hard
and how is the game mid? is not mid at all, is fantastic with that battle mechanics
I'm not fond with how much exposition the dialogue has, especially the rapports.
Best of the Year
It's funny, because I really struggled against the final boss in the demo. XD
Edit: I haven't finished the game, but I am enjoying it. It isn't an amazing game, but it is an addicting game.
says its grindy....just got me even more tempted , love me some grind, but damn, the wallt does not cooperate lately lol, def. on my to buy list asap
Playing on expert, my complaint is just that you level up way too fast. I played all the main and sub quests in order and even skipped some liberation quests for later, but I still constantly over level until the very end of the game when I finally get to fight the enemies on level ground. I’m surprised that you say this game needs grinding…
Tatiana and Alain has one of the better supports.
My 2nd favorite being Alain and Virginia
It's not only good, it's Game of the Year candidate!
I hope the great egg found a suiting egg wife :-) I am happy for you, congratulations!
As someone who is usually turned off by too much fanservice, I do not really mind the way UO does it. It is not "in your face" forcing you to pay attention to it, it does not lead to any forced relationships or sudden sexual encounters, heck nobody even acknowledges it in-universe, it is just...there, and that is fine. Heck, I often forget about it amid how great the gameplay itself is.
Glad to see the game hasn't lost its charm after the time spent thus far. I've been on the fence about buying it, but this might make me end up going through with it.
That bit about decision paralysis does concern me I will admit. As I've gotten older, when I play games, I noticed I've been spending *way* too much time on things like management of resources, units, inventory, etc. and it seems to keep going up over time.
Sometimes I wish more games would be more simpler about such things like FE7, I don't need infinite customization and resources to have a good time (and oftentime the constraints invite interesting ways to handle things with what I have, rather than just fine-tuning/building everything to make every unit an unstoppable demigod or something).
Congratulations again on your upcoming wedding Mangs, hope you have a great time in America during your stay!
30-40 secs of combat. Wait till you have a squad with 3 sellswords and a tank, the amount of 'Follow Up' attacks takes almost a minute haha.
I started playing the game on normal got I want to say 3/5 of the way through the game before resetting and starting on expert difficulty and MAN am I glad I did, if you play on the lower difficulty, at times the game can feel a little brain dead, however when you go to tactical or expert the game demands you understand how to utilize the tactic systems, and after a while this game started to feel more like a puzzle game first and a strategy game second……which isn’t a bad thing, it’s unique and a different take on the genre, but there is a remarkable dopamine hit you get when you take a weaker unit and get things all in order so that the match starts, griffon in back line immediately takes out enemy cleric, their hunter tries to take out my griffon, but my warrior uses his passive to negate arrows which I preprogrammed to focus on using that when arrows aim at the griffon i. The back line, the housecarl runs forward hitting with a defense debuff attack on the gladiator, to which my warrior hits him for big damage, gladiator does a self heal and tries to attack, my cleric responds by healing my warrior, round ends with Housecarl performing his end of round attack causing the gladiator to loose most of the health his self heal did.
All of that was things I had pre planned before I even went into the battle and seeing it come to fruition my team doing massive damage coming out with no damage themselves feels incredible
The setting-appropriate charactres and storylines are such a refreshing change from the unhinged cringe lunatics of Fire Emblem Engage. The game is just such a joy to play.
Sad part about this game, is that is not on PC
Congrats on reaching S-level support!
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I downloaded the demo after seeing you play it. Initially, I wasn't sure I'd like the gameplay... But I got hooked and had to buy the game even before I reached the demo's ending because I had run out of time. I really love this game.
Now, sure, the story is average and, especially after playing FE and witnessing its amazing character interactions, support conversations in UO are boring. I don't even grind for them, even though that was one of my main interests in FE3H.
On a brighter note, I do enjoy the game's complexity. I'm a JRPG player more than a TRPG player (by far) so I can spend hours optimising equipment and skills without getting bored. This said, I'm not trying to optimise damage, but rather build effective squads around a specific character I like or a theme (I have a cavalry squad, an archer +1 tank squad, a debuff squad, an air +1 healer squad, and a couple more that are less defined but just characters/classes I like that work well together).
I'm playing on medium difficulty and stomping everything of my level, so I regret not going for hard... I blame that on FE giving me an inappropriate sense of difficulty. That said, I tried going for the elf lands first, but the nice sightseeing trip was cut short after three or four missions I barely managed to win because the enemy having access to promoted classes 3 or 4 levels higher meant I didn't have enough damage and ran out of time, assuming I managed to hard-counter every single fight (otherwise, I'd lose a unit). The game doesn't really let you choose: you're supposed to go to the wyvern lands first, because even if you manage to beat the elven lands, you'll end up completely over-leveled when going back to the former. Even only 3 missions in on the elf side, that got me high enough that I rolled over the whole wyvern campaign.
I probably won't replay the game on a higher difficulty, however. I have no issue grinding through a game once, but I hate having to do it again. Unless there's new story bits and (more importantly) some NG+ exclusive characters, then I might consider it.
If you like tactical gameplay that gives the player a lot of freedom, you'll like this game. If your main focus is a good story and/or waifu simulator, look elsewhere or wait for a sale.
You want to know how I feel about this game? I haven't lost my social life to a game for a long ass time. Been watching a lot of Unit and Team Build Videos and grinding for Coliseum Coins to get more busted gear for my Teams. Some of my units are unoptimized and have fallen off and I am currently in Albion. I have been focusing on AoE Builds with use of Buffs and Debuffs. Frozen and Stun are the best statuses to inflict and thus the best Conferals to use. My only issue is something I didn't find out till recently and it is that Daman Mills voices Auch in this game. I had a tough time finding the voice cast before and when this game got released and I would have otherwise not bought it Day 1. I feel that Atlus did this on purpose if you ask me. Yeah. Otherwise this game sure plays like Ogre Battle even if the story is not up to the level of Tactics Ogre. The dialogue has not offended me as much as Engage did. The only real LolCowlizer Moment is in Elfheim where someone in the continent went "Not that that is a problem" in regards to Dark Elves. That sure made me roll my eyes as even on their "Best Behavior" they cannot help themselves.
i really wish this game comes to PC/steam sometime in the future! :)
I am a little begind you in completion yet I agree in almost everything you said.
Side note: the Scarlet rescue mission is not the end of the demo, the demo is time locked, I spent all my time on the demo without reaching that mission and I guess some people could speedrun it and get further than that point.
I just wish the world have some sort of level scaling. On RPGs I usually do the path of most resistance so when given the choice I decided to go to the north first and it makes the latter half of the game a cakewalk.
Pretty ironic that the final video Mangs posts as a single man is about a game that has such an interesting focus on marriage itself.
interesting you can enjoy it and give it a 8/10 without really engaging with or enjoying the tactics mechanic at the core of the gameplay!
truly everone is different, thanks for the vid and spreading awareness of this game.
CONGRATULATIONS!