Rig and Animate Character IK Inverse Kinematics in Blender

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  • Опубликовано: 4 окт 2024
  • Rig and Animate Character IK Inverse Kinematics in Blender. Learn how to model, rig and animate a 3D character in Blender using IK Bones aka Inverse Kinematics.
    Inverse Kinematics (IK) simplifies the animation process, and makes it possible to make more advanced animations with lesser effort. Inverse Kinematics allow you to position the last bone in a bone chain and the other bones are positioned automatically.
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Комментарии • 9

  • @gangwu4541
    @gangwu4541 Год назад +2

    Unbelievably helpful! Thank you!

  • @illusionbear411
    @illusionbear411 Год назад +4

    thank you so much.
    this was such a big help with getting me started with rigging.
    I've seen some of your other videos and they helped a ton to.
    thank you so much.
    i have to subscribe after this.

  • @verdict8858
    @verdict8858 2 года назад +2

    This is a HUGE help for me, Thanks
    You've gained new subscriber

    • @poly_flo
      @poly_flo  2 года назад

      Thanks for subscribing!

  • @KatlinSchirmer
    @KatlinSchirmer Год назад +2

    Super Tutorial!Thank You!

    • @poly_flo
      @poly_flo  Год назад +1

      Glad it was helpful!

  • @azakaela
    @azakaela 4 месяца назад

    Awesome! Thank you for posting this!

  • @Nathidraws
    @Nathidraws Год назад

    This is very helpful
    So basically, create parentless IK bones and put then near the hand or feet bones,
    then in the elbow bones, in Pose Mode add an IK constraint and set their "Bone" property to their IK bone
    Boom, works perfectly
    Better than rigify because now you have full control of customizing it

  • @HPFPVS
    @HPFPVS Год назад

    One or both of my Cube Man feet don't work correctly,it's kinda like they're partially glued. Like when you move them there's still a bit that stays. Any idea what I'm doing wrong?