Liar. MKX was hype. T7 was hype. Both of those when they got released no one looked back untill they became bad because of late game patch or broken DLC characters.
@@lonekirin905 the new players don't stick around. Guilty Gear Strive sold 3 million copies and barely breaks 2000 players a month. THATS the problem. So why ruin a game?
@@Get_BODIED that applies to literally every game ever. Call of duty black ops sold 500 million copies but only has 20-50k players on pc. Thats also the thing youre only counting steam and not the xbox app , xbox itself and ps4/5. The game averages more new players than hardcore which is why most of the player sit at lower ranks in fighting games ( if the rank doesnt boost them like sf6 and tekken does)
@@natsu4723 Fighting games are different than any other game. Fighting games are niche. They aren't widely played like platformers or FPS's so the target audience needs to be taken care of. So while it may be the case for any game, or hell any ANYTHING for that matter all the way down to Coke changing their recipe that worked for years, fighting games require a level of consistency. When you disrupt that and don't appease the crowd that wanted said game to begin with, then you get the complaints. Imagine if DOA didn't have the jiggly mechanics or over sexuality of the female character, people would revolt because that was a point that set the game apart. Or MK with no fatalities. It's important to not mess up what worked. And a lot of these companies messed up what worked in favor of garnishing more casual players. It's nonsense
My only issues with these games is the monetization. The SF6 virtual currency system is one of the scummiest I've ever seen...and that's including F2P games
unfortunately that's just how capcom is. they have a bunch of bizarre mtx in a single player rpg. but it feels like they're not even good at it; who's shelling out for battle hub skins? you gotta give it to riot they have some alchemy of making cosmetics that people really really want to buy regardless of the insane cost
The only problem with the FGC is the endless complaining. SF6 and T8 are great fucking games. the FGC could have the perfect game right in front of them and they will still find something to complain about.
I absolutely love Tekken, heihachi being dlc clearly let them take their time and make him feel special, and they did. eddy and lidia are boring yea, but clive was quite literally the best main character they could have picked from final fantasy for tekken, considering his character arc is very similar to jin's, and the fact he already had a full moveset waiting to be converted to tekken, and honestly, I LOVE FIGHTING HIM!!!! its a fun match up for the most part imo. Tekken 8 heat is super strong yea, but i'd rather have an aggressive game that can be turned on its head in a moment vs the SLOG of tekken 7's defensive focus'd "gameplay" (people running away on infinite stages)
For me as a mk player i know mk1 is not in a very good state right now but I'm still having fun playing it and that's what matters in the end imo I'm not gonna let all the negativity in the scene ruins the fun i had when i play the game and the same could be said about the other fighting games like tekken 8 and sf6 don't let the negativity ruins your fun and enjoyment in your favorite fighting game
@@d.saunders2506 it's always going to be a smaller audience compared to those games especially outside of Japan, but sales and tournament attendance have been growing steadily. the fact that all the big games finally have good netcode now is helping that even more. 2xko, bc of its huge IP and being f2p, will test just how much those difficult points about the genre will cap a player base. mobas also have an insanely high barrier to entry and they're some of the most popular games in the world.
@@SubliminaIMessagesyeah they fucked up not including stage in season pass but i kinda understand lidia maybe they got more priorities than her also like almost every character she's so different
@@ggmasterguiltygear6315 You should see 'Street Fighter 6'. As of Year 2, 4 of the 8 (6 if you disqualify the SNK characters) DLC fighters were already playable in 'SFV'.
The fgc is not against new players. It is against completely catering to an audience that isn’t likely to remain as an active player after a month for the sake of an extra dollar. New players need to be taught rather than the game needs to be watered down
I agree with the video. An additional thought: The way some people talk about the FGC makes it feel like it's a unified community with a unified consensus of opinion. It's not. You could grab 100 different people and they could have 100 different opinions of a game. The internet often makes it look like there is a consensus, when there is not. Probably half or more of the actual FGC never posts their opinion online. When a lot of people agree on something, there can easily be a lot of other people who feel another way, but who don't get together online to publicly agree.
The actual issues with fighting games have been overblown by the communities that play them for decades. That doesn’t mean there aren’t cases of clear problems. Monetization especially is a real issue in the genre. But FGs are in a fantastic place overall. Last generation has so many examples of online that barely functioned, lack of visual polish, and underbaked mechanics that required multiple seasons of tweaking to get right. SF6 is random? People praised the same “issue” in SF3, because it meant the game couldn’t be “solved.” There always being some sort of possibility to turn a situation around over the course of a match was considered a good thing, but now it’s a negative? Strive had a “bad patch?” The only bad things about it were the glitches, which they promptly acknowledged and then fixed. People don’t like the balance changes or don’t like the game being reworked? Fine, I guess. But the game is still the same fun game it’s been for a while now. But I guess having to learn the Pot matchup now that he’s good is enough to make the tower grinders mad. MK and T8? The quality of the content itself and/or monetization. Those are actually reasonable complaints to levy at the games.
for strive, it IS a bad patch if they have the producer for the game apologizing for it and the balancing issues were the main issue with the game. You obviously don't want to hear that but that is the fact of what happened with the game if it piss off majority of the player base.
just cause people are complaining doesnt mean theyre wrong. lets be honest, defending guilty gear and tekken 8’s current states just shows plain ignorance as a FG consumer.
Yeah, sf6 is a really good example of how to make stuff work around 1 core system, not as good as GG Xrd but still, my problem is that that reliance on the drive gauge for EVERYTHING gets tiring.
@@LEWfromdaHOU This is something you hear thrown around for any game that gets hate. I'm not claiming SF6 to be a good or a bad game, but balance (and this goes for any genre) doesn't make a game good or fun it just makes it (as close to) fair as possible. This can be a big benefit to the game and its enjoyment but its not the most important thing by far, the vast majority of beloved fighting games were not balanced.
I would like to say this but it's definetely not the case. All of these games have been heavily misshandled as of late and people is just not taking it
@@Boro87he's literally not wrong. Are there some things FGC games could change? yes of course but one of the biggest issues is literally the community. They are never satisfied.
@@Boro87he’s actually not that far off, case in point right now with street fighter as this happens with literally every single street fighter game where seeing a simple case of people criticizing the new games while down playing and acting like the previous games were made by gods and had zero issues, street fighter 6 season one had way less issues then season 1 sfv and vanilla street fighter 4
@@awesomereviews1561 Samsho is pure neutral and I love it. However, my favorite fighting game is MKX for the reverse reasons: combos are strong and flashy and require execution
@@j.i.nthenobody54 i loved playing predator jason liu kang and tremor in mkx man that game was fun I'm shocked they never bought tremor back afterwards
There's also the fact that a lot of Indie fighting games get overlooked by the FGC because they are either: 1. Not made well or prone to crashing (i.e. Brawlout) 2. Not designed well for High Competitive Play (i.e. Mighty Fight Federation) 3. Controversial for anything other than gameplay (i.e. Skullgirls) 4. Too casual or unorthodox (i.e. Dropkick and Checkmate Showdown) 5. Just obscure (i.e. Blade Strangers) 6. Stuck in Licensing Hell, making unofficial tournaments or sponsored tournaments impossible (i.e. Power Rangers: Battle for the Grid) 7. Left in an undesirable state due to abrupt cancelation (i.e. Them's Fightin' Herds) 8. Lacking in Brand Recognition or overshadowed by its Spiritual Predecessor(s) (i.e. Rivals of Aether, to an extent)
Seems to me, from the outside looking in, that it's actually a pretty great time to be a fighting games fan with so many being worked on now compared to say 10 years ago. If nothing else, it shows investor interest which is a net positive.
I don't mind fighting games experimenting, but they are chasing the same trends. Games that all focus on aggression and simpler execution. They removed a lot of legacy and divided the FGC for money. We saw it with Strive, Sf6, and T8. All these games also get repetitive and boring very quickly for me because the design philosophy isn't as strong.
I wouldn't say it's not creative but I would say it feels more simplified, like it's a line of learning instead of a curve, feels more repetitive, creativity is there, just more hidden
You all think fgc is dying? Its better than before. Im still here playing kof15 even though online is dead maybe after 6 months. Lomg ago i still playing all by myself even though no online, this sentiment of dead or not is never a factor in me playing my favorite KOF games. All fighting games should be good not just online, but also offline. It should be fun even though playing by yourself. This is where fgc goes wrong or heading towards direction i cant follow. Look how bad sf5 launch is like no simgle player content at all, just thinking about getting people to play online. Not everyone playing to play online especially with some people being toxic or some people just can't find themselves win even a single match online, it wouldn't be fine. Stop thinking fighting games just for online, tournament or even worse, live service with lots of micro transaction. I have always just play any fighting games on base roster and wait until all the season completed to buy the ultimate version because yeah, just give us the finished game. My guess is lots of people leaving games and only wait for that ultimate version or ultra or super version with all the added fighters in
I re-downloaded DoA6 and was surprised to see players of all skills online at diff times of the day. I love the scene right now. Because DoA had guests I just got KoF15 for 9$ on Xbox and i love the fundamentals. Sometimes finding games is slow but I find casual matches my level. I use the auto combos admittedly but I love the core mechanics of KoF.
Casuals will ride the hype train for new games. In this case the fighting game Renaissance attracted a bunch of them. They play the game. Content creators make videos Then when honeymoon phase is over and they realize how much effort it takes they dick ride the next game. Content creators talk shit about game. Rinse repeat
'Mortal Kombat 11 (2019)' was rushed to meet a marketing deadline internally known as "MK Day" - leading to crunch time and hiring inexperienced college grads (according to various NetherRealm employees).
I think it's just good to have an old game to fall back on. I'm not really too into any of the current fighting game installments, I still play them sometimes but honestly my main game for quite a while now has been GG Xrd. There's definitely something special about knowing that that's the final state of a game, it's not going to change, there's no "oh I'm not even gonna take this game seriously until they fix x or y", you either adapt or don't play the game. Ofc I'd prefer if Johnny wasn't stupidly broken in that game, but the only thing I can do now is learn how to make him feel less broken, no patches are going to save me.
I re-downloaded DoA6 and was surprised to see players of all skills online at diff times of the day. I love the scene right now. I just got KoF15 for 9$ and love the fundamentals. You shouldn't play too much of a game or it's warts start to show.
@MrCjosue24 not gonna lie it was seeing Terry and Mai being guests in 2 doa games plus SF and KoF doing crossovers that got me thinking about these games. Guests chars work. I didnt care much at doa5 time but post SF6 which I got full price made me re-downloaded DoA which is a blast imo. And just by chance KoF15 came on sale. I was just trying out story mode on KoF13 off Xbox Gold until the sale. I came back to SF6 yesterday and was trying to short hop in my matches! That metal slug tactics game is free on Game Pass too, I'm soooo hyped for Garou now
I feel like nobody in the fgc can be satisfied anymore, I've seen people hating the fact that sf6 has guest characters when it literally has brought new people to sf along with modern controls being a gateway into the game for casual players. I've loved the game myself since I moved away from mk1 and my biggest problems with sf6 have been no proper story mode (though world tour is fun to play) and lackluster customization but other than that its a great game. Hopefully city of the wolves can calm all of the fgc down when it releases and people just enjoy what they want at this point
The problem is devs are going about making fighting games easier in the wrong ways. There’s entirely too much prioritization on rushdown and homogenized approaches to offense and offensive pressure. Then there’s either a lack of defensive mechanics or the defensive mechanics are lackluster in comparison with offensive mechanics. Gone are the days of keep away and/or reactionary styles and having players styles being so unique that even if they play the same character you can see the creativity of the players shine thru.
if you get too defensive you gt games like t7, the best game that comes to my memory that rewards aggression while giving you bucketloads of defensive options is probably guilty gear xxacr
@@U4ia28 Who's "most tekken players" here, arslan ash? Of course he would prefer the game he is far more experienced in, no offense to him though but those who actually like tekken 7 just play it rather than bitch and moan about it
@@U4ia28 also I don't give a flying fuck whatever game you play at least don't make the new game seem like it's the worst thing in the world ever when it isn't, you can play as defensive as you want it's just that the game rewards going in your opponent more now rather than in t7 where you would get blown up by a backdashing character on an infinite stage, just highlighting the differences I love all games
biggest issues - focus on rush down game design, no patience to slow/defensive play styles - censorship, toned down design (more to MK) leading to boring design, no appeal - microtransaction hell every mode throttled by it - grind game - sweat fest cause there's only one way to play - no customization, all behind paywalls - no game modes just online hell - broad appeal design, one button combo, no reason to learn
défensive playstyle exist in guilty gear but it’s shit and in fg in general playing defensivly is horrible for the opponent and for the game itself, a fg isn’t mean to be played like this (that’s why baiken is one of the most horrible char ever made)
If Tekken 8 problem is lame DLC it'll just get better and better as more DLC happen. GGST is the easiest to fix since it's just a bad patch. Street Fighter Drive system isn't really something that can be changed too much but i'm interested to see how it will change in the future. MK 1 feels like it has all the problems of the other three but none of the solutions have worked. It's already feeling like the end of the game unfortunately.
@@TVFGC like harada said choose any Tekken game that you love and stick with it instead trying out a new one you don't like then 🤷 the man spitting facts tbf
@@shenelljohnson74except tekken has zero legacy support, sf/kof/gg/bb/mvc has rollback versions of legacy games. BUT YOU MEAN IF I WANT TO PLAY OLD TEKKEN I GOTTA BUY A USED PS3 WITH DR ALREADY INSTALLED JUST TO PLAY ON THE WORST NETCODE KNOWN TO MAN ?? You mean to play the tekken that kickstarted tekken as an esport in Korea TTT1 online… is just impossible and harada talking about “just got back to the old game” and do what sit in training mode ? Harada needs to shut the fuck up about “just going back to the old game” until going back to the old game is an available and viable option… like what everyone else does
Calling T8 just "endless 50-50" is really misleading to people who haven't played the game. A lot of the time when you have the read on what your opponent is going to you can get more out of it than they'll get from you getting it wrong. Lows can be hopkicked, Highs can be ducked and Mids can be sidestepped (usually); all those 3 lead to full combos. On defence, on every mix there's safe choices, risky choices, immidiate timings and delayed timings. How is that a 50-50?
Seems like the FGC is never happy about anything and all they do is whine. I play all these games a lot and enjoy all of them. What these guys REALLY gotta do is stop playing games they supposedly hate. Plenty of games out there💀 particularly for tekken, if the devs dropped tekken 7.5 they woulda complained about how they fixed nothing that was wrong with 7 and the game is just a reskin with updated graphics😑me personally, I ain’t like the back dash gameplay if T7 even tho I still liked it. I ain’t like having to chase people running away for the whole match. T8’s engagement is way more fun to me.
complaining is how things changed and "just don't play those" doesn't work if the problems been happening EVERY GAME, its a issue wider than just the recent games, and its growing
I feel like fighting games right now are actually in a good spot (except for mk imo) but when it comes to the FGC they will hate something about the new game just because they don’t learn anything then just go “last game was better” I’ve been seeing that a lot in tekken community notes.
For me, I'm an old man who is aging out of video games. I haven't been serious about fighters since the UMVC3 days. The generations of fighting games since then haven't been enticing enough for me to care.
Same. I tend to go back to Tekken Tag 2, MK9 and X, UMVC3, UMVC2, and SF Third Strike more than I play newer fighting games. They’re just better games.
I think SF6 feels random, because if it is tied 1-1, and someone has level 3 going into the final round, 1 drive impact landing is now like 60% of someones health. It just feels scrubby. I still love the game though, it is among my favorite street fighters.
just play old fg SF4, guilty gear xrd, guilty gear ac+r, tekken 7, skullgirls like their are ton of amazing fg that will be good forever now but no pple want always more, just play old one they are the best
I been playing VF final showdown for over 10 years on the side. I think it’s good that people are going back and playing older games. They exist for a reason. To be played
People who act like Tekken 8 is where the issues started are wrong. 7 ruined the franchise’s identity with lack of content, unfitting guest characters, stepped down customization from 6 and terrible ost from aside of like 3 songs and a garb story mode. TTT2 and before are the better days of Tekken NOT 7.
Also; 'Tekken 7' built up Kazumi Mishima as a huge part of the Mishima storyline from the trailers and interviews, only to get rid of her in the same chapter that properly introduced her. Meanwhile; Heihachi got tossed into an active volcano at the end of 7's story, only for him to show up alive and well six months later.
I'm just tired of grinding fighting games atm, I just got tired of the discourse on twitter along with my own grievances. I'll keep playing Marvel Rivals until City of the Wolves comes out
Tbh all of these games have been heavily mishandled as of late, and as much as people like to dissmiss it as "is temporary, they're going to comeback later" reality doesn't always pan out like that. Not saying that this is gonna happen to SF6 but people don't remember how many people SF5 lost because it piss them off so much, and they never cameback. I hope that people is able to give back constructive feedback because things look kinda dire as of now. Oh and lastly. 2XKO is definetely not going to make the splash that people want.
It baffles me to this day, that people complain about SF6 being offense only, and then you hardly see anyone delay teching or using parry in ranked. This game literally has counterplay to everything, it's on the player to use it.
The FGC is just full of genuine manchildren. Like yeah, some of the games have their problems, but none of them are as bad as MK1. The community, no matter the game, is just whining babies complaining about the most minute of things. They are never satisfied no matter what. Except the GBVSR bros. They're just out here waiting for Sandalphon and chilling(I'm biased).
man peopl complaining about god knows what in sf6 meanwhile me and other chads. why is the input reader so bad and drive still eat inputs. ef baslnce i cant even play the game wiht out it breaking
This is honestly the biggest reason why I don't play much anymore. Tired of missing moves and dropping combos because the game decides almost at random what gets accepted. If I can't trust the button I press to actually come out, there's no reason for me to take the game seriously.
@@ShadowBlade79 im a tekken player, but i tried sf6, and that was my issue exactly the game randomly chosing what moves comes out even when i didnt want to do a super, sometimes it would just randomly decide i did one, its just unplayable for me
Personally.. I basically looked around and decided that the way fighting games are going isn't for me after putting 1000+ plus into sf6. Now im learning MOBAs and hero shooters like smite, marvel rivals, and overwatch, and to be honest, much happier since i made my choice. If FGs want to cater to broader audiences...thats cool but not for me
Funnily enough you and I have the exact opposite trajectory. For the last decade I’ve played Smite, Paragon (now Predecessor), and Deadlock (really early testing) while also dabbling in some hero shooters like OW, Paladins, and now Marvel Rivals every now and then. I got SF6 shortly after launch and enjoyed it with my friends, but after awhile most of them moved on only checking it out whenever new characters would launch. For some reason I just got hooked and have been grinding it more and more as of late, just recently hitting 550+ hrs and counting. Idk your reason for swapping to hero shooters/MOBAs, but my reason for swapping off of them was the blame game just getting tiring. I still love the gameplay of that genre, I just hate how many different factors I can attribute a loss to. For MOBAs specifically was it: Character balance, item balance, a meta that doesn’t favor my character, a lack of vision on the map, a teammate that got destroyed and kept feeding even after getting rotations from allies, a teammate dominating lane but then not properly rotating to put their lead to use and help the rest of the team get ahead, teammates never calling missing, teammates never rotating, a poorly managed teamfight around a mid-boss, poor map control, bad macro, etc. In a fighting game if I lose I’m the only one at fault and can figure out where I went wrong and how to fix my mistakes for future reference. Obviously the only way to improve in a game regardless of genre is to only focus on what it is you can do better/control, but damn after a decade of playing such a team-reliant genre like MOBAs I’m fuckin tired, boss
Same with me. Been playing fighters since 2002 (SoulCal 2 was the first I really got into). About 5 years ago, the genre's all-offense trend finally forced me to find rewarding PvP experiences in genres like MOBAs, Battle Royales (especially unique ones like Naraka and My Hero Ultra Rumble), Racing Sims, and PvE games like Monster Hunter and Warframe. And I've been happier without playing bad modern fighting games. VF5 REVO is my ONE fighting game to return to, and VF6 but only if Sega doesn't fall to the same trends as every other FG dev. But, even if VF6 isn't good, at least I will still have REVO.
I read online that SF6 is very popular in Japan and the Japanese audience likes little costumes and things of that nature in games.....Capcom seems to think that the current state of the game is fine for competitive play. at this point this may be my last SF.
The FGC is doing great! Lots of new players, the games have playable netcode, train room has real features and frame data, tons of content. I have no idea how someone could complain
Man i remembered when people said "OMG tekken 8 is gonna change everything" (people said the same thing for SF 6), and now we have " WTF this is the worst game possible, the last entry was WAYYYYYY BETTER (didnt played the last entry" it is really confusing for me since i recently bought tekken 8 and SF 6 im having a total blast playing those games, completely addicted to them, dont know what people are talking about 😅 maybe im just stupid 😭
The various fighting games all kinda feel the same to me now. They’re offense obsessed, with cheap, flashy, cinematic gimmicks, and even similar character designs. It seems like they’re all trying to be colorful anime fighters. Each respective franchise has seemingly lost its unique identity. We rarely see real innovation. I’m holding out hope that the new VF could buck these trends, and truly introduce some novel concepts(dynamic blocking is a good start). Make defense as interesting to watch as offense. Hopefully that brief Nvidia gameplay concept delivers in the end.
This cycle of new game bad old game good happens every year lol. People HATED SF5 for the longest time up until later in its lifespan and wanted to go back to SF4. People hated SF4 and wanted to go back to 3rd strike. Alot of people hated 3rd Strike wanted to play Alpha 3. Every time man lol
Im looking forward to jist one fighting game (VF5 REVO) and cautiously optimistic about one (VF6). In the case of VF6, my purchase depends on whether it bucks the trend of heaviky changing the gane to fit the modern attention span (aka. Gameplay design forcing all-offense at the expense of freedom of playstyle choice). No other fighter gives me more reasons to buy than reasons to ignore anymore. For me, a fighting game fan of 23 years, the last 5-7 years have been the true 'dark age'.
Virtua Fighter 6 has be optimistic and skeptical at the same time. They are saying they will keep the same stoic and simple fighting, which is cool, but then says that they want to take away the difficulty of learning the foundational things of fighting games. So they have heard the chatter of saying that VF can be hard to become proficient at. So it's like ok you focusing more on story, world environment, character interactions, etc cool. But you still saying these modern fighting game view points. idk
I've played fighting games for 30yrs. I can tell you exactly what the issue is. I'll use Tekken as the example. I played Tekken since the first demo disc of T1. Ok, no, when T2 came out it was a good jump. Things made more sense in T2 than in T1 like damage for example. T3 came out and showed the game they always wanted to make. The music was great, stages were cool. The gameplay was such a step up from T1 and T2 and it was just a hype game. When T4 came out, it was too different gameplay wise. You had irregular ground in the game, infinites, the character models looked bloated and plastic we didn't really know what these guys were trying to accomplish with this game. You should never have to fight the stage on top of fighting your opponent. They completely ruined the fluidity T3 had. T5 came out and corrected everything wrong with T4 but then built on top of it. Characters looked better, stages were good, the gameplay was top tier Tekken. DR came out and added more. Then.....we had T6. And this was around when all fighting games were starting to crash because they wanted to start adding things to help casual players. In this case...it was Rage. And all the obscurity that came with it. But we also had the introduction of bound which allowed for some combo extension versus the T3 style of combos we had forever. This was an ok addition to the game. The Rage was not. Then in T7 now we had Rage Arts....and characters that could be played with 1 button, easy grab breaks, less options on grounded opponents. They took away all the fundamentals they built with T5 that somewhat existed in T6 and decided to dumb the game down. This trend was across ALL fighting games. It was dumbed down. And then now we have this joke of a game called T8 which is like T4 disaster to the series. Here's the issue. When they perfected the core gameplay in T5 it didn't need to be touched. All fans of the series wanted was that gameplay with more characters and updated graphics and everything that came with it. Fans were not looking for cinematic super moves and soul Calibur gameplay. When you ruin what was beloved of COURSE people are going to complain. And they have every right too especially if you want change. The companies have to know this isn't what we want to invest in. They need to bring back the in depth gameplay it used to have, focus on getting back to the core gameplay and get off the casual side of the spectrum. We will take core gameplay over modernization any day. And that's the problem though. Because, it's a business, they obviously want to make more money. And you make more money by appeasing a wider audience. Guilty Gear Strive isn't popular now because it's this amazing game, guilty gear has ALWAYS been amazing, it's appeal is it's much more accessible now. And that accessibility translates to dollars. So what it feels like, is these companies don't really care about the product, they care about what sells. And that's where we get vocal because when you sell 3 million copies...and a year later only 50 people are still playing the game, that 50 were the fans from before who outlasted the pickup and play players you just gained, that 50 is who you SHOULD be appeasing, not the fast wave.
This might be hard to hear, but the 50 who stick with a game long after its support ends are no more valuable than the people who only played the game for a month or two. And that’s not a bad thing, it’s how it should be. Even if they only played a dozen hours, they are still valuable customers. They still had fun with the game and enjoyed their time with it. They also deserve consideration. Companies shouldn’t ignore long-time fans. But they shouldn’t focus too much on them either. After all, those long-time fans were once first-time fans.
@mattsandvig7868 it's not the 50 that stick by after the support of the game. It's the 50 that stick around because they are fighting game players. Not playing because it's new or because of word of mouth. Do you know how many fighting games actually come out? There's some you never even heard of but if you went to a tournament like NEC you'd see a setup with those fighting games with 20 entrants. That's what I'm talking about. Guilty gear strive sold over 3 million copies, there's barely 2,000 players a month I think the number is around 1800 on a regular and when a new character comes out it spikes to 3000. That is no where near the 3 MILLION it sold, and those 1800 need to be the focus. That's what I'm saying. Don't go any make guilty gear strive 2 a first person shooter just to get about 3 million sales when you have 1800 dedicated players THEY are the most important.
Perfected my ass. that old Oki system was horrendous. T7s success was hugely influenced by removing that trash. That being said I don't like the casino game design they have doubled down uppon. Do watching animations. But I'm not that mad since I didn't buy T8
T7 is not perfect infact is far from the word perfect when it first release it absolute sht compare to t8 Stop coping and admit your infinite string doesnt work in t8
Fighting games biggest problem atm is the companies wanting there cake and eating it too. Whether it’s from monetization efforts or trying to turn their fighter into the next lol or esports game.
When devs say they’re making things easier I think people really conflate that into the new games being “babified” . There are tons of ways the new games get new players in and teach the fundamentals of games that are overlooked that are just quality of life changes for people who have been playing for a long time. The biggest thing is the information being given to us. In the case of Sf6 you know when you actually punish a move because of the game telling you it’s a punish counter. Then on top of that if a move is poorly spaced or misused you should always be able to get that punish because the input buffer is more lenient which leads to more consistent consequences for the person making the mistake. I love sf4 but there were moves that made people felt like they were good because the lack of input buffer letting people get away with misusing moves. Those same people struggle now when they should be worlds apart from the people they complain about losing to
@@ShadalooPlayer the correct form would be "their", as it's the possessive form of "they". Some exampes: "Their car", "their game plan", "their lifestyle". Don't worry, there, they're, and their are all known for being difficult for non-native speakers. You'll get it down eventually!
Only gripe with SF6 is the constant tweaks/buff for the shotos. Ken, Ryu, Luke, and now Akuma. They're buffing these characters like they're bottom tier. You see these characters the most in tourneys. If these shotos were "bottom" tier, many people wouldn't be using them. C'mon capcom, buff characters who actually NEED it.
I try really hard to love SF6, but Capcom does everything to prevent that because they release real content once in a blue moon and game gets stale for months in two weeks after that. If Capcom released characters, stages and costumes at a good pace I would not stop playing, as it is I play for two weeks when new character drops and then forget it for months. I'm playing Marvel Rivals rn and it's bombarding me with content.
I wanted to like gbvsr but what killed it for me was when they literally tell us that the better player should not be able to just win over a much worse player. Ofc with the backlash they changed the wording but you can tell the new "reasoning" was BS by looking at the other balance decisions in the patch.
Look I love Gulity Gear Strive is a great game if Mortal Kombat did Strive sales numbers an executive at WB would personally Fire Ed Boon Mortal Kombat is one of the few fighting games that is known outside of Fighting game fans no Gulity Gear ain't shit in popularity next to Mortal Kombat in sales and popularity
Dead or Alive actually has a mechanic to counter your opponent mid combo (holds) preventing repetitive/predictable actions, it has mashing to reduce hitstun, it don't allow you to throw loop, and it makes you earn your launch combo/juggle out from outsmarting your opponent. It doesn't demand excessive training time in order to learn 100+ non-transferrable skills and moves for each character, i have yet to understand why ppl don't like that game as much as others. Was it all just because the bewb physics? oh btw, 2XKO is cool but it has mad autocombos and manual combos can get really long.
T8 DLC. Eddy and Heihachi have been on the beginning roster since T3 and all others (not Clive but still a Noctis clone) were T7 DLC. They seriously need to release someone who has been MIA for awhile. Bruce, Wang (probably dead) or a completely new character. Bob will be back but again, should be on the beginning roster.
8 years in the future im gonna come back to this year of videos of people talking trash about 6 (not you specifically just in general) and when people start reminiscing about how good we had it imma show them how dumb they look
Personally with street fighter 6 my immediate character Marissa feels like she's got half a kit or maybe 2/3 of a kit compared to Kim ,Luke or the shoto's
I’m sick of Fighting games taking out characters we paid for as DLC making them DLC Again and leaving out staple characters to add them back as DLC mean while it 100 characters we haven’t seen in all these franchises in Years. Scum business practices have really kinda killed all the fun in fighting games, games in general.
I think my biggest issue with modern fighting games is their incessant focus on "Aggression." I get it, it appeals more to a casual audience because you give people the "reward dopamine" for landing long combos even though it takes no skill to do. I'm not going to say fighting games *need* to be hard and pure expressions of skill. My issue is when skill expression is harmed in exchange for accessibility, especially when you can so easily have your cake and eat it too. While aggression is more appealing at lower levels, it becomes infinitely less fun to deal with at higher levels. When you have streamlined offensive options and counterplay is designed to be limited, you end up in situations where you just have to take the L, and it always sucks (Take unreactable Slayer 50/50s and Heat from Tekken). Personally, I think what people are sleeping on to appeal to a casual audience is movement. Look at Smash Bros as a competitive medium, the one thing everybody points to as being the biggest draw of the game is its super fast movement. Movement blends offense and defense in a way where players can just have fun piloting their character without only having to rely on one or the other. It's casual because you can just sort of move and still do exceptionally well, but there's always something minor you can do to improve. Of course Smash itself isn't balanced and a lot of the optimizations are VERY hard, but it still maintains a casual audience for a reason. I think movement is the reason why Guilty Gear and FighterZ became a casual fan favorite, not aggression. Airdashes, airblocks, super forgiving backdashes, ground dashes, a dash macro (in the case of GG), double jumps, well-performing speedsters, etcetera. It can be appealing to have neutral feel less restrictive to a casual audience, not needing to worry as much about Anti-Airs, where only facing towards your opponent feels slightly more intuitive, having an insane amount of aerial options, and the ability to force 50/50s with good positioning. It's not being stuck in an 80 year blockstring with Bedman, Sol, Ram, Nago, or Jack-O that people really enjoy about the game, it's about feeling less restricted without having to become accustomed to a new system. I don't know why Fighting Game Devs are so obsessed with making aggressive plays so much more prominent when it leads to some of the most mind-numbing gameplay ever. I don't even like Strive or FighterZ that much. I just really enjoyed SF6 because I liked Ed. Then Ed, a more precise and technical character, got an INSANE nerf hammer, but Bison and Akuma, two characters notorious for being overtuned and aggressive, barely got touched. And the justification was "we just want the game to be more aggressive lol," when easily the biggest complaint about the game is raw Drive Rush in neutral and Throw Loops, problems exemplified by the lack of defensive options and counterplay. I think the Fighting Game devs just need to change their outlook and realize that more aggression isn't always a positive thing
No KOF mention, no Undernight In-Birth 2 mention, not even a mention of Granblue Versus Rising... why talk about the FGC in its current state if you aren't gonna include the others?
Don’t worry, when yall realize that SF supers, throw loops or Tekken heat, rage arts are not the main reason why you lose in fighting games, yall gonna find a way to blame VF for your lack of skill. In a franchise that never made it big for a reason. That reason not being “its secretly a top tier game”
@@stefanjuarez6565that’s fine and all…. Except I never actually stopped playing final showdown… I never bought sf6,tekken8,strive w/e because I only care about virtua fighter… But sure keep telling “y’all” that everyone will go back to street fighter eventually lmao
@@stefanjuarez6565 I'm getting Virtua Fighter knowing full well that I'm gonna get my ass beat. Losing isn't the problem with these games, it's the BS reasons it happens.
Tekken 8 DLC was well received, all things considered. Everyone loved the return of Hei, Lydia and Eddie were OK and people got mad that it wasn't Tifa when Clive dropped (myself included). Heihachi carried season 1. We got Anna for season 2 too.
It is about tournaments and winning. If a game allows too many players to be competitive, it is a bad game. If there is no OP character that I can win a tournament in, it is a bad game. Just play the game...life lesson - you will not win or be good at everything
It's fine u just can't accept the fact of street fighter 6 is masterpiece. Having enough single player content. Good balancing. Modern control for new comer. Hypetraaaaaaaaaaaain. But not season 2 dlc tho.
The only people going back to SF5 is those who can’t get anywhere in SF6, right SMUG? Besides there are no Millions dollar prize pools in SF5, want to go back to winning thousands? How many in the FGC will join them?
There are also people who played 'SFV' for the fighters that did not return in 'SF6', since the roster of the latter game mostly consisted of 'SFII' representation.
Bullshit. It's ppl in master rank and beyond in sf6. Who are now playing sfv. Cause of the skill gap, and no brain died drive rush to hide behind scrubs..
The thing with Street Fighter 6, I feel like more than any game right now, people like it when they win. SF6 is a game that really rewards winning these random situations, something that a majority of players don't really like. I feel like the drive system really doesn't work for a lot of casual players, as at lower ranks it is REAL random man. DI is a system mechanic that ruins a lot of peoples' enjoyment of the game, and that'll what the game will be. I'm not a fan of the game, however I understand the love for it.
On the 2XKO thing I don't trust Riot. I've been playing League of Legends on and off since 2018 and the depredation of the game and their financial practices worry me for the future if the game. To elaborate on the money, Ahri received a skin that was $500 and Jinx's new Arcane skin costs an estimate of $250 to aquire it from the gacha. Despite recieving backlash for both they've continued with the practice. And in terms of balance, Riot is notorious for buffing characters the team loves and nerfing everyone else, the biggest example being Yasuo and Yone and if they bring that mentality to their fighting game we're going to see some MK 1 Cyrax assist type shit all over tournaments and online play. Overall I feel like we should temper our expectations to be lower because Riot cannot be trusted.
you have to remember this is a completely different team than anyone working on league. that doesn't mean the balancing will be any good, but at the end of the day it's a versus fighter. there's never been a versus fighter without a ton of busted stuff.
Only problem with Japanese games is the long wait between characters (sf6) actually i can name a bunch of issues with sf6. Sf4 is the most complete sf, sf5 suffered from lack of depth sf6 suffers from drive mechanics.
SF4 as series imho was very meh. But certain versions were pretty good. SF4 AE specifically was the most complete sf. Ultra is a far 2nd. So yeah i get what you mean. But those other versions were gator vomit
I kinda hate these topics because it starts going beyond the targeted audience being the FGC and hits people who have no investment in the scene, have never played a fighting game or interacted within the community. This is only highlighting a piece of the larger picture and to the uninformed casual viewer of these games and makes it seem more relevant. People will come in here and talk about the FGC like they know it. It gets worse when people with certain political agendas have a lighting rod for supposed controversies. These RUclips essays are drama farming for people who don't actually give a fuck about the scene outside of they heard it's bad.
so basically, the community is full of a bunch of people bitching about everything. Cant imagine why casuals and newbies don’t want to stay in this genre anymore.
I bet if Tekken dropped an entire season of nothing but guests and released legacy characters as FREE updates or dlc it'd make alot of people happy. Not only would it justify spending money on dlc. But it'd make the old fans who don't care for crossover characters happy as they'd be getting the characters they love for nothing other then thanks for supporting the series.
So basically previous Street Fighter good new Street Fighter bad, previous Mortal Kombat good new Mortal Kombat bad, previous Guilty Gear good new Guilty Gear bad and previous Tekken good new Tekken bad. Wow, never saw that one before.
I like Tekken 8. I don't get complaining about DLC characters that "should have been base roster." Eddy and Lidia got reworked for the heat system. Heihachi was a surprise in storyline. And lastly regarding getting Clive and not Tifa: It's a cross collaboration meaning Square Enix has to want to put Tifa in the game, and that is based on what Square Enix sees as a promotional benefit to them. Tekken 7 was around for 9 years. FGC is tripping and acting spoiled. Let this game cook. They have been working on balancing this game in every patch. The support is good. The thing that people are complaining about regarding purchasing dlc content and costumes, I get it, but it's time to accept that this is the modern business model. As bad as it is, it pales in comparison to the business model of mobile games with micro-currency, and people still play mobile games. And at least Tekken received that feedback and started including more freebies. What is honestly the endgame of the FGC? Would they consider it a win if Tekken gets sunsetted like Soul Calibur? Virtua Fighter is making a comeback, but what's the state of Dead Or Alive? Are you all going to complain and protest until we lose more fighting games? Or is there a way we can continue to support franchises we love and give the feedback that will improve the game? Reinstalling Tekken 7 doesn't help. Especially, when Namco has been responsive in it's patches for Tekken 8.
whatever the newest fighting game is out there will always be people complaining why it isnt as good as the previous entry
It never fails
The FGC is more victim to coping over nostalgia than the Fortnite community. It’s just how it is when previous games leave such an impact
I don't understand why they don't like new things. Sure things can be frustrating, But geez dude.... Games need to change
Its an age thing, ppl that gaslit themselves into liking sfv never really played Sf4
Liar. MKX was hype. T7 was hype. Both of those when they got released no one looked back untill they became bad because of late game patch or broken DLC characters.
I think the FGC needs to shut up. They go around saying the community needs to grow but then they don't want new players around.
@@lonekirin905 the new players don't stick around. Guilty Gear Strive sold 3 million copies and barely breaks 2000 players a month. THATS the problem. So why ruin a game?
@@Get_BODIEDwell said
Referring the new kids as nobodys
@@Get_BODIED that applies to literally every game ever. Call of duty black ops sold 500 million copies but only has 20-50k players on pc. Thats also the thing youre only counting steam and not the xbox app , xbox itself and ps4/5. The game averages more new players than hardcore which is why most of the player sit at lower ranks in fighting games ( if the rank doesnt boost them like sf6 and tekken does)
@@natsu4723 Fighting games are different than any other game. Fighting games are niche. They aren't widely played like platformers or FPS's so the target audience needs to be taken care of. So while it may be the case for any game, or hell any ANYTHING for that matter all the way down to Coke changing their recipe that worked for years, fighting games require a level of consistency. When you disrupt that and don't appease the crowd that wanted said game to begin with, then you get the complaints. Imagine if DOA didn't have the jiggly mechanics or over sexuality of the female character, people would revolt because that was a point that set the game apart. Or MK with no fatalities. It's important to not mess up what worked. And a lot of these companies messed up what worked in favor of garnishing more casual players. It's nonsense
My only issues with these games is the monetization. The SF6 virtual currency system is one of the scummiest I've ever seen...and that's including F2P games
Ono’s legacy. He literally resuscitated the FGC in 2008, then had a major brain fart with SF5. That’s when the $$$ was kicked up a notch as well.
Well you did say one of, its basically the same as some F2P games.
My dude has not played MK1 then 💀
unfortunately that's just how capcom is. they have a bunch of bizarre mtx in a single player rpg. but it feels like they're not even good at it; who's shelling out for battle hub skins? you gotta give it to riot they have some alchemy of making cosmetics that people really really want to buy regardless of the insane cost
No one can match mk1 "monetization" 💀
The only problem with the FGC is the endless complaining. SF6 and T8 are great fucking games. the FGC could have the perfect game right in front of them and they will still find something to complain about.
Fax
Sf6 sucks
I absolutely love Tekken, heihachi being dlc clearly let them take their time and make him feel special, and they did. eddy and lidia are boring yea, but clive was quite literally the best main character they could have picked from final fantasy for tekken, considering his character arc is very similar to jin's, and the fact he already had a full moveset waiting to be converted to tekken, and honestly, I LOVE FIGHTING HIM!!!! its a fun match up for the most part imo. Tekken 8 heat is super strong yea, but i'd rather have an aggressive game that can be turned on its head in a moment vs the SLOG of tekken 7's defensive focus'd "gameplay" (people running away on infinite stages)
Not really , the previous titles didn't have this many complaints
@@georgej9366 You have to be kidding me, the SF5 and T7 complaints were endless
For me as a mk player i know mk1 is not in a very good state right now but I'm still having fun playing it and that's what matters in the end imo I'm not gonna let all the negativity in the scene ruins the fun i had when i play the game and the same could be said about the other fighting games like tekken 8 and sf6 don't let the negativity ruins your fun and enjoyment in your favorite fighting game
Same here
Healthy attitude. Based.
Same! I’ve played the last few and love MK1
Actually I really enjoy RIPS Arena - die MK1 shown there is peak and VERY entertaining. Its FAr away from being a bad game.
For me mk1 is the most fun out of the other fighting games
The problem is the FGC is full of whining crybabies that only want to play the same game they played in 2011 and love stagnation
Well said, sir. Well said.
@@d.saunders2506 it's always going to be a smaller audience compared to those games especially outside of Japan, but sales and tournament attendance have been growing steadily. the fact that all the big games finally have good netcode now is helping that even more. 2xko, bc of its huge IP and being f2p, will test just how much those difficult points about the genre will cap a player base. mobas also have an insanely high barrier to entry and they're some of the most popular games in the world.
Tekken 8 has more problems than its DLC.
Most of its dlc is just recycled from T7+Clive.
@@ggmasterguiltygear6315that means you don't know anything about what those characters were like before
@@ggmasterguiltygear6315making Lidia DLC twice and also charging for stages now was some diabolical stuff
@@SubliminaIMessagesyeah they fucked up not including stage in season pass but i kinda understand lidia maybe they got more priorities than her also like almost every character she's so different
@@ggmasterguiltygear6315 You should see 'Street Fighter 6'. As of Year 2, 4 of the 8 (6 if you disqualify the SNK characters) DLC fighters were already playable in 'SFV'.
The fgc is not against new players. It is against completely catering to an audience that isn’t likely to remain as an active player after a month for the sake of an extra dollar. New players need to be taught rather than the game needs to be watered down
I agree with the video. An additional thought: The way some people talk about the FGC makes it feel like it's a unified community with a unified consensus of opinion. It's not. You could grab 100 different people and they could have 100 different opinions of a game. The internet often makes it look like there is a consensus, when there is not. Probably half or more of the actual FGC never posts their opinion online. When a lot of people agree on something, there can easily be a lot of other people who feel another way, but who don't get together online to publicly agree.
This needs to be higher up in the comment because we're seeing that in the top comments which is annoying.
Yeah I'm having a blast with sf6 and t8 but all the conversation about them online are dominantly negative
The actual issues with fighting games have been overblown by the communities that play them for decades. That doesn’t mean there aren’t cases of clear problems. Monetization especially is a real issue in the genre.
But FGs are in a fantastic place overall. Last generation has so many examples of online that barely functioned, lack of visual polish, and underbaked mechanics that required multiple seasons of tweaking to get right.
SF6 is random? People praised the same “issue” in SF3, because it meant the game couldn’t be “solved.” There always being some sort of possibility to turn a situation around over the course of a match was considered a good thing, but now it’s a negative?
Strive had a “bad patch?” The only bad things about it were the glitches, which they promptly acknowledged and then fixed. People don’t like the balance changes or don’t like the game being reworked? Fine, I guess. But the game is still the same fun game it’s been for a while now. But I guess having to learn the Pot matchup now that he’s good is enough to make the tower grinders mad.
MK and T8? The quality of the content itself and/or monetization. Those are actually reasonable complaints to levy at the games.
for strive, it IS a bad patch if they have the producer for the game apologizing for it and the balancing issues were the main issue with the game. You obviously don't want to hear that but that is the fact of what happened with the game if it piss off majority of the player base.
Yeah Strive patch is pretty mid. Potemkin having armoured command grab that deals like 1/2 of your hp is busted
just cause people are complaining doesnt mean theyre wrong. lets be honest, defending guilty gear and tekken 8’s current states just shows plain ignorance as a FG consumer.
Whether anybody likes it or not, Street Fighter 6 is the most balanced of the top modern fighting games.
Yeah, sf6 is a really good example of how to make stuff work around 1 core system, not as good as GG Xrd but still, my problem is that that reliance on the drive gauge for EVERYTHING gets tiring.
@@LEWfromdaHOU This is something you hear thrown around for any game that gets hate. I'm not claiming SF6 to be a good or a bad game, but balance (and this goes for any genre) doesn't make a game good or fun it just makes it (as close to) fair as possible. This can be a big benefit to the game and its enjoyment but its not the most important thing by far, the vast majority of beloved fighting games were not balanced.
@@RUSHDOWNClTY The top modern games dude.
Facts, these clowns try so hard to pretend it’s not the greatest fighter ever
@@RUSHDOWNClTY you’re a scrub go play a pocket fighter
the communities are just trash, the games are fine... the top players are still the top players
I would like to say this but it's definetely not the case. All of these games have been heavily misshandled as of late and people is just not taking it
You must be high
You must be one of those dumb people they try to cater to
@@Boro87he's literally not wrong. Are there some things FGC games could change? yes of course but one of the biggest issues is literally the community. They are never satisfied.
@@Boro87he’s actually not that far off, case in point right now with street fighter as this happens with literally every single street fighter game where seeing a simple case of people criticizing the new games while down playing and acting like the previous games were made by gods and had zero issues, street fighter 6 season one had way less issues then season 1 sfv and vanilla street fighter 4
Well you can still play Samurai Shodown, if you like footsies, it’s a fantastic game.
Issue is, it’s a fucking discord fighter
Loved Sam Sho!
@@awesomereviews1561 Samsho is pure neutral and I love it. However, my favorite fighting game is MKX for the reverse reasons: combos are strong and flashy and require execution
Still my favorite from the 1st
@@j.i.nthenobody54 i loved playing predator jason liu kang and tremor in mkx man that game was fun I'm shocked they never bought tremor back afterwards
There's also the fact that a lot of Indie fighting games get overlooked by the FGC because they are either:
1. Not made well or prone to crashing (i.e. Brawlout)
2. Not designed well for High Competitive Play (i.e. Mighty Fight Federation)
3. Controversial for anything other than gameplay (i.e. Skullgirls)
4. Too casual or unorthodox (i.e. Dropkick and Checkmate Showdown)
5. Just obscure (i.e. Blade Strangers)
6. Stuck in Licensing Hell, making unofficial tournaments or sponsored tournaments impossible (i.e. Power Rangers: Battle for the Grid)
7. Left in an undesirable state due to abrupt cancelation (i.e. Them's Fightin' Herds)
8. Lacking in Brand Recognition or overshadowed by its Spiritual Predecessor(s) (i.e. Rivals of Aether, to an extent)
Seems to me, from the outside looking in, that it's actually a pretty great time to be a fighting games fan with so many being worked on now compared to say 10 years ago. If nothing else, it shows investor interest which is a net positive.
I don't mind fighting games experimenting, but they are chasing the same trends. Games that all focus on aggression and simpler execution. They removed a lot of legacy and divided the FGC for money. We saw it with Strive, Sf6, and T8. All these games also get repetitive and boring very quickly for me because the design philosophy isn't as strong.
Well said
🎉 that’s why i revisit KOF XIII😊
@tuonglanpham1333 True, KOF is goated.
broad appeal design for normies, too afraid to be unique, global appeal so everything is toned down and sanitized, death of creativity
I wouldn't say it's not creative but I would say it feels more simplified, like it's a line of learning instead of a curve, feels more repetitive, creativity is there, just more hidden
You all think fgc is dying? Its better than before. Im still here playing kof15 even though online is dead maybe after 6 months. Lomg ago i still playing all by myself even though no online, this sentiment of dead or not is never a factor in me playing my favorite KOF games. All fighting games should be good not just online, but also offline. It should be fun even though playing by yourself. This is where fgc goes wrong or heading towards direction i cant follow. Look how bad sf5 launch is like no simgle player content at all, just thinking about getting people to play online. Not everyone playing to play online especially with some people being toxic or some people just can't find themselves win even a single match online, it wouldn't be fine. Stop thinking fighting games just for online, tournament or even worse, live service with lots of micro transaction. I have always just play any fighting games on base roster and wait until all the season completed to buy the ultimate version because yeah, just give us the finished game. My guess is lots of people leaving games and only wait for that ultimate version or ultra or super version with all the added fighters in
I re-downloaded DoA6 and was surprised to see players of all skills online at diff times of the day. I love the scene right now. Because DoA had guests I just got KoF15 for 9$ on Xbox and i love the fundamentals. Sometimes finding games is slow but I find casual matches my level. I use the auto combos admittedly but I love the core mechanics of KoF.
I still play soul calibur 6 it's so fun and chaotic I'm sad the series died
Casuals will ride the hype train for new games. In this case the fighting game Renaissance attracted a bunch of them.
They play the game.
Content creators make videos
Then when honeymoon phase is over and they realize how much effort it takes they dick ride the next game. Content creators talk shit about game. Rinse repeat
Content “creators” are usually trash lets be honest
and Kof is existing
Basically. Nothing to say other than fatal fury coming
They're just vibing til city of the wolves drops
@@TVFGC just because YOU don't have nothing to say doesn't mean that KoF is irrelevant...
And multiversus is diying
@@LordXantos almost no players playing it
6:56 nobody cares about what leffen has to say
But when MK11 was out they were saying they want to go back to MK10 🤣🤣🤣🤣🤣 .. Fgc Are the ones destroying the games.
'Mortal Kombat 11 (2019)' was rushed to meet a marketing deadline internally known as "MK Day" - leading to crunch time and hiring inexperienced college grads (according to various NetherRealm employees).
I think it's just good to have an old game to fall back on. I'm not really too into any of the current fighting game installments, I still play them sometimes but honestly my main game for quite a while now has been GG Xrd. There's definitely something special about knowing that that's the final state of a game, it's not going to change, there's no "oh I'm not even gonna take this game seriously until they fix x or y", you either adapt or don't play the game. Ofc I'd prefer if Johnny wasn't stupidly broken in that game, but the only thing I can do now is learn how to make him feel less broken, no patches are going to save me.
I re-downloaded DoA6 and was surprised to see players of all skills online at diff times of the day. I love the scene right now. I just got KoF15 for 9$ and love the fundamentals. You shouldn't play too much of a game or it's warts start to show.
I still play it and the older ones as well.
@MrCjosue24 not gonna lie it was seeing Terry and Mai being guests in 2 doa games plus SF and KoF doing crossovers that got me thinking about these games. Guests chars work. I didnt care much at doa5 time but post SF6 which I got full price made me re-downloaded DoA which is a blast imo. And just by chance KoF15 came on sale. I was just trying out story mode on KoF13 off Xbox Gold until the sale. I came back to SF6 yesterday and was trying to short hop in my matches! That metal slug tactics game is free on Game Pass too, I'm soooo hyped for Garou now
I feel like nobody in the fgc can be satisfied anymore, I've seen people hating the fact that sf6 has guest characters when it literally has brought new people to sf along with modern controls being a gateway into the game for casual players. I've loved the game myself since I moved away from mk1 and my biggest problems with sf6 have been no proper story mode (though world tour is fun to play) and lackluster customization but other than that its a great game. Hopefully city of the wolves can calm all of the fgc down when it releases and people just enjoy what they want at this point
The problem is devs are going about making fighting games easier in the wrong ways. There’s entirely too much prioritization on rushdown and homogenized approaches to offense and offensive pressure. Then there’s either a lack of defensive mechanics or the defensive mechanics are lackluster in comparison with offensive mechanics. Gone are the days of keep away and/or reactionary styles and having players styles being so unique that even if they play the same character you can see the creativity of the players shine thru.
if you get too defensive you gt games like t7, the best game that comes to my memory that rewards aggression while giving you bucketloads of defensive options is probably guilty gear xxacr
@ you say t7 like that’s a bad thing. You realize that most Tekken players consider 7 to be better than 8 right?
@@U4ia28 Who's "most tekken players" here, arslan ash? Of course he would prefer the game he is far more experienced in, no offense to him though but those who actually like tekken 7 just play it rather than bitch and moan about it
@@U4ia28 also I don't give a flying fuck whatever game you play at least don't make the new game seem like it's the worst thing in the world ever when it isn't, you can play as defensive as you want it's just that the game rewards going in your opponent more now rather than in t7 where you would get blown up by a backdashing character on an infinite stage, just highlighting the differences I love all games
@aryanburnwal2371 that's top lv tekken you or I don't have to worry about that you scrub
biggest issues
- focus on rush down game design, no patience to slow/defensive play styles
- censorship, toned down design (more to MK) leading to boring design, no appeal
- microtransaction hell every mode throttled by it
- grind game
- sweat fest cause there's only one way to play
- no customization, all behind paywalls
- no game modes just online hell
- broad appeal design, one button combo, no reason to learn
Was bro slammed by special style in t8?
@surefirecraigmaybe got hit by lidia or eddy
Emphasis on "no patience to slow/defense playstyle" nobody wants to block anymore unfortunately.. :(
défensive playstyle exist in guilty gear but it’s shit and in fg in general playing defensivly is horrible for the opponent and for the game itself, a fg isn’t mean to be played like this (that’s why baiken is one of the most horrible char ever made)
If Tekken 8 problem is lame DLC it'll just get better and better as more DLC happen. GGST is the easiest to fix since it's just a bad patch.
Street Fighter Drive system isn't really something that can be changed too much but i'm interested to see how it will change in the future. MK 1 feels like it has all the problems of the other three but none of the solutions have worked. It's already feeling like the end of the game unfortunately.
There is more with Tekken 8. Many people don't like playing it because of the oppressive gameplay and lack of defensive options.
Sucks to be them@@TVFGC
@@TVFGC like harada said choose any Tekken game that you love and stick with it instead trying out a new one you don't like then 🤷 the man spitting facts tbf
@@shenelljohnson74except tekken has zero legacy support, sf/kof/gg/bb/mvc has rollback versions of legacy games.
BUT YOU MEAN IF I WANT TO PLAY OLD TEKKEN I GOTTA BUY A USED PS3 WITH DR ALREADY INSTALLED JUST TO PLAY ON THE WORST NETCODE KNOWN TO MAN ??
You mean to play the tekken that kickstarted tekken as an esport in Korea TTT1 online… is just impossible and harada talking about “just got back to the old game” and do what sit in training mode ?
Harada needs to shut the fuck up about “just going back to the old game” until going back to the old game is an available and viable option… like what everyone else does
@@shenelljohnson74Harada says alot of things like Heihachi being dead.
sf6 only thing that I want is better soundtrack and more characters plz 😬
Calling T8 just "endless 50-50" is really misleading to people who haven't played the game.
A lot of the time when you have the read on what your opponent is going to you can get more out of it than they'll get from you getting it wrong. Lows can be hopkicked, Highs can be ducked and Mids can be sidestepped (usually); all those 3 lead to full combos.
On defence, on every mix there's safe choices, risky choices, immidiate timings and delayed timings. How is that a 50-50?
Seems like the FGC is never happy about anything and all they do is whine. I play all these games a lot and enjoy all of them. What these guys REALLY gotta do is stop playing games they supposedly hate. Plenty of games out there💀
particularly for tekken, if the devs dropped tekken 7.5 they woulda complained about how they fixed nothing that was wrong with 7 and the game is just a reskin with updated graphics😑me personally, I ain’t like the back dash gameplay if T7 even tho I still liked it. I ain’t like having to chase people running away for the whole match. T8’s engagement is way more fun to me.
Get a load of this mf
True that but SFV does still suck
complaining is how things changed and "just don't play those" doesn't work if the problems been happening EVERY GAME, its a issue wider than just the recent games, and its growing
this is why I don't listen to what the FGC says about which game is best. Because it always ends like this
crazy how no one brings up kof, like kof 15 is a really fun game, but no one ever even mentions it.
KOF has been a niche pick for a long time, even more than Arcsys games
I feel like fighting games right now are actually in a good spot (except for mk imo) but when it comes to the FGC they will hate something about the new game just because they don’t learn anything then just go “last game was better” I’ve been seeing that a lot in tekken community notes.
Sf6 lacks content for a multi million dollar industry doing this for 30+ years
^ 💯
For me, I'm an old man who is aging out of video games. I haven't been serious about fighters since the UMVC3 days. The generations of fighting games since then haven't been enticing enough for me to care.
Same. I tend to go back to Tekken Tag 2, MK9 and X, UMVC3, UMVC2, and SF Third Strike more than I play newer fighting games.
They’re just better games.
Sf6 seems like a skill issue just saying
And men rd complaining about being random when his entire sfv career was random luck with birdie is insane
I think SF6 feels random, because if it is tied 1-1, and someone has level 3 going into the final round, 1 drive impact landing is now like 60% of someones health. It just feels scrubby. I still love the game though, it is among my favorite street fighters.
just play old fg SF4, guilty gear xrd, guilty gear ac+r, tekken 7, skullgirls like their are ton of amazing fg that will be good forever now but no pple want always more, just play old one they are the best
I been playing VF final showdown for over 10 years on the side. I think it’s good that people are going back and playing older games. They exist for a reason. To be played
I'd say the main issue is monetization.
People who act like Tekken 8 is where the issues started are wrong. 7 ruined the franchise’s identity with lack of content, unfitting guest characters, stepped down customization from 6 and terrible ost from aside of like 3 songs and a garb story mode. TTT2 and before are the better days of Tekken NOT 7.
Also; 'Tekken 7' built up Kazumi Mishima as a huge part of the Mishima storyline from the trailers and interviews, only to get rid of her in the same chapter that properly introduced her.
Meanwhile; Heihachi got tossed into an active volcano at the end of 7's story, only for him to show up alive and well six months later.
@ Exactly. Compare that to chad Tekken 3. Kazuya was actually gone. And even in Tekken 4, bro returned so good it felt genuine.
I'm just tired of grinding fighting games atm, I just got tired of the discourse on twitter along with my own grievances. I'll keep playing Marvel Rivals until City of the Wolves comes out
Tbh all of these games have been heavily mishandled as of late, and as much as people like to dissmiss it as "is temporary, they're going to comeback later" reality doesn't always pan out like that.
Not saying that this is gonna happen to SF6 but people don't remember how many people SF5 lost because it piss them off so much, and they never cameback.
I hope that people is able to give back constructive feedback because things look kinda dire as of now.
Oh and lastly. 2XKO is definetely not going to make the splash that people want.
It baffles me to this day, that people complain about SF6 being offense only, and then you hardly see anyone delay teching or using parry in ranked. This game literally has counterplay to everything, it's on the player to use it.
The FGC is just full of genuine manchildren. Like yeah, some of the games have their problems, but none of them are as bad as MK1. The community, no matter the game, is just whining babies complaining about the most minute of things. They are never satisfied no matter what.
Except the GBVSR bros. They're just out here waiting for Sandalphon and chilling(I'm biased).
I can't wait for CotW and R.E.V.O next year in all fairness. Anything else doesn't interest me at this point.
That is some excellent taste you got there
2XKO looks awesome
Imo SF6 is in a good place. The playerbase is just upset about lack of content. SF6 produces some of the best match content I think ever
FGC should try DNF Duel rank match and they’ll realize what “Dead game” actually feels like 😢
Sucks because DNF Duel had the callings of a chosen one.
The objectively best fighting series is the least popular one, so maybe the FGC deserves this.
man peopl complaining about god knows what in sf6 meanwhile me and other chads. why is the input reader so bad and drive still eat inputs. ef baslnce i cant even play the game wiht out it breaking
This is honestly the biggest reason why I don't play much anymore. Tired of missing moves and dropping combos because the game decides almost at random what gets accepted. If I can't trust the button I press to actually come out, there's no reason for me to take the game seriously.
@@ShadowBlade79 im a tekken player, but i tried sf6, and that was my issue exactly the game randomly chosing what moves comes out even when i didnt want to do a super, sometimes it would just randomly decide i did one, its just unplayable for me
Drive rush does not eat inputs that's been debunked a year ago!
@@ShadowBlade79 my man
This is a fact
Personally.. I basically looked around and decided that the way fighting games are going isn't for me after putting 1000+ plus into sf6. Now im learning MOBAs and hero shooters like smite, marvel rivals, and overwatch, and to be honest, much happier since i made my choice. If FGs want to cater to broader audiences...thats cool but not for me
Yea if they keep going many will just most likely bow out
Bye
mobas?! hahahaha enjoy being locked for a half an hour in a losing match with toxic teammates
Funnily enough you and I have the exact opposite trajectory. For the last decade I’ve played Smite, Paragon (now Predecessor), and Deadlock (really early testing) while also dabbling in some hero shooters like OW, Paladins, and now Marvel Rivals every now and then.
I got SF6 shortly after launch and enjoyed it with my friends, but after awhile most of them moved on only checking it out whenever new characters would launch. For some reason I just got hooked and have been grinding it more and more as of late, just recently hitting 550+ hrs and counting.
Idk your reason for swapping to hero shooters/MOBAs, but my reason for swapping off of them was the blame game just getting tiring. I still love the gameplay of that genre, I just hate how many different factors I can attribute a loss to. For MOBAs specifically was it: Character balance, item balance, a meta that doesn’t favor my character, a lack of vision on the map, a teammate that got destroyed and kept feeding even after getting rotations from allies, a teammate dominating lane but then not properly rotating to put their lead to use and help the rest of the team get ahead, teammates never calling missing, teammates never rotating, a poorly managed teamfight around a mid-boss, poor map control, bad macro, etc. In a fighting game if I lose I’m the only one at fault and can figure out where I went wrong and how to fix my mistakes for future reference. Obviously the only way to improve in a game regardless of genre is to only focus on what it is you can do better/control, but damn after a decade of playing such a team-reliant genre like MOBAs I’m fuckin tired, boss
Same with me.
Been playing fighters since 2002 (SoulCal 2 was the first I really got into).
About 5 years ago, the genre's all-offense trend finally forced me to find rewarding PvP experiences in genres like MOBAs, Battle Royales (especially unique ones like Naraka and My Hero Ultra Rumble), Racing Sims, and PvE games like Monster Hunter and Warframe.
And I've been happier without playing bad modern fighting games.
VF5 REVO is my ONE fighting game to return to, and VF6 but only if Sega doesn't fall to the same trends as every other FG dev.
But, even if VF6 isn't good, at least I will still have REVO.
How we got so many sequels in 2024 yet everyone hated a main aspect of them...is crazy
The FGC likes whining more than gaming.
I read online that SF6 is very popular in Japan and the Japanese audience likes little costumes and things of that nature in games.....Capcom seems to think that the current state of the game is fine for competitive play. at this point this may be my last SF.
The FGC is doing great! Lots of new players, the games have playable netcode, train room has real features and frame data, tons of content. I have no idea how someone could complain
Man i remembered when people said "OMG tekken 8 is gonna change everything" (people said the same thing for SF 6), and now we have " WTF this is the worst game possible, the last entry was WAYYYYYY BETTER (didnt played the last entry" it is really confusing for me since i recently bought tekken 8 and SF 6 im having a total blast playing those games, completely addicted to them, dont know what people are talking about 😅 maybe im just stupid 😭
Nope it just the fgc
The various fighting games all kinda feel the same to me now. They’re offense obsessed, with cheap, flashy, cinematic gimmicks, and even similar character designs. It seems like they’re all trying to be colorful anime fighters. Each respective franchise has seemingly lost its unique identity. We rarely see real innovation. I’m holding out hope that the new VF could buck these trends, and truly introduce some novel concepts(dynamic blocking is a good start). Make defense as interesting to watch as offense. Hopefully that brief Nvidia gameplay concept delivers in the end.
This cycle of new game bad old game good happens every year lol. People HATED SF5 for the longest time up until later in its lifespan and wanted to go back to SF4. People hated SF4 and wanted to go back to 3rd strike. Alot of people hated 3rd Strike wanted to play Alpha 3.
Every time man lol
wow this is such an original idea for a video, I wonder why no one did it before
Im looking forward to jist one fighting game (VF5 REVO) and cautiously optimistic about one (VF6).
In the case of VF6, my purchase depends on whether it bucks the trend of heaviky changing the gane to fit the modern attention span (aka. Gameplay design forcing all-offense at the expense of freedom of playstyle choice).
No other fighter gives me more reasons to buy than reasons to ignore anymore.
For me, a fighting game fan of 23 years, the last 5-7 years have been the true 'dark age'.
For 3d fighters, maybe. 2d’s been doing great. Melty Blood, Under Night, Guilty Gear, Fatal Fury
Agree
Virtua Fighter 6 has be optimistic and skeptical at the same time. They are saying they will keep the same stoic and simple fighting, which is cool, but then says that they want to take away the difficulty of learning the foundational things of fighting games. So they have heard the chatter of saying that VF can be hard to become proficient at. So it's like ok you focusing more on story, world environment, character interactions, etc cool. But you still saying these modern fighting game view points. idk
I've played fighting games for 30yrs. I can tell you exactly what the issue is. I'll use Tekken as the example. I played Tekken since the first demo disc of T1. Ok, no, when T2 came out it was a good jump. Things made more sense in T2 than in T1 like damage for example. T3 came out and showed the game they always wanted to make. The music was great, stages were cool. The gameplay was such a step up from T1 and T2 and it was just a hype game. When T4 came out, it was too different gameplay wise. You had irregular ground in the game, infinites, the character models looked bloated and plastic we didn't really know what these guys were trying to accomplish with this game. You should never have to fight the stage on top of fighting your opponent. They completely ruined the fluidity T3 had. T5 came out and corrected everything wrong with T4 but then built on top of it. Characters looked better, stages were good, the gameplay was top tier Tekken. DR came out and added more. Then.....we had T6. And this was around when all fighting games were starting to crash because they wanted to start adding things to help casual players. In this case...it was Rage. And all the obscurity that came with it. But we also had the introduction of bound which allowed for some combo extension versus the T3 style of combos we had forever. This was an ok addition to the game. The Rage was not. Then in T7 now we had Rage Arts....and characters that could be played with 1 button, easy grab breaks, less options on grounded opponents. They took away all the fundamentals they built with T5 that somewhat existed in T6 and decided to dumb the game down. This trend was across ALL fighting games. It was dumbed down. And then now we have this joke of a game called T8 which is like T4 disaster to the series. Here's the issue. When they perfected the core gameplay in T5 it didn't need to be touched. All fans of the series wanted was that gameplay with more characters and updated graphics and everything that came with it. Fans were not looking for cinematic super moves and soul Calibur gameplay. When you ruin what was beloved of COURSE people are going to complain. And they have every right too especially if you want change. The companies have to know this isn't what we want to invest in. They need to bring back the in depth gameplay it used to have, focus on getting back to the core gameplay and get off the casual side of the spectrum. We will take core gameplay over modernization any day. And that's the problem though. Because, it's a business, they obviously want to make more money. And you make more money by appeasing a wider audience. Guilty Gear Strive isn't popular now because it's this amazing game, guilty gear has ALWAYS been amazing, it's appeal is it's much more accessible now. And that accessibility translates to dollars. So what it feels like, is these companies don't really care about the product, they care about what sells. And that's where we get vocal because when you sell 3 million copies...and a year later only 50 people are still playing the game, that 50 were the fans from before who outlasted the pickup and play players you just gained, that 50 is who you SHOULD be appeasing, not the fast wave.
This might be hard to hear, but the 50 who stick with a game long after its support ends are no more valuable than the people who only played the game for a month or two. And that’s not a bad thing, it’s how it should be. Even if they only played a dozen hours, they are still valuable customers. They still had fun with the game and enjoyed their time with it. They also deserve consideration.
Companies shouldn’t ignore long-time fans. But they shouldn’t focus too much on them either. After all, those long-time fans were once first-time fans.
@mattsandvig7868 it's not the 50 that stick by after the support of the game. It's the 50 that stick around because they are fighting game players. Not playing because it's new or because of word of mouth. Do you know how many fighting games actually come out? There's some you never even heard of but if you went to a tournament like NEC you'd see a setup with those fighting games with 20 entrants. That's what I'm talking about. Guilty gear strive sold over 3 million copies, there's barely 2,000 players a month I think the number is around 1800 on a regular and when a new character comes out it spikes to 3000. That is no where near the 3 MILLION it sold, and those 1800 need to be the focus. That's what I'm saying. Don't go any make guilty gear strive 2 a first person shooter just to get about 3 million sales when you have 1800 dedicated players THEY are the most important.
Perfected my ass. that old Oki system was horrendous. T7s success was hugely influenced by removing that trash.
That being said I don't like the casino game design they have doubled down uppon. Do watching animations. But I'm not that mad since I didn't buy T8
T7 is not perfect infact is far from the word perfect when it first release it absolute sht compare to t8
Stop coping and admit your infinite string doesnt work in t8
Fighting games biggest problem atm is the companies wanting there cake and eating it too. Whether it’s from monetization efforts or trying to turn their fighter into the next lol or esports game.
People want new things but are afraid of changes crazy
When devs say they’re making things easier I think people really conflate that into the new games being “babified” . There are tons of ways the new games get new players in and teach the fundamentals of games that are overlooked that are just quality of life changes for people who have been playing for a long time. The biggest thing is the information being given to us. In the case of Sf6 you know when you actually punish a move because of the game telling you it’s a punish counter. Then on top of that if a move is poorly spaced or misused you should always be able to get that punish because the input buffer is more lenient which leads to more consistent consequences for the person making the mistake. I love sf4 but there were moves that made people felt like they were good because the lack of input buffer letting people get away with misusing moves. Those same people struggle now when they should be worlds apart from the people they complain about losing to
Its so funny people complaning about sf6 just because they cant adjust theyre gameplay
Man said theyre 😂😂
@@josephwiard6695 thanks english is my third language
@ I can tell!
@@josephwiard6695 😢 what would be the correct form of saying It?
@@ShadalooPlayer the correct form would be "their", as it's the possessive form of "they". Some exampes: "Their car", "their game plan", "their lifestyle".
Don't worry, there, they're, and their are all known for being difficult for non-native speakers. You'll get it down eventually!
Only gripe with SF6 is the constant tweaks/buff for the shotos. Ken, Ryu, Luke, and now Akuma. They're buffing these characters like they're bottom tier. You see these characters the most in tourneys. If these shotos were "bottom" tier, many people wouldn't be using them. C'mon capcom, buff characters who actually NEED it.
I try really hard to love SF6, but Capcom does everything to prevent that because they release real content once in a blue moon and game gets stale for months in two weeks after that. If Capcom released characters, stages and costumes at a good pace I would not stop playing, as it is I play for two weeks when new character drops and then forget it for months. I'm playing Marvel Rivals rn and it's bombarding me with content.
That game is made for streamer trash
What a dumb statement. Marvel rivals just came out, ofc it has more content for you than a 2 year old game...
Fgc is the worst community ever
And to be fair itll only get worse. The fgc is very good at keeping appearances more than the other communities though.
DBFZ: When you want to go back to the old game so bad, but there's no old game so you play the current game in another timeline.
I wanted to like gbvsr but what killed it for me was when they literally tell us that the better player should not be able to just win over a much worse player. Ofc with the backlash they changed the wording but you can tell the new "reasoning" was BS by looking at the other balance decisions in the patch.
People would rather play a finished game than a game thats "work in progress"
big 3 doesnt include MK for the last forever. GG took its spot long long time ago.
..as in 3 years ago
😂😂😂
GG would have to build up a bigger legacy first in order to take mk’s spot. Being 3 is about more than current player base.
Look I love Gulity Gear Strive is a great game if Mortal Kombat did Strive sales numbers an executive at WB would personally Fire Ed Boon Mortal Kombat is one of the few fighting games that is known outside of Fighting game fans no Gulity Gear ain't shit in popularity next to Mortal Kombat in sales and popularity
No... MK has a much bigger legacy then GG even if the current games not good..
I uninstalled both sf6 and Tekken 8. Haven’t looked back since
Good man!🗿
Dead or Alive actually has a mechanic to counter your opponent mid combo (holds) preventing repetitive/predictable actions, it has mashing to reduce hitstun, it don't allow you to throw loop, and it makes you earn your launch combo/juggle out from outsmarting your opponent. It doesn't demand excessive training time in order to learn 100+ non-transferrable skills and moves for each character, i have yet to understand why ppl don't like that game as much as others. Was it all just because the bewb physics? oh btw, 2XKO is cool but it has mad autocombos and manual combos can get really long.
DOA is garbage, it’s dead for a reason
Killer Instinct should come back but in a good way
T8 DLC. Eddy and Heihachi have been on the beginning roster since T3 and all others (not Clive but still a Noctis clone) were T7 DLC. They seriously need to release someone who has been MIA for awhile. Bruce, Wang (probably dead) or a completely new character. Bob will be back but again, should be on the beginning roster.
8 years in the future im gonna come back to this year of videos of people talking trash about 6 (not you specifically just in general) and when people start reminiscing about how good we had it imma show them how dumb they look
They doing that now too with people talking about 5 lol
Personally with street fighter 6 my immediate character Marissa feels like she's got half a kit or maybe 2/3 of a kit compared to Kim ,Luke or the shoto's
SF6 is trash. I hate the drive system, the DLC drops take too long and the characters are either trash or broken on release.
I’m sick of Fighting games taking out characters we paid for as DLC making them DLC Again and leaving out staple characters to add them back as DLC mean while it 100 characters we haven’t seen in all these franchises in Years. Scum business practices have really kinda killed all the fun in fighting games, games in general.
The monetization for sf 6 is abysmal, literally the reason why i wont touch the game with a ten foot pole
I think my biggest issue with modern fighting games is their incessant focus on "Aggression." I get it, it appeals more to a casual audience because you give people the "reward dopamine" for landing long combos even though it takes no skill to do. I'm not going to say fighting games *need* to be hard and pure expressions of skill. My issue is when skill expression is harmed in exchange for accessibility, especially when you can so easily have your cake and eat it too. While aggression is more appealing at lower levels, it becomes infinitely less fun to deal with at higher levels. When you have streamlined offensive options and counterplay is designed to be limited, you end up in situations where you just have to take the L, and it always sucks (Take unreactable Slayer 50/50s and Heat from Tekken).
Personally, I think what people are sleeping on to appeal to a casual audience is movement. Look at Smash Bros as a competitive medium, the one thing everybody points to as being the biggest draw of the game is its super fast movement. Movement blends offense and defense in a way where players can just have fun piloting their character without only having to rely on one or the other. It's casual because you can just sort of move and still do exceptionally well, but there's always something minor you can do to improve. Of course Smash itself isn't balanced and a lot of the optimizations are VERY hard, but it still maintains a casual audience for a reason.
I think movement is the reason why Guilty Gear and FighterZ became a casual fan favorite, not aggression. Airdashes, airblocks, super forgiving backdashes, ground dashes, a dash macro (in the case of GG), double jumps, well-performing speedsters, etcetera. It can be appealing to have neutral feel less restrictive to a casual audience, not needing to worry as much about Anti-Airs, where only facing towards your opponent feels slightly more intuitive, having an insane amount of aerial options, and the ability to force 50/50s with good positioning. It's not being stuck in an 80 year blockstring with Bedman, Sol, Ram, Nago, or Jack-O that people really enjoy about the game, it's about feeling less restricted without having to become accustomed to a new system. I don't know why Fighting Game Devs are so obsessed with making aggressive plays so much more prominent when it leads to some of the most mind-numbing gameplay ever.
I don't even like Strive or FighterZ that much. I just really enjoyed SF6 because I liked Ed. Then Ed, a more precise and technical character, got an INSANE nerf hammer, but Bison and Akuma, two characters notorious for being overtuned and aggressive, barely got touched. And the justification was "we just want the game to be more aggressive lol," when easily the biggest complaint about the game is raw Drive Rush in neutral and Throw Loops, problems exemplified by the lack of defensive options and counterplay. I think the Fighting Game devs just need to change their outlook and realize that more aggression isn't always a positive thing
No KOF mention, no Undernight In-Birth 2 mention, not even a mention of Granblue Versus Rising... why talk about the FGC in its current state if you aren't gonna include the others?
Im definitely not buying the next tekken season pass. The first season pass was horrendous.
*Patiently just waiting for Virtua Fighter R.E.V.O. and Virtua Fighter 6...*
Don’t worry, when yall realize that SF supers, throw loops or Tekken heat, rage arts are not the main reason why you lose in fighting games, yall gonna find a way to blame VF for your lack of skill. In a franchise that never made it big for a reason. That reason not being “its secretly a top tier game”
@@stefanjuarez6565 Yup. You got it, man. You're 100% correct.
@@stefanjuarez6565that’s fine and all…. Except I never actually stopped playing final showdown… I never bought sf6,tekken8,strive w/e because I only care about virtua fighter…
But sure keep telling “y’all” that everyone will go back to street fighter eventually lmao
@@Shodan130was he talking about you? And how much of a loser do you have to be to hate on a game you aren’t even playing?
@@stefanjuarez6565 I'm getting Virtua Fighter knowing full well that I'm gonna get my ass beat. Losing isn't the problem with these games, it's the BS reasons it happens.
We need more hype games: cvs3, 4th strike, samsho vs soul caliber, etc.
Tekken 8 DLC was well received, all things considered. Everyone loved the return of Hei, Lydia and Eddie were OK and people got mad that it wasn't Tifa when Clive dropped (myself included). Heihachi carried season 1. We got Anna for season 2 too.
Gooners are you hmmm?
It is about tournaments and winning. If a game allows too many players to be competitive, it is a bad game. If there is no OP character that I can win a tournament in, it is a bad game. Just play the game...life lesson - you will not win or be good at everything
People calling sf6 a masterpiece need to get help
Facts
It's fine u just can't accept the fact of street fighter 6 is masterpiece.
Having enough single player content. Good balancing. Modern control for new comer. Hypetraaaaaaaaaaaain. But not season 2 dlc tho.
@ cope and seethe clown
Games mid
@@LeonJohnson-yi3hg Prove it?
The only people going back to SF5 is those who can’t get anywhere in SF6, right SMUG? Besides there are no Millions dollar prize pools in SF5, want to go back to winning thousands? How many in the FGC will join them?
There are also people who played 'SFV' for the fighters that did not return in 'SF6', since the roster of the latter game mostly consisted of 'SFII' representation.
Bullshit. It's ppl in master rank and beyond in sf6. Who are now playing sfv. Cause of the skill gap, and no brain died drive rush to hide behind scrubs..
The thing with Street Fighter 6, I feel like more than any game right now, people like it when they win. SF6 is a game that really rewards winning these random situations, something that a majority of players don't really like. I feel like the drive system really doesn't work for a lot of casual players, as at lower ranks it is REAL random man. DI is a system mechanic that ruins a lot of peoples' enjoyment of the game, and that'll what the game will be. I'm not a fan of the game, however I understand the love for it.
On the 2XKO thing I don't trust Riot. I've been playing League of Legends on and off since 2018 and the depredation of the game and their financial practices worry me for the future if the game.
To elaborate on the money, Ahri received a skin that was $500 and Jinx's new Arcane skin costs an estimate of $250 to aquire it from the gacha. Despite recieving backlash for both they've continued with the practice.
And in terms of balance, Riot is notorious for buffing characters the team loves and nerfing everyone else, the biggest example being Yasuo and Yone and if they bring that mentality to their fighting game we're going to see some MK 1 Cyrax assist type shit all over tournaments and online play.
Overall I feel like we should temper our expectations to be lower because Riot cannot be trusted.
you have to remember this is a completely different team than anyone working on league. that doesn't mean the balancing will be any good, but at the end of the day it's a versus fighter. there's never been a versus fighter without a ton of busted stuff.
Only problem with Japanese games is the long wait between characters (sf6) actually i can name a bunch of issues with sf6.
Sf4 is the most complete sf, sf5 suffered from lack of depth sf6 suffers from drive mechanics.
SF4 as series imho was very meh. But certain versions were pretty good. SF4 AE specifically was the most complete sf. Ultra is a far 2nd. So yeah i get what you mean. But those other versions were gator vomit
I mean maybe these games are made more for causals then tournaments
That's kind of the problem. Casuals buy the game and drop it after 2 weeks and then the FGC has to deal with the mess for the next 10 years.
Meanwhile marvel vs capcom: banger after banger, except mvci but it got better thx to max the goat 🐐
MvC is indeed the goated series....however Infinite, MSHvSF, and Vanilla MvC3 were ass.
I kinda hate these topics because it starts going beyond the targeted audience being the FGC and hits people who have no investment in the scene, have never played a fighting game or interacted within the community. This is only highlighting a piece of the larger picture and to the uninformed casual viewer of these games and makes it seem more relevant. People will come in here and talk about the FGC like they know it. It gets worse when people with certain political agendas have a lighting rod for supposed controversies. These RUclips essays are drama farming for people who don't actually give a fuck about the scene outside of they heard it's bad.
so basically, the community is full of a bunch of people bitching about everything. Cant imagine why casuals and newbies don’t want to stay in this genre anymore.
Street Fighter 6 is what got me back into Street Fighter. Havent played since SF4 because SFV was so boring
I bet if Tekken dropped an entire season of nothing but guests and released legacy characters as FREE updates or dlc it'd make alot of people happy. Not only would it justify spending money on dlc. But it'd make the old fans who don't care for crossover characters happy as they'd be getting the characters they love for nothing other then thanks for supporting the series.
So basically previous Street Fighter good new Street Fighter bad, previous Mortal Kombat good new Mortal Kombat bad, previous Guilty Gear good new Guilty Gear bad and previous Tekken good new Tekken bad. Wow, never saw that one before.
I like Tekken 8.
I don't get complaining about DLC characters that "should have been base roster." Eddy and Lidia got reworked for the heat system. Heihachi was a surprise in storyline. And lastly regarding getting Clive and not Tifa: It's a cross collaboration meaning Square Enix has to want to put Tifa in the game, and that is based on what Square Enix sees as a promotional benefit to them.
Tekken 7 was around for 9 years. FGC is tripping and acting spoiled. Let this game cook. They have been working on balancing this game in every patch. The support is good.
The thing that people are complaining about regarding purchasing dlc content and costumes, I get it, but it's time to accept that this is the modern business model. As bad as it is, it pales in comparison to the business model of mobile games with micro-currency, and people still play mobile games. And at least Tekken received that feedback and started including more freebies.
What is honestly the endgame of the FGC? Would they consider it a win if Tekken gets sunsetted like Soul Calibur? Virtua Fighter is making a comeback, but what's the state of Dead Or Alive? Are you all going to complain and protest until we lose more fighting games? Or is there a way we can continue to support franchises we love and give the feedback that will improve the game?
Reinstalling Tekken 7 doesn't help. Especially, when Namco has been responsive in it's patches for Tekken 8.