This is one of the most underrated classes in the game. Give it the Phantom Sword and it easily destroys armored units with its 2x to infantry bonus and has the ability to heal too.
@@dsch772You're right that Cavalry only do 2x PHYSICAL damage against infantry. That was my mistake. But Phantom Sword gives Phantom Attack that has 120 magical potency.
@@dsch772I just tested it and Sainted Knights still get the 2x infantry bonus when using the Magic Attack skill from the Runic Sword. The Magic Attack skill also doesn't trigger as a "magic attack" for other conditions (e.g. sorcerous connection), so my guess is that they still consider it a physical and/or melee skill so it gets the 2x bonus against infantry.
I'm not as far as you but I love using a magic sword like Runic or Phantom on my Sainted Knights. I feel they are tanky enough as is as long as they aren't in the front line alone, so satisfying to see me healer also just one shotting enemies with her attacks.
Ngl i wish that clerics could learn offensive skills like scarlett, even if their utility is huge, the fact most other classes can heal AND fight is like fire emblem troubaours (when they used swords) bs clerics. Troubadours where always just better
I heckin' love Sainted Knight. Sainted knight + legionnaire covers you against almost everything defensively AND they act as a healer or a magic attacker with the runick sword. Add a couple of great knights to form a unit, and you can ignore range assists too because of everyone's naturally high defense and the sainted knight's healing. All that on top of their high mobility. Sainted knights do it all.
Would the heal accessories (the ones who heals 10% hp per active use like the leaf earrings/brooch) would enable saint blade better? Or is unnecessary in your opinion?
if i had to guess 2 hits at 50 potency is more likely to be reduced to 1 or 0 damage vs high defense targets than 1 hit at 100 potency since defenses would be applied twice and sainted knight has pretty low physical attack. so there is a use for Hache over Saint's blade but its not like sainted knights are used for their damage regardless.
People often use the magic swords on sainted knights because they are sword users with significantly higher magic then strength so no sainted knights are occasionally relevant for their damage
Isn’t the damage calculation (ATK-DEF)*POT/100? It’s not gonna make a difference in terms of damage output since it’s multiplicative. Heck, if you round the numbers off it might end up doing twice the damage😂
@@IcedCoffeeGaming Thank you. Your videos are great and it really helped me in creating and playing with the unit composition. Keep it up man and again thank you!.
I don't find them all that great until they're around level 25. They just end up being a row healer in armor that doesn't really tank that well and does zero damage until later. Usually early on, the items that grant AP are in _super_ high demand, and it's just not worth putting them on a Sainted in the off chance your group's damage is too low (because one of your DPS is missing that AP the Sainted took!). It's a lot easier to accrue tons of Lapis pendants early on, which makes Cleric/Priest/Rosalinde a better healer initially. They're pretty OK in an all cavalry group, or as the leader on annoying Wizard maps, but that's about it until you have levels and gear to spare. They're pretty late bloomers. They end up being really good, but it takes a long while.
Late bloomer equals right after the tutorial when you can buy the runic sword apparently. And even without runic sword one of them griffon and fighter is a solid core to build teams out of with the early classes.
Due to how damage calculation works, there is zero reason to use hache over saint's blade. 2 hits of 50 potency = 1 hit of 100% potency (since its just a multiplier). 100 = 2*50. Being multi hit gives a second roll vs more agile enemies. Runic sword on Sainted Knight is the way to go: they already have high matk, and their patk is mediocre. If they go after 2 knights, Magick attack easily hit for 200 dmg vs enemy armor.
This is one of the most underrated classes in the game. Give it the Phantom Sword and it easily destroys armored units with its 2x to infantry bonus and has the ability to heal too.
Phantom sword doesn’t give a magic attack though? And the infantry damage bonus only applies to physical attacks.
@@dsch772You're right that Cavalry only do 2x PHYSICAL damage against infantry. That was my mistake. But Phantom Sword gives Phantom Attack that has 120 magical potency.
@@sdtrawick I must have missed that. Need to check it out when I get back to the game lol
@@dsch772I just tested it and Sainted Knights still get the 2x infantry bonus when using the Magic Attack skill from the Runic Sword. The Magic Attack skill also doesn't trigger as a "magic attack" for other conditions (e.g. sorcerous connection), so my guess is that they still consider it a physical and/or melee skill so it gets the 2x bonus against infantry.
@@sdtrawick That's interesting. Thanks for the information!
btw row is attacked just means their row so it will not activate for the back row.
I'm not as far as you but I love using a magic sword like Runic or Phantom on my Sainted Knights. I feel they are tanky enough as is as long as they aren't in the front line alone, so satisfying to see me healer also just one shotting enemies with her attacks.
Ngl i wish that clerics could learn offensive skills like scarlett, even if their utility is huge, the fact most other classes can heal AND fight is like fire emblem troubaours (when they used swords) bs clerics. Troubadours where always just better
Yes, I do the same thing. Sainted Knight with Phantom/Runic Sword is SO good at taking out armored units.
I heckin' love Sainted Knight. Sainted knight + legionnaire covers you against almost everything defensively AND they act as a healer or a magic attacker with the runick sword. Add a couple of great knights to form a unit, and you can ignore range assists too because of everyone's naturally high defense and the sainted knight's healing. All that on top of their high mobility. Sainted knights do it all.
Would the heal accessories (the ones who heals 10% hp per active use like the leaf earrings/brooch) would enable saint blade better? Or is unnecessary in your opinion?
If it doesn't use Passive Points then it sure wouldn't hurt survivability. It should help a lot.
@@ZX-Gear from what i remember i think its just a trigger? I think it was the only thing the accessory does but i think there was a better one?
Do you have a video addressing squads built entirely for assisting?
Monica has been an mvp team leader (her current team being Druid Selvie, Renault and Viking Aubin), especially since I gave her a Runic Sword.
Row heal + selfless heal + scarlet is kinda broken.
Are you gonna make a video on who to give the ring to, purely from a utilitarian perspective?
I gave my ring to Fran, while everyone else was doing 10-20 damage against Galerius, Fran was hitting for 90 damage.
if i had to guess 2 hits at 50 potency is more likely to be reduced to 1 or 0 damage vs high defense targets than 1 hit at 100 potency since defenses would be applied twice and sainted knight has pretty low physical attack. so there is a use for Hache over Saint's blade but its not like sainted knights are used for their damage regardless.
People often use the magic swords on sainted knights because they are sword users with significantly higher magic then strength so no sainted knights are occasionally relevant for their damage
@@ultimaterecoil1136 while true its also not relevant to picking between when to use hache and saint's blade
Isn’t the damage calculation (ATK-DEF)*POT/100? It’s not gonna make a difference in terms of damage output since it’s multiplicative. Heck, if you round the numbers off it might end up doing twice the damage😂
Question: where can you get the raven plume. I can't seem to find it. Thank you. 😊
Later on in the frozen area/angel lands
@@IcedCoffeeGaming Thank you. Your videos are great and it really helped me in creating and playing with the unit composition. Keep it up man and again thank you!.
I don't find them all that great until they're around level 25. They just end up being a row healer in armor that doesn't really tank that well and does zero damage until later. Usually early on, the items that grant AP are in _super_ high demand, and it's just not worth putting them on a Sainted in the off chance your group's damage is too low (because one of your DPS is missing that AP the Sainted took!). It's a lot easier to accrue tons of Lapis pendants early on, which makes Cleric/Priest/Rosalinde a better healer initially.
They're pretty OK in an all cavalry group, or as the leader on annoying Wizard maps, but that's about it until you have levels and gear to spare. They're pretty late bloomers. They end up being really good, but it takes a long while.
Late bloomer equals right after the tutorial when you can buy the runic sword apparently. And even without runic sword one of them griffon and fighter is a solid core to build teams out of with the early classes.
She hits like a truck with the runic sword at the starting town. She can also heal and shield magic attacks
Elves should've gotten a cav unit imo. Need a magical attacking cav unit in the game besides just throwing a magic Lance on a knight.
Due to how damage calculation works, there is zero reason to use hache over saint's blade. 2 hits of 50 potency = 1 hit of 100% potency (since its just a multiplier). 100 = 2*50.
Being multi hit gives a second roll vs more agile enemies.
Runic sword on Sainted Knight is the way to go: they already have high matk, and their patk is mediocre. If they go after 2 knights, Magick attack easily hit for 200 dmg vs enemy armor.
Mírame + Sharon is annoying to kill