Burning Shader In Cinema 4D And Octane

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  • Опубликовано: 23 апр 2022
  • Hello and welcome in this tutorial about Octane Renderer and Cinema 4D i will show you how you can create burning material shader in C4D & Octane.
    My instagram: / nojs.graphics

Комментарии • 89

  • @joakimulseth
    @joakimulseth 2 года назад +2

    Super valuable stuff! Thanks for another great tutorial, You have quickly become one of my favourite C4D/Octane tutorial guys on RUclips!

  • @SAideRsaY
    @SAideRsaY 2 года назад +7

    Thanks a lot for these tutorials! Not many are showing those advanced technics, so I'm looking forward to seeing more from you!

  • @benedicthein126
    @benedicthein126 20 дней назад

    Nice! Thank you. So much learned inbetween to apply to all sorts of stuff.

  • @kickheavy8982
    @kickheavy8982 Год назад +1

    Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff

  • @otratelpa
    @otratelpa 2 года назад +1

    Fantastic tutorials, packed with great workflow tricks! Thanks so much!

  • @patricktaylor8637
    @patricktaylor8637 2 года назад +1

    One of the best Octane tuts I've seen. Nice job! Please do more!!

  • @krenskiy
    @krenskiy 2 года назад +1

    Thank you so much man! That's incredible cool tutorials that you do!

  • @mcfkndub
    @mcfkndub 2 года назад +2

    Your tutorial always at its finest!

  • @MographChamp
    @MographChamp 2 года назад +1

    Now I know how to actually use triplanar projection! Thanks for another great tutorial!

  • @alexromeroj
    @alexromeroj Год назад +1

    NICE WORK!! Thanks for another great tutorial!

  • @yoNikma
    @yoNikma 2 года назад +1

    thank you so much for this! looks really cool

  • @pabloarvelo8472
    @pabloarvelo8472 2 года назад +1

    Thanks man good material you have on this channel!

  • @IVNDRR
    @IVNDRR 2 года назад +1

    Thanks for sharing this gems with us. This channel is going to blow up if you keep that quality safe call

  • @tommythetooth9395
    @tommythetooth9395 2 года назад +1

    Unreal work!

  • @thewarlock192
    @thewarlock192 2 года назад +2

    Bruh, thank you so much, what a nice tutorial!!

  • @TheSiimur
    @TheSiimur 2 года назад +1

    This sooo sick!!! well done

  • @yasirjaved6677
    @yasirjaved6677 2 года назад +1

    Thanks a lot for sharing please keep it up really appreciate your efforts.

  • @drigogers
    @drigogers 2 года назад +1

    Great tutorial mate! tks for that

  • @tompijnappel7368
    @tompijnappel7368 2 года назад +1

    Awesome tutorial man!

  • @aharmon
    @aharmon 2 года назад +1

    This tutorial is 🔥 😉

  • @sabirvolume583
    @sabirvolume583 2 года назад +1

    Great, thanks!

  • @happytoolbox
    @happytoolbox 2 года назад +1

    This is awesome!

  • @william_fairbrother
    @william_fairbrother Год назад +1

    Amazing tutorial

  • @SHIVAM.M.S
    @SHIVAM.M.S 2 года назад +1

    Gr8 tutorial 🔥

  • @SidharthGanguly
    @SidharthGanguly 2 года назад +1

    So Cooool!

  • @studiobasler3558
    @studiobasler3558 2 года назад +1

    so good!

  • @aeon7195
    @aeon7195 2 года назад +1

    AMAZING!!!!

  • @ultimodesigner9497
    @ultimodesigner9497 2 года назад +1

    Nice stuff! 👍

  • @AndySilvaCinema4D
    @AndySilvaCinema4D 2 года назад +1

    Amazing!

  • @lucaslemos4627
    @lucaslemos4627 2 года назад +1

    Amazing content

  • @muser7935
    @muser7935 2 года назад +1

    really thanks man

  • @FelipeRisallah
    @FelipeRisallah 2 года назад +1

    awesome!

  • @MOHA-zd8zz
    @MOHA-zd8zz 2 года назад +1

    thank you !

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l 2 года назад +1

    very good!

  • @randollwei3630
    @randollwei3630 2 года назад +1

    Thank you

  • @nowemfaith3186
    @nowemfaith3186 2 года назад +1

    Thanks

  • @M3d_art_
    @M3d_art_ 2 года назад +1

    thanks!

  • @huntethan-jt2gz
    @huntethan-jt2gz Год назад +1

    cool!

  • @devix7474
    @devix7474 2 года назад +1

    Onelove!

  • @studiobasler3558
    @studiobasler3558 2 года назад +1

    Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?

  • @user-jg8yr6do1j
    @user-jg8yr6do1j 5 месяцев назад

    In Octane you connect the texture to the emission channel. How can I implement this in V-ray? Thanks for a very cool tutorial. Very cool effect.

  • @Sleezy.Design
    @Sleezy.Design 2 года назад +2

    Incredible tutorial as always!
    Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(

    • @NojsGraphics
      @NojsGraphics  2 года назад +1

      Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!

    • @Sleezy.Design
      @Sleezy.Design 2 года назад +1

      @@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)

  • @user-ds8vj6js2q
    @user-ds8vj6js2q Год назад +1

    I want to make the use of the growth function of freeze smooth. Can't bake this function?

  • @oleksandrzymnytskyi5819
    @oleksandrzymnytskyi5819 2 года назад +1

    faced with the fact that it was not possible to recreate such a cocation. Could you share the description of the project (with a map of the HDRI)

  • @MansooryanPowerPro
    @MansooryanPowerPro 2 года назад +2

    Great tutorial .. i have Redshift .. what nods that are similar to ones in octane to achieve this?

    • @NojsGraphics
      @NojsGraphics  2 года назад

      Hey, unfortunetly i dont use Redshift myself, but its definitly possible in there, no doubts!

  • @JesseKinnamon
    @JesseKinnamon 6 месяцев назад

    Is there a way to to this across an object that has multiple materials?

  • @specialengineer2718
    @specialengineer2718 9 месяцев назад

    Somebody knows how to do the same with corona render? I can't find Distribution

  • @agence_bluecat
    @agence_bluecat Год назад +2

    hello thxs a lot for this good tutorial, i would like to kwow how to have it on cloner object with unique vertex map ? thxs a lot

    • @NojsGraphics
      @NojsGraphics  10 месяцев назад

      Hey! i will look into that in free time!

  • @davidartz6313
    @davidartz6313 Год назад

    lightnings pls!

  • @kickheavy8982
    @kickheavy8982 Год назад +2

    Hey by any chance do you also use Redshift? Trying to recreate this tutorial in there but the emission nodes are a bit different.

    • @NojsGraphics
      @NojsGraphics  10 месяцев назад +1

      Hey! i do indeed use Redshift as well, i will add that tutorial idea to my upcoming tutorials list! Thanks!

    • @kickheavy8982
      @kickheavy8982 9 месяцев назад

      @@NojsGraphics Awesome that'd be amazing. I know a lot of redshift users like myself would be greatly appreciative!

  • @adventurefilms
    @adventurefilms Год назад +2

    Question, at 2:19 I click the sweep, set my selection to poly mode and when I go to select/"set vertex weight".... "set vertex weight" is grayed out?

    • @NojsGraphics
      @NojsGraphics  Год назад +1

      Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!

    • @adventurefilms
      @adventurefilms Год назад +1

      @@NojsGraphics Do you offer any one on one training, if so where and how is the best way to contact you?

    • @NojsGraphics
      @NojsGraphics  Год назад

      @@adventurefilms hey, you can message me on discord: Adrian Antolak#0290

  • @fantazia_pubgmobile
    @fantazia_pubgmobile 2 года назад +1

    how to set the animation time, I have animation going on for 25 frames

    • @NojsGraphics
      @NojsGraphics  2 года назад

      Hey! i just type in on right side of timeline amount of frames i want it to play and thats it!

  • @kingmichael4357
    @kingmichael4357 2 года назад +1

    What should I do if my group model has many materials

    • @NojsGraphics
      @NojsGraphics  Год назад

      I'm gonna do some testing and let you know, I'm pretty sure you can plug in one material to many composite materials. But I need t double check.

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS 8 месяцев назад +1

    When I render it out, it doesn't show the effect on my export render. Any idea why?

    • @NojsGraphics
      @NojsGraphics  8 месяцев назад

      Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.

  • @designspr3d268
    @designspr3d268 2 года назад +1

    They don't know how to see the tutorial but they don't like it 265 views and only 68 likes that under support the good material that is free

  • @jacquelwhitt2168
    @jacquelwhitt2168 Год назад +1

    How do you make this effect loop?

    • @NojsGraphics
      @NojsGraphics  Год назад

      good question haha, i would have to try it

  • @XciteBot
    @XciteBot 2 года назад +1

    Any idea to do this in Maya?

    • @NojsGraphics
      @NojsGraphics  2 года назад +1

      Hey, not sure, never used Maya myself.

  • @slitroy6988
    @slitroy6988 Год назад +1

    Can I do the same in Redshift?

    • @NojsGraphics
      @NojsGraphics  10 месяцев назад

      100% will cover that in one of next tutorials

  • @eeo
    @eeo 2 года назад +1

    What is the graphics card you are using?

  • @Willopo100
    @Willopo100 2 года назад +1

    mine is coming out blurry. any ideas

    • @NojsGraphics
      @NojsGraphics  2 года назад

      probably too low density of mesh! unfortunetly i dont think there is a way to crank up quality of vertex map without increasing amount of vertex.

    • @Willopo100
      @Willopo100 2 года назад

      @@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry

    • @NojsGraphics
      @NojsGraphics  2 года назад

      ​@@Willopo100 Yes correct! I cover both of those aspects actually in this tutorial haha, someone was skipping!

  • @user-dd9cj2xy7p
    @user-dd9cj2xy7p 2 года назад +1

    i follow your tutorial but didn't work..
    Weight tag -> field-> spherical field -> freeze (add, grow) is right??? but didn't working 😕 😢 😞

    • @NojsGraphics
      @NojsGraphics  2 года назад +1

      Hello! you probably missed step where you need to go Basic tab inside of Vertex Map tag and check "Use Fields".

    • @user-dd9cj2xy7p
      @user-dd9cj2xy7p 2 года назад +1

      @@NojsGraphics holy!!!!! It work!!! Thxxx😊😊😊

    • @motionpablo
      @motionpablo Год назад

      @@NojsGraphics same here! this solved it! thank you

  • @JO_Artificial
    @JO_Artificial Год назад +1

    What Am I doing wrong, mine isn't growing all the way.

    • @NojsGraphics
      @NojsGraphics  Год назад

      Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!

    • @JO_Artificial
      @JO_Artificial Год назад +1

      @@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.

    • @JO_Artificial
      @JO_Artificial Год назад +1

      @@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.

  • @Whosakh
    @Whosakh 2 года назад +1

    Why are you rushing...why are you rushing
    moer

  • @vanmurman1
    @vanmurman1 3 месяца назад

    Thanks!