Wow the fact you made your own script for the voxel part is crazy, the time and knowledge required for that is underrated imo. I didnt know it was possible in Rhino! Well Done! 👏
Mind blown! I'm still stuck in stone age Minecraft building square houses out of dirt. I think I'm a Neanderthal. Knocked it out of the park for your first voice recording. You explained something quite unfamiliar to me in an understandable and enjoyable way.
God! u beat me to it! Now u got your voice in! Anyway, I understood nothing but damn that's the process behind the scenes!! that is crazy! I wish I could post more! I miss this!
This is awesome! I'd love to see you work with the new tuff blocks in some sci-fi capacity. (I believe there are datapacks to add them early? Not sure.) You always do amazing stuff.
Hi Sluda, Once more you blow our minds. Thanks for sharing this demo video. It is just crazy to listen your explanation and see how it is built behind the scene. I can easily figure out how it is supposed to work when you create geometrical figures, that can be built on top of mathematical formula, and get them in MC and create the timelapse, but, how do you manage the process with kind of organic builds like the custom trees you create in your worlds, where the timelapses show "you" placing the blocks one by one in a specific sequence? Do you export your trees from mc and schematic, get them in your tool and generate them from there to control each block placement? I appreciate your special choice of fractal 😁 You mention a couple of times that you are not a specialist in this, this or this, but trust me, you are far from not being a specialist: not only your builds are great, whether they are these fantastic worlds or such algorithmic based builds, and of course, on top of this, the way you reveal these builds making from a simple timelapse, and real piece of art. Thanks again for sharing your great content 👍 Voice, mic and so is fine 😀
I'm glad you approve!! As for your question, could you reference a specific moment? The custom trees in the Sylvanora video were made using this exact process and I even modeled them using grasshopper. If it's a more detailed build that wouldn't work with this process, I either use litematica to allow easy building of a schematic, or I record myself destroying the build then put the footage in reverse (a trick that many pro builders use).
@@SludaBuilds Hi, I just remembered the beautiful trees you created in this Sylvanora tree world and thought you were using another technique. I see now how you did and can more or less figure out this process. Amazing how so different renders can be built using the same process 🤗Looking forward for your next production.
epic 🔥
how this not have more likes?
Mom we made it !!
Wow the fact you made your own script for the voxel part is crazy, the time and knowledge required for that is underrated imo. I didnt know it was possible in Rhino! Well Done! 👏
Thank you! Anything is possible with Grasshopper!
Mind blown! I'm still stuck in stone age Minecraft building square houses out of dirt. I think I'm a Neanderthal. Knocked it out of the park for your first voice recording. You explained something quite unfamiliar to me in an understandable and enjoyable way.
Thank you! that really means a lot:) and make no mistake- I still make plenty of dirt huts
Minecraft players try not to create an architectural masterpiece: Impossible Edition 💀
I will build anything except another gd medieval castle
My guy..... this is like actually insane. You deserve SO many more subs. You got my sub.
Amazing! I look forward to seeing more!
Thank you kindly!
God! u beat me to it! Now u got your voice in!
Anyway, I understood nothing but damn that's the process behind the scenes!! that is crazy!
I wish I could post more! I miss this!
I feel like you could do a good voiceover Captain ! I hope we get one soon !
This is awesome! I'd love to see you work with the new tuff blocks in some sci-fi capacity. (I believe there are datapacks to add them early? Not sure.) You always do amazing stuff.
Thank you
@@SludaBuilds You should be able to with a datapack!
Exactly what we needed Thanks!
No. Thank you.
Hi Sluda,
Once more you blow our minds. Thanks for sharing this demo video. It is just crazy to listen your explanation and see how it is built behind the scene.
I can easily figure out how it is supposed to work when you create geometrical figures, that can be built on top of mathematical formula, and get them in MC and create the timelapse, but, how do you manage the process with kind of organic builds like the custom trees you create in your worlds, where the timelapses show "you" placing the blocks one by one in a specific sequence? Do you export your trees from mc and schematic, get them in your tool and generate them from there to control each block placement?
I appreciate your special choice of fractal 😁
You mention a couple of times that you are not a specialist in this, this or this, but trust me, you are far from not being a specialist: not only your builds are great, whether they are these fantastic worlds or such algorithmic based builds, and of course, on top of this, the way you reveal these builds making from a simple timelapse, and real piece of art.
Thanks again for sharing your great content 👍
Voice, mic and so is fine 😀
I'm glad you approve!!
As for your question, could you reference a specific moment? The custom trees in the Sylvanora video were made using this exact process and I even modeled them using grasshopper. If it's a more detailed build that wouldn't work with this process, I either use litematica to allow easy building of a schematic, or I record myself destroying the build then put the footage in reverse (a trick that many pro builders use).
@@SludaBuilds Hi, I just remembered the beautiful trees you created in this Sylvanora tree world and thought you were using another technique. I see now how you did and can more or less figure out this process. Amazing how so different renders can be built using the same process 🤗Looking forward for your next production.
How did you do it for the video titled “Smoothest Minecraft Timelapse Ever?”
Same process shown here! I believe for most parts of that video, I had the blocks render out either toward a single point or away from a single point.
@@SludaBuilds cool! Wish I could do something like that
RHINO/GRASSHOPPER REPRESENTATION FTW
ALWAYS
lets fucking go
This is very cool
Thank you very much
u tried blockblender? with procedural generation u can make some pretty crazy shit at large scale.
I've heard of it but never used. My Blender experience is abysmal but I might look into it more in the future, thanks!
@@SludaBuilds learn blender you wont regret it. u can make your stuff even crazier.
I feel like my life is voxelated right now
In a way, we are all a bit voxelated
wow
I love it
Cool video
Cool comment
Dude no joke you sound a lot like one of my minecraft bffs lol. What are the odds?
I am secretly him o.0
@@SludaBuilds Haha the voice is so spot on I can almost believe it
So that's how you pronounce sluda. Where'd you get the name anyway?
Yea pronounced sloo-duh. It's kind of a portmanteau of my real name
@SludaBuilds Your way of making time lapses is really amazing, it's a great job. 👏🏻
May I know which settings do you use on BSL?