⚔️ Find updated build for all patches on the written version: fextralife.com/divinity-2-builds-death-knight/ ⚔️ Find more builds and DOS2 Guides: fextralife.com/tag/divinity-original-sin-2-guides/
I hope people won't forget this game too fast. And play it for a long time. Because such games is what this industry needs now more than ever before! Pure quality over all the industries current bullshit!
I couldn't agree more! Best rpg I've played in over a decade. Witcher 3 is a close second but I try not to compare the two being they are very different types of rpgs.
so me and a bunch of my friends just picked up this game for Playstation we started the first campaign yesterday and already we're having lots of fun more fun than we've had with any other game in the past
That's a comment that's best saved for a review video. Most of us were foolish enough to buy this game already and are scrambling to give it some form of longevity.
Clear and concise guide, thank you for making it. Getting around to this game, and enjoying it, your guides are helping me a lot to understand this massive game.
mattyy101 yeah, and I find that I’m enjoying this build way more as a lone wolf, and I spec a little bit more into necromancy, with a bit of intelligence. You hit really hard and have a ton of healing, and with some int and then maybe a point into ardrenaline surge you can use the grasp combo while being super tanky
Personally i did 10 Necro, 10 Warfare and 10 2 handed( you can easely achieve those numbers with gears etc and still splurge on other things) Max Strength and Wits for high init and crit% then Con. Undead character of course, a few points in Geo to get a few Poison skills, to heal yourself and damage your foes at the same time. Teleportation of course to get those pesky long range dudes thats too far aways from you to feel "the Decaying love" you want to share with them. Bone cage and Living Armor talent to keep up, Bone widow with 2-3 ranks in summoning to get some mage thats far in the back with his Burrow skill. Rest is Warfare and Necro abilities, Pheonix dive for mobility, Blitz attack for mobility/multi target dmg, Stomp for knock off, whirlwind for when you're surrounded( Chief!, wher're surrounded!, Perfect, Fire in all directions!!), Cripple strike/Overpower for massive hits, thick of the Fight for huge dmg Bonus. Mosquito swarm for some range dmg and life steal, Decaying touche for those pesky healers, or if you face undeads, Touch them then use Poison wave or contamination-heal yourself and DMg them-, Living on the edge for the "Ohshitohshitohshitohshit" moment, Pain Shackles is always fun. Can add some more skills if you wish like Morph Wings, Heart of Steel/Mend armor, Personnaly added Laser ray just for fun( and also the massive damage that it can dish in a line). Opportunist ALWAYS that this, and Savage magic for the crit% on your spells skills. Can also take elemental affinity and use Blood Rain, to cast Necro abilities for one less AP
Doing my first campaign (co-op) with a friend, and I'm playing Fane as a DK. I'm probably going too heavy in polymorph, but early on, having Bull Horns, Medusa, Wings... It's just really helpful to have that kind of mobility and CC as a melee character to avoid taking those attacks of opportunity before I get all my healing later on.
Since summoner requires a rather hefty investment into summoning itself to make the summons worthwhile, this build works best with a teammate who has summoning rather then giving summoning to the build in itself. On our first tactician playthrough my wife's companion is specced similiar to your deathknight while her character is a summoner. She uses her deathknight to liter the battlefield with blood using blood rain for her totems and both characters have plenty of support skills to help each other out. She can use rallying cry to heal the blood knight and restore his magic armor, one of his weaknesses while the deathknight can use blood to heal her They are a perfect match that just loves to shower the battlefield in blood and I highly recommend it.
Replaying game now in 2020 with all of the DLCs out. Messing around with diff builds. Realized a summoner/healer does not need intelligent at all except to equip gears. Necro actually heals on hit so great for melee. Second time around is just as fun as the first time around.
Lol, I am so happy with those games, and while I liked DOS2, I prefer the 3 Dragon Age games thousands of times more. Especially Origins and DA2 that are my favorite games ever, Divinity sometimes made me fall asleep. So, no, thank you.
@@SeventhheavenDK dos2 its in an Era where must it's done, DA was pioneering so much shit, and there where way less games and tools back then, DA an insta classic 💜
@@SeventhheavenDK the only good dragon age is origins they should have stuck with the grey wardens for the other 2 games and inquisition has terrible magic compared to dao or dos2
Hey, Dragon Age origins is my favourote game. Now Im playing DOS 1 with my friend and cant wait to play DOS2. ❤ Do you have any recommendations with similar stuff? I thought about The Dwarves maybe. Both single and coop! 😊
I Never played this series before in my life but honestly seeing this video makes me REALLY want to download it on PC and begin learning how to play and master it.
Just here to proselytize Bull Horns. You only need one point in Polymorph, which you'd probably already invest to get Tentacle Lash and/or the Chicken skill. It lets you do melee damage without wasting AP on moving and sets you up for later attacks. It's really helpful for the early turns when you're just trying to burn through enemies' physical armor quickly so you can start doing knock downs. For later turns, it inflicts bleed if you like to use the Blood Sucker skill.
Excellent concise video. I would argue you can hold off on Picture of Health until your 3rd or 4th Talent, since it scales off of Warfare and is therefore not that interesting until Warfare has a few points. Three, six, even nine percent increase in vitality early on is probably not more useful than Opportunist, Executioner, or Living Armor. But this is strictly my opinion. Subscribed because I love how the video was done.
Ther eis currently a glitch that allows the player to use skills without the required weapon. Tactical retreat/deflection for example can be used with a dual dagger build...
Tactical retreat doesn't require a weapon, since its not an attack but a movement ability, Like pheonix dive doesn't require a melee weapon, or cloak and dagger doesn't require daggers. Deflection might be a bug though.
So, I doubt I'll get an answer here, but I'm going to try and hope. I've noticed in a LOT of DOS2 videos involving builds and skills that when a player uses a multi-target hitting ability such as whirlwind, or bouncing abilities such as shield toss that a line is drawn to each target that will be hit, or to the initial target with a "bounce line" from the first target to the second. My game doesn't seem to do this, so I never know if my "bounce" effects are going to hit people. Is this just a prior patch thing, or is there some way to enable this in game? I've not been able to find a setting that draws "bounce lines" (not sure what to call them), but it would help me greatly as I have trouble identifying color/outline changes when I am using these abilities.
Nice video, it would be great to see more of this kind. What builds do you use for the rest of the party? I have a full strength two hand warfare (which deals great damage), a finesse/wits scoundrel (biggest dpt, boss killer), a pyro/geo intelligence wizard (also for damage) and some kind of very bad mix between hydrosophist, necromancer and summoner that does absolutely nothing but support and let Bone Widow do the job. So far I havent had any big issues playing on Classic but I fear I would be destroyed on Tactician due to lack of CC lol.
I naturally came up with a build very similar to this one on my own, except utilizing elemental affinity, though I'm having some issues with not having enough blood on the battlefield and stumbled into this video while trying to look up a solution. My problem is that at my level the elf ability Flesh Sacrifice does -5 constitution, and Raining Blood costs 2 AP and even though it's both a hydro & necro skill, it only gets the elemental affinity -1AP reduction from standing in blood and not water.
I am surprised Adrenaline isnt mentioned here. In combination with the Talent that gives you +2 Action Points when you kill an enemy thats ALOT of dmg. Of course in exchange you have 2 less Action points next turn....if there is a next turn.
I do. 14 str 16 cont focus on int and memory as needed. Sword and shield. 3 in necro and hydro for bloodstorm. Everything else in warfare. Savage sortilege. Executioner elemental affinity and all skilled up. Shield for the Int and other points and a one handed whatever you want for bonus stats
Dear lord I thought my build was behind. Then I saw that I had 400 physical and 800 magical armor. I play necro warrior with a tad bit of pyromancy, as I do a lot of necro fire damage. The difference is that my necromancer mainly gets it's abilities from a mod called the spectre summoner, wherein you use with a scythe which scales damage via intelligence (So strength isn't as needed as medium armor and the bone shield buff takes care of most physical armor.) 23 memory 18 strength 18 constitution 28 intelligence I'm only level 14.
When I cast shackles of pain, I find that enemies are much much more likely to target other party members. Is there a way to avoid this? If not, I found the most viable solution for using it is to bottleneck your enemies for attacks of opportunity, or move other party members out of range. Also, I found that elemental affinity works well for the build as well
I made my melee dps a Dk, more or less, and oh boy is it satisfying to see him 2-shot an enemy with a greathammer, then get extra ap to finish off his buddy.
I know it's been a while and stuff might have changed, but how do you have so many skills with 14 memory? Am I missing something? I just recently started and if I understand Memory correctly 14 memory would give 8 skill slots. and I see around 10, unless some of those aren't actual skills from books.
That was my idea too. Thanks to Steam Sales for making it cheaper! I've always loved the "Magic Knight" idea, so combining the coolness of being a Necromancer with a warrior that's fairly self-sustaining is just awesome.
I'm on a deathknight build right now but on lonewolf mode. Not sure what to do with Lohse though other than the pocket healer. I got her som summons but yeah, the "one at a time" deal isn't doing me good. You have a build with Lohse? I took Sebille last time and she's straight up my ranged assassin.
Primarily her safety. Lohse seem to attract the enemies and even enduring the opportunist damage coming from my knight. I've built her as a pocket healer with a summon but even that gets ignored by the enemy. I'm quite confused, should I make an assassin out of her?
Afaik, enemies target your characters based on the potential damage that your character can do. So, if that is the case the more damage Lohse can do the less safe she is.
The AI is much smarter than the previous game and it will go for the weakest of the the characters on the battlefield. You can try the Stench Talent and see if that helps, but it isn't exactly clear how it works so it may not. I would suggest ditching the Summoning because that takes a lot of investment to pull off and really nerfs that character's personal damage etc into the ground. Some changes you could make: Living Armour is a great Talent, especially if you have a few points into necromancer each. You should both have the Executioner Talent. You should have very high Constiution, something like a 1:1 ratio vs your primary stat. You should both have some sort of Skill like First Aid, Soul Mate, Armour of Frost or because it can remove a disabling effect that will prevent a character's turn. If you make her into more of an elementalist you should pick some spells that impede movement and make barriers to control the battlefield and make it so that melee and even some ranged classes can't attack you, by using clouds, or ice, or oil etc.
I have Mnemonic on her, is that good? Also I was planning to get hot head and glass cannon to throw in together with savage sortilege, wit seems to be needed alot around here now that I don't have someone I dedicated to the stat.
Can I make this build with Knight class or only with Warrior? Ive started as Knight (Ifan) and dont know should I start again or can use this set-up as knight
T M you can respec after chepter1. This build gets realy strong after that anyways. And there are no classes like ‚knight‘ that just changes how the points are distributet. Don‘t restart for that. Unless you are hardstuck at chapter 1.
Didn't realize there were differences between the computer version and console version and kept seeing how easy honor mode was but got wrecked when I tried it. Think some of the pc players should try it again with the console version rules
What differences are there? I know there's differences in menu navigation and things like that to make it easier to play on controller but actual difficulty-wise there seems to be no difference, but it's possible that i'm wrong.
@@donaldswenson7951 oh that's just the definitive update, the caps are 40 and 10 on pc too unless you play on the old version. I've been playing honour mode recently on definitive and although i'm not playing it with a solo character, i'm still doing alright on honour mode. Sadly most of the guides were made on the old update when the game first came out, but just leave more room to experiment!
I'm started playing Lone Wolf duo with a friend with this built. He plays a blood mage and up until now it's fun. The only problem is he feels a bit useless and I wreck everything in my way xD
I have the opposite problem. I have a 4 man party. Bloodmage, deathknight, rogue, and hydro summoner. My summoner and bloodmage do fantastic. My rogue does a ton of damage early battle but deathknight and rogue die almost every battle.
Interresting. I hope to see fun melee/caster hybrids. I saw that some pyro skills required warfare levels so I wonder if it's good. I'm planning on a mix of pyro and lightning swordman. I have no idea of how viable it may be.
Necromancy and Geomancy are choice school for warriors who wants to go hybrid. There are spells in both of them that deal physical damage (though in geomancy it's only one spell if i recall) and restore your armor. Necromancy heal you when you deal damage (combine with Living Armor talent and this healing will restore your magical armor, that is probably lower than your physical), Geomancy will increase your physical armor gain from skills and potions which is useful too. Using both schools for support is better than for straight damage because damage scales with Int rather than Str and even fully invested Warfare will not change situation radically.
I feel like a PyroWarrior could be really cool. I feel like there are a few of Pyro skills that want you to get into the middle of a fight and blow stuff up (supernova) that doesn't jive with the ranged damage dealer. I guess it fits into the BattleMage archetype, but definitely let us know how that went for you.
I'm thinking, undead dwarf Death knight tank and then have 3 ranged characters, one which is a poisoner/healer hybrid or what ever it's called so he can heal you and damage enemies you are fighting, the heal spells are to heal the others should they need it. since you are undead, poison heals you. the other 2 I'm thinking Ranger and fire-air mage (needs to have borth because otherwise if he's just fire, dragons will be immune).
trying a version of this in DIvinity OS EE so far it feels pretty cool witchcraft and man at arms and maybe some tenebrium later on for aesthetic though dont know how practical itll be for tactician but if i had this one for PC then i would do this build 100%
See, You say this can't carry if your team isn't up to snuff. But I (somewhat accidentally) had a deathknight dwarf with living armor and bone cage. Who managed to win entire encounters solo (usually after poor positioning attempts by team mates) using the corpses of his former allies as bombs and buffs. So I don't think you give the deathknight enough credit.
I've watched all the videos you have and love them all. Just curious if you think a grenade build could be viable? And if so what might be a good start to try it?
This wont work with an undead character will it? Would make you look badass but I don't know if the healing would work. (Disclaimer- I don't own the game, but the edge of buying it lol)
The skills that life steal does actually heal and undead character instead of harming it( contrary to what you could believe), only DIRECT heals does dmg to undead char, its a mechanic thing so that undead characters still can be Necros without shooting themselfs in the foot.
Not all "healing" on undead does damage. For example, Blood sucker actually heals undead (I was shocked too). I think it's just the Hydrosophist healing that damages undead and Necromancy heals work fine. Lifesteal also works.
You should play as undead if it is your first time. It is so easy as there is almost always poison on the battlefield. There is never healing surfaces for others as that would require blessing. Also, the poison flask is way superior to the healing flask as the normal healing only gives you 30 healing and the poison flask is around 50-60 and also gives you more health each turn for 2-3 turns. I know that Larian studios said that the game is harder playing as a undead because you have to keep your clothes on cuz people would be scared of you. That isn't hard at all, when do you ever have to do that? Just don't take your helmet off, it isn't that difficult. The play dead skill is also extremely good as you can just take it when you are in a bad situation and they wont touch you. How op is that? Drink some poison and go to sleep. I just think that they need to add more things that make it harder for an undead, like getting more damaged by fire or not being able to wear certain clothes as that would reveal that you are undead.
+Zwerg Werfer It does. But it still does that if you are a alive character. It's still a surface you dont have to care about and actually benefit from. i forgot that they are also immune against a few things. Like bleeding for example
Fextralife well, im playing with my friends, one will use your assasin, the other will probably play a healer. With your knowledge in the game, which one could work best in this team? Thanks for all your work, it is much easier to form builds with these guides. O/
Jake Tn They seem solid to me so far, but it's much more important to be good on the execution side than the build side. This game is heavy on positioning and control of the battlefield.
Next Project: Make Builds using balanced'ish' mods, like the mods from Helaene or Odinblade, they made some really cool mods with "Mostly" balanced skills, opening up alot more Build Variety and possibilities atm i am testing a party, Main Tank = Necro/Warfare/Aero with Maces who gets a boost from intelect but still does Phys dmg, 2 Pure Necromancers with only necro spells and Glasscannon (humans with sacrifice Flesh spell (cuz fuck elves), and finaly Fane who is the party Healer/support type char with Stench and summons, party works like this, Fane goes first buffs the party or CC's enemy's with low magical armor or blocks paths etc.. both necro's use a blood teleport gaining a good location starts reducing armor of the enemy's, lastly my tank goes in and starts CC everyone knocking them down whirlwind etc etc .. i am not sure how this build will look in the late game but atm i am having alot of fun and its not op and it works great 'for now'
The game isn't difficult. However it has horrible balancing whenever you enter a new arc. I swear, mobs and bosses in arc have 17k physical Armor and 14k Health. what
Can you do a rouge build? I went for a summoning rouge build but i also spent points on other things like pyro and gero and necro. Im level 10 but damn i am struggling in Driftwood.
There is a Duelist guide up on the Blog. We will make it into a video soon, but you can read up on it for now: fextralife.com/divinity-original-sin-2-builds-duelist-rogue/
Because Death Knight is cooler. But I also think Inquisitors are meant to spec into intelligence to deal damage with their spells, where a Death Knight only uses Necro skills for utility rather than damage.
I'm not so good in this game because i dont play it that much right now but can you use Fane or a undead for this build? can they be healed with necromancy?
with this build what would the best race be? would being undead affect this build because of the normal healing damaging and poison healing? fairly new to the game but played a few games like it.
Will Thane (undead) damage himself through the abilities that restore vitatlity in the Necromancer school? Mosquito Swarm, the skill that allows you to regain vitatlity by standing in blood?
No idea about the leech skill, as I’ve not used it on an undead yet, but can confirm that necro passive healing and mosquito swarm won’t damage you, they’ll heal ya
⚔️ Find updated build for all patches on the written version: fextralife.com/divinity-2-builds-death-knight/
⚔️ Find more builds and DOS2 Guides: fextralife.com/tag/divinity-original-sin-2-guides/
Fextralife i
As what class should I start off, inquisitor?
I hope people won't forget this game too fast. And play it for a long time.
Because such games is what this industry needs now more than ever before! Pure quality over all the industries current bullshit!
Amen!
Hear, hear!
I couldn't agree more! Best rpg I've played in over a decade. Witcher 3 is a close second but I try not to compare the two being they are very different types of rpgs.
i found this game 4 months ago, and im still playing it and currently running my third play through, by far the best RPG game ive played since DAO!
don't worry, this game is very much alive
Timestamps:
0:30 - Introduction
0:55 - Attributes and equipment
2:25 - Abilities and talents
Thanks I love you
so me and a bunch of my friends just picked up this game for Playstation we started the first campaign yesterday and already we're having lots of fun more fun than we've had with any other game in the past
That's a comment that's best saved for a review video. Most of us were foolish enough to buy this game already and are scrambling to give it some form of longevity.
How long can you play with friends?
Clear and concise guide, thank you for making it. Getting around to this game, and enjoying it, your guides are helping me a lot to understand this massive game.
Playing this build as an Undead Human my first playthrough with a 2H. It's savage and fun as hell
I would just leave the constitution an max strength
mattyy101 yeah, and I find that I’m enjoying this build way more as a lone wolf, and I spec a little bit more into necromancy, with a bit of intelligence. You hit really hard and have a ton of healing, and with some int and then maybe a point into ardrenaline surge you can use the grasp combo while being super tanky
@@bulldogant3781. Lone Wolf is baby mode. Of course you enjoy it more.
@@SeventhheavenDKwhat is Lone Wolf?
Personally i did 10 Necro, 10 Warfare and 10 2 handed( you can easely achieve those numbers with gears etc and still splurge on other things)
Max Strength and Wits for high init and crit% then Con.
Undead character of course, a few points in Geo to get a few Poison skills, to heal yourself and damage your foes at the same time.
Teleportation of course to get those pesky long range dudes thats too far aways from you to feel "the Decaying love" you want to share with them.
Bone cage and Living Armor talent to keep up, Bone widow with 2-3 ranks in summoning to get some mage thats far in the back with his Burrow skill.
Rest is Warfare and Necro abilities, Pheonix dive for mobility, Blitz attack for mobility/multi target dmg, Stomp for knock off, whirlwind for when you're surrounded( Chief!, wher're surrounded!, Perfect, Fire in all directions!!), Cripple strike/Overpower for massive hits, thick of the Fight for huge dmg Bonus.
Mosquito swarm for some range dmg and life steal, Decaying touche for those pesky healers, or if you face undeads, Touch them then use Poison wave or contamination-heal yourself and DMg them-, Living on the edge for the "Ohshitohshitohshitohshit" moment, Pain Shackles is always fun.
Can add some more skills if you wish like Morph Wings, Heart of Steel/Mend armor, Personnaly added Laser ray just for fun( and also the massive damage that it can dish in a line).
Opportunist ALWAYS that this, and Savage magic for the crit% on your spells skills.
Can also take elemental affinity and use Blood Rain, to cast Necro abilities for one less AP
Doing my first campaign (co-op) with a friend, and I'm playing Fane as a DK. I'm probably going too heavy in polymorph, but early on, having Bull Horns, Medusa, Wings... It's just really helpful to have that kind of mobility and CC as a melee character to avoid taking those attacks of opportunity before I get all my healing later on.
Since summoner requires a rather hefty investment into summoning itself to make the summons worthwhile, this build works best with a teammate who has summoning rather then giving summoning to the build in itself. On our first tactician playthrough my wife's companion is specced similiar to your deathknight while her character is a summoner.
She uses her deathknight to liter the battlefield with blood using blood rain for her totems and both characters have plenty of support skills to help each other out. She can use rallying cry to heal the blood knight and restore his magic armor, one of his weaknesses while the deathknight can use blood to heal her
They are a perfect match that just loves to shower the battlefield in blood and I highly recommend it.
Not sure why RUclips decided to suggest this particular video to me, but I gotta be honest... it's makin' me wanna reinstall the game xD
Why did you uninstall it?! Lol love this game.
Thanks! Just started the game, I didn't pay attention and thought you needed a lot of intelligence as well to use necromancer spells properly
Replaying game now in 2020 with all of the DLCs out. Messing around with diff builds. Realized a summoner/healer does not need intelligent at all except to equip gears. Necro actually heals on hit so great for melee. Second time around is just as fun as the first time around.
Them damn Death Knights in Divinity Sin 1, nice you can sort of make one now 😂
That is the way a game should "evolve"! Dragon Age 2/Inquisition devs has much to learn.
I mean I don't mine inquisition after origins, 2 was just... Baaad
Lol, I am so happy with those games, and while I liked DOS2, I prefer the 3 Dragon Age games thousands of times more.
Especially Origins and DA2 that are my favorite games ever, Divinity sometimes made me fall asleep.
So, no, thank you.
@@SeventhheavenDK dos2 its in an Era where must it's done, DA was pioneering so much shit, and there where way less games and tools back then, DA an insta classic 💜
@@SeventhheavenDK the only good dragon age is origins they should have stuck with the grey wardens for the other 2 games and inquisition has terrible magic compared to dao or dos2
Hey, Dragon Age origins is my favourote game. Now Im playing DOS 1 with my friend and cant wait to play DOS2. ❤ Do you have any recommendations with similar stuff? I thought about The Dwarves maybe. Both single and coop! 😊
I Never played this series before in my life but honestly seeing this video makes me REALLY want to download it on PC and begin learning how to play and master it.
It’s amazing and on sale on steam. You’ll lose at least 80 hrs to it
This video is so well made, that it amazes me that it's not done by a whole production team
Made something similar to this on my Red Prince. He never dies.
This is good. Keep the Divinity videos coming!
Will do!
This game is so good...any fan of BG or POE should play this.
Just here to proselytize Bull Horns. You only need one point in Polymorph, which you'd probably already invest to get Tentacle Lash and/or the Chicken skill. It lets you do melee damage without wasting AP on moving and sets you up for later attacks.
It's really helpful for the early turns when you're just trying to burn through enemies' physical armor quickly so you can start doing knock downs. For later turns, it inflicts bleed if you like to use the Blood Sucker skill.
Without wasting AP?
The melee damage with mobility you mention literally wastes 2 AP. 🤦🏻♂️
Excellent concise video. I would argue you can hold off on Picture of Health until your 3rd or 4th Talent, since it scales off of Warfare and is therefore not that interesting until Warfare has a few points. Three, six, even nine percent increase in vitality early on is probably not more useful than Opportunist, Executioner, or Living Armor. But this is strictly my opinion.
Subscribed because I love how the video was done.
It's also worth putting a few points into polymorph so you can get access to abilities like heart of steel.
One video from another channel says Living Armour doesn't trigger from necro heals. This video says it does. Both say they've tested it, hmm.
One thing I've tested is that it doesn't work with undead poison healing. I've yet to try the necromancer healing yet.
It definitely works from necro heals, you can see it in my gameplay in this video.
ruclips.net/video/8OMhbME_dqc/видео.html
Bull it work... the other guy commented that he made a mistake
i have an undead deathknight i can confirm that it does proc of necro heals
This is awesome!
Ther eis currently a glitch that allows the player to use skills without the required weapon.
Tactical retreat/deflection for example can be used with a dual dagger build...
Tactical retreat doesn't require a weapon, since its not an attack but a movement ability, Like pheonix dive doesn't require a melee weapon, or cloak and dagger doesn't require daggers.
Deflection might be a bug though.
So, I doubt I'll get an answer here, but I'm going to try and hope.
I've noticed in a LOT of DOS2 videos involving builds and skills that when a player uses a multi-target hitting ability such as whirlwind, or bouncing abilities such as shield toss that a line is drawn to each target that will be hit, or to the initial target with a "bounce line" from the first target to the second. My game doesn't seem to do this, so I never know if my "bounce" effects are going to hit people. Is this just a prior patch thing, or is there some way to enable this in game? I've not been able to find a setting that draws "bounce lines" (not sure what to call them), but it would help me greatly as I have trouble identifying color/outline changes when I am using these abilities.
Generally these lines don't appear unless the "bounce" target is in range.
man you freakin rock! thanks!
YOOOO You got builds? I knew you all for dark souls. and I know im late by a long time but holy shit.
Nice video, it would be great to see more of this kind. What builds do you use for the rest of the party? I have a full strength two hand warfare (which deals great damage), a finesse/wits scoundrel (biggest dpt, boss killer), a pyro/geo intelligence wizard (also for damage) and some kind of very bad mix between hydrosophist, necromancer and summoner that does absolutely nothing but support and let Bone Widow do the job. So far I havent had any big issues playing on Classic but I fear I would be destroyed on Tactician due to lack of CC lol.
What would you say is the best 4 party build for tactician mode?
I naturally came up with a build very similar to this one on my own, except utilizing elemental affinity, though I'm having some issues with not having enough blood on the battlefield and stumbled into this video while trying to look up a solution. My problem is that at my level the elf ability Flesh Sacrifice does -5 constitution, and Raining Blood costs 2 AP and even though it's both a hydro & necro skill, it only gets the elemental affinity -1AP reduction from standing in blood and not water.
What class should I pick to build a death knight ?
thank you for explaining it clear and simple u just got my sub!!
Thanks for watching! :)
I am surprised Adrenaline isnt mentioned here. In combination with the Talent that gives you +2 Action Points when you kill an enemy thats ALOT of dmg. Of course in exchange you have 2 less Action points next turn....if there is a next turn.
I do. 14 str 16 cont focus on int and memory as needed. Sword and shield. 3 in necro and hydro for bloodstorm. Everything else in warfare. Savage sortilege. Executioner elemental affinity and all skilled up. Shield for the Int and other points and a one handed whatever you want for bonus stats
Dear lord I thought my build was behind. Then I saw that I had 400 physical and 800 magical armor. I play necro warrior with a tad bit of pyromancy, as I do a lot of necro fire damage.
The difference is that my necromancer mainly gets it's abilities from a mod called the spectre summoner, wherein you use with a scythe which scales damage via intelligence (So strength isn't as needed as medium armor and the bone shield buff takes care of most physical armor.)
23 memory
18 strength
18 constitution
28 intelligence
I'm only level 14.
what about the lifesteal tho... having a higher necromancy skill increases your life steal by 10 percent per point. which is a considerable amount
I would love to see more videos like this
already in the works :)
you completly neglegted the class! what class to choose?
When I cast shackles of pain, I find that enemies are much much more likely to target other party members. Is there a way to avoid this? If not, I found the most viable solution for using it is to bottleneck your enemies for attacks of opportunity, or move other party members out of range. Also, I found that elemental affinity works well for the build as well
Have them shackle the same target too 😂
@@onthespiral4054 that's not possible, the second shackle override the first one.
@@SeventhheavenDK dang really?
What class do you pick when starting. And how do you get the necro skills straight away.
Unholy DK with summoning/geomancy (poison) and necromancy
Wish there where some auras type abilities in Necro skills.
I try to build death knight problem is enemies keep ignore him and away go for other squishy character first. - -
Executioner is better then the pawn for this build imo
What default class should you pick when making a death knight? Knight, Fighter, or Battlemage? Or does it not matter?
I started with Battlemage, but you can pick any of these and move points around accordingly.
I made my melee dps a Dk, more or less, and oh boy is it satisfying to see him 2-shot an enemy with a greathammer, then get extra ap to finish off his buddy.
I know it's been a while and stuff might have changed, but how do you have so many skills with 14 memory? Am I missing something? I just recently started and if I understand Memory correctly 14 memory would give 8 skill slots. and I see around 10, unless some of those aren't actual skills from books.
You gain memory slots automatically when leveling, regardless of points spent.
That makes a lot more sense! thanks for the quick reply!
What class is this under? The warrior class?
I think I'll do this with an undead character to make it a real Death Knight.
That was my idea too. Thanks to Steam Sales for making it cheaper!
I've always loved the "Magic Knight" idea, so combining the coolness of being a Necromancer with a warrior that's fairly self-sustaining is just awesome.
I'm on a deathknight build right now but on lonewolf mode. Not sure what to do with Lohse though other than the pocket healer. I got her som summons but yeah, the "one at a time" deal isn't doing me good. You have a build with Lohse? I took Sebille last time and she's straight up my ranged assassin.
What problem are you having specifically? Maybe you can give me more details and I could suggest something?
Primarily her safety. Lohse seem to attract the enemies and even enduring the opportunist damage coming from my knight. I've built her as a pocket healer with a summon but even that gets ignored by the enemy. I'm quite confused, should I make an assassin out of her?
Afaik, enemies target your characters based on the potential damage that your character can do. So, if that is the case the more damage Lohse can do the less safe she is.
The AI is much smarter than the previous game and it will go for the weakest of the the characters on the battlefield. You can try the Stench Talent and see if that helps, but it isn't exactly clear how it works so it may not. I would suggest ditching the Summoning because that takes a lot of investment to pull off and really nerfs that character's personal damage etc into the ground.
Some changes you could make: Living Armour is a great Talent, especially if you have a few points into necromancer each. You should both have the Executioner Talent. You should have very high Constiution, something like a 1:1 ratio vs your primary stat. You should both have some sort of Skill like First Aid, Soul Mate, Armour of Frost or because it can remove a disabling effect that will prevent a character's turn.
If you make her into more of an elementalist you should pick some spells that impede movement and make barriers to control the battlefield and make it so that melee and even some ranged classes can't attack you, by using clouds, or ice, or oil etc.
I have Mnemonic on her, is that good? Also I was planning to get hot head and glass cannon to throw in together with savage sortilege, wit seems to be needed alot around here now that I don't have someone I dedicated to the stat.
Can I make this build with Knight class or only with Warrior? Ive started as Knight (Ifan) and dont know should I start again or can use this set-up as knight
T M you can respec after chepter1.
This build gets realy strong after that anyways.
And there are no classes like ‚knight‘ that just changes how the points are distributet. Don‘t restart for that. Unless you are hardstuck at chapter 1.
2handed does not only increase your damage output by 50% you can make it 150% at least by taking a crit heavy build.
Scratch that, make it 300+ %
Anyone know what armour, helm, trousers are used in the thumbnail? Is it a set?
Didn't realize there were differences between the computer version and console version and kept seeing how easy honor mode was but got wrecked when I tried it. Think some of the pc players should try it again with the console version rules
What differences are there? I know there's differences in menu navigation and things like that to make it easier to play on controller but actual difficulty-wise there seems to be no difference, but it's possible that i'm wrong.
@@sympunny8636 you know on console the caps for attributes is 40 and skills is 10
@@donaldswenson7951 oh that's just the definitive update, the caps are 40 and 10 on pc too unless you play on the old version. I've been playing honour mode recently on definitive and although i'm not playing it with a solo character, i'm still doing alright on honour mode. Sadly most of the guides were made on the old update when the game first came out, but just leave more room to experiment!
I'm started playing Lone Wolf duo with a friend with this built. He plays a blood mage and up until now it's fun. The only problem is he feels a bit useless and I wreck everything in my way xD
I have the opposite problem. I have a 4 man party. Bloodmage, deathknight, rogue, and hydro summoner. My summoner and bloodmage do fantastic. My rogue does a ton of damage early battle but deathknight and rogue die almost every battle.
Interresting. I hope to see fun melee/caster hybrids. I saw that some pyro skills required warfare levels so I wonder if it's good. I'm planning on a mix of pyro and lightning swordman. I have no idea of how viable it may be.
Necromancy and Geomancy are choice school for warriors who wants to go hybrid. There are spells in both of them that deal physical damage (though in geomancy it's only one spell if i recall) and restore your armor. Necromancy heal you when you deal damage (combine with Living Armor talent and this healing will restore your magical armor, that is probably lower than your physical), Geomancy will increase your physical armor gain from skills and potions which is useful too. Using both schools for support is better than for straight damage because damage scales with Int rather than Str and even fully invested Warfare will not change situation radically.
I feel like a PyroWarrior could be really cool. I feel like there are a few of Pyro skills that want you to get into the middle of a fight and blow stuff up (supernova) that doesn't jive with the ranged damage dealer. I guess it fits into the BattleMage archetype, but definitely let us know how that went for you.
@@kimkatsu1453 I prefer Necro/Hydro.
I see not i'm the only one with that portrait bug.
Disable Light Shadows and use the mirror again. It'll go away.
Bull I WAS WONDERING WHAT WAS WRONG THANK YOU
a dead knight or a juggernaut?
I'm thinking, undead dwarf Death knight tank and then have 3 ranged characters, one which is a poisoner/healer hybrid or what ever it's called so he can heal you and damage enemies you are fighting, the heal spells are to heal the others should they need it. since you are undead, poison heals you. the other 2 I'm thinking Ranger and fire-air mage (needs to have borth because otherwise if he's just fire, dragons will be immune).
So question about the death night so that you start as a cleric or can you start as like a knight or an Inquisitor or something
Knight
If I started as a fighter can I not use necromancy and become a DK
8:11 - "one of the best sources skills in the game: chickin claw"
he was talking about the overpowered skill, then he brought up chicken claw lol I still don't think overpowered is a source skill though .
trying a version of this in DIvinity OS EE so far it feels pretty cool witchcraft and man at arms and maybe some tenebrium later on for aesthetic though dont know how practical itll be for tactician but if i had this one for PC then i would do this build 100%
Hm. I've never gone the solo/two party way before, but it might be fun. Tell me, is it fun?
MOTat18 It is pretty fun from my experience.
Wish I could have seen what max lvl entire build looked like unless 14 is max lvl haven't gotten far in the game.
What race is recommended? And should you play as undead?
My take would be Dwarf. The extra vitality is just a clear advantage for this build.
i tried balder's gate 3 that game feels very restrictive Glad there's DOS2
See, You say this can't carry if your team isn't up to snuff. But I (somewhat accidentally) had a deathknight dwarf with living armor and bone cage. Who managed to win entire encounters solo (usually after poor positioning attempts by team mates) using the corpses of his former allies as bombs and buffs. So I don't think you give the deathknight enough credit.
I will give it a try when it comes out on ps4.... ....
Best species for death knight?
I've watched all the videos you have and love them all. Just curious if you think a grenade build could be viable? And if so what might be a good start to try it?
Is undead death knight viable ina group.
This wont work with an undead character will it? Would make you look badass but I don't know if the healing would work. (Disclaimer- I don't own the game, but the edge of buying it lol)
Yes it will work for Undead
The skills that life steal does actually heal and undead character instead of harming it( contrary to what you could believe), only DIRECT heals does dmg to undead char, its a mechanic thing so that undead characters still can be Necros without shooting themselfs in the foot.
Not all "healing" on undead does damage. For example, Blood sucker actually heals undead (I was shocked too). I think it's just the Hydrosophist healing that damages undead and Necromancy heals work fine. Lifesteal also works.
which class for death knight? Can I choose fighter?
Hey bud, to answer the question yes over time it WOULD work since you can just pick up the other skills as the game goes on. Hope that helps.
You should play as undead if it is your first time. It is so easy as there is almost always poison on the battlefield. There is never healing surfaces for others as that would require blessing. Also, the poison flask is way superior to the healing flask as the normal healing only gives you 30 healing and the poison flask is around 50-60 and also gives you more health each turn for 2-3 turns. I know that Larian studios said that the game is harder playing as a undead because you have to keep your clothes on cuz people would be scared of you. That isn't hard at all, when do you ever have to do that? Just don't take your helmet off, it isn't that difficult. The play dead skill is also extremely good as you can just take it when you are in a bad situation and they wont touch you. How op is that? Drink some poison and go to sleep. I just think that they need to add more things that make it harder for an undead, like getting more damaged by fire or not being able to wear certain clothes as that would reveal that you are undead.
+Zwerg Werfer It does. But it still does that if you are a alive character. It's still a surface you dont have to care about and actually benefit from. i forgot that they are also immune against a few things. Like bleeding for example
Is this build still viable? Compared to the eternal warrior?
yes it is, but it isn't as effective.
thank you, this was helpful
Difference from the Inquisitor?
NatalinoXS more edge, more clicks
No intelligence.
Hey, can you recommend this one over Juggernault for a Two Handed Warrior?
Both are good. It's hard to say xD
Fextralife well, im playing with my friends, one will use your assasin, the other will probably play a healer. With your knowledge in the game, which one could work best in this team?
Thanks for all your work, it is much easier to form builds with these guides. O/
I'd recommend the Death Knight then.
How many character you can create?
Does anyone know if these fextralife builds will be good for companions? I’m a noob
Jake Tn They seem solid to me so far, but it's much more important to be good on the execution side than the build side. This game is heavy on positioning and control of the battlefield.
xPropaganda ok cheers! I’ll have to do some trial and error
Next Project: Make Builds using balanced'ish' mods, like the mods from Helaene or Odinblade, they made some really cool mods with "Mostly" balanced skills, opening up alot more Build Variety and possibilities
atm i am testing a party, Main Tank = Necro/Warfare/Aero with Maces who gets a boost from intelect but still does Phys dmg, 2 Pure Necromancers with only necro spells and Glasscannon (humans with sacrifice Flesh spell (cuz fuck elves), and finaly Fane who is the party Healer/support type char with Stench and summons,
party works like this, Fane goes first buffs the party or CC's enemy's with low magical armor or blocks paths etc.. both necro's use a blood teleport gaining a good location starts reducing armor of the enemy's, lastly my tank goes in and starts CC everyone knocking them down whirlwind etc etc ..
i am not sure how this build will look in the late game but atm i am having alot of fun and its not op and it works great 'for now'
What is going on in 0:05 ? Is that a boss fight? I recognize the area in Stone Garden, but never fought those guys.
Aulderick Gaming Ultimate Incarnates, I believe. You get it one your Summoning hits 10
So he summoned four of them in different elements? But why?
Aulderick Gaming I think this is a teaser/trailer from Larian, just to show them off
Makes sense, just made me think I was missing a quest or something, cause there are NPCs up there but there really isn't anything to do.
This is build for 4 party?
What race is best?
Can you respec all your characters later in the game or only yourself?
Yes all characters.
Castielle Fextralife thx
any one know if this game is comeing out on xbox 1, so i dont have to buy it twice?
It would be shocking if it didn't but they have not confirmed it yet.
The game isn't difficult. However it has horrible balancing whenever you enter a new arc. I swear, mobs and bosses in arc have 17k physical Armor and 14k Health. what
Malohn the fuck are you talking about no they don't. Bosses... As they are /bosses/ have a high amount of armour etc.
So do you start as a fighter or a knight?
You can start as either.
But can this build make you invincible?
Can you do a rouge build? I went for a summoning rouge build but i also spent points on other things like pyro and gero and necro. Im level 10 but damn i am struggling in Driftwood.
There is a Duelist guide up on the Blog. We will make it into a video soon, but you can read up on it for now: fextralife.com/divinity-original-sin-2-builds-duelist-rogue/
spreading yourself out too thin homie
keep it more simple
why is the warrior + nhecro build called inquisitor in game and deathknight on youtube? clicks?
Because Death Knight is cooler. But I also think Inquisitors are meant to spec into intelligence to deal damage with their spells, where a Death Knight only uses Necro skills for utility rather than damage.
What is the name of the song?
Does morning person and Comeback kid stack?
No they don't
no ranger pyro build?
Maylee... thanks for the vid
I'm not so good in this game because i dont play it that much right now but can you use Fane or a undead for this build? can they be healed with necromancy?
Yes and Yes :)
with this build what would the best race be? would being undead affect this build because of the normal healing damaging and poison healing?
fairly new to the game but played a few games like it.
This question is answered in the last 3 minutes of the video.
i missed that part, sorry i didn't see it :)
Will Thane (undead) damage himself through the abilities that restore vitatlity in the Necromancer school?
Mosquito Swarm, the skill that allows you to regain vitatlity by standing in blood?
No idea about the leech skill, as I’ve not used it on an undead yet, but can confirm that necro passive healing and mosquito swarm won’t damage you, they’ll heal ya
My question here is, what about the ability leech? I feel like it helps a lot
ruclips.net/video/8OMhbME_dqc/видео.html