Video Game Sound Design

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  • Опубликовано: 27 сен 2024
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    Apologies for the wait between uploads, made a video about video game sound design. There's a lot of extra sounds and games I didn't talk about for the sake of not making the video like 40 minutes long, so I might revisit the topic in the future. Hope you enjoy!
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    This, is unpacking, a game all about, unpacking. Through clever environmental storytelling this game tells the story of someone’s life through moving into brand new homes over the course of 20-ish years. Now THIS, is the sound of an air freshener can on the tile floor of a bathroom, and here’s that same can on a sink, and on the lid of a toilet, and even on top of a toilet. See what makes unpacking so special on top of the qualities previously mentioned, is that this game has over 14,000 sound files for all of the things you organize in this game. Game cartridges, plushies, pots and pans, colanders, soap bottles, every single thing you organize in this game has so many different sounds for every possible thing you could set them on. All of this, is sound design.
    When it comes to things that make or break a game, there’s a hierarchy of things that people actually care about, or should care about. Things like Music or Graphics are less important to a game then the story, or just the overall gameplay. That’s not to say that these aspects are, useless, but like everything, they have their place. Sound design falls somewhere, eehhhh (on screen of the text just flying everywhere). See, depending on the game, it can be something that goes completely unnoticed, and that’s seemingly by design. If you’re noticing the sound design in a game, 9 times out of 10 it’s because something is out of place, or even seemingly not what you expected.
    With that out of the way, Let’s take the most recent call of duty for an example where sound design is important to the overall experience. Modern Warfare II is a prime example of a first person shooter, shooter being the important thing here. When you’re shooting a gun in one of these games you want it to, well, sound like a gun. A sound that’s powerful, yet succinct, and depending on how strong the weapon is, it might even linger through the air to convey that an incredible “boom” just took place. This whole experience would be ruined if you fired the Signal 50 and it didn’t sound as powerful as it looks. Go too far with realism on this though and the game wouldn’t be fun, no one would want to play if after 30 minutes everyone had tinnitus, it’s a delicate balance of making the gun sound powerful enough, without just playing the audio of the gun at it’s proper volume without editing.
    But it’s not just gun sounds that can ruin the gunplay experience, it’s everything else around it. You can have the best sounding gun ever put in a video game, but where’s the audio for, fiddling with the gun, handling it, reloading it, the impact. Each one of these things is a separate sound, or sounds, that need to be added to create the full experience of just firing a weapon. Going past this, FPS games also need to balance feedback you get from using that weapon, it’s not just the sound of the gun going off, but the sound of the headshot at the other end that gives you that rush of dopamine. The sound of that melee, that rank up, that headshot motivates you with each and every hit of serotonin that it gives you, again and again throughout the gameplay loop. Is the game a failure without these things, no, but when done well it’s a significant enhancer to the experience.

Комментарии • 182

  • @Stryxo
    @Stryxo  Год назад +29

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  • @Just_a_commenter
    @Just_a_commenter Год назад +266

    Good sound design is what can complete the atmosphere and feel of a game. Sometimes that's a hard hitting soundtrack that perfectly aligns with the action, other times erie silence that makes your spine tingle.

    • @aurelia_the_jelly
      @aurelia_the_jelly Год назад +4

      Damn I thought I would only be cursed with that profile picture under Emkay videos

    • @Jessica-ml8wx
      @Jessica-ml8wx Год назад +3

      WHY DO YOU SHOW UP IN EVERY COMMENT SECTION I OPEN

    • @Helperbot-2000
      @Helperbot-2000 Год назад +1

      Sometimes its even both... at the same time! The bridge section of highway 17 in half life 2 comes to mind

    • @whoisanarnb
      @whoisanarnb Год назад +1

      Or that calming homey feel to songs when you're shopping for a new outfit for your character

    • @scientificallyaccuratespino
      @scientificallyaccuratespino Год назад +4

      Hi again latias funnyman

  • @logjitzu
    @logjitzu Год назад +89

    Sound design is one of those things that most people don't really pick up on at first, but once u learn about it, even just a bit, it will ALWAYS be noticeable when a piece of media has either poor or great audio design.

  • @puns8994
    @puns8994 Год назад +75

    I think Iron Lung is a great example of sound design, throughout the game you are in absolutely no danger (except if you crash yourself) yet the game has an extremely dreadful aura around it and just the sound that things create can make one afraid of seeing what is on the other side.

    • @shreeshfuup7058
      @shreeshfuup7058 Год назад +7

      I’d also list Subnautica here for many of the same reasons. Both of these games are underwater, where sound is literally muffled, yet they master sound design nonetheless-not despite the limited soundscapes but because if it. Since the games are so quiet, and you have such limited visual information, you pay extra attention to the sounds around you. Is that the creaking of my sub under intense pressure or the movement of something big outside? Is that roaring the groans of a passive Reefback or the echolocative cries of the dreaded Reaper Leviathan? You pay so much attention to learning the different sounds and their meanings in both of these games, and if the sound design was less fitting or had less attention to detail put into it both games would have a much worse atmosphere.

    • @IDGs_space
      @IDGs_space Год назад +1

      reminds me of the classic source ambience!

  • @bloop9931
    @bloop9931 Год назад +12

    A great example is the Garden Warfare Two kill sound, the pop is so satisfying.

  • @PolygonDonut
    @PolygonDonut Год назад +11

    I LOVE GOOD SOUND DESIGN!!!! 🔊🔊🔊🔊🔊

  • @MrItch1
    @MrItch1 Год назад +17

    The genuine quality of Stryxo's videos have gone up recently. Including their talking, Its like a consistent flow of information that somehow isn't overstimulating.
    This is a good video

  • @Makamakazi
    @Makamakazi 2 месяца назад +3

    1:08 "Stroke me! I like to be stroked!" Bro what 😭😭😭

  • @stoneapollyon8313
    @stoneapollyon8313 Год назад +11

    Factorios research sounds, or just the sounds of factorio in general give me such a strange feeling but i love it so much. it makes me want to play more of it.

  • @ECAPS.
    @ECAPS. Год назад +5

    Good sound design is one that is immediately recognizable without visual context. You know it's Darth Vader when you hear that iconic breathing without seeing him.

  • @MaleChromo
    @MaleChromo Год назад +9

    Great video Stryxo! I think this really does bring to light to how important sound is!

  • @Mach-2-Fishbed
    @Mach-2-Fishbed Год назад +4

    I've said for years that there were 2 groups of devs that never got quite the attention they deserve and that was animators and sound designers/engineers. I think animators have been getting a lot more (well deserved) attention because of the greater focus on them and what they can achieve. I've always had some really odd love to see/hear some of these things very closely and it's nice seeing the people on the sound side are getting more love they so often deserve.

  • @Evanz111
    @Evanz111 Год назад +1

    I respect the sponsor placement - instead of trying to smoothly transition into it, you pull a John Cena and mention it out of nowhere :’)

  • @CartrKillsGrunt
    @CartrKillsGrunt Год назад +43

    As a sound designer myself, thank YOU for spreading the good word! Even within development it’s really not as highlighted as it should be, so I’m always happy to see stuff like this.

  • @FourEyeFreak
    @FourEyeFreak Год назад +5

    good sound design can be so satisfying to hear :)

  • @scotthayes5386
    @scotthayes5386 Год назад +2

    Subnautica has peak sound design and soundtrack

  • @Briver64
    @Briver64 Год назад +5

    I always appreciate seeing some love sent towards game sound designers, it's a very strong and often completely ignored section of making a game. I will say I disagree with putting graphics at the bottom of this hierarchy of things people should care about though. Graphics are also very important to games and are often brushed off. In fact, a lot of what you said about sound design is stuff that can be said about graphics as well. Telling a story without words, like the resident evil ambience you mentioned can also be done with environmental storytelling or just how a place looks will effect the player's emotion and feeling. Silent hill's scares wouldn't be nearly as good without the great sound design, but it also wouldn't be nearly as good if the game looked like Genshin Impact. And with competitive games like CS:GO, vision is our primary sense so we get a ton of information from visuals, just like how the audio gives us information and can be used for deception. Imagine if you took Battlefield 4 and swapped the graphics with Team Fortress 2. The game would be fundamentally different to play. Things like the FLIR would be almost useless and hiding anywhere would be much more difficult, but the enemy would be much more clear and noticeable. Really, graphics and sound design both play a big part in how a game feels and plays, they're both important. You can get away with having one be great and the other be okay, but what's best is having both used together in a great way and in a way where they compliment each other.

  • @cluxxx5209
    @cluxxx5209 Год назад

    Rust headshot crunch goes hard

  • @anoobis117
    @anoobis117 Год назад +2

    Audiophiles love audio files

  • @ToxicSalad420
    @ToxicSalad420 Год назад +2

    I feel like Rust is a really often overlooked gem of excellent sound design. Every type of object has a unique looting sound depending on the material its made of. Combine that with the excelent sound engine and really good spatial audio brings the game to the next level of immersion.

  • @Helperbot-2000
    @Helperbot-2000 Год назад +2

    Valve games in general have great sound design, if i were to pick out one favourite it would be half life 2, especially the train bridge section. You hear the ambience of the seagulls flying around, the ocean splashing far beneath you, the wind blowing around the bridge, and the bridge creeking as the trains pass overhead, its an eerie silence as the song lab practicum starts playing, its slow and feels almost random in its synthetic tones, and it perfectly ties together the atmosphere in one of the most beautiful moments of the game. Kelly Bailey is a fucking audio genius

  • @baco9115
    @baco9115 Год назад +1

    I miss when stryxo's logo at the end would stop spinning right at the end. Bring it back pls :)

  • @ethanhawkins3391
    @ethanhawkins3391 9 месяцев назад +1

    My all time favorite will always be the M1911 from Black Ops 1. Then it’d have to be the Desert Eagle from the first Modern Warfare in 2007. So distinct, slick, powerful. Hats off to sound designs for mostly thankless work that contributes a TON to the experience.

  • @2amsounds
    @2amsounds Год назад

    I'm an audio director for an indie org and lead sound designer/audio engineer for another org.
    Sometimes is hard to make people realize that you experience games through 2 senses (most of the times. vibration is a thing): sight and hearing.
    If you take audio away, you're missing out of 50% of your sensory experience.

  • @somedorkydude6483
    @somedorkydude6483 Год назад

    "When you do a job right nobody notices you done anything at all" -some future rama quote

  • @Big_Man-taro
    @Big_Man-taro Год назад

    Probably the most underated part of splatoon is the audio design.
    Shooting guns feels heavy but not necessarily like a gun because you're not Shooting bullets, you're Shooting thick globs of ink, then when it hits a wall or the floor it lets out a satisfying splat.
    When you swing a roller you hear the wind up and it sounds incredibly heavy and then the swing down sounds powerful as you hear it throw a ton of ink off of it
    Dropping into ink from high up produces the most satisfying *plonk* I've ever heard in a video game
    Incredible audio design

  • @_intig_
    @_intig_ Год назад +1

    Bro is obsessed with totoro

  • @Phantomdude
    @Phantomdude Год назад +1

    Stryxo : No one would play a game if after 30 minutes if everyone had tinnitus
    Arma players : let us introduce ourselves

  • @Pharry_
    @Pharry_ Год назад

    that was the smoothest ad transition I've ever seen. Kudos!

  • @davidroan4798
    @davidroan4798 Год назад

    I have to say stryxo is the only RUclipsr who say video games/games like a million times

  • @sparkynerd8195
    @sparkynerd8195 Год назад +1

    its so weird to hear the funny guy on wildspartanz talk in a genuinely cool video essay

  • @jackalack7234
    @jackalack7234 2 месяца назад

    Age of empires 2 has some of the best sound design that I can think of. The music is phenomenal as well

  • @maxlhetvxhywxvxbm7645
    @maxlhetvxhywxvxbm7645 Год назад

    I'm also a huge sucker for great select sounds. Quake III, original RE4, Silent Hill 2, Halo 1& 2 has the best select sounds and honestly the best sound design in general.

  • @suntannedduck2388
    @suntannedduck2388 Год назад

    Sound design is important. Even Minecraft sound quiz player made maps was fun to guess and make my own to test what is what sound.
    Guns have a punchy sound. Jumping, lifting the character up, eating, throwing, slashing, stabbing, slicing, walking, running. Objects breaking like a vase, a plant, what surface someone steps on (Minecraft sound mods for steps especially is noticeable of this) or falls down to, enemies deaths, among any other situation fictional or realistic it's necessary and great. Sound is made from many weird sources for sure but it's interesting and important.

  • @lonelyPorterCH
    @lonelyPorterCH Год назад +1

    Its always interesting to see how video game sounds were created^^

  • @yusumemusic
    @yusumemusic Год назад

    i think the sound design of the guns in apex is pretty awesome, every weapon feels so unique this way

  • @papabray4703
    @papabray4703 Год назад

    Of course Stryxo has a video of a dog begging to be stroked

  • @ArshadZahid_nohandleideas
    @ArshadZahid_nohandleideas Год назад +2

    If we wanna talk JRPG sound design, Shin Megami Tensei III Nocturne and Digital Devil Saga’s Agidyne, Ziodyne, Zandyne, Megidolaon, Mamudoon, Power/Mind Charge / Focus, physical, and debuff skill sound effects. They're peak, enough said

  • @ThenonFun
    @ThenonFun Год назад +7

    S T R O K E M E

    • @crimsonapollo1
      @crimsonapollo1 Год назад +1

      I L I K E T O B E S T R O K E D

    • @ilfoxyy
      @ilfoxyy Год назад +1

      Gives the same energy as "I'm over here stroking..."

  • @SillyGoofyMode
    @SillyGoofyMode Год назад

    I'd love to see you talk about character designs, it's barely talked about but it's super important in my opinion. nice video :>

  • @Fabled_Phoenix
    @Fabled_Phoenix Год назад +1

    I think in many games sound is very important for boss telegraphs as well!

  • @TwoManyFoxes
    @TwoManyFoxes Год назад

    I still have the sound of using a key in TUNIC stuck in my head. It's nothing special, but it there.

  • @hen-ryebread714
    @hen-ryebread714 Год назад

    WAKE UP BABE NEW STRYXO VIDEO DROPPED

  • @Zylefer
    @Zylefer Год назад

    I will always remember the Bloons popping sounds even though I have it muted now.

  • @nekonikki8244
    @nekonikki8244 Год назад

    the games my team works on genuinely would not be possible without our audio designer, those folks really are the unsung heroes of the games industry. it may be true that few people notice their work if they do their job right, but people DO notice really fast if the job is done lazily and haphazardly. its just one of the many aspects of polish that separates the good games from the great ones, in my eyes

  • @anguscow
    @anguscow Год назад

    I don’t understand how people find unpacking in a game fun

  • @Faz3ah_
    @Faz3ah_ Год назад

    noice and informative vid
    didn't really noticed the effort of sound designers in games

  • @pen1739
    @pen1739 Год назад

    When it comes to video game sound design VALVE is the king of industry.

  • @Sejikan
    @Sejikan Год назад

    Surprised you didn't talk about Minecraft more every single action seems like it was made to be as satisfying as possible

  • @PurpleBroadcast
    @PurpleBroadcast Год назад

    2:31 it made me laugh for so long

  • @xvoomdieslmfao
    @xvoomdieslmfao Год назад

    Sound design is incredibly important, playing a game like Super Mario World or a Link to the Past without sound would feel incredibly off. Or if you want a more modern example, Pizza Tower without sound makes me feel like I’m playing an old cartoon film with color.

  • @cubikcube337
    @cubikcube337 Год назад

    Sound is that silent kid, no one notices when it is where it should be, but when it disappears, everything feels wrong

  • @raflamar4146
    @raflamar4146 Год назад

    If music makes you feel, sound is what makes it real
    Is something some smart guy said sometime

  • @agudgorl
    @agudgorl Год назад

    I'd have to correct you here at 3:53, Halo 2 was the first *_playable_* appearance of the Energy Sword. I do not count Combat Evolved as it is an NPC only weapon that you can't obtain in neither the singleplayer nor the multiplayer.

  • @de4dluck
    @de4dluck Год назад

    *metal pipe sound effect*

  • @WarTech345
    @WarTech345 Год назад

    Bro battlefield 1's got the best music like listen to it its amazing during a charge into a objective with amazing music, Chefs kiss grade of music

  • @serendipitylove3930
    @serendipitylove3930 Год назад

    Was having a long day, and watching your videos cheer me up :)

  • @soulsilvergamer5225
    @soulsilvergamer5225 Год назад

    I feel sound design is something that isn't talked about NEARLY enough. Like I feel it's super important but no one cares 💀

  • @NightRaven5568
    @NightRaven5568 Год назад

    I'm surprised you didn't mention fighting games fighting games have very iconic sounds and the feeling of hitting the opponent has to sound satisfying

  • @kruegerpoolthe13th
    @kruegerpoolthe13th Год назад

    Dead Space is a great example of excellent sound design

  • @samwill7259
    @samwill7259 Год назад

    If any of you watch Zero Punctuation, think of all the fun metaphors Yahtzee has come up with for shooters with bad gun sounds

  • @hersical
    @hersical Год назад

    imo Devil Daggers in one of the best games in terms of sound design, its made in sutch a way that tells the player every thing happening in the arena, the sounds tend to differ in wave frequency so they can be understand even when overlapped

  • @J1T5XCR3M3NT
    @J1T5XCR3M3NT Год назад

    This was a masterpiece video fr

  • @SumeaBizarro
    @SumeaBizarro Год назад

    Pet peeve of surround sound enjoyer:
    I built 5.1 hdmi surround system for games because as A teen I once tried 5.0 pro logic surround in Wind Waker. I love surround sound in gaming though headphones give the same for balanced hearing ears. I hate the fact that fan and older delisted versions of doom and quake have surround sound but newest freshest versions are in stereo only. I already settle to DTS on my ps4pro now i settle to dts in stereo

  • @harikeshmadhuramadom3928
    @harikeshmadhuramadom3928 Год назад

    It is disappointing that you haven't mentioned hunt:shodown in this video. That game had sound design so superb that it really impacted the way you play it or Atleast more than any other games for that matter.

    • @esssss8415
      @esssss8415 Год назад

      Your not alone I was also surprised he didn’t mention hunt:showdown.

  • @huicho50able
    @huicho50able Год назад

    Battlefield 1 is the most immersive fps in terms of sound design and game play

  • @ellec7188
    @ellec7188 Год назад +2

    Another good example of a wonderful sound is the sub weapon throw and sound detonation.
    It's so distinct and you can always tell how near or far you are from it and the sound is essentially telling you that you'll die if you don't move right now and from an attacking position that's a great way to draw your opponents attention

  • @smarty265
    @smarty265 Год назад

    Sound Design is underrated

  • @aliabdulkadir8573
    @aliabdulkadir8573 Год назад +1

    I don't remember this being CSGO?

  • @bigtruck805
    @bigtruck805 Год назад

    videogames most importment steps for a good game
    gameplay
    story
    sound/ music
    grafic

  • @benchandler6602
    @benchandler6602 11 месяцев назад

    Anyone else pick up on the Banjo Kazooie Spiral Mountain Underwater soundtrack in the background?

  • @paynefullytwisted8752
    @paynefullytwisted8752 Год назад

    I wonder what hyper dimensional DMT fruit or machinery is used to create our sounds...

  • @dmkq9554
    @dmkq9554 Год назад

    If you want to hear some satisfying sound design listen to Serious Sam reloading a AK-47

  • @Pharry_
    @Pharry_ Год назад

    dude apex legends has really good sound design it's one of my favorite things about the game (I hate most everything else about it because I am bad at the game but to protect my ego I choose to blame the game instead)

  • @NukeOTron
    @NukeOTron Год назад

    Of course, there's one big problem with the concept of sound design, and that is what is best done in Foley, and what should use stock sounds.
    ...and how to obtain stock sounds, and the questions of legality regarding that. (Also, pricing, but that's a given.)
    Some people may tell you, "Why don't you just make your own sounds?" Good question. Why don't we drag live elephants into sound stages? Because the rent for the sound stage can be pretty expensive as it is. Why don't we get Frank Welker? Because we don't have his number. Why not get a bunch of junk and make sounds with that? Because we don't have a bunch of junk to make sounds with. Why don't we just synthesize your sounds? ...well, perhaps because not all of us are acquainted with everything FamiTracker can do, but that does open up possibilities.
    Of course, you might also ask, "Why would anyone use stock sounds? They're so tacky!" Depending on who you are and/or what you're doing, your response could be "Exactly!" or "Because I wanted THAT specific sound, and it would feel wrong without it."

  • @flyingdoggo9887
    @flyingdoggo9887 Год назад

    i can't for the life of me find the dog saying stroke me, can someone link it

  • @ArtWithAWaddle
    @ArtWithAWaddle Год назад

    A game with really good sound design it need for speed

  • @SpringdayAutumnmoon
    @SpringdayAutumnmoon Год назад

    Super Lesbian Animal RPG has really good sound design. Kissing your girlfriend in battle always has such a cute sound effect that helps to accentuate the feeling of bliss instilled by the elegant coupling of classic RPG combat and pure wholesome sapphic love.

    • @guidedexplosiveprojectileg9943
      @guidedexplosiveprojectileg9943 Год назад

      Sounds hot

    • @SpringdayAutumnmoon
      @SpringdayAutumnmoon Год назад

      @@guidedexplosiveprojectileg9943 There's no sexual content in the game, but the girls are hot yes.

    • @guidedexplosiveprojectileg9943
      @guidedexplosiveprojectileg9943 Год назад

      @@SpringdayAutumnmoon Damn, I looked it up, I do like me some lesbian furries. I will play this game.

    • @SpringdayAutumnmoon
      @SpringdayAutumnmoon Год назад

      @@guidedexplosiveprojectileg9943 thank you for letting me know that my incessant shilling of my niche hyperfixations was a success

  • @barnibasha
    @barnibasha Год назад

    Music is everything. It is almost as important as gameplay, but surely superior to a good story. Imagine star wars without a music. Imagine Minecraft without the music. Undertale would be still a gem without the music, but it would be way less successful and memorable. And the list goes on. Because at the end of the day, a good music could stuck with you till the end of time. I listen to Nier Automata's music every day, even though I played it two years ago, and without a music, it wouldn't be the masterpiece it is today.

  • @ELIAHBLEU
    @ELIAHBLEU Год назад

    I'm a musician, but I've been doing a lot more of sound design for games recently, mostly cause i like videogames and I'm interested in foley and stuff.
    If you have a game and you need a sound designer please feel free to contact me! 💫🔊

  • @DevioussJohnson
    @DevioussJohnson Год назад

    Now hold on 265 MBPS???? Where do you live to have this kind of speed????

  • @Cane-Aubright
    @Cane-Aubright Год назад

    Gonna drop Phantasy Star Online and its sequel as good examples for sound design too.
    PSO1 has very distinct sounds that you hear all the time. PSO2 actually reuses them with extra details added in to give them a modern feel.
    Lots of games do this but I recognize PSO's a lot from my own time playing it. It's really satisfying to hear and just works as a callback to give a sort of positive nostalgia for those who know

  • @TheodoreChin-ih7xz
    @TheodoreChin-ih7xz 4 месяца назад

    Youre not "bypassing throttling" with a VPN, thats not physically possible. Youre still connecting to your ISP, and by connecting to a VPN, making one additional stop along the way. Youre not genuinely getting better speed, youre just sending empty packets to a speed test website faster.

  • @Slavove
    @Slavove Год назад

    It's a good topic which more people should be talking about, but I do wish people focused on one game instead of multiple

  • @hourparh587
    @hourparh587 Год назад

    here I am playing games with no sound

  • @BrootjieMan
    @BrootjieMan Год назад

    Nice video

  • @EndingSniper101
    @EndingSniper101 Год назад

    yoooo it’s the furry

  • @MARIOFANMAN
    @MARIOFANMAN Год назад

    Great video - but it's generally impossible to actually hear the sounds you're trying to point out, you need a little more quiet time between sentences. A little more time to actually listen

  • @egorpavlyuk7972
    @egorpavlyuk7972 Год назад

    Oyyyy stryxo, you need to play ultrakill this game will knock you off your shoes. Wowzer your yauzer I don't fucking know play it man trust

  • @oliicole
    @oliicole Год назад

    I wonder if CallmeCarson knows you

  • @dreamingacacia
    @dreamingacacia 4 месяца назад +1

    It's too hard dude. And now I have to be contented with crappy stock sfx.

  • @TegonTk
    @TegonTk Год назад

    Your videos are very cool, but maybe you could put some space for us to breathe in the commentary, a simple pause to digest the phrases.

  • @archithrough
    @archithrough Год назад

    Lightsaber and Call of Duty trash talks

  • @user-ig3te3tv8g
    @user-ig3te3tv8g Год назад

    hello

  • @trapping69
    @trapping69 Год назад

    AOE2 lol

  • @spenetrate
    @spenetrate Год назад

    hi

  • @whoever12341
    @whoever12341 Год назад

    Story literally right after gameplay?
    Nah, i think that's a hot take.
    Story looses it's value on repeat playthroughs the most out of all of the components, since once you know it there's little to get out of afterwards. While the aesthetics (which are composed by both sounds and visuals, including music) are literally the makeup of the game. Aside from gameplay, which is king, the only other way to "be" in the game is through those elements, while story is transient.
    I'd play a game that looks and sounds great but has no story or ass story 100 times over a game with a great story but mediocre visuals and music.
    To be clear, i mean a great visual design, not the literal graphics, the 4k 120 fps shit noone SHOULD care about.

  • @Saidai_007
    @Saidai_007 Год назад

    He

  • @the0wolf15
    @the0wolf15 Год назад

    The only thing in COD that I thought got better with time (even if the games got shitter) was the sound design. It feels so vibrant when you hear the bang of a granade or when you get shot at and the sound pierces you like you've actually been shot. That's why I hated Halo 4. The graphics were bad, the story was uninteresting and the sound design was the shittiest I'd ever heard. It just didn't make me feel like part of the adventure. It just felt like a bunch of annoying noises being thrown at me everytime I triggered my input

  • @edgemaster334
    @edgemaster334 Год назад

    Im not gonna comment on this video sorry stryxo 😔