Changing How Ammo Works In My Indie Game

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  • Опубликовано: 22 дек 2024

Комментарии •

  • @mz_eth
    @mz_eth Год назад +2

    I really like your art style, it looks super clean!

    • @Tvtig
      @Tvtig  Год назад

      Thanks man! I really dig your content btw :D

    • @BusinessWolf1
      @BusinessWolf1 Год назад

      I was about to comment the same thing. Could do with a shader on top to make it less clean, but yea.

  • @dynamotheone
    @dynamotheone Год назад +2

    cool, maybe the zombies could attack the machine and keep it from making progress. I dont know, if that just would be annoying though

  • @collinvisser7108
    @collinvisser7108 Год назад +1

    Neat well done - should it do all amo ? maybe you can select and the type of amo take the time with upgrade to lower it - this may make more option - I am at the end of the wave give me the long running bullets big damage or shit I am out give me the quick ones to get some kills ?

  • @_BROVIA_
    @_BROVIA_ Год назад

    As long as it is fun it doesn't need to be realistic :)

    • @denkkab1366
      @denkkab1366 Год назад

      yes now add dragons and lazer dogs

  • @kennykenken4567
    @kennykenken4567 11 месяцев назад

    For using the zombie remain to generate ammo, why not use their limb since you had the dismemberment system already setup? This way it encourages the player to shoot limbs off

    • @Tvtig
      @Tvtig  11 месяцев назад +1

      This is a really good idea - I'll add it to my feature wishlist. Thanks for watching!

  • @simaslb8026
    @simaslb8026 Год назад

    add multiplayer to your game