Could you please make a tutorial on how to make a stormy ocean in Nvidia Omniverse? No tutorials available right now about fluids or oceans in Omniverse like the Nano VDB or Neural VDB demo from Nvidia Omniverse. Many thanks
Thanks a lot for this. This is awesome! Is there a way one can instance these VDBs and have different time offsets on them? Like imagine multiple tornadoes in this scene but each having a different frame they're referring to. (Without having to create multiple Omni volume materials) Currently it feels like the VDB frame is hardcoded to the time in omniverse.
Is this an actual 3 dimensional actor in the scene or is it just a 2d animation? And I’m new to VDBs. Is this a particle system or something much lighter performance wise?
This is in fact an actual 3D object! VDB's are volumes - so things like water, fire, and smoke can be simulated and rendered. Omniverse supports vdb and nanovdb. Here's a good paper on it from our own Ken Museth - www.museth.org/Ken/Publications_files/Museth_TOG13.pdf
Thanks for this. I went to the Discord server searching for this technique but must've missed it. Your tutorial is really helpful.
Awesome thanks so much
Could you please make a tutorial on how to make a stormy ocean in Nvidia Omniverse? No tutorials available right now about fluids or oceans in Omniverse like the Nano VDB or Neural VDB demo from Nvidia Omniverse. Many thanks
Thanks a lot for this. This is awesome!
Is there a way one can instance these VDBs and have different time offsets on them?
Like imagine multiple tornadoes in this scene but each having a different frame they're referring to. (Without having to create multiple Omni volume materials)
Currently it feels like the VDB frame is hardcoded to the time in omniverse.
You didn't show the Tornado spinning. You are a tease.
How funny - I didn't even notice that!
How we can render the vdb as fire? Like how do we specify which volume to use for emission etc?
Is this an actual 3 dimensional actor in the scene or is it just a 2d animation? And I’m new to VDBs. Is this a particle system or something much lighter performance wise?
This is in fact an actual 3D object! VDB's are volumes - so things like water, fire, and smoke can be simulated and rendered. Omniverse supports vdb and nanovdb. Here's a good paper on it from our own Ken Museth - www.museth.org/Ken/Publications_files/Museth_TOG13.pdf
There is nothing animated about this.