I think car levels being carried across multiple of the same car would be a welcome change. If the objective is to make you comfortable with driving and modifying a specific car, then it doesn't make sense that upon buying a second car that is exactly the same model, you somehow forget how to modify it. In real life, if you could add a turbo to a car, you could do the same to an identical car. I think the problem with this is the Car Points system for purchasing upgrades. Having a Car Points budget for a certain car level is fine, but you should still buy the parts with credits. This way I could spend time with say, an RX7, learn how to modify it, then invest my credits in modifying other RX7s to sell on the auction house.
Does downforce exist in the game? People keep sliding their GT cars and prototypes, but from Austin Ogonoski's video, he had maximum grip with the 787B at Spa. I heard people say they struggled to keep the prototypes at 220 kph at Eau Rouge, but Austin manages 270 kph fine. Granted, it's a 787B, so it's not the same physics as the Cadillac Hypercar, but I would expect the Cadillac to be faster.
@randomcallsign So it's possible to eliminate slip from the GT3 cars then? So far, no one has done it. Based on Ogonoski's review on the game, Forza seems to have stepped up their physics. A high praise considering how much he trashed the older Forzas and how cynical he is in general. It's weird to see a supposed simcade somehow have a better tire feel than a simulator *cough* Iracing *cough*. Sadly, it seems like T10 stepped back on everything else. I don't know if future updates can fix the atrocious single-player experience.
One way they could make the car xp system better is just to make it manufacturer based instead of the individual cars, would still be trdious but a lot better at least
ya if im being honest everyone complaining about the grind doesn’t actually appreciate the cars if the first thing they wanna do is slap slicks, twin turbo v8s and awd on everything. these races aren’t even that long compared to more serious sims like acc
That's true for me. I love the XP for the cars and I think they should only add XP to the similar model cars so you don't have to grind for the same car again.
The game is gonna be playable for 5-8 years, yet these people are crying because they can't have everything unlocked on every car within the first few days.
FM4 is STILL the best Forza game even after more than a decade of time and releases. If Turn 10 was smart enough to pull their heads out of their asses, they would look at what made FM4 so successful, and still so loved after all this time, and COPY IT.
Apparently, the game is supposed to evolve over the next few years. Seeing this, the weird graphics, and the ...questionnable car roster, i'm going to wait at least a few months to consider it. Thanks for your work callsign :)
Why buy this game? I see this with a lot of AAA modern devs...they take away features from previous games,add nothing except bugs...and raise the price whats the point
So I know I sound dumb but for someone who wanted a decent racer with physics better than horizon (closer to Assetto), I’m good with it. Don’t care about the car grind (yet). Idk, just me. Good vid though.
I like how you said you aren't bothered with the car grind "yet" That means eventually, you will be. When you get tired of driving the same car over and over and over and over and over and over and over and over and over and over again, and you want to build another car, OOPS. Guess you know have to drive THAT car over and over and over and over and over and over and over and over and over and over and over and over and over and over again. What's that? You want to build a 3RD car? Well, time to drive car #3 over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, OR. OR. Just go back to FM7.
Forza Motorsport 4 was the last good one. I haven't enjoyed a FM since then. This is the best FM since then as far as car/tyre handling/physics. The cars actually turn and grip now like back in FM4 (turn off that Stability control!). I am finally having fun again playing FM sitting on the couch and using a controller. Was 2011 since I last had that from a FM game.
Game full of bugs and poorly optimized, I have absurd fps drops, freezes for up to 5 seconds and crashes, how Turn10 releases this crap after 6 years of development is a shame for Microsoft.
been playing it for the last few days. while it does have some bugs and areas that need refinement the physics and the overall systems are fantastic. the online racing is really where it shines. really good racing to be had and finally some strategy in the form of fuel, tires, penalties, damage, etc. if you want to immediately change a car into a radically different car with drivetrain and engine swaps without understanding the car first this isn’t the game for you
@@wordsshackles441 the physics are like the most solid part of the game? the way the cars feel different and the way upgrades affect the handling, tire wear, different conditions, weight transfer under braking, even how the force feedback feels, etc. its really hard to do. it’s not a true simulator, if you’re looking for the most realistic physics go play iracing or assetto corsa. FM is like a gameified simcade carpg. but as a game the physics are very fun to try to master. i play gt7 as well and it doesn’t really have realistic physics either but it’s also really fun in its own right. slightly more planted take on car handling than FM
As someone who already understands the majority if not all of the cars in this game, and just wants to drive their cars way they want, I can’t see how this could be fun for anyone. But, they don’t say ‘to each their own’ for nothing
Personally I'm enjoying the game but Turn 10 doesn't do themselves any favors with the "standard" tires that come on all cars to start out with. It's what makes them so "slippery". As soon as you swap them for the next tire up it's much better.
turn off all of the automatic graphic settings. Everything that adjust textures and resolution on the fly. That completely fixed that problem for me on PC. Pick whatever your PC can handle for all settings (med/high/ultra/etc)@@Faux.
Somehow T10 managed to create a campaign with worse grinding than GT7......outside of those 20 or so legendary cars above 5 million credits, rest of the 450+ cars in GT7 are easily affordable....In FM, you have to get to level 50 to unlock all tuning and customization for each car, which is just painfully repeatative and boring Also, no variety in campaign, it's just 10-15 minutes races from start to finish....nothing like dirt races, drag races, drift events, circuit experiences, licenses, missions etc to keep the campaign fresh and deep
@dusermiginte4647 no, GT7 is all the other things I wrote....Both FM and GT7 are track racers but just one provides deep single player experience, that's what I said....and it's surprising cause GT7's campaign is weak compared to older GT games like GT4,5 and 6....so I was expecting FM campaign to be better but nope
Totally fair review. I personally find myself enjoying it quite a lot, I personally didn't expect it to drive as well as it does and I think it provides really fun racing. It's not as serious as more traditional sims and that's totally okay by me. It's got some problems, but I'm not too bothered by some of the issues all things considered. I do hope Turn10 iron out some of the problems over time but for now, I think it's worth trying if you're like me want a game that still drives reasonably like a sim while also still being a video game. Not the best, but still fresh.
"I do hope Turn10 iron out some of the problems over time" in FM 7 they didn't fix the crash with AMD GPU on specific tracks until the end of the cycle of the game. years passed and this was never fixed. cope harder homie.
The most honest review I've seen. What I am personally most disappointed with is the graphics. The car models look old, dull and like matte plastic without any reflections most of the time. They also look very blurry. The image is not 'sharp'. Some tracks also have some heavy aliasing.
This Forza is built for player engagement. Basically, to keep players subscribed to game pass. Unfortunately, most gamers are fine with being being farmed of their time and money. Without even playing fun sensible. Games are no longer being made to be fun. It's just there to kill time.
I feel there should be multiple paths for car upgrades points. Doing objectives for brands, completing themed races. This would bring more interactivity and a bit more of rpg elements. Fm4 was too aggressive with bonuses.
The penalty in multiplayer it is a joke and painful. The other driver spun and hit me in reverse. I took a 5 second penalty for this. Then as I was turning to the right, the other driver left the track and came back to the left and hit me (I was on the inside). Another 5 seconds. It’s not fun play this way. It’s playing to make you angry.
this game feels like I am ALWAYS destroying and mashing my tires into the ground yet if I brake any earlier the AI easily passes me. I keep the ai on the highest setting for games like ac/acc/ams2 and you can't make mistakes but it is manageable. This game level 8 AI is like super soft tires vs economy tires.
The devs said this game wasnt about car collecting but rather creating a bond with your car. Granted i hate how every level up is the same on every car and that will get old quick but i do like that you gradually upgrade it. Thats kinda how i played FH5 sometimes.
That 'creating a bond with your car' thing would make sense in a game like ACC where you're picking from a dozen vehicles and generally stick with the one... here we're talking over 500 to pick from though... how is that not about car collecting?
I Bought the game, the premium version, thats over 74 USD to have all the cars "unlocked" or available. As you metioned, the tutorial is tedious and unskippable. the grind/pokemon is becasue it is designed to fit the xbox enviroment of a suscription service... The UI is awful, finding a desired Brand of car takes lots of clicks, you have to buy and rent a car in game, even if you paid already in a DLC... the FFB is awful, even after getting "tunned". The game is ok for game pads, and fits well a console, but i dont find it particualry suitable for PC.
Graphically this game looks kinda off. Everything is gray-ish. Everytime I see a video or play it, I feel like slapping reshade on it to put some more contrast or boost the highlights and some more colors. Everything is so midtone focused, even at sunny daylight weather
On Xbox yes. On PC 4070Ti ultra RT 4k 60fps, this thing is jaw dropping with 3D like image. High contrast, natural color, great details and texture, superb environment lightings at sunrise or sunset. Its 100x better than console. Its insane.
Multiplayer is even a bigger joke than the rest of the game...ramming kids and even though you are not at fault, you are the one getting the penalty...how is that even possible? I cut a short corner, I get 1.50 penalty...the guy in front of me, cutting the corner altogether, gets 3 positions, no penalty...
As a car guy and Motorsport enthusiast the game feels great because how realistic it feels. The car mod system is a great idea most people want to top out the car straight out the box but leveling up and getting more mods as you go gives the player a feel on how each part makes a difference just like in real life.
See thing is, yes it is a great idea, majority of players say it was a great idea, but my god is it ever annoying. If I grind up my 69 Camaro, I shouldn't have to do that grind up again with another 69 Camaro. I want them to keep the idea, but rework it heavily
The upgrade system is stupid if you have enough money to buy mods for your car you can go buy it in real life they don't tell you to level you the car it's dumb people actually think the upgrade system is like real life
It would be better if the system was more “money is hard to get so you build slowly overtime” and not “you drove car x amount of miles here’s money for a turbo” though
@@themaskedwander I don’t remember the crew 2 really doing that for upgrading cars. yes, it was a grind and a chore to get those lootbox-ish upgrades, but it wasn’t necessarily a ingame economy issue. Money or those upgrades wasn’t really hard to come by in that game nor did it give a more realistic experience. The car leveling system in my opinion just promotes driving a meta car in multiplayer as to test if a cars any good at racing it takes hours to get enough upgrades for it
Really solid video. Personally the XP change hits me hard, as I like to toy with one car on one track trying to get the best time for hours on end and then move onto the next car, but now I have to grind a lot just to get the car to the state I want it to be, whereas previously I could've just bought the parts I wanted. I also can't shake the feeling that something is off with the way downforce works in the game, like it doesn't scale with the speed properly, but I can't really tell what it is so it might be just me having a hard time getting used to the driving model. Also, the graphical aspect of the game is a massive letdown unfortunately.
@@xXTUCXx1 gotta elaborate on that. I don't feel anything off. Feels realistic and weather effects really change the physics nicely. Rain creates realistic slipping. The bumps on the side of the road affect the car nicely where you can feel everything going on.
@@LexusJDM350 Im not an avid Forza or racing SIM/game player but the way the cars drive just feels off to me. Doesn't feel right. Sorry I can't explain it any better
Got to say, one of the fairest and most concise reviews I have watched. Personally I’m still on the fence with the completely inconsistent physics, I’ve spent a lot of time with the pad, and gave up. The wheel is the polar opposite, and gives a more detailed and controlled experience. I’m just struggling with the consistency. A certain car\track combo will give a brilliant race. Other cars and tracks become almost un-drivable. I’ve not had the time to dial the wheel in. If I am unable to tune a consistent setting, this is going to get shelved. Shame, it’s got potential.
I don't like grind racing games. I like to be able to choose what car I want to race and then go practice, qualify, and race that car either in a selectable track or start in a racing series. This sounds like a copy of the PlayStation game Grand Turismo 7 which is another grind racing game. Didn't buy that one and won't buy this one either. Thought this was going to be a racing sim, not a grind racer which is to bad. The early advertising looked great but it looks like it went downhill from there.
I feel like the XP upgrade system could have worked if the grind was cut way down, and if there were basic parts unlocked from stock. Like, have a upgraded turbo available from stock, but you have to level to car to do an engine swap.
I think you should build car xp faster based on your driver level. I get the idea, but once I’m an ‘experienced’ driver, I should be able to max a car in a few races.
@@100percentMozarella if you play on release day and it has issues that's a big problem playing it before release day is also bad too because there is time to fix it before it was time for the game to be actually time to play it I don't play a game 5 days early because of this.
awesome, one of the best reviews of the game yet. the rest either were either licking boots or generally being hateful by being uninformed, here you are still hateful of the game, but you come up with great arguments. definitely one of the bigger disappointments in racing games, as people were riding the hype train intensely, even though some of these issues were visible in said trailer too (by the fact that they carefully subtracted the poor aspects of the game while showering people with eye candy). as always, i hope the people buy the game conservatively, and do give meaningful criticism, as for me i do hope the game becomes great, as we are currently lacking a proper Gran-Turismo style game since gt6, especially on PC
@@dusermiginte4647right any and all criticism must be a pony. This is a sim racing RUclips. Sim racing is primarily a pc channel. Not everyone is a broke ass console fanboy.
I can absolutely wait until Forza is heavily discounted on a Steam sale in the coming future. For now AC & ACC and my other racing sims will be just fine for me.
From a wheel user (FFB) perspective…. It’s embarrassing for Forza Motorsport that “The Crew Motorfest” has better force feedback. Motorfest is an arcade game… Hoping FM gets better with updates. The real sad part here is that this is one more racing game lost from the sim community (a la PCars 3).
Meanwhile, it runs like a dream on my PC. Looks great. Feels great with my Direct Drive wheel, and I'm having a blast playing it. And, apparently so are many others according to forums I frequent. So to call the game a "A Disaster In Almost Every Way" while tons of us are playing non-stop and loving it, seems to be a bit of sensationalistic headline, and bit "click baity", don't you think?
I agree, people think if they are the ones that say it's a terrible game, more people will click on the video. I think the game is great. It can be fixed in a few spots. But every game can. And they all say, it's a brutally honest review...smh...lol
I hate that most big youtubers are praising this pile of crap....This is by far the worst release they had so far...nothing constructed from the ground up, as they stated...
Customization and xp is nothing compared to the performance issues, infinite loading screens, and data not saving. Put 2 hours worth of racing in, it didnt save progress, got stuck on a loading screen, did it all again and it was still stuck.
I actually think the car credit system is the best part of this game. It takes a lot of time and money to upgrade cars in real life, the least you can do is drive the car for an hour or two before you can max it out. The problem is that the career mode is boring af, they put almost 0 effort into it. The game itself is beautiful, probably the best looking game on Xbox. The sounds are trash, cars sounds like they took them straight out of the original Forza Motorsport over a decade ago, I use a quality name brand surround sound system.
the game is just a recycle... same models from almost 15 years ago. Few works on the tracks here and there, made the cars feel more heavy.. I honestly lost hope on Forza. That's why i will switch to Gran turismo 7 and ps5 for racing. Quality is not even comparable to recycled trash game. Don't buy it they don't deserve your money (at least for now)
Good review, I agree with all the points raised, it just doesn't feel like a finished game to me. In just under two hours I got multiple crashes to desktop, wheel assignments not saved on every restart, even GTE cars were understeer simulators, poor performance, graphics all soft and fuzzy, every time you boot the game it checks for updates - this is on Steam ffs why does it need to do that? There is certainly the promise of a decent game but it feels in such a rough state currently it's not worth the £80 I paid. Refunded and I'll buy it again in 6 months when it's half the price.
I've been playing Forza and GT for years. I think this is a very fair assessment of the game. The understeer is horrendous. Every car handles like it's FWD. I get the car leveling... but it should either double the rate at which you level your car XP, or if you unlock all 50 levels for one Nissan or Ford, it's unlocked for all them. It would take an eternity to get level 50 on more than just a handful of cars. The graphics are a letdown. This needed more time in the oven overall.
I still like the CarPG idea but unlike Pokémon you can't just take your Nissan to the elite four and get it carried to serviceable functionality after having played through the game's progression normal.
The game's great. been playing for like 5 days now. Can't get enough of it. Multiplayer needs some tweaks but it's amazing. Don't remember the last time I've had so much fun playing a racing game online. I love AC but setting everything up to have a normal race is like an explosive diarrhea. Or ACC... sure there's LFM but it takes forever compared to Forza.. it's literally just few clicks away. LOVE IT ! And I've had a ton of super clean races. Hell I've had more clean races in Forza than I've had in ACC or AC. which is mind boggling considering FM7 was a slaughter house. And it's only gonna get better !
Stop supporting the big game companies, they are all doing this shit. Look at COD with their new "game" that's just a $70+ DLC of shit that should have been in the base game at launch. I have been supporting Indie devs more and have been having a better gaming experience. AAA games just care about grabbing cash and milking money.
I honestly don't understand why they called them car points and then actually abbreviating it and having the game actually say the abbreviation who thought it was a good idea for a name
It's so disappointing that the career mode doesn't have any events for the actual racing cars, why give us so many cool race cars and no events to do with them. I personally like the car levelling system it encourages me to use more cars to upgrade them so I don't mind it
Instead of asking a simple question like "What is your experience level, or did you play Forza before" and skip if yes... they force the user into a situation where the wheels and pedals are not even setup... plain stupidity from Turn10.
Problem is, "patience" isn't what get Microsoft paid the soonest.. Pushing out a recycled game, like Horizon (and now this) will get them profits quick, and stretching out the game as much as possible will get them those Gamepass profits. Kinda sad how see through their bs is now. Basically a glorified mobile game system now.
forza motorsport isn't a car collecting game. It's a racing game. GT7 is a car collecting game because its career mode is based on collecting certain cars. Forza's career progression is just racing. You don't need to upgrade the car at all, the AI is scaled accordingly. You don't need to have more than a dozen cars to complete the career mode with 0 upgrading required. Which is a pretty boring career mode considering how repetitive each series is with the same number of races, and the same number of laps along most of the races. You can skip practice by going to exit and ending practice which helps take the time down on the career races. The only redeeming value of this game is online play which is ruined with terrible FFB and general steering input being so unrealistically ungrippy by having too much oversteer or understeer. The online play is also going to be ruined with the manual clutch exploit that they claimed was no longer an issue but proven otherwise.
Cars are just cars without some kind of context. GT really gets the context right, which helps you appreciate each car. The car collector vibe, the fun facts and single make races really add up to more than just being some random races.
To be honest, I don’t have much of an issue with the car levelling. I do think it would make much more sense, being tied to car classes, rather than individual cars. I personally like grinding, and long play games. What I do have a big issue with, is the glaring lack of effort in many areas, which had plenty of development potential with plenty of time to be developed. Turn 10 have been quoted, stating that the game “has been built from the ground up”, they have alluded to a much greater level of customisation, and they talked at length about the dynamics of the game. However what they’ve actually given us: 1. A mild improvement in tyre physics. 2. Rain physics which are more basic than what we had several years ago (no puddling, no aqua planing) 3. pit stop animation (should have been present 10plus years ago, so big whoop) 4. Over 200 less cars and over 10 less tracks 5. AI with the same problems they’ve always had 6. Muddy, low res visuals 7. A noticeable step back in engine sounds from FH5 8. The worst sin of all, given that it shows blatant and deliberate ignorance of what the community wants: The same, ugly forza aero we’ve ALL been slating for a decade or more. That’s what nearly 6 years of development has brought us.
Sigh. So far every review has said its the best/worst thing ever 😮💨 I could have saved so much time by just flipping a coin next to every creators name. I think I'm gonna just stop listening to 'creators' and just give it a play myself as this shit is getting too much like the political climate or has echos of the console wars.
I’m not hearing a ton of bad. Especially with hearing the ffb is good with a podium base. I think finding multiplayer matches is going to be easy because it’s a AAA game; my biggest selling point for racing because I love human competition . There are a ton of car classes for variety from open wheel to GT4. I think if you just compare it to its lineage for what it is instead of comparing it to niche sims like AC you can qualify this as an awesome game.
“I think finding multiplayer matches is going to be easy…” as a longtime forza veteran, that is pretty much never true. Also, there are less groups (car classes) than in previous forza Motorsport games. Not to mention that there are less cars now (with many of the “missing” cars going to be added later as “free” DLC to give the appearance of new content). Plus they have only updated one car model so far, a good amount are still running their Xbox 360 models. Rant over but man this is probably a worse launch than Forza Motorsport 7
You say you haven’t heard a ton of bad well I can tell you in fact this game has almost double the bugs and issues than cyberpunk had at launch I’m not even exaggerating it’s that bad
@@Iden_in_the_Rain they just cut the fat and got rid of a bunch of duplicate cars. There’s still plenty of cars. I bet you can find online players right now
@@akpanjennings they cut a lot of normal cars, though, and tons of cars that people have used a lot in Forza games (anything Alfa Romeo, most Paganis, the Aventador, etc.).
On a wheel, I feel like every car is very understeery and also oversteery, they are always slipping, and easy to snap on corner exit, even the race cars that are supposed to have a lot of downforce. Obviously I’ve never driven most of these cars IRL, but The basic dynamics just doesn’t feel right compared to other sims, it’s very disappointing given how they were boasting “48x sampling rate” and stuff before the launch.
The way you start off slow online then build the car over time and move up the field is fun. Some people enjoy playing a game and not upgrading everything right away.
I’m going be straight but as someone who running this on my Xbox, it looks WAY better than FH5. FH5 is always blurry whenever I near 200mph and sure I’ve only played FM6 in the Motorsport series but still it’s amazing. So far I’m giving it a B-/C+ due to the AI being garbage and not having split screen as it was a blast having my friends over and racing then. As for the car leveling system, I love it. It actually makes me feel more connected to the car rather than collecting them and only using them when I need to (I’m looking at you FH5). Instead of having things handed to us, we have to work for what we have and I think it’s a great lesson for our generation. Could it improve? Absolutely but calling it mid is a bit of a stretch for me, but to be fair the only race specific games I’ve played are GT6 on the PS3 and FM6
I'll stick with Forza Motorsports 3 and 4, the graphics still look amazing to me (even if they're not photorealistic by today's standards) and, more importantly, there's no always-online DRM for single-player mode in the XBox 360 Forza games. (I also still really like Forza Motorsport 2 despite the graphics looking relatively more "last gen", as in "sixth gen", compared to 3 or 4.)
For me ... I wasn't expecting anything "revolutionary" about Forza, ...because Forza makes Forza things, and those things are purely Arcade money grab hype games. Build from the ground up, using almost everything that existed in Forza Horizon, and add some "specs". How can a developer fail this?, missing the oportunity of the GT7 career disaster. FM8 game is enternaining at best. I like GT series, especially the handling and physics.... FM8 could be on par with GT7 handling/physics ( im going to dismiss the graphics ..polyphony is polyphony), but is not even close... all cars are a pure inconsisted mess. the "upgrades" are there to disguise the bad "sim-racing" feel/customization. that you can't even control brake bias/diferential/traction control in race... bad.... Entertaining Racing game with tracks. doesnt have a single point of eSport or Competive pedigree on it. Sadly.
I have 800 hours in GT7, hi-end sim-rig that I can use also with PC yet I'm not at all tempted to try this game. I watched several reviews and there is just nothing to be excited for not a single feature, not a single aspect where the game is better than competition.
I think considering while they have been selling well and doing well, a lot of youtubers have openly admitted alongside the community that they r sick of the way the games play, they want more. I think they will feel a pinch when making the new one and consider the community
I love it 🤷🏻♂️ I don’t know what’s going on with the Xbox game reviews. I have a PS5 and Series X so I play GT7 and Forza. This game feels great on my Podium DD just like GT7 does. Online multiplayer is also fantastic.
I played it on Series S like for 4 hours in total. I'll say the good things, because there still are some: -The free play mode is actually pretty fun. You can set your events in (almost) every way you want -The car amount is decent -The driving physics are really good for controller. But the rest of it, it's just so poor: - CarPG system that not only is grindy, but boring as hell - Uninspired career mode - Graphics are underwhelming. I still don't understand the people saying that this game looks amazing -The physics while not bad, it has some inconsistencies -The track amount and variety is awful IMO
quick comment on the tire deg flow...... Man, whenever the tires hit the red, they. are. gone. Yesterday i did my first races and in the first training went through the first corner in a track in orange with somewhat noticably less grip. After the turn it went red and every ounce of grip was gone. first braking zone in went straight with no hint of steering anywhere in this universe. In orange I almost drove the same times as in new tires. In the red, I couldn't even normally finish a lap without going off.
wow, the IRL tracks look shockingly different to all the sims I play. Either every sim has it wrong or Forza does racing isn't about rpg xp. It's about... racing. If they aren't trying to make it as accurate and good feeling as possible, then what is even going on
Such a dishonest title. You know its fine to say you don't like it, but it isn't a disaster, and review scores quite clearly show that. Personally I love the system of leveling up my cars from stock, I get to learn the car, find out its short comings and upgrade it accordingly. It also means I spend more time in each car, and really learn how it evolves and how far I can push it. For some, they will hate that system because they have to actually spend time in the game, which is weird, because isn't that why you buy a game, to spend time playing it? 🤔
I might spend a lot of hours playing this online. As a Game Pass title, it's already a steal and I just need a racing game to chill. This game might be it.
agree with you for the most part, but the online FPS cap isn't 60, it's basically forced vsync to your monitor's refresh rate (e.g. at 144Hz you will either get 144fps or 72 fps, no in between)
Is the xp system really that bad? Since ita on gamepass and was gonna try it anyway on mostly easy enough difficulty you still get enough xp through the whole turorial cup to get to level 10 to 12 at the end of it. If its gets worse after that I understand, wonder if thats the case.
yes. each upgrade part is locked behind level. in order to get the upgrade parts you have to level up. and each car you change starts from level 1. so yeah, it's really that bad.
*GT7 intro screen plays* Sigh... howd i see this coming. Also, interiors are impressive...ly bad. Back to FM7, Assetto and GT7 for now. Itll come around in sure, at least its on game pass lol.
Most "grindy" games let you use your credits (or resources, whatever) you earned while driving one car to help you upgrade your next. With this game, you'll have to decide if you want to "waste" a few hours driving (or just letting the AI drive) your car so you can set it up the way you want.
Could have been more specific with the car handling. i.e proper AMG's (the older ones) are drift cars from stock irl... I also wouldn't be surprised if even adjusting tyre pressure on stock cars in-game make a huge difference. We've had tyre pressure bugs in the past.. and currently I think a "Forza-Aero" bug has been found already lol
they deleted my review off the store... Ive been playing the franchise since the original Xbox and was truthful in my review saying the Multiplayer is good, but the Singleplayer is bad then going into more detail in my review since i dont know how to make a video or write a magazine lol
Sub from the ground up and say what you think
I think car levels being carried across multiple of the same car would be a welcome change. If the objective is to make you comfortable with driving and modifying a specific car, then it doesn't make sense that upon buying a second car that is exactly the same model, you somehow forget how to modify it. In real life, if you could add a turbo to a car, you could do the same to an identical car.
I think the problem with this is the Car Points system for purchasing upgrades. Having a Car Points budget for a certain car level is fine, but you should still buy the parts with credits. This way I could spend time with say, an RX7, learn how to modify it, then invest my credits in modifying other RX7s to sell on the auction house.
Does downforce exist in the game? People keep sliding their GT cars and prototypes, but from Austin Ogonoski's video, he had maximum grip with the 787B at Spa. I heard people say they struggled to keep the prototypes at 220 kph at Eau Rouge, but Austin manages 270 kph fine. Granted, it's a 787B, so it's not the same physics as the Cadillac Hypercar, but I would expect the Cadillac to be faster.
Yes, there's aero. The stock setups are a mess.
@randomcallsign So it's possible to eliminate slip from the GT3 cars then? So far, no one has done it. Based on Ogonoski's review on the game, Forza seems to have stepped up their physics. A high praise considering how much he trashed the older Forzas and how cynical he is in general. It's weird to see a supposed simcade somehow have a better tire feel than a simulator *cough* Iracing *cough*. Sadly, it seems like T10 stepped back on everything else. I don't know if future updates can fix the atrocious single-player experience.
FM"8", just made GT7 dev mistakes not been that bad.
One way they could make the car xp system better is just to make it manufacturer based instead of the individual cars, would still be trdious but a lot better at least
They used to have that system. It was great
aka afinity points in FM4
I like the new system
Or category based.
A Toyota Aygo is more like a Citroen C1 than it is a GT one for example?
They will update this in the coming months. With enough feedback from the community, of course. Honestly, the best forza to date is FM4.
I’m the driver that want to feel the characteristics of the cars stock before upgrading so it works perfectly for me.
ya if im being honest everyone complaining about the grind doesn’t actually appreciate the cars if the first thing they wanna do is slap slicks, twin turbo v8s and awd on everything. these races aren’t even that long compared to more serious sims like acc
That's true for me. I love the XP for the cars and I think they should only add XP to the similar model cars so you don't have to grind for the same car again.
@@shoden in that case just save your tunes.
The game is gonna be playable for 5-8 years, yet these people are crying because they can't have everything unlocked on every car within the first few days.
You could do that in Forza 7 ....... without us having to.
FM4 had it better way to have upgrade discount based on manufacturer XP. they should have stuck with that instead of on an individual car basis.
FM4 is STILL the best Forza game even after more than a decade of time and releases.
If Turn 10 was smart enough to pull their heads out of their asses, they would look at what made FM4 so successful, and still so loved after all this time, and COPY IT.
@@iraqifoodcart8447I keep my 360 mainly just for Forza 4
Still even looks great and runs 60fps. So many more cars tracks and way better career mode
God I miss 4, when you could change the bumper on the cobra r so it didnt look like a freight train...
Apparently, the game is supposed to evolve over the next few years. Seeing this, the weird graphics, and the ...questionnable car roster, i'm going to wait at least a few months to consider it.
Thanks for your work callsign :)
Thanks a lot
"Weird graphics".. 😂😂😂
Jesus you guys are so fun to mock. It is almost too easy.
If halo infinite is anything to go by, might wanna wait a couple years
Weird graphics or not this is definitely getting bought tomorrow
Why buy this game? I see this with a lot of AAA modern devs...they take away features from previous games,add nothing except bugs...and raise the price whats the point
I have been playing for 4 days and not one bug 🤣
You couldn't lie straight in bed... forza sux.
So I know I sound dumb but for someone who wanted a decent racer with physics better than horizon (closer to Assetto), I’m good with it. Don’t care about the car grind (yet). Idk, just me. Good vid though.
You'll never sound dumb for expressing your opinion respectfully like you did.
hey if you are enjoying yourself then you shouldn't feel dumb mate
I like how you said you aren't bothered with the car grind "yet"
That means eventually, you will be. When you get tired of driving the same car over and over and over and over and over and over and over and over and over and over again, and you want to build another car, OOPS. Guess you know have to drive THAT car over and over and over and over and over and over and over and over and over and over and over and over and over and over again. What's that? You want to build a 3RD car?
Well, time to drive car #3 over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, OR.
OR.
Just go back to FM7.
Forza Motorsport 4 was the last good one. I haven't enjoyed a FM since then. This is the best FM since then as far as car/tyre handling/physics. The cars actually turn and grip now like back in FM4 (turn off that Stability control!). I am finally having fun again playing FM sitting on the couch and using a controller. Was 2011 since I last had that from a FM game.
Yeah, I think I liked the previous ones for their content whereas I enjoy the driving just as much this time.
FM7 was great until you touched a curb and entered massive oversteer lol.
I've loved FM4, this forza blows it out of the water in terms of physics and fun factor,
@@TheFormActually FM3 for me .. even though I tried to love and played 100's of hours on 4,5,6 and mostly 7.
@@TheFormActually The car physics are sublime on this Forza :)
Game full of bugs and poorly optimized, I have absurd fps drops, freezes for up to 5 seconds and crashes, how Turn10 releases this crap after 6 years of development is a shame for Microsoft.
I'll keep my review of Forza Motorsport 8 short. Review time: it's just shit.
been playing it for the last few days. while it does have some bugs and areas that need refinement the physics and the overall systems are fantastic. the online racing is really where it shines. really good racing to be had and finally some strategy in the form of fuel, tires, penalties, damage, etc. if you want to immediately change a car into a radically different car with drivetrain and engine swaps without understanding the car first this isn’t the game for you
100% Agree
No the physics are not fantastic 😂
@@wordsshackles441 the physics are like the most solid part of the game? the way the cars feel different and the way upgrades affect the handling, tire wear, different conditions, weight transfer under braking, even how the force feedback feels, etc. its really hard to do. it’s not a true simulator, if you’re looking for the most realistic physics go play iracing or assetto corsa. FM is like a gameified simcade carpg. but as a game the physics are very fun to try to master. i play gt7 as well and it doesn’t really have realistic physics either but it’s also really fun in its own right. slightly more planted take on car handling than FM
As someone who already understands the majority if not all of the cars in this game, and just wants to drive their cars way they want, I can’t see how this could be fun for anyone. But, they don’t say ‘to each their own’ for nothing
The only good part of the game is the physics.
Personally I'm enjoying the game but Turn 10 doesn't do themselves any favors with the "standard" tires that come on all cars to start out with. It's what makes them so "slippery". As soon as you swap them for the next tire up it's much better.
i play on pc and the track randomly disappears, great feature
turn off all of the automatic graphic settings. Everything that adjust textures and resolution on the fly. That completely fixed that problem for me on PC. Pick whatever your PC can handle for all settings (med/high/ultra/etc)@@Faux.
@@DanDiMaggio thanks, i'll see if it helps
Somehow T10 managed to create a campaign with worse grinding than GT7......outside of those 20 or so legendary cars above 5 million credits, rest of the 450+ cars in GT7 are easily affordable....In FM, you have to get to level 50 to unlock all tuning and customization for each car, which is just painfully repeatative and boring
Also, no variety in campaign, it's just 10-15 minutes races from start to finish....nothing like dirt races, drag races, drift events, circuit experiences, licenses, missions etc to keep the campaign fresh and deep
Forza Motorsport is lap racing..
Forza Horizon is all the other things you wrote..
@@dusermiginte4647Horizon is an arcade game thought.....
@dusermiginte4647 no, GT7 is all the other things I wrote....Both FM and GT7 are track racers but just one provides deep single player experience, that's what I said....and it's surprising cause GT7's campaign is weak compared to older GT games like GT4,5 and 6....so I was expecting FM campaign to be better but nope
@@vyasrushi5177 like I wrote, so is FH5.. also from T10..
Totally fair review. I personally find myself enjoying it quite a lot, I personally didn't expect it to drive as well as it does and I think it provides really fun racing. It's not as serious as more traditional sims and that's totally okay by me. It's got some problems, but I'm not too bothered by some of the issues all things considered. I do hope Turn10 iron out some of the problems over time but for now, I think it's worth trying if you're like me want a game that still drives reasonably like a sim while also still being a video game. Not the best, but still fresh.
you just died but Sony gave you one last life point to enable you to be stupid again.
This is the definition of the lowest expectation
Since I've played it more, I can personally say if far exceeded my expectation, I think it's great.@@ernestochang1744
"I do hope Turn10 iron out some of the problems over time" in FM 7 they didn't fix the crash with AMD GPU on specific tracks until the end of the cycle of the game. years passed and this was never fixed. cope harder homie.
6:46 "from the ground up" made me laugh more than it probably should 😂
Same here xD
Wasn't expecting that tbh 😂
@@corysnow7811 good joke. You made my day 🤣
@@corysnow7811Good graphics mean nothing when the game released broken
@@Eeveethegamer26cyberpunk, for example
The most honest review I've seen. What I am personally most disappointed with is the graphics. The car models look old, dull and like matte plastic without any reflections most of the time. They also look very blurry. The image is not 'sharp'. Some tracks also have some heavy aliasing.
This Forza is built for player engagement. Basically, to keep players subscribed to game pass. Unfortunately, most gamers are fine with being being farmed of their time and money. Without even playing fun sensible. Games are no longer being made to be fun. It's just there to kill time.
As long as they shorten the car upgrade path by 40% and focus on bug fixing, I'll have faith thay they are on something like the right track.
I feel there should be multiple paths for car upgrades points. Doing objectives for brands, completing themed races. This would bring more interactivity and a bit more of rpg elements. Fm4 was too aggressive with bonuses.
Considering the amount of development time spent on it it’s a serious let down , hopefully it improves over the coming months
They listen to u 🎉
The penalty in multiplayer it is a joke and painful. The other driver spun and hit me in reverse. I took a 5 second penalty for this. Then as I was turning to the right, the other driver left the track and came back to the left and hit me (I was on the inside). Another 5 seconds. It’s not fun play this way. It’s playing to make you angry.
Forza MS4 is one of my top 10 games of all time! I love that game! it was everything I needed for a racing game!
this game feels like I am ALWAYS destroying and mashing my tires into the ground yet if I brake any earlier the AI easily passes me. I keep the ai on the highest setting for games like ac/acc/ams2 and you can't make mistakes but it is manageable. This game level 8 AI is like super soft tires vs economy tires.
The devs said this game wasnt about car collecting but rather creating a bond with your car. Granted i hate how every level up is the same on every car and that will get old quick but i do like that you gradually upgrade it. Thats kinda how i played FH5 sometimes.
Same
I ain’t gonna lie I think the biggest issue is ai braking on apex
An upgrade tree where we choose which upgrade first would be better.
@@wrench3r thats the only real complaint i have is the ai braking to hard to early
That 'creating a bond with your car' thing would make sense in a game like ACC where you're picking from a dozen vehicles and generally stick with the one... here we're talking over 500 to pick from though... how is that not about car collecting?
No bashing, I played Gran Turismo 4 last weak. And it looks cleaner than Forza Motorsport 8 (2023) 😅
I Bought the game, the premium version, thats over 74 USD to have all the cars "unlocked" or available. As you metioned, the tutorial is tedious and unskippable.
the grind/pokemon is becasue it is designed to fit the xbox enviroment of a suscription service...
The UI is awful, finding a desired Brand of car takes lots of clicks, you have to buy and rent a car in game, even if you paid already in a DLC... the FFB is awful, even after getting "tunned".
The game is ok for game pads, and fits well a console, but i dont find it particualry suitable for PC.
Graphically this game looks kinda off. Everything is gray-ish. Everytime I see a video or play it, I feel like slapping reshade on it to put some more contrast or boost the highlights and some more colors. Everything is so midtone focused, even at sunny daylight weather
On Xbox yes. On PC 4070Ti ultra RT 4k 60fps, this thing is jaw dropping with 3D like image. High contrast, natural color, great details and texture, superb environment lightings at sunrise or sunset. Its 100x better than console. Its insane.
the game indeed has a gray tint that wash out the colors and you will need a reshade to fix this sh1t.
Multiplayer is even a bigger joke than the rest of the game...ramming kids and even though you are not at fault, you are the one getting the penalty...how is that even possible? I cut a short corner, I get 1.50 penalty...the guy in front of me, cutting the corner altogether, gets 3 positions, no penalty...
I hate the way the cars feel in this game.
As a car guy and Motorsport enthusiast the game feels great because how realistic it feels. The car mod system is a great idea most people want to top out the car straight out the box but leveling up and getting more mods as you go gives the player a feel on how each part makes a difference just like in real life.
See thing is, yes it is a great idea, majority of players say it was a great idea, but my god is it ever annoying.
If I grind up my 69 Camaro, I shouldn't have to do that grind up again with another 69 Camaro.
I want them to keep the idea, but rework it heavily
The upgrade system is stupid if you have enough money to buy mods for your car you can go buy it in real life they don't tell you to level you the car it's dumb people actually think the upgrade system is like real life
It would be better if the system was more “money is hard to get so you build slowly overtime” and not “you drove car x amount of miles here’s money for a turbo” though
@donkey8232 I disagree. The Crew 2 does that and for me, as much as I love the game, it made it a chore to wanna play it
@@themaskedwander I don’t remember the crew 2 really doing that for upgrading cars. yes, it was a grind and a chore to get those lootbox-ish upgrades, but it wasn’t necessarily a ingame economy issue. Money or those upgrades wasn’t really hard to come by in that game nor did it give a more realistic experience. The car leveling system in my opinion just promotes driving a meta car in multiplayer as to test if a cars any good at racing it takes hours to get enough upgrades for it
i'm sorry, but the car model looks like it got pulled straight from Real Racing 3...
Really solid video. Personally the XP change hits me hard, as I like to toy with one car on one track trying to get the best time for hours on end and then move onto the next car, but now I have to grind a lot just to get the car to the state I want it to be, whereas previously I could've just bought the parts I wanted. I also can't shake the feeling that something is off with the way downforce works in the game, like it doesn't scale with the speed properly, but I can't really tell what it is so it might be just me having a hard time getting used to the driving model. Also, the graphical aspect of the game is a massive letdown unfortunately.
No you don't. You can drive any car, whenever you want, on whichever track you want in Free Play.
Graphics are crazy good on RT performance. What are you talking about??? Physics feel amazing and sound is superb.
I'm with op. There is something off with the physics. I don't know what it is but it really does feel off.
@@xXTUCXx1 gotta elaborate on that. I don't feel anything off. Feels realistic and weather effects really change the physics nicely. Rain creates realistic slipping. The bumps on the side of the road affect the car nicely where you can feel everything going on.
@@LexusJDM350 Im not an avid Forza or racing SIM/game player but the way the cars drive just feels off to me. Doesn't feel right. Sorry I can't explain it any better
Forza isn't bad, I just think ACC ruined my LIFE
I’ll tell you what I think. Microsoft should fire the whole Turn 10 team what a cash grab waist of time.
Got to say, one of the fairest and most concise reviews I have watched.
Personally I’m still on the fence with the completely inconsistent physics, I’ve spent a lot of time with the pad, and gave up.
The wheel is the polar opposite, and gives a more detailed and controlled experience. I’m just struggling with the consistency. A certain car\track combo will give a brilliant race.
Other cars and tracks become almost un-drivable. I’ve not had the time to dial the wheel in. If I am unable to tune a consistent setting, this is going to get shelved.
Shame, it’s got potential.
I don't like grind racing games. I like to be able to choose what car I want to race and then go practice, qualify, and race that car either in a selectable track or start in a racing series. This sounds like a copy of the PlayStation game Grand Turismo 7 which is another grind racing game. Didn't buy that one and won't buy this one either. Thought this was going to be a racing sim, not a grind racer which is to bad. The early advertising looked great but it looks like it went downhill from there.
Fm7 had cycled production as a beta and was the best part of the game. This game is a complete disappointment.
I already miss Forza 7s multiplayer open track event.. drive anything and just do endless laps with people doing the same.
I feel like the XP upgrade system could have worked if the grind was cut way down, and if there were basic parts unlocked from stock. Like, have a upgraded turbo available from stock, but you have to level to car to do an engine swap.
I think you should build car xp faster based on your driver level. I get the idea, but once I’m an ‘experienced’ driver, I should be able to max a car in a few races.
This is what happens when you buy the premium edition before the actual release date.
People playing it on release day have the same issues, theres no difference
@@100percentMozarella if you play on release day and it has issues that's a big problem playing it before release day is also bad too because there is time to fix it before it was time for the game to be actually time to play it I don't play a game 5 days early because of this.
awesome, one of the best reviews of the game yet. the rest either were either licking boots or generally being hateful by being uninformed, here you are still hateful of the game, but you come up with great arguments. definitely one of the bigger disappointments in racing games, as people were riding the hype train intensely, even though some of these issues were visible in said trailer too (by the fact that they carefully subtracted the poor aspects of the game while showering people with eye candy). as always, i hope the people buy the game conservatively, and do give meaningful criticism, as for me i do hope the game becomes great, as we are currently lacking a proper Gran-Turismo style game since gt6, especially on PC
hey thanks
Ponies have to pony.. 😂😂
@@dusermiginte4647right any and all criticism must be a pony. This is a sim racing RUclips. Sim racing is primarily a pc channel. Not everyone is a broke ass console fanboy.
@@naterod you think all ppl that own consoles are broke.. that say alot about you..
Started playing today and it’s very fun, decently realistic - signed a pro racer
Worst problem is the penalty system
I can absolutely wait until Forza is heavily discounted on a Steam sale in the coming future. For now AC & ACC and my other racing sims will be just fine for me.
From a wheel user (FFB) perspective…. It’s embarrassing for Forza Motorsport that “The Crew Motorfest” has better force feedback. Motorfest is an arcade game… Hoping FM gets better with updates. The real sad part here is that this is one more racing game lost from the sim community (a la PCars 3).
Feels that even PC3 was a better arcade game than this one.
Meanwhile, it runs like a dream on my PC. Looks great. Feels great with my Direct Drive wheel, and I'm having a blast playing it. And, apparently so are many others according to forums I frequent.
So to call the game a "A Disaster In Almost Every Way" while tons of us are playing non-stop and loving it, seems to be a bit of sensationalistic headline, and bit "click baity", don't you think?
I agree, people think if they are the ones that say it's a terrible game, more people will click on the video. I think the game is great. It can be fixed in a few spots. But every game can. And they all say, it's a brutally honest review...smh...lol
I hate that most big youtubers are praising this pile of crap....This is by far the worst release they had so far...nothing constructed from the ground up, as they stated...
It's releases like this that expose who the real ones are vs the ones under the thumb of the corporations that gladly poop out products like this.
Customization and xp is nothing compared to the performance issues, infinite loading screens, and data not saving. Put 2 hours worth of racing in, it didnt save progress, got stuck on a loading screen, did it all again and it was still stuck.
"From the ground up!" :-D Great choice of B-Roll for that 🙂
Please tell me the acronym stand for Car Upgrades N Tuning.
dude
duuuuuuuuuuuude
Based truth teller
I do my best
I actually think the car credit system is the best part of this game. It takes a lot of time and money to upgrade cars in real life, the least you can do is drive the car for an hour or two before you can max it out. The problem is that the career mode is boring af, they put almost 0 effort into it. The game itself is beautiful, probably the best looking game on Xbox. The sounds are trash, cars sounds like they took them straight out of the original Forza Motorsport over a decade ago, I use a quality name brand surround sound system.
The credit system isn't terrible - it's the requirement to drive for hours to unlock which upgrades you have access to (Level 45 for a body kit?).
That's one of the issues I had, I would fly through the "grind" if I could actually have fun racing the cars.
the game is just a recycle... same models from almost 15 years ago. Few works on the tracks here and there, made the cars feel more heavy.. I honestly lost hope on Forza. That's why i will switch to Gran turismo 7 and ps5 for racing. Quality is not even comparable to recycled trash game. Don't buy it they don't deserve your money (at least for now)
Good review, I agree with all the points raised, it just doesn't feel like a finished game to me. In just under two hours I got multiple crashes to desktop, wheel assignments not saved on every restart, even GTE cars were understeer simulators, poor performance, graphics all soft and fuzzy, every time you boot the game it checks for updates - this is on Steam ffs why does it need to do that?
There is certainly the promise of a decent game but it feels in such a rough state currently it's not worth the £80 I paid. Refunded and I'll buy it again in 6 months when it's half the price.
Forza Motorsport 7 is better than this new game.
This is why i hate Game As A Service
I've been playing Forza and GT for years. I think this is a very fair assessment of the game. The understeer is horrendous. Every car handles like it's FWD. I get the car leveling... but it should either double the rate at which you level your car XP, or if you unlock all 50 levels for one Nissan or Ford, it's unlocked for all them. It would take an eternity to get level 50 on more than just a handful of cars.
The graphics are a letdown. This needed more time in the oven overall.
I still like the CarPG idea but unlike Pokémon you can't just take your Nissan to the elite four and get it carried to serviceable functionality after having played through the game's progression normal.
The game's great. been playing for like 5 days now. Can't get enough of it. Multiplayer needs some tweaks but it's amazing. Don't remember the last time I've had so much fun playing a racing game online. I love AC but setting everything up to have a normal race is like an explosive diarrhea. Or ACC... sure there's LFM but it takes forever compared to Forza.. it's literally just few clicks away. LOVE IT ! And I've had a ton of super clean races. Hell I've had more clean races in Forza than I've had in ACC or AC. which is mind boggling considering FM7 was a slaughter house. And it's only gonna get better !
the rewind button helps me for having clean races here and there though xD but for all other points I totally agree with you!
7:29 No way that helicopter just popped in out of nowhere.
Turn-10 must refund the gamers, and leave it as a demo. When the final game is at all section ready, then they will take the money they want.
Stop supporting the big game companies, they are all doing this shit. Look at COD with their new "game" that's just a $70+ DLC of shit that should have been in the base game at launch. I have been supporting Indie devs more and have been having a better gaming experience. AAA games just care about grabbing cash and milking money.
2zz Aygo? Now you're speaking my language 🥰
Shout out FM3/4. Still the King & Queen of the franchise.
Classic. That 2zz aygo is peak pink performancr. Don't care.
I could understand this XP system if the game were free to play, however, on a $70 game it is ridiculous.
I honestly don't understand why they called them car points and then actually abbreviating it and having the game actually say the abbreviation who thought it was a good idea for a name
Forgot to put "sponsored by sony"
I’ve been playing this on game pass and frustrated with all the crashing, I’d be so mad if I actually paid money for this game
It's so disappointing that the career mode doesn't have any events for the actual racing cars, why give us so many cool race cars and no events to do with them.
I personally like the car levelling system it encourages me to use more cars to upgrade them so I don't mind it
I'd say it's called Builders' Cup. It's about racing the cars that you build. Race cars are already built.
7:28 The Helicopter just pops in randomly? OK then.....
Instead of asking a simple question like "What is your experience level, or did you play Forza before" and skip if yes... they force the user into a situation where the wheels and pedals are not even setup... plain stupidity from Turn10.
Problem is, "patience" isn't what get Microsoft paid the soonest.. Pushing out a recycled game, like Horizon (and now this) will get them profits quick, and stretching out the game as much as possible will get them those Gamepass profits. Kinda sad how see through their bs is now. Basically a glorified mobile game system now.
forza motorsport isn't a car collecting game. It's a racing game. GT7 is a car collecting game because its career mode is based on collecting certain cars. Forza's career progression is just racing. You don't need to upgrade the car at all, the AI is scaled accordingly. You don't need to have more than a dozen cars to complete the career mode with 0 upgrading required. Which is a pretty boring career mode considering how repetitive each series is with the same number of races, and the same number of laps along most of the races. You can skip practice by going to exit and ending practice which helps take the time down on the career races. The only redeeming value of this game is online play which is ruined with terrible FFB and general steering input being so unrealistically ungrippy by having too much oversteer or understeer. The online play is also going to be ruined with the manual clutch exploit that they claimed was no longer an issue but proven otherwise.
Cars are just cars without some kind of context. GT really gets the context right, which helps you appreciate each car. The car collector vibe, the fun facts and single make races really add up to more than just being some random races.
To be honest, I don’t have much of an issue with the car levelling.
I do think it would make much more sense, being tied to car classes, rather than individual cars.
I personally like grinding, and long play games.
What I do have a big issue with, is the glaring lack of effort in many areas, which had plenty of development potential with plenty of time to be developed.
Turn 10 have been quoted, stating that the game “has been built from the ground up”, they have alluded to a much greater level of customisation, and they talked at length about the dynamics of the game.
However what they’ve actually given us:
1. A mild improvement in tyre physics.
2. Rain physics which are more basic than what we had several years ago (no puddling, no aqua planing)
3. pit stop animation (should have been present 10plus years ago, so big whoop)
4. Over 200 less cars and over 10 less tracks
5. AI with the same problems they’ve always had
6. Muddy, low res visuals
7. A noticeable step back in engine sounds from FH5
8. The worst sin of all, given that it shows blatant and deliberate ignorance of what the community wants: The same, ugly forza aero we’ve ALL been slating for a decade or more.
That’s what nearly 6 years of development has brought us.
Sigh. So far every review has said its the best/worst thing ever 😮💨
I could have saved so much time by just flipping a coin next to every creators name.
I think I'm gonna just stop listening to 'creators' and just give it a play myself as this shit is getting too much like the political climate or has echos of the console wars.
I’m not hearing a ton of bad. Especially with hearing the ffb is good with a podium base. I think finding multiplayer matches is going to be easy because it’s a AAA game; my biggest selling point for racing because I love human competition . There are a ton of car classes for variety from open wheel to GT4. I think if you just compare it to its lineage for what it is instead of comparing it to niche sims like AC you can qualify this as an awesome game.
“I think finding multiplayer matches is going to be easy…” as a longtime forza veteran, that is pretty much never true. Also, there are less groups (car classes) than in previous forza Motorsport games. Not to mention that there are less cars now (with many of the “missing” cars going to be added later as “free” DLC to give the appearance of new content). Plus they have only updated one car model so far, a good amount are still running their Xbox 360 models. Rant over but man this is probably a worse launch than Forza Motorsport 7
You say you haven’t heard a ton of bad well I can tell you in fact this game has almost double the bugs and issues than cyberpunk had at launch I’m not even exaggerating it’s that bad
@@Iden_in_the_Rain they just cut the fat and got rid of a bunch of duplicate cars. There’s still plenty of cars. I bet you can find online players right now
@@akpanjennings they cut a lot of normal cars, though, and tons of cars that people have used a lot in Forza games (anything Alfa Romeo, most Paganis, the Aventador, etc.).
On a wheel, I feel like every car is very understeery and also oversteery, they are always slipping, and easy to snap on corner exit, even the race cars that are supposed to have a lot of downforce. Obviously I’ve never driven most of these cars IRL, but The basic dynamics just doesn’t feel right compared to other sims, it’s very disappointing given how they were boasting “48x sampling rate” and stuff before the launch.
The way you start off slow online then build the car over time and move up the field is fun. Some people enjoy playing a game and not upgrading everything right away.
I’m going be straight but as someone who running this on my Xbox, it looks WAY better than FH5. FH5 is always blurry whenever I near 200mph and sure I’ve only played FM6 in the Motorsport series but still it’s amazing. So far I’m giving it a B-/C+ due to the AI being garbage and not having split screen as it was a blast having my friends over and racing then. As for the car leveling system, I love it. It actually makes me feel more connected to the car rather than collecting them and only using them when I need to (I’m looking at you FH5). Instead of having things handed to us, we have to work for what we have and I think it’s a great lesson for our generation. Could it improve? Absolutely but calling it mid is a bit of a stretch for me, but to be fair the only race specific games I’ve played are GT6 on the PS3 and FM6
This game fells like it spent only 2 of the 6 years in actual development
I'll stick with Forza Motorsports 3 and 4, the graphics still look amazing to me (even if they're not photorealistic by today's standards) and, more importantly, there's no always-online DRM for single-player mode in the XBox 360 Forza games. (I also still really like Forza Motorsport 2 despite the graphics looking relatively more "last gen", as in "sixth gen", compared to 3 or 4.)
For me ... I wasn't expecting anything "revolutionary" about Forza, ...because Forza makes Forza things, and those things are purely Arcade money grab hype games. Build from the ground up, using almost everything that existed in Forza Horizon, and add some "specs". How can a developer fail this?, missing the oportunity of the GT7 career disaster. FM8 game is enternaining at best. I like GT series, especially the handling and physics.... FM8 could be on par with GT7 handling/physics ( im going to dismiss the graphics ..polyphony is polyphony), but is not even close... all cars are a pure inconsisted mess. the "upgrades" are there to disguise the bad "sim-racing" feel/customization. that you can't even control brake bias/diferential/traction control in race... bad....
Entertaining Racing game with tracks. doesnt have a single point of eSport or Competive pedigree on it. Sadly.
I have 800 hours in GT7, hi-end sim-rig that I can use also with PC yet I'm not at all tempted to try this game. I watched several reviews and there is just nothing to be excited for not a single feature, not a single aspect where the game is better than competition.
Horizon and motorsport need to reinvent themselves on the next games
I think considering while they have been selling well and doing well, a lot of youtubers have openly admitted alongside the community that they r sick of the way the games play, they want more.
I think they will feel a pinch when making the new one and consider the community
Is this a joke?
Its the best racing game now..
It looks real and feels real on Series X.
I love it 🤷🏻♂️ I don’t know what’s going on with the Xbox game reviews. I have a PS5 and Series X so I play GT7 and Forza. This game feels great on my Podium DD just like GT7 does. Online multiplayer is also fantastic.
Been loving it so far, handling is amazing, that being said there is a lot that needs to be done to make it amazing
The inclusion of the Pokémon theme was golden 😂
"This is a disaster!" - Niki Lauda in Rush
You cant say thay
The amount of bad decisions to upgrade each car from the producers deserve their own XP points...
I played it on Series S like for 4 hours in total.
I'll say the good things, because there still are some:
-The free play mode is actually pretty fun. You can set your events in (almost) every way you want
-The car amount is decent
-The driving physics are really good for controller.
But the rest of it, it's just so poor:
- CarPG system that not only is grindy, but boring as hell
- Uninspired career mode
- Graphics are underwhelming. I still don't understand the people saying that this game looks amazing
-The physics while not bad, it has some inconsistencies
-The track amount and variety is awful IMO
Using the fm4 sound track in this review made me sad. I had alotta hope for this title.
So seeing all this, whats new about this game?
Cause I only see less tracks, less cars, worse AI... I truly dont understand anything.
quick comment on the tire deg flow......
Man, whenever the tires hit the red, they. are. gone.
Yesterday i did my first races and in the first training went through the first corner in a track in orange with somewhat noticably less grip.
After the turn it went red and every ounce of grip was gone. first braking zone in went straight with no hint of steering anywhere in this universe.
In orange I almost drove the same times as in new tires. In the red, I couldn't even normally finish a lap without going off.
Lol that cars dash 😐
…looks like 360 version? Wtf?
I unnisntalled it. Game crash and FPS drops in corners. This is bad optimazation. I play FH5 at more than 130 fps 2k with a 7900XT.
wow, the IRL tracks look shockingly different to all the sims I play. Either every sim has it wrong or Forza does
racing isn't about rpg xp. It's about... racing. If they aren't trying to make it as accurate and good feeling as possible, then what is even going on
Uhm Forza have more details on every track than gt7 for example..
Such a dishonest title. You know its fine to say you don't like it, but it isn't a disaster, and review scores quite clearly show that.
Personally I love the system of leveling up my cars from stock, I get to learn the car, find out its short comings and upgrade it accordingly. It also means I spend more time in each car, and really learn how it evolves and how far I can push it.
For some, they will hate that system because they have to actually spend time in the game, which is weird, because isn't that why you buy a game, to spend time playing it? 🤔
The steam review score shows 49% 🤔
EDIT: 47%
Stop gaslighting people please
Lying at yourself be like:
I might spend a lot of hours playing this online. As a Game Pass title, it's already a steal and I just need a racing game to chill. This game might be it.
Its trash just play Forza horizon 5 has better graphics and overall better game
This review is going to hurt a lot of people 😅 anyways, bom trabalho na sinceridade.
If someone feels hurt by a videogame review maybe they should go out more, Touch some grass,maybe talk to another person.
The review is unfair..
It one guy, one pc stuggeling to run the game dude..
It works great were it supposed to work great..
agree with you for the most part, but the online FPS cap isn't 60, it's basically forced vsync to your monitor's refresh rate (e.g. at 144Hz you will either get 144fps or 72 fps, no in between)
Yes it is. It's capped at 60FPS. Period
0:04 from the ground up.....literally ;)
Is the xp system really that bad? Since ita on gamepass and was gonna try it anyway on mostly easy enough difficulty you still get enough xp through the whole turorial cup to get to level 10 to 12 at the end of it. If its gets worse after that I understand, wonder if thats the case.
yes. each upgrade part is locked behind level. in order to get the upgrade parts you have to level up. and each car you change starts from level 1. so yeah, it's really that bad.
*GT7 intro screen plays*
Sigh... howd i see this coming. Also, interiors are impressive...ly bad.
Back to FM7, Assetto and GT7 for now. Itll come around in sure, at least its on game pass lol.
I love extremely grindy racing games like tokyo xtreme racer zero so I guess I won't have many issues
Most "grindy" games let you use your credits (or resources, whatever) you earned while driving one car to help you upgrade your next. With this game, you'll have to decide if you want to "waste" a few hours driving (or just letting the AI drive) your car so you can set it up the way you want.
Could have been more specific with the car handling. i.e proper AMG's (the older ones) are drift cars from stock irl...
I also wouldn't be surprised if even adjusting tyre pressure on stock cars in-game make a huge difference. We've had tyre pressure bugs in the past.. and currently I think a "Forza-Aero" bug has been found already lol
they deleted my review off the store...
Ive been playing the franchise since the original Xbox and was truthful in my review saying the Multiplayer is good, but the Singleplayer is bad then going into more detail in my review since i dont know how to make a video or write a magazine lol