What I love about Lars in Tekken 8 is his stances. In T7 he can already evade a lot of moves, now his is even more slippery specially for people who had less Idea on the Lars match up (Quite risky though). As a Lars main or should I say Lars LOYALIST, Im looking forward to play him in T8. Still need to work on my budget for a high specs PC hehe.
When was the last time you played Lars in Tekken 7? curious. ive been playing for a year straight as of now and havent stopped. define. "He can already evade a lot of moves" Because a lot of his moves that look agile, but are not agile at all. df21 db4 both DE ducks below head level at some frames, and SE can go real low below mids model animation wise, but many many mids just stop him in his tracks. his b1+2 and db1+2 have moments where he can very very briefly in nuance duck highs because of his head's hurtbox shifting, but it hardly ever can be timed due to how specifically placed it is in the whole animation,and for how brief it is. you can hit him with lows on his uf3 and orbital ive seen it happen. his SE 1 looks like it can duck highs and SE 2 looks like it can duck maybe even mids, but they still eat hitboxes. the startup on uf3+4 is mad slow and more odds than not up against high or mid, you aint dodging it. when i think of slippery opponents in Tekken, i think of Lei, Xiaoyu, Zafina, and maybe Lili or something? Kuma? Yoshi? Like. none of those guys are terrible evasive but theyre definitely better than Lars, Lars with like one of the worst sidesteps in the game, and just-ok backsteps.. let alone the fact that Lars is better with SOCD KBD which is more work than normal KBD due to him having a back sway. the reason why hes good in people who dont know the matchups is because he heavily relies on people freezing up where he can shine aggressively to just throw mixups out and bait and such. Lars has bad frame data overall, and once the enemy is experienced with Lars, lars mains have even fewer options than usual. the best Lars is the Lars who can steal the aggression from the opponent in spite of the opponent's own aggression. Lars also relies on mindgames. Lars doesnt have a lot of counter attack options and dodging options. he has low hitbox and frame data speed priority. Although Lars' combos do not even do that much damage, where he shines we know is in his "wall carry" or the ability to have a combo drag a person from one end of a stage to another, and by being cornered as Lars, you also have a chance to shine and swap places with the aggressor, switch sides and mix up the opponent if they struggle with swapping sides, in which case, Lars requires versatility in both sides. But Lars can also just push targets very far, putting enemies up against the wall for wall damage, that and Lars gets damage boosts off of hits on the wall. Hurricane Axle is good though for dodging lows, but even then, most of the time, people are blocking on Hurricane Axle. People dont attack on SE, they attack on DE. Lars only has the illusion that he is fast due to his stylish animations. Personally. If we made Lars evasive. I would want his Limited Entry and Reset to be more evasive dodging highs, as well as DE and SE, and with DE having superarmor on mids. it already counts as a counter hit on things like Yoshi's counter. but then where Lars would really shine, is if he had strafing Dynamic Entries where he could move side to side and all of the movement could cycle. Lars has to really commit with his entries and they are basically simplified versions of wavedashes that are uncancellable whenever. the trade off would be giving them insurance with distance and speed of the animation and then sometimes evasive properties on the frames. You can wavedash and just block during any of those frames of the wavedashes for mishimas, the instant the wavedash is activated, you can cancel the wavedashes' entirety almost of its movement and instantly start up the QTR circle or other attacks. they come out very fast, so do the DPs. Lars actually has some frames where he still has to do at least the majority of the dash before he can even attack, buffering the 2nd input. in my opinion. im loving the new animations that Lars gets, but i dont know how i feel about him losing some animations and replacing inputs with returned ones.
@@usernamelastname4735 Low rank online sure But from purple or above they won't press to eat the 3 nor duck the 4 unless they get a hard read They'll just sit back and watch you lose your turn or press 3 for -12
His counter game not that bad tbh Ff1+2 still launch B4 didn't get a damage nerf Sen 2 still launch And fc df2 still launch In the neutral you have the option for df2 or b4 (B2) 1 still launch And for me the biggest buff is b34 no longer screw Back in T7 ss2 making it screw wasn't a bad idea but when sen 3+4 became a thing b34 screw became a nerf because b34 is 1 of Lars best resplating tools on jack removing the screw means resplat combo at certain angle won't have to sacrifice the screw anymore and he got a new screw replacement from stances too
@@eckysgaming Good explanation, I'm feeling much better now. One question is standing df+2 safe? I see it enters SEN so I assume not but would be golden
man i was thinking of trying out a different character after sticking with lars for all of tekken 7's lifespan but his changes are too cool for me to dip out now
Look at the fine print, you now can move into DE afterwords. It was never safe on block now add the DE crushing frames after, leading to more mix-ups and potentially making it safer.
SE4 - no more launcher - its make me cry. WS2.1 - no more ch launcher - ohh, comon, Harada?! T8 - no more wallbounce - omg. T8 - no more screw mechanic - 4 is complitely useless. 2.1 - no more 3/4 extension - just kill me alredy...
SE 4 being faster is HUGE. That and looping between DE and SE by tapping back, looks like you'll want to be in stance A LOT.
Lars mains finally get dope stances
What I love about Lars in Tekken 8 is his stances. In T7 he can already evade a lot of moves, now his is even more slippery specially for people who had less Idea on the Lars match up (Quite risky though). As a Lars main or should I say Lars LOYALIST, Im looking forward to play him in T8. Still need to work on my budget for a high specs PC hehe.
When was the last time you played Lars in Tekken 7? curious.
ive been playing for a year straight as of now and havent stopped. define. "He can already evade a lot of moves"
Because a lot of his moves that look agile, but are not agile at all. df21 db4 both DE ducks below head level at some frames, and SE can go real low below mids model animation wise, but many many mids just stop him in his tracks. his b1+2 and db1+2 have moments where he can very very briefly in nuance duck highs because of his head's hurtbox shifting, but it hardly ever can be timed due to how specifically placed it is in the whole animation,and for how brief it is.
you can hit him with lows on his uf3 and orbital ive seen it happen.
his SE 1 looks like it can duck highs and SE 2 looks like it can duck maybe even mids, but they still eat hitboxes.
the startup on uf3+4 is mad slow and more odds than not up against high or mid, you aint dodging it.
when i think of slippery opponents in Tekken, i think of Lei, Xiaoyu, Zafina, and maybe Lili or something? Kuma? Yoshi? Like. none of those guys are terrible evasive but theyre definitely better than Lars, Lars with like one of the worst sidesteps in the game, and just-ok backsteps..
let alone the fact that Lars is better with SOCD KBD which is more work than normal KBD due to him having a back sway.
the reason why hes good in people who dont know the matchups is because he heavily relies on people freezing up where he can shine aggressively to just throw mixups out and bait and such.
Lars has bad frame data overall, and once the enemy is experienced with Lars, lars mains have even fewer options than usual.
the best Lars is the Lars who can steal the aggression from the opponent in spite of the opponent's own aggression. Lars also relies on mindgames.
Lars doesnt have a lot of counter attack options and dodging options. he has low hitbox and frame data speed priority.
Although Lars' combos do not even do that much damage, where he shines we know is in his "wall carry" or the ability to have a combo drag a person from one end of a stage to another, and by being cornered as Lars, you also have a chance to shine and swap places with the aggressor, switch sides and mix up the opponent if they struggle with swapping sides, in which case, Lars requires versatility in both sides. But Lars can also just push targets very far, putting enemies up against the wall for wall damage, that and Lars gets damage boosts off of hits on the wall.
Hurricane Axle is good though for dodging lows, but even then, most of the time, people are blocking on Hurricane Axle.
People dont attack on SE, they attack on DE.
Lars only has the illusion that he is fast due to his stylish animations.
Personally.
If we made Lars evasive. I would want his Limited Entry and Reset to be more evasive dodging highs, as well as DE and SE, and with DE having superarmor on mids. it already counts as a counter hit on things like Yoshi's counter.
but then where Lars would really shine, is if he had strafing Dynamic Entries where he could move side to side and all of the movement could cycle.
Lars has to really commit with his entries and they are basically simplified versions of wavedashes that are uncancellable whenever. the trade off would be giving them insurance with distance and speed of the animation and then sometimes evasive properties on the frames.
You can wavedash and just block during any of those frames of the wavedashes for mishimas, the instant the wavedash is activated, you can cancel the wavedashes' entirety almost of its movement and instantly start up the QTR circle or other attacks. they come out very fast, so do the DPs. Lars actually has some frames where he still has to do at least the majority of the dash before he can even attack, buffering the 2nd input.
in my opinion. im loving the new animations that Lars gets, but i dont know how i feel about him losing some animations and replacing inputs with returned ones.
@@ACloudWithoutAir Yes
2:23 his 2,1 automatically goes to Limited Entry huh, meaning he can apply a mixup on punish. really cool
His mixup potential is RIDICULOUS. I found some stuff...may upload later 😄
@@ThuhRealMak ill sub for that
imma miss his old voice but is my boy looking swaggier than ever 😭😭 im so glad they didnt drop the ball with my mains fr
This is the best version of him since Tekken 6 (imo)
What? It's the same voice actor
Same voice actor but better paid lmao
@@kumonelend different voice clips??? go find me any of these new battle grunts in the previous games
I can see further expansion on Limited Entry...and then it'll become...Unlimited Entry 😁
As a Lars main I'm very excited to play him I had the closed beta code but I'm in a different country so I can't even play it
Lars is cool in 8! You will soon :)
@@ThuhRealMak did u notice any changes in frames of some moves? did anything become safe(ark blast or db4)?
How is it not working
And what would you do with that code lol
@@REALWALKINGJR I don't have my ps5 with me lol
I found Lars to be the least changed of the characters I usually play.
I kind of agree with that. He's the only character I put real time into and this was probably why I felt so comfortable with him from the beginning
Limited Entry as new stance? looks interesting
by the looks of it lars will be fun to use
I'm gonna miss that dynamic 3 wall bounce
It was a place holder move, i'm glad they replaced it with bow shock which is a homing move as well.
The new seems like a homing move and also can be used in a combo which old DE3 don't. And You can still use it to presure the opponent
Miss 2,1,3 and 2,1,4 but it was the right thing to do. Bit afraid for his CH launchers too. But overall pretty great package
I've pressed 2,1 THOUSANDS of times looking for the old moves lol.
@@ThuhRealMakit was not a good idea to remove 2,1,3/2,1,4😔without these moves, lars will be very bad…
@@usernamelastname4735
Low rank online sure
But from purple or above they won't press to eat the 3 nor duck the 4 unless they get a hard read
They'll just sit back and watch you lose your turn or press 3 for -12
His counter game not that bad tbh
Ff1+2 still launch
B4 didn't get a damage nerf
Sen 2 still launch
And fc df2 still launch
In the neutral you have the option for df2 or b4
(B2) 1 still launch
And for me the biggest buff is b34 no longer screw
Back in T7 ss2 making it screw wasn't a bad idea but when sen 3+4 became a thing b34 screw became a nerf because b34 is 1 of Lars best resplating tools on jack removing the screw means resplat combo at certain angle won't have to sacrifice the screw anymore and he got a new screw replacement from stances too
@@eckysgaming Good explanation, I'm feeling much better now. One question is standing df+2 safe? I see it enters SEN so I assume not but would be golden
man i was thinking of trying out a different character after sticking with lars for all of tekken 7's lifespan but his changes are too cool for me to dip out now
Lars is SICK in this game. At least keep him as a secondary :)
he got no meaningful change in 8, these changes are useless
@@LeonTheDebri Yo Mama Suck Me
While rising 2 can go to DE now? Duuude imagine the options. Also wr 3 seems faster
Bruh am i tripping or is d1+2 much faster than before ?
It kinda feels like it but I'm not sure. We need that frame data ASAP
Beta only on ps5 right
If you signed up for the network test for steam/Xbox you should be receiving emails about it July 26th (tomorrow)
07:09 saaadge
Well, and d/b1+2 no more ch launcher - well... i take my shotgun and comes to Japan...
Look at the fine print, you now can move into DE afterwords. It was never safe on block now add the DE crushing frames after, leading to more mix-ups and potentially making it safer.
SE4 - no more launcher - its make me cry.
WS2.1 - no more ch launcher - ohh, comon, Harada?!
T8 - no more wallbounce - omg.
T8 - no more screw mechanic - 4 is complitely useless.
2.1 - no more 3/4 extension - just kill me alredy...
no buff at all and still weak