Video Game Sound Design

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  • Опубликовано: 30 янв 2025

Комментарии • 185

  • @Stryxo
    @Stryxo  Год назад +28

    🌏 Get Exclusive NordVPN deal here ➼ nordvpn.com/Stryxo
    It’s risk-free with Nord’s 30-day money-back guarantee! ✌

  • @Just_a_commenter
    @Just_a_commenter Год назад +282

    Good sound design is what can complete the atmosphere and feel of a game. Sometimes that's a hard hitting soundtrack that perfectly aligns with the action, other times erie silence that makes your spine tingle.

    • @aurelia_the_jelly
      @aurelia_the_jelly Год назад +5

      Damn I thought I would only be cursed with that profile picture under Emkay videos

    • @Jessica-ml8wx
      @Jessica-ml8wx Год назад +3

      WHY DO YOU SHOW UP IN EVERY COMMENT SECTION I OPEN

    • @Helperbot-2000
      @Helperbot-2000 Год назад +1

      Sometimes its even both... at the same time! The bridge section of highway 17 in half life 2 comes to mind

    • @whoisanarnb
      @whoisanarnb Год назад +1

      Or that calming homey feel to songs when you're shopping for a new outfit for your character

    • @scientificallyaccuratespino
      @scientificallyaccuratespino Год назад +4

      Hi again latias funnyman

  • @Makamakazi
    @Makamakazi 6 месяцев назад +10

    1:08 "Stroke me! I like to be stroked!" Bro what 😭😭😭

  • @logjitzu
    @logjitzu Год назад +94

    Sound design is one of those things that most people don't really pick up on at first, but once u learn about it, even just a bit, it will ALWAYS be noticeable when a piece of media has either poor or great audio design.

  • @puns8994
    @puns8994 Год назад +74

    I think Iron Lung is a great example of sound design, throughout the game you are in absolutely no danger (except if you crash yourself) yet the game has an extremely dreadful aura around it and just the sound that things create can make one afraid of seeing what is on the other side.

    • @shreeshfuup7058
      @shreeshfuup7058 Год назад +7

      I’d also list Subnautica here for many of the same reasons. Both of these games are underwater, where sound is literally muffled, yet they master sound design nonetheless-not despite the limited soundscapes but because if it. Since the games are so quiet, and you have such limited visual information, you pay extra attention to the sounds around you. Is that the creaking of my sub under intense pressure or the movement of something big outside? Is that roaring the groans of a passive Reefback or the echolocative cries of the dreaded Reaper Leviathan? You pay so much attention to learning the different sounds and their meanings in both of these games, and if the sound design was less fitting or had less attention to detail put into it both games would have a much worse atmosphere.

    • @Ibbys_space
      @Ibbys_space Год назад +1

      reminds me of the classic source ambience!

  • @dazzles109
    @dazzles109 Год назад +16

    The genuine quality of Stryxo's videos have gone up recently. Including their talking, Its like a consistent flow of information that somehow isn't overstimulating.
    This is a good video

  • @bloop9931
    @bloop9931 Год назад +12

    A great example is the Garden Warfare Two kill sound, the pop is so satisfying.

  • @PolygonDonut
    @PolygonDonut Год назад +14

    I LOVE GOOD SOUND DESIGN!!!! 🔊🔊🔊🔊🔊

  • @stoneapollyon8313
    @stoneapollyon8313 Год назад +10

    Factorios research sounds, or just the sounds of factorio in general give me such a strange feeling but i love it so much. it makes me want to play more of it.

  • @Evanz111
    @Evanz111 Год назад +1

    I respect the sponsor placement - instead of trying to smoothly transition into it, you pull a John Cena and mention it out of nowhere :’)

  • @ECAPS.
    @ECAPS. Год назад +6

    Good sound design is one that is immediately recognizable without visual context. You know it's Darth Vader when you hear that iconic breathing without seeing him.

  • @MaleChromo
    @MaleChromo Год назад +9

    Great video Stryxo! I think this really does bring to light to how important sound is!

  • @CartrKillsGrunt
    @CartrKillsGrunt Год назад +43

    As a sound designer myself, thank YOU for spreading the good word! Even within development it’s really not as highlighted as it should be, so I’m always happy to see stuff like this.

    • @mancamiatipoola
      @mancamiatipoola 2 месяца назад

      Came hear after seeing an interesting comment section about Starcraft's sound design. It is on eof those strategy games that has some of the best sound design. From the various noises the units make to the excellent voice acting and effects.
      Most gamers dont realise how important sound design is until they hear bad ones.
      I thank you sir for making great soundscapes in games!

  • @ethanhawkins3391
    @ethanhawkins3391 Год назад +1

    My all time favorite will always be the M1911 from Black Ops 1. Then it’d have to be the Desert Eagle from the first Modern Warfare in 2007. So distinct, slick, powerful. Hats off to sound designs for mostly thankless work that contributes a TON to the experience.

  • @Mach-2-Fishbed
    @Mach-2-Fishbed Год назад +4

    I've said for years that there were 2 groups of devs that never got quite the attention they deserve and that was animators and sound designers/engineers. I think animators have been getting a lot more (well deserved) attention because of the greater focus on them and what they can achieve. I've always had some really odd love to see/hear some of these things very closely and it's nice seeing the people on the sound side are getting more love they so often deserve.

  • @crawnify3480
    @crawnify3480 Год назад +1

    I’ve been following the channel since the infamous Ultra Kill video, and I can confidently say that your script writing has gotten so much better.

  • @hypotheticallycheese
    @hypotheticallycheese Год назад +1

    When I saw the teddy sound effect at 2:30, I dont know why but I laughed for a straight 3 minutes

  • @D464J
    @D464J Год назад

    As an audio guy, I appreciated this video! Very well done!

  • @baco9115
    @baco9115 Год назад +1

    I miss when stryxo's logo at the end would stop spinning right at the end. Bring it back pls :)

  • @ArshadZahid_nohandleideas
    @ArshadZahid_nohandleideas Год назад +2

    If we wanna talk JRPG sound design, Shin Megami Tensei III Nocturne and Digital Devil Saga’s Agidyne, Ziodyne, Zandyne, Megidolaon, Mamudoon, Power/Mind Charge / Focus, physical, and debuff skill sound effects. They're peak, enough said

  • @scotthayes5386
    @scotthayes5386 Год назад +2

    Subnautica has peak sound design and soundtrack

  • @blindovermatter3054
    @blindovermatter3054 Год назад +1

    As somebody who, by life circumstances, if for no other reason, has to pay attention to the way that sound functions in our world, this is one of the most incredible videos on sound and sound design that I’ve ever seen, fantastic work.

  • @FourEyeFreak
    @FourEyeFreak Год назад +5

    good sound design can be so satisfying to hear :)

  • @Pharry_
    @Pharry_ Год назад

    that was the smoothest ad transition I've ever seen. Kudos!

  • @Phantomdude
    @Phantomdude Год назад +1

    Stryxo : No one would play a game if after 30 minutes if everyone had tinnitus
    Arma players : let us introduce ourselves

  • @_intig_
    @_intig_ Год назад +1

    Bro is obsessed with totoro

  • @ToxicSalad420
    @ToxicSalad420 Год назад +2

    I feel like Rust is a really often overlooked gem of excellent sound design. Every type of object has a unique looting sound depending on the material its made of. Combine that with the excelent sound engine and really good spatial audio brings the game to the next level of immersion.

  • @Faz3ah_
    @Faz3ah_ Год назад

    noice and informative vid
    didn't really noticed the effort of sound designers in games

  • @Briver64
    @Briver64 Год назад +5

    I always appreciate seeing some love sent towards game sound designers, it's a very strong and often completely ignored section of making a game. I will say I disagree with putting graphics at the bottom of this hierarchy of things people should care about though. Graphics are also very important to games and are often brushed off. In fact, a lot of what you said about sound design is stuff that can be said about graphics as well. Telling a story without words, like the resident evil ambience you mentioned can also be done with environmental storytelling or just how a place looks will effect the player's emotion and feeling. Silent hill's scares wouldn't be nearly as good without the great sound design, but it also wouldn't be nearly as good if the game looked like Genshin Impact. And with competitive games like CS:GO, vision is our primary sense so we get a ton of information from visuals, just like how the audio gives us information and can be used for deception. Imagine if you took Battlefield 4 and swapped the graphics with Team Fortress 2. The game would be fundamentally different to play. Things like the FLIR would be almost useless and hiding anywhere would be much more difficult, but the enemy would be much more clear and noticeable. Really, graphics and sound design both play a big part in how a game feels and plays, they're both important. You can get away with having one be great and the other be okay, but what's best is having both used together in a great way and in a way where they compliment each other.

  • @DanielClear2
    @DanielClear2 Год назад

    Another example is Astroneer. I haven't seen anyone talking about it, but the sounds are just so satisfying.
    You can definitely play without them, you barely need any sound as dangers are always visible, but it kept me playing.

  • @anoobis117
    @anoobis117 Год назад +2

    Audiophiles love audio files

  • @Sillygoofymode
    @Sillygoofymode Год назад

    I'd love to see you talk about character designs, it's barely talked about but it's super important in my opinion. nice video :>

  • @wurmturm
    @wurmturm Год назад

    I think Battlefield 1 is the pinnacle of sound design (that I can think of). The gunshots (especially the Martini Henry, good lord), cannon reloads, planes flying overhead, tanks chugging along, that absolutely incredible headshot PING, the soldiers shouting, it just all comes together perfectly

  • @Helperbot-2000
    @Helperbot-2000 Год назад +2

    Valve games in general have great sound design, if i were to pick out one favourite it would be half life 2, especially the train bridge section. You hear the ambience of the seagulls flying around, the ocean splashing far beneath you, the wind blowing around the bridge, and the bridge creeking as the trains pass overhead, its an eerie silence as the song lab practicum starts playing, its slow and feels almost random in its synthetic tones, and it perfectly ties together the atmosphere in one of the most beautiful moments of the game. Kelly Bailey is a fucking audio genius

  • @ElmodankacanMercho
    @ElmodankacanMercho Год назад

    Good sound design really makes everything so enjoyable, like driving a car or just chilling at the seaside.
    I've seen bad examples and I wanted to study sound design in university but there was none in my country and with my limited budget it's hard to make it sound good

  • @lonelyPorterCH
    @lonelyPorterCH Год назад +1

    Its always interesting to see how video game sounds were created^^

  • @serendipitylove3930
    @serendipitylove3930 Год назад

    Was having a long day, and watching your videos cheer me up :)

  • @davidroan4798
    @davidroan4798 Год назад

    I have to say stryxo is the only RUclipsr who say video games/games like a million times

  • @Zylefer
    @Zylefer Год назад

    I will always remember the Bloons popping sounds even though I have it muted now.

  • @dhyanamtalukdar6111
    @dhyanamtalukdar6111 Год назад +5

    I'd like to point out half life and how amazing it's sound design was considering its from 1998

  • @DodgeThatAttack
    @DodgeThatAttack Год назад

    sometimes its the things you rarely notice like sound design that can really elevate a game to the next level.
    pretty much all of my favourite games have stellar sound design, so its something I like to look out for a lot now.

  • @PRORAGEGUY
    @PRORAGEGUY Год назад

    Red alert 3 Voicelines are all gorgeous, you can listen to it multiple times and still amazed by how good it is, or how so ridicolous it is, its good

  • @somedorkydude6483
    @somedorkydude6483 Год назад

    "When you do a job right nobody notices you done anything at all" -some future rama quote

  • @papabray4703
    @papabray4703 Год назад

    Of course Stryxo has a video of a dog begging to be stroked

  • @owencmyk
    @owencmyk Год назад

    The combat evolved shield recharge sound sounds like it's probably not foley at all. It's probably sin wave increasing in pitch, with a bit of distortion and maybe a phaser. Obviously other halo games have other shield sounds that were made differently, but the one you played sounds like that.

  • @2amsounds
    @2amsounds Год назад

    I'm an audio director for an indie org and lead sound designer/audio engineer for another org.
    Sometimes is hard to make people realize that you experience games through 2 senses (most of the times. vibration is a thing): sight and hearing.
    If you take audio away, you're missing out of 50% of your sensory experience.

  • @hen-ryebread714
    @hen-ryebread714 Год назад

    WAKE UP BABE NEW STRYXO VIDEO DROPPED

  • @cluxxx5209
    @cluxxx5209 Год назад

    Rust headshot crunch goes hard

  • @ThenonFun
    @ThenonFun Год назад +9

    S T R O K E M E

    • @crimsonapollo1
      @crimsonapollo1 Год назад +1

      I L I K E T O B E S T R O K E D

    • @ilfoxyy
      @ilfoxyy Год назад +1

      Gives the same energy as "I'm over here stroking..."

  • @Big_Man-taro
    @Big_Man-taro Год назад

    Probably the most underated part of splatoon is the audio design.
    Shooting guns feels heavy but not necessarily like a gun because you're not Shooting bullets, you're Shooting thick globs of ink, then when it hits a wall or the floor it lets out a satisfying splat.
    When you swing a roller you hear the wind up and it sounds incredibly heavy and then the swing down sounds powerful as you hear it throw a ton of ink off of it
    Dropping into ink from high up produces the most satisfying *plonk* I've ever heard in a video game
    Incredible audio design

  • @maxlhetvxhywxvxbm7645
    @maxlhetvxhywxvxbm7645 Год назад

    I'm also a huge sucker for great select sounds. Quake III, original RE4, Silent Hill 2, Halo 1& 2 has the best select sounds and honestly the best sound design in general.

  • @suntannedduck2388
    @suntannedduck2388 Год назад

    Sound design is important. Even Minecraft sound quiz player made maps was fun to guess and make my own to test what is what sound.
    Guns have a punchy sound. Jumping, lifting the character up, eating, throwing, slashing, stabbing, slicing, walking, running. Objects breaking like a vase, a plant, what surface someone steps on (Minecraft sound mods for steps especially is noticeable of this) or falls down to, enemies deaths, among any other situation fictional or realistic it's necessary and great. Sound is made from many weird sources for sure but it's interesting and important.

  • @ORANOID
    @ORANOID Год назад

    Love your videos and polls.

  • @jackalack7234
    @jackalack7234 6 месяцев назад

    Age of empires 2 has some of the best sound design that I can think of. The music is phenomenal as well

  • @omle8492
    @omle8492 Год назад

    Been watching since like 20k subs (i think i dont really remember...) and your content is always top tier

  • @hersical
    @hersical Год назад

    imo Devil Daggers in one of the best games in terms of sound design, its made in sutch a way that tells the player every thing happening in the arena, the sounds tend to differ in wave frequency so they can be understand even when overlapped

  • @Fabled_Phoenix
    @Fabled_Phoenix Год назад +1

    I think in many games sound is very important for boss telegraphs as well!

  • @MetalWolfz
    @MetalWolfz Год назад

    The sound design in hell let loose is amazing, it's so immersive I almost forget I'm not actually a Nazi soldier marching through France

  • @NightRaven5568
    @NightRaven5568 Год назад

    I'm surprised you didn't mention fighting games fighting games have very iconic sounds and the feeling of hitting the opponent has to sound satisfying

  • @Enipulve
    @Enipulve Год назад

    Music is a lot more important than story to me.

  • @sparkynerd8195
    @sparkynerd8195 Год назад +1

    its so weird to hear the funny guy on wildspartanz talk in a genuinely cool video essay

  • @slimyzockt6592
    @slimyzockt6592 Год назад

    One of my favorite sound stages is a endgame factorio base

  • @cubikcube337
    @cubikcube337 Год назад

    Sound is that silent kid, no one notices when it is where it should be, but when it disappears, everything feels wrong

  • @ellec7188
    @ellec7188 Год назад +2

    Another good example of a wonderful sound is the sub weapon throw and sound detonation.
    It's so distinct and you can always tell how near or far you are from it and the sound is essentially telling you that you'll die if you don't move right now and from an attacking position that's a great way to draw your opponents attention

  • @TwoManyFoxes
    @TwoManyFoxes Год назад

    I still have the sound of using a key in TUNIC stuck in my head. It's nothing special, but it there.

  • @J1T5XCR3M3NT
    @J1T5XCR3M3NT Год назад

    This was a masterpiece video fr

  • @Sejikan
    @Sejikan Год назад

    Surprised you didn't talk about Minecraft more every single action seems like it was made to be as satisfying as possible

  • @anguscow
    @anguscow Год назад

    I don’t understand how people find unpacking in a game fun

  • @Towik
    @Towik 9 месяцев назад

    I'm very fond of the two first Settlers games and the music too.

  • @kruegerpoolthe13th
    @kruegerpoolthe13th Год назад

    Dead Space is a great example of excellent sound design

  • @smarty265
    @smarty265 Год назад

    Sound Design is underrated

  • @PurpleBroadcast
    @PurpleBroadcast Год назад

    2:31 it made me laugh for so long

  • @Thecatontheinternet749
    @Thecatontheinternet749 7 месяцев назад

    Sound design is unique that’s all I have to say

  • @autisticgod3338
    @autisticgod3338 Год назад

    2 of my favorite games of all time are my favorites in big part because of the sound design Halo odst and black ops 1 both have a heavy emphasis on atmosphere and black ops 1 especially on zombies has a ton of small but effective sound effects like the ambient noises outside of kino ter toten are to this day one of my favorite details in any game and odst has one of the best atmospheres during the streets sections and the soundtrack compliments it so well too.

  • @SumeaBizarro
    @SumeaBizarro Год назад

    Pet peeve of surround sound enjoyer:
    I built 5.1 hdmi surround system for games because as A teen I once tried 5.0 pro logic surround in Wind Waker. I love surround sound in gaming though headphones give the same for balanced hearing ears. I hate the fact that fan and older delisted versions of doom and quake have surround sound but newest freshest versions are in stereo only. I already settle to DTS on my ps4pro now i settle to dts in stereo

  • @VladdyDaddy45
    @VladdyDaddy45 4 месяца назад

    you gotta play half life alyx, best sound design out there imo. Pretty much any item, such as cigarette boxes, rattle when you shake them, moving your arms in long strides causes a ruffling of clothes sound, each footstep feels in line with your next move, the gravity glove's tiny beeping sound upon locking gives you subtle confirmation that you can grab it, all these things combine to make the most immersive game ive ever played.

  • @Coco_Tm
    @Coco_Tm Год назад

    Bro battlefield 1's got the best music like listen to it its amazing during a charge into a objective with amazing music, Chefs kiss grade of music

  • @jonathanwilson7949
    @jonathanwilson7949 Год назад

    I think about the sound design more than the game itself sometimes 😅

  • @nekonikki8244
    @nekonikki8244 Год назад

    the games my team works on genuinely would not be possible without our audio designer, those folks really are the unsung heroes of the games industry. it may be true that few people notice their work if they do their job right, but people DO notice really fast if the job is done lazily and haphazardly. its just one of the many aspects of polish that separates the good games from the great ones, in my eyes

  • @raflamar4146
    @raflamar4146 Год назад

    If music makes you feel, sound is what makes it real
    Is something some smart guy said sometime

  • @agudgorl
    @agudgorl Год назад

    I'd have to correct you here at 3:53, Halo 2 was the first *_playable_* appearance of the Energy Sword. I do not count Combat Evolved as it is an NPC only weapon that you can't obtain in neither the singleplayer nor the multiplayer.

  • @pen1739
    @pen1739 Год назад

    When it comes to video game sound design VALVE is the king of industry.

  • @sk2galway
    @sk2galway Год назад

    You've been on a upload frenzy recently

  • @kitsunemusicisfire
    @kitsunemusicisfire 11 месяцев назад

    The crazy thing about FNAF's sound design is that it's almost entirely made up of stock sounds and royalty free music. Each sound you hear was either bought from an asset pack or from a website that sells royalty free music, with a few exceptions like the animatronic scream coming from a horror movie that Scott enjoyed. It would seem generic if scott didn't:
    A) Dig DEEP to find all the sounds, or
    B) Didn't code them so well. Every single sound is so unexpected and the atmosphere of the game itself is so intense that every sound made almost always makes you jump and panic, adding to both the immersion of the game and the difficulty of the game. One moment you're just flipping through cameras, the next you hear some unfamiliar sound and Bonnie is at your door draining your battery, with Chica closing in quickly and Freddy's presence threatening to unleash him on you at any minute. It shows that even someone who isn't really a sound guy can make an amazing experience if the game itself is well though out and coded properly.

  • @de4dluck
    @de4dluck Год назад

    *metal pipe sound effect*

  • @DevioussJohnson
    @DevioussJohnson Год назад

    Now hold on 265 MBPS???? Where do you live to have this kind of speed????

  • @ELIAHBLEU
    @ELIAHBLEU Год назад

    I'm a musician, but I've been doing a lot more of sound design for games recently, mostly cause i like videogames and I'm interested in foley and stuff.
    If you have a game and you need a sound designer please feel free to contact me! 💫🔊

  • @flyingdoggo9887
    @flyingdoggo9887 Год назад

    i can't for the life of me find the dog saying stroke me, can someone link it

  • @harikeshmadhuramadom3928
    @harikeshmadhuramadom3928 Год назад

    It is disappointing that you haven't mentioned hunt:shodown in this video. That game had sound design so superb that it really impacted the way you play it or Atleast more than any other games for that matter.

    • @esssss8415
      @esssss8415 Год назад

      Your not alone I was also surprised he didn’t mention hunt:showdown.

  • @sk2galway
    @sk2galway Год назад +1

    I swear Foley artists are really undercredited

  • @samwill7259
    @samwill7259 Год назад

    If any of you watch Zero Punctuation, think of all the fun metaphors Yahtzee has come up with for shooters with bad gun sounds

  • @ioioire4684
    @ioioire4684 Год назад

    music is more important than story

  • @Cane-Aubright
    @Cane-Aubright Год назад

    Gonna drop Phantasy Star Online and its sequel as good examples for sound design too.
    PSO1 has very distinct sounds that you hear all the time. PSO2 actually reuses them with extra details added in to give them a modern feel.
    Lots of games do this but I recognize PSO's a lot from my own time playing it. It's really satisfying to hear and just works as a callback to give a sort of positive nostalgia for those who know

  • @xvoomdieslmfao
    @xvoomdieslmfao Год назад

    Sound design is incredibly important, playing a game like Super Mario World or a Link to the Past without sound would feel incredibly off. Or if you want a more modern example, Pizza Tower without sound makes me feel like I’m playing an old cartoon film with color.

  • @PowerUpT
    @PowerUpT Год назад

    0:45 I don't know, I think story definitely ranks below graphics and music. It can definitely be important for some games, but while graphics and music can directly influence gameplay and enhance it on a minute to minute level, story is often (but not always) indirectly related to the gameplay, and some fantastic games can exist without much in terms of story.
    It's not that it isn't ever important, Donkey Kong taught us that story is a tool that can get people invested in what is happening, but a crappy unprofessional story will probably stick out less than kazoo music or ms paint graphics.

  • @bigtruck805
    @bigtruck805 Год назад

    videogames most importment steps for a good game
    gameplay
    story
    sound/ music
    grafic

  • @huicho50able
    @huicho50able Год назад

    Battlefield 1 is the most immersive fps in terms of sound design and game play

  • @ChibiSteak
    @ChibiSteak 11 месяцев назад +1

    11:37 fin.

  • @light775
    @light775 Год назад

    music above story

  • @SpaceRider15
    @SpaceRider15 Год назад

    I wanna see foley for guardians of the galaxy, that game is (obviously) set in space, so it might be interesting