Never seen anyone use this: Master of sparks > summon totem within melee range > flurry on summon + executioner. You are now a spark sniper with a totem gatling gun and bouncing bullets.
Shackle of pain and reactive armor is OP in arx, since you can use bone cage in arx square entrance with the massive number of corpses nearby to easily get 30k+ physical armor. You can drop a teleporter pyramid next to the doctor, bone cage in arx square, teleport in, then overpower, shackle of pain and reactive armor kills him in one turn.
And here I thought I was starting to really understand the mechanics of the game. The Decaying Touch + Soul Mate + Cleanse Wounds looks like a lot of fun!
Apotheosis scroll (1AP)+ Flesh sacrifice+ Adrenaline+Pyroclastic eruption+Skin graft+Another Pyroclastic Eruption :D is also awesome. Its like mini NUKES. And then there is the Lady Kemms green tea.
As a returning player that has only ever made it to driftwood, this is absolutely amazing so thank you❤ i reallly appreciate this video. My current playthorugh i am playing as a Litch so i am really enjoying geo/pyro combos, i tend to blow literally everything/everyone up, party included😂
I was playing this game again a few months back and even just the basic combos were so much fun. I knew I enjoyed this game but I was having more fun than I realised I would xD Especially for a 6th playthrough... My builds always end up being quite wacky (that's my idea of fun) I went back to a hydro, Aero mage which is what I did my first ever character. I also got a taste for summoning and ever since then I have to at least use totems... So I would be casting rain, shock the water and making a shock totem to control as many enemies as possible.
@@Pyromus33 Haha yeah, it's quite fun setting up your totem and seeing what decision it makes. Sometimes it completely fails, other times it does exactly what you wanted and then their are times it makes an even better play than you thought of and you question what on earth is going on in your life as you just got outsmarted by your own totem...
@@scalpingsnake Oh yeah, most of them are weird. But water and electric ones are usually pretty predictable with wet/chilled/shocked targets. Only time they don't prioritize them is when they can go for a kill. And poison ones will avoid healing enemy undead while sometimes healing your own undead party members. I have an urge to run a party with everyone having totems just to mix things up at this point.
I once saw a devastating single target combo, utilizing necro skills. I think the setup was to shackle the target, then cast living on the edge so you get immortality for the round, then decay on yourself so healing becomes damage, then damage targets vitality. That set up a feedback loop where you damaged vitality, which healed you, but since you had decay, it damaged you, which was inflicted on the enemy. Which damaged their vitality, which heals you. Over and over until the enemy died that round and you were left with 1 hp. You got me wondering if we could do something similar, but AoE.
Rain + Contamination + any fire spell or fire bomb = fire over the whole area the rain spell hit. Fantastic to use in High Judge Orivels room in act 1, you will probably kill everyone there before the fight even starts and you can do it from the safety of the room right before it with the large chest in it, the rain and poison and fire will cover the entire floor of the room
If you want an absurd combo that requires special setup, bone cage by the corpse pile in Arx, and any other buffs that won't time out too quickly, use teleporter pyramids to drop into a fight started by the rest of your party, like an unweakened Adramahlihk, then use overpower to take out his armor, followed by the shackles of pain and reactive armor combo. You need some source of extra AP or AP cost reduction, or come in at the end of one turn, and go first the turn after. I've never tried it solo, but it might work there, if you sneak in to drop off the teleporter. You can use the same setup without the teleporters if you decide to interrupt the execution without persuasion. Those corpses are a concentrated resource begging for a use.
Currently on my second playthrough with a lone wolf team. I’m a undead human with Lohse. I’m playing a summoner with aero/hydro while she’s a mage with pyro/geo with high initiative and crit chance to set up fire surfaces for my summoner. Obv also has master of sparks for my incarnate too. Having tons of fun with those two
Plus my character has spells like restoration to heal her while she has poison spells to heal my character and it’ll also damage enemies and spread more fire too so it works out great😂
One that I like to use, mainly during boss fights, and is somewhat depended on the AI. Taunt a cluster of minions, use shackles of pain on the boss. Best done with either a tank or using someone that has living on the edge (not sure if the latter works).
You can get barrels of deathfog in a few locations in the game. Including on the lady vengeance. Shackles of pain + Deathfog. Ideally with living on the edge = bye felicia.
Great video man. I enjoyed the free-form, loose vibe of it. Makes it feel more personable and down to earth in my opinion. Maybe you dont need a script necessarily, but rather a list of talking points or something? idk just an idea. Anyways I subbed and Im looking forward to more videos, keep up the good work duderino
1. Living on the edge(lote), Shackles of pain 2. Add Last Rites to the above and ressurect your guy for free 3. Add Equalize or forced exchange to lote and last rites 4. Delay turns while lote Basically lote is goated
Oh. Well. That last combo was.....well. I am doing my very first play through of this game and right now. With four conjuration fellas. Mass incarnate is fine and all, but the whole nuking the entire world twice sounds good.
1.forced exchange my go to, you can kill easily when under leveled... 2.10+ retribution + living armor & necromancer and watch them kill them self, you heal more then they do dmg to you... 3.double jump + sneak, kill 1 mob 2 jumps and sneak... fight resets and you can repeat the proces whit 1 less enemy... you can use undead feign death same concept
you forgot one think.. after 30:00 min with skin graft and adrenalin.. after you use all that you can use camelion and go invisible for 2 turns .. first for get enaugh AP and second for waiting 2 turns cooldown - your other abilities... and like you said .. fane can timewarp ^^ i played honor mode fane solo. it is a bit tricky and need a lot of gameknowlege, but it is possible. also you could have that jump abilities of every tree and jump away and have distance when you waiting till you have enaugh AP.. ect..
Just thought I'd add that Bloated Corpse > Supercharger > Vile Burst does significantly more damage if you have a lot of ranks in Summoning. I'm also a fan of Shackles of Pain > Last Rites, although very situational. And I've used Soul Mate + Corpse Explosion to save a surrounded ally by healing them through the friendly fire damage.
I like his personality and the things he says in his plot relevant dialogue, but his actual story is definitely bottom half for me. Sebille's story is better imo, but I know a lot of people don't like her personality.
The sword is called Eternal Stormblade and is in a cave on the nameless isle. You pull it out of a stone and some automatons attack. I have it here for the 15% crit for a 1 handed weapon, and the 3 memory points it provides. The shield is Kemm's Deflector and can be found on Linder Kemm after you defeat him in any of the (3?) ways you would encounter him in the story.
If they're not against a wall/ledge, or other wise blocked off, the chicken usually uses its full movement. I'd say it's about 1 in 10 times I see the chicken stand still. Teleporting a melee character far away forces movement too, and even something like phoenix dive counts as movement for tendon damage.
@@Pyromus33 chicken stands still for me most of the time even if there's plenty of space to run 7/10 times it does nothing and just waits it's almost frustrating idk what's the issue
yeah, but if you always knew the exact amount of damage you needed and the exact amount you'll do, it wouldn't be as fun. Having a range where you know you can, but don't know you will for sure is a nice spot imo
I was able to follow just fine.. and he obviously made this on the fly without much preparation. Perhaps you need to clean the shit out of your ears, show some appreciation, & learn how to give constructive criticism without sounding like a massive douche
Never seen anyone use this: Master of sparks > summon totem within melee range > flurry on summon + executioner. You are now a spark sniper with a totem gatling gun and bouncing bullets.
I do this with the cat.
1:48 Rupture Tendons + Chicken Claw
2:40 Throw Explosive Trap + Impalement
6:00 Raise Bloated Corpse + Supercharger + Flaming Crescendo
9:00 Rain + Dazing Bolt + Winter Blast
10:45 Worm Tremor + Black Shroud
15:10 Shackles Of Pain + Reactive Armour
17:10 Living on the Edge + Guardian Angel
21:10 Souls Mate + Cleanse Wounds + Decaying Touch
25:05 Corrosive Spray + Dragon's Blaze
28:00 Adrenaline + Skin Graft
Shackle of pain and reactive armor is OP in arx, since you can use bone cage in arx square entrance with the massive number of corpses nearby to easily get 30k+ physical armor. You can drop a teleporter pyramid next to the doctor, bone cage in arx square, teleport in, then overpower, shackle of pain and reactive armor kills him in one turn.
I'm going to use this combo on my honor run.
And here I thought I was starting to really understand the mechanics of the game. The Decaying Touch + Soul Mate + Cleanse Wounds looks like a lot of fun!
There's a lot of cool niche interactions like that.
Apotheosis scroll (1AP)+ Flesh sacrifice+ Adrenaline+Pyroclastic eruption+Skin graft+Another Pyroclastic Eruption :D is also awesome.
Its like mini NUKES.
And then there is the Lady Kemms green tea.
I tried keeping scrolls/items off of there, but yeah, apotheosis and skin graft scrolls are overpowered as hell. So is the tea.
I have never been able to hit 2 Pyroclastic Eruptions. This spell is so op, that it kills everything, if you teleport everyone on one point. Haha
use can do same with two blood storm and two graps of starves
MINOR SPOILER!!!!
You can only do that on the last fight... Otherwise, how are you gaining all that source in one turn? Or am I missing something?
@@nunoazevedo8828 apotheosis makes source skills cost no source points
As a returning player that has only ever made it to driftwood, this is absolutely amazing so thank you❤ i reallly appreciate this video. My current playthorugh i am playing as a Litch so i am really enjoying geo/pyro combos, i tend to blow literally everything/everyone up, party included😂
Dude when you pointed out that it was Dazing and not Dazzling Bolt it blew my mind
It made me so mad when I realized I've been saying it wrong for literal years
Raise bloated corpse + supercharger is great.... but bringing it down to 1hp with Death Wish it waaayyy better
WE NEED THIS TO BE A SERIES!
There's not really enough skills in the game to make a series. At most a part 2, but at a certain point, there's not much else to showcase.
@@Pyromus33 Haha, I was pulling your leg. Just thought the beginning of ur vid was funny. Thanks for the content!
Might be doing a couple other top 5's or top 10's but not for skill combos.
@@Pyromus33 this!
Translation: we need more spells !
I was playing this game again a few months back and even just the basic combos were so much fun. I knew I enjoyed this game but I was having more fun than I realised I would xD Especially for a 6th playthrough...
My builds always end up being quite wacky (that's my idea of fun) I went back to a hydro, Aero mage which is what I did my first ever character. I also got a taste for summoning and ever since then I have to at least use totems... So I would be casting rain, shock the water and making a shock totem to control as many enemies as possible.
Totems added into the mix make hydro/aero mages amazing. The AI is even pretty good on totems to zap or soak the wet/shocked targets
@@Pyromus33 Haha yeah, it's quite fun setting up your totem and seeing what decision it makes. Sometimes it completely fails, other times it does exactly what you wanted and then their are times it makes an even better play than you thought of and you question what on earth is going on in your life as you just got outsmarted by your own totem...
@@scalpingsnake Oh yeah, most of them are weird. But water and electric ones are usually pretty predictable with wet/chilled/shocked targets. Only time they don't prioritize them is when they can go for a kill. And poison ones will avoid healing enemy undead while sometimes healing your own undead party members. I have an urge to run a party with everyone having totems just to mix things up at this point.
I once saw a devastating single target combo, utilizing necro skills.
I think the setup was to shackle the target, then cast living on the edge so you get immortality for the round, then decay on yourself so healing becomes damage, then damage targets vitality.
That set up a feedback loop where you damaged vitality, which healed you, but since you had decay, it damaged you, which was inflicted on the enemy. Which damaged their vitality, which heals you. Over and over until the enemy died that round and you were left with 1 hp.
You got me wondering if we could do something similar, but AoE.
Rain + Contamination + any fire spell or fire bomb = fire over the whole area the rain spell hit. Fantastic to use in High Judge Orivels room in act 1, you will probably kill everyone there before the fight even starts and you can do it from the safety of the room right before it with the large chest in it, the rain and poison and fire will cover the entire floor of the room
And then earthquake for damage, oil patches that equal explosions hehe
(With torturer) Or use blood rain + contamination + any fire= enemies with bleed,poison, and burn.
Loved the video, thanks for all those great ideas !
If you want an absurd combo that requires special setup, bone cage by the corpse pile in Arx, and any other buffs that won't time out too quickly, use teleporter pyramids to drop into a fight started by the rest of your party, like an unweakened Adramahlihk, then use overpower to take out his armor, followed by the shackles of pain and reactive armor combo. You need some source of extra AP or AP cost reduction, or come in at the end of one turn, and go first the turn after. I've never tried it solo, but it might work there, if you sneak in to drop off the teleporter.
You can use the same setup without the teleporters if you decide to interrupt the execution without persuasion. Those corpses are a concentrated resource begging for a use.
That shackles of pain + reactive armor would work wonders with living on the edge + death wish
Currently on my second playthrough with a lone wolf team. I’m a undead human with Lohse. I’m playing a summoner with aero/hydro while she’s a mage with pyro/geo with high initiative and crit chance to set up fire surfaces for my summoner. Obv also has master of sparks for my incarnate too. Having tons of fun with those two
Plus my character has spells like restoration to heal her while she has poison spells to heal my character and it’ll also damage enemies and spread more fire too so it works out great😂
One that I like to use, mainly during boss fights, and is somewhat depended on the AI. Taunt a cluster of minions, use shackles of pain on the boss. Best done with either a tank or using someone that has living on the edge (not sure if the latter works).
You can get barrels of deathfog in a few locations in the game. Including on the lady vengeance.
Shackles of pain + Deathfog. Ideally with living on the edge = bye felicia.
Great video man. I enjoyed the free-form, loose vibe of it. Makes it feel more personable and down to earth in my opinion. Maybe you dont need a script necessarily, but rather a list of talking points or something? idk just an idea. Anyways I subbed and Im looking forward to more videos, keep up the good work duderino
1. Living on the edge(lote), Shackles of pain
2. Add Last Rites to the above and ressurect your guy for free
3. Add Equalize or forced exchange to lote and last rites
4. Delay turns while lote
Basically lote is goated
Oh. Well. That last combo was.....well. I am doing my very first play through of this game and right now. With four conjuration fellas. Mass incarnate is fine and all, but the whole nuking the entire world twice sounds good.
Wait til I upload the version that uses scrolls later
1.forced exchange my go to, you can kill easily when under leveled...
2.10+ retribution + living armor & necromancer and watch them kill them self, you heal more then they do dmg to you...
3.double jump + sneak, kill 1 mob 2 jumps and sneak... fight resets and you can repeat the proces whit 1 less enemy... you can use undead feign death same concept
you forgot one think.. after 30:00 min with skin graft and adrenalin.. after you use all that you can use camelion and go invisible for 2 turns .. first for get enaugh AP and second for waiting 2 turns cooldown - your other abilities...
and like you said .. fane can timewarp ^^ i played honor mode fane solo. it is a bit tricky and need a lot of gameknowlege, but it is possible.
also you could have that jump abilities of every tree and jump away and have distance when you waiting till you have enaugh AP.. ect..
Thane is my tank char. He just has shit tonnes of armour, can't be killed
Great!!! Thanks a lot! New combos and new ideas with Skin and Adrenaline!
Yeah, the amount of stuff they allow you to pull off is crazy
This needs to be a series!
Just thought I'd add that Bloated Corpse > Supercharger > Vile Burst does significantly more damage if you have a lot of ranks in Summoning.
I'm also a fan of Shackles of Pain > Last Rites, although very situational. And I've used Soul Mate + Corpse Explosion to save a surrounded ally by healing them through the friendly fire damage.
Great, now i'll have to play again
BEST TOP TEN BOOKS SKILLS EVER!
cool stuff sir, much appreciated.
totem summons and incarnates are broken if you get them on every party member
Holy shit it IS DAZING bolt. How have I never noticed that?
Right?
interesting combo!
Noticed you have beast, how’d you find his story? trying to decide between him and sebille currently lol
I like his personality and the things he says in his plot relevant dialogue, but his actual story is definitely bottom half for me. Sebille's story is better imo, but I know a lot of people don't like her personality.
Hi, where do you find that shiny sword and shield on Lohse?
The sword is called Eternal Stormblade and is in a cave on the nameless isle. You pull it out of a stone and some automatons attack. I have it here for the 15% crit for a 1 handed weapon, and the 3 memory points it provides. The shield is Kemm's Deflector and can be found on Linder Kemm after you defeat him in any of the (3?) ways you would encounter him in the story.
@@Pyromus33 I see, thanks for the detailed reply!
Any plans on covering Baldurs gate?
100%. Been playing early access build a lot lately. May cut my current series short to transition to bg3
Ok now this is fun.
glad to hear it!
This was sick ty
Man when ever I use ruptured tendon the enemy just stands there for all the turns. Even with Chicken Claw. I just stopped using it.
If they're not against a wall/ledge, or other wise blocked off, the chicken usually uses its full movement. I'd say it's about 1 in 10 times I see the chicken stand still. Teleporting a melee character far away forces movement too, and even something like phoenix dive counts as movement for tendon damage.
Use haste on the chicken for extra damage.
@@Pyromus33 chicken stands still for me most of the time even if there's plenty of space to run 7/10 times it does nothing and just waits it's almost frustrating idk what's the issue
Use Flaming cresencdo ina Fire slug the damage of the slug where combinado withe the explosion and heal the slug
Chains of pain and drink giant healing potions on an undead
Even better against undead, use soul mate (it's better because it is usually a buff so it isn't blocked by armor) and chug potions
But can you beat divinity original sin 2 while spending a 100 days in divinity original sin 2 with 10 Fun Skill Combos #1 - *thumbnail :O* -
SERIES
So stupid when enemy have only 1k ph. armour and you have 1k damage from one single spell with 99999999999% crit. Looks so dodgy to watch
yeah, but if you always knew the exact amount of damage you needed and the exact amount you'll do, it wouldn't be as fun. Having a range where you know you can, but don't know you will for sure is a nice spot imo
youi will get a lot more views if you properly edit these into shorter video. not many willing spent 35 minutes for this meagre amount of information
brooooooooooo just get to the pointtttttt
Oh god. It’s difficult to follow because you’re mumbling so much. Stay on topic and be concise.
I was able to follow just fine.. and he obviously made this on the fly without much preparation. Perhaps you need to clean the shit out of your ears, show some appreciation, & learn how to give constructive criticism without sounding like a massive douche