NVIDIA Omniverse: Creating Flow Collisions

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  • Опубликовано: 20 сен 2024
  • A quick tutorial for one of our discord members asking about how to make an Omniverse Flow simulation collide with stage geometry.
    Join the server and ask away! / discord

Комментарии • 10

  • @benveasey7474
    @benveasey7474 2 года назад +4

    Could you persuade the Omniverse developers to include DMX for doing water feature shows / light shows etc (Unreal offer DMX)?

  • @DataJuggler
    @DataJuggler 2 года назад +3

    Could you make a video for how to create wind? I love the Paint tool and leaves, but the leaves are boring (static).

    • @ThreeDeeMaxr
      @ThreeDeeMaxr  2 года назад +1

      I'll work on it! In the meantime Window > Extensions > Force Fields might help ;)

    • @robottinkeracademy
      @robottinkeracademy 2 года назад +1

      @@ThreeDeeMaxr to pile on, let us know if you get to a solution for wind.

  • @maggieevelynsalt3332
    @maggieevelynsalt3332 2 года назад +2

    Thanks for the share! Under collider at 1:41 I can't find the option to change approximation to convex decomposition. Has this been moved to another place or completely removed from Omniverse?

    • @nononononobita
      @nononononobita Год назад

      mouse right → Create → Mesh → Sphere, NOT mouse right → Create → Shape → Sphere

  • @sinanimacionnn-q3z
    @sinanimacionnn-q3z Год назад

    Could you do a tutorial on water simulation in Omniverse?

  • @samihimas
    @samihimas Год назад

    Is it possible to export the smoke simulation from omniverse in vdb format? So it can be used in other softwares.
    Thank you

  • @justinthakar
    @justinthakar Год назад

    Can't find the Flow assets window panel. It's not in the dialog for new windows...