That's exactly how i feel about gaming now as well. People contribute that to nostalgia constantly, but it really isn't. I wanted to test that myself and see if i'm actually just getting older, so i went ahead and played a bunch of 2000s games that i never played before. Gothic series, Witcher 1, Mass Effect 1, Risen,AC 1/2, Dark Souls 1 and i had absolute blast playing these old games. So no it's definitely not nostalgia for me, modern games just don't have the same feeling.
@@TheTraveler980 It's hard to even explain it, older games did a much better job of creating that unique atmosphere and it's much easier to immerse yourself into that world. I think it's a mixture of better storytelling/worldbuilding, better soundtracks, unique art style. There was a lot of effort put into every part of the game and developers weren't obsessing over the size of the game. Most of the triple A games today put too much emphasis on quantity over quality, realistic graphics and follow the already set formula instead of trying to create unique game. Story and worldbuilding is neglected. When playing these old games, there's a feeling of suspense, not knowing what awaits you around the corner. Because they don't follow the pattern, the stories are clouded in mystery as well. Another thing is these old games have very satisfying progression and main characters usually start from 0 then you adventure your way through the world and evolve together with the story. Some modern games do it better (Witcher 3, RDR 2, Kingdom Come Deliverance, Elden Ring), but it's a rare case of good triple A game these days. And for every good game theres probably hundreds of mediocre games that try to copy it.
I blame the late 2000's/early 2010's for that. During that time, the big discussion was games getting smaller, off the top of my head, AngryJoe's "4 hours???" line for a Call of Duty campaign. So the industry reacted and overcorrected by filling their games with mundane junk, but hey at least they can say without technically lying that their games are much longer now and people are trained to nod their heads to it in agreement. No consideration is made on the quality of those hours vs. the quantity. And to be clear, I'm not advocating we go back to smaller games being sold for full price. I'm just saying a smaller in scope game can work extremely well if its dense in content and details. There's a balance that can be had.
Same. In some games, they make it grindy so that they can sell you shortcuts as mtx. At least ubisoft games I have personally noticed does this. And this is why I don't buy their games anymore. They are 99% filler content and the 1% is usually ok at best.
@@RED_Theory038 Another good example Harry Potter part 1 & 2. Those games were atrocious, not only were they short, but they were extremely boring mission movie cut scenes.
You pretty much described how I felt when I played Doom 2016 for the first time. Instead of the usual long cutscenes, inventory managment and tutorials, the game just hands you a gun and tell you to go shoot demons. And that was refreshing. I genuinely enjoyed that game and it reminded me of a time when games used to be fun.
We're in the midst of ending one of the greatest years of gaming ever. "When games used to be fun". Ah yes, back in the old days of.....2016. Ya know, remember when The Witcher 3 came out the year before and everybody hated it because it was so long and had an open world and all that time spent talking to people instead of shooting monsters? Sorry, I mean slaying monsters. I forget sometimes there are games that dont have guns. Those are lame.
@@maynardburger Where did I say "old days of 2016" ? And I liked Witcher 3. Just because the Witcher 3 did it right, doesnt mean long cutscnes and long tutorials are a good thing. When I meant old days, I meant the 90s. Like Contra and Super Mario.
@@maynardburger I liked witcher 3 back then but it contributed to the problems with modern games. Witcher 3 Got praise because it was the first open world game of its generation that pushed the genre with a decent story. Then we got a million other open world games that did the same thing since then. If you just want to play the main story of witcher 3 most of the open world and side quests are just a foot note that dont really affect anything. its like theres a million things to do but most of them are very repetitive side quests
I think a big part of this is the shift away from “player experience” to “player retention”. Plus there’s a very loud & vocal minority of gamers that say a games value is directly tied to the number of hours. That only encourages developers to fill their games with mundane content to reach an “acceptable” hour count.
Well the idea is one hour is equal to 1 dolar. But companies miss the point. You can get extra hours by replaying the game. Good games get played more than once even if they dont have more options like endings or diferent bilds.
@@peachy_lili you can only get that experience from arcade games. Gameplay was always dense but so difficult it's trying to throw you off the cabinet or make you put another quarter in. Consoles games went the opposite route.
Probably why a game like Uncharted 2 is so memorable and loved to this day. The "interactive movie" aspect of it was kept to a minimum yet it had a fantastically immersive world and a breakneck, linear journey that had a definite end (in terms of that particular installment). That kind of experience engenders satisfaction for the player when the game ultimately draws to a close.
there's a difference between "vastness" and "emptiness" there's a difference between "purpose" and "objective" there's a difference between "challenging" and "laborious" i think a lot of games get that wrong
Games nowadays aren't just trying to waste our time, their fighting for our time so that we can't play OTHER games. The solution is plain and simple: realize we don't owe these games this time investment and go find titles that respect us and our playtime.
@@cymikgaming1266Wow that's an amazing point. I bet most could be compressed to 1/4 the size easily but they deliberately make them big to take up your disc space 😮😮
You take on modern gaming is spot on. I couldn't have said it better myself. We definitely need more games developed by gamers for gamers. Our time is valuable and shouldn't be wasted on meaningless busy work.
So everybody buying and playing these modern games.....aren't gamers? Gamers dont actually like open world games? Gamers dont like games with cutscenes and narratives? Gamers dont like games with menu-driven systems that add depth? I think what you mean to say is that you want more games developed for people with ADHD who lose interest the second you cant shoot something on screen.
@@maynardburger these games are good if they are made right, the problem is they are made with zero passion/effort just slop to fill the time or caring for the consumer's time. Did you even watch the video? this guy literraly said it and showed exaples of long narrited games and the things u listed.
I feel like the biggest problem with AAA gaming is that the people working on the games are not gamers, like you said. They aren't there to program a game they want to play themselves. They are there to code, nothing more. These people don't care about the product they are making. As long as the higher ups give you the green light, no matter how terrible your product is, you get your paycheck. That's why indie games are often so much more engaging, ground breaking or fun in general. Because the people who are making the games are making something they want to play and want others to play. The passion is missing.
You have no idea what you're talking about. Almost nobody in the game development industry aren't also fans of games. Cuz I promise you nobody is choosing to develop games instead of getting into the more lax and better paying general software development industry instead. ffs The idea that you think programmers of all people aren't gamers and just make games just cuz they need a job is so insanely hilarious and ignorant.
@dreaper5813 @sxnap3480 You're both right in some aspects. Yes, not all AAA are garbage. But a lot of them are very mediocre and don't even try to come up with new things. They just recycle and repeat. Hoping that people forget mechanics that were in previous games or other titles. Yes, indie devs make shit games. I think it's because there are a mix of cash grab scam devs, noob devs with passion and pro devs with passion. The reason you think some games are garbage is because they probably try something new, or were just an "indie" company doing an asset flip or because a noob couldn't program. But that's exactly what makes indie games so great. Same principle with mutations in human DNA. Sometimes you get a genius, sometimes a retard. But with the AAA clone games you always get mediocrity. I would say indie games have high volatility in quality while AAA games have low volatility. I.e. Valheim, Palworld, Deep Rock Galactic, Factorio, Undertale. Perfect examples of recent indie games with huge popularity. On the "old games had bugs too and got patches". Weeeeeell... I don't remember cartridges getting patched after you bought the game. Sure, not all games were bug free, but let's be honest here. No game made today even WITH constant patches is bug free. Even very restrictive games such as LoL has had tons of game breaking bugs. Games were better patched back in the day, because they knew when the review magazines got their reviews out, it would be over when every single kid read that the game was a buggy mess. Today you can just tell everyone you patched it and people will buy it. I can't really name any bad indie games because I don't remember them or because I never cared enough about them. I would like to comment on all the disagreements, but I don't think it will be necessary.
Live service videogames were one of the worst things that could happen to this industry. Every modern game technically must imply grinding to progress (Jesus Christ with that daily missions and logins). The worst part is that I will never understand why the need to resort to ad hominem fallacies such as age (being 26 years old is already seen as something derogatory to invalidate someone's argument) to defend this industry that is falling apart with each passing year. As it seems that those morons feel a pleasure that companies treat them as something sadder than a slave.
@@IskenderCaglarM41B441 What good were the warnings? I've lived through all of it, I heard the warnings about always online, pre-ordering, DLC's, microtransactions.... all of it. I was even one giving the warnings to other gamers I know. What did the warnings and whining accomplish? Nothing.
@@gitrekt-gudson It...how do you say it...turned the attention to that subject! If it accomplished nothing it means you are not trying enough. Take star wars bf2 example: many people refused to buy it and sales dropped and all that. Not because of forced online but you get the point. Maybe one man/woman won't change anything but if you do this as a group it would've change. You act like we should just ignore it just because it didn't work. You get up and try again, again and again until you succeed! They don't give up so should you!
@@IskenderCaglarM41B441 Gaming went mainstream, and if other entertainment mediums are any indication no amount of "whining" will change it. The average consumer is an idiot, and idiots make money. We will never change anything.
What's really helped me enjoy gaming again is playing games I truly want to play, I spent alot of time playing what was trending so I wouldn't feel left out. Once I switched to playing things I found interesting I've since stopped feeling super burnt out.
A truly shocking and revolutionary concept lol... Too many people play what's trending just because it's trending and deceive themselves into thinking they enjoy it. This is why you see people get mad when the trendy game is criticized.
@@gitrekt-gudsonit seems so obvious but hell I somehow always fall victim to this. Some games are very good at generating hype and being passionate about games I sometimes fall for it. But I try and keep a hold on it now. sadly being skeptical of anything that is trendy has served me well.
Ya I still play games like Simcity2013, Civilization 5 & 6, Age of Empires 2, 3, 4, Rust, & Pokemon Games, Octopath Traveler, Fire Emblem, Triangle Strategy, Diofeild Chronicles Advanced wars Reboot Camp 1+2, & Railway Empires 2.
@@swolsauce9923 Ya I would get excited, but I would never buy into the hype and just wait for the youtube reviews. Angry Joe & Totalbiscuit saved me tons of money + I never really felt like I missing out as much because the games were trash anyways. I always wanted to get into Star Wars games, but they just look aweful or not fun at all.
@@b4rs629 I also started watching reviews and listen to gaming news podcast just to be up to speed with what is coming out and if it’s worth a damn. I also have more than enough games in my back log to keep me occupied so I’m considering just playing those instead of spending $70 on a game I might not enjoy.
I love a grindy game that allows me to choose to grind or not. I’ll always compare it to doing chores. If I choose to do them then it’s fun, but as soon as my mom tells me I need to do them, I immediately don’t want to do them and hate the fact that I have to
I think AAA studios noticed the niche of super grindy games (Monster Hunter, Dark Souls, Minecraft, Dragon Quest etc) and realized they could make every game like that to pad runtime not realizing those game were built around the grind. You only played those games if you liked the loop not getting forced into the loop because you wanted to play an arena shooter. Then pay to skip grinds was added. Nobody would play DS or MH if you could pay to skip the grind as its unfair.
I love BG3 so much it affected my sleep schedule and social life. I realize part of it was because I didn't have to escort defenseless characters to safety, find 20 nirnroot for the local alchemist, rescue A, B, C and D in 4 bandit caves in 4 corners of the map to get accepted into some faction.
Meanwhile most of those things are heavily used in BG3. At the beginning of the game in Act 1 there is a goblin to escort to safety from captivity in the Emerald Grove. Escorting the prisoners from the tower prisons in act 2. And escorting the prisons onto the submarine in Act 3. Are examples of escort missions with major plot points for the game but there are quite a few more times where it minor plot points. Regardless it’s so easy for these escorts to die and they can be so gung-ho in combat they might as well be defenseless. Alchemy is nearly essential for a no companion play through (specifically elixirs) on harder difficulties or if you just want to break the game with super easy mode. I think if anything this illustrates how subjective things that “waste your time” can be. For example rescuing Wills father (escort mission) I felt was a complete waste of my time. On my first play through on “normal” difficulty with a full party I felt alchemy and collecting ingredients was a complete waste of my time.
I blame Rockstar for this. They basically pioneered the slow-moving, massive open-world "immersive" structure in Red Redemption 2. Everything players are forced into doing is to immerse the player, from slowly opening up stuff and being restrictive to at the fastest a brisk walking speed within the gang's camp. It's all to scream "immersive", essentially grabbing players by the heads and forcefully submerging them within a sea of quote immersion - unquote. It makes the game very tiresome to play
I couldn't finish the game because of this. I got so tired of being leashed down and forced to slow walk while people rambled on. If I failed the mission or died? Gotta get back on the leash and watch it all over again
I think part of the problem is that in the past the games had a target audience, nowadays everything has to be an enourmous success and to achieve that the game has to appeal to everybody, wich appeals to none
This video is extremely informative, this explains why I just can’t get into new games. I can always replay Halo 3, Fallout New Vegas, COD World at War, and Lost Planet 2 a million times, even though they have a fraction of the “playtime” that new games have. Awesome vid! Will def sub
Yessir Lost Planet 2 was the best. I loved that game. The train mission with the giant sand scarab thing that you had to kill with a gun legit bigger than half the train itself was golden level design.
@@heyitspanos8004 I agree, so many good memories of the game. Still so much fun to play, too bad the graphics in some levels are broken in split screen co-op on the Xbox one
you know what's really sad is there are actually people out there who like these boring games such as the simulator games, oh you want to drive a truck in a boring game for hours and hours or become a painter in a game or a powerwasher person in a video game, some people find these games relaxing, i don't personally play games to fall asleep to, i go to games to be entertained and blow off some steam of the shit that is our lives daily grind, but i also can't stand games that have our modern politics imbeded in them, as i said before games are also an escape from our shit reality and it doesn't help if a game has modern woke politics in it, at that point it's no longer an escape, it's just continued and forced propaganda, it might as well be rape, rape of my time and money at my expense.
@@5226-p1eFarming Simulator, much like Harvest Moon or any other life sim game, is an escape. You enter a reality where you own your own property and can make it into whatever you want (within the confines of the game obviously). Yeah, they're essentially a giant grind for cash but there's more to them and the base gameplay loop is relaxing. They're not for everyone in the same way that a 100 hour JRPG isn't for everyone, and that's totally fine. People like different things.
you missed the point by using simulators as your example. simulator games are a particular kind of genre that are for the purpose of cleansing your brain with mind-numbing work. instead of shitting on the players of these games, perhaps ask yourself why society has crushed us to the point that power-washing a window FEELS RELAXING TO SOME PEOPLE?? @@5226-p1e
I remember when games were a fun thing to invite friends over to play, or bring them with you to college and get people in on them. The party game genre is basically non-existent now, which is what I remember having so much fun with. I took Towerfall Ascension to the community college I went to and we all had a blast. Castle Crashers, Mario Party, Halo 3 split screen, it was so much fun. None of those are really around anymore.
@@Zirus_BlackheartWorms WMD is from the Halo 3 era. Yes you are right, mostly on Nintendo consoles. It's a shame the other consoles really neglected that, I miss how well rounded consoles used to make their lineups.
same. always play it from time to time. i modded my last playthrough to run it like sekiro's combat system. the game got significantly harder for me when I had to fight against magicka opponents lmao
One way for me to really make my play through last much longer is playing on master or legendary difficulty. It’ll really make you feel like you worked for the loot at an end of a dungeon
Yea it's a lot of "go here then go here" but to me that doesn't matter. Because you can find things along the way and for me, sometimes I literally just stand still and look at the scenery.
I think being detective in this game is just like in real time as a job, way too similar so yeah. I bet even real detectives playing La Noir feel the same tho- 😅 Edit: La Noir is designed to be like real life tho-, even the protagonists feel that
I agree on replaying Eldin Ring! I absolutely loved the game and spent 120 hrs. on my first play through. It’s one of my favorite games of all time! That said, the time investment to see and do things I’ve already done has seen me not return since I beat it. Side note: I’m playing Lies of P and it’s great.
My first playthrough was just shy of 80 hours. I've played it through another 3 times since then and all were around the 40 hour mark. It really is a masterpiece and patches have only made it better.
For some reason people complain about a game being short without realizing replaying a game can double the playtime. A game designed to be fun will naturally be relatable.
Baldur's Gate 3 revived my love for gaming. I turned on my PC and ooof 5 hours went by. Created 3 Tavs already just to mess around with builds and romance options 😂😂😂 188hrs and have not finished any run yet.
i love rdr2 but it had the same problem 3 hours in and i'm just getting to camp to find out all the chores you gotta do, rdr1 3 hours in and i'm hunting outlaws, killing zombie bears, trying to cheat at poker and end up getting in a duel etc... i feel like 2007-2012 had the best era of games and it's not nostalgia i'm 35 my video game prime is early 2000s when i was a teenager
Another solid take, even by title only. It's a chore because it's all about how long they can keep you in-game (in-store), not how long they can keep you inspired or impressed. Played Mass Effect for the first time and it was like I was playing a video game....with a story....and a point....
I recently got ME 1-3 in a bundle. Started playing the first one but found myself running all over the city base tracking down NPC's but not getting to anything interesting or fun. I think I'll have to go revisit this game and see what I'm doing wrong.
I have to say that Mass Effect 1 is worst of the trilogy in regards of travelling lot of empty landscapes, inventory management or fetch quests. It also has clunky mechanics but that is to be expected from this era of games. Whenever I replay Mass Effect trilogy its my least favorite part to replay.
I noticed this a lot in fighting games. Since the reward system was very simple, they changed most of it to dlc. If you change the word grinding to working, we’d see the problem.
modern games focuses on graphics like the cheek puff technology they priotise that took 30+ employee to make the cheek puff looks real (example) but they have only 1-2 guy in the game structure creative department
I just discovered a game that made me feel like no game in a long time - Wartales - im not eating, i forget to sleep on time, im getting lost in the world with random stuff because everything catches my attention and i love it
This is why I’ve been slowly returning to playing more and more Nintendo games: they’re not too long, don’t have very complex mechanics and, above all, they’re FUN!
Ya Nintendo games are the only games I can still enjoy without it feeling like a job. Most of them are just turn on, play, & have fun which is what should be. This is why I enjoy Pokemon violet because it doesn't require you to do gyms at all until you want to. Also Advanced Wars Reboot Camp 1+2, Triangle Strategy, Octopath Traveler, Mario Party, Mario Kart.
Hate to break it to you but even Nintendo games from the last few years are suffering from the same problems, just to a lesser extent or it's better hidden 😂
YES! My God How do people dissociate from their bodies long enough to enjoy these fucking literal glorified sandboxes. And that's putting it nicely at least the irl sandbox lets you have a creative framing device to call your own, not forcing all of it through a mediocre games writing lens.
Sandboxes are great when they're just that, sandboxes. AAA games today try to be a little bit of everything, only to succeed to fail at everything at once.
@@RVPissBoys oh I'm sure he does recognize you as different, he just sees you as a degenerate lesser being. Oh and he's right. Thanks for helping gaming reach this shit point.
People Say "you are just getting too old for videogames' and i'm like "i stopped enjoing games when i was 14, Just when the PS4 dropped, all the games i played (except bloodborne) bored the shit out of me". It's an hot take but AAA games After 2013 starter dropping in quality.
Apart the Dead Space and RE4 remakes and Hi Fi Rush, I haven't experimented a game in recent years that didn't feel like a constant situation of "Lets just get this over with". Some games are too big for their own good and not even full big but more like empty space.
I don't understand why every game has to be an open world.Its boring it drags on forever.Sometimes you have to travel across the entire map just to get to the mission.Its stupid.I just feel like giving up on ps5 and going back to ps2 ps3 because there's really no game I really care about.Nothing but remakes remasters
"you're just growing out of the hobby!"...... i think you nailed when you referenced checking a box. Gaming IS a hobby... a nostalgic one. we buy games to be entertained and taken on an adventure. so many games today seem more like being forced to do data entry and paying over and over to do it again and again. Live service and free to play games ruined what gaming is supposed to be....IMO. maybe I'm old.....who knows
You could just.....not play live service or F2P games ya know? Also, OP doesn't want an adventure. He's literally complaining about games that have cutscenes in them. OP just wants to bitch, because negativity sells(gets clicks and engagement) on RUclips.
Couldn’t agree more. This insane level of padding in single-player AAA titles is the reason I just ignore them now. I stick to online fps and fighting games because, we only have so many hours in the day, and you can at least just turn those on and play right away.
I quit playing AC Origins after I realized I was stuck in a time loop of mission design. I grinded up to the first major target, thought of a route and an escape plan only to realize that as soon as you kill the target in any way, the location and time shifts back to the normal open world without any consequences as you are teleported out of the set piece section of the area. After that I quit Horizon Zero Dawn after being tied down and forced to walk around and listen to tapes(exposition) and then getting the "hide in bush and stealth attack" tutorial. Then I quit Spiderman after I got forced to play minigames, had to unlock signal towers, got to see 4 of the same random crime encounters in a span of an hour and the thing that bothered me the most was how spiderman moves almost stealthily (lumped down) while he is in combat without any agility whatsoever. Hogwarts Legacy turned out to be a glorified 5 hour tutorial with me fuming to get to the amazing open world. The game also had memory leak problems which forced me to restart it often. I would just get bombarded by pointless collection content and every mission was as braindead as the last. Oh here comes a cool library stealth section....where every enemy is made to look the other way so you can go in a straight line to the goal. You are a 15 year old kid mass murdering forts of highly trained goblins which even Potter at his peak would not be able to do.
Holy sh1t bro i couldn't agree more on you with ac origins and horizon I played ac origins for 30 hours and absolutely hated it I even bought the golden edition thinking i am like it but Regretted soo hard
My main issue is having to farm or watch videos on youtube on what I have to do to obtain this or that. This was very apparant in open world games like BOTW and Elden Ring
i watched your video about the plague of triple A gaming and this one, subscribed right away. love the videos please keep up the great work. i am 24 and have a decent job grew up loving video games and have witnessed some phenomenal releases that have me addicted for days. unfortunately, it has been extremely hard to think of anyhting close to that recently even if i have the money to spend on these expensive yet broken games. it feels like i’m living a gaming greek tragedy. love the points you read my mind on most of them 👍
Old games were made with ambition and the want to make a truly great game, that plus innovation to standout as a game developer worth paying attention to, these things are the reason video games used to be great, now the video game industry is just a money maker for billion dollar corporations, they don't need to make something that's great anymore because the name of their company is enough to sell millions of copies on release day.
It was while I was in my first play of Kingdoms of Amalur: Reckoning. Doing the 'going into a village where someone says I can help you, but you have to go off and do this first" thing when I suddenly realised- THIS IS JUST LIKE WORK! Someone always telling you to do something for them before they do anything for you (at least that latter bit was generally a better deal than the office jobs I did!!). Bubble Bobble never did that to me!
Which is unfortunate because the gameplay was pretty good in Amalur. Sometimes when they don't listen to their audience that's what happens. (The studio shutdown oof) My major gripe was the cutscenes were extremely slow. I dislike skipping but I like fast forwarding the scene/dialogue if possible..
@@ArmisHart I think there were other financial and corporate reasons that shut the studio down- this happened at release. This game actually released in a 'complete' state. It's really good, if a bit too big. This was released before Steam and before player feedback being such a force as it is today (for those companies that actually listen!). But it did open my eyes to a few things when it comes to big RPG games.. :)
@@thedonal Yeah the game was pretty good for it's time. Combat was good! I'll have to get it on steam. I had it on xbox360 so maybe it's limitations bugged me. I can't remember why I quit. Oh yeah I don't listen. If it looks good to me I play! but this one everyone told me it was good.
4:47 Ok you lost me there. I LOVE "20 hour feature film" games. I do not feel like they waste my time at all. Mindless fetch quests, daily quests, daily reward caps and infinite collectibles waste my time.
November, we really need more people like you. I like how you tackle both sides of the argument, while also still making your side known. You’re not a panzy who’s afraid to display his opinion and call out dumb opinions. But you’re also respectful at the same time. Now for your question about what wasted my time, I’m gonna be unoriginal and say Destiny 2. Look, it’s old news, but I played that game since Destiny 1 on the 360, and I continued off and on until Lightfall. Shortly after Lightfall, I just couldn’t stomach. I’m not going the bother with the reasons why because everyone already knows why most sensible people can’t stomach games like Destiny 2. So yeah, there’s my ice cold take on something that wasted my time.
I wouldn’t say your example Destiny 2 is unoriginal. Everyone who’s still playing or has, are about ready to quit or already have understand its faults. Admittingly, I STILL can’t seem to find a way to quit the thing and figure out the next best game I could be playing. It’s become honest to goodness soul sucker/killer at this point! I got MechWarrior 5 but that game has been out a long time, I’d be WAY far behind as hell, it also appears to have endless task points and such. I haven’t even been able to give myself any time to JUST run Halo Infinite’s campaign. Then of course there’s my limited Nintendo library, Super Mario Odyssey could be a nice break until I finish the basics. Likely not going to chase after excess completionist challenges, though, done it too many times only to get what, a warm fuzzy photo finish huh at the end? I don’t know where to go next after next year’s last expansion…..
I felt this back in 2010, I was done with gaming. Then I played Xenoblade Chronicles, and it made me feel like I was a kid firing up the SNES again. Three sequels in and it was worth all 1,000+ hours I put into it.
@@cartoonvideos5I played every bit of that trilogy as I could. One of the best DLCs I’ve ever purchased. I’ll gladly put $60 on whatever Monolith Software puts together next.
Xenoblade does it properly. Open zones that feel unique so it’s not too huge to have too many fetch quests and filler. Great storyline, interesting characters. Not ton of micromanagement. You can use gems but it’s simple. So much better than say the Ubisoft formula of having a million icons and filler in a giant lifeless world
I think something that factors in here is that “gaming” became part of pop culture. It used to be a much more niche activity with a lot less press, funding, and hype. The mainstream success of gaming has led to those outside the niche to start bringing their influence, which has led to a significant dilution of the passion and energy we used to see from the art form.
Great piece of material 👍 Mature outlook and not overselling yourself, which kept me HOOKED throughout the video!! As a mature gamer seeing all changes in gaming and actually going through this dilemma now with Cyberpunk 2077 2.0..I agree with everything you say. New subscriber.
Mature outlook? Dude is just a dime a dozen person whose channel focuses on negativity. Cynicism isn't wisdom dude. It's the easiest thing in the world and OP contradicts himself constantly. But y'all dont care, cuz the only thing gamers love more than enjoying games is hating on games.
@@maynardburger Well I know you're not mature because you've called me "Dude".. Where do I the "OP" contradict myself? I've watched a video on his channel and made a comment and that's my opinion my friend, which you seem to have a problem with. Why is that? Because in your text your attacking me and the channel and that's some serious hate your carrying upon them shoulders. Do you want to share anything,is this a cry for help?
It’s so weird that 20 years from ‘Shadow of the Colossus’s release new discoveries are being found. The silent horse riding elicited feelings of solitude, introspection and anticipation in what new area would bring. That’s what they wanted for ‘No Mans Sky’ and ‘StarField’. How did a mostly baron PS2 game do a better job at solitary discovery than games that were specifically designed to only do that? I think it was, back in those days, you were encouraged to use your imagination. We see that in indie games now even if it’s accidental like PS2 era games. Maybe the problem is a lack of faith in the imagination of the gamer.
Love the thumbnail of Geralt washing dishes, lol! Thank you for making this video! I think in general older gamers really know what qualities to look for in a game, and it's not nostalgia. It's simply that we have experienced the golden age of gaming.
Games are trying to be movied and thats the problem. Wanna know my all time favourite games for the sake of it being a GAME? Ratchet and Clank most of them were so cool abd Spyro Dawn of the Dragon. I played that with my sister hardcore loved it
This video is my exact sentiment with Elden Ring. I loved the world design and setting. I loved the weapons and combat, even the skills. There's so much I love about it. But all of it is wasted due to the open world design and entering cave #34 for a new toy. There's so much open air with absolutely nothing going on in between the moments of excitement
@@gitrekt-gudson These people genuinely don't know what they want. They've made video games such a major part of their life that they are devastated when it's not perfectly crafted specifically for them. They want it to make them feel something, but they probably can't feel anything anymore. It needs to be meaningful for them to waste their time on a video game, so they don't feel like they're actually wasting their time.
I love how Just Cause 2 starts a gameplay. They just throw you out of the helicopter to destroy one of the biggest millitary bases in this world as a single person. What a great way to start a game.
I liked what you said about people building the games not being gamers. As someone who has studied game design and have a degree in it, as well as being a gamer my entire life, I can say with some certainty that maan, I just didn't want to work in the industry. Being close to it during my student years, I saw just how unexciting the prospect of doing this work would actually be, in the current culture. So here I am, loving games and likely being quite good at making some if I wanted to, but just not wanting to be part of that and choosing to go solo.
I am so happy you chose to do something independent with your brain and talent!! Your body and mind will thank you in the long run. Source: trust me I know
The idea that game developers aren't gamers is so fucking ridiculous. People dont choose that career path cuz it's the best paying job or because it has the best benefits and most time off and best work-life balance, ffs. They do it because they want to make games. People like you and OP genuinely dont have the first clue what you're talking about.
I so agree with this. It's the endless cookie-cutter (4 or 5 variation) fetch quests, map unlocking, resource farming, the copy and paste mechanics and the endless bugs and glitches that just make every AAA these days feel like a mind-numbing slog. Coupled with micro-transactions, unfinished-on-release features and weekly patches of gargantuan size, I've just about given up on newer titles. The only recent game that hasn't felt like work to me and actually brought back all the fun and nostalgia I had for older titles is Baldur's Gate 3. I'm easily gonna put 200 hours into that and then probably restart it straight away. So, thanks Larian Studios, for saving my sanity. Editing just to add that I love cinematics. IF they contribute to the story and are not just boring exposition dumps that could've been done in a more interactive way. BG3 has more than 170 hours of cinematics (you don't see them all, they're choice dependent) and none of them had me wishing for a skip cinematic feature as they were all highly interactive and immersive for the player.
There are still plenty of modern games that respect the players time. Its also worth noting most of these games you use as examples gamers still buy. You act like these time sink mechanics and tedium aren't wanted, but the fact is there is a part of the community that DOES want that, that look for time sink games to get invested to for a variety of reasons. I've had phases of my life where I wanted that too. I think the real problem is some* modern games try to be everything to everyone and that doesn't work great. Choose what you want your game to be and what kind of gamer you want to cater to.
I think it's because the industry realised that they need to retain players, it doesn't matter how, just keep them playing because the more time they spend in game, the more likely it's for them to spend money on microtransactions. Also, base a game length in chores instead of actual fun is problably easier
Modern gaming is something that expects me to forgive companies for trying to sell me broken products with with false advertisement and after charging me a fulll price I will be met with predatory monetization, potentially not even being able to play the game again after some time if its a console exclusive and doesnt get a re release or simply relies on servers never going down. Theres so much wrong with this industry and It makes me feel insane how people are happy with all of this just because they can get waht little fun the derive from these sub par games is the golden standard as far as they can tell and they dont want any change because their far too comfortable with whatever they currently have.
I really feel that way about Tears of the Kingdom. The artstyle may be good, but everything surrounding that was so mid that it hurt. I really don't understand all the praise it got especially since it reuses like 40% of the map. You run around doing sandboxy puzzles, beat the same exact enemies again and again, and uncover the map in hopes of something cool happening (and those cool moments are insanely sparse, like they happen every 15 hours or so). I'm really glad I chose to get a physical copy so that my brother and friend could play, or else it'd be a waste of $70 for the most mediocre dlc ever.
It always blows some people away when I tell them Id rather play Elden Ring than totk or ever going back to botw… 😬 Sorry, I could NOT get into these games no matter how hard I tried.
@@mudkip737different strokes for different folks. Same reason I put 15 hours in Elden ring and 130 in totk. Just different games for different people.
You nailed it when you said there are people who are making games now that aren't gamers, and have no clue what they're doing. I've been saying this for a while now, it's obvious. I'm glad you placed Diablo 4 in this video also. That's a perfect example of a game that was trashed by current crappy gaming development trends.
It's not obvious, it's ignorant bullshit from people who dont have the first idea what they're saying. "I've been saying it for a while now" - yes gamers are largely clueless idiots who have no clue how the industry of the hobby they enjoy actually works.
whenever I play a new game, and wonder why im losing interest in them, I ask myself sometimes "Do the developers find this fun?" (the main game play and overall structure of the game) and if the answer is "no", then its properly a bad game and why I should't play/invest anymore time in it. if the developers don't find it fun, why should I?
If you think modern games are a chore... Remember the times when games did not use autosave or checkpoints so if you died in GTA SA for example at the end of the mission that took like 20+ minutes, you had to do it all over again. And you could die like 5 times in a row, so you had to drive all the way to the mission marker, start it, drive to the point of interest, do what you supposed to do and go back SAFELY? Yeah.
Dude, some people LOVE those "feature films" in a game such as Ragnarök. even the Spiderman story/cutscenes ppl loved. Another ''Sony Feature Film" lol... That was a bad example...God of War was agreed to be amazing. Think u misconstrued your opinion with an objective fact there
@@SoulKingsss new gows gameplay is so much worse compared to the old ones And they take you by the hand all the time I would rather play games that I actually had liberty to do things
Ragnarok won several GOTY awards, almost won the Story Award but lost only to Elden Ring. So...think its objectively a bad example Im no fanboy to anything other than Souls Games lol
I will say i partially agree and disagree with this. Open world games aren't necessarily "trash" or time-wasting. For me, part of the fun with them is getting to explore the open workd and discovering all sorts of secrets lying around the map, or look at different factions (tribes, clans, etc). I do understand how it can feel when you're forced to spend a lot of time just running in the open. I think a good game design that combat this is the Spider-man game by Insomniac Games. When you need to get to a POI you have 3 main options. You can walk the streets and listen to people speaking, you can web swing which is really fast, or you can "fast travel", immediately teleporting to a point close to where you need to be. So everyone can choose their preferred method and play the game the way that makes them happy. And another thing for me is that I actually kind of enjoy games with cutscenes as long as its not like 50% of your playtime. You can always skip them, and they add spice to the story which lore nerds like me like a lot. Personally i like game with long (but not time-wasting) storyline and progression at it means i can munch on it for some time before having to find something new. But overall, good videos. I gotta say the thing i hate the most is live service games such as COC, where they make grinding the center of their games. I wish COC was a game i can play like 15 mins a day and still progress, but no, as you get higher if you don't pur 2h a day into farming gold and elixir you fall behind.
I don’t like long games, too much time and drawn out, sure it’s nice if I’m invested but hard to when like you said it draws out for total playtime to advertise it as a “long game”
Dude I just found your channel, I agree 100% with your sentiment. It is because we are older now that we have to value our time much more than when we were kids, because it is so scarce now. Back in the old days games like Castlevania and Mega Man were short experiences made to be extremely hard just to pad their playtime and justify their price, they couldn't just have more content due to technical limitations, but you know what? I'm still driven to that kind of games because I like the satisfaction of having a short but rewarding experience and move on with my day, to be away from the obligations of adult life for a while. Also I'm a very slow player so games advertised to last 3-4 hours usually take me 10 hours to complete, 12-15 hours games take me 30, 30 hours games take me 50, and so on, so I appreciate when a game doesn't overstay its welcome.
True but when theres a few good gems and a hill sided pile of crap near them, uou are going to complain about the smell. On top of that indie games are very overstuffed with 2D pixal art games or some kind of farm sim. Rarely if ever are you going to see a hack and slash game or even a god game out of them
Plus rage baiting has proven to pull massive views lately. Many things to consider. It is probably a bit of all though. Games are trying to reach hours played metrics, content creators trying to farm views and build channels and the general gaming market population is less intelligent than recent decades so gaming companies can get away with it.
I do not agree with this, I believe that the reason many people say this is either because they fall victim to mediocre games that happen to get more attention nowadays or just because it's easy to hate on new things . I enjoy both modern and oldschool gaming and I guess it's important to say that both have mediocre or bad games that do not respect my time or money ,that's why I'm careful of what I'm picking up .When it comes to game length I will say that it's entirely subjective ,many people seem complain about lengthy games and then there are others complaining about shorter ones,there is just no end to this .Gaming will never feel like a chore ,because you are not obligated to play anything ,just do what makes you happy people .
I recently did a full replay of Fallout 3 (I was going for some remaining unclaimed achievements). It was remarkable how stripped down it felt compared to modern games. Only a modest weapon-crafting system and no weapon modding. No base-building or settlement managing. No endless radiant quests. Only one or two unique weapons per weapon type, obtained through exploring or quests. No need to constantly micro-manage your inventory. It was ... glorious. Remarkably freeing. I was just able to get on with playing the game, doing quests and exploring the map, spending as much or as little time as I wanted and putting it down when I wanted. Starfield was, by comparison, an endless clusterfuck of tedious busy work, hardly any of which added to the game.
There’s no way I just saw my man’s insinuate ragnarok was anything but a freakin masterpiece. There’s nothing wrong with games that are mostly cutscenes, a lot of people love that, it’s nice to just relax and have some subtle influence on a story you enjoy, especially for average dudes like me that work 40+ hours a week and have a couple young kids and not a ton of time or energy left over. Games these days do suck, but cinematic games with lots of cutscenes can be great, as long as the story is great. And I’ll die on that hill.
There's nothing wrong with this opinion, I agree! I've seen plenty of cutscene-heavy games that could influence somebody to decide cutscenes = bad but it's just a CinemaSins style complaint that isn't accurate in the slightest. The story and performance just have to be good.
And the key part is, the story is great. A lot of games heavy on cinematics recently is.. cinematics for the sake of it. Like it's flashy and hype, but honestly doesn't serve to tell the story.
it also happens in mobile gaming, where the way they build their games is more abusive towards the user when it forces it to do things in order to earn stuff in the game, and considering that most mobile games comes from chinese markets, almost no one has a real voice when speaking against practices that forces the user to be glued to the game for hours, and most of the responses from the rest of users mostly comes from kids and teens who are obsessed with their respective game, and for example, i have played so many games with daily missions, and if you play many games with a similar design, you end up overloaded with daily content to finish, some people always put the excuse of "it only takes two hours to finish them" or maybe half an hour, and what happend if you own 3 games or more? the quantity of hours increases, and when you have to do it daily, it becomes a chore that you are forced to do instead of finishing something from work or doing a pending task in your house or daily life, and you can't continue with your day until you finish the damn chore inside the game, mobile gamers are so blind to the truth, but in some way, that speaks a lot in how succesful those games are in forcing the user to ignore its environment and give more attention to the game, everything on their design screams, look at me, i am special, finish what i put in front of you, so you feel like you did something in your day and earned something from it, even if it is an illusion.
Thank you so much for speaking up about this. It annoys me how much mobile game revolves around squeezing more playtime and locking progression behind paywalls Supercell have got to be the biggest offender here. Not only do they share their company with Tencent, but also every game of theirs is such a grindy mess. It makes you log on many times a day, play a bunch of repetitive matches to get a "daily reward". And every time they update the game they add 2 years worth of progression in. I used to be a big fan of Clash Of Clans and Brawl Stars, big titles in the market. But after repetitive gameplay and mechanisms that compels you to log on the game when you don't like, whenever i log on i feel like im doing it because i have to, not because i want to.
Dude I applaud your content! Wish you all the best. I`ve been saying for quite some time now, Indie Games and crowd funded (put early access titles here too) are the future of the gaming industry. AAA is just scared of trying new things and only driven by metrics and data analytics. Even Phil Spencer believes this (see the leaked e-mails recently). I`m hopefull for indie devs that come together to make a good game, period. And curious to see what will happen with all those studios formed from ex-AAA studios that are opening their thing. cheers
Simple explanation - Back then devs' priority was to make the games as enjoyable as possible. Their earnings were tied to the sales of games. Today, gaming business model has changed. Today devs'/companies make money from sales as well as micro transactions. Also, one of the biggest target for the companies is engagement. Whether you are playing or not, you must be checking the game time to time during entire day. Also, story based games were huge back then, now it's the same multiplayer concept everywhere.
I think if people started to admit there is a storytelling aspect to games that needs to always be present, then games probably would suck less. The point of the game is to care about the characters to want to succeed in whatever the main plot is. It's easy to get people to care when you have appealing visuals, and fun characters, however what has happened is the story telling aspect has died a little. Especially for Live Service games which can't have a plot. If it has a plot it HAS to end, and that doesn't seem like the purpose of a Live Service game.
I hard disagree. I grew up with games with no story. NES games have zero story, but I could play them all day long. Games just need to be fun and engaging. The story is merely a cherry on top of an already good game that is fun to play.
@@Ulquiorra105 Is it actually no story, or is it just a little story? A game has a beginning, middle and end. That's really all you need for a story. The depth and length can vary, but even Fight Games have stories and a lot of them are just beating each other to death.
@@vvitch-mist20 Most NES games have essentially no story. NES Super Mario Bros has basically zero story. Sure, Mario might be on a quest to save the princess from Bowser. But there's almost zero dialogue other than "The princess is in another castle", there's no cutscenes, no character development. You just play the game.
Games used to let you do the “fuc around and find out thing”, and now it’s just “find out”. Let me do the “fucing around”, ffs, it genuinely pisses me off.
And honestly some of the saddest people I’ve ever seen, spend all day in their basements drooling and destroying their brains playing these trash games that you have to dumb down your brain to enjoy 😂
That's exactly how i feel about starfield. Looked forward to this game for so long, and really disappointed. Have limited time to play, and feel like most of my time playing is spent in menus or loading screens. Keep up the great content!
is it me or most of the quests in starfield have to do with npcs wanting you to fetch their mundane objects? I dont play space games to get people coffee.
@@revben stupid comment, you teleport everywhere all the time, it doesnt feel like a real world, if you remove fast travel it would take you DOUBLE that time to get anywhere manually, but is that fun? No which brings the next question, are the majority of the boring content and grinding busywork in starfield fun? No, might as well make the game 30 hours and make it interesting with good content instead of this.
They lack of structure and fun contents and they fill their games with garbage and tedious mechanics. Do this experiment: play a single player modern game and use cheats just to skip the grinding/time consuming parts, you'll be left with the raw gameplay part of the game and see how it is. Result: void and repetitive. Do that with an older game: fun time and regret skipping even the grinding parts and you'll realize those parts, if there were any, weren't that bad so you'll start from scratch to do it the right way.
When I finished a task of the game, it reminded me about the kanban from my job; my team met every day and finished the daily task on the kanban board. When I get a bug(such as part of a model unnaturally passing through part of another) from the game, it reminds me of the debugging from my job. When I play a game, I see invisible lines of code in my eyes that tell me how it works. When I see a game with such a poor gaming experience that I can't stand it, it reminds me of a brainstorming session by my supervisor at work that asked our team to refactor the entire project's code. It makes me feel like real life is more interesting than these games and makes me stay away from social media (because things, in reality, can be ridiculous enough to subvert my definition of life). But I never deny that games are another excellent way to express emotions besides books, music, movies, and social media. So, if you can't help yourself from playing the game, try to become a part of it.🙁
IMO, the issue here is a widespread misunderstanding of what freedom is. Freedom is not “I have a million options”, rather the experience of freedom is more like “I’m doing this ONE THING and I wouldn’t rather be doing anything else in the world right now”. Choice is only important to freedom to the extent that you don’t feel coerced in to doing things that you do not want to do. Yet, somehow most of these new games manage to give you lots of choices, but they consist mostly of things that you don’t want to do, and you feel coerced in to doing them. This is why in game design it is super important that experience trumps all. If your **idea** of freedom is not producing an **experience** of freedom, it is not freedom.
You speaking nothing but the truth my man. Games are meant to be fun. I dont want ultra realism, etc. Every once in a while is cool, but when most games are trying to be as real as possible, it takes you away from the experience of being an actual game. I dont care about ultra realistic graphics, doing a billion chores to make x,y,z work, etc. I want something that is challenging but fun. I would like to see some innovative and cool art directions and game mechanics for games. As long as the graphics are polished for what its trying to convey and isnt glitchey, the graphics dont have to be to the hair realistic. Like they say, sometimes less is more, but this generation doesnt know anything about that. Sad that a lot of kids only care about specs these days
You bring forth a most valid point: Game studios' need for that silly x00h runtime. This is so unneeded and it has become a thing because of the players, of the gamers. Often, the length of a game is brought up before story or gameplay or I see the stupid argument that the game is over 70h, so it's less than $1 per hour, it's worth/ great value". That shouldn't even be a criteria by which to rate a game in my opinion. I remember when games were on average 8-10h, one could start a game on Saturday and see the credits roll on Sunday, nowadays you have to book the next week or more if you wanna start a new "AAA" game because there is no way in hell a game that is 20h is as well received as a game stretching over 100h. Value in gaming should be fun, not the amount of time you can spend with it. Good games only put enough content as the game needs forward, not bloat the game just to reach that x00h of gameplay time. But studios have listened to gamers and now every game is 120h with side quests and collectibles, like Skyrim first and the Witcher 3 after (sure, plenty of other games before went over 100h and had a lot of side content, but these two brought it into the mainstream).
a great example of games that respect your time are stray, subnautica and terraria. ive had 6 playthroughs of stray each taking literally only 15 hours (its a story game and i still wanted to play it that much) and subnautica ive had about 3 playthroughs each taking 30 minutes, the grind is literally just "oh i wanna build this" go out for 3 minutes just fetching stuff while still having fun looking at the environment and avoiding things like stalkers, come back, have fun with the item and again, and further through the game they make it easier, you can get a scanner room to instantly locate every material around you, and deeper in the sea theres these lumps of rock that require a mech suit and give around 20 of the material each time, which is alot. then terraria i have about 16 playthroughs each being around 30 hours, when you get in you have 4 classes to choose from and many subclasses in those, allowing for many playthroughs, grinding is just either fighting a boss which is usually really challenging later on because you dont have a sense of velocity as good as a 3d game or its just "ok i need material, lemme drink my potion that gives me xray and instant mining to get 500 adamantite ore in 4 minutes" and lastly, just needing a mob drop which is "go to this biome and kill stuff for 6 minutes", and the accessory slots and like everything its such a great game and i love it i could go on for hours rambling on.
"Games are not made by gamers anymore" That is probably true, and don't forget all the "business" oriented Management who's closeist thing to being a gamer is probably some "mobile game", like Candy Crush or Clash of Clans. And none of these people know what "fun" is, but they do know how to make money. Like how many times in past few years have people looked at a game (usually from Ubisoft) and gone "This is just Single Player MMO" ?
Feels like some Devs are afraid to make the game too fun. Or give the player too much freedom. They have an internal term for it - over-delivering. That's why when you're trying to play Redfall as another Immersive-Sim from Arkane, you're discover that everyone is immortal. Same with Starfield. Useless, Throwaway NPCs are now immortal beings, more powerful than a PLAYABLE CHARACTER will ever be. You die, they don't.
I stopped watching gaming videos on RUclips a long time ago except for this channel I like how you actually have something interesting to say instead of just "new game wow"
I had this problem when I tried to play the Witcher 3, I just wanted to play the main story and it kept forcing me to do repetitive side missions to level up my character so that I can use the good weapons I already acquired. Like no let me use them right away
That's exactly how i feel about gaming now as well. People contribute that to nostalgia constantly, but it really isn't. I wanted to test that myself and see if i'm actually just getting older, so i went ahead and played a bunch of 2000s games that i never played before. Gothic series, Witcher 1, Mass Effect 1, Risen,AC 1/2, Dark Souls 1 and i had absolute blast playing these old games.
So no it's definitely not nostalgia for me, modern games just don't have the same feeling.
i quit Diablo Immortal just a few days ago. it was such a chore
Yep. The industry has also become so risk-averse that we simply don't get new IPs anymore, just a never-ending stream of creatively bankrupt sequels.
If it's not nostalgia, what is the feeling you got from replaying the classics? What did they do for you unlike modern gaming?
@@TheTraveler980 It's hard to even explain it, older games did a much better job of creating that unique atmosphere and it's much easier to immerse yourself into that world.
I think it's a mixture of better storytelling/worldbuilding, better soundtracks, unique art style. There was a lot of effort put into every part of the game and developers weren't obsessing over the size of the game.
Most of the triple A games today put too much emphasis on quantity over quality, realistic graphics and follow the already set formula instead of trying to create unique game. Story and worldbuilding is neglected.
When playing these old games, there's a feeling of suspense, not knowing what awaits you around the corner. Because they don't follow the pattern, the stories are clouded in mystery as well.
Another thing is these old games have very satisfying progression and main characters usually start from 0 then you adventure your way through the world and evolve together with the story.
Some modern games do it better (Witcher 3, RDR 2, Kingdom Come Deliverance, Elden Ring), but it's a rare case of good triple A game these days. And for every good game theres probably hundreds of mediocre games that try to copy it.
@@Rapunzel879 Yeah we have so many sequels now and franchises that exist forever and don't improve their games one bit.
Very rarely these days do I hear “X game is 100 hours long” and not instantly think “Yeah, and 60 hours of is basically busy work”
I blame the late 2000's/early 2010's for that. During that time, the big discussion was games getting smaller, off the top of my head, AngryJoe's "4 hours???" line for a Call of Duty campaign. So the industry reacted and overcorrected by filling their games with mundane junk, but hey at least they can say without technically lying that their games are much longer now and people are trained to nod their heads to it in agreement.
No consideration is made on the quality of those hours vs. the quantity. And to be clear, I'm not advocating we go back to smaller games being sold for full price. I'm just saying a smaller in scope game can work extremely well if its dense in content and details. There's a balance that can be had.
More like 90h~95h of crap!
Even Far Cry 3 that people keep praising, of you strip down all the bullshit the 44h long game become like a 5h campaign!
Same. In some games, they make it grindy so that they can sell you shortcuts as mtx. At least ubisoft games I have personally noticed does this. And this is why I don't buy their games anymore. They are 99% filler content and the 1% is usually ok at best.
Not even busy work, just cinematic slop
@@RED_Theory038 Another good example Harry Potter part 1 & 2. Those games were atrocious, not only were they short, but they were extremely boring mission movie cut scenes.
You pretty much described how I felt when I played Doom 2016 for the first time.
Instead of the usual long cutscenes, inventory managment and tutorials, the game just hands you a gun and tell you to go shoot demons. And that was refreshing.
I genuinely enjoyed that game and it reminded me of a time when games used to be fun.
We're in the midst of ending one of the greatest years of gaming ever. "When games used to be fun". Ah yes, back in the old days of.....2016. Ya know, remember when The Witcher 3 came out the year before and everybody hated it because it was so long and had an open world and all that time spent talking to people instead of shooting monsters? Sorry, I mean slaying monsters. I forget sometimes there are games that dont have guns. Those are lame.
@@maynardburger Where did I say "old days of 2016" ?
And I liked Witcher 3. Just because the Witcher 3 did it right, doesnt mean long cutscnes and long tutorials are a good thing.
When I meant old days, I meant the 90s. Like Contra and Super Mario.
Doom(2016) and doom eternal are what gaming is about. Heres some boomsticks. Heres some demons.
Have a blast.
“Rip and tear until it’s done”
@@maynardburger I liked witcher 3 back then but it contributed to the problems with modern games. Witcher 3 Got praise because it was the first open world game of its generation that pushed the genre with a decent story. Then we got a million other open world games that did the same thing since then. If you just want to play the main story of witcher 3 most of the open world and side quests are just a foot note that dont really affect anything. its like theres a million things to do but most of them are very repetitive side quests
I think a big part of this is the shift away from “player experience” to “player retention”. Plus there’s a very loud & vocal minority of gamers that say a games value is directly tied to the number of hours. That only encourages developers to fill their games with mundane content to reach an “acceptable” hour count.
You hit the nail on the head
this comment is so spot on it hurt my soul.
god, imagine a world where games were made to retain players BY offering a good experience...
Well the idea is one hour is equal to 1 dolar.
But companies miss the point.
You can get extra hours by replaying the game.
Good games get played more than once even if they dont have more options like endings or diferent bilds.
@@peachy_lili you can only get that experience from arcade games. Gameplay was always dense but so difficult it's trying to throw you off the cabinet or make you put another quarter in. Consoles games went the opposite route.
Probably why a game like Uncharted 2 is so memorable and loved to this day. The "interactive movie" aspect of it was kept to a minimum yet it had a fantastically immersive world and a breakneck, linear journey that had a definite end (in terms of that particular installment). That kind of experience engenders satisfaction for the player when the game ultimately draws to a close.
there's a difference between "vastness" and "emptiness"
there's a difference between "purpose" and "objective"
there's a difference between "challenging" and "laborious"
i think a lot of games get that wrong
Where does botw and totk fit into this?
Games nowadays aren't just trying to waste our time, their fighting for our time so that we can't play OTHER games.
The solution is plain and simple: realize we don't owe these games this time investment and go find titles that respect us and our playtime.
Simple solution - pick older games. They had storyline.
this explains why games keep getting larger so that they take up more disk space and so that they stop you from playing other games
Switch to retro
@@cymikgaming1266Wow that's an amazing point. I bet most could be compressed to 1/4 the size easily but they deliberately make them big to take up your disc space 😮😮
Well said.
You take on modern gaming is spot on. I couldn't have said it better myself.
We definitely need more games developed by gamers for gamers. Our time is valuable and shouldn't be wasted on meaningless busy work.
If your time was valuable you wouldn’t spend it bitching.
So everybody buying and playing these modern games.....aren't gamers? Gamers dont actually like open world games? Gamers dont like games with cutscenes and narratives? Gamers dont like games with menu-driven systems that add depth? I think what you mean to say is that you want more games developed for people with ADHD who lose interest the second you cant shoot something on screen.
@@maynardburger these games are good if they are made right, the problem is they are made with zero passion/effort just slop to fill the time or caring for the consumer's time. Did you even watch the video? this guy literraly said it and showed exaples of long narrited games and the things u listed.
@@maynardburgeryou are using the afinity bias.
@@maynardburger no, actually. just like Marvel and star wars isnt watched by fans anymore. it's a different group now.
I feel like the biggest problem with AAA gaming is that the people working on the games are not gamers, like you said. They aren't there to program a game they want to play themselves. They are there to code, nothing more. These people don't care about the product they are making. As long as the higher ups give you the green light, no matter how terrible your product is, you get your paycheck. That's why indie games are often so much more engaging, ground breaking or fun in general. Because the people who are making the games are making something they want to play and want others to play.
The passion is missing.
You have no idea what you're talking about. Almost nobody in the game development industry aren't also fans of games. Cuz I promise you nobody is choosing to develop games instead of getting into the more lax and better paying general software development industry instead. ffs The idea that you think programmers of all people aren't gamers and just make games just cuz they need a job is so insanely hilarious and ignorant.
@dreaper5813 @sxnap3480
You're both right in some aspects. Yes, not all AAA are garbage. But a lot of them are very mediocre and don't even try to come up with new things. They just recycle and repeat. Hoping that people forget mechanics that were in previous games or other titles.
Yes, indie devs make shit games. I think it's because there are a mix of cash grab scam devs, noob devs with passion and pro devs with passion. The reason you think some games are garbage is because they probably try something new, or were just an "indie" company doing an asset flip or because a noob couldn't program.
But that's exactly what makes indie games so great. Same principle with mutations in human DNA. Sometimes you get a genius, sometimes a retard. But with the AAA clone games you always get mediocrity. I would say indie games have high volatility in quality while AAA games have low volatility.
I.e. Valheim, Palworld, Deep Rock Galactic, Factorio, Undertale. Perfect examples of recent indie games with huge popularity.
On the "old games had bugs too and got patches". Weeeeeell... I don't remember cartridges getting patched after you bought the game. Sure, not all games were bug free, but let's be honest here. No game made today even WITH constant patches is bug free. Even very restrictive games such as LoL has had tons of game breaking bugs. Games were better patched back in the day, because they knew when the review magazines got their reviews out, it would be over when every single kid read that the game was a buggy mess. Today you can just tell everyone you patched it and people will buy it.
I can't really name any bad indie games because I don't remember them or because I never cared enough about them.
I would like to comment on all the disagreements, but I don't think it will be necessary.
Amen 🙏
Live service videogames were one of the worst things that could happen to this industry. Every modern game technically must imply grinding to progress (Jesus Christ with that daily missions and logins).
The worst part is that I will never understand why the need to resort to ad hominem fallacies such as age (being 26 years old is already seen as something derogatory to invalidate someone's argument) to defend this industry that is falling apart with each passing year.
As it seems that those morons feel a pleasure that companies treat them as something sadder than a slave.
Forced online does that. People warned you back then...
@@IskenderCaglarM41B441 What good were the warnings? I've lived through all of it, I heard the warnings about always online, pre-ordering, DLC's, microtransactions.... all of it. I was even one giving the warnings to other gamers I know. What did the warnings and whining accomplish? Nothing.
@@gitrekt-gudson It...how do you say it...turned the attention to that subject!
If it accomplished nothing it means you are not trying enough.
Take star wars bf2 example: many people refused to buy it and sales dropped and all that. Not because of forced online but you get the point.
Maybe one man/woman won't change anything but if you do this as a group it would've change.
You act like we should just ignore it just because it didn't work. You get up and try again, again and again until you succeed! They don't give up so should you!
@@IskenderCaglarM41B441 Gaming went mainstream, and if other entertainment mediums are any indication no amount of "whining" will change it. The average consumer is an idiot, and idiots make money. We will never change anything.
Ya World of Warcraft kind of ruined gaming for me. In the sense that every game now feels like a small slice of a MMO that takes too long complete.
What's really helped me enjoy gaming again is playing games I truly want to play, I spent alot of time playing what was trending so I wouldn't feel left out. Once I switched to playing things I found interesting I've since stopped feeling super burnt out.
A truly shocking and revolutionary concept lol... Too many people play what's trending just because it's trending and deceive themselves into thinking they enjoy it. This is why you see people get mad when the trendy game is criticized.
@@gitrekt-gudsonit seems so obvious but hell I somehow always fall victim to this. Some games are very good at generating hype and being passionate about games I sometimes fall for it. But I try and keep a hold on it now. sadly being skeptical of anything that is trendy has served me well.
Ya I still play games like Simcity2013, Civilization 5 & 6, Age of Empires 2, 3, 4, Rust, & Pokemon Games, Octopath Traveler, Fire Emblem, Triangle Strategy, Diofeild Chronicles Advanced wars Reboot Camp 1+2, & Railway Empires 2.
@@swolsauce9923 Ya I would get excited, but I would never buy into the hype and just wait for the youtube reviews. Angry Joe & Totalbiscuit saved me tons of money + I never really felt like I missing out as much because the games were trash anyways. I always wanted to get into Star Wars games, but they just look aweful or not fun at all.
@@b4rs629 I also started watching reviews and listen to gaming news podcast just to be up to speed with what is coming out and if it’s worth a damn. I also have more than enough games in my back log to keep me occupied so I’m considering just playing those instead of spending $70 on a game I might not enjoy.
I love a grindy game that allows me to choose to grind or not. I’ll always compare it to doing chores. If I choose to do them then it’s fun, but as soon as my mom tells me I need to do them, I immediately don’t want to do them and hate the fact that I have to
Grinding a game that's not meant to be grinded is fun also. That's a great way to put it.
Exactly! That is for me the difference between Skyrim and the Witcher 3, wich i both had several hours on them but with different attitude.
In Starfield you can complete the main story without grinding, but the non story parts is the best part of the game.
I think AAA studios noticed the niche of super grindy games (Monster Hunter, Dark Souls, Minecraft, Dragon Quest etc) and realized they could make every game like that to pad runtime not realizing those game were built around the grind. You only played those games if you liked the loop not getting forced into the loop because you wanted to play an arena shooter. Then pay to skip grinds was added. Nobody would play DS or MH if you could pay to skip the grind as its unfair.
I love BG3 so much it affected my sleep schedule and social life. I realize part of it was because I didn't have to escort defenseless characters to safety, find 20 nirnroot for the local alchemist, rescue A, B, C and D in 4 bandit caves in 4 corners of the map to get accepted into some faction.
Meanwhile most of those things are heavily used in BG3.
At the beginning of the game in Act 1 there is a goblin to escort to safety from captivity in the Emerald Grove. Escorting the prisoners from the tower prisons in act 2. And escorting the prisons onto the submarine in Act 3. Are examples of escort missions with major plot points for the game but there are quite a few more times where it minor plot points. Regardless it’s so easy for these escorts to die and they can be so gung-ho in combat they might as well be defenseless.
Alchemy is nearly essential for a no companion play through (specifically elixirs) on harder difficulties or if you just want to break the game with super easy mode.
I think if anything this illustrates how subjective things that “waste your time” can be. For example rescuing Wills father (escort mission) I felt was a complete waste of my time. On my first play through on “normal” difficulty with a full party I felt alchemy and collecting ingredients was a complete waste of my time.
@@cynic5581 and what?
@@cynic5581 lmao is that suppose to be a hater fetish for bg3? the game is 8/10 but its fun more fun than any of these other modern games lmao
@@cynic5581 my god the new dragon age and inquistion was so awful SOO MUCH FETCH QUESST!! more than one you just name
@@cynic5581 bg3 is still god thou lol
I blame Rockstar for this. They basically pioneered the slow-moving, massive open-world "immersive" structure in Red Redemption 2. Everything players are forced into doing is to immerse the player, from slowly opening up stuff and being restrictive to at the fastest a brisk walking speed within the gang's camp. It's all to scream "immersive", essentially grabbing players by the heads and forcefully submerging them within a sea of quote immersion - unquote. It makes the game very tiresome to play
I couldn't finish the game because of this. I got so tired of being leashed down and forced to slow walk while people rambled on. If I failed the mission or died? Gotta get back on the leash and watch it all over again
I think part of the problem is that in the past the games had a target audience, nowadays everything has to be an enourmous success and to achieve that the game has to appeal to everybody, wich appeals to none
This video is extremely informative, this explains why I just can’t get into new games. I can always replay Halo 3, Fallout New Vegas, COD World at War, and Lost Planet 2 a million times, even though they have a fraction of the “playtime” that new games have. Awesome vid! Will def sub
Maybe because they have a fraction.
Yessir Lost Planet 2 was the best. I loved that game. The train mission with the giant sand scarab thing that you had to kill with a gun legit bigger than half the train itself was golden level design.
@@doncheadljuice3370 Hell yeah, that was absolutely amazing lol. That game was so much god damn fun, best co-op game I ever played
lost planet 2 is a fucking gem of a game.
@@heyitspanos8004 I agree, so many good memories of the game. Still so much fun to play, too bad the graphics in some levels are broken in split screen co-op on the Xbox one
I'd say you hit the nail on the head. Games whose designs are dictated by businessmen usually play like boring jobs.
you know what's really sad is there are actually people out there who like these boring games such as the simulator games, oh you want to drive a truck in a boring game for hours and hours or become a painter in a game or a powerwasher person in a video game, some people find these games relaxing, i don't personally play games to fall asleep to, i go to games to be entertained and blow off some steam of the shit that is our lives daily grind, but i also can't stand games that have our modern politics imbeded in them, as i said before games are also an escape from our shit reality and it doesn't help if a game has modern woke politics in it, at that point it's no longer an escape, it's just continued and forced propaganda, it might as well be rape, rape of my time and money at my expense.
Ok boomer, go back to yall PS2 Dreamcast or whatever SH!Tty oldass console nobody gives a f#čk about lmao
@@5226-p1eFarming Simulator, much like Harvest Moon or any other life sim game, is an escape. You enter a reality where you own your own property and can make it into whatever you want (within the confines of the game obviously). Yeah, they're essentially a giant grind for cash but there's more to them and the base gameplay loop is relaxing.
They're not for everyone in the same way that a 100 hour JRPG isn't for everyone, and that's totally fine. People like different things.
you missed the point by using simulators as your example. simulator games are a particular kind of genre that are for the purpose of cleansing your brain with mind-numbing work. instead of shitting on the players of these games, perhaps ask yourself why society has crushed us to the point that power-washing a window FEELS RELAXING TO SOME PEOPLE?? @@5226-p1e
I remember when games were a fun thing to invite friends over to play, or bring them with you to college and get people in on them. The party game genre is basically non-existent now, which is what I remember having so much fun with. I took Towerfall Ascension to the community college I went to and we all had a blast. Castle Crashers, Mario Party, Halo 3 split screen, it was so much fun. None of those are really around anymore.
There are still some good ones out there, Overcooked 1/2, Moving Out, Speedrunners, Tricky Towers and of course Worms WMD to name a few :-)
@@Zirus_BlackheartWorms WMD is from the Halo 3 era. Yes you are right, mostly on Nintendo consoles. It's a shame the other consoles really neglected that, I miss how well rounded consoles used to make their lineups.
@@no-barknoonan1335 Nintendo? I have all those on ps4/5 :-)
Skyrim could never get old for me. Even though the whole quest set up is *go here and do this*, it’s still timeless to me.
same. always play it from time to time. i modded my last playthrough to run it like sekiro's combat system. the game got significantly harder for me when I had to fight against magicka opponents lmao
One way for me to really make my play through last much longer is playing on master or legendary difficulty. It’ll really make you feel like you worked for the loot at an end of a dungeon
I think the reason I like it more than other games is that there is never really cutscenes, it just happens around you
cutscenes are a HUGE reason why modern gaming is dookie.@@-umbra-1590
Yea it's a lot of "go here then go here" but to me that doesn't matter. Because you can find things along the way and for me, sometimes I literally just stand still and look at the scenery.
Your headline resonates with me. I remember abandoning LA Noir because it started feeling like a second job.
I think being detective in this game is just like in real time as a job, way too similar so yeah. I bet even real detectives playing La Noir feel the same tho- 😅
Edit: La Noir is designed to be like real life tho-, even the protagonists feel that
@@alyasVictorio LA Noir looks great, but I can't imagine myself sitting there and playing.
I agree on replaying Eldin Ring! I absolutely loved the game and spent 120 hrs. on my first play through. It’s one of my favorite games of all time! That said, the time investment to see and do things I’ve already done has seen me not return since I beat it.
Side note: I’m playing Lies of P and it’s great.
My first playthrough was just shy of 80 hours. I've played it through another 3 times since then and all were around the 40 hour mark. It really is a masterpiece and patches have only made it better.
For some reason people complain about a game being short without realizing replaying a game can double the playtime. A game designed to be fun will naturally be relatable.
Baldur's Gate 3 revived my love for gaming. I turned on my PC and ooof 5 hours went by. Created 3 Tavs already just to mess around with builds and romance options 😂😂😂 188hrs and have not finished any run yet.
finish one my god JUST FINISH ONE PLAYTHROUGH
i love rdr2 but it had the same problem 3 hours in and i'm just getting to camp to find out all the chores you gotta do, rdr1 3 hours in and i'm hunting outlaws, killing zombie bears, trying to cheat at poker and end up getting in a duel etc... i feel like 2007-2012 had the best era of games and it's not nostalgia i'm 35 my video game prime is early 2000s when i was a teenager
Another solid take, even by title only. It's a chore because it's all about how long they can keep you in-game (in-store), not how long they can keep you inspired or impressed.
Played Mass Effect for the first time and it was like I was playing a video game....with a story....and a point....
Yep i played Mass Effect 1 recently, i was so impressed the game that came out in 2007 had so much more to it then modern games.
Still haven't played mass effect series. But I'll definitely check it out in the future.
I mean it's definitely a little fetch quests especially in me3
I recently got ME 1-3 in a bundle. Started playing the first one but found myself running all over the city base tracking down NPC's but not getting to anything interesting or fun. I think I'll have to go revisit this game and see what I'm doing wrong.
I have to say that Mass Effect 1 is worst of the trilogy in regards of travelling lot of empty landscapes, inventory management or fetch quests. It also has clunky mechanics but that is to be expected from this era of games. Whenever I replay Mass Effect trilogy its my least favorite part to replay.
I noticed this a lot in fighting games. Since the reward system was very simple, they changed most of it to dlc. If you change the word grinding to working, we’d see the problem.
modern games focuses on graphics like the cheek puff technology they priotise that took 30+ employee to make the cheek puff looks real (example) but they have only 1-2 guy in the game structure creative department
I just discovered a game that made me feel like no game in a long time - Wartales - im not eating, i forget to sleep on time, im getting lost in the world with random stuff because everything catches my attention and i love it
This is why I’ve been slowly returning to playing more and more Nintendo games: they’re not too long, don’t have very complex mechanics and, above all, they’re FUN!
Ya Nintendo games are the only games I can still enjoy without it feeling like a job. Most of them are just turn on, play, & have fun which is what should be. This is why I enjoy Pokemon violet because it doesn't require you to do gyms at all until you want to. Also Advanced Wars Reboot Camp 1+2, Triangle Strategy, Octopath Traveler, Mario Party, Mario Kart.
@@b4rs629rare to see someone say they enjoy pokemon violet yeah in terms of quality the game is really subpar to put it lightly but still
I just played luigi mansion 3. I love it!
Hate to break it to you but even Nintendo games from the last few years are suffering from the same problems, just to a lesser extent or it's better hidden 😂
Play tears of the kingdom
YES! My God How do people dissociate from their bodies long enough to enjoy these fucking literal glorified sandboxes. And that's putting it nicely at least the irl sandbox lets you have a creative framing device to call your own, not forcing all of it through a mediocre games writing lens.
Sandboxes are great when they're just that, sandboxes. AAA games today try to be a little bit of everything, only to succeed to fail at everything at once.
Imagine being so narcissistic you cannot believe people are different from you. Enjoying different aspects of the same thing you enjoy.
Such is life.
@@jrknsOFF couldn't agree more that's why rimworld and Kenshi actually promote advancement of gameplay design.
@@RVPissBoys Yeah yeah yeah don't care, didn't ask.
@@RVPissBoys oh I'm sure he does recognize you as different, he just sees you as a degenerate lesser being.
Oh and he's right. Thanks for helping gaming reach this shit point.
People Say "you are just getting too old for videogames' and i'm like "i stopped enjoing games when i was 14, Just when the PS4 dropped, all the games i played (except bloodborne) bored the shit out of me". It's an hot take but AAA games After 2013 starter dropping in quality.
That’s when they started turning corporate and doing diversity hires instead of hiring based on talent and merit
They did start to drop off around then. What we're seeing now is the progression of the trends that first surfaced around 2013.
Apart the Dead Space and RE4 remakes and Hi Fi Rush, I haven't experimented a game in recent years that didn't feel like a constant situation of "Lets just get this over with". Some games are too big for their own good and not even full big but more like empty space.
Play some indies
I don't understand why every game has to be an open world.Its boring it drags on forever.Sometimes you have to travel across the entire map just to get to the mission.Its stupid.I just feel like giving up on ps5 and going back to ps2 ps3 because there's really no game I really care about.Nothing but remakes remasters
"you're just growing out of the hobby!"...... i think you nailed when you referenced checking a box. Gaming IS a hobby... a nostalgic one. we buy games to be entertained and taken on an adventure. so many games today seem more like being forced to do data entry and paying over and over to do it again and again. Live service and free to play games ruined what gaming is supposed to be....IMO. maybe I'm old.....who knows
I don't free to play games made gaming what it is nowadays, since u got ones that are really free and not a bunch of paywalls and shit like that
You could just.....not play live service or F2P games ya know? Also, OP doesn't want an adventure. He's literally complaining about games that have cutscenes in them. OP just wants to bitch, because negativity sells(gets clicks and engagement) on RUclips.
Couldn’t agree more. This insane level of padding in single-player AAA titles is the reason I just ignore them now. I stick to online fps and fighting games because, we only have so many hours in the day, and you can at least just turn those on and play right away.
I quit playing AC Origins after I realized I was stuck in a time loop of mission design. I grinded up to the first major target, thought of a route and an escape plan only to realize that as soon as you kill the target in any way, the location and time shifts back to the normal open world without any consequences as you are teleported out of the set piece section of the area.
After that I quit Horizon Zero Dawn after being tied down and forced to walk around and listen to tapes(exposition) and then getting the "hide in bush and stealth attack" tutorial.
Then I quit Spiderman after I got forced to play minigames, had to unlock signal towers, got to see 4 of the same random crime encounters in a span of an hour and the thing that bothered me the most was how spiderman moves almost stealthily (lumped down) while he is in combat without any agility whatsoever.
Hogwarts Legacy turned out to be a glorified 5 hour tutorial with me fuming to get to the amazing open world. The game also had memory leak problems which forced me to restart it often. I would just get bombarded by pointless collection content and every mission was as braindead as the last. Oh here comes a cool library stealth section....where every enemy is made to look the other way so you can go in a straight line to the goal. You are a 15 year old kid mass murdering forts of highly trained goblins which even Potter at his peak would not be able to do.
Holy sh1t bro i couldn't agree more on you with ac origins and horizon
I played ac origins for 30 hours and absolutely hated it
I even bought the golden edition thinking i am like it but Regretted soo hard
My main issue is having to farm or watch videos on youtube on what I have to do to obtain this or that. This was very apparant in open world games like BOTW and Elden Ring
That’s why I think Elden ring wasn’t the best souls game like a lot of people. The dark souls format doesn’t really benefit from being open world.
i watched your video about the plague of triple A gaming and this one, subscribed right away. love the videos please keep up the great work. i am 24 and have a decent job grew up loving video games and have witnessed some phenomenal releases that have me addicted for days. unfortunately, it has been extremely hard to think of anyhting close to that recently even if i have the money to spend on these expensive yet broken games. it feels like i’m living a gaming greek tragedy. love the points you read my mind on most of them 👍
Definitely feels like a gaming greek tragedy. 100%! Thankfully I've got such a large backlog of solid games from the past that help me cope lol
Old games were made with ambition and the want to make a truly great game, that plus innovation to standout as a game developer worth paying attention to, these things are the reason video games used to be great, now the video game industry is just a money maker for billion dollar corporations, they don't need to make something that's great anymore because the name of their company is enough to sell millions of copies on release day.
I also felt this way, that was until I played Elden Ring for the first time.
finally the reasons I felt having when playing the games feel like chore but couldnt come up why and people always think its a me issue.
It was while I was in my first play of Kingdoms of Amalur: Reckoning. Doing the 'going into a village where someone says I can help you, but you have to go off and do this first" thing when I suddenly realised- THIS IS JUST LIKE WORK! Someone always telling you to do something for them before they do anything for you (at least that latter bit was generally a better deal than the office jobs I did!!). Bubble Bobble never did that to me!
Which is unfortunate because the gameplay was pretty good in Amalur. Sometimes when they don't listen to their audience that's what happens. (The studio shutdown oof) My major gripe was the cutscenes were extremely slow. I dislike skipping but I like fast forwarding the scene/dialogue if possible..
@@ArmisHart I think there were other financial and corporate reasons that shut the studio down- this happened at release. This game actually released in a 'complete' state. It's really good, if a bit too big. This was released before Steam and before player feedback being such a force as it is today (for those companies that actually listen!). But it did open my eyes to a few things when it comes to big RPG games.. :)
@@thedonal Yeah the game was pretty good for it's time. Combat was good! I'll have to get it on steam. I had it on xbox360 so maybe it's limitations bugged me. I can't remember why I quit. Oh yeah I don't listen. If it looks good to me I play! but this one everyone told me it was good.
This hits home for me. I'm now playing old games from 2014 and before. I cant wait for skyoblivion on PC with mods
i ve been playing skyrim lmfao and when im done its back to new vegas
4:47 Ok you lost me there. I LOVE "20 hour feature film" games. I do not feel like they waste my time at all. Mindless fetch quests, daily quests, daily reward caps and infinite collectibles waste my time.
November, we really need more people like you. I like how you tackle both sides of the argument, while also still making your side known. You’re not a panzy who’s afraid to display his opinion and call out dumb opinions. But you’re also respectful at the same time.
Now for your question about what wasted my time, I’m gonna be unoriginal and say Destiny 2. Look, it’s old news, but I played that game since Destiny 1 on the 360, and I continued off and on until Lightfall. Shortly after Lightfall, I just couldn’t stomach. I’m not going the bother with the reasons why because everyone already knows why most sensible people can’t stomach games like Destiny 2. So yeah, there’s my ice cold take on something that wasted my time.
I wouldn’t say your example Destiny 2 is unoriginal. Everyone who’s still playing or has, are about ready to quit or already have understand its faults. Admittingly, I STILL can’t seem to find a way to quit the thing and figure out the next best game I could be playing. It’s become honest to goodness soul sucker/killer at this point!
I got MechWarrior 5 but that game has been out a long time, I’d be WAY far behind as hell, it also appears to have endless task points and such. I haven’t even been able to give myself any time to JUST run Halo Infinite’s campaign. Then of course there’s my limited Nintendo library, Super Mario Odyssey could be a nice break until I finish the basics. Likely not going to chase after excess completionist challenges, though, done it too many times only to get what, a warm fuzzy photo finish huh at the end? I don’t know where to go next after next year’s last expansion…..
Ok boomer, go back to yall PS2 Dreamcast or whatever SH!Tty poorly aged games nobody gives a f#čk about lmao
I felt this back in 2010, I was done with gaming. Then I played Xenoblade Chronicles, and it made me feel like I was a kid firing up the SNES again. Three sequels in and it was worth all 1,000+ hours I put into it.
Excellent game series. Did you play Future Redeemed?
@@cartoonvideos5I played every bit of that trilogy as I could. One of the best DLCs I’ve ever purchased. I’ll gladly put $60 on whatever Monolith Software puts together next.
@@puppy14 Same
Xenoblade does it properly. Open zones that feel unique so it’s not too huge to have too many fetch quests and filler. Great storyline, interesting characters. Not ton of micromanagement. You can use gems but it’s simple. So much better than say the Ubisoft formula of having a million icons and filler in a giant lifeless world
I think something that factors in here is that “gaming” became part of pop culture. It used to be a much more niche activity with a lot less press, funding, and hype. The mainstream success of gaming has led to those outside the niche to start bringing their influence, which has led to a significant dilution of the passion and energy we used to see from the art form.
This is the core of the problem. I wish more people understood this.
agreed.
Same thing that happened to cinema when disneystarted printing money for marvel movies
That is not the problem. The megacorporations choosing greed over fun are the problem. Let the normies enjoy things.
I wish I had the confidence to make videos like this.. We're all so sick of the gaming industry being run to shite by the big boys and greed...
Old games made for player fun but new games only made to make you feel sad like drama movies its trash always
Great piece of material 👍
Mature outlook and not overselling yourself, which kept me HOOKED throughout the video!!
As a mature gamer seeing all changes in gaming and actually going through this dilemma now with Cyberpunk 2077 2.0..I agree with everything you say.
New subscriber.
Mature outlook? Dude is just a dime a dozen person whose channel focuses on negativity. Cynicism isn't wisdom dude. It's the easiest thing in the world and OP contradicts himself constantly. But y'all dont care, cuz the only thing gamers love more than enjoying games is hating on games.
@@maynardburger Well I know you're not mature because you've called me "Dude"..
Where do I the "OP" contradict myself?
I've watched a video on his channel and made a comment and that's my opinion my friend, which you seem to have a problem with.
Why is that?
Because in your text your attacking me and the channel and that's some serious hate your carrying upon them shoulders.
Do you want to share anything,is this a cry for help?
It’s so weird that 20 years from ‘Shadow of the Colossus’s release new discoveries are being found. The silent horse riding elicited feelings of solitude, introspection and anticipation in what new area would bring.
That’s what they wanted for ‘No Mans Sky’ and ‘StarField’. How did a mostly baron PS2 game do a better job at solitary discovery than games that were specifically designed to only do that?
I think it was, back in those days, you were encouraged to use your imagination. We see that in indie games now even if it’s accidental like PS2 era games. Maybe the problem is a lack of faith in the imagination of the gamer.
Love the thumbnail of Geralt washing dishes, lol!
Thank you for making this video! I think in general older gamers really know what qualities to look for in a game, and it's not nostalgia. It's simply that we have experienced the golden age of gaming.
Just finished playing og God of War on my ps3, definitely not nostalgia. New games don't come close to ps3 games in terms of fun.
Games are trying to be movied and thats the problem. Wanna know my all time favourite games for the sake of it being a GAME? Ratchet and Clank most of them were so cool abd Spyro Dawn of the Dragon. I played that with my sister hardcore loved it
This video is my exact sentiment with Elden Ring. I loved the world design and setting. I loved the weapons and combat, even the skills. There's so much I love about it. But all of it is wasted due to the open world design and entering cave #34 for a new toy. There's so much open air with absolutely nothing going on in between the moments of excitement
I think you didn't pay attention then because there's always something going on in Elden Ring.
@@gitrekt-gudson These people genuinely don't know what they want. They've made video games such a major part of their life that they are devastated when it's not perfectly crafted specifically for them. They want it to make them feel something, but they probably can't feel anything anymore. It needs to be meaningful for them to waste their time on a video game, so they don't feel like they're actually wasting their time.
@@gitrekt-gudson fight reskinned bosses for the 735479261 time amirite?
I love how Just Cause 2 starts a gameplay. They just throw you out of the helicopter to destroy one of the biggest millitary bases in this world as a single person. What a great way to start a game.
I liked what you said about people building the games not being gamers. As someone who has studied game design and have a degree in it, as well as being a gamer my entire life, I can say with some certainty that maan, I just didn't want to work in the industry. Being close to it during my student years, I saw just how unexciting the prospect of doing this work would actually be, in the current culture. So here I am, loving games and likely being quite good at making some if I wanted to, but just not wanting to be part of that and choosing to go solo.
I am so happy you chose to do something independent with your brain and talent!! Your body and mind will thank you in the long run. Source: trust me I know
The idea that game developers aren't gamers is so fucking ridiculous. People dont choose that career path cuz it's the best paying job or because it has the best benefits and most time off and best work-life balance, ffs. They do it because they want to make games. People like you and OP genuinely dont have the first clue what you're talking about.
I so agree with this. It's the endless cookie-cutter (4 or 5 variation) fetch quests, map unlocking, resource farming, the copy and paste mechanics and the endless bugs and glitches that just make every AAA these days feel like a mind-numbing slog. Coupled with micro-transactions, unfinished-on-release features and weekly patches of gargantuan size, I've just about given up on newer titles. The only recent game that hasn't felt like work to me and actually brought back all the fun and nostalgia I had for older titles is Baldur's Gate 3. I'm easily gonna put 200 hours into that and then probably restart it straight away. So, thanks Larian Studios, for saving my sanity. Editing just to add that I love cinematics. IF they contribute to the story and are not just boring exposition dumps that could've been done in a more interactive way. BG3 has more than 170 hours of cinematics (you don't see them all, they're choice dependent) and none of them had me wishing for a skip cinematic feature as they were all highly interactive and immersive for the player.
well gamers wanted "realism".. nothing more realistic than doing chores
There are still plenty of modern games that respect the players time. Its also worth noting most of these games you use as examples gamers still buy. You act like these time sink mechanics and tedium aren't wanted, but the fact is there is a part of the community that DOES want that, that look for time sink games to get invested to for a variety of reasons. I've had phases of my life where I wanted that too. I think the real problem is some* modern games try to be everything to everyone and that doesn't work great. Choose what you want your game to be and what kind of gamer you want to cater to.
I think it's because the industry realised that they need to retain players, it doesn't matter how, just keep them playing because the more time they spend in game, the more likely it's for them to spend money on microtransactions. Also, base a game length in chores instead of actual fun is problably easier
Shareholders are also happy to see high player numbers, even if they ain't buying anything.
This is why I won't even install them
Modern gaming is something that expects me to forgive companies for trying to sell me broken products with with false advertisement and after charging me a fulll price I will be met with predatory monetization, potentially not even being able to play the game again after some time if its a console exclusive and doesnt get a re release or simply relies on servers never going down. Theres so much wrong with this industry and It makes me feel insane how people are happy with all of this just because they can get waht little fun the derive from these sub par games is the golden standard as far as they can tell and they dont want any change because their far too comfortable with whatever they currently have.
I really feel that way about Tears of the Kingdom. The artstyle may be good, but everything surrounding that was so mid that it hurt. I really don't understand all the praise it got especially since it reuses like 40% of the map.
You run around doing sandboxy puzzles, beat the same exact enemies again and again, and uncover the map in hopes of something cool happening (and those cool moments are insanely sparse, like they happen every 15 hours or so).
I'm really glad I chose to get a physical copy so that my brother and friend could play, or else it'd be a waste of $70 for the most mediocre dlc ever.
It always blows some people away when I tell them Id rather play Elden Ring than totk or ever going back to botw… 😬 Sorry, I could NOT get into these games no matter how hard I tried.
@@mudkip737different strokes for different folks. Same reason I put 15 hours in Elden ring and 130 in totk. Just different games for different people.
4:54 name of that song in the background? I've heard it a lot in the past but never the name
You nailed it when you said there are people who are making games now that aren't gamers, and have no clue what they're doing. I've been saying this for a while now, it's obvious. I'm glad you placed Diablo 4 in this video also. That's a perfect example of a game that was trashed by current crappy gaming development trends.
It's not obvious, it's ignorant bullshit from people who dont have the first idea what they're saying. "I've been saying it for a while now" - yes gamers are largely clueless idiots who have no clue how the industry of the hobby they enjoy actually works.
whenever I play a new game, and wonder why im losing interest in them, I ask myself sometimes "Do the developers find this fun?" (the main game play and overall structure of the game) and if the answer is "no", then its properly a bad game and why I should't play/invest anymore time in it. if the developers don't find it fun, why should I?
I had a moment in starfield where I fell asleep. This video vibes with me lol
If you think modern games are a chore... Remember the times when games did not use autosave or checkpoints so if you died in GTA SA for example at the end of the mission that took like 20+ minutes, you had to do it all over again. And you could die like 5 times in a row, so you had to drive all the way to the mission marker, start it, drive to the point of interest, do what you supposed to do and go back SAFELY?
Yeah.
I 100% agree with this man. Everything is so massive as well which for me personally has become a big problem.
its massive, yet empty.
Its such an indictment on modern gaming that "invest more" implicitly infers time AND MONEY 🤢
Dude, some people LOVE those "feature films" in a game such as Ragnarök. even the Spiderman story/cutscenes ppl loved. Another ''Sony Feature Film" lol...
That was a bad example...God of War was agreed to be amazing.
Think u misconstrued your opinion with an objective fact there
Sony fanboys opinion wasn't included
🤦
@@crabot I dont even have a Playstation. But take 5 minutes to look at community reviews and opinions, and its quite obvious...
@@SoulKingsss new gows gameplay is so much worse compared to the old ones
And they take you by the hand all the time
I would rather play games that I actually had liberty to do things
Ragnarok won several GOTY awards, almost won the Story Award but lost only to Elden Ring. So...think its objectively a bad example
Im no fanboy to anything other than Souls Games lol
I will say i partially agree and disagree with this.
Open world games aren't necessarily "trash" or time-wasting. For me, part of the fun with them is getting to explore the open workd and discovering all sorts of secrets lying around the map, or look at different factions (tribes, clans, etc).
I do understand how it can feel when you're forced to spend a lot of time just running in the open. I think a good game design that combat this is the Spider-man game by Insomniac Games. When you need to get to a POI you have 3 main options. You can walk the streets and listen to people speaking, you can web swing which is really fast, or you can "fast travel", immediately teleporting to a point close to where you need to be. So everyone can choose their preferred method and play the game the way that makes them happy.
And another thing for me is that I actually kind of enjoy games with cutscenes as long as its not like 50% of your playtime. You can always skip them, and they add spice to the story which lore nerds like me like a lot. Personally i like game with long (but not time-wasting) storyline and progression at it means i can munch on it for some time before having to find something new.
But overall, good videos. I gotta say the thing i hate the most is live service games such as COC, where they make grinding the center of their games. I wish COC was a game i can play like 15 mins a day and still progress, but no, as you get higher if you don't pur 2h a day into farming gold and elixir you fall behind.
I don’t like long games, too much time and drawn out, sure it’s nice if I’m invested but hard to when like you said it draws out for total playtime to advertise it as a “long game”
Giving up gaming is incredibly liberating.
Dude I just found your channel, I agree 100% with your sentiment. It is because we are older now that we have to value our time much more than when we were kids, because it is so scarce now. Back in the old days games like Castlevania and Mega Man were short experiences made to be extremely hard just to pad their playtime and justify their price, they couldn't just have more content due to technical limitations, but you know what? I'm still driven to that kind of games because I like the satisfaction of having a short but rewarding experience and move on with my day, to be away from the obligations of adult life for a while. Also I'm a very slow player so games advertised to last 3-4 hours usually take me 10 hours to complete, 12-15 hours games take me 30, 30 hours games take me 50, and so on, so I appreciate when a game doesn't overstay its welcome.
While I do somewhat agree with you, I feel like a lot of gamers are laser focusing on the worst that the industry has to offer.
🤦
sure indie games are often better. It isnt wrong to wonder why big studios that used to make amazing games are now making bloated garbage
True but when theres a few good gems and a hill sided pile of crap near them, uou are going to complain about the smell.
On top of that indie games are very overstuffed with 2D pixal art games or some kind of farm sim.
Rarely if ever are you going to see a hack and slash game or even a god game out of them
Plus rage baiting has proven to pull massive views lately. Many things to consider. It is probably a bit of all though. Games are trying to reach hours played metrics, content creators trying to farm views and build channels and the general gaming market population is less intelligent than recent decades so gaming companies can get away with it.
I do not agree with this, I believe that the reason many people say this is either because they fall victim to mediocre games that happen to get more attention nowadays or just because it's easy to hate on new things . I enjoy both modern and oldschool gaming and I guess it's important to say that both have mediocre or bad games that do not respect my time or money ,that's why I'm careful of what I'm picking up .When it comes to game length I will say that it's entirely subjective ,many people seem complain about lengthy games and then there are others complaining about shorter ones,there is just no end to this .Gaming will never feel like a chore ,because you are not obligated to play anything ,just do what makes you happy people .
‘StarField’ honestly feels like I’m going to work. Not the effort, the boredom and routine.
I recently did a full replay of Fallout 3 (I was going for some remaining unclaimed achievements). It was remarkable how stripped down it felt compared to modern games. Only a modest weapon-crafting system and no weapon modding. No base-building or settlement managing. No endless radiant quests. Only one or two unique weapons per weapon type, obtained through exploring or quests. No need to constantly micro-manage your inventory.
It was ... glorious. Remarkably freeing. I was just able to get on with playing the game, doing quests and exploring the map, spending as much or as little time as I wanted and putting it down when I wanted. Starfield was, by comparison, an endless clusterfuck of tedious busy work, hardly any of which added to the game.
There’s no way I just saw my man’s insinuate ragnarok was anything but a freakin masterpiece. There’s nothing wrong with games that are mostly cutscenes, a lot of people love that, it’s nice to just relax and have some subtle influence on a story you enjoy, especially for average dudes like me that work 40+ hours a week and have a couple young kids and not a ton of time or energy left over. Games these days do suck, but cinematic games with lots of cutscenes can be great, as long as the story is great. And I’ll die on that hill.
There's nothing wrong with this opinion, I agree! I've seen plenty of cutscene-heavy games that could influence somebody to decide cutscenes = bad but it's just a CinemaSins style complaint that isn't accurate in the slightest. The story and performance just have to be good.
And the key part is, the story is great. A lot of games heavy on cinematics recently is.. cinematics for the sake of it. Like it's flashy and hype, but honestly doesn't serve to tell the story.
it also happens in mobile gaming, where the way they build their games is more abusive towards the user when it forces it to do things in order to earn stuff in the game, and considering that most mobile games comes from chinese markets, almost no one has a real voice when speaking against practices that forces the user to be glued to the game for hours, and most of the responses from the rest of users mostly comes from kids and teens who are obsessed with their respective game, and for example, i have played so many games with daily missions, and if you play many games with a similar design, you end up overloaded with daily content to finish, some people always put the excuse of "it only takes two hours to finish them" or maybe half an hour, and what happend if you own 3 games or more? the quantity of hours increases, and when you have to do it daily, it becomes a chore that you are forced to do instead of finishing something from work or doing a pending task in your house or daily life, and you can't continue with your day until you finish the damn chore inside the game, mobile gamers are so blind to the truth, but in some way, that speaks a lot in how succesful those games are in forcing the user to ignore its environment and give more attention to the game, everything on their design screams, look at me, i am special, finish what i put in front of you, so you feel like you did something in your day and earned something from it, even if it is an illusion.
Thank you so much for speaking up about this. It annoys me how much mobile game revolves around squeezing more playtime and locking progression behind paywalls
Supercell have got to be the biggest offender here. Not only do they share their company with Tencent, but also every game of theirs is such a grindy mess. It makes you log on many times a day, play a bunch of repetitive matches to get a "daily reward". And every time they update the game they add 2 years worth of progression in.
I used to be a big fan of Clash Of Clans and Brawl Stars, big titles in the market. But after repetitive gameplay and mechanisms that compels you to log on the game when you don't like, whenever i log on i feel like im doing it because i have to, not because i want to.
Dude I applaud your content! Wish you all the best. I`ve been saying for quite some time now, Indie Games and crowd funded (put early access titles here too) are the future of the gaming industry. AAA is just scared of trying new things and only driven by metrics and data analytics. Even Phil Spencer believes this (see the leaked e-mails recently).
I`m hopefull for indie devs that come together to make a good game, period. And curious to see what will happen with all those studios formed from ex-AAA studios that are opening their thing.
cheers
Nah Indie games are the shovelware of the industry that yall a pretty blinded bout it because """"nOsTALGiA"""""
8:25 What is the music playing here - I know it's a game I loved and didn't waste my time but can't place it.
Deconstruction - Destiny 1
@@NovemberHotel Thank you! For all its faults - lots of fond memories of D1
I felt the same way for a while but Baldur's Gate 3 has recently completely revived my love for playing games again
Simple explanation - Back then devs' priority was to make the games as enjoyable as possible.
Their earnings were tied to the sales of games.
Today, gaming business model has changed. Today devs'/companies make money from sales as well as micro transactions. Also, one of the biggest target for the companies is engagement. Whether you are playing or not, you must be checking the game time to time during entire day.
Also, story based games were huge back then, now it's the same multiplayer concept everywhere.
10000%
So many chores in life and now there’s no escaping the chores!!! Solid video!
The music in the background at 5:05 sounds familiar. Anyone know the title?
From SpongeBob
Mr.krabs request a song and asks for it calling it "beep boop beep bop" something like that.
I think if people started to admit there is a storytelling aspect to games that needs to always be present, then games probably would suck less. The point of the game is to care about the characters to want to succeed in whatever the main plot is. It's easy to get people to care when you have appealing visuals, and fun characters, however what has happened is the story telling aspect has died a little. Especially for Live Service games which can't have a plot. If it has a plot it HAS to end, and that doesn't seem like the purpose of a Live Service game.
I hard disagree. I grew up with games with no story. NES games have zero story, but I could play them all day long. Games just need to be fun and engaging. The story is merely a cherry on top of an already good game that is fun to play.
@@Ulquiorra105
Is it actually no story, or is it just a little story? A game has a beginning, middle and end. That's really all you need for a story. The depth and length can vary, but even Fight Games have stories and a lot of them are just beating each other to death.
@@vvitch-mist20 Most NES games have essentially no story. NES Super Mario Bros has basically zero story. Sure, Mario might be on a quest to save the princess from Bowser. But there's almost zero dialogue other than "The princess is in another castle", there's no cutscenes, no character development. You just play the game.
@@Ulquiorra105
Mario saves princess peach. That's a story. There's a beginning middle and end.
SNES RPGs had "full stories". But as far as storytelling becoming a vocal point in video games, it didn't really start until the PS1
Games used to let you do the “fuc around and find out thing”, and now it’s just “find out”.
Let me do the “fucing around”, ffs, it genuinely pisses me off.
You're not allowed to fail.
How does this not have 1 million views. Modern gamers are indeed scum.
And honestly some of the saddest people I’ve ever seen, spend all day in their basements drooling and destroying their brains playing these trash games that you have to dumb down your brain to enjoy 😂
This is how Horizon feels to me. I don't bother with the vast majority of 1st party Sony games these days.
That's exactly how i feel about starfield. Looked forward to this game for so long, and really disappointed. Have limited time to play, and feel like most of my time playing is spent in menus or loading screens. Keep up the great content!
is it me or most of the quests in starfield have to do with npcs wanting you to fetch their mundane objects? I dont play space games to get people coffee.
@@arkgaharandan5881it is you
Really? Damn, so my 200 hours, 100 hours is in loading screens... Damn
@@revben stupid comment, you teleport everywhere all the time, it doesnt feel like a real world, if you remove fast travel it would take you DOUBLE that time to get anywhere manually, but is that fun? No which brings the next question, are the majority of the boring content and grinding busywork in starfield fun? No, might as well make the game 30 hours and make it interesting with good content instead of this.
@@revben I have no idea how this was supposed to be a defense of the game.
They lack of structure and fun contents and they fill their games with garbage and tedious mechanics. Do this experiment: play a single player modern game and use cheats just to skip the grinding/time consuming parts, you'll be left with the raw gameplay part of the game and see how it is. Result: void and repetitive.
Do that with an older game: fun time and regret skipping even the grinding parts and you'll realize those parts, if there were any, weren't that bad so you'll start from scratch to do it the right way.
When I finished a task of the game, it reminded me about the kanban from my job; my team met every day and finished the daily task on the kanban board.
When I get a bug(such as part of a model unnaturally passing through part of another) from the game, it reminds me of the debugging from my job.
When I play a game, I see invisible lines of code in my eyes that tell me how it works.
When I see a game with such a poor gaming experience that I can't stand it, it reminds me of a brainstorming session by my supervisor at work that asked our team to refactor the entire project's code.
It makes me feel like real life is more interesting than these games and makes me stay away from social media (because things, in reality, can be ridiculous enough to subvert my definition of life). But I never deny that games are another excellent way to express emotions besides books, music, movies, and social media. So, if you can't help yourself from playing the game, try to become a part of it.🙁
First🥇
Nobody cares trust me
@@juandacableman you did
IMO, the issue here is a widespread misunderstanding of what freedom is. Freedom is not “I have a million options”, rather the experience of freedom is more like “I’m doing this ONE THING and I wouldn’t rather be doing anything else in the world right now”. Choice is only important to freedom to the extent that you don’t feel coerced in to doing things that you do not want to do. Yet, somehow most of these new games manage to give you lots of choices, but they consist mostly of things that you don’t want to do, and you feel coerced in to doing them.
This is why in game design it is super important that experience trumps all. If your **idea** of freedom is not producing an **experience** of freedom, it is not freedom.
You speaking nothing but the truth my man. Games are meant to be fun. I dont want ultra realism, etc. Every once in a while is cool, but when most games are trying to be as real as possible, it takes you away from the experience of being an actual game. I dont care about ultra realistic graphics, doing a billion chores to make x,y,z work, etc. I want something that is challenging but fun. I would like to see some innovative and cool art directions and game mechanics for games. As long as the graphics are polished for what its trying to convey and isnt glitchey, the graphics dont have to be to the hair realistic. Like they say, sometimes less is more, but this generation doesnt know anything about that. Sad that a lot of kids only care about specs these days
You bring forth a most valid point: Game studios' need for that silly x00h runtime.
This is so unneeded and it has become a thing because of the players, of the gamers. Often, the length of a game is brought up before story or gameplay or I see the stupid argument that the game is over 70h, so it's less than $1 per hour, it's worth/ great value". That shouldn't even be a criteria by which to rate a game in my opinion.
I remember when games were on average 8-10h, one could start a game on Saturday and see the credits roll on Sunday, nowadays you have to book the next week or more if you wanna start a new "AAA" game because there is no way in hell a game that is 20h is as well received as a game stretching over 100h.
Value in gaming should be fun, not the amount of time you can spend with it. Good games only put enough content as the game needs forward, not bloat the game just to reach that x00h of gameplay time. But studios have listened to gamers and now every game is 120h with side quests and collectibles, like Skyrim first and the Witcher 3 after (sure, plenty of other games before went over 100h and had a lot of side content, but these two brought it into the mainstream).
a great example of games that respect your time are stray, subnautica and terraria.
ive had 6 playthroughs of stray each taking literally only 15 hours (its a story game and i still wanted to play it that much) and subnautica ive had about 3 playthroughs each taking 30 minutes, the grind is literally just "oh i wanna build this" go out for 3 minutes just fetching stuff while still having fun looking at the environment and avoiding things like stalkers, come back, have fun with the item and again, and further through the game they make it easier, you can get a scanner room to instantly locate every material around you, and deeper in the sea theres these lumps of rock that require a mech suit and give around 20 of the material each time, which is alot. then terraria i have about 16 playthroughs each being around 30 hours, when you get in you have 4 classes to choose from and many subclasses in those, allowing for many playthroughs, grinding is just either fighting a boss which is usually really challenging later on because you dont have a sense of velocity as good as a 3d game or its just "ok i need material, lemme drink my potion that gives me xray and instant mining to get 500 adamantite ore in 4 minutes" and lastly, just needing a mob drop which is "go to this biome and kill stuff for 6 minutes", and the accessory slots and like everything its such a great game and i love it i could go on for hours rambling on.
"Games are not made by gamers anymore" That is probably true, and don't forget all the "business" oriented Management who's closeist thing to being a gamer is probably some "mobile game", like Candy Crush or Clash of Clans. And none of these people know what "fun" is, but they do know how to make money.
Like how many times in past few years have people looked at a game (usually from Ubisoft) and gone "This is just Single Player MMO" ?
Feels like some Devs are afraid to make the game too fun. Or give the player too much freedom. They have an internal term for it - over-delivering. That's why when you're trying to play Redfall as another Immersive-Sim from Arkane, you're discover that everyone is immortal. Same with Starfield. Useless, Throwaway NPCs are now immortal beings, more powerful than a PLAYABLE CHARACTER will ever be. You die, they don't.
I stopped watching gaming videos on RUclips a long time ago except for this channel
I like how you actually have something interesting to say instead of just "new game wow"
I had this problem when I tried to play the Witcher 3, I just wanted to play the main story and it kept forcing me to do repetitive side missions to level up my character so that I can use the good weapons I already acquired. Like no let me use them right away
Man side quests are for fun in that game, they give like 50exp each if you want to rush through the game play main story since it gives a ton of exp