NVIDIA Omniverse: Everything Burns with NVIDIA Flow Point Emitter

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  • Опубликовано: 20 сен 2024

Комментарии • 13

  • @JeffersonDonald
    @JeffersonDonald 2 года назад +2

    This tutorial is right on time for a shot I'm working on. Seeing the two A6000s crushed my hopes with my single 2070. Still going to try it with a fire extinguisher on hand. Fingers crossed. Prayers prayed.

  • @Jsfilmz
    @Jsfilmz 2 года назад +3

    would be possible to have the simulation be suspended like bullet time? just paused?

    • @ThreeDeeMaxr
      @ThreeDeeMaxr  2 года назад +1

      yes - you can use the timesample editor to animate the timescale parameter

    • @ThreeDeeMaxr
      @ThreeDeeMaxr  2 года назад

      (under flowSimulate node)

  • @HeroesInMinecraft173
    @HeroesInMinecraft173 2 года назад +1

    You did a good job ! I love it !

  • @twinsim
    @twinsim 2 года назад +2

    Omg is this a tutorial!!! Thanks

  • @olegovcharenko8684
    @olegovcharenko8684 Год назад +2

    Link to the script is broken, could you re-upload the python code to github?

    • @ThreeDeeMaxr
      @ThreeDeeMaxr  Год назад +1

      Well drats, sorry about that. I'll look for it. In the meantime though have a look at the mesh emitter. It'll save you step of creating the points plus it works on animated objects.

    • @krisztianszilardkristofole9715
      @krisztianszilardkristofole9715 Год назад +2

      @@ThreeDeeMaxr A new tutorial would be nice... :)

  • @sakthi4732
    @sakthi4732 Год назад

    the script link is not opening

  • @sinanimacionnn-q3z
    @sinanimacionnn-q3z 2 года назад

    How to create water simulation in Omniverse?

  • @RixinLi
    @RixinLi Год назад

    Super confusing (no general knowledge of where should one think and use; too specific). Also not compatible any more for the latest version.

  • @JoshuaLundquist
    @JoshuaLundquist 2 года назад

    What a strange tutorial