I've got something better. Massacre Kandori. Take the US translation to Nyarlathotep and it also works well with him being controled by his persona. He wanted to massacre humanity so Narly gave him power that massacured himself by his own desire for power. A literal massacre that Kandori has become both in heart and mind.
I really liked that the only reason God Kandori even fought the team was because Nanjo couldn't help being an asshole lol. I suppose it's just kinda rare for a villain to show itself to be so thoroughly unfulfilled even after becoming a literal God.
For those wondering, the ambience at the start is a loop that plays prior to you selecting "fight" in the menu when you enter the boss battle. Also that ending bit of the song always plays when a boss battle ends before changing screens, even if you lose.
I suspect that the music of Persona 1 is handled by the 24-channel sequenced audio chip, called the SPU (Sound Processing Unit). Multiple reasons led me to say that, but the biggest of those reasons is the segment from 0:00 to 1:04 If you’ve played the game, you’ll probably have noticed that this section loops indefinitely until a move is made in a boss battle. If it were streamed from the CD, there would be a delay in the music. However, the minute you press the fight button, it switches from the earlier section to the bulk of the song. To add, the section from 3:13 to 3:19 plays immediately after you exit the menu to collect gained experience and currency. This simply wouldn’t be possible on a CD with the technology at the time. The console would have to read the disk for the audio file and then play it. That process would likely take around 2 to 5 seconds to complete. By using the sequenced audio chip, that transition becomes almost instantaneous.
@@sebastianubeda8363 I’d have to check. And I noticed that the battle music doesn’t transition to the battle complete jingle _immediately_ per se, but the audio sequencer waits exactly one beat before it switches.
But how would the SPU be able to instantaneously switch between one song to another without the use of a CD? Like all PS1 games there is the 2-5 second wait time before transitioning things so why can Persona 1 do this? whats they secret behind this?😂😂
Meh, I prefer PSP OST probably cuz it sounds like the new persona trilogy osts (P3-P4-P5) But ye I get that the PSX ost fits more with the vibe of persona 1
@@hylianchampion7713 The PSP's OST is complete ass even if a few of its tracks are good, they're too short and loop too much to get any satisfying listening out of and are also lacking the atmosphere that the PSX ost has.
@@ils4844 couldn't have said it better dude, it was SO bad that I couldn't bring myself to buy the game when it was on store shelves. No way in hell was I subjecting my poor ears to torture porn.
This track opens up with icy chimes and vocals that sound straight out of a Snow Queen Quest song. It then suddenly transitions into a fast-paced motivating theme filled with influences from 80s progressive rock. This song would not sound out of place in SMTI, SMTII, or SMTIV. I adore the drum and organ work. The bass is nice too. I also really like the more metal-oriented remix from Eternal Punishment, but this one is my favorite. One really cool thing about this track is the pre-battle ambience portion(the icy chimes and vocals) doesn't actually play that long in-game. It'll continually loop until you hit "Fight!". And the sickest guitar riff is used to signal it. The song will also play itself out when the fight is over. This is without a doubt the best battle theme in Persona. P.S. According to the official liner notes for this game, the boss theme was meant to call back to the rock style present in SMTI/II.
Aoki wrote the opening, one of the shopping district themes, and the final boss theme for the SEBEC route, but he mainly worked on the dungeon themes as well as the sound effects. Misaki Okibe worked on a lot of the chill/ambient/surreal songs in the game. In my personal opinion, both her and Aoki created very detailed and complex soundscapes for this game, very atmospheric tracks. Devil’s Peak and 2nd Ward(Incident) are the quintessential songs, the most deep and dreamlike songs in the game. They also came up with the Satomi Tadashi Pharmacy Theme. Okibe was the lyricist and did the music while Aoki sang it. New to the company was Tsuchiya and Meguro. Tsuchiya joined the company in 1995 while Meguro joined the company the following year. To be exact, it was April 1996, which explains why he contributed very little to the score. Anyway, Tsuchiya worked on almost every battle theme, map theme, event theme, and most of the character themes. Finally, Meguro wrote the original Velvet Room theme which was actually the first song he ever did for the company. He did a few songs here and there including most of the ending themes, but he was mainly stuck on the filler music, the FMV BGM. Overall, he really didn’t do much. The bulk of the soundtrack was handled by other people. Anyway though R.I.P. Hidehito Aoki, a creative genius who was taken from us way too soon. I really would’ve liked to have seen him compose for an SMT game.
The beginning ambient chime filled part is super underrated, captures that incomprehensible feeling that normal people would feel if faced with demons, other persona users and things of that caliber
1:05 to 1:32 is the best. It shows the boss battle getting more intense and also the melancholy of 90s where 'epic struggle' is an everyday occurence for people.
CatSonicX If you ask me, I think that the PSP remake should've had both the new and original soundtracks at once to reduce the monotony of the PSP songs. That way, you won't go absolutely insane when listening to A Lone Prayer for the millionth time (it could switch between that or the original battle theme), AND you still have School Days, Deadline, PSP Pandora, and Dream of Butterfly in the same OST. For the final boss, the original could be for the first phase and the new song could be phase 2. It could also be randomly generated to change depending on entering and leaving an area/battle. But since Persona 1 and 2 get the cold shoulder daily, I have high doubts that it will happen.
Kenichi Tsuchiya is actually the one who composed this track, Aoki did the dungeon tracks as well as the SEBEC route final boss theme. Meguro did the 3d cutscenes/ending themes+ Kama Palace Entrance then the rest of the ost was spread between Tsuchiya and Misaki Okibe (Who composed most of the calm/ambient themes.)
Just a nitpick. Can we get the name of the track (Deadline) added in the title. I had a hard time finding this song when going through the playlist because I was looking for "Deadline".
I actually have an explanation for this, there were two soundtracks for Persona 1 (not counting the PSP version,) the first one only had about half of the full soundtrack (as well as a few arrangements,) but each track had a unique title. The second had almost the entire soundtrack barring a couple minor tracks, but some of the titles were more generic. For example on the 1st soundtrack the boss theme was titled "死線" ("Deadline" or "Between Life and Death") while on the latter soundtrack it was instead titled "戦闘~中ボス" (" Battle ~ Mid-Boss.")
Kenichi Tsuchiya absolutely nailed the perfect tense feeling for a boss battle with this one. It is SO good! The intro is calm but tense, then once "Fight" is selected? It's on! Kicking it into full gear and putting you in the mood to kick some serious ass. This has not been replicated since. The PSP version? What was Meguro-san thinking? That soundtrack is a rare black mark on his otherwise stellar career. Atlus should've just left the soundtrack alone or given us the option to select the original soundtrack. Because yeah, the PSP soundtrack killed the atmosphere the PSOne version had. Glad modders are rectifying this in a huge way, I would love to see the PSP version released on modern platforms with the option to switch between the two soundtracks.
this is too good wtf, if there's another remake lord atlas pls give us the option of switching between the classic and new soundtracks like Persona 2 did 🙏🙏🙏
@@DionielDioliveira nah, you're stuck with the new shit lmao to get it in the psp version you have to emulate and patch the psp eboot/iso/whatever file type with an xdelta patch from reddit, which is buggy since the battle theme doesn't loop properly and it doesn't change all the music
@@FungalFury i know it's an old comment, but you can find the mod on gamebanana as "Persona 1 Music Restoration", SEBEC route is currently at 99% while Snow Queen is at 40%, been using it myself and it's been a blast so far, they somehow also restored the initial ambience loop and made some themes work just like the original release, same goes to dungeon themes when you enter a room.
For me,Persona 1 on the PSX version has the best ost in the saga,and also this is my favorite boss theme on the entire series,sadly that the PSP remake ruined the amazing ambient that the PSX version had.
totally agree. Only Persona 2 Innocent Sin for PS1 comes close to it, but sadly the P1 composer died inbetween the production for P2, hence why this style and composer Hidehito Aoki, was never heard from again.
Excuse the comparison, but this really sounds like it comes straight out of King Of Fighters or F-Zero X. The start of the battle part of the theme sounds so similar to Geese's Theme
Night Beast Grab my right arm Smiling like you got all 壊れかけた black box 抱いて Hidden fear overwhelms Mustn't go back, no control 締め付ける inner soul 固く Save me from that bloody destiny How do you feel seizing me now? You made me like this From that bloody destiny Oh God you can't Let me down
i love how the beginning is basically the classic SMT encounter theme but with a horror vibe this game was so damn unique, its a shame they went a different route with P3
@@ewerton8463 Personally (not pun intended) i like that they changed direction with Persona, don't get me wrong i like this but is really similar to SMT and from P3 forward the Persona series got a personality on its own
There was a comment from an older upload of this theme that said the first minute had Rick Wakeman playing in the corner to hype you up. I’m just here to continue that legacy.
papper Think you got confused there, the original composer is listed in the description and that was who you meant instead. I'm assuming that Random ness meant Hideki Naganuma, or there's another Hideki that I didn't know about connected to Persona.
The reason it's like that is because in the PS1 version, that beginning part would play until you hit "Fight", then the battle music would kick in as soon as you pressed it
It doesn't take this long to start in-game.
This 1 minute section before the actual theme keeps looping until you make the first attack
Hello man, we meet again
It loops ? Just like SMT IV battle theme ... That's epic
As soon as you click Fight the theme kicks off, I love how dynamic it is.
I've know this battle theme for a while now and just today learned of this, that's really cool. I love games with dynamic/context sensitive music.
This kinda shit is part of why p1 is forever the most charming to me
"Now I'm Super Guido!"
*I'll take Super Guido over God Kandori any day*
I've got something better.
Massacre Kandori.
Take the US translation to Nyarlathotep and it also works well with him being controled by his persona.
He wanted to massacre humanity so Narly gave him power that massacured himself by his own desire for power.
A literal massacre that Kandori has become both in heart and mind.
maybe Effigy of Hate, which is one of Nyarlathotep's forms
I really liked that the only reason God Kandori even fought the team was because Nanjo couldn't help being an asshole lol. I suppose it's just kinda rare for a villain to show itself to be so thoroughly unfulfilled even after becoming a literal God.
Now I'm Guido Blue!
For those wondering, the ambience at the start is a loop that plays prior to you selecting "fight" in the menu when you enter the boss battle.
Also that ending bit of the song always plays when a boss battle ends before changing screens, even if you lose.
The fact that if you lose, the ending music is perfect. Like it’s one side or another in that battle.
It’s the little things like that that are the reason I love P1 so much. P2 even kept the end battle flourishes and I love it.
milk pfp spotted in the wild
I love playing a game of "Is that Megaman X or 90s SMT music?"
The guitar reminds me of Gen 5 Pokémon.
RIGHT!!!!!
And don't forget the Mario Party DS esque song Tesso Battle! Or Child Abuse as some CDs call it.
I was wondering wtf u on until the beat dropped 😂
I suspect that the music of Persona 1 is handled by the 24-channel sequenced audio chip, called the SPU (Sound Processing Unit).
Multiple reasons led me to say that, but the biggest of those reasons is the segment from 0:00 to 1:04
If you’ve played the game, you’ll probably have noticed that this section loops indefinitely until a move is made in a boss battle.
If it were streamed from the CD, there would be a delay in the music. However, the minute you press the fight button, it switches from the earlier section to the bulk of the song.
To add, the section from 3:13 to 3:19 plays immediately after you exit the menu to collect gained experience and currency.
This simply wouldn’t be possible on a CD with the technology at the time. The console would have to read the disk for the audio file and then play it. That process would likely take around 2 to 5 seconds to complete. By using the sequenced audio chip, that transition becomes almost instantaneous.
Hmmm interesting.
is that the same way Persona 2 did when a battle ends?
@@sebastianubeda8363 I’d have to check. And I noticed that the battle music doesn’t transition to the battle complete jingle _immediately_ per se, but the audio sequencer waits exactly one beat before it switches.
@@sebastianubeda8363 Just watched a gameplay video. Sounds like it does it there, too!
But how would the SPU be able to instantaneously switch between one song to another without the use of a CD? Like all PS1 games there is the 2-5 second wait time before transitioning things so why can Persona 1 do this? whats they secret behind this?😂😂
To the guy that keeps saying that the psx ost is good
U right this shit slaps
I’m one of those guys despite not playing the game
Meh, I prefer PSP OST probably cuz it sounds like the new persona trilogy osts (P3-P4-P5)
But ye I get that the PSX ost fits more with the vibe of persona 1
@@hylianchampion7713 The PSP's OST is complete ass even if a few of its tracks are good, they're too short and loop too much to get any satisfying listening out of and are also lacking the atmosphere that the PSX ost has.
@@ils4844 couldn't have said it better dude, it was SO bad that I couldn't bring myself to buy the game when it was on store shelves. No way in hell was I subjecting my poor ears to torture porn.
@@DesertRainReads there's an ost patch if you get the rom on an emulator.
Mary: What's happening?
Mark: What the heck!?
Nate: He was taken over by his own Persona
Guido: Now I'm Super Guido!
Friendship ended with God Kandori
Now Super Guido is my best friend.
Me: 😂😂😂
I cringed fr with that one.
This track opens up with icy chimes and vocals that sound straight out of a Snow Queen Quest song. It then suddenly transitions into a fast-paced motivating theme filled with influences from 80s progressive rock. This song would not sound out of place in SMTI, SMTII, or SMTIV. I adore the drum and organ work. The bass is nice too. I also really like the more metal-oriented remix from Eternal Punishment, but this one is my favorite. One really cool thing about this track is the pre-battle ambience portion(the icy chimes and vocals) doesn't actually play that long in-game. It'll continually loop until you hit "Fight!". And the sickest guitar riff is used to signal it. The song will also play itself out when the fight is over. This is without a doubt the best battle theme in Persona.
P.S. According to the official liner notes for this game, the boss theme was meant to call back to the rock style present in SMTI/II.
The first part is really soothing and when the guitar starts to kick in it's an absolute banger.
Hidehito Aoki's death was a great loss.
The battle themes were all done by Kenichi Tsuchiya, Aoki was responsible for the dungeon themes.
Aoki wrote the opening, one of the shopping district themes, and the final boss theme for the SEBEC route, but he mainly worked on the dungeon themes as well as the sound effects. Misaki Okibe worked on a lot of the chill/ambient/surreal songs in the game. In my personal opinion, both her and Aoki created very detailed and complex soundscapes for this game, very atmospheric tracks. Devil’s Peak and 2nd Ward(Incident) are the quintessential songs, the most deep and dreamlike songs in the game. They also came up with the Satomi Tadashi Pharmacy Theme. Okibe was the lyricist and did the music while Aoki sang it. New to the company was Tsuchiya and Meguro. Tsuchiya joined the company in 1995 while Meguro joined the company the following year. To be exact, it was April 1996, which explains why he contributed very little to the score. Anyway, Tsuchiya worked on almost every battle theme, map theme, event theme, and most of the character themes. Finally, Meguro wrote the original Velvet Room theme which was actually the first song he ever did for the company. He did a few songs here and there including most of the ending themes, but he was mainly stuck on the filler music, the FMV BGM. Overall, he really didn’t do much. The bulk of the soundtrack was handled by other people. Anyway though R.I.P. Hidehito Aoki, a creative genius who was taken from us way too soon. I really would’ve liked to have seen him compose for an SMT game.
*[ Super Guido Intensifies ]*
Holy shit this song is a god dang BANGER
your pfp is engraved in my head
The beginning ambient chime filled part is super underrated, captures that incomprehensible feeling that normal people would feel if faced with demons, other persona users and things of that caliber
This track alone convinced me to use the PS1 OST.
1:34 this part is just... I don't know how to put it to words. it's just, amazing
1:05 to 1:32 is the best. It shows the boss battle getting more intense and also the melancholy of 90s where 'epic struggle' is an everyday occurence for people.
No, it wasn't.
That part sounds like Nyarlathotep boss theme from Personal 2 Eternal Punishment. 🔥🔥🔥
Everytime i hear a bad ass theme guess whos there you guessed it kenichi
Now I'm Super Guido!
1:04 This is the best part, in my opinion.
I'm glad that it made a return in Eternal Punishment
( *PORT THE DARN GAME ALREADY ATLUS!!!* )
This gives me some Megaman X vibes at 1:04.
I love Bloody Destiny, but man, THE PS1 VERSION OF THE BOSS THEME IS GREAT. Also sounds like MegaMan X at 1:04
CatSonicX
If you ask me, I think that the PSP remake should've had both the new and original soundtracks at once to reduce the monotony of the PSP songs. That way, you won't go absolutely insane when listening to A Lone Prayer for the millionth time (it could switch between that or the original battle theme), AND you still have School Days, Deadline, PSP Pandora, and Dream of Butterfly in the same OST. For the final boss, the original could be for the first phase and the new song could be phase 2. It could also be randomly generated to change depending on entering and leaving an area/battle.
But since Persona 1 and 2 get the cold shoulder daily, I have high doubts that it will happen.
@@Cinko420 The two soundtracks have completely different vibes, it'd be really jarring to alternate between 2000s J-Pop and 90s heavy synth music.
Damn this sounds great, same composer as majin tensei and it shows
Kenichi Tsuchiya is actually the one who composed this track, Aoki did the dungeon tracks as well as the SEBEC route final boss theme.
Meguro did the 3d cutscenes/ending themes+ Kama Palace Entrance then the rest of the ost was spread between Tsuchiya and Misaki Okibe (Who composed most of the calm/ambient themes.)
"Shotha NORAAAATH!!"
Mark: "Shut up!"
I swear I can hear the bouncing ass menu sound effect before you enter the battle
FR
Soy Sauce for...
Wait, where’s Geese?
I love deadline
Just a nitpick. Can we get the name of the track (Deadline) added in the title. I had a hard time finding this song when going through the playlist because I was looking for "Deadline".
I actually have an explanation for this, there were two soundtracks for Persona 1 (not counting the PSP version,) the first one only had about half of the full soundtrack (as well as a few arrangements,) but each track had a unique title. The second had almost the entire soundtrack barring a couple minor tracks, but some of the titles were more generic. For example on the 1st soundtrack the boss theme was titled "死線" ("Deadline" or "Between Life and Death") while on the latter soundtrack it was instead titled "戦闘~中ボス" (" Battle ~ Mid-Boss.")
Kenichi Tsuchiya absolutely nailed the perfect tense feeling for a boss battle with this one. It is SO good! The intro is calm but tense, then once "Fight" is selected? It's on! Kicking it into full gear and putting you in the mood to kick some serious ass. This has not been replicated since.
The PSP version? What was Meguro-san thinking? That soundtrack is a rare black mark on his otherwise stellar career. Atlus should've just left the soundtrack alone or given us the option to select the original soundtrack. Because yeah, the PSP soundtrack killed the atmosphere the PSOne version had.
Glad modders are rectifying this in a huge way, I would love to see the PSP version released on modern platforms with the option to switch between the two soundtracks.
His Raidou stuff was also a black mark, but I understand I'm in the minority on this.
Super Guido brothers PSX theme
Mi-Mi-Mid-Boss?!
I see what you did there! 😁
Yeah. I do this sort of thing a lot. 🤣
I don't get it
You should understand the joke if you play the original Disgaea.
"Looks like you hurt his pride, Prince."
I get some soul hackers vibes from this. It's amazing in its own right tho
this is too good wtf, if there's another remake lord atlas pls give us the option of switching between the classic and new soundtracks like Persona 2 did 🙏🙏🙏
Isn't it in the psp version???
@@DionielDioliveira nah, you're stuck with the new shit lmao
to get it in the psp version you have to emulate and patch the psp eboot/iso/whatever file type with an xdelta patch from reddit, which is buggy since the battle theme doesn't loop properly and it doesn't change all the music
@@Akita23 There actually is now a near-finished mod that restores the original games music.
@@Adcts DIfferent from the one they were previously talking about? I'd be interested in staying up to date on it's development
@@FungalFury i know it's an old comment, but you can find the mod on gamebanana as "Persona 1 Music Restoration", SEBEC route is currently at 99% while Snow Queen is at 40%, been using it myself and it's been a blast so far, they somehow also restored the initial ambience loop and made some themes work just like the original release, same goes to dungeon themes when you enter a room.
The buildup is insane, what a gem
1:58 kinda reminds me of the smt2 battle theme motif, kinda like what devil summoner has
When the giant meth spider crawls out of the wall
Classic mainline SMT vibes right here 🤌
This song is actually meant to be a homage to the rock style present in SMTI/II
I was so excited to find out that this actually plays during Kandori/Guido's boss fight which made it even better.
They really just renamed this man "Tiny" huh, bootleg senator Armstrong spinkicking lookin' ass.
I wonder what a ""genre"" for starting section would be called, i like it
ambience?
Soy Sauce for Guido
For me,Persona 1 on the PSX version has the best ost in the saga,and also this is my favorite boss theme on the entire series,sadly that the PSP remake ruined the amazing ambient that the PSX version had.
totally agree. Only Persona 2 Innocent Sin for PS1 comes close to it, but sadly the P1 composer died inbetween the production for P2, hence why this style and composer Hidehito Aoki, was never heard from again.
Excuse the comparison, but this really sounds like it comes straight out of King Of Fighters or F-Zero X. The start of the battle part of the theme sounds so similar to Geese's Theme
Night Beast
Grab my right arm
Smiling like you got all
壊れかけた black box 抱いて
Hidden fear overwhelms
Mustn't go back, no control
締め付ける inner soul 固く
Save me from that bloody destiny
How do you feel seizing me now?
You made me like this
From that bloody destiny
Oh God you can't
Let me down
Wrong version.
Persawna!
1:04 song starts here
i love how the beginning is basically the classic SMT encounter theme but with a horror vibe
this game was so damn unique, its a shame they went a different route with P3
Ewerton I like p3’s changes and how the series went forward from there, but yeah I still like this style
@@ewerton8463 Personally (not pun intended) i like that they changed direction with Persona, don't get me wrong i like this but is really similar to SMT and from P3 forward the Persona series got a personality on its own
@@youtubewanderer3347 Although true the stories kinda lack where P1 (unpopular opinion ik) and especially P2 stride in
1:20 sonic 3 and knuckles act 1 boss theme
I LOVE the PSP replacement for this theme, but the OG theme will ALWAYS be top tier.
1:04 If you just want to make a move
There was a comment from an older upload of this theme that said the first minute had Rick Wakeman playing in the corner to hype you up.
I’m just here to continue that legacy.
我は神取・・・・
_ゴッド神取なり・・・・!!_
first 5 notes are the exact same as smt ii battle and boss battle themes
Everyone's saying it sounds like Megaman X but I keep hearing Geese's theme.
Now I want a Geese Howard Megaten crossover.
ngl,this track really reminded me of touhou.Specifically, EOSD
nvm i take that back
1:03 For anyone who wanted to hear the drop beat
1:04
100% better then Bloody Destiny, Bloody Destiny fucking sucks imo
Absolutely fucking agree.Bloody destiny doesn't even sound like a boss fight theme.Meanwhile,THIS TRACK PURELY SCREAMS BOSS BATTLE VIBES.
sorry if i sound crazy lol
@@ryanp7546 naw you’re good
This song is not called Boss Mid Battle it's called Deadline. Please correct this!
Why don't they make more cooler song like this,petition to make hideki be the artist for persona
he's dead
@@UoirLocer lol he is not
@@randomness4989 oh
papper
Think you got confused there, the original composer is listed in the description and that was who you meant instead. I'm assuming that Random ness meant Hideki Naganuma, or there's another Hideki that I didn't know about connected to Persona.
Random ness
In terms of boss themes, they're starting to make songs as cool as this. Will Power and Keeper of Lust from Persona 5 are pretty badass.
JAMMING
RAGING STORM!!!!!!
Oops, wrong game
I wish they just ported this to the pap soundfont
I like both, this and bloody destiny from the PSP one but this one just takes way too long to start
The reason it's like that is because in the PS1 version, that beginning part would play until you hit "Fight", then the battle music would kick in as soon as you pressed it
@@Raichulegend Like the Megami Tensei games?
@@SethFrostV Not him, but yeah. Not exactly a surprise considering how deeply rooted P1 still was in the SMT side of things.
@@SethFrostV yeah
found the person who didn’t play the psx version