Cinema4D: Cartoon Outline

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  • Опубликовано: 2 дек 2024
  • How to create a cartoon outline in c4d using Backface Culling and inverted normals.

Комментарии • 26

  • @dmellis
    @dmellis 10 месяцев назад +1

    I was hoping this would work with Redshift materials but it doesn't.

  • @sajjadabouei6721
    @sajjadabouei6721 2 года назад

    Clever way for toon shading style

  • @drfrankenstein5414
    @drfrankenstein5414 2 года назад +1

    Toon shader is the best method to do that especially when you are dealing with a rigged character

    • @Doomed_Sinx
      @Doomed_Sinx 3 месяца назад

      how? When i use toon shader it is ugly as fuck, is there any way to disable everything except the outline?

  • @troy8788
    @troy8788 2 года назад

    need help, the model with the actual textures appears covered in grey dots when it's inside the outline, how do i solve it?
    happens only when i render

    • @Mr_Anderson_one
      @Mr_Anderson_one  2 года назад

      Are you using the Standard renderer?

    • @troy8788
      @troy8788 2 года назад +2

      @@Mr_Anderson_one yes but don't worry i fixed it, turns out I didn't apply the inside texture to the entire model, now everything works perfectly, thank you so much!

  • @mallouliabdessamii6957
    @mallouliabdessamii6957 4 года назад +3

    PLEASE help! i did all the steps and my character gets the same live outlines! but when i render he gets all in black color! not how he appeared on the workspace screen!!!???? Thank you so much!

    • @Mr_Anderson_one
      @Mr_Anderson_one  4 года назад +2

      What render engine are you using? Standard?

    • @Mr_Anderson_one
      @Mr_Anderson_one  4 года назад +2

      Create Material -> Alpha Channel -> Texture -> Effects -> Normal Direction
      imgur.com/a/CvjxtIK

    • @Mr_Anderson_one
      @Mr_Anderson_one  4 года назад +2

      And then apply the material. This is for standard render engine. Others might have different solutions to this. :)

    • @mallouliabdessamii6957
      @mallouliabdessamii6957 4 года назад +3

      @@Mr_Anderson_one Thanks a lot for the response! yes exactly standard render!

    • @mallouliabdessamii6957
      @mallouliabdessamii6957 4 года назад +4

      @@Mr_Anderson_one Man i don't know how to thank you! it works perfectly fine 😀😀😀😀😀 Thanks a lot! and keep the great work! 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @azizakhmedov
    @azizakhmedov Год назад

    Clever method but takes more time for rendering

  • @revocolor
    @revocolor 4 года назад +1

    Thank u for share ♥

  • @OMundodoMatt
    @OMundodoMatt 3 года назад

    What is the program version?

  • @andrearusky
    @andrearusky 3 года назад +1

    why not just use sketch and toon? With this method you will have issues with animations (like if you have IK/skin deformation)

    • @Mr_Anderson_one
      @Mr_Anderson_one  3 года назад +1

      sketch and toon is slower, can't see preview and many times doesn't work as I expect
      but I use both of these
      I think if you can solve the problem with animation that you mentioned, this method is better

    • @timotionz
      @timotionz 2 года назад

      Sketch and Toon sometimes work not properly, depends on angle of camera ETC

  • @gabrielamelina9709
    @gabrielamelina9709 2 года назад

    how do you open the viewport setting??

    • @Mr_Anderson_one
      @Mr_Anderson_one  2 года назад

      Sorry for the late reply, but for me it's Shift + V. You can also see that shortcut being used in the video in the little black box :)

  • @greyestlatvian
    @greyestlatvian 4 года назад

    thnx