It's not in the room right now, but we're just pointing out what will be available .. like you do when you post videos of features that are upcoming in the next WowS patches.
It's on the test servers and I think it left the Evocati phase a day or 2 ago. Evocati testers are only the most hardcore testers who diligently report all the bugs and problems they encounter while "playing" on a build that is usually broken enough to be "unplayable". It's now in phase 2 I think, which is like a "closed beta" test of that content (not the entire game), so only the most dedicated players get access like subscribers and concierge players. It should be a matter of days before phase 3 opens up for everyone who owns the game. Then it will be tested and polished until it's ready to be implemented into the live alpha build, which is usually around a month.
@@MrSirFluffy it will make a difference, because released game will allow ppl to buy those damned ships with a currency they make ingame... so the incentives to buy ships with real word money will drop.
@@MrSirFluffyso then realease the god damn game! and at the same time STOP DELETING fre to play ships! we know WAY people buy ships with real money!!! we know how disgusting pay to win this shite is!!!
This is the equivalent of RDR2 coming out with no playable story, and the gunplay doesn't work, "BUT DID YOU KNOW THAT HORSES' T*STICALS RETRACT IN THE COLD!?!" Its a feature that no one asked for, and you should wait until you have a working game before you waste time on.
I see a trending statement parroted anywhere a comments section exists for this game- "They're working on it! It'll still be janky for the next few years though." I think that's precisely the problem. This game has clearly fueled a cult-like community, all of whom religiously believe that these extreme timelines underpinning basic gameplay functionality are excusable expectations. CIG has their devout community totally convinced to accept dogshit on the promises of a gamer's utopia just around the corner. I'll further add that the B2C funding scheme is the only reason why this game is still live. If this project were a B2B transaction, SC would have been long abandoned and the vendor would be ex-communicated from its' industry, if not sued into oblivion for a clear failure to deliver. Furthermore, if this company were a publically traded entity, the shareholders would have eviscerated CIG for a failure to maintain fudiciary responsibility, assuming the board even allowed for such a gross mismanagement of funds to continue on for this long. 12 years and more than a billion dollars spent on a broken alpha build, more concerned about bed sheets than basic movement mechanics and netcode stability is patently absurd. It's comical and, quite frankly, gross beyond any conceivable metric. There's absolutely no reason why CIG can't and shouldn't pause all new features until the game in it's current state is fixed. But they won't do that because interest would quickly wayne and the player-base would dwindle due to boredom. CIG has to keep the "carrot on the stick" out in front of their religious following, to keep the money coming in. Sad to watch.
For the most part, I understand you, but being "feature-complete" is far more important than being playable right now.... Although, CIG does occasionally stop and remove bugs, things like PES and some other features reintroduce new bugs that need to be tracked and fixed. I think having a team chasing bugs would be a good idea. Also, I believe what CIG is doing so far has been good, with introductions like SM letting 800 people play on a single server at once. But I also understand why you'd be mad... My point of view regarding this is that there is potential as a game, and the technology, so I want to see it rise. This is why I hate people throwing shade at it, my tastes are verry specific, and I am stubborn about this too, but I can assure you I am not a cultist. I just love the vision, and I think many others do too.
This is when those cult star citizen players will cope and say "oh no it has to be crowdfunded in order to fulfil the vision this game has 20-40 years in the future".
Almost a billion dollars and we STILL don't have an option to recover items we bought with REAL money, without jumping through hoops. I wanna love this game, and for the most part, I do. But, paying for items and losing them and then getting put on the back burner about recovering those items, is so ridiculous. I almost wanna refund the game at this point.
if you spend a grand ion the store it opens up a vip page with a 15k ship bundle, spend 10k on that page and it opens up the top tier vip page with a 48k bundle... which is more than i paid for my first house ;)
Yet, like in this video, people always mention these crazy real world ship prices without bothering to mention you can buy/rent them all in game and only really have to spend $45.
@@skorne7682 you can't really ignore their hyper agressive FOMO tactics either though that keep making it look and sound like these ships are limited when they shouldn't be, atleast thats what they are telling us (just like they did with that they won't sell the f8, f7a or capital ships like the idris and javelin btw). Besides they still have this stupid pledge store exclusivity period for new ships (roughly 6 months depending on the patch cycle) so thats not strictly true. People had to pay to be able to test out mining and salvaging when it first came out or wait a couple of patches/months for the ships to become available to be purchased ingame. That said, in the end who cares if some whales blow insane amount of money on a jpeg collection of ships where more than 50% still aren't even in production yet and of which they can only ever fly one at a time as long as everything can be obtained ingame, its still a shitty monetisation model since pvp balance on release is thrown out the window where orgs with the biggest whales win, but thats the nature of crowdfunded projects.
The thing is... I've been seeing these same videos for years and years. Glad I only backed it with 60$ or so back in the day. It's turned into such a cult. Everything I wanted originally is no longer there. The features I wanted most - massive simulated interconnected economy, with supply lines, supply and demand, based on player crafting and needs, mixed with AI and player driven, and VR - seem to largely have been completely dropped anyway. Not too mention that you were supposed to be literally everyone on the same server, and as far as I know, around 800 concurrent ones are the highest they've gotten. Even Wow had 5000 people on a server 2 fucking decades ago.
SC generates too much data for both the server and network. Personally don’t think they will pull off making the game work with a large number of people any time this decade.
i was playing on the eptu server meshing test a few weeks ago with over 600 players... it ran suprizingly well. no im not a sc cultist! the game has its issues! lots of them. comparing this to wow is not realistic in my opinion.
everything you wanted is not longer there? how is that possible? there has never been any form of interconnected economy nor supply lines etc. Player crafting has never been in, AI only started working recently with server meshing 🤣 but I feel you, Id love to have that in too. Though comparing wow and sc is quite daft. It is not comparable.
For 100-$1000 for just a ship in the game that has no real storyline or gameplay plus been in development for over a decade. It sounds like a scam to me. lol
It's a scam, plain and simple, 700,000,000 later and it's still a buggy tech demo with little content to offer. Sure, the visuals and details look fine but it's not even close to a complete game. That money is obviously being funneled elsewhere and not into game development
I've played this intensely for 2 weeks. I gave it a chance after waiting for years, I really wanted it to be what it touted but this game is an elaborately constructed scam. It maybe the best scam in history. It would be unfair to describe the game as alpha or buggy, it's broken and seriously broken to a level where you know people could not possibly be approaching this in a normal developer way, it's been ignored for most part. Playing this game on a good day is like living a psychedelic dream, nothing works consistently and the bugs are in every facet of the game to its very core, you have no idea where you stand, its by far the buggiest mess I've ever seen in my fucking life. It's simply not worth the money or time, at least right now. An in-sufferable experience you wish you never had at all.
A big part of the issue is they have swapped engines 3 or 4 times now. Porting your code and assets over into a new engine that many times has resulted in a towering house of cards... unstable at best and irreparable at worst.
@@carlthecaveman wtf are you talking about, they've been using the same custom version of Unreal Engine, called Star Engine, since the start of the development
Damn who hurt you? Did you play during a free fly event? What are your PC specs? My PC is definitely under spec, but even playing during a free-fly event (servers most overloaded) it was only unplayable in the most crowded areas in terms of frame rate. Regarding bugs, it definitely had them. I’ll agree that it was frustrating, but it was mostly smaller quality of life things. The marker for your landing pad is missing, you can’t refuel, a mission item isn’t where it should be etc. Pretty annoying, but far from unplayable. Personally I won’t be playing anymore for now since in its current state and with my pc specs it’s just not for me, but there’s plenty of livestreams showing pretty decent gameplay. I don’t know what happened to you, but this comment just doesn’t sound genuine.
Yeah I don't think it's going to launch until we figure out how to travel to different dimensions. A colony in a distant star system? That's being extremely generous.
Came back to the game after 9 years...wasted a week of my life trying the game and the 3.23 has more bugs than the previous version and has so many issues that the game is basically unplayable. Got so bored of getting killed by unresolved issues that never been fixed such as getting ejected in space from your ship, and then spending half an hour everytime , waiting for ship 10 minutes fly 10 min , get ejected in space for no reason, repeat, then finally land at destination just to be blown up by some stupid player that shoots at your landed ship because is the only way to have fun. Try again and then land, just to come back to the ship and not be able to get in again, because the ship floats at 50m above landing pad...and it continues in a chain of never ending bugs. Dont waste your money!
They got half a billion in funding and the game still charges hundreds for ships? Someone over there does a lot of blow. Where else could that money be going?
The money is going in techs like their building block tool, planet tech, replication layer, graph database, server meshing, hair/face tech, the new graphic renderer gen 12, the implementation of a real Vulkan flow, 64bits positionning, faceware, the new water rendering, the cloud tech, the raymarching tech, the maelstrom and fire techs incoming, adding new gameloops (salvage and towing for the last one), adding new ships, adding new places, etc. All of these for 2 games (a mmo and a solo campaign).
My question is, why are people still buying ships 12 years later? I always hoped there would be some property in the game, like a home on a planet somewhere, but all they ever focus on is ships.
@@Cold_Cactus you seem a tad clueless, go get a quote for a experienced dev to make a custom ground up duplicate of a SC ship, that has the same functionality, rigging and animations etc so in principle if CIG allowed folks to import their own ships into the game engine with full functionality, long as the model had everything set up correctly, it would work the same as any other ship made by CIG, you might **** your pants when you get the quote, as a note ive hired independent devs for my own private projects, the only time its cheap is when a dev is looking to build their portfolio, get experience, get their name out, your currency has several times the buying power were they live then their local currency etc or otherwise a fraud or does *** work etc. if not expect you bank account to drain for any high quality work, thats why all next gen games by AAA tend to still look last gen, try recycle assets as much as they can get away with etc... hell im still comparing current and next gen games to games ive played 10 years ago for graphics as even 10 years latter, some look old games are visually superior to recent AAA releases. a quick example of the dev differences, is take war thunder and DCS, one might take a few months to get a new fighter into game and fully complete, the other might take a few years to reach completion, why? one has a simple game engine with simple jet models and functionality that just need to look the part and pew pew, the other has a complex game engine, physics and functionality etc, with the jets intended to make use of what the game engine so they can be close to real as possible and thus it can take years to complete a jet. so between the 2 games, the same jet may look identical at a glance and may appear to both shoot missiles alike at a glance, but one has far more complex physics and functionality under the hood and more details, so more time, more costs to make. likewise SC ships fall into this same issue, they are not simple arcade ships, with just a HP bar in mind or simplified damage models and simple physics, they follow the same simulated and high fidelity concepts as DCS ships, many areas even at higher fidelity, in some areas less, like the cockpits, they are not fully functional like DCS, were DCS everything is like the real thing and clicks and works, but SC ships are larger, have functional interiors, exteriors and a higher fidelity when everything is considered and that fidelity keeps expanding as well with updates, so its not just the cockpit, in result its not as simple as you think... go try it yourself or get a real quote.
They already tried selling property once but it got a lot of hate by the community. The problem is that unlike ships getting a property will make all the other players unable to buy the exact same thus giving players that bought property in strategic areas a huge advantage that unlike ships can never be taken away from them or matched once the game fully launches. Thats why they went back on sellimg ships.
@MrBam-gq2su they are adding base building and property acquisition and im pretty sure all the strategic places and places with lots of resources are free reign which means if you build a base there it can be destroyed and looted.
I got this game in 2016. I played it for about a week. It was so broken I couldn't stand it. So I didn't play it for another year. Played it another year later and still broken. Now in 2024, I'm still trying to figure out why the game is not complete and not finished. It's still broken. I fall through the maps end up dead for no reason. It's just bad. Don't send these guys any more money.
The only issue I've had with the game is the fps, which can be fixed if you use something like lossless scaling on steam. I see comments like yours all the time though and yeah these things happen to some people, but I don't think it's as common as people make it out to be. The game is still in alpha so people shouldn't expect it to be perfect, but I understand the frustration.
8:07 Not quite. If I remember correctly, planets are to scale, but interplanetary distances are... um, 10 percent? of realistic distances - which is still ridiculously far, just goes to show how big space is I guess.
The entirety of Stanton, the current playable solar system, fits within the orbit of Mercury, if that gives any idea of the actual scale of the game. In all honesty, I think Crusader is too small to be a gas giant
7:39 Not if you set your spawn at the closest space station (insurance terminal at the clinic). Then you just wake up in the clinic, go around the corner and call your ship
you can already play it and also i think you can give it back after till 3 days after the purchase but im not sure but yeah i am also not a big fan of pre ordering
the game's in a good state, although its far better with some people to chat too, as you will find yourself with a lot of time on your hands. You should give it a shot for $45 if you can. FYI: If you don't have money, don't be stupid. I bought the game knowing that it is incomplete, so I am asking you to buy it knowing the same, so that you may support it for its release.
The official subreddit hands out perma bans for any form of critique nowadays. Also, Squadron 42 got a vague "release" date with 2026 which puts the game on a 10 year delay...and the visuals, while still looking kinda good, are dated now. Heck, even an actor (Bernard Hill) performance captured for the game is dead and the game isn't out yet. It's so hilariously pathetic and bad. The worst part is that I have a good friend who's an actual Scam Citizen cultist and instead of realizing that this year's CitizenCon was an exact copy of 2016...yeah he bought another ship for $200. Jesus fucking Christ.
play "no man's sky" guys! best space exploration game out there right now! "no man's sky" is the biggest comeback in gaming history, now i am supporting "sean murray"
@@st.haborym I 1st heard about Star Citizen from Bill Whittle, a couple of years ago. Thing is it should be by this stage petty much fully functional by now. Not full of bugs you have to work around.
The game has raised around the same money as it took for both Marvel Infinity Gems movies. Thats 6 hours of entertainment. The money here for a next generation tech game. The game is awesome and new features keep getting added monthly now as SQ42 is feature complete and the features from that get ported over and the developer number quadruples. The game is very transparent and publishes its money and development. It could fail still based on not enough income, just like any business.
I remember when they did the free trial a couple of years ago. Managed to accidentally delete all of my gear, get lost trying to find the spaceport because there was no in-game map or anything else telling me where to go, and then accidentally fell into a chasm and died. Could I have figured it out? Sure. But if they've had the game in development for a decade at that point, and they haven't put in even the most BASIC tutorials on how to do something like, say, get to your spaceship, it's clear they have no intention of finishing this any time this century. It's a scam.
if you're making a game that you KNOW will change in the future, why bother spending the time to create tutorials that they're going to have to change over and over? But since you last played they DID add a tutorial actually but still, you have a point😊
Was considering SC when I was looking for a first online game (older guy near retirement). Decided to go with my love of Battleships (WoWs) over Spaceships and so far am happy about the decision. That game sure looks cool though! I do appreciate that your math skills in space are no better there than this planet SLM. Thanks for the video!
He no good with numbers, obviously. 40 seconds or several minutes, 2 games for $600mil or 1 game for $600mil, clueless 3-day noob or experienced 30-year veteran who knows what he's talking about, it's all the same thing in his head.
@@j.d.4697I’ve had instances where the timer for the metro ticks down, yet no train arrives. Star Citizen was originally packaged as one game with two modes: 1. Squadron 42: The offline single player story mode 2. The Persistent Universe: the online multiplayer mode If CIG wants to be convoluted and start separating modes into their own games, that’s on them, but it doesn’t changed the fact that $644 million has been raised for the project. And how can you be a 30 year veteran of a game that’s only been “available” for 12 years?? I also played for roughly a month (end of February to this past Thursday).
@@sealordmountbatten Removing game modes is the opposite of convoluted, especially if they are big and costly enough to be their own games. Do you want to pay $140 for "2 AAA games in 1"? I'm not a 30-year veteran, I wasn't comparing you to myself. $644mil having been raised for the "project" doesn't change the fact that most of it went to SQ42, so claiming SC cost that much to make is a lie, and a common one cause people don't get basic logic.
@@j.d.4697the game was originally pitched as “Star Citizen” with a single player and multiplayer mode. You yourself have gone on about how a lot of the elements from SQ42 will be ported over to Star Citizen, so development of both modes/games do go hand in hand, so the figure of $644Million is accurate when describing how much money has been spent on this game.
@@sealordmountbatten Something they have only now started to do that they finished almost all of SQ42 with the result of being able to move over most of the devs to bring their work to SC. But believe what you want, I can't do the thinking for you, good luck with your clickbait videos.
The cutlass has a side door that you can vault into. Another solution if you're just short is to take off armor or helmet and stand on the box to make the height.
I'm huge into space games as the main target audience for SC. But I will not ever touch this travesty of game development. You can buy cars for what these guys are charging for ships that may never exist. I heard more than one story about people who backed this game and ended up dying before release. The "fanbase" also gives me genuine cult vibes that make Trekkies look like casuals. No Scam Citizen for me, full stop. I never wished for a game to crash and burn harder than this one.
I joined shortly after SC started in 2013. I decided from the start after playing Chris s games in the 90's I was involved 100% but I didnt have any interest in the alpha development. I was 66 when I signed on & now I'm fully retired at 77 years old, 😂 I could die b4 SC gets to beta never mind launched & sold as a finished game. I'm still committed to the project but I'm also not naive the business model is very profitable at this point. Why not get it out there Chris you might find you'll make far more $ with the finished product then just selling ships. Btw I have 4 ships/vehicles myself so I'm in more then the average gamer but no where near what some have invested in Star Citizen. Looking forward to 3.23 & finally got my rtx 4070 ti based pc to start playing SC b4 I pass on to that big game server on the other side. 😉
I bought the cutlass black way back when the game came out of kick starter, I remember the crazy thrusters that moved around on that ship. I haven't touched that game after they changed the thrusters, it's a total scam or "scam citizen". They release little roadmaps to make your peepee feel better but this game is for whales. And Chris Roberts is enjoying the gravy train.
I’m concierge in SC(not a flex and honestly embarrassing, but just for background). All of your criticisms are very fair and warranted. The new player experience is terrible, and will kill my fav game if it isn’t addressed. But if it’s any consolation, if you play long enough you learn to avoid bugs without much effort and the game really opens up. PvP is where this game shines, however in the current flight model the skill ceiling is extremely high. I took the hours of practice in boring game modes to get where I’m at, but I understand most won’t do that. And it shows when I’m dancing circles around space dads and deleting them before they even look at me. My recommendation - don’t do the PvE stuff. It’s boring and buggy. Become a space pirate and this is a different game entirely.
@@chweyou to be fair to him I was in a server with him the other night and he was chatting, albeit mostly about wows. He did raise a few issues he was having but they were just noob stuff he will learn to avoid if he sticks with it. The server ended up having a 30k which was the first I’ve experienced in months. Sad. I’m SURE we will hear about it from him lol.
A lot of the notes you had on bugs I absolutely agree with. However, some of your complaints about other things (namely the trip to the spaceport every time you die) could be solved. You can set your spawn at one of the space stations around the system. All you would have to do is run to the ship spawn terminals and call your ship, then take the one elevator to the hangar itself. Also, these elevators are magical, if you didn't know. They travel in any direction, even outside the bounds of the physical station, and move you multiple kilometers in seconds. Also, there is, in fact, vaulting mechanics in the game. Ramps are weird, sometimes being an ethereal entity, but those doors on the side of the Cutlass you should be able to vault up in to afaik. Also, I would advise in the future, making sure you will be able to get back on the ramp before you get off your ship. Usually means finding a flat place to land.
Yes the spawn setting was something I missed (not sure if they mentioned in the tutorial). The Ramp issue is something that is kinda like “Yeah dummy make sure you can get back in” But also kinda confusing as to why there are vaulting mechanics but just not for ramps?? I couldn’t vault into the side door of the Cutlass, but I could build a staircase to it with boxes lol Honestly if they would fix the bugs and improve the performance, it would be an amazing game as is
@@sealordmountbattenthey're working on it. It's very far from forgotten, we're getting lots of new features and quality of life improvements. It'll still be janky for the next few years though.
@@sealordmountbatten Agreed. New player experience can be pretty rough without bringing a buddy ... but on the flip-side I've seen some hilarious YT content of people just showing their raw experience of exploring the SC universe for the first time!
@@sealordmountbatten Yes but this isn't how game development works, you don't start a game by making quality of life imporvements, you start out with the core techs of the game that can make the game possible, now this is exactly what is taking CIG 10 years to build. If you don't understand what the purpose and objective of this game is it's okay, but when you know how it works it gets very clear as to why this takes so much time and money. Now this requires energy and will to learn that not everyone has and is perfectly understandable. I'm sorry if this is considered offensive or harsh, english is not my first language and I hope you won't take this comment bad🙏
hmm... ive ~4k€ in wows, near nothing in sc (from 2013), sc is SO much bigger, more fun and more (technically)future. think wows is the WAY larger scam :)
@@jorgjorgsen7528 No, you have to buy the game for $45. WOWS wasn't designed to be played entirely free though cause the devs have to earn a living somehow, so it was designed with plenty of tedium ON PURPOSE to get as many people to buy their way out of it. The tedium in SC is not intentional, it's based on the fact that it's a buggy, incomplete mess.
@@jorgjorgsen7528 ya, got my sc with a amd graphic card i think 10 years ago, including the account, the singleplayer and a ship "AMD Mustang Omega". just4fun i looked at it on ebay. think i can do much profit^^
@@jorgjorgsen7528 I've put in nearly 400hours with friends during the free fly events so yes you can absolutely try the game several times a year for free....the cheapest game package (with a ship) cost me about £24 it literally cost more to park a car for 4 hours in a city centre.
Its so typical for "whats taking so long" "X game only took this long" but these games they use as examples have basic / preexisting rule sets, are linear and built upon preexisting tech and game engines. For example BG3 is based on DnD 5e and gameplay modelled off Larians previous success Divinity original sin 2. the dialogue, voice acting and narrative do all the heavy lifting. if you look into the blockers for star citizen, you soon find out that its because the scope of game systems combined with the sandbox has never been done before, with the level of detail baked in, requiring server tech that hasnt even been invented yet to get the game online. i agree core mechanics ahould be implemented before weird surface level shit. But the guys making the flight model or quests arent the same qualified devs as the art team or level designers. This is a 3 studio wide company though and i definitely agree that basics by now should have been done. Side note for perspective: Cyberpunk took 11 years and was a single player game that still to this day doesnt feel complete to the vision originally shown.
If they were making big strides in the fundamental core gameplay/mechanics, or adding in more systems to visit sure absolutely. But they’re not And to be clear, I do enjoy the game. In fact I’ve been playing it more since making this video. It’s like the devs get distracted with adding in these random features instead of focusing on what really needs work. A lot of the posts I was reading in order to figure out if a certain mission was bugged were 4+ years old, that should’ve been fixed by now. But it’s still busted 4 years later. Like I said in the video, I WANT the game to be complete and what it’s supposed to be, but it’s gotta get done before I’m 40 or 50
@@sealordmountbatten I dunno man they've made massive leap within the last 2 years. If you're coming to this project now without knowing its development history it's easy to take things for granted. Persistent entity streaming Server meshing Large 1 to 1 scaling of planets that render in with no loading screens.... look at Starfield or even No man's sky there's nothing that comes close to it. people that review this project forget that nothing still comes close to the scope of this game. I'd totally be more negative if there was a single competing game that offered: A full FPS combat system boot to ship combat with a fleshed out flight model mining, salvage, bounty hunting, smuggling, prison/ crime system In an online sandbox with this level of graphical fidelity. some games have elements of these but not all of them in one package that's online with both PVE and PVP. I don't like the development time as much as the next sane person. but the scope and feature creep is the defining factor. il only truly complain about bugs breaking missions and things when they tell me this is a 1.0 released game. it's annoying but the game is a test server until they say otherwise.
@@RelentlessZen I didn’t go back and read every single patch note no, but I do like what the game has planned and like that there’s a number of things to do, and like I mentioned in the video, many of the professions they have general work well when the missions actually work. I’ve also been told that this next patch is supposedly going to fix a lot of my gripes with the game so we’ll see
@@sealordmountbatten I'm not critiquing your video, just trying to offer insight into the biggest misconceptions and lack of understanding that the majority of these types of videos offer. Slap "Scam" in the title, review the game at a base level making comparisons to other games that don't remotely offer the gameplay or technical achievement that SC does. then complain about bugs in the a game that's not even released yet. CD project red took 11 years to release Cyberpunk from early development. from a AAA Studio that had one of the biggest W's prior with the Witcher 3. Making games takes time. Making a game with scope like no other takes longer. then factor in the infrastructure required to get the project online, the 2 to 3 year lawsuit with Cryengine. You don't need to read patch notes. just do some basic research into what is actually holding Star Citizens development back. Its boils down to this: 1) Squadron 42 had most of the resources. (which is now feature complete and teams are been moved to work on Star Citizen) Which since this was announced last yea, the game has made huge leaps. 2) Server meshing The ability to have servers IN REAL TIME communicate with each other and have a player walk from one Server shard to another with no loading screens and have servers have a recovery process if they break. (Has never been achieved or thought possible before CIG started working on it and has taken years of development and research) There's entire videos from Server tech nerds debating on if it was even possible. Well RIGHT NOW they've proved it possible in live testing. This tech is required to be fully operational before we can see, responsive AI due to low server FPS because of how much the servers without meshing are struggling, the ability to jump to multiple star systems and load in entire galaxies. not to mention the large scale population of servers. THIS has to be in so the rest of the foundation and infrastructure can be built. Not knowing that it was going to be possible has defiantly hindered the project.
@@j.d.4697 is that the cope you want to go with? I wonder how many more decades of the demo never actually becoming a game will it take for you to get out of denial
@@j.d.4697 I hear only mixed reviews, how long have u been playing? how much real world cash have you spent? I never played but i have a hard time dropping 125$ on this as opposed to say any 2 or 3 soulsborne games instead. Granted very different genres but still. Eitherway cool that your enjoying it.
Knowing the history of how the game was developed helps to understand why it’s taken so long. I’m not trying to defend as much as give you a sense of what happened. There was a shift in scope and vision when they decided to build out full planetary locations. They felt the combination of procedural tech and hand crafting would make a better experience than pure procedural. Around 2020, I can’t remember if it was before or after, they decided to shift their focus to intentionally get SQ42 out and implement whatever features they could from SQ42 to the PU. Now that squadron is feature complete they are moving teams back over to the PU. The upcoming patch is going to be one of the biggest content dumps and many of the features are coming directly from SQ42. The development journey wasn’t perfect and there were many many mistakes and examples of flawed management. But the more recent progress is showing some exciting signs and I think stability is only going to increase from here.
@@fizzywhizzbanger5610 pot calling the kettle black I'm guessing. Let me guess.... you're "in the industry"? Just like anyone else who seems to defend SC? Cultist bingo lol
@@fizzywhizzbanger5610 how come many other devs can complete their dream game without half a billion of BECKERS money, less than a decade of wasted lies and with little controversy? How much time do you waste defending this? I'm guessing it's alot. See dreams and reality are two very different things. You're pushing a dream not the reality of just how fkd SC is. Oh and I'm a backer. Don't even try the PR on me.
If they allow you to file the claim from your Mobi Glass, it would literally be so much better. The ship would be at 1 minute or less from the claim and you dont have to lolly gag
A lot of the comments from people with the game coping or justifying their purchase.... So weird seeing people say learn to 'avoid the bugs', justifying spending as much as gacha whales because they spend 'over a period of time', The funniest one I saw is "Most of the features they were adding such ad bedsheet deformation are for Squadron 42. Once its out then we can decide whether it's a scam or not." Yes, bedsheet deformation to dtermine if it's a scam.... Or "Concierge is $1,000 and as I understand it, only 15% of all accounts hit that mark our of around 2 million." Goddamn 15% is actually A LOT of whales even compared to gacha.... I understand the comments heavily defending it now. They need to justify their purchase. These people can't see how much their comments sound like coping mechanisms...
Hows playing the game and liking it is justifying a purchase? It is just a simple fact - even in the current state, star citizen creates an experience that no other game on the market does.
Consumer psychology. The more you pay for something- the more you try to justify that purchase even if you end up disliking it. That's why corpos try to anchor people to higher prices as much as they can. While it does things that some other games don't do- unlike other games it's still not finished, buggy as hell, and asking for more after hundreds of millions of funding.
@@ANO-.-NYM Even if there may be a portion of truth about "justifying purchase", the majority of positivity\defending the game comes down to the fact, that SC offers an experience that no other game can and would offer. Some of it is available now, and is good even in its current buggy state, the remaining part is being delivered in a pretty fast pace, especially in the past year. If you love space sims, you do not really have a choice, rather than play\wait for star citizen. Obviously, if there were more games of that scale on the marker, SC would not get that much attention and love.
@@zitruskiler There isn't just a 'portion of truth'. It's the truth, studied in consumer psychology. Choice-supportive bias / post-purchase rationalization is real. You see this with SC purchasers as 'It's just around the corner, it'll get better soon' or flatly explaining the post $15k purchase VIP menu in critic's videos- like the explanation will wave away criticism of it and it's horrible consumer perception. The type of Space Sim SC is not the be-all game you think it is. People value their time- not everyone is going to want to spend 10-20+ mins walking around hallways and opening interaction menus *every time* they want to do something. It gets old for my taste and is why other space sims are still out there.
And if someone telling him to kick rocks had only ever spent the $40 for a starter package during the free fly, cheaper than AAA games…their version is what exactly? Not as important? Does it not fit your theory of purchase justification? Imagine buying a game for the price of a normal game and getting years of playtime out of it and having some dbag say that the only people commenting positively for SC are mega whales that have spent over $1000
Damned sure are refunds, tf you talking about. Literally states 30 Days everywhere on RSI site. If you bought a package, you get a refund ....in theory.
Any software developer will tell you what happens when you let bugs go unfixed for years on end. Well, these bugs have gone on for OVER TEN YEARS. What you see today in terms of buggy behavior is PERMANENT. Any time someone tells you "well, it's just alpha version.. just wait until release". No. That's not how "working" software is created. You can't expand features for over TEN YEARS and "fix it all up" at the end.
bro, these guys better give you an 2000 page PDF file, you just spend 45dollar for an ingame spaceshit. (misspelling actually not intended but ill leave it this way now :D)
i dunno about the $45 ship. But I expect a detailed technical manual and free lifetime tire changes for the _three-thousand dollar ship_ Fuck them and fuck their predatory greed
Tbh I'd take a $45 full spaceship with it's own functional design, interior, and weapons over cod / valorant skins which are of similar price lol. Those ship prices aren't bad, it's the ones that cost thousands that are the issue.
@@Astro-M0 I despise the predatory path AAA studios have taken. I was an Overwatch enjoyer (keyword: was… 🥲) eventually refused to even open loot boxes because I hated the mechanic, never played Valorant or any CoD past the 360. Do those prices get you anything like new characters or weapons? Or are they just cosmetics? It’s a much belabored point: but the Elden Ring DLC is $40, and essentially contains a new game with hundreds of new bits of content between weapons, spells, armor, summons, bosses, locations, and memorable moments. Even if you don’t like Elden Ring, it’s probably the lowest on my list of FromSoft games, you’ve still gotta admit that’s a good fuckin’ deal right there. But it’s not. It’s what’s normal when you prioritize quality over quarterly earnings. It’s what was expected of DLC back when internet speeds weren’t great. They weren’t called DLC, they weren’t called microtransactions. They were called Expansions. Star Citizen is in such a precarious position, they have allowed huge amounts of money to flow in from a select few backers, that now also dictate what should be in the game, they’ve spent tens of thousands, so they want more. I really want a game like Star Citizen’s dream, but right now it’s not even an alpha-ready vertical slice after 12 years. It’s unfinished gameplay loops, buggy netcode, a Frankenstein engine, a single star system, and a whole lot of money. ~The last 20% makes up 80% of the total effort. WTF are they going to do.
Jingles did a full on video about this game and the history of the founder. That's why I stopped playing this game until they make a definite release date. Basically if he gets fed up he will pull the plug and your pledges go with him, no comeback or refunds.
@@Blunham1722 Your pledges are already gone, they go for continual development. As for getting "fed up" the game engine itself will end up being licensed just because of what it's doing. But dont jump in yet if you're unhappy, nobody is forcing you.
lol and stop the money inflow? Because who would buy the ships now, when u can buy em for ingame money? Sure, some ppl will still buy it, but these ship sales are promoted as a SUPPORT OF THE GAME DEVELOPMENT. So when the game is finished, what u really want to support? Bottom line is, when they release the game, they can say good bye to a 100 000 000 a year money inflow.
There are alot of bugs in the mainline systems. But to be honest the biggest thing that hampers its playability is performance. I dont want them streamlining things like getting back into the game after dying. I just want most of my deaths to be from player error rather then because the game has terrible performance But the reason they work on other features before fixing that is because thats not a short term fixable issue. Performance issues can be mitigated by higher end hardware on the user side somewhat. But fundementally with such a large high fidelity shared simulation, to improve performance there are only 2 options. Physically better servers, which is not in cigs control, and honestly given the scale of things, may improve performance but we're no where near a server that could actually handle a game like this effectively. And their so called "server meshing" which they showed very promising results for at citizen con and should be implemented in a static form end of this year. We'll see if that happens. Is CIG mismanaged? Yes, but all big companies are. And as someone who works in r&d as an engineer, i can say developing novel technology is never predictable. It never happens on the timeline you want it to, and you go down wrong turns that lead nowhere all the time. The more novel the technology the more that happens, and server meshing fits that bill. I have zero regrets supporting this game, i backed in 2019 when i started to think they might actually be able to pull off some of what they promised here. And the money ive given them i did, not for jpegs, not for digital ships, its to contribute towards making this game a reality
Original KS backer here (I missed the close of the golden ticket guys by like a week, dang it!), and I'm in..... Let's say a REALLY nice vacation overseas worth into this game. (Technically though I didn't really feel it because it was an average of ~ $25/mo since the KS). That being said, my funding of the game has been cut down quite a bit and it's rare for me to break out the wallet again. I've about reached my personal spending limit on this. All of your criticisms are 100% on point. In fact if anyone asks me if they should get into the game now I tell them nope, it's simply not ready for prime time. On top of that their marketing practices are borderline predatory and FOMO is a huge thing for them. So... That's not cool. Nonetheless, the real reason I've stuck with the project this long is because of some of the play experiences you don't get anywhere else, because of the cool peeps I've met in the game that have become awesome friends, and because you can see what they're trying to build and accomplish. On the plus side now that S42 (BTW the reason you didn't get S42 is because they stopped selling it in store last year, speculation is that they're getting ready to release soon-ish at AAA pricing as a stand alone game) is in polish is that it has freed up a lot of devs to now work on SC, and you can see that with the massive 3.23 patch that should be dropping in the next few months. Personally I expect the amount of people now working on SC will have a great impact on the quality of the game and get some basic QOL issues finally resolved. Will it happen overnight? Nope. Will it be within this year? Nah. But it'll happen. In the meantime, wait a year or two and THEN come by and see what this has turned into. We'll still be here, bugs and all. :)
@@AnDr3w066 No hopium, most players know whats up. We are playing a buggy mess, but an unmatched buggy mess. I've gotten my 45$ worth years ago, everything now is just the cherry on top. I've gotten hours of fun, and l get S42 free when it comes out.
4:20 it's on a different level the money you think of it difrently you think of game normally 90 BUCKS!! WHAAT but no no this is on the leval where you think about your house morgage orrrr that 48k bundle?
Bought 3 ships and a new PC rig 12 years ago - I hope they are still space worthy ! Rig has since been replaced. Still waiting for my spaceship USB before I invest any more time and money
There was a time when it was enough just to mention tw words - Derek Smart, to trigger the cultists and at the time the game wasn't that far behind un timeline and they could convince you that Smart was just jealous of Roberts, lying etc. But the fuck.. 8 more years have gone by
Couple of things to address your questions: 1) Why is it taking so long? They had to R&D a TON ...a TON of new tech. A lot of the middleware they needed to build the game to Chris' vision did not exist in 2012 (and still doesn't to this very day outside of CIG). The two biggest R&D hurdles was PES and server meshing. Both are now complete and they are game-changing elements. If you do cargo missions you will get to experience PES in the form of persistent and physicalised cargo, you can also experience it with salvaging, where you can dynamically scrape the hull of a ship, and it will stay that way until it's destroyed or fully salvaged. 2) Stuff like bedsheet deformation was something a lone artist worked on during his downtime in between sprints. As someone else in the comments said, this was made for SQ42 first and may appear in the persistent universe. It's similar to the buggy track at Orison or the race track on Clio -- those were designed by artists during the vacation time (yes, some CIG devs still work on the game even when on vacation or at home). Chris liked them so much they were added to the game. 3) A lot of bugs are due to server performance, or rather, the lack of server performance. Many of these are addressed with server meshing, which is in testing right now and is planned to roll out with the 4.0 patch, which arrives after the 3.23 patch, the latter of which is set to arrive sometime in late April or May (it's the Invictus patch). Also, just for reference, Baldur's Gate 3 is built on top of the Divinity game engine suite. So technically the dev time is the culmination of the previous two Divijnity games plus the time to make Baldur's Gate 3, since they got to recycle a lot of their assets and engine tools. So technically if you look at the culmulative time it took Larian to achieve Baldur's Gate 3 from where they started with Divinity Original Sin, it's not too far off from CIG having to build up a ton of tools and middleware for Star Citizen/SQ42.
The tech didn't exist back then? So you're saying backers were sold something that CIG couldn't deliver on? That's pretty much the definition of a scam you know. If they could deliver, where is the game they sold to backers for 65 million? Where is the game they sold backers for 5.5 million? Chris in 2014 said he would put SQ42 up against any AAA game out there. Where is it? In 2015 Chris said by the end of the year backers would get everything they had pledged for, plus a lot more! Where is all they pledged for? Pets, 110 systems, 3C ships with strategic views, and all the other stretch goals! Chris said backers would have it all and more 9 years ago. Lies, damn lies, and Chris Roberts.
@@agonyaunt6325 Nobody was "sold" anything. Backers pledged support for development. Yes, development has taken longer than anticipated, and yes, it's because CR has issues with staying focused, but to call Star Citizen a scam is just nonsensical. I'm sorry you're so butthurt over being a dumbass, but I knew right away back in 2013 this game wasn't going to hit the market until 2026 at the earliest based on the initial announced roadmap.
@@agonyaunt6325 The initial proposal was for a much simpler game. No free landable planets with only one or two ground station accessible by cut scene, closed maps in space, closed FPS maps, etc. In fact, it was something close to the tech used in Starfield. All the technologies existed for this project. It was when CIG asked the community if the scope should be widened and when they decided to give free and seamless access to the the ground of planets that new technologies were needed.
@@michelrastapopoulos7123 I remember the game pitch for 5.5 million the basic game, and it was a whole lot more than what exists today in SC/SQ42. I also remember the pitch for 65 million, that is waaaay more than what exists today and they were already talking about doing full planets before they finished the stretch goals. You may also remember the 2 votes made by CIG on whether to keep funding going, and CR specifically said more money would enable CIG to deliver more content faster. There is zero excuse by saying they added even more when they haven't delivered on what they already promised of a lesser scope.
48k pack opens after spending 10k btw, not 1k =P But yea, its one of those things lol. And yea, we all hate the shit tier UI coloring. Also Vaulting exits, and it was supposed to be "fixed" for the cutty and a few other ships, but, yeeaaaaaaaaa.
SC is a really cool game that is very unique in itself. No other game can come close to what has been implemented andwhat'ss in the works. I agree that when new updates come out, it's unplayable. However, they fix the bugs. That's why i wait a while to play after an update is released. The community is what really makes the game. Wait until they finish mesh servers. Mesh servers were a theory until SC designed it. Now they're trying to bring it up to scale. Once that's complete, all servers will mesh. Its quite amazing what they're doing.
They have not designed server meshing it is already a thing and has been for years. What Roberts said was that there would be missiles and bullets flying across servers seamlessly. They now call that dynamic server meshing. They had to split it in two (the other being called static server meshing) because the static version already exists in games. The extremely basic demo they have shown is for the one that games already use and they struggled with that. The dynamic one will never happen in this game, EVER and it's all bullshit from Roberts.
I understand it is easy to ask 'what have they done in 12 years' and then compare it to the development of BG3 which only took 6 years to complete; however, BG3 is a smaller game with a smaller scope built on the foundations of the Divinity Original Sin engine which has been in development and iterative design from 2002 and it is not in anyway trying to broach and develop new technologies. The Shop is atrocious, I wont argue there. Complaining about the bed sheet physics sounds reasonable on the surface but this is a development in the engine and the engineers working on that and it's implications for future tech (like better clothing physics) is not done by the same team who design and maintain missions - You're asking why the florist isn't making your wedding cake. A lot of the server lag is held back by them constantly pushing the game to it's limit and seeing where it start to break down (because ya'know it is actually an Alpha, you read the disclaimer before you even launched the game) and why server meshing is such an important feature to make this game work and which is one of the biggest tech developments in gaming since 3D graphics. The game is a mess and it's fans are dogmatic but it is coming right; some of the mantra might sound like a droning noises but it doesn't mean there is no truth to it.
I can believe you paid $125 to get permission to play an unfinished game. If I can't get these ships for free when the game releases I will never play it. I would just go back to Eve Online.
Nothing is for free, so you pay for game entry, nothing is different. With this it's $50 +/- for a starter ship, no different to any big game. You are pledging, not buying though, so either you believe in it or you dont. If you dont then go play Eve.
You already can buy ALL existing ships in-game right now!!! So for a 50 dollar package you have it. Only point: still in alpha with all major patches you will see a wipe and you have to do the grind again.
@@mustrumridcully3853 So you just need to pay 1 time? I got the impression you needed to pay each ship type. I guess if you only have to pay one time and then earn your way to better ships, that would be fine.
@@sealordmountbatten most star citizen “whales” will tell you to never buy more than the starter package. Someone should have told you that because right now that cutty black is like 4 minutes of throwing boxes on a salvager to achieve… not hard to get on with one of those crews in global chat either. The $$$ packages is the only unfair criticism I see for this game. Nobody is forcing y’all to spend that money. If you just listen to those of us who did spend the money, we would tell you to ONLY drop that money if you love the project and want to support it.
I have played this thing since 2018. My gripe has always been stability and feature creep. Fresh perspective from this guy confirms the fact that this will plague the title well into the future. Met good people in game that is the main reason I really stick around.
SC is definitely a unique experience to say the least lol. This video reminded me of my experience of playing and making a video on it. While i personally think it's a stretch for people to call the game a scam, SC is a buggy, confused mess half the time. The game feels as alpha as it can be while looking and feeling breathtaking at the same time. for every cool thing or feature there are 2 or 3 negative things or bugs that ruin the experience. and god forbid you point out your disappointment or poke fun at the game as SC has one of the most devote / defensive fanbases I've come across for better or worse. I can understand that bashing SC has become a meme at this point but the issues people raise about the game are still valid. So if it's not the game itself turning you off it very well could be the community or at least a vocal minority. I am quite excited for squadron 42, but the persistent universe leaves me very mixed even after trying 6 hours of 3.23
vanilla? i still cant comprehend how people enjoy it, the only plus i gave it over SC was less lag, less bugs and crashs, but outside that... SC was better, which even though i wasnt expecting much from SF being Bethesda, SF looks like it released back in 2007, it even uses the same old tricks games from back then used to try get around hardware limitations, it looks like a blast from the past in that way, unfortunately also plays like one of those not so good releases from back then as well, i did learn to love one thing playing SF though, fast travel, lets you skip playing the game = best feature in my opinion, meanwhile SC im glad there is no fast travel, even if i might 30k before i even reach my destination, ironic isnt it.
Playing star citizen is like trying to breathe through a straw or stream a 4K movie over dial up. It is ill conceived and I don’t care what anybody tells you about server meshing, they will never be able to handle all of the demands by the full player base, and provide a smooth and reliable gameplay experience in the PU. The player base has self managed itself for years by logging on when server traffic is low in their region just to have a chance at doing something in the game.
1. You are right on most things 2. Some ppl that work on X are not capable or qualified to work on Y, so there is that 3. They hired a lot of noob developers cause they needed ppl fast. 4. Their upper management is complete sh*t 5. Chris Robers is a dreamer but hasn't made a game in decades. Has no cue how modern game dev works, so he got pushed to the back eventually and other ppl need to fix his shit. 6. Lack of seniority in wholistic game design (systems AND content) related to MMO and open-world requirements, especially considering concurrency of players
"Hmm, what can I do for clicks? People are still shitting on Star Citizen, that ought to get me some engagement!" **proceeds to post almost the exact same tripe we've seen a thousand times** "Ha! A video full of me clearly not understanding a damn thing about this game! Gottem!"
The fps missions are ones I never do and I must have lucked out with the package missions because they generally worked for me when I was doing them. I now do salvage and cargo and most everything works there. As for the time it takes to get to the space port, most players relocate their regeneration to space stations where the time to hangar is less than two minutes. i.e. The people who are throwing money at the game are enjoying working aspects of the game. Most of the complainers are banging their heads against the things that don't work. There are many ways to play this game. Some seem to think it's all fps, and those folk are going to suffer playing it right now.
Buying sports/hobby equipment is very different to using said sports/hobby equipment. A fair few SC fans seem to be the same, they enjoy buying and looking at the ships but not playing the game
A lot of the supposed delay early on in this game is due to actually setting up the company and expanding the scope due to the expanded funding. In addition the persistent world hasn't been the sole focus for a few years due to squadron 42 but now that it is done, features from 42 are being transferred to the open world now that teams are being consolidated. Really some major hiccups you see is due to them building the big tech base for the game. You mention Baldur's Gate 3 being a big example but I don't think that RPG tracks persistent data across millions of km or, with server meshing now coming, 800 concurrent players in a massive open world. The scale and tech is an ocean apart between them. I'm not defending them necessarily, but latching onto that early release date plan as a gripe is severely uninformed.
Not mention the tech they built from the ground up. This is the bulk of the development up to now. Haters gonna hate. Lots have changed from the kickstarter. We are not in the downhill of all that tech. I’m evo. Been here since the kick. I’ve seen working server meshing, jumped from Stanton to Pyro. The definition of a scam is something you paid for that you never got. We paid to be a backer. In return we got perks (ships and whatnot). We did not buy a ship. That’s not how it works. You donated because you wanted to help development.is marketing a bit tasteless, yes it is. But you do not have to donate anything more than $45 USD. Less than most AAA games. I’ve donated alot. More than I ever thought I would. But less than many. And I don’t regret it. I buy new games all the time and I’m done in an hour or two. The only thing a new game does for me is revitalize my love for SC. And if you compare 10 years $60 for a new game, once a year, it’s way less than what some have spent as a backer to SC in the 10 years of development. And you have a voice. You are part of something that a lot of people call a scam, but other call the greater place game to ever developed. This guy is a clown. I have even watched the video/ paused and wrote this comment. Plus all this content is irrelevant, 3.23 has changed most of the gripes.
SC and S42 always been 2 games, amigo. They've spent 12 years on 2 games that are each massive projects in their own way. That is basically 6 dev years per game, which is nothing compared to most modern AAA titles, and the studio was half a dozen people to start. Also, the funding sounds crazy for sure, but most games in dev don't have maintenance costs like servers, marketing, customer service, etc. I get that it's fun to meme on SC, trust me I do, but there's more nuance to it than most people wanna look into. Just sayin.
@@sealordmountbatten Incorrect, like most of your info. Sorry you got got for $125, but you being mad about being a mark doesn't change anything. Nice job dodging the rest of my msg though. Wouldn't want to address all that factual nuance. Stay disingenuous, mark.
@@CitizenScott dude it literally says so on their kickstarter: www.kickstarter.com/projects/cig/star-citizen As I said, it was supposed to be the single player portion of the game but was split off into its own game later
If you want me to address the rest of your comment: It’s not six dev years per game, they’ve been working on them parallel. Yes the dev team was small to start with, but it’s become a massive operation since, with 475 devs working on the game in 2018 which is roughly FIVE times the size of the team that made Skyrim. Now it’s up to 1100. Already existing studios do have customer support, marketing, and server costs too man
@@sealordmountbatten Dude they've literally spoken about this many times, including immediately after the kickstarter. The original vision was two separate games linked for the same player character. That's why one was called Star Citizen and the other Squadron 42. Watch the actual pitch. They were sold together because CR didn't expect so much interest and funding for one or the other, and wanted to make both. The sales separation came after the community was polled and voted to expand the project rather than deliver the original pitch, which didn't include all the full planet tech, FPS, industrial gameplay, server meshing, etc. Facts. Nuance.
This is why I'm just looking forward to Squadron 42 so I can have the same experience without paying for an MMO. Hope they do a console release cause the gaming laptop I have, probably couldn't handle the game.
The end goal is this massive online game, however most of the funding went to the single player game. I would consider what you see a huge technical demo.
The real thing is wing commander is how old? On what system? Hell even freelancer had the studio be bought out and the game was finished without Chris.
not gunna defend CIG, but one must respect the fact that no one ever tried to build a game like this, and the tech to build it didnt exsist, they had to build it from scratch on their own. think of it like when lucas films made 1st star wars movie, they had to invent shit to make it happen and the whole movie industry benefited from it. the tech CIG developed will benefit the gaming industry as a whole in the end.
@@sgtsnokeem1139 Ah, Elite: Dangerous, the steaming dogshit, 1:1 scale barren rock exploring simulator. Want to explore the galaxy? Every planetoid is exactly the same. Wanna get out of the pilot seat and walk around? Better shell out for that DLC, and only if you're on PC. Wanna check out the interior of that cool spaceship? Too fucking bad, because Frontier Games thinks that would be boring! Yeah, I'll take SC in its unfinished state every time, thanks.
@@fizzywhizzbanger5610 ahh the cultist who ignores that other space games have more content, are optimised, actually delivers, SC isn't on consoles at all so fk off. Ass SC. With 30k de-syncs, broken physics, not even 2 stsr systems and what is there is barren. Oh there's a SMALL city. Can't do shit there can ya? No VR support for SC, still unoptimised, still no campaign, still selling ships that aren't in the game, still not finished and will never be, still can't deliver on the promise... still still still.. You're debating this from what they promised (which they haven't delivered) vs. what it is in the actual product.... You lot really wonder why we call you cultists don't you? Why did CR go crowd funding instead of finding a publisher?
Let me guess... next you'll compare it to CP2077? RdR2? NMS? See they finished and fixed their shit and made by companies wirh a history of delivering. Would you buy a car if the engine was broken?
@sgtsnokeem1139 Can't compare Star Citizen to any other game because there isn't any other game that one could compare it to overall. Your examples, with the exception of No Man's Sky, are completely different genres; the only possible comparison is the scope, and the scope of all three is tiny in comparison to SC. And you can't even make a side by side comparison between SC and NMS, because they have completely different aesthetics; NMS is very cartoonish and still full of loading screens as you transition from area to area, whereas SC has more realistic graphics - on an outdated engine - than many "AAA" games today, and has no loading screens once you're in the verse. What any given person enjoys is entirely subjective, but I personally find Star Citizen stands head and shoulders above any other space game on the market.
11:34 This is a recurring theme with criticism of SC from people not following the development, not having accurate information or even attempting to acquire it. For example, patch 3.18 last year brought one of the most long-awaited and game-changing core tech elements called Persistent Entity Streaming. The team that worked for years on PES has basically nothing to do with bedsheet deformation or cloth physics in general, which were showcased end of 2023 as StarCloth, and look really damn impressive. We also saw Server Meshing in practice last year, and have since had successful public tests of that at scale, which is genuinely impressive and innovative networking tech. The criticism of these things coming 12 years into dev is totally valid, but blaming it on departments that have nothing to do with programming foundational engine elements is just silly.
@@sealordmountbatten I'll try my best: As you've pointed out in your video, out of the 2 games, Squadron 42 has recently been declared "feature complete". As a result, the distribution of engineering resources between Squadron 42 and Star Citizen has been re-balanced since that "feature complete" announcement. Prior to that announcement, the vast majority of engineering resources had been allocated to Squadron 42 (I can't recall the exact percentage, and unfortunately this kind of important project development information is simply not easily found on the RSI website). Therefore, the engineering resources available to Star Citizen have been paltry in comparison to Squadron 42. So, to your question "why haven't bugs been fixed in Star Citizen?" - because there were very little to no resources available to do so. With the redistribution of engineering resources from Squadron 42 to to Star Citizen, we should now expect an increase in development output for the coming Star Citizen Alpha patches.
@@gk.4102 bed sheet details in a space combat/exploration game? I mean not really Is it a neat detail? Sure I just think the focus should be on getting the core mechanics down first. Like why are the same bugged missions from 3-5 YEARS ago not fixed? Development seems to be focusing on chasing features and small details that really shouldn’t be tackled until maybe a year out from launch, rather than core game mechanics. Maybe we will start to see more progress now that SQ42 is in the polishing phase, I do hope so as I did enjoy the game when it was working decently.
@@sealordmountbatten because different devs have different specialties. you complaint about about a dev working on prototyping bedsheet physics (he was doing R&D over a single 2 week sprint to see if it could be used to cut down on canned animation needed) but ignore the hundreds of other lines in that same monthly report that detailed all of the other work other departments are doing. The only reason that you know about the bedsheet thing is because of an article that took it out of context of the rest of the monthly report and it was copy pasta'd onto a bunch of other sites because low information clickbait articles generate more clicks than actual journalism. The project (and any other game dev project for that matter) has dozens of teams all working on their individual components towards completing the overall project. There are times during development when another feature is blocked by a bug or by another teams work where the dev can either be sitting on their hands doing nothing, or they can work on little tests like the one described. It may come to nothing or it may lead to a breakthrough that has ramifications for other features as well. FYI this particular bit of R&D contributed to their work on hair and cloth simulation being used in the project as a whole. Another thing is that many of the glitches players experience in SC currently are due to the low server tickrate. This was always going to be the case until they got server meshing up and running which had initial testing a couple weeks ago. Things like dying when running down stairs for falling through the ground are largely due to delays in physics updates from the overloaded servers.
One thing people do not understand is that you can not just throw money at a certain feature\tech to make it work. So, the argument of "they had 600 million, where is the game" is just not valid at all.
your Perspective here is valid especially as a new player. there are some inaccuracies and outdated info here and there but overall your points are valid. I do recommend playing with friends with this game and don't buy into the prject until at least trying a free fly. Also you can buy most of the ships in game with in game money. so dont sacrifice your wallets right away
@@AnDr3w066 in some areas yes… however if you do own a big ship u need others to help you to operate it, you can’t fix components man the turrets. Also engineering is just being added so resource management here… single seat fighters can maneuver around you and can’t defend yourself … so sure you can buy large expensive ships, but the upkeep and maintenance is gonna be an issue… this game experience is mostly about how many friends you can take with you to make money and manage your ships… that’s why i tell ppl get a starter pack or a career ship and do what you want. There is no winning really in this game because you set your own goals at the end of the day, I mostly just hobby fly and I make abit of money doing bounties to pay for fuel and repair. And if you want to spend money it’s better to invest in hardware like flight sticks and PC components
Someone that plays WoWs should never call any other game a scam 😂 despite them being slow af, server meshing is a hell of an impressive technology. They will be able to license their shot to others for many years to come.
@@andreasa6136 Isnt it out to play? Well it is out. I am absolutely no fan on what happened so far, even if the last few month seems to be quite effective on their side. SC is full of bugs, features missing and will most likely not ready for years to come. But WoWs has made promisses, broke all of them, made the game a shitshow and so on. The take was super negative and i wouldnt mind, but atleast one party tries to deliver the best game possible, while the other wants your unborn child and then sell it to the devil himself.
@@andreasa6136 Yes, I do. WoW is a game that plays on what is currently available for its time (which, mid you, isn't much). It's a safe bet for people looking for a good game to play. That simply is not what SC is. It's not about the gamble, its about the vision for the potential to come. I am certain that a game like this will turn out good.
I have a $4k rig and can't get past 7FPS in Babbage. As a brand new player who spent $100....I HAVENT EVEN BEEN ABLE TO GET TO THE GD SPACEPORT BECAUSE TRAINS DONT RENDER. Thousands of threads on this subject and you're here sucking off devs trying to explain the unexplainable. The game is a heaping pile of dog shit. In game, the World Chat was full of people complaining and had zero people having any fun whatsoever. Bozo.
I get your points and i wont say: "There is this workarround for this problem" like many others do. The core Problem of Starcitizen is that it had a major feature creep problem and without fixing it went into a period where nearly every ressource was pulled out of starcitizen into squadron42. As u probably have seen, 3.23 (next patch coming may) is the biggest patch starcitizen ever had. It feels like an starcitizen 2.0 at this point. I could not recommend starcitizen at this point unless u are a big space game fan and can deal with the huge ammount of bugs. But I hope that with 3.23 and some cooking for the remainder of the year that I finally can recommend it in 2025.
CIGs business model doesn't involve finishing a game, it involves keeping as many execs and senior developers in lucrative employment for as long as possible. They'll continue until the money finally runs out when they'll stop development and blame the backers for not sharing their vision.
Exactly, cause why make so much more money with a released game when you can make a lot less money with an unfinished game most people are weary of, right? By the way don't forget to wear your tinfoil hat, the reptilian government installed all those 5G towers to drain your cosmic powers.
Imagine thinking CIG is a real game developer, lmao. No other real studio takes 12 friggin years (and counting) and still struggles at that to release something beyond what is still, a buggy ass tech demo full of spaghetti code. I've been a backer since 2012 and I've long given up on this, you're a new backer with the wool still over your eyes amirite? Won't take long until you'll see the scam, maybe in 2030... and then you'll have another new backer defending this dumpster fire.
@@980tibaby6 No, most other developers just use an off the shelf engine and paste their own skins and maps onto it. After all how hard can it be to develop a totally different engine doing different stuff? You do realise what you said dont you?
Is patch 3.23 in the room with us right now?
He'll be here before second half of May
It's not in the room right now, but we're just pointing out what will be available .. like you do when you post videos of features that are upcoming in the next WowS patches.
@@captbullshipyeah I checked in on it and it looks good from what I read, hopefully it’ll deliver
It's on the test servers and I think it left the Evocati phase a day or 2 ago.
Evocati testers are only the most hardcore testers who diligently report all the bugs and problems they encounter while "playing" on a build that is usually broken enough to be "unplayable".
It's now in phase 2 I think, which is like a "closed beta" test of that content (not the entire game), so only the most dedicated players get access like subscribers and concierge players.
It should be a matter of days before phase 3 opens up for everyone who owns the game.
Then it will be tested and polished until it's ready to be implemented into the live alpha build, which is usually around a month.
@@j.d.4697 it’s still in EVO I think the next EVO test is today for Arena commander stuff this time and further stability
if a unreleased game generates 100 000 000 usd a year, last thing you want as a dev is, to finish it.
Not really, as the game will be permanently worked on even after release. So "finishing" it won't make a difference.
@@MrSirFluffy it will make a difference, because released game will allow ppl to buy those damned ships with a currency they make ingame... so the incentives to buy ships with real word money will drop.
@@HybOj They do that now, so no change. You can buy most ships in game relatively easily. People still buy ships.
@@MrSirFluffy fuck, whats your point? what do u argue with
@@MrSirFluffyso then realease the god damn game! and at the same time STOP DELETING fre to play ships! we know WAY people buy ships with real money!!! we know how disgusting pay to win this shite is!!!
Star Citizen, the Scientology of video games
This
😂😂😂
😂😂😂
The Game that was Promised
exactly what i was thinking lol
This is the equivalent of RDR2 coming out with no playable story, and the gunplay doesn't work, "BUT DID YOU KNOW THAT HORSES' T*STICALS RETRACT IN THE COLD!?!" Its a feature that no one asked for, and you should wait until you have a working game before you waste time on.
Spot on
lmao
I see a trending statement parroted anywhere a comments section exists for this game- "They're working on it! It'll still be janky for the next few years though."
I think that's precisely the problem. This game has clearly fueled a cult-like community, all of whom religiously believe that these extreme timelines underpinning basic gameplay functionality are excusable expectations. CIG has their devout community totally convinced to accept dogshit on the promises of a gamer's utopia just around the corner. I'll further add that the B2C funding scheme is the only reason why this game is still live.
If this project were a B2B transaction, SC would have been long abandoned and the vendor would be ex-communicated from its' industry, if not sued into oblivion for a clear failure to deliver. Furthermore, if this company were a publically traded entity, the shareholders would have eviscerated CIG for a failure to maintain fudiciary responsibility, assuming the board even allowed for such a gross mismanagement of funds to continue on for this long. 12 years and more than a billion dollars spent on a broken alpha build, more concerned about bed sheets than basic movement mechanics and netcode stability is patently absurd. It's comical and, quite frankly, gross beyond any conceivable metric.
There's absolutely no reason why CIG can't and shouldn't pause all new features until the game in it's current state is fixed. But they won't do that because interest would quickly wayne and the player-base would dwindle due to boredom. CIG has to keep the "carrot on the stick" out in front of their religious following, to keep the money coming in. Sad to watch.
For the most part, I understand you, but being "feature-complete" is far more important than being playable right now....
Although, CIG does occasionally stop and remove bugs, things like PES and some other features reintroduce new bugs that need to be tracked and fixed.
I think having a team chasing bugs would be a good idea.
Also, I believe what CIG is doing so far has been good, with introductions like SM letting 800 people play on a single server at once. But I also understand why you'd be mad...
My point of view regarding this is that there is potential as a game, and the technology, so I want to see it rise.
This is why I hate people throwing shade at it, my tastes are verry specific, and I am stubborn about this too, but I can assure you I am not a cultist. I just love the vision, and I think many others do too.
This is when those cult star citizen players will cope and say "oh no it has to be crowdfunded in order to fulfil the vision this game has 20-40 years in the future".
Almost a billion dollars and we STILL don't have an option to recover items we bought with REAL money, without jumping through hoops. I wanna love this game, and for the most part, I do. But, paying for items and losing them and then getting put on the back burner about recovering those items, is so ridiculous. I almost wanna refund the game at this point.
It's on your account?
@@everythingpony yeah, funny enough I'm over it now lol. I actually love this game lol
@@Randaddy25And that's why they make you jump through hoops. So you'll give up.
This isn't even a video game in alpha... It's a git hub repo of vertical slices that are in their alpha states 😂
Very safe train ride - the gate door opens before the train arrives.
Well noticed and great metaphor.
if you spend a grand ion the store it opens up a vip page with a 15k ship bundle, spend 10k on that page and it opens up the top tier vip page with a 48k bundle... which is more than i paid for my first house ;)
Yet, like in this video, people always mention these crazy real world ship prices without bothering to mention you can buy/rent them all in game and only really have to spend $45.
@@skorne7682how many are still concepts?
Dont need to buy more them starter idk what issue is
@@skorne7682 you can't really ignore their hyper agressive FOMO tactics either though that keep making it look and sound like these ships are limited when they shouldn't be, atleast thats what they are telling us (just like they did with that they won't sell the f8, f7a or capital ships like the idris and javelin btw). Besides they still have this stupid pledge store exclusivity period for new ships (roughly 6 months depending on the patch cycle) so thats not strictly true. People had to pay to be able to test out mining and salvaging when it first came out or wait a couple of patches/months for the ships to become available to be purchased ingame.
That said, in the end who cares if some whales blow insane amount of money on a jpeg collection of ships where more than 50% still aren't even in production yet and of which they can only ever fly one at a time as long as everything can be obtained ingame, its still a shitty monetisation model since pvp balance on release is thrown out the window where orgs with the biggest whales win, but thats the nature of crowdfunded projects.
collector bundles for collectors
The thing is... I've been seeing these same videos for years and years.
Glad I only backed it with 60$ or so back in the day.
It's turned into such a cult.
Everything I wanted originally is no longer there. The features I wanted most - massive simulated interconnected economy, with supply lines, supply and demand, based on player crafting and needs, mixed with AI and player driven, and VR - seem to largely have been completely dropped anyway.
Not too mention that you were supposed to be literally everyone on the same server, and as far as I know, around 800 concurrent ones are the highest they've gotten. Even Wow had 5000 people on a server 2 fucking decades ago.
SC generates too much data for both the server and network. Personally don’t think they will pull off making the game work with a large number of people any time this decade.
lol bro wow is a cartoon compared to this of course it ran that many people lololol
@@gabesilva5932 you're wildly missing the point.
i was playing on the eptu server meshing test a few weeks ago with over 600 players... it ran suprizingly well. no im not a sc cultist! the game has its issues! lots of them. comparing this to wow is not realistic in my opinion.
everything you wanted is not longer there? how is that possible? there has never been any form of interconnected economy nor supply lines etc. Player crafting has never been in, AI only started working recently with server meshing 🤣 but I feel you, Id love to have that in too. Though comparing wow and sc is quite daft. It is not comparable.
For 100-$1000 for just a ship in the game that has no real storyline or gameplay plus been in development for over a decade. It sounds like a scam to me. lol
It has to be money laundering fr
It's a scam, plain and simple, 700,000,000 later and it's still a buggy tech demo with little content to offer. Sure, the visuals and details look fine but it's not even close to a complete game. That money is obviously being funneled elsewhere and not into game development
I've played this intensely for 2 weeks. I gave it a chance after waiting for years, I really wanted it to be what it touted but this game is an elaborately constructed scam. It maybe the best scam in history. It would be unfair to describe the game as alpha or buggy, it's broken and seriously broken to a level where you know people could not possibly be approaching this in a normal developer way, it's been ignored for most part.
Playing this game on a good day is like living a psychedelic dream, nothing works consistently and the bugs are in every facet of the game to its very core, you have no idea where you stand, its by far the buggiest mess I've ever seen in my fucking life.
It's simply not worth the money or time, at least right now. An in-sufferable experience you wish you never had at all.
A big part of the issue is they have swapped engines 3 or 4 times now. Porting your code and assets over into a new engine that many times has resulted in a towering house of cards... unstable at best and irreparable at worst.
@@carlthecaveman wtf are you talking about, they've been using the same custom version of Unreal Engine, called Star Engine, since the start of the development
@@denysdorokhov6355It's Amazon lumberyard not Unreal but yeah they haven't moved engines since early development.
@@denysdorokhov6355 its a pos regardless
Damn who hurt you? Did you play during a free fly event? What are your PC specs? My PC is definitely under spec, but even playing during a free-fly event (servers most overloaded) it was only unplayable in the most crowded areas in terms of frame rate. Regarding bugs, it definitely had them. I’ll agree that it was frustrating, but it was mostly smaller quality of life things. The marker for your landing pad is missing, you can’t refuel, a mission item isn’t where it should be etc. Pretty annoying, but far from unplayable. Personally I won’t be playing anymore for now since in its current state and with my pc specs it’s just not for me, but there’s plenty of livestreams showing pretty decent gameplay. I don’t know what happened to you, but this comment just doesn’t sound genuine.
I think Star Citizen will launch when we have a colony on Rigel Kentares.
Rigel Kentaurus.... But yes, you nailed it.
@@cscs9192 Close enough for Government work :D
Launch speculation posts always sound retarded
Yeah I don't think it's going to launch until we figure out how to travel to different dimensions. A colony in a distant star system? That's being extremely generous.
"Dominar" Rigel Kentaurus the 16th
Came back to the game after 9 years...wasted a week of my life trying the game and the 3.23 has more bugs than the previous version and has so many issues that the game is basically unplayable. Got so bored of getting killed by unresolved issues that never been fixed such as getting ejected in space from your ship, and then spending half an hour everytime , waiting for ship 10 minutes fly 10 min , get ejected in space for no reason, repeat, then finally land at destination just to be blown up by some stupid player that shoots at your landed ship because is the only way to have fun. Try again and then land, just to come back to the ship and not be able to get in again, because the ship floats at 50m above landing pad...and it continues in a chain of never ending bugs. Dont waste your money!
They got half a billion in funding and the game still charges hundreds for ships? Someone over there does a lot of blow. Where else could that money be going?
The money is going in techs like their building block tool, planet tech, replication layer, graph database, server meshing, hair/face tech, the new graphic renderer gen 12, the implementation of a real Vulkan flow, 64bits positionning, faceware, the new water rendering, the cloud tech, the raymarching tech, the maelstrom and fire techs incoming, adding new gameloops (salvage and towing for the last one), adding new ships, adding new places, etc.
All of these for 2 games (a mmo and a solo campaign).
Look at all their tech and tell me ONE other game that has like half their shit. Also GTA 6 costs $2 billion as of now, just saying :)
@@michelrastapopoulos7123 and lots of blow.
@@moebeans72I'm just sayin this game is a scam.
@@michelrastapopoulos7123you're part of a cult
Man It's probably money laundry or something there is no way anyone spends this amount of money of this sh*t
0:38 now it's 700 million dollars
My question is, why are people still buying ships 12 years later? I always hoped there would be some property in the game, like a home on a planet somewhere, but all they ever focus on is ships.
Because ships are distinct items. Property is a thing that can change in an ever-changing persistent universe.
Because ships cost hundreds or thousands of dollars and are easy to make
That's the scam bub
@@Cold_Cactus you seem a tad clueless, go get a quote for a experienced dev to make a custom ground up duplicate of a SC ship, that has the same functionality, rigging and animations etc so in principle if CIG allowed folks to import their own ships into the game engine with full functionality, long as the model had everything set up correctly, it would work the same as any other ship made by CIG, you might **** your pants when you get the quote, as a note ive hired independent devs for my own private projects, the only time its cheap is when a dev is looking to build their portfolio, get experience, get their name out, your currency has several times the buying power were they live then their local currency etc or otherwise a fraud or does *** work etc. if not expect you bank account to drain for any high quality work, thats why all next gen games by AAA tend to still look last gen, try recycle assets as much as they can get away with etc... hell im still comparing current and next gen games to games ive played 10 years ago for graphics as even 10 years latter, some look old games are visually superior to recent AAA releases.
a quick example of the dev differences, is take war thunder and DCS, one might take a few months to get a new fighter into game and fully complete, the other might take a few years to reach completion, why? one has a simple game engine with simple jet models and functionality that just need to look the part and pew pew, the other has a complex game engine, physics and functionality etc, with the jets intended to make use of what the game engine so they can be close to real as possible and thus it can take years to complete a jet.
so between the 2 games, the same jet may look identical at a glance and may appear to both shoot missiles alike at a glance, but one has far more complex physics and functionality under the hood and more details, so more time, more costs to make.
likewise SC ships fall into this same issue, they are not simple arcade ships, with just a HP bar in mind or simplified damage models and simple physics, they follow the same simulated and high fidelity concepts as DCS ships, many areas even at higher fidelity, in some areas less, like the cockpits, they are not fully functional like DCS, were DCS everything is like the real thing and clicks and works, but SC ships are larger, have functional interiors, exteriors and a higher fidelity when everything is considered and that fidelity keeps expanding as well with updates, so its not just the cockpit, in result its not as simple as you think... go try it yourself or get a real quote.
They already tried selling property once but it got a lot of hate by the community. The problem is that unlike ships getting a property will make all the other players unable to buy the exact same thus giving players that bought property in strategic areas a huge advantage that unlike ships can never be taken away from them or matched once the game fully launches. Thats why they went back on sellimg ships.
@MrBam-gq2su they are adding base building and property acquisition and im pretty sure all the strategic places and places with lots of resources are free reign which means if you build a base there it can be destroyed and looted.
I got this game in 2016. I played it for about a week. It was so broken I couldn't stand it. So I didn't play it for another year. Played it another year later and still broken. Now in 2024, I'm still trying to figure out why the game is not complete and not finished. It's still broken. I fall through the maps end up dead for no reason. It's just bad. Don't send these guys any more money.
The only issue I've had with the game is the fps, which can be fixed if you use something like lossless scaling on steam. I see comments like yours all the time though and yeah these things happen to some people, but I don't think it's as common as people make it out to be. The game is still in alpha so people shouldn't expect it to be perfect, but I understand the frustration.
8:07
Not quite. If I remember correctly, planets are to scale, but interplanetary distances are... um, 10 percent? of realistic distances - which is still ridiculously far, just goes to show how big space is I guess.
na planete are a little reduced squale so are moon, don t remember how much, but still big
I think planets are 1 tenth scale. But thats still huge.
I think it’s the other way around
@@mustrumridcully3853 yea somthing liek that and moon 1/4 i think
The entirety of Stanton, the current playable solar system, fits within the orbit of Mercury, if that gives any idea of the actual scale of the game. In all honesty, I think Crusader is too small to be a gas giant
7:39 Not if you set your spawn at the closest space station (insurance terminal at the clinic). Then you just wake up in the clinic, go around the corner and call your ship
If they finished the game it would destroy their fundraising potential
At 5:53, why does the door texture reverse itself lol
My opinion on SC...let's just say I haven't spent a dime on it, and won't until it's released. I don't do pre-order any more.
you can already play it and also i think you can give it back after till 3 days after the purchase but im not sure but yeah i am also not a big fan of pre ordering
the game's in a good state, although its far better with some people to chat too, as you will find yourself with a lot of time on your hands. You should give it a shot for $45 if you can.
FYI: If you don't have money, don't be stupid. I bought the game knowing that it is incomplete, so I am asking you to buy it knowing the same, so that you may support it for its release.
The official subreddit hands out perma bans for any form of critique nowadays. Also, Squadron 42 got a vague "release" date with 2026 which puts the game on a 10 year delay...and the visuals, while still looking kinda good, are dated now. Heck, even an actor (Bernard Hill) performance captured for the game is dead and the game isn't out yet. It's so hilariously pathetic and bad. The worst part is that I have a good friend who's an actual Scam Citizen cultist and instead of realizing that this year's CitizenCon was an exact copy of 2016...yeah he bought another ship for $200. Jesus fucking Christ.
play "no man's sky" guys! best space exploration game out there right now!
"no man's sky" is the biggest comeback in gaming history, now i am supporting "sean murray"
Final fantasy is the greatest comeback
I've thought about playing this for years now. Thing is little alarm bells keep going off.
You're probably better off giving it a try after Alpha then.
Just give it a go during its many free flys they do like 2-3 times a year
LITTLE? At this point it's like a million MASSIVE alarm bells are CONSTANTLY going off nonstop.
@@st.haborym
I 1st heard about Star Citizen from Bill Whittle, a couple of years ago. Thing is it should be by this stage petty much fully functional by now. Not full of bugs you have to work around.
The game has raised around the same money as it took for both Marvel Infinity Gems movies. Thats 6 hours of entertainment. The money here for a next generation tech game. The game is awesome and new features keep getting added monthly now as SQ42 is feature complete and the features from that get ported over and the developer number quadruples. The game is very transparent and publishes its money and development. It could fail still based on not enough income, just like any business.
I just wanted a new Wing Commander!
Mr Robert once said , and i quote '' A game that never releases will never stop getting funded''
I remember when they did the free trial a couple of years ago. Managed to accidentally delete all of my gear, get lost trying to find the spaceport because there was no in-game map or anything else telling me where to go, and then accidentally fell into a chasm and died. Could I have figured it out? Sure. But if they've had the game in development for a decade at that point, and they haven't put in even the most BASIC tutorials on how to do something like, say, get to your spaceship, it's clear they have no intention of finishing this any time this century. It's a scam.
if you're making a game that you KNOW will change in the future, why bother spending the time to create tutorials that they're going to have to change over and over?
But since you last played they DID add a tutorial actually but still, you have a point😊
The release date reads like a doomsday cult trying to predict the end of the world and they keep being wrong
And the cultmembers are still defending and justifying this madness...
Or how fusion has been twenty years away for about 60 years now...
im glad none of you play....could ruin the experience for anyone that loves this game, so thank you for your ignorance and hav😂e a day
@@jasonhannah7483 Sir, thank you for proving my point.
The CIG White Knights are something else tho 🤣 never seen something like this before it's wild !!!
Was considering SC when I was looking for a first online game (older guy near retirement). Decided to go with my love of Battleships (WoWs) over Spaceships and so far am happy about the decision. That game sure looks cool though! I do appreciate that your math skills in space are no better there than this planet SLM. Thanks for the video!
If you have some spare money, I'd get a starter pack, and see if you like it. It's less than some WOWS ships.
@@USAFraimiusgood point .. OR .. Free Fly event would work too
Welcome to retiree club! :)
@@USAFraimiusor maybe buy an actual game and not a scam
Original backer here...do not go near this crap shoot of a marketing scam
But waiting for the metro isnt several minuets is it?? Its like 40 seconds max and then the commute time to the spaceport is 1 min....
He no good with numbers, obviously.
40 seconds or several minutes, 2 games for $600mil or 1 game for $600mil, clueless 3-day noob or experienced 30-year veteran who knows what he's talking about, it's all the same thing in his head.
@@j.d.4697I’ve had instances where the timer for the metro ticks down, yet no train arrives.
Star Citizen was originally packaged as one game with two modes:
1. Squadron 42: The offline single player story mode
2. The Persistent Universe: the online multiplayer mode
If CIG wants to be convoluted and start separating modes into their own games, that’s on them, but it doesn’t changed the fact that $644 million has been raised for the project.
And how can you be a 30 year veteran of a game that’s only been “available” for 12 years??
I also played for roughly a month (end of February to this past Thursday).
@@sealordmountbatten
Removing game modes is the opposite of convoluted, especially if they are big and costly enough to be their own games.
Do you want to pay $140 for "2 AAA games in 1"?
I'm not a 30-year veteran, I wasn't comparing you to myself.
$644mil having been raised for the "project" doesn't change the fact that most of it went to SQ42, so claiming SC cost that much to make is a lie, and a common one cause people don't get basic logic.
@@j.d.4697the game was originally pitched as “Star Citizen” with a single player and multiplayer mode.
You yourself have gone on about how a lot of the elements from SQ42 will be ported over to Star Citizen, so development of both modes/games do go hand in hand, so the figure of $644Million is accurate when describing how much money has been spent on this game.
@@sealordmountbatten
Something they have only now started to do that they finished almost all of SQ42 with the result of being able to move over most of the devs to bring their work to SC.
But believe what you want, I can't do the thinking for you, good luck with your clickbait videos.
The cutlass has a side door that you can vault into. Another solution if you're just short is to take off armor or helmet and stand on the box to make the height.
I'm huge into space games as the main target audience for SC. But I will not ever touch this travesty of game development. You can buy cars for what these guys are charging for ships that may never exist.
I heard more than one story about people who backed this game and ended up dying before release. The "fanbase" also gives me genuine cult vibes that make Trekkies look like casuals.
No Scam Citizen for me, full stop. I never wished for a game to crash and burn harder than this one.
+1
I joined shortly after SC started in 2013. I decided from the start after playing Chris s games in the 90's I was involved 100% but I didnt have any interest in the alpha development.
I was 66 when I signed on & now I'm fully retired at 77 years old, 😂 I could die b4 SC gets to beta never mind launched & sold as a finished game.
I'm still committed to the project but I'm also not naive the business model is very profitable at this point. Why not get it out there Chris you might find you'll make far more $ with the finished product then just selling ships. Btw I have 4 ships/vehicles myself so I'm in more then the average gamer but no where near what some have invested in Star Citizen.
Looking forward to 3.23 & finally got my rtx 4070 ti based pc to start playing SC b4 I pass on to that big game server on the other side. 😉
I bought the cutlass black way back when the game came out of kick starter, I remember the crazy thrusters that moved around on that ship. I haven't touched that game after they changed the thrusters, it's a total scam or "scam citizen". They release little roadmaps to make your peepee feel better but this game is for whales. And Chris Roberts is enjoying the gravy train.
biggest scam ever. ppl are way too gullible
At least we can watch the devs order coffee though guys, thats fun enough right? Whos with me!
I’m concierge in SC(not a flex and honestly embarrassing, but just for background). All of your criticisms are very fair and warranted. The new player experience is terrible, and will kill my fav game if it isn’t addressed. But if it’s any consolation, if you play long enough you learn to avoid bugs without much effort and the game really opens up. PvP is where this game shines, however in the current flight model the skill ceiling is extremely high. I took the hours of practice in boring game modes to get where I’m at, but I understand most won’t do that. And it shows when I’m dancing circles around space dads and deleting them before they even look at me.
My recommendation - don’t do the PvE stuff. It’s boring and buggy. Become a space pirate and this is a different game entirely.
He had global chat open the whole time but never sent a message in chat once? Odd.
"Don't play 80% of the game, just be a dick to players who aren't interested in PvP!" That's you, that's what you sound like.
@@fizzywhizzbanger5610 cry about it 😙
@@chweyou to be fair to him I was in a server with him the other night and he was chatting, albeit mostly about wows. He did raise a few issues he was having but they were just noob stuff he will learn to avoid if he sticks with it. The server ended up having a 30k which was the first I’ve experienced in months. Sad. I’m SURE we will hear about it from him lol.
@@mr_finance5196 Nah, I'd rather push your shit in if you try it on a server I'm playing on.
I think this is just a perfect example of scope creep.
A lot of the notes you had on bugs I absolutely agree with. However, some of your complaints about other things (namely the trip to the spaceport every time you die) could be solved. You can set your spawn at one of the space stations around the system. All you would have to do is run to the ship spawn terminals and call your ship, then take the one elevator to the hangar itself. Also, these elevators are magical, if you didn't know. They travel in any direction, even outside the bounds of the physical station, and move you multiple kilometers in seconds. Also, there is, in fact, vaulting mechanics in the game. Ramps are weird, sometimes being an ethereal entity, but those doors on the side of the Cutlass you should be able to vault up in to afaik. Also, I would advise in the future, making sure you will be able to get back on the ramp before you get off your ship. Usually means finding a flat place to land.
Yes the spawn setting was something I missed (not sure if they mentioned in the tutorial). The Ramp issue is something that is kinda like
“Yeah dummy make sure you can get back in”
But also kinda confusing as to why there are vaulting mechanics but just not for ramps??
I couldn’t vault into the side door of the Cutlass, but I could build a staircase to it with boxes lol
Honestly if they would fix the bugs and improve the performance, it would be an amazing game as is
@@sealordmountbattenthey're working on it. It's very far from forgotten, we're getting lots of new features and quality of life improvements.
It'll still be janky for the next few years though.
@@sealordmountbatten Agreed. New player experience can be pretty rough without bringing a buddy ... but on the flip-side I've seen some hilarious YT content of people just showing their raw experience of exploring the SC universe for the first time!
@@sealordmountbatten Yes but this isn't how game development works, you don't start a game by making quality of life imporvements, you start out with the core techs of the game that can make the game possible, now this is exactly what is taking CIG 10 years to build. If you don't understand what the purpose and objective of this game is it's okay, but when you know how it works it gets very clear as to why this takes so much time and money. Now this requires energy and will to learn that not everyone has and is perfectly understandable.
I'm sorry if this is considered offensive or harsh, english is not my first language and I hope you won't take this comment bad🙏
“It's easier to fool people than to convince them that they have been fooled.” - Mark Twain
hmm... ive ~4k€ in wows, near nothing in sc (from 2013), sc is SO much bigger, more fun and more (technically)future. think wows is the WAY larger scam :)
the difference is i play wows for 6 years now and i never spend a single €, can you do that in sc?
@@jorgjorgsen7528
No, you have to buy the game for $45.
WOWS wasn't designed to be played entirely free though cause the devs have to earn a living somehow, so it was designed with plenty of tedium ON PURPOSE to get as many people to buy their way out of it.
The tedium in SC is not intentional, it's based on the fact that it's a buggy, incomplete mess.
@@jorgjorgsen7528 ya, got my sc with a amd graphic card i think 10 years ago, including the account, the singleplayer and a ship "AMD Mustang Omega". just4fun i looked at it on ebay. think i can do much profit^^
@@jorgjorgsen7528 yes
@@jorgjorgsen7528 I've put in nearly 400hours with friends during the free fly events so yes you can absolutely try the game several times a year for free....the cheapest game package (with a ship) cost me about £24 it literally cost more to park a car for 4 hours in a city centre.
Its so typical for "whats taking so long"
"X game only took this long"
but these games they use as examples have basic / preexisting rule sets, are linear and built upon preexisting tech and game engines.
For example BG3 is based on DnD 5e and gameplay modelled off Larians previous success Divinity original sin 2.
the dialogue, voice acting and narrative do all the heavy lifting.
if you look into the blockers for star citizen, you soon find out that its because the scope of game systems combined with the sandbox has never been done before, with the level of detail baked in, requiring server tech that hasnt even been invented yet to get the game online.
i agree core mechanics ahould be implemented before weird surface level shit. But the guys making the flight model or quests arent the same qualified devs as the art team or level designers. This is a 3 studio wide company though and i definitely agree that basics by now should have been done.
Side note for perspective: Cyberpunk took 11 years and was a single player game that still to this day doesnt feel complete to the vision originally shown.
If they were making big strides in the fundamental core gameplay/mechanics, or adding in more systems to visit sure absolutely.
But they’re not
And to be clear, I do enjoy the game. In fact I’ve been playing it more since making this video.
It’s like the devs get distracted with adding in these random features instead of focusing on what really needs work. A lot of the posts I was reading in order to figure out if a certain mission was bugged were 4+ years old, that should’ve been fixed by now. But it’s still busted 4 years later.
Like I said in the video, I WANT the game to be complete and what it’s supposed to be, but it’s gotta get done before I’m 40 or 50
@@sealordmountbatten I dunno man they've made massive leap within the last 2 years. If you're coming to this project now without knowing its development history it's easy to take things for granted.
Persistent entity streaming
Server meshing
Large 1 to 1 scaling of planets that render in with no loading screens....
look at Starfield or even No man's sky there's nothing that comes close to it.
people that review this project forget that nothing still comes close to the scope of this game.
I'd totally be more negative if there was a single competing game that offered:
A full FPS combat system
boot to ship combat with a fleshed out flight model
mining, salvage, bounty hunting, smuggling, prison/ crime system
In an online sandbox with this level of graphical fidelity.
some games have elements of these but not all of them in one package that's online with both PVE and PVP.
I don't like the development time as much as the next sane person.
but the scope and feature creep is the defining factor.
il only truly complain about bugs breaking missions and things when they tell me this is a 1.0 released game.
it's annoying but the game is a test server until they say otherwise.
@@RelentlessZen I didn’t go back and read every single patch note no, but I do like what the game has planned and like that there’s a number of things to do, and like I mentioned in the video, many of the professions they have general work well when the missions actually work. I’ve also been told that this next patch is supposedly going to fix a lot of my gripes with the game so we’ll see
@@sealordmountbatten I'm not critiquing your video, just trying to offer insight into the biggest misconceptions and lack of understanding that the majority of these types of videos offer.
Slap "Scam" in the title, review the game at a base level making comparisons to other games that don't remotely offer the gameplay or technical achievement that SC does. then complain about bugs in the a game that's not even released yet.
CD project red took 11 years to release Cyberpunk from early development. from a AAA Studio that had one of the biggest W's prior with the Witcher 3.
Making games takes time. Making a game with scope like no other takes longer. then factor in the infrastructure required to get the project online, the 2 to 3 year lawsuit with Cryengine.
You don't need to read patch notes. just do some basic research into what is actually holding Star Citizens development back.
Its boils down to this:
1) Squadron 42 had most of the resources.
(which is now feature complete and teams are been moved to work on Star Citizen)
Which since this was announced last yea, the game has made huge leaps.
2) Server meshing
The ability to have servers IN REAL TIME communicate with each other and have a player walk from one Server shard to another with no loading screens and have servers have a recovery process if they break. (Has never been achieved or thought possible before CIG started working on it and has taken years of development and research)
There's entire videos from Server tech nerds debating on if it was even possible.
Well RIGHT NOW they've proved it possible in live testing.
This tech is required to be fully operational before we can see, responsive AI due to low server FPS because of how much the servers without meshing are struggling, the ability to jump to multiple star systems and load in entire galaxies.
not to mention the large scale population of servers.
THIS has to be in so the rest of the foundation and infrastructure can be built.
Not knowing that it was going to be possible has defiantly hindered the project.
Most of the features they were adding such ad bedsheet deformation are for Squadron 42. Once its out then we can decide whether it's a scam or not.
Yeah… no. Its a scam
@@AnDr3w066
I am having more fun in this "scam" than I would be having in whatever corporate dumpster fire of a "game" you play.
@@j.d.4697 is that the cope you want to go with? I wonder how many more decades of the demo never actually becoming a game will it take for you to get out of denial
@@AnDr3w066 SC is doing things no game has ever done and its even inventing its own sotftwairs and stuff
@@j.d.4697 I hear only mixed reviews, how long have u been playing? how much real world cash have you spent? I never played but i have a hard time dropping 125$ on this as opposed to say any 2 or 3 soulsborne games instead. Granted very different genres but still. Eitherway cool that your enjoying it.
I actually cared mostly for the single player game SQ42 wich has also been delayed to never i guess.
Lol, SQ42 is feature complete and in polishing. Due out soonish - but you probably didnt check that bit out.
Most likely releasing by end of this year or early 2025.
Knowing the history of how the game was developed helps to understand why it’s taken so long. I’m not trying to defend as much as give you a sense of what happened. There was a shift in scope and vision when they decided to build out full planetary locations. They felt the combination of procedural tech and hand crafting would make a better experience than pure procedural. Around 2020, I can’t remember if it was before or after, they decided to shift their focus to intentionally get SQ42 out and implement whatever features they could from SQ42 to the PU. Now that squadron is feature complete they are moving teams back over to the PU. The upcoming patch is going to be one of the biggest content dumps and many of the features are coming directly from SQ42. The development journey wasn’t perfect and there were many many mistakes and examples of flawed management. But the more recent progress is showing some exciting signs and I think stability is only going to increase from here.
Ahh the "just around the corner " lie again.
Heard it in 2014/16/18/20.
"Vision" "journey"
PR talk.
@@sgtsnokeem1139 Spoken like somebody who doesn't know anything about game development or tech development.
@@fizzywhizzbanger5610 pot calling the kettle black I'm guessing.
Let me guess.... you're "in the industry"?
Just like anyone else who seems to defend SC?
Cultist bingo lol
@@fizzywhizzbanger5610 how come many other devs can complete their dream game without half a billion of BECKERS money, less than a decade of wasted lies and with little controversy?
How much time do you waste defending this? I'm guessing it's alot.
See dreams and reality are two very different things. You're pushing a dream not the reality of just how fkd SC is.
Oh and I'm a backer. Don't even try the PR on me.
If they allow you to file the claim from your Mobi Glass, it would literally be so much better. The ship would be at 1 minute or less from the claim and you dont have to lolly gag
you mean Scam Citizen
A lot of the comments from people with the game coping or justifying their purchase....
So weird seeing people say learn to 'avoid the bugs', justifying spending as much as gacha whales because they spend 'over a period of time',
The funniest one I saw is "Most of the features they were adding such ad bedsheet deformation are for Squadron 42. Once its out then we can decide whether it's a scam or not."
Yes, bedsheet deformation to dtermine if it's a scam....
Or "Concierge is $1,000 and as I understand it, only 15% of all accounts hit that mark our of around 2 million."
Goddamn 15% is actually A LOT of whales even compared to gacha.... I understand the comments heavily defending it now.
They need to justify their purchase.
These people can't see how much their comments sound like coping mechanisms...
Hows playing the game and liking it is justifying a purchase? It is just a simple fact - even in the current state, star citizen creates an experience that no other game on the market does.
Consumer psychology. The more you pay for something- the more you try to justify that purchase even if you end up disliking it.
That's why corpos try to anchor people to higher prices as much as they can.
While it does things that some other games don't do- unlike other games it's still not finished, buggy as hell, and asking for more after hundreds of millions of funding.
@@ANO-.-NYM Even if there may be a portion of truth about "justifying purchase", the majority of positivity\defending the game comes down to the fact, that SC offers an experience that no other game can and would offer. Some of it is available now, and is good even in its current buggy state, the remaining part is being delivered in a pretty fast pace, especially in the past year.
If you love space sims, you do not really have a choice, rather than play\wait for star citizen. Obviously, if there were more games of that scale on the marker, SC would not get that much attention and love.
@@zitruskiler There isn't just a 'portion of truth'. It's the truth, studied in consumer psychology. Choice-supportive bias / post-purchase rationalization is real.
You see this with SC purchasers as 'It's just around the corner, it'll get better soon' or flatly explaining the post $15k purchase VIP menu in critic's videos- like the explanation will wave away criticism of it and it's horrible consumer perception.
The type of Space Sim SC is not the be-all game you think it is. People value their time- not everyone is going to want to spend 10-20+ mins walking around hallways and opening interaction menus *every time* they want to do something.
It gets old for my taste and is why other space sims are still out there.
And if someone telling him to kick rocks had only ever spent the $40 for a starter package during the free fly, cheaper than AAA games…their version is what exactly? Not as important? Does it not fit your theory of purchase justification? Imagine buying a game for the price of a normal game and getting years of playtime out of it and having some dbag say that the only people commenting positively for SC are mega whales that have spent over $1000
So any news on they’re gonna wrap it on up right quick?
Still can't believe I spent $150 on this game and a ship. Glad they have a refund
No refunds now
Damned sure are refunds, tf you talking about. Literally states 30 Days everywhere on RSI site. If you bought a package, you get a refund ....in theory.
Any software developer will tell you what happens when you let bugs go unfixed for years on end. Well, these bugs have gone on for OVER TEN YEARS. What you see today in terms of buggy behavior is PERMANENT. Any time someone tells you "well, it's just alpha version.. just wait until release". No. That's not how "working" software is created. You can't expand features for over TEN YEARS and "fix it all up" at the end.
bro, these guys better give you an 2000 page PDF file, you just spend 45dollar for an ingame spaceshit.
(misspelling actually not intended but ill leave it this way now :D)
What. The. Fuck……?
i dunno about the $45 ship. But I expect a detailed technical manual and free lifetime tire changes for the _three-thousand dollar ship_
Fuck them and fuck their predatory greed
Tbh I'd take a $45 full spaceship with it's own functional design, interior, and weapons over cod / valorant skins which are of similar price lol. Those ship prices aren't bad, it's the ones that cost thousands that are the issue.
@@Astro-M0 I despise the predatory path AAA studios have taken.
I was an Overwatch enjoyer (keyword: was… 🥲) eventually refused to even open loot boxes because I hated the mechanic, never played Valorant or any CoD past the 360. Do those prices get you anything like new characters or weapons? Or are they just cosmetics?
It’s a much belabored point: but the Elden Ring DLC is $40, and essentially contains a new game with hundreds of new bits of content between weapons, spells, armor, summons, bosses, locations, and memorable moments.
Even if you don’t like Elden Ring, it’s probably the lowest on my list of FromSoft games, you’ve still gotta admit that’s a good fuckin’ deal right there.
But it’s not. It’s what’s normal when you prioritize quality over quarterly earnings. It’s what was expected of DLC back when internet speeds weren’t great. They weren’t called DLC, they weren’t called microtransactions. They were called Expansions.
Star Citizen is in such a precarious position, they have allowed huge amounts of money to flow in from a select few backers, that now also dictate what should be in the game, they’ve spent tens of thousands, so they want more.
I really want a game like Star Citizen’s dream, but right now it’s not even an alpha-ready vertical slice after 12 years. It’s unfinished gameplay loops, buggy netcode, a Frankenstein engine, a single star system, and a whole lot of money. ~The last 20% makes up 80% of the total effort.
WTF are they going to do.
@@Astro-M0 fair
Jingles has not talked about star citizen in a while. I wonder if he will do a video on it again?
Possibly once somthing big drops again - although lets see how his health is first :(
@@mustrumridcully3853 ya it sucks, I hope they caught it in time.
Jingles did a full on video about this game and the history of the founder. That's why I stopped playing this game until they make a definite release date. Basically if he gets fed up he will pull the plug and your pledges go with him, no comeback or refunds.
@@Blunham1722 Your pledges are already gone, they go for continual development. As for getting "fed up" the game engine itself will end up being licensed just because of what it's doing. But dont jump in yet if you're unhappy, nobody is forcing you.
if they're really keen on doing the bedsheet deformation thing, they can easily release the game, then implement this feature in future updates
lol and stop the money inflow? Because who would buy the ships now, when u can buy em for ingame money? Sure, some ppl will still buy it, but these ship sales are promoted as a SUPPORT OF THE GAME DEVELOPMENT. So when the game is finished, what u really want to support? Bottom line is, when they release the game, they can say good bye to a 100 000 000 a year money inflow.
There are alot of bugs in the mainline systems. But to be honest the biggest thing that hampers its playability is performance.
I dont want them streamlining things like getting back into the game after dying. I just want most of my deaths to be from player error rather then because the game has terrible performance
But the reason they work on other features before fixing that is because thats not a short term fixable issue. Performance issues can be mitigated by higher end hardware on the user side somewhat. But fundementally with such a large high fidelity shared simulation, to improve performance there are only 2 options. Physically better servers, which is not in cigs control, and honestly given the scale of things, may improve performance but we're no where near a server that could actually handle a game like this effectively.
And their so called "server meshing" which they showed very promising results for at citizen con and should be implemented in a static form end of this year. We'll see if that happens.
Is CIG mismanaged? Yes, but all big companies are. And as someone who works in r&d as an engineer, i can say developing novel technology is never predictable. It never happens on the timeline you want it to, and you go down wrong turns that lead nowhere all the time. The more novel the technology the more that happens, and server meshing fits that bill.
I have zero regrets supporting this game, i backed in 2019 when i started to think they might actually be able to pull off some of what they promised here. And the money ive given them i did, not for jpegs, not for digital ships, its to contribute towards making this game a reality
Original KS backer here (I missed the close of the golden ticket guys by like a week, dang it!), and I'm in..... Let's say a REALLY nice vacation overseas worth into this game. (Technically though I didn't really feel it because it was an average of ~ $25/mo since the KS). That being said, my funding of the game has been cut down quite a bit and it's rare for me to break out the wallet again. I've about reached my personal spending limit on this.
All of your criticisms are 100% on point. In fact if anyone asks me if they should get into the game now I tell them nope, it's simply not ready for prime time. On top of that their marketing practices are borderline predatory and FOMO is a huge thing for them. So... That's not cool. Nonetheless, the real reason I've stuck with the project this long is because of some of the play experiences you don't get anywhere else, because of the cool peeps I've met in the game that have become awesome friends, and because you can see what they're trying to build and accomplish.
On the plus side now that S42 (BTW the reason you didn't get S42 is because they stopped selling it in store last year, speculation is that they're getting ready to release soon-ish at AAA pricing as a stand alone game) is in polish is that it has freed up a lot of devs to now work on SC, and you can see that with the massive 3.23 patch that should be dropping in the next few months. Personally I expect the amount of people now working on SC will have a great impact on the quality of the game and get some basic QOL issues finally resolved. Will it happen overnight? Nope. Will it be within this year? Nah. But it'll happen. In the meantime, wait a year or two and THEN come by and see what this has turned into. We'll still be here, bugs and all. :)
So sad.. but sunk cost is a thing so I guess that is why you are still on hopium
I guess? I mean I've spent more on less. See: My marriage. XD
@@AnDr3w066 No hopium, most players know whats up. We are playing a buggy mess, but an unmatched buggy mess. I've gotten my 45$ worth years ago, everything now is just the cherry on top. I've gotten hours of fun, and l get S42 free when it comes out.
@@MrSirFluffy hopium and copium.
4:20 it's on a different level the money you think of it difrently you think of game normally 90 BUCKS!! WHAAT but no no this is on the leval where you think about your house morgage orrrr that 48k bundle?
Bought 3 ships and a new PC rig 12 years ago - I hope they are still space worthy ! Rig has since been replaced. Still waiting for my spaceship USB before I invest any more time and money
There was a time when it was enough just to mention tw words - Derek Smart, to trigger the cultists and at the time the game wasn't that far behind un timeline and they could convince you that Smart was just jealous of Roberts, lying etc. But the fuck.. 8 more years have gone by
Couple of things to address your questions:
1) Why is it taking so long? They had to R&D a TON ...a TON of new tech. A lot of the middleware they needed to build the game to Chris' vision did not exist in 2012 (and still doesn't to this very day outside of CIG). The two biggest R&D hurdles was PES and server meshing. Both are now complete and they are game-changing elements. If you do cargo missions you will get to experience PES in the form of persistent and physicalised cargo, you can also experience it with salvaging, where you can dynamically scrape the hull of a ship, and it will stay that way until it's destroyed or fully salvaged.
2) Stuff like bedsheet deformation was something a lone artist worked on during his downtime in between sprints. As someone else in the comments said, this was made for SQ42 first and may appear in the persistent universe. It's similar to the buggy track at Orison or the race track on Clio -- those were designed by artists during the vacation time (yes, some CIG devs still work on the game even when on vacation or at home). Chris liked them so much they were added to the game.
3) A lot of bugs are due to server performance, or rather, the lack of server performance. Many of these are addressed with server meshing, which is in testing right now and is planned to roll out with the 4.0 patch, which arrives after the 3.23 patch, the latter of which is set to arrive sometime in late April or May (it's the Invictus patch).
Also, just for reference, Baldur's Gate 3 is built on top of the Divinity game engine suite. So technically the dev time is the culmination of the previous two Divijnity games plus the time to make Baldur's Gate 3, since they got to recycle a lot of their assets and engine tools. So technically if you look at the culmulative time it took Larian to achieve Baldur's Gate 3 from where they started with Divinity Original Sin, it's not too far off from CIG having to build up a ton of tools and middleware for Star Citizen/SQ42.
The tech didn't exist back then? So you're saying backers were sold something that CIG couldn't deliver on? That's pretty much the definition of a scam you know. If they could deliver, where is the game they sold to backers for 65 million? Where is the game they sold backers for 5.5 million? Chris in 2014 said he would put SQ42 up against any AAA game out there. Where is it? In 2015 Chris said by the end of the year backers would get everything they had pledged for, plus a lot more! Where is all they pledged for? Pets, 110 systems, 3C ships with strategic views, and all the other stretch goals! Chris said backers would have it all and more 9 years ago. Lies, damn lies, and Chris Roberts.
@@agonyaunt6325 Nobody was "sold" anything. Backers pledged support for development. Yes, development has taken longer than anticipated, and yes, it's because CR has issues with staying focused, but to call Star Citizen a scam is just nonsensical. I'm sorry you're so butthurt over being a dumbass, but I knew right away back in 2013 this game wasn't going to hit the market until 2026 at the earliest based on the initial announced roadmap.
@@agonyaunt6325 The initial proposal was for a much simpler game. No free landable planets with only one or two ground station accessible by cut scene, closed maps in space, closed FPS maps, etc. In fact, it was something close to the tech used in Starfield. All the technologies existed for this project. It was when CIG asked the community if the scope should be widened and when they decided to give free and seamless access to the the ground of planets that new technologies were needed.
@@michelrastapopoulos7123 I remember the game pitch for 5.5 million the basic game, and it was a whole lot more than what exists today in SC/SQ42. I also remember the pitch for 65 million, that is waaaay more than what exists today and they were already talking about doing full planets before they finished the stretch goals. You may also remember the 2 votes made by CIG on whether to keep funding going, and CR specifically said more money would enable CIG to deliver more content faster. There is zero excuse by saying they added even more when they haven't delivered on what they already promised of a lesser scope.
@@michelrastapopoulos7123If the initial proposal was for a "much simpler game," then that's what they should've delivered.
48k pack opens after spending 10k btw, not 1k =P
But yea, its one of those things lol.
And yea, we all hate the shit tier UI coloring. Also Vaulting exits, and it was supposed to be "fixed" for the cutty and a few other ships, but, yeeaaaaaaaaa.
SC is a really cool game that is very unique in itself. No other game can come close to what has been implemented andwhat'ss in the works. I agree that when new updates come out, it's unplayable. However, they fix the bugs. That's why i wait a while to play after an update is released. The community is what really makes the game. Wait until they finish mesh servers. Mesh servers were a theory until SC designed it. Now they're trying to bring it up to scale. Once that's complete, all servers will mesh. Its quite amazing what they're doing.
They have not designed server meshing it is already a thing and has been for years. What Roberts said was that there would be missiles and bullets flying across servers seamlessly. They now call that dynamic server meshing. They had to split it in two (the other being called static server meshing) because the static version already exists in games. The extremely basic demo they have shown is for the one that games already use and they struggled with that. The dynamic one will never happen in this game, EVER and it's all bullshit from Roberts.
dont really see what you are talking about
They didn't invent server meshing dude it's been a thing in MMOs for decades. You're being lied to.
I understand it is easy to ask 'what have they done in 12 years' and then compare it to the development of BG3 which only took 6 years to complete; however, BG3 is a smaller game with a smaller scope built on the foundations of the Divinity Original Sin engine which has been in development and iterative design from 2002 and it is not in anyway trying to broach and develop new technologies. The Shop is atrocious, I wont argue there. Complaining about the bed sheet physics sounds reasonable on the surface but this is a development in the engine and the engineers working on that and it's implications for future tech (like better clothing physics) is not done by the same team who design and maintain missions - You're asking why the florist isn't making your wedding cake. A lot of the server lag is held back by them constantly pushing the game to it's limit and seeing where it start to break down (because ya'know it is actually an Alpha, you read the disclaimer before you even launched the game) and why server meshing is such an important feature to make this game work and which is one of the biggest tech developments in gaming since 3D graphics. The game is a mess and it's fans are dogmatic but it is coming right; some of the mantra might sound like a droning noises but it doesn't mean there is no truth to it.
You love scams, you whole channel is based around one :)
Lol this one hurts 😂😂😂😂 I love both games, gahhhh I’m such a bot.
So why watch? Move on with your pathetic troll life. He's not worth your precious time.
Welcome to SC! Classic experience right there
I can believe you paid $125 to get permission to play an unfinished game. If I can't get these ships for free when the game releases I will never play it. I would just go back to Eve Online.
Nothing is for free, so you pay for game entry, nothing is different. With this it's $50 +/- for a starter ship, no different to any big game. You are pledging, not buying though, so either you believe in it or you dont. If you dont then go play Eve.
You already can buy ALL existing ships in-game right now!!! So for a 50 dollar package you have it. Only point: still in alpha with all major patches you will see a wipe and you have to do the grind again.
@@mustrumridcully3853 So you just need to pay 1 time? I got the impression you needed to pay each ship type. I guess if you only have to pay one time and then earn your way to better ships, that would be fine.
@@brandonsheffield9873yes, you can get in with as little as $40, from there on out, you can buy any ship in the game with in game currency
@@sealordmountbatten most star citizen “whales” will tell you to never buy more than the starter package. Someone should have told you that because right now that cutty black is like 4 minutes of throwing boxes on a salvager to achieve… not hard to get on with one of those crews in global chat either. The $$$ packages is the only unfair criticism I see for this game. Nobody is forcing y’all to spend that money. If you just listen to those of us who did spend the money, we would tell you to ONLY drop that money if you love the project and want to support it.
I have played this thing since 2018. My gripe has always been stability and feature creep. Fresh perspective from this guy confirms the fact that this will plague the title well into the future. Met good people in game that is the main reason I really stick around.
So instead of sticking around for the actual game itself, you do it for the people who play it? That says alot lol
@@DavidKen878 just the ones I deem worthy, lol.
Almost a billion dollars funded and the game is still a buggy mess 🤡🤡 the studio should just shut down
Nah, they need the money for their families and vacations, keep waisting money there, peasant.
SC is definitely a unique experience to say the least lol. This video reminded me of my experience of playing and making a video on it. While i personally think it's a stretch for people to call the game a scam, SC is a buggy, confused mess half the time. The game feels as alpha as it can be while looking and feeling breathtaking at the same time. for every cool thing or feature there are 2 or 3 negative things or bugs that ruin the experience. and god forbid you point out your disappointment or poke fun at the game as SC has one of the most devote / defensive fanbases I've come across for better or worse. I can understand that bashing SC has become a meme at this point but the issues people raise about the game are still valid. So if it's not the game itself turning you off it very well could be the community or at least a vocal minority. I am quite excited for squadron 42, but the persistent universe leaves me very mixed even after trying 6 hours of 3.23
Thanks for this review. Was never really interested in this but I am enjoying Starfield. It’s about the only game I play now.
vanilla? i still cant comprehend how people enjoy it, the only plus i gave it over SC was less lag, less bugs and crashs, but outside that... SC was better, which even though i wasnt expecting much from SF being Bethesda, SF looks like it released back in 2007, it even uses the same old tricks games from back then used to try get around hardware limitations, it looks like a blast from the past in that way, unfortunately also plays like one of those not so good releases from back then as well, i did learn to love one thing playing SF though, fast travel, lets you skip playing the game = best feature in my opinion, meanwhile SC im glad there is no fast travel, even if i might 30k before i even reach my destination, ironic isnt it.
I'm waiting for the Star Citizen/Winds of Winter combo pack.
Playing star citizen is like trying to breathe through a straw or stream a 4K movie over dial up. It is ill conceived and I don’t care what anybody tells you about server meshing, they will never be able to handle all of the demands by the full player base, and provide a smooth and reliable gameplay experience in the PU. The player base has self managed itself for years by logging on when server traffic is low in their region just to have a chance at doing something in the game.
1. You are right on most things
2. Some ppl that work on X are not capable or qualified to work on Y, so there is that
3. They hired a lot of noob developers cause they needed ppl fast.
4. Their upper management is complete sh*t
5. Chris Robers is a dreamer but hasn't made a game in decades. Has no cue how modern game dev works, so he got pushed to the back eventually and other ppl need to fix his shit.
6. Lack of seniority in wholistic game design (systems AND content) related to MMO and open-world requirements, especially considering concurrency of players
Man this feels like a grift trying to grab a slice of that SC drama.
"Hmm, what can I do for clicks? People are still shitting on Star Citizen, that ought to get me some engagement!"
**proceeds to post almost the exact same tripe we've seen a thousand times**
"Ha! A video full of me clearly not understanding a damn thing about this game! Gottem!"
@@fizzywhizzbanger5610 Well while CIG continue to hide behind the Alpha label, mainstream publictions can't review it can they?
The fps missions are ones I never do and I must have lucked out with the package missions because they generally worked for me when I was doing them. I now do salvage and cargo and most everything works there. As for the time it takes to get to the space port, most players relocate their regeneration to space stations where the time to hangar is less than two minutes. i.e. The people who are throwing money at the game are enjoying working aspects of the game. Most of the complainers are banging their heads against the things that don't work. There are many ways to play this game. Some seem to think it's all fps, and those folk are going to suffer playing it right now.
You are not wrong. It is an Art Project and not a game yet.
Buying sports/hobby equipment is very different to using said sports/hobby equipment.
A fair few SC fans seem to be the same, they enjoy buying and looking at the ships but not playing the game
A lot of the supposed delay early on in this game is due to actually setting up the company and expanding the scope due to the expanded funding. In addition the persistent world hasn't been the sole focus for a few years due to squadron 42 but now that it is done, features from 42 are being transferred to the open world now that teams are being consolidated. Really some major hiccups you see is due to them building the big tech base for the game. You mention Baldur's Gate 3 being a big example but I don't think that RPG tracks persistent data across millions of km or, with server meshing now coming, 800 concurrent players in a massive open world. The scale and tech is an ocean apart between them. I'm not defending them necessarily, but latching onto that early release date plan as a gripe is severely uninformed.
Not mention the tech they built from the ground up. This is the bulk of the development up to now. Haters gonna hate. Lots have changed from the kickstarter. We are not in the downhill of all that tech. I’m evo. Been here since the kick. I’ve seen working server meshing, jumped from Stanton to Pyro. The definition of a scam is something you paid for that you never got. We paid to be a backer. In return we got perks (ships and whatnot). We did not buy a ship. That’s not how it works. You donated because you wanted to help development.is marketing a bit tasteless, yes it is. But you do not have to donate anything more than $45 USD. Less than most AAA games. I’ve donated alot. More than I ever thought I would. But less than many. And I don’t regret it. I buy new games all the time and I’m done in an hour or two. The only thing a new game does for me is revitalize my love for SC. And if you compare 10 years $60 for a new game, once a year, it’s way less than what some have spent as a backer to SC in the 10 years of development. And you have a voice. You are part of something that a lot of people call a scam, but other call the greater place game to ever developed.
This guy is a clown. I have even watched the video/ paused and wrote this comment. Plus all this content is irrelevant, 3.23 has changed most of the gripes.
Both of you are high on copium. No wonder one of the comments higher up said that it's like a cult.
SC and S42 always been 2 games, amigo. They've spent 12 years on 2 games that are each massive projects in their own way. That is basically 6 dev years per game, which is nothing compared to most modern AAA titles, and the studio was half a dozen people to start. Also, the funding sounds crazy for sure, but most games in dev don't have maintenance costs like servers, marketing, customer service, etc. I get that it's fun to meme on SC, trust me I do, but there's more nuance to it than most people wanna look into. Just sayin.
They were not always two games, they were two modes in the same game in the original pitch, and were still until years into development
@@sealordmountbatten Incorrect, like most of your info. Sorry you got got for $125, but you being mad about being a mark doesn't change anything.
Nice job dodging the rest of my msg though. Wouldn't want to address all that factual nuance.
Stay disingenuous, mark.
@@CitizenScott dude it literally says so on their kickstarter:
www.kickstarter.com/projects/cig/star-citizen
As I said, it was supposed to be the single player portion of the game but was split off into its own game later
If you want me to address the rest of your comment:
It’s not six dev years per game, they’ve been working on them parallel. Yes the dev team was small to start with, but it’s become a massive operation since, with 475 devs working on the game in 2018 which is roughly FIVE times the size of the team that made Skyrim. Now it’s up to 1100.
Already existing studios do have customer support, marketing, and server costs too man
@@sealordmountbatten Dude they've literally spoken about this many times, including immediately after the kickstarter.
The original vision was two separate games linked for the same player character. That's why one was called Star Citizen and the other Squadron 42. Watch the actual pitch. They were sold together because CR didn't expect so much interest and funding for one or the other, and wanted to make both. The sales separation came after the community was polled and voted to expand the project rather than deliver the original pitch, which didn't include all the full planet tech, FPS, industrial gameplay, server meshing, etc.
Facts. Nuance.
God i love these video's . And thankfully we have people like you to produce endless rehashing of the same sorry story .....
This is why I'm just looking forward to Squadron 42 so I can have the same experience without paying for an MMO. Hope they do a console release cause the gaming laptop I have, probably couldn't handle the game.
The end goal is this massive online game, however most of the funding went to the single player game. I would consider what you see a huge technical demo.
Don't forget that every piece of content and tech can be used in the MMO.
@@festersmith8352 I'll believe it when it happens.
What makes you think they will release it
They promised?
What is that even worth now after all these years?
@@Zjonishealing The fact that I can play it right now, and that they've updated it significantly.
It's Death Stranding in space but even more tedious.
Over 700 million in funding and still haven't delivered on a tenth of the content they said they could deliver for 65 million.
The real thing is wing commander is how old? On what system? Hell even freelancer had the studio be bought out and the game was finished without Chris.
not gunna defend CIG, but one must respect the fact that no one ever tried to build a game like this, and the tech to build it didnt exsist, they had to build it from scratch on their own. think of it like when lucas films made 1st star wars movie, they had to invent shit to make it happen and the whole movie industry benefited from it. the tech CIG developed will benefit the gaming industry as a whole in the end.
Um.... Elite?
@@sgtsnokeem1139 Ah, Elite: Dangerous, the steaming dogshit, 1:1 scale barren rock exploring simulator. Want to explore the galaxy? Every planetoid is exactly the same. Wanna get out of the pilot seat and walk around? Better shell out for that DLC, and only if you're on PC. Wanna check out the interior of that cool spaceship? Too fucking bad, because Frontier Games thinks that would be boring! Yeah, I'll take SC in its unfinished state every time, thanks.
@@fizzywhizzbanger5610 ahh the cultist who ignores that other space games have more content, are optimised, actually delivers, SC isn't on consoles at all so fk off.
Ass SC. With 30k de-syncs, broken physics, not even 2 stsr systems and what is there is barren. Oh there's a SMALL city. Can't do shit there can ya?
No VR support for SC, still unoptimised, still no campaign, still selling ships that aren't in the game, still not finished and will never be, still can't deliver on the promise... still still still..
You're debating this from what they promised (which they haven't delivered) vs. what it is in the actual product....
You lot really wonder why we call you cultists don't you?
Why did CR go crowd funding instead of finding a publisher?
Let me guess... next you'll compare it to CP2077? RdR2? NMS?
See they finished and fixed their shit and made by companies wirh a history of delivering.
Would you buy a car if the engine was broken?
@sgtsnokeem1139 Can't compare Star Citizen to any other game because there isn't any other game that one could compare it to overall.
Your examples, with the exception of No Man's Sky, are completely different genres; the only possible comparison is the scope, and the scope of all three is tiny in comparison to SC.
And you can't even make a side by side comparison between SC and NMS, because they have completely different aesthetics; NMS is very cartoonish and still full of loading screens as you transition from area to area, whereas SC has more realistic graphics - on an outdated engine - than many "AAA" games today, and has no loading screens once you're in the verse.
What any given person enjoys is entirely subjective, but I personally find Star Citizen stands head and shoulders above any other space game on the market.
11:34 This is a recurring theme with criticism of SC from people not following the development, not having accurate information or even attempting to acquire it.
For example, patch 3.18 last year brought one of the most long-awaited and game-changing core tech elements called Persistent Entity Streaming. The team that worked for years on PES has basically nothing to do with bedsheet deformation or cloth physics in general, which were showcased end of 2023 as StarCloth, and look really damn impressive. We also saw Server Meshing in practice last year, and have since had successful public tests of that at scale, which is genuinely impressive and innovative networking tech. The criticism of these things coming 12 years into dev is totally valid, but blaming it on departments that have nothing to do with programming foundational engine elements is just silly.
Ok why are they focusing on small details when there’s so many mission breaking bugs and glitches that haven’t been fixed for years??
@@sealordmountbatten I'll try my best: As you've pointed out in your video, out of the 2 games, Squadron 42 has recently been declared "feature complete". As a result, the distribution of engineering resources between Squadron 42 and Star Citizen has been re-balanced since that "feature complete" announcement. Prior to that announcement, the vast majority of engineering resources had been allocated to Squadron 42 (I can't recall the exact percentage, and unfortunately this kind of important project development information is simply not easily found on the RSI website). Therefore, the engineering resources available to Star Citizen have been paltry in comparison to Squadron 42. So, to your question "why haven't bugs been fixed in Star Citizen?" - because there were very little to no resources available to do so. With the redistribution of engineering resources from Squadron 42 to to Star Citizen, we should now expect an increase in development output for the coming Star Citizen Alpha patches.
@@sealordmountbatten Have you ever thought maybe SQ42 needs it?
@@gk.4102 bed sheet details in a space combat/exploration game? I mean not really
Is it a neat detail? Sure
I just think the focus should be on getting the core mechanics down first. Like why are the same bugged missions from 3-5 YEARS ago not fixed? Development seems to be focusing on chasing features and small details that really shouldn’t be tackled until maybe a year out from launch, rather than core game mechanics.
Maybe we will start to see more progress now that SQ42 is in the polishing phase, I do hope so as I did enjoy the game when it was working decently.
@@sealordmountbatten because different devs have different specialties. you complaint about about a dev working on prototyping bedsheet physics (he was doing R&D over a single 2 week sprint to see if it could be used to cut down on canned animation needed) but ignore the hundreds of other lines in that same monthly report that detailed all of the other work other departments are doing. The only reason that you know about the bedsheet thing is because of an article that took it out of context of the rest of the monthly report and it was copy pasta'd onto a bunch of other sites because low information clickbait articles generate more clicks than actual journalism. The project (and any other game dev project for that matter) has dozens of teams all working on their individual components towards completing the overall project.
There are times during development when another feature is blocked by a bug or by another teams work where the dev can either be sitting on their hands doing nothing, or they can work on little tests like the one described. It may come to nothing or it may lead to a breakthrough that has ramifications for other features as well. FYI this particular bit of R&D contributed to their work on hair and cloth simulation being used in the project as a whole.
Another thing is that many of the glitches players experience in SC currently are due to the low server tickrate. This was always going to be the case until they got server meshing up and running which had initial testing a couple weeks ago. Things like dying when running down stairs for falling through the ground are largely due to delays in physics updates from the overloaded servers.
One thing people do not understand is that you can not just throw money at a certain feature\tech to make it work. So, the argument of "they had 600 million, where is the game" is just not valid at all.
Great vision, poor execution. We all have differing levels of acceptability. Alpha beware.
Thata why when I joined star citizen I went the cheapest package
Reminds me should hop on again for old time sakes. The immersion om planets is unreal
shefs kiss mwha
your Perspective here is valid especially as a new player. there are some inaccuracies and outdated info here and there but overall your points are valid. I do recommend playing with friends with this game and don't buy into the prject until at least trying a free fly. Also you can buy most of the ships in game with in game money. so dont sacrifice your wallets right away
So its p2w demo scam. Got it
@@AnDr3w066 in some areas yes… however if you do own a big ship u need others to help you to operate it, you can’t fix components man the turrets. Also engineering is just being added so resource management here… single seat fighters can maneuver around you and can’t defend yourself … so sure you can buy large expensive ships, but the upkeep and maintenance is gonna be an issue… this game experience is mostly about how many friends you can take with you to make money and manage your ships… that’s why i tell ppl get a starter pack or a career ship and do what you want. There is no winning really in this game because you set your own goals at the end of the day, I mostly just hobby fly and I make abit of money doing bounties to pay for fuel and repair. And if you want to spend money it’s better to invest in hardware like flight sticks and PC components
@@AnDr3w066 in some areas yes but not as much if you don’t have friends to man big expensive ships and pay for upkeep
And there’s no real winning in this game since u set your own goals for mining, salvage, bounty hunting, etc I hobby fly. I would invest in hardware
@@TheGlassSword in some areas that is a nice way to say yes
Someone that plays WoWs should never call any other game a scam 😂 despite them being slow af, server meshing is a hell of an impressive technology. They will be able to license their shot to others for many years to come.
WoWs is actually released so you know what you are getting in to. Selling promises for the future is different, wouldn´t you agree?
Where do I say it’s a scam? The point of this video was to just try the game out and see what all the noise is about
@@andreasa6136 Isnt it out to play? Well it is out. I am absolutely no fan on what happened so far, even if the last few month seems to be quite effective on their side. SC is full of bugs, features missing and will most likely not ready for years to come. But WoWs has made promisses, broke all of them, made the game a shitshow and so on. The take was super negative and i wouldnt mind, but atleast one party tries to deliver the best game possible, while the other wants your unborn child and then sell it to the devil himself.
@@andreasa6136 Yes, I do.
WoW is a game that plays on what is currently available for its time (which, mid you, isn't much). It's a safe bet for people looking for a good game to play.
That simply is not what SC is. It's not about the gamble, its about the vision for the potential to come. I am certain that a game like this will turn out good.
@@sealordmountbatten your title....
I started seeing this game on maga profiles so i investigated and now I understand.
I always like how people like to pick and choose things to complain about without actually knowing what's going on
Yes, but we like hearing them and than telling them theyre wtong, and were all secretly looking for a scandal hahaha
@@fearstareThats kinda pathetic
@@DavidKen878 true... we got to try to do our best!
It just shows the way things are explained in games still needs a lot of work..
I have a $4k rig and can't get past 7FPS in Babbage. As a brand new player who spent $100....I HAVENT EVEN BEEN ABLE TO GET TO THE GD SPACEPORT BECAUSE TRAINS DONT RENDER. Thousands of threads on this subject and you're here sucking off devs trying to explain the unexplainable. The game is a heaping pile of dog shit. In game, the World Chat was full of people complaining and had zero people having any fun whatsoever. Bozo.
I get your points and i wont say: "There is this workarround for this problem" like many others do. The core Problem of Starcitizen is that it had a major feature creep problem and without fixing it went into a period where nearly every ressource was pulled out of starcitizen into squadron42. As u probably have seen, 3.23 (next patch coming may) is the biggest patch starcitizen ever had. It feels like an starcitizen 2.0 at this point. I could not recommend starcitizen at this point unless u are a big space game fan and can deal with the huge ammount of bugs. But I hope that with 3.23 and some cooking for the remainder of the year that I finally can recommend it in 2025.
CIGs business model doesn't involve finishing a game, it involves keeping as many execs and senior developers in lucrative employment for as long as possible. They'll continue until the money finally runs out when they'll stop development and blame the backers for not sharing their vision.
Which is the same for any game developer out there, I dont understand your point? If you're this cynical, then why play any game?
Exactly, cause why make so much more money with a released game when you can make a lot less money with an unfinished game most people are weary of, right?
By the way don't forget to wear your tinfoil hat, the reptilian government installed all those 5G towers to drain your cosmic powers.
Imagine thinking CIG is a real game developer, lmao. No other real studio takes 12 friggin years (and counting) and still struggles at that to release something beyond what is still, a buggy ass tech demo full of spaghetti code. I've been a backer since 2012 and I've long given up on this, you're a new backer with the wool still over your eyes amirite? Won't take long until you'll see the scam, maybe in 2030... and then you'll have another new backer defending this dumpster fire.
@@980tibaby6 No, most other developers just use an off the shelf engine and paste their own skins and maps onto it. After all how hard can it be to develop a totally different engine doing different stuff? You do realise what you said dont you?
That makes no sense at all...